Ugh off to home affairs to replace my ID so I can also in turn replace my learners licence. What a las. Maybe I'll go find leftys and druk some games later. On 13/06/2014, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > Keep it lean,keep it mean Nick. > Show your heart who's boss. > > On 13/06/2014, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: >> So they are just giving noobs a chance to escape. >> Devs are really trying to make games purely a rock paper scissor thing. >> >> What's the point of a tough situation if you can just nullify it with >> some noob feature. >> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>> Let's put it this way. The movement is basically the same as MK9. But >>> now >>> they added a new metere called "agility bar" where you can use it to do >>> full/half screen run and do an evasive spacing backdash (i'm not sure if >>> normal backdashing will consume such meter/bar...) So if you had 0 >>> problem >>> with movement in mk9. mkx agility bar shouldn't cause you any trouble >>> for >>> your own movement. I see it as an escape mechanism more than offensive. >>> because you need agility meter to use interactables and "evasive" >>> backdash. >>> the backdash range is big enough to punish wiff. so it SHOULD cause bar. >>> if >>> the normal backdash already does that, then no need to use agility bar. >>> >>> It doesn't take away anything. It's adding more escape mechanism for >>> people >>> who have a tough time with rushdown characters up on their face... >>> >>> Also the meter recovers really quickly (like 1-2 sec for full 2 bars? >>> dunno >>> will check again...might be faster)...so it's not like you'll not be >>> able >>> to use it every now and then. But if you abuse the meter...then you'll >>> pay >>> for it when you really need it. The bars are there so you don't just >>> abuse >>> the agility bar backdash and jump off walls all the time with no >>> consequences. >>> >>> We don't know how's the recovery on the agility bar either. If it's good >>> then it should cost bars...if it's crap then no. >>> >>> >>> On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >>> <nicmuir@xxxxxxxxx> >>> wrote: >>> >>>> I used the run button all the time. >>>> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >>>> <alasdair.donaldson@xxxxxxxxxx> >>>> wrote: >>>> >>>>> Did you ever use the run button in MK3? I think I used it when >>>>> trolling >>>>> with Cyrax and his grab into stuff, or with one of old SubZero’s >>>>> combos… >>>>> not much else. >>>>> >>>>> It will be interesting seeing how this changes the oki game. >>>>> >>>>> I actually thought the movement in MK9 was fine. I mean for general >>>>> play >>>>> between us (non Kabal/Kenshi matches). Felt smooth enough. >>>>> >>>>> >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >>>>> *On Behalf Of *Nicholas Robertson-Muir >>>>> *Sent:* 12 June 2014 4:32 PM >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> *Subject:* RE: USF4 changes! >>>>> >>>>> >>>>> >>>>> You can use bar for teleport stuff in kof. Most of it is last dich >>>>> when >>>>> I >>>>> use it. >>>>> >>>>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >>>>> alasdair.donaldson@xxxxxxxxxx> wrote: >>>>> >>>>> Don't you need meter for some of the movement stuff in KOF? I mean the >>>>> rolls? >>>>> Who knows how this is going to work? I presume the backdashing will be >>>>> enough to clear the space and either give you the opportunity to whiff >>>>> punish or set up some zoning stuff. >>>>> This is MK... they've never had proper backdashes before. They're now >>>>> adding new movement and people are still complaining that this will >>>>> reduce >>>>> their ability to play the game? How? >>>>> >>>>> >>>>> -----Original Message----- >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >>>>> On Behalf Of Manase Zote >>>>> Sent: 12 June 2014 4:22 PM >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: Re: USF4 changes! >>>>> >>>>> In other games we can backlash until the cows come home and there is >>>>> no >>>>> meter for that and the game is still fair nothing broken about the >>>>> mechanic. lol In street fighter if you backdash non stop you corner >>>>> yourself and that alone is bad so I still don't understand why you >>>>> would >>>>> need meter in helping with your suicide(cornering yourself). >>>>> My suggestion is just balance the back dash so that it's not OP(like >>>>> in >>>>> SF, KOF and other 2D fighters). >>>>> >>>>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>>> > The "agility bar" backdash covers much more distance than that i >>>>> > think. >>>>> > Also, if we can just backdash nonstop and avoid normals and >>>>> > strings...rushdown/pressure characters will have problem, because >>>>> > they'll just backdash and avoid everything all the time. >>>>> > >>>>> > Unless they make backdashing more technical like Tekken. I think the >>>>> > agility bar is fair. It doesn't limit anything at all. It helps with >>>>> > tough situation. >>>>> > >>>>> > >>>>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>> > wrote: >>>>> >> >>>>> >> MK9 didn't have a bar for back dashing and it was just fine so what >>>>> >> was wrong with that? >>>>> >> >>>>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>>> >> > The movement and pace of the game seems to be the same as mk9 >>>>> >> > (which i think is ok but not the best). The agility bar enhances >>>>> >> > that a lot more for >>>>> >> > 1-2 >>>>> >> > bars. So i don't mind it. It doesn't limit the movement of game >>>>> >> > at >>>>> all. >>>>> >> > Eg. >>>>> >> > Tekken movement but you can do a "super" backdash for 1 agility >>>>> >> > bar >>>>> >> > (that fills up on it's own pretty nicely) to get out of Nina's >>>>> >> > df+1 >>>>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 ss+1 >>>>> >> > pressure by using stage interactables and jump away. Not sure if >>>>> >> > you're invincible or not during the jump...What was injustice >>>>> >> > like? >>>>> >> > >>>>> >> > So the basic movements is there. No limitation at all. Agility >>>>> >> > bar >>>>> >> > helps but doesn't defy the whole movement gameplay. >>>>> >> > >>>>> >> > >>>>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>>> wrote: >>>>> >> >> >>>>> >> >> At this point no one knows how all of the above system mechanics >>>>> >> >> are going to turn out. >>>>> >> >> Limiting movement to a bar is a crime in any fighting game >>>>> >> >> because >>>>> >> >> you need movement for everything you do in a fighting game. >>>>> >> >> It also affects the pacing of the overall match. So for me >>>>> >> >> limiting movement to a bar is a gimmick and will only give >>>>> >> >> players >>>>> >> >> more problems rather than assisting them in a match. >>>>> >> >> I still don't see how styles can solve bad match ups, zoner will >>>>> >> >> always have an advantage from range, rushdown owns up-close... >>>>> >> >> >>>>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong <numotd@xxxxxxxxx> >>>>> >> >> wrote: >>>>> >> >> > There's an agility bar. New bar. Nothing to do with EX bar. It >>>>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to perform >>>>> >> >> > run >>>>> >> >> > or a backdash (spaces out quite a bit). I think this is fair. >>>>> >> >> > It >>>>> >> >> > fills up fast enough to use it every now and then. But not >>>>> >> >> > enough to just spam nonstop. You use >>>>> >> >> > 2 to >>>>> >> >> > use stage interactables. So it's not a stage interactablefest >>>>> >> >> > like Injustice. You have to decide if it'll be worth it to use >>>>> >> >> > interactables or to just dash up to continue pressure / dash >>>>> >> >> > away to keep zoning. >>>>> >> >> > >>>>> >> >> > As for variation. It's like saying Catwomen decides to do >>>>> rushdown. >>>>> >> >> > And >>>>> >> >> > Grundy decides to do "zoning" with his zombie ground grab >>>>> >> >> > thingy >>>>> >> >> > (meaning he'll not have his armor chainthrows etc.) Catwomen >>>>> >> >> > will just run up to grundy with her claw slash and ignore most >>>>> >> >> > of Grundy's zoning. I'm hoping the character variation is NOT >>>>> >> >> > going to be rock/paper/scissors. Hope it helps you with really >>>>> >> >> > bad match up, but still at the end of the day...it's what you >>>>> >> >> > do. Because in MK9, i can just spam Kabal's instant air >>>>> >> >> > fireball >>>>> >> >> > like a noob and know some combos and it'll already be hard to >>>>> >> >> > win against kabal without having to learn his advance nomad >>>>> >> >> > dash >>>>> >> >> > cancels if you play someone who has trouble with zoning. >>>>> >> >> > >>>>> >> >> > so instead of choosing a variation and giving you instant win >>>>> >> >> > (because you only keep a few moveset between variations). i'm >>>>> >> >> > hoping variation helps with really bad match ups like 9-1 or >>>>> >> >> > 8-2 >>>>> >> >> > to something like 6-4 or 5-5 and what not. because fighting >>>>> >> >> > games should be about what you can do as a player. >>>>> >> >> > just because i know stupid spamming basic kabal shouldn't give >>>>> >> >> > me instant advantage over someone who's really good with >>>>> >> >> > sheeva, >>>>> >> >> > scorpion or sub zero (don't know which characters have issue >>>>> >> >> > with zoning in mk9...) >>>>> >> >> > >>>>> >> >> > >>>>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote >>>>> >> >> > <bmlzote@xxxxxxxxx> >>>>> >> >> > wrote: >>>>> >> >> >> >>>>> >> >> >> SAP just told me that you need meter to run? >>>>> >> >> >> Isn't that supposed to be stone age mechanics(having a meter >>>>> >> >> >> for running)? >>>>> >> >> >> Who said running was broken? >>>>> >> >> >> >>>>> >> >> >> *Sigh* >>>>> >> >> >> >>>>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos so >>>>> >> >> >> no >>>>> >> >> >> meter no chain combos no running around :( >>>>> >> >> >> >>>>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>>>> >> >> >> <paashaasggx@xxxxxxxxxxx> >>>>> >> >> >> wrote: >>>>> >> >> >> > Im also not seeing how it can help bad matchups. >>>>> >> >> >> > >>>>> >> >> >> > Picking a different version of the same character or a >>>>> >> >> >> > different character all together between matches would be >>>>> >> >> >> > just like it was now. >>>>> >> >> >> > >>>>> >> >> >> > Counterpicking etc. >>>>> >> >> >> > >>>>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>>>> >> >> >> >> Subject: Re: USF4 changes! >>>>> >> >> >> >> From: bmlzote@xxxxxxxxx >>>>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >> >> >> > >>>>> >> >> >> >> >>>>> >> >> >> >> How do you get around the rock/paper/scissors character >>>>> >> >> >> >> selection? >>>>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 goes for >>>>> >> >> >> >> rush down version of scorpion, it will still be a bad >>>>> >> >> >> >> match >>>>> >> >> >> >> up for one of the guys regardless. >>>>> >> >> >> >> Tools of the characters, match-up exp and lastly the skill >>>>> >> >> >> >> level and execution will be the deciding factor. >>>>> >> >> >> >> To me the understanding of a balance fighting is to make >>>>> >> >> >> >> every character the same... >>>>> >> >> >> >> >>>>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong >>>>> >> >> >> >> <numotd@xxxxxxxxx> >>>>> >> >> >> >> wrote: >>>>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about bad >>>>> >> >> >> >> > match >>>>> >> >> >> >> > up and lack of knowledge...it should still be fun and >>>>> >> >> >> >> > challenging in another level when your opponent knows >>>>> >> >> >> >> > what >>>>> >> >> >> >> > your character can do. >>>>> >> >> >> >> > >>>>> >> >> >> >> > Yes there are bad match ups and character knowledge in >>>>> >> >> >> >> > fighting games. >>>>> >> >> >> >> > but >>>>> >> >> >> >> > it shouldn't be in a state of "i know what you're doing, >>>>> >> >> >> >> > but i can't retaliate at all" >>>>> >> >> >> >> > >>>>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal with >>>>> >> >> >> >> > relax stance and such. I'll play in another mode :) >>>>> >> >> >> >> > There >>>>> >> >> >> >> > is no "instant" win in tekken. >>>>> >> >> >> >> > you >>>>> >> >> >> >> > can play bears and still win against top tier character >>>>> >> >> >> >> > because you the player are just better. shouldn't be >>>>> >> >> >> >> > bringing a plastic ruler to a gun fight situation. >>>>> >> >> >> >> > should >>>>> >> >> >> >> > be more or less "experienced fighter with a slightly >>>>> >> >> >> >> > blunt >>>>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife". >>>>> >> >> >> >> > >>>>> >> >> >> >> > >>>>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>>>> >> >> >> >> > <bmlzote@xxxxxxxxx> >>>>> >> >> >> >> > wrote: >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> This method of balancing looks like a throw of dice to >>>>> >> >> >> >> >> me. >>>>> >> >> >> >> >> It can go either way, you potentially have a scenario >>>>> >> >> >> >> >> where you can lose a match based on lack of character >>>>> >> >> >> >> >> knowledge rather than skill. >>>>> >> >> >> >> >> If the game has like 30 characters for an example >>>>> >> >> >> >> >> multiply that by 3 so on average you need to be aware >>>>> >> >> >> >> >> of >>>>> >> >> >> >> >> what all 90 variations are capable of? >>>>> >> >> >> >> >> Let's wait and see what the move list looks like and >>>>> >> >> >> >> >> how >>>>> >> >> >> >> >> many moves will change between 3 variations of a >>>>> >> >> >> >> >> character. >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>>>> >> >> >> >> >> <numotd@xxxxxxxxx> >>>>> >> >> >> >> >> wrote: >>>>> >> >> >> >> >> > 11.59? XD >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > Hopefully the character variation will be some answer >>>>> >> >> >> >> >> > to really bad match up. Not sure how they'll balance >>>>> >> >> >> >> >> > it >>>>> >> >> >> >> >> > tho. It'll be weird to just be a total counter to >>>>> >> >> >> >> >> > another characters variation completely. If that's >>>>> >> >> >> >> >> > the >>>>> >> >> >> >> >> > case, it'll be more rock paper scissors situation >>>>> >> >> >> >> >> > than >>>>> >> >> >> >> >> > a fighting game lolz hopefully the variations will >>>>> >> >> >> >> >> > make >>>>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So there'll >>>>> >> >> >> >> >> > still be unfavourable match ups but not a complete >>>>> >> >> >> >> >> > lose >>>>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams >>>>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >>>>> >> >> >> >> >> > wrote: >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>>>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >>>>> >> >> >> >> >> >> wrote: >>>>> >> >> >> >> >> >>> >>>>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as much >>>>> >> >> >> >> >> >>> as >>>>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - let >>>>> >> >> >> >> >> >>> your >>>>> >> >> >> >> >> >>> email find you! >>>>> >> >> >> >> >> >>> ________________________________ >>>>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> >>>>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>>>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >>>>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>>>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >>>>> >> >> >> >> >> >>> >>>>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions at >>>>> >> >> >> >> >> >>> 12pm to maximise game time. >>>>> >> >> >> >> >> >>> >>>>> >> >> >> >> >> >>> Anyone who is keen on starting a little earlier can >>>>> >> >> >> >> >> >>> join us at that time. >>>>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine as >>>>> >> >> >> >> >> >>> well. >>>>> >> >> >> >> >> >>> >>>>> >> >> >> >> >> >>> >>>>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse >>>>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote: >>>>> >> >> >> >> >> >>>> >>>>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was like >>>>> >> >> >> >> >> >>>> "Can I speak to the main owner of the computer" >>>>> >> >> >> >> >> >>>> and >>>>> >> >> >> >> >> >>>> I was like "he's at work" >>>>> >> >> >> >> >> >>>> and >>>>> >> >> >> >> >> >>>> she >>>>> >> >> >> >> >> >>>> was >>>>> >> >> >> >> >> >>>> like >>>>> >> >> >> >> >> >>>> "k thanx bye" >>>>> >> >> >> >> >> >>>> >>>>> >> >> >> >> >> >>>> >>>>> >> >> >> >> >> >>>> >>>>> >> >> >> >> >> >>>> >>>>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >>>>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>>>> >> >> >> >> >> >>>>> >>>>> >> >> >> >> >> >>>>> I love those. >>>>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. >>>>> >> >> >> >> >> >>>>> >>>>> >> >> >> >> >> >>>>> "move to your start bar" >>>>> >> >> >> >> >> >>>>> "don't have one" >>>>> >> >> >> >> >> >>>>> "what version of Windows are you using" >>>>> >> >> >> >> >> >>>>> "I'm not using Windows" >>>>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >>>>> >> >> >> >> >> >>>>> "don't have that either" >>>>> >> >> >> >> >> >>>>> "open your web browser" >>>>> >> >> >> >> >> >>>>> "mkay" >>>>> >> >> >> >> >> >>>>> "install this app" >>>>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the synaptic >>>>> >> >> >> >> >> >>>>> package manage?" >>>>> >> >> >> >> >> >>>>> "huh?" >>>>> >> >> >> >> >> >>>>> >>>>> >> >> >> >> >> >>>>> good times. >>>>> >> >> >> >> >> >>>>> >>>>> >> >> >> >> >> >>>>> >>>>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse >>>>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote: >>>>> >> >> >> >> >> >>>>>> >>>>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding lady >>>>> >> >> >> >> >> >>>>>> calling from "Windows Technical Department" >>>>> >> >> >> >> >> >>>>>> How about no. >>>>> >> >> >> >> >> >>>>>> >>>>> >> >> >> >> >> >>>>>> >>>>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams >>>>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx> >>>>> >> >> >> >> >> >>>>>> wrote: >>>>> >> >> >> >> >> >>>>>>> >>>>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" >>>>> >> >> >> >> >> >>>>>>> >>>>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. Those >>>>> >> >> >> >> >> >>>>>>> days are over. >>>>> >> >> >> >> >> >>>>>>> >>>>> >> >> >> >> >> >>>>>>> >>>>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas >>>>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>>>> >> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >> >>>>>>>> LOL >>>>> >> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about fighting >>>>> games. >>>>> >> >> >> >> >> >>>>>>>> The >>>>> >> >> >> >> >> >>>>>>>> update >>>>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the >>>>> >> >> >> >> >> >>>>>>>> supposedly >>>>> >> >> >> >> >> >>>>>>>> new game like Blazblue and Persona. >>>>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games anymore, >>>>> >> >> >> >> >> >>>>>>>> because there will be an Update later. >>>>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? >>>>> >> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >>>>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >>>>> >> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a new >>>>> >> >> >> >> >> >>>>>>>> character coming out for P4A ...and I was >>>>> >> >> >> >> >> >>>>>>>> planning to get the new Blazblue (english >>>>> >> >> >> >> >> >>>>>>>> version)... >>>>> >> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes more >>>>> >> >> >> >> >> >>>>>>>> sense to me, as much as I dislike it. >>>>> >> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben >>>>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote: >>>>> >> >> >> >> >> >>>>>>>>> >>>>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new Guilty >>>>> >> >> >> >> >> >>>>>>>>> Gear I can definitely live with :D >>>>> >> >> >> >> >> >>>>>>>>> >>>>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 >>>>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>>>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >>>>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>> >> >> >> >> >> >>>>>>>>> >>>>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >>>>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >>>>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>>>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >>>>> >> >> >> >> >> >>>>>>>>> > wrote: >>>>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>>>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> >> >> >> >> >>>>>>>>> > > https://www.youtube.com/watch?v=OCiVYKmCveY >>>>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >> >>>>>>>>> > ============================================= >>>>> >> >> >> >> >> >>>>>>>>> > ============================ You are >>>>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting Game >>>>> >> >> >> >> >> >>>>>>>>> > Community mailing list. >>>>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >>>>> >> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >> >>>>>>> >>>>> >> >> >> >> >> >>>>>> >>>>> >> >> >> >> >> >>>>> >>>>> >> >> >> >> >> >>>> >>>>> >> >> >> >> >> >>> >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> > >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> ========================================================= >>>>> >> >> >> >> >> ================ You are subscribed to the Cape Town >>>>> >> >> >> >> >> Fighting Game Community mailing list. >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>>> >> >> >> >> > >>>>> >> >> >> >> > >>>>> >> >> >> >> >>>>> >> >> >> >> >>>>> >> >> >> >> >>>>> >> >> >> >> ============================================================ >>>>> >> >> >> >> ============= You are subscribed to the Cape Town Fighting >>>>> >> >> >> >> Game Community mailing list. >>>>> >> >> >> >> >>>>> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>>> >> >> >> >>>>> >> >> >> >>>>> >> >> >> =============================================================== >>>>> >> >> >> ========== You are subscribed to the Cape Town Fighting Game >>>>> >> >> >> Community mailing list. >>>>> >> >> >> >>>>> >> >> >> //www.freelists.org/list/cpt-fgc >>>>> >> >> > >>>>> >> >> > >>>>> >> >> >>>>> >> >> ================================================================== >>>>> >> >> ======= You are subscribed to the Cape Town Fighting Game >>>>> >> >> Community mailing list. >>>>> >> >> >>>>> >> >> //www.freelists.org/list/cpt-fgc >>>>> >> > >>>>> >> > >>>>> >> ===================================================================== >>>>> >> ==== You are subscribed to the Cape Town Fighting Game Community >>>>> >> mailing list. >>>>> >> >>>>> >> //www.freelists.org/list/cpt-fgc >>>>> > >>>>> > >>>>> ========================================================================= >>>>> You are subscribed to the Cape Town Fighting Game Community mailing >>>>> list. >>>>> >>>>> //www.freelists.org/list/cpt-fgc >>>>> >>>>> ********************************************************************** >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. 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