Re: USF4 changes!

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 09:32:26 +0200

Ugh off to home affairs to replace my ID so I can also in turn replace
my learners licence.
What a las.

Maybe I'll go find leftys and druk some games later.

On 13/06/2014, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote:
> Keep it lean,keep it mean Nick.
> Show your heart who's boss.
>
> On 13/06/2014, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote:
>> So they are just giving noobs a chance to escape.
>> Devs are really trying to make games purely a rock paper scissor thing.
>>
>> What's the point of a tough situation if you can just nullify it with
>> some noob feature.
>>
>> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> Let's put it this way. The movement is basically the same as MK9. But
>>> now
>>> they added a new metere called "agility bar" where you can use it to do
>>> full/half screen run and do an evasive spacing backdash (i'm not sure if
>>> normal backdashing will consume such meter/bar...) So if you had 0
>>> problem
>>> with movement in mk9. mkx agility bar shouldn't cause you any trouble
>>> for
>>> your own movement. I see it as an escape mechanism more than offensive.
>>> because you need agility meter to use interactables and "evasive"
>>> backdash.
>>> the backdash range is big enough to punish wiff. so it SHOULD cause bar.
>>> if
>>> the normal backdash already does that, then no need to use agility bar.
>>>
>>> It doesn't take away anything. It's adding more escape mechanism for
>>> people
>>> who have a tough time with rushdown characters up on their face...
>>>
>>> Also the meter recovers really quickly (like 1-2 sec for full 2 bars?
>>> dunno
>>> will check again...might be faster)...so it's not like you'll not be
>>> able
>>> to use it every now and then. But if you abuse the meter...then you'll
>>> pay
>>> for it when you really need it. The bars are there so you don't just
>>> abuse
>>> the agility bar backdash and jump off walls all the time with no
>>> consequences.
>>>
>>> We don't know how's the recovery on the agility bar either. If it's good
>>> then it should cost bars...if it's crap then no.
>>>
>>>
>>> On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>>> <nicmuir@xxxxxxxxx>
>>> wrote:
>>>
>>>> I used the run button all the time.
>>>> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>>>> <alasdair.donaldson@xxxxxxxxxx>
>>>> wrote:
>>>>
>>>>>  Did you ever use the run button in MK3? I think I used it when
>>>>> trolling
>>>>> with Cyrax and his grab into stuff, or with one of old SubZero’s
>>>>> combos…
>>>>> not much else.
>>>>>
>>>>> It will be interesting seeing how this changes the oki game.
>>>>>
>>>>> I actually thought the movement in MK9 was fine. I mean for general
>>>>> play
>>>>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>>>>>
>>>>>
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>>>> *On Behalf Of *Nicholas Robertson-Muir
>>>>> *Sent:* 12 June 2014 4:32 PM
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> *Subject:* RE: USF4 changes!
>>>>>
>>>>>
>>>>>
>>>>> You can use bar for teleport stuff in kof. Most of it is last dich
>>>>> when
>>>>> I
>>>>> use it.
>>>>>
>>>>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>>
>>>>> Don't you need meter for some of the movement stuff in KOF? I mean the
>>>>> rolls?
>>>>> Who knows how this is going to work? I presume the backdashing will be
>>>>> enough to clear the space and either give you the opportunity to whiff
>>>>> punish or set up some zoning stuff.
>>>>> This is MK... they've never had proper backdashes before. They're now
>>>>> adding new movement and people are still complaining that this will
>>>>> reduce
>>>>> their ability to play the game? How?
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>>>> On Behalf Of Manase Zote
>>>>> Sent: 12 June 2014 4:22 PM
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: Re: USF4 changes!
>>>>>
>>>>> In other games we can backlash until the cows come home and there is
>>>>> no
>>>>> meter for that and the game is still fair nothing broken about the
>>>>> mechanic. lol In street fighter if you backdash non stop you corner
>>>>> yourself and that alone is bad so I still don't understand why you
>>>>> would
>>>>> need meter in helping with your suicide(cornering yourself).
>>>>> My suggestion is just balance the back dash so that it's not OP(like
>>>>> in
>>>>> SF, KOF and other 2D fighters).
>>>>>
>>>>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>> > The "agility bar" backdash covers much more distance than that i
>>>>> > think.
>>>>> > Also, if we can just backdash nonstop and avoid normals and
>>>>> > strings...rushdown/pressure characters will have problem, because
>>>>> > they'll just backdash and avoid everything all the time.
>>>>> >
>>>>> > Unless they make backdashing more technical like Tekken. I think the
>>>>> > agility bar is fair. It doesn't limit anything at all. It helps with
>>>>> > tough situation.
>>>>> >
>>>>> >
>>>>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>> > wrote:
>>>>> >>
>>>>> >> MK9 didn't have a bar for back dashing and it was just fine so what
>>>>> >> was wrong with that?
>>>>> >>
>>>>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>> >> > The movement and pace of the game seems to be the same as mk9
>>>>> >> > (which i think is ok but not the best). The agility bar enhances
>>>>> >> > that a lot more for
>>>>> >> > 1-2
>>>>> >> > bars. So i don't mind it. It doesn't limit the movement of game
>>>>> >> > at
>>>>> all.
>>>>> >> > Eg.
>>>>> >> > Tekken movement but you can do a "super" backdash for 1 agility
>>>>> >> > bar
>>>>> >> > (that fills up on it's own pretty nicely) to get out of Nina's
>>>>> >> > df+1
>>>>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 ss+1
>>>>> >> > pressure by using stage interactables and jump away. Not sure if
>>>>> >> > you're invincible or not during the jump...What was injustice
>>>>> >> > like?
>>>>> >> >
>>>>> >> > So the basic movements is there. No limitation at all. Agility
>>>>> >> > bar
>>>>> >> > helps but doesn't defy the whole movement gameplay.
>>>>> >> >
>>>>> >> >
>>>>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>>> wrote:
>>>>> >> >>
>>>>> >> >> At this point no one knows how all of the above system mechanics
>>>>> >> >> are going to turn out.
>>>>> >> >> Limiting movement to a bar is a crime in any fighting game
>>>>> >> >> because
>>>>> >> >> you need movement for everything you do in a fighting game.
>>>>> >> >> It also affects the pacing of the overall match.  So for me
>>>>> >> >> limiting movement to a bar is a gimmick and will only give
>>>>> >> >> players
>>>>> >> >> more problems rather than assisting them in a match.
>>>>> >> >> I still don't see how styles can solve bad match ups, zoner will
>>>>> >> >> always have an advantage from range, rushdown owns up-close...
>>>>> >> >>
>>>>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong <numotd@xxxxxxxxx>
>>>>> >> >> wrote:
>>>>> >> >> > There's an agility bar. New bar. Nothing to do with EX bar. It
>>>>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to perform
>>>>> >> >> > run
>>>>> >> >> > or a backdash (spaces out quite a bit). I think this is fair.
>>>>> >> >> > It
>>>>> >> >> > fills up fast enough to use it every now and then. But not
>>>>> >> >> > enough to just spam nonstop. You use
>>>>> >> >> > 2 to
>>>>> >> >> > use stage interactables. So it's not a stage interactablefest
>>>>> >> >> > like Injustice. You have to decide if it'll be worth it to use
>>>>> >> >> > interactables or to just dash up to continue pressure / dash
>>>>> >> >> > away to keep zoning.
>>>>> >> >> >
>>>>> >> >> > As for variation. It's like saying Catwomen decides to do
>>>>> rushdown.
>>>>> >> >> > And
>>>>> >> >> > Grundy decides to do "zoning" with his zombie ground grab
>>>>> >> >> > thingy
>>>>> >> >> > (meaning he'll not have his armor chainthrows etc.) Catwomen
>>>>> >> >> > will just run up to grundy with her claw slash and ignore most
>>>>> >> >> > of Grundy's zoning. I'm hoping the character variation is NOT
>>>>> >> >> > going to be rock/paper/scissors. Hope it helps you with really
>>>>> >> >> > bad match up, but still at the end of the day...it's what you
>>>>> >> >> > do. Because in MK9, i can just spam Kabal's instant air
>>>>> >> >> > fireball
>>>>> >> >> > like a noob and know some combos and it'll already be hard to
>>>>> >> >> > win against kabal without having to learn his advance nomad
>>>>> >> >> > dash
>>>>> >> >> > cancels if you play someone who has trouble with zoning.
>>>>> >> >> >
>>>>> >> >> > so instead of choosing a variation and giving you instant win
>>>>> >> >> > (because you only keep a few moveset between variations). i'm
>>>>> >> >> > hoping variation helps with really bad match ups like 9-1 or
>>>>> >> >> > 8-2
>>>>> >> >> > to something like 6-4 or 5-5 and what not. because fighting
>>>>> >> >> > games should be about what you can do as a player.
>>>>> >> >> > just because i know stupid spamming basic kabal shouldn't give
>>>>> >> >> > me instant advantage over someone who's really good with
>>>>> >> >> > sheeva,
>>>>> >> >> > scorpion or sub zero (don't know which characters have issue
>>>>> >> >> > with zoning in mk9...)
>>>>> >> >> >
>>>>> >> >> >
>>>>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote
>>>>> >> >> > <bmlzote@xxxxxxxxx>
>>>>> >> >> > wrote:
>>>>> >> >> >>
>>>>> >> >> >> SAP just told me that you need meter to run?
>>>>> >> >> >> Isn't that supposed to be stone age mechanics(having a meter
>>>>> >> >> >> for running)?
>>>>> >> >> >> Who said running was broken?
>>>>> >> >> >>
>>>>> >> >> >> *Sigh*
>>>>> >> >> >>
>>>>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos so
>>>>> >> >> >> no
>>>>> >> >> >> meter no chain combos no running around :(
>>>>> >> >> >>
>>>>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>>>>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>>>>> >> >> >> wrote:
>>>>> >> >> >> > Im also not seeing how it can help bad matchups.
>>>>> >> >> >> >
>>>>> >> >> >> > Picking a different version of the same character or a
>>>>> >> >> >> > different character all together between matches would be
>>>>> >> >> >> > just like it was now.
>>>>> >> >> >> >
>>>>> >> >> >> > Counterpicking etc.
>>>>> >> >> >> >
>>>>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>>>> >> >> >> >> Subject: Re: USF4 changes!
>>>>> >> >> >> >> From: bmlzote@xxxxxxxxx
>>>>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> >> >> >> >
>>>>> >> >> >> >>
>>>>> >> >> >> >> How do you get around the rock/paper/scissors character
>>>>> >> >> >> >> selection?
>>>>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 goes for
>>>>> >> >> >> >> rush down version of scorpion, it will still be a bad
>>>>> >> >> >> >> match
>>>>> >> >> >> >> up for one of the guys regardless.
>>>>> >> >> >> >> Tools of the characters, match-up exp and lastly the skill
>>>>> >> >> >> >> level and execution will be the deciding factor.
>>>>> >> >> >> >> To me the understanding of a balance fighting is to make
>>>>> >> >> >> >> every character the same...
>>>>> >> >> >> >>
>>>>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong
>>>>> >> >> >> >> <numotd@xxxxxxxxx>
>>>>> >> >> >> >> wrote:
>>>>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about bad
>>>>> >> >> >> >> > match
>>>>> >> >> >> >> > up and lack of knowledge...it should still be fun and
>>>>> >> >> >> >> > challenging in another level when your opponent knows
>>>>> >> >> >> >> > what
>>>>> >> >> >> >> > your character can do.
>>>>> >> >> >> >> >
>>>>> >> >> >> >> > Yes there are bad match ups and character knowledge in
>>>>> >> >> >> >> > fighting games.
>>>>> >> >> >> >> > but
>>>>> >> >> >> >> > it shouldn't be in a state of "i know what you're doing,
>>>>> >> >> >> >> > but i can't retaliate at all"
>>>>> >> >> >> >> >
>>>>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal with
>>>>> >> >> >> >> > relax stance and such. I'll play in another mode :)
>>>>> >> >> >> >> > There
>>>>> >> >> >> >> > is no "instant" win in tekken.
>>>>> >> >> >> >> > you
>>>>> >> >> >> >> > can play bears and still win against top tier character
>>>>> >> >> >> >> > because you the player are just better. shouldn't be
>>>>> >> >> >> >> > bringing a plastic ruler to a gun fight situation.
>>>>> >> >> >> >> > should
>>>>> >> >> >> >> > be more or less "experienced fighter with a slightly
>>>>> >> >> >> >> > blunt
>>>>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife".
>>>>> >> >> >> >> >
>>>>> >> >> >> >> >
>>>>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>>>>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>>>>> >> >> >> >> > wrote:
>>>>> >> >> >> >> >>
>>>>> >> >> >> >> >> This method of balancing looks like a throw of dice to
>>>>> >> >> >> >> >> me.
>>>>> >> >> >> >> >> It can go either way, you potentially have a scenario
>>>>> >> >> >> >> >> where you can lose a match based on lack of character
>>>>> >> >> >> >> >> knowledge rather than skill.
>>>>> >> >> >> >> >> If the game has like 30 characters for an example
>>>>> >> >> >> >> >> multiply that by 3 so on average you need to be aware
>>>>> >> >> >> >> >> of
>>>>> >> >> >> >> >> what all 90 variations are capable of?
>>>>> >> >> >> >> >> Let's wait and see what the move list looks like and
>>>>> >> >> >> >> >> how
>>>>> >> >> >> >> >> many moves will change between 3 variations of a
>>>>> >> >> >> >> >> character.
>>>>> >> >> >> >> >>
>>>>> >> >> >> >> >>
>>>>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>>>>> >> >> >> >> >> <numotd@xxxxxxxxx>
>>>>> >> >> >> >> >> wrote:
>>>>> >> >> >> >> >> > 11.59? XD
>>>>> >> >> >> >> >> >
>>>>> >> >> >> >> >> > Hopefully the character variation will be some answer
>>>>> >> >> >> >> >> > to really bad match up. Not sure how they'll balance
>>>>> >> >> >> >> >> > it
>>>>> >> >> >> >> >> > tho. It'll be weird to just be a total counter to
>>>>> >> >> >> >> >> > another characters variation completely. If that's
>>>>> >> >> >> >> >> > the
>>>>> >> >> >> >> >> > case, it'll be more rock paper scissors situation
>>>>> >> >> >> >> >> > than
>>>>> >> >> >> >> >> > a fighting game lolz hopefully the variations will
>>>>> >> >> >> >> >> > make
>>>>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So there'll
>>>>> >> >> >> >> >> > still be unfavourable match ups but not a complete
>>>>> >> >> >> >> >> > lose
>>>>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>>>>> >> >> >> >> >> >
>>>>> >> >> >> >> >> >
>>>>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams
>>>>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>>>>> >> >> >> >> >> > wrote:
>>>>> >> >> >> >> >> >>
>>>>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>>>>> >> >> >> >> >> >>
>>>>> >> >> >> >> >> >>
>>>>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>>>>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>>>>> >> >> >> >> >> >> wrote:
>>>>> >> >> >> >> >> >>>
>>>>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as much
>>>>> >> >> >> >> >> >>> as
>>>>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - let
>>>>> >> >> >> >> >> >>> your
>>>>> >> >> >> >> >> >>> email find you!
>>>>> >> >> >> >> >> >>> ________________________________
>>>>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
>>>>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>>>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>>>>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>>>>> >> >> >> >> >> >>>
>>>>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions at
>>>>> >> >> >> >> >> >>> 12pm to maximise game time.
>>>>> >> >> >> >> >> >>>
>>>>> >> >> >> >> >> >>> Anyone who is keen on starting a little earlier can
>>>>> >> >> >> >> >> >>> join us at that time.
>>>>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine as
>>>>> >> >> >> >> >> >>> well.
>>>>> >> >> >> >> >> >>>
>>>>> >> >> >> >> >> >>>
>>>>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse
>>>>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote:
>>>>> >> >> >> >> >> >>>>
>>>>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was like
>>>>> >> >> >> >> >> >>>> "Can I speak to the main owner of the computer"
>>>>> >> >> >> >> >> >>>> and
>>>>> >> >> >> >> >> >>>> I was like "he's at work"
>>>>> >> >> >> >> >> >>>> and
>>>>> >> >> >> >> >> >>>> she
>>>>> >> >> >> >> >> >>>> was
>>>>> >> >> >> >> >> >>>> like
>>>>> >> >> >> >> >> >>>> "k thanx bye"
>>>>> >> >> >> >> >> >>>>
>>>>> >> >> >> >> >> >>>>
>>>>> >> >> >> >> >> >>>>
>>>>> >> >> >> >> >> >>>>
>>>>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
>>>>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>>>>> >> >> >> >> >> >>>>>
>>>>> >> >> >> >> >> >>>>> I love those.
>>>>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
>>>>> >> >> >> >> >> >>>>>
>>>>> >> >> >> >> >> >>>>> "move to your start bar"
>>>>> >> >> >> >> >> >>>>> "don't have one"
>>>>> >> >> >> >> >> >>>>> "what version of Windows are you using"
>>>>> >> >> >> >> >> >>>>> "I'm not using Windows"
>>>>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>>>>> >> >> >> >> >> >>>>> "don't have that either"
>>>>> >> >> >> >> >> >>>>> "open your web browser"
>>>>> >> >> >> >> >> >>>>> "mkay"
>>>>> >> >> >> >> >> >>>>> "install this app"
>>>>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the synaptic
>>>>> >> >> >> >> >> >>>>> package manage?"
>>>>> >> >> >> >> >> >>>>> "huh?"
>>>>> >> >> >> >> >> >>>>>
>>>>> >> >> >> >> >> >>>>> good times.
>>>>> >> >> >> >> >> >>>>>
>>>>> >> >> >> >> >> >>>>>
>>>>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse
>>>>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote:
>>>>> >> >> >> >> >> >>>>>>
>>>>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding lady
>>>>> >> >> >> >> >> >>>>>> calling from "Windows Technical Department"
>>>>> >> >> >> >> >> >>>>>> How about no.
>>>>> >> >> >> >> >> >>>>>>
>>>>> >> >> >> >> >> >>>>>>
>>>>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams
>>>>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx>
>>>>> >> >> >> >> >> >>>>>> wrote:
>>>>> >> >> >> >> >> >>>>>>>
>>>>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?"
>>>>> >> >> >> >> >> >>>>>>>
>>>>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. Those
>>>>> >> >> >> >> >> >>>>>>> days are over.
>>>>> >> >> >> >> >> >>>>>>>
>>>>> >> >> >> >> >> >>>>>>>
>>>>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas
>>>>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>>>>> >> >> >> >> >> >>>>>>>>
>>>>> >> >> >> >> >> >>>>>>>> LOL
>>>>> >> >> >> >> >> >>>>>>>>
>>>>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about fighting
>>>>> games.
>>>>> >> >> >> >> >> >>>>>>>> The
>>>>> >> >> >> >> >> >>>>>>>> update
>>>>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
>>>>> >> >> >> >> >> >>>>>>>> supposedly
>>>>> >> >> >> >> >> >>>>>>>> new game like Blazblue and Persona.
>>>>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games anymore,
>>>>> >> >> >> >> >> >>>>>>>> because there will be an Update later.
>>>>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
>>>>> >> >> >> >> >> >>>>>>>>
>>>>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
>>>>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
>>>>> >> >> >> >> >> >>>>>>>>
>>>>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a new
>>>>> >> >> >> >> >> >>>>>>>> character coming out for P4A ...and I was
>>>>> >> >> >> >> >> >>>>>>>> planning to get the new Blazblue (english
>>>>> >> >> >> >> >> >>>>>>>> version)...
>>>>> >> >> >> >> >> >>>>>>>>
>>>>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes more
>>>>> >> >> >> >> >> >>>>>>>> sense to me, as much as I dislike it.
>>>>> >> >> >> >> >> >>>>>>>>
>>>>> >> >> >> >> >> >>>>>>>>
>>>>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben
>>>>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote:
>>>>> >> >> >> >> >> >>>>>>>>>
>>>>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new Guilty
>>>>> >> >> >> >> >> >>>>>>>>> Gear I can definitely live with :D
>>>>> >> >> >> >> >> >>>>>>>>>
>>>>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
>>>>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>>>>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>> >> >> >> >> >> >>>>>>>>>
>>>>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>>>>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>>>>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>>>>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
>>>>> >> >> >> >> >> >>>>>>>>> > wrote:
>>>>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>>>>> >> >> >> >> >> >>>>>>>>> > >
>>>>> >> >> >> >> >> >>>>>>>>> > > https://www.youtube.com/watch?v=OCiVYKmCveY
>>>>> >> >> >> >> >> >>>>>>>>> > >
>>>>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >> >> >> >> >>>>>>>>> > =============================================
>>>>> >> >> >> >> >> >>>>>>>>> > ============================ You are
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>>>>> >> >> >> >> >> >>>>>>>>
>>>>> >> >> >> >> >> >>>>>>>>
>>>>> >> >> >> >> >> >>>>>>>
>>>>> >> >> >> >> >> >>>>>>
>>>>> >> >> >> >> >> >>>>>
>>>>> >> >> >> >> >> >>>>
>>>>> >> >> >> >> >> >>>
>>>>> >> >> >> >> >> >>
>>>>> >> >> >> >> >> >
>>>>> >> >> >> >> >>
>>>>> >> >> >> >> >>
>>>>> >> >> >> >> >>
>>>>> >> >> >> >> >>
>>>>> >> >> >> >> >> =========================================================
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>>>>> e-mail are subject to the terms and conditions expressed in the
>>>>> governing
>>>>> KPMG client engagement letter. Opinions, conclusions and other
>>>>> information
>>>>> in this e-mail and any attachments that do not relate to the official
>>>>> business of the firm are neither given nor endorsed by it.
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>>> error-free, as information could be intercepted, corrupted, amended,
>>>>> lost,
>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>>> International") on behalf of the local KPMG member firm providing
>>>>> services
>>>>> to you. KPMG International Cooperative ("KPMG International") is a
>>>>> Swiss
>>>>> entity that serves as a coordinating entity for a network of
>>>>> independent
>>>>> firms operating under the KPMG name. KPMG International provides no
>>>>> services to clients. Each member firm of KPMG International is a
>>>>> legally
>>>>> distinct and separate entity and each describes itself as such.
>>>>> Information
>>>>> about the structure and jurisdiction of your local KPMG member firm
>>>>> can
>>>>> be
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>>>>> This footnote also confirms that this e-mail message has been swept by
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