Keep it lean,keep it mean Nick. Show your heart who's boss. On 13/06/2014, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > So they are just giving noobs a chance to escape. > Devs are really trying to make games purely a rock paper scissor thing. > > What's the point of a tough situation if you can just nullify it with > some noob feature. > > On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >> Let's put it this way. The movement is basically the same as MK9. But now >> they added a new metere called "agility bar" where you can use it to do >> full/half screen run and do an evasive spacing backdash (i'm not sure if >> normal backdashing will consume such meter/bar...) So if you had 0 >> problem >> with movement in mk9. mkx agility bar shouldn't cause you any trouble for >> your own movement. I see it as an escape mechanism more than offensive. >> because you need agility meter to use interactables and "evasive" >> backdash. >> the backdash range is big enough to punish wiff. so it SHOULD cause bar. >> if >> the normal backdash already does that, then no need to use agility bar. >> >> It doesn't take away anything. It's adding more escape mechanism for >> people >> who have a tough time with rushdown characters up on their face... >> >> Also the meter recovers really quickly (like 1-2 sec for full 2 bars? >> dunno >> will check again...might be faster)...so it's not like you'll not be able >> to use it every now and then. But if you abuse the meter...then you'll >> pay >> for it when you really need it. The bars are there so you don't just >> abuse >> the agility bar backdash and jump off walls all the time with no >> consequences. >> >> We don't know how's the recovery on the agility bar either. If it's good >> then it should cost bars...if it's crap then no. >> >> >> On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >> <nicmuir@xxxxxxxxx> >> wrote: >> >>> I used the run button all the time. >>> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >>> <alasdair.donaldson@xxxxxxxxxx> >>> wrote: >>> >>>> Did you ever use the run button in MK3? I think I used it when >>>> trolling >>>> with Cyrax and his grab into stuff, or with one of old SubZero’s >>>> combos… >>>> not much else. >>>> >>>> It will be interesting seeing how this changes the oki game. >>>> >>>> I actually thought the movement in MK9 was fine. I mean for general >>>> play >>>> between us (non Kabal/Kenshi matches). Felt smooth enough. >>>> >>>> >>>> >>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >>>> *On Behalf Of *Nicholas Robertson-Muir >>>> *Sent:* 12 June 2014 4:32 PM >>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>> *Subject:* RE: USF4 changes! >>>> >>>> >>>> >>>> You can use bar for teleport stuff in kof. Most of it is last dich when >>>> I >>>> use it. >>>> >>>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >>>> alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>> Don't you need meter for some of the movement stuff in KOF? I mean the >>>> rolls? >>>> Who knows how this is going to work? I presume the backdashing will be >>>> enough to clear the space and either give you the opportunity to whiff >>>> punish or set up some zoning stuff. >>>> This is MK... they've never had proper backdashes before. They're now >>>> adding new movement and people are still complaining that this will >>>> reduce >>>> their ability to play the game? How? >>>> >>>> >>>> -----Original Message----- >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >>>> On Behalf Of Manase Zote >>>> Sent: 12 June 2014 4:22 PM >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: Re: USF4 changes! >>>> >>>> In other games we can backlash until the cows come home and there is no >>>> meter for that and the game is still fair nothing broken about the >>>> mechanic. lol In street fighter if you backdash non stop you corner >>>> yourself and that alone is bad so I still don't understand why you >>>> would >>>> need meter in helping with your suicide(cornering yourself). >>>> My suggestion is just balance the back dash so that it's not OP(like in >>>> SF, KOF and other 2D fighters). >>>> >>>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>> > The "agility bar" backdash covers much more distance than that i >>>> > think. >>>> > Also, if we can just backdash nonstop and avoid normals and >>>> > strings...rushdown/pressure characters will have problem, because >>>> > they'll just backdash and avoid everything all the time. >>>> > >>>> > Unless they make backdashing more technical like Tekken. I think the >>>> > agility bar is fair. It doesn't limit anything at all. It helps with >>>> > tough situation. >>>> > >>>> > >>>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>> > wrote: >>>> >> >>>> >> MK9 didn't have a bar for back dashing and it was just fine so what >>>> >> was wrong with that? >>>> >> >>>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>> >> > The movement and pace of the game seems to be the same as mk9 >>>> >> > (which i think is ok but not the best). The agility bar enhances >>>> >> > that a lot more for >>>> >> > 1-2 >>>> >> > bars. So i don't mind it. It doesn't limit the movement of game at >>>> all. >>>> >> > Eg. >>>> >> > Tekken movement but you can do a "super" backdash for 1 agility >>>> >> > bar >>>> >> > (that fills up on it's own pretty nicely) to get out of Nina's >>>> >> > df+1 >>>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 ss+1 >>>> >> > pressure by using stage interactables and jump away. Not sure if >>>> >> > you're invincible or not during the jump...What was injustice >>>> >> > like? >>>> >> > >>>> >> > So the basic movements is there. No limitation at all. Agility bar >>>> >> > helps but doesn't defy the whole movement gameplay. >>>> >> > >>>> >> > >>>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>> wrote: >>>> >> >> >>>> >> >> At this point no one knows how all of the above system mechanics >>>> >> >> are going to turn out. >>>> >> >> Limiting movement to a bar is a crime in any fighting game >>>> >> >> because >>>> >> >> you need movement for everything you do in a fighting game. >>>> >> >> It also affects the pacing of the overall match. So for me >>>> >> >> limiting movement to a bar is a gimmick and will only give >>>> >> >> players >>>> >> >> more problems rather than assisting them in a match. >>>> >> >> I still don't see how styles can solve bad match ups, zoner will >>>> >> >> always have an advantage from range, rushdown owns up-close... >>>> >> >> >>>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong <numotd@xxxxxxxxx> >>>> >> >> wrote: >>>> >> >> > There's an agility bar. New bar. Nothing to do with EX bar. It >>>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to perform >>>> >> >> > run >>>> >> >> > or a backdash (spaces out quite a bit). I think this is fair. >>>> >> >> > It >>>> >> >> > fills up fast enough to use it every now and then. But not >>>> >> >> > enough to just spam nonstop. You use >>>> >> >> > 2 to >>>> >> >> > use stage interactables. So it's not a stage interactablefest >>>> >> >> > like Injustice. You have to decide if it'll be worth it to use >>>> >> >> > interactables or to just dash up to continue pressure / dash >>>> >> >> > away to keep zoning. >>>> >> >> > >>>> >> >> > As for variation. It's like saying Catwomen decides to do >>>> rushdown. >>>> >> >> > And >>>> >> >> > Grundy decides to do "zoning" with his zombie ground grab >>>> >> >> > thingy >>>> >> >> > (meaning he'll not have his armor chainthrows etc.) Catwomen >>>> >> >> > will just run up to grundy with her claw slash and ignore most >>>> >> >> > of Grundy's zoning. I'm hoping the character variation is NOT >>>> >> >> > going to be rock/paper/scissors. Hope it helps you with really >>>> >> >> > bad match up, but still at the end of the day...it's what you >>>> >> >> > do. Because in MK9, i can just spam Kabal's instant air >>>> >> >> > fireball >>>> >> >> > like a noob and know some combos and it'll already be hard to >>>> >> >> > win against kabal without having to learn his advance nomad >>>> >> >> > dash >>>> >> >> > cancels if you play someone who has trouble with zoning. >>>> >> >> > >>>> >> >> > so instead of choosing a variation and giving you instant win >>>> >> >> > (because you only keep a few moveset between variations). i'm >>>> >> >> > hoping variation helps with really bad match ups like 9-1 or >>>> >> >> > 8-2 >>>> >> >> > to something like 6-4 or 5-5 and what not. because fighting >>>> >> >> > games should be about what you can do as a player. >>>> >> >> > just because i know stupid spamming basic kabal shouldn't give >>>> >> >> > me instant advantage over someone who's really good with >>>> >> >> > sheeva, >>>> >> >> > scorpion or sub zero (don't know which characters have issue >>>> >> >> > with zoning in mk9...) >>>> >> >> > >>>> >> >> > >>>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote >>>> >> >> > <bmlzote@xxxxxxxxx> >>>> >> >> > wrote: >>>> >> >> >> >>>> >> >> >> SAP just told me that you need meter to run? >>>> >> >> >> Isn't that supposed to be stone age mechanics(having a meter >>>> >> >> >> for running)? >>>> >> >> >> Who said running was broken? >>>> >> >> >> >>>> >> >> >> *Sigh* >>>> >> >> >> >>>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos so no >>>> >> >> >> meter no chain combos no running around :( >>>> >> >> >> >>>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>>> >> >> >> <paashaasggx@xxxxxxxxxxx> >>>> >> >> >> wrote: >>>> >> >> >> > Im also not seeing how it can help bad matchups. >>>> >> >> >> > >>>> >> >> >> > Picking a different version of the same character or a >>>> >> >> >> > different character all together between matches would be >>>> >> >> >> > just like it was now. >>>> >> >> >> > >>>> >> >> >> > Counterpicking etc. >>>> >> >> >> > >>>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>>> >> >> >> >> Subject: Re: USF4 changes! >>>> >> >> >> >> From: bmlzote@xxxxxxxxx >>>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >> >> > >>>> >> >> >> >> >>>> >> >> >> >> How do you get around the rock/paper/scissors character >>>> >> >> >> >> selection? >>>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 goes for >>>> >> >> >> >> rush down version of scorpion, it will still be a bad match >>>> >> >> >> >> up for one of the guys regardless. >>>> >> >> >> >> Tools of the characters, match-up exp and lastly the skill >>>> >> >> >> >> level and execution will be the deciding factor. >>>> >> >> >> >> To me the understanding of a balance fighting is to make >>>> >> >> >> >> every character the same... >>>> >> >> >> >> >>>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong >>>> >> >> >> >> <numotd@xxxxxxxxx> >>>> >> >> >> >> wrote: >>>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about bad >>>> >> >> >> >> > match >>>> >> >> >> >> > up and lack of knowledge...it should still be fun and >>>> >> >> >> >> > challenging in another level when your opponent knows >>>> >> >> >> >> > what >>>> >> >> >> >> > your character can do. >>>> >> >> >> >> > >>>> >> >> >> >> > Yes there are bad match ups and character knowledge in >>>> >> >> >> >> > fighting games. >>>> >> >> >> >> > but >>>> >> >> >> >> > it shouldn't be in a state of "i know what you're doing, >>>> >> >> >> >> > but i can't retaliate at all" >>>> >> >> >> >> > >>>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal with >>>> >> >> >> >> > relax stance and such. I'll play in another mode :) There >>>> >> >> >> >> > is no "instant" win in tekken. >>>> >> >> >> >> > you >>>> >> >> >> >> > can play bears and still win against top tier character >>>> >> >> >> >> > because you the player are just better. shouldn't be >>>> >> >> >> >> > bringing a plastic ruler to a gun fight situation. should >>>> >> >> >> >> > be more or less "experienced fighter with a slightly >>>> >> >> >> >> > blunt >>>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife". >>>> >> >> >> >> > >>>> >> >> >> >> > >>>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>>> >> >> >> >> > <bmlzote@xxxxxxxxx> >>>> >> >> >> >> > wrote: >>>> >> >> >> >> >> >>>> >> >> >> >> >> This method of balancing looks like a throw of dice to >>>> >> >> >> >> >> me. >>>> >> >> >> >> >> It can go either way, you potentially have a scenario >>>> >> >> >> >> >> where you can lose a match based on lack of character >>>> >> >> >> >> >> knowledge rather than skill. >>>> >> >> >> >> >> If the game has like 30 characters for an example >>>> >> >> >> >> >> multiply that by 3 so on average you need to be aware of >>>> >> >> >> >> >> what all 90 variations are capable of? >>>> >> >> >> >> >> Let's wait and see what the move list looks like and how >>>> >> >> >> >> >> many moves will change between 3 variations of a >>>> >> >> >> >> >> character. >>>> >> >> >> >> >> >>>> >> >> >> >> >> >>>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>>> >> >> >> >> >> <numotd@xxxxxxxxx> >>>> >> >> >> >> >> wrote: >>>> >> >> >> >> >> > 11.59? XD >>>> >> >> >> >> >> > >>>> >> >> >> >> >> > Hopefully the character variation will be some answer >>>> >> >> >> >> >> > to really bad match up. Not sure how they'll balance >>>> >> >> >> >> >> > it >>>> >> >> >> >> >> > tho. It'll be weird to just be a total counter to >>>> >> >> >> >> >> > another characters variation completely. If that's the >>>> >> >> >> >> >> > case, it'll be more rock paper scissors situation than >>>> >> >> >> >> >> > a fighting game lolz hopefully the variations will >>>> >> >> >> >> >> > make >>>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So there'll >>>> >> >> >> >> >> > still be unfavourable match ups but not a complete >>>> >> >> >> >> >> > lose >>>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>>> >> >> >> >> >> > >>>> >> >> >> >> >> > >>>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams >>>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >>>> >> >> >> >> >> > wrote: >>>> >> >> >> >> >> >> >>>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>>> >> >> >> >> >> >> >>>> >> >> >> >> >> >> >>>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >>>> >> >> >> >> >> >> wrote: >>>> >> >> >> >> >> >>> >>>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as much >>>> >> >> >> >> >> >>> as >>>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - let your >>>> >> >> >> >> >> >>> email find you! >>>> >> >> >> >> >> >>> ________________________________ >>>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> >>>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >>>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >>>> >> >> >> >> >> >>> >>>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions at >>>> >> >> >> >> >> >>> 12pm to maximise game time. >>>> >> >> >> >> >> >>> >>>> >> >> >> >> >> >>> Anyone who is keen on starting a little earlier can >>>> >> >> >> >> >> >>> join us at that time. >>>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine as >>>> >> >> >> >> >> >>> well. >>>> >> >> >> >> >> >>> >>>> >> >> >> >> >> >>> >>>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse >>>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote: >>>> >> >> >> >> >> >>>> >>>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was like >>>> >> >> >> >> >> >>>> "Can I speak to the main owner of the computer" and >>>> >> >> >> >> >> >>>> I was like "he's at work" >>>> >> >> >> >> >> >>>> and >>>> >> >> >> >> >> >>>> she >>>> >> >> >> >> >> >>>> was >>>> >> >> >> >> >> >>>> like >>>> >> >> >> >> >> >>>> "k thanx bye" >>>> >> >> >> >> >> >>>> >>>> >> >> >> >> >> >>>> >>>> >> >> >> >> >> >>>> >>>> >> >> >> >> >> >>>> >>>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >>>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>>> >> >> >> >> >> >>>>> >>>> >> >> >> >> >> >>>>> I love those. >>>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. >>>> >> >> >> >> >> >>>>> >>>> >> >> >> >> >> >>>>> "move to your start bar" >>>> >> >> >> >> >> >>>>> "don't have one" >>>> >> >> >> >> >> >>>>> "what version of Windows are you using" >>>> >> >> >> >> >> >>>>> "I'm not using Windows" >>>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >>>> >> >> >> >> >> >>>>> "don't have that either" >>>> >> >> >> >> >> >>>>> "open your web browser" >>>> >> >> >> >> >> >>>>> "mkay" >>>> >> >> >> >> >> >>>>> "install this app" >>>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the synaptic >>>> >> >> >> >> >> >>>>> package manage?" >>>> >> >> >> >> >> >>>>> "huh?" >>>> >> >> >> >> >> >>>>> >>>> >> >> >> >> >> >>>>> good times. >>>> >> >> >> >> >> >>>>> >>>> >> >> >> >> >> >>>>> >>>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse >>>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote: >>>> >> >> >> >> >> >>>>>> >>>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding lady >>>> >> >> >> >> >> >>>>>> calling from "Windows Technical Department" >>>> >> >> >> >> >> >>>>>> How about no. >>>> >> >> >> >> >> >>>>>> >>>> >> >> >> >> >> >>>>>> >>>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams >>>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx> >>>> >> >> >> >> >> >>>>>> wrote: >>>> >> >> >> >> >> >>>>>>> >>>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" >>>> >> >> >> >> >> >>>>>>> >>>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. Those >>>> >> >> >> >> >> >>>>>>> days are over. >>>> >> >> >> >> >> >>>>>>> >>>> >> >> >> >> >> >>>>>>> >>>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas >>>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>>> >> >> >> >> >> >>>>>>>> >>>> >> >> >> >> >> >>>>>>>> LOL >>>> >> >> >> >> >> >>>>>>>> >>>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about fighting >>>> games. >>>> >> >> >> >> >> >>>>>>>> The >>>> >> >> >> >> >> >>>>>>>> update >>>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the supposedly >>>> >> >> >> >> >> >>>>>>>> new game like Blazblue and Persona. >>>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games anymore, >>>> >> >> >> >> >> >>>>>>>> because there will be an Update later. >>>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? >>>> >> >> >> >> >> >>>>>>>> >>>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >>>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >>>> >> >> >> >> >> >>>>>>>> >>>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a new >>>> >> >> >> >> >> >>>>>>>> character coming out for P4A ...and I was >>>> >> >> >> >> >> >>>>>>>> planning to get the new Blazblue (english >>>> >> >> >> >> >> >>>>>>>> version)... >>>> >> >> >> >> >> >>>>>>>> >>>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes more >>>> >> >> >> >> >> >>>>>>>> sense to me, as much as I dislike it. >>>> >> >> >> >> >> >>>>>>>> >>>> >> >> >> >> >> >>>>>>>> >>>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben >>>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote: >>>> >> >> >> >> >> >>>>>>>>> >>>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new Guilty >>>> >> >> >> >> >> >>>>>>>>> Gear I can definitely live with :D >>>> >> >> >> >> >> >>>>>>>>> >>>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 >>>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >>>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >> >> >> >> >>>>>>>>> >>>> >> >> >> >> >> >>>>>>>>> > >>>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >>>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >>>> >> >> >> >> >> >>>>>>>>> > >>>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >>>> >> >> >> >> >> >>>>>>>>> > wrote: >>>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>>> >> >> >> >> >> >>>>>>>>> > > >>>> >> >> >> >> >> >>>>>>>>> > > https://www.youtube.com/watch?v=OCiVYKmCveY >>>> >> >> >> >> >> >>>>>>>>> > > >>>> >> >> >> >> >> >>>>>>>>> > >>>> >> >> >> >> >> >>>>>>>>> > >>>> >> >> >> >> >> >>>>>>>>> > >>>> >> >> >> >> >> >>>>>>>>> > >>>> >> >> >> >> >> >>>>>>>>> > >>>> >> >> >> >> >> >>>>>>>>> > >>>> >> >> >> >> >> >>>>>>>>> > ============================================= >>>> >> >> >> >> >> >>>>>>>>> > ============================ You are >>>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting Game >>>> >> >> >> >> >> >>>>>>>>> > Community mailing list. >>>> >> >> >> >> >> >>>>>>>>> > >>>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >>>> >> >> >> >> >> >>>>>>>> >>>> >> >> >> >> >> >>>>>>>> >>>> >> >> >> >> >> >>>>>>> >>>> >> >> >> >> >> >>>>>> >>>> >> >> >> >> >> >>>>> >>>> >> >> >> >> >> >>>> >>>> >> >> >> >> >> >>> >>>> >> >> >> >> >> >> >>>> >> >> >> >> >> > >>>> >> >> >> >> >> >>>> >> >> >> >> >> >>>> >> >> >> >> >> >>>> >> >> >> >> >> >>>> >> >> >> >> >> ========================================================= >>>> >> >> >> >> >> ================ You are subscribed to the Cape Town >>>> >> >> >> >> >> Fighting Game Community mailing list. >>>> >> >> >> >> >> >>>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>> >> >> >> >> > >>>> >> >> >> >> > >>>> >> >> >> >> >>>> >> >> >> >> >>>> >> >> >> >> >>>> >> >> >> >> ============================================================ >>>> >> >> >> >> ============= You are subscribed to the Cape Town Fighting >>>> >> >> >> >> Game Community mailing list. >>>> >> >> >> >> >>>> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>> >> >> >> >>>> >> >> >> >>>> >> >> >> =============================================================== >>>> >> >> >> ========== You are subscribed to the Cape Town Fighting Game >>>> >> >> >> Community mailing list. >>>> >> >> >> >>>> >> >> >> //www.freelists.org/list/cpt-fgc >>>> >> >> > >>>> >> >> > >>>> >> >> >>>> >> >> ================================================================== >>>> >> >> ======= You are subscribed to the Cape Town Fighting Game >>>> >> >> Community mailing list. >>>> >> >> >>>> >> >> //www.freelists.org/list/cpt-fgc >>>> >> > >>>> >> > >>>> >> ===================================================================== >>>> >> ==== You are subscribed to the Cape Town Fighting Game Community >>>> >> mailing list. >>>> >> >>>> >> //www.freelists.org/list/cpt-fgc >>>> > >>>> > >>>> ========================================================================= >>>> You are subscribed to the Cape Town Fighting Game Community mailing >>>> list. >>>> >>>> //www.freelists.org/list/cpt-fgc >>>> >>>> ********************************************************************** >>>> The information in this e-mail is confidential and may be legally >>>> privileged. 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