Re: USF4 changes!

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 09:18:56 +0200

Keep it lean,keep it mean Nick.
Show your heart who's boss.

On 13/06/2014, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote:
> So they are just giving noobs a chance to escape.
> Devs are really trying to make games purely a rock paper scissor thing.
>
> What's the point of a tough situation if you can just nullify it with
> some noob feature.
>
> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>> Let's put it this way. The movement is basically the same as MK9. But now
>> they added a new metere called "agility bar" where you can use it to do
>> full/half screen run and do an evasive spacing backdash (i'm not sure if
>> normal backdashing will consume such meter/bar...) So if you had 0
>> problem
>> with movement in mk9. mkx agility bar shouldn't cause you any trouble for
>> your own movement. I see it as an escape mechanism more than offensive.
>> because you need agility meter to use interactables and "evasive"
>> backdash.
>> the backdash range is big enough to punish wiff. so it SHOULD cause bar.
>> if
>> the normal backdash already does that, then no need to use agility bar.
>>
>> It doesn't take away anything. It's adding more escape mechanism for
>> people
>> who have a tough time with rushdown characters up on their face...
>>
>> Also the meter recovers really quickly (like 1-2 sec for full 2 bars?
>> dunno
>> will check again...might be faster)...so it's not like you'll not be able
>> to use it every now and then. But if you abuse the meter...then you'll
>> pay
>> for it when you really need it. The bars are there so you don't just
>> abuse
>> the agility bar backdash and jump off walls all the time with no
>> consequences.
>>
>> We don't know how's the recovery on the agility bar either. If it's good
>> then it should cost bars...if it's crap then no.
>>
>>
>> On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>> <nicmuir@xxxxxxxxx>
>> wrote:
>>
>>> I used the run button all the time.
>>> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>>> <alasdair.donaldson@xxxxxxxxxx>
>>> wrote:
>>>
>>>>  Did you ever use the run button in MK3? I think I used it when
>>>> trolling
>>>> with Cyrax and his grab into stuff, or with one of old SubZero’s
>>>> combos…
>>>> not much else.
>>>>
>>>> It will be interesting seeing how this changes the oki game.
>>>>
>>>> I actually thought the movement in MK9 was fine. I mean for general
>>>> play
>>>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>>>>
>>>>
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>>> *On Behalf Of *Nicholas Robertson-Muir
>>>> *Sent:* 12 June 2014 4:32 PM
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> *Subject:* RE: USF4 changes!
>>>>
>>>>
>>>>
>>>> You can use bar for teleport stuff in kof. Most of it is last dich when
>>>> I
>>>> use it.
>>>>
>>>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>
>>>> Don't you need meter for some of the movement stuff in KOF? I mean the
>>>> rolls?
>>>> Who knows how this is going to work? I presume the backdashing will be
>>>> enough to clear the space and either give you the opportunity to whiff
>>>> punish or set up some zoning stuff.
>>>> This is MK... they've never had proper backdashes before. They're now
>>>> adding new movement and people are still complaining that this will
>>>> reduce
>>>> their ability to play the game? How?
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>>> On Behalf Of Manase Zote
>>>> Sent: 12 June 2014 4:22 PM
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: Re: USF4 changes!
>>>>
>>>> In other games we can backlash until the cows come home and there is no
>>>> meter for that and the game is still fair nothing broken about the
>>>> mechanic. lol In street fighter if you backdash non stop you corner
>>>> yourself and that alone is bad so I still don't understand why you
>>>> would
>>>> need meter in helping with your suicide(cornering yourself).
>>>> My suggestion is just balance the back dash so that it's not OP(like in
>>>> SF, KOF and other 2D fighters).
>>>>
>>>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>> > The "agility bar" backdash covers much more distance than that i
>>>> > think.
>>>> > Also, if we can just backdash nonstop and avoid normals and
>>>> > strings...rushdown/pressure characters will have problem, because
>>>> > they'll just backdash and avoid everything all the time.
>>>> >
>>>> > Unless they make backdashing more technical like Tekken. I think the
>>>> > agility bar is fair. It doesn't limit anything at all. It helps with
>>>> > tough situation.
>>>> >
>>>> >
>>>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>> > wrote:
>>>> >>
>>>> >> MK9 didn't have a bar for back dashing and it was just fine so what
>>>> >> was wrong with that?
>>>> >>
>>>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>> >> > The movement and pace of the game seems to be the same as mk9
>>>> >> > (which i think is ok but not the best). The agility bar enhances
>>>> >> > that a lot more for
>>>> >> > 1-2
>>>> >> > bars. So i don't mind it. It doesn't limit the movement of game at
>>>> all.
>>>> >> > Eg.
>>>> >> > Tekken movement but you can do a "super" backdash for 1 agility
>>>> >> > bar
>>>> >> > (that fills up on it's own pretty nicely) to get out of Nina's
>>>> >> > df+1
>>>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 ss+1
>>>> >> > pressure by using stage interactables and jump away. Not sure if
>>>> >> > you're invincible or not during the jump...What was injustice
>>>> >> > like?
>>>> >> >
>>>> >> > So the basic movements is there. No limitation at all. Agility bar
>>>> >> > helps but doesn't defy the whole movement gameplay.
>>>> >> >
>>>> >> >
>>>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>> wrote:
>>>> >> >>
>>>> >> >> At this point no one knows how all of the above system mechanics
>>>> >> >> are going to turn out.
>>>> >> >> Limiting movement to a bar is a crime in any fighting game
>>>> >> >> because
>>>> >> >> you need movement for everything you do in a fighting game.
>>>> >> >> It also affects the pacing of the overall match.  So for me
>>>> >> >> limiting movement to a bar is a gimmick and will only give
>>>> >> >> players
>>>> >> >> more problems rather than assisting them in a match.
>>>> >> >> I still don't see how styles can solve bad match ups, zoner will
>>>> >> >> always have an advantage from range, rushdown owns up-close...
>>>> >> >>
>>>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong <numotd@xxxxxxxxx>
>>>> >> >> wrote:
>>>> >> >> > There's an agility bar. New bar. Nothing to do with EX bar. It
>>>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to perform
>>>> >> >> > run
>>>> >> >> > or a backdash (spaces out quite a bit). I think this is fair.
>>>> >> >> > It
>>>> >> >> > fills up fast enough to use it every now and then. But not
>>>> >> >> > enough to just spam nonstop. You use
>>>> >> >> > 2 to
>>>> >> >> > use stage interactables. So it's not a stage interactablefest
>>>> >> >> > like Injustice. You have to decide if it'll be worth it to use
>>>> >> >> > interactables or to just dash up to continue pressure / dash
>>>> >> >> > away to keep zoning.
>>>> >> >> >
>>>> >> >> > As for variation. It's like saying Catwomen decides to do
>>>> rushdown.
>>>> >> >> > And
>>>> >> >> > Grundy decides to do "zoning" with his zombie ground grab
>>>> >> >> > thingy
>>>> >> >> > (meaning he'll not have his armor chainthrows etc.) Catwomen
>>>> >> >> > will just run up to grundy with her claw slash and ignore most
>>>> >> >> > of Grundy's zoning. I'm hoping the character variation is NOT
>>>> >> >> > going to be rock/paper/scissors. Hope it helps you with really
>>>> >> >> > bad match up, but still at the end of the day...it's what you
>>>> >> >> > do. Because in MK9, i can just spam Kabal's instant air
>>>> >> >> > fireball
>>>> >> >> > like a noob and know some combos and it'll already be hard to
>>>> >> >> > win against kabal without having to learn his advance nomad
>>>> >> >> > dash
>>>> >> >> > cancels if you play someone who has trouble with zoning.
>>>> >> >> >
>>>> >> >> > so instead of choosing a variation and giving you instant win
>>>> >> >> > (because you only keep a few moveset between variations). i'm
>>>> >> >> > hoping variation helps with really bad match ups like 9-1 or
>>>> >> >> > 8-2
>>>> >> >> > to something like 6-4 or 5-5 and what not. because fighting
>>>> >> >> > games should be about what you can do as a player.
>>>> >> >> > just because i know stupid spamming basic kabal shouldn't give
>>>> >> >> > me instant advantage over someone who's really good with
>>>> >> >> > sheeva,
>>>> >> >> > scorpion or sub zero (don't know which characters have issue
>>>> >> >> > with zoning in mk9...)
>>>> >> >> >
>>>> >> >> >
>>>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote
>>>> >> >> > <bmlzote@xxxxxxxxx>
>>>> >> >> > wrote:
>>>> >> >> >>
>>>> >> >> >> SAP just told me that you need meter to run?
>>>> >> >> >> Isn't that supposed to be stone age mechanics(having a meter
>>>> >> >> >> for running)?
>>>> >> >> >> Who said running was broken?
>>>> >> >> >>
>>>> >> >> >> *Sigh*
>>>> >> >> >>
>>>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos so no
>>>> >> >> >> meter no chain combos no running around :(
>>>> >> >> >>
>>>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>>>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>>>> >> >> >> wrote:
>>>> >> >> >> > Im also not seeing how it can help bad matchups.
>>>> >> >> >> >
>>>> >> >> >> > Picking a different version of the same character or a
>>>> >> >> >> > different character all together between matches would be
>>>> >> >> >> > just like it was now.
>>>> >> >> >> >
>>>> >> >> >> > Counterpicking etc.
>>>> >> >> >> >
>>>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>>> >> >> >> >> Subject: Re: USF4 changes!
>>>> >> >> >> >> From: bmlzote@xxxxxxxxx
>>>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >> >> >
>>>> >> >> >> >>
>>>> >> >> >> >> How do you get around the rock/paper/scissors character
>>>> >> >> >> >> selection?
>>>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 goes for
>>>> >> >> >> >> rush down version of scorpion, it will still be a bad match
>>>> >> >> >> >> up for one of the guys regardless.
>>>> >> >> >> >> Tools of the characters, match-up exp and lastly the skill
>>>> >> >> >> >> level and execution will be the deciding factor.
>>>> >> >> >> >> To me the understanding of a balance fighting is to make
>>>> >> >> >> >> every character the same...
>>>> >> >> >> >>
>>>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong
>>>> >> >> >> >> <numotd@xxxxxxxxx>
>>>> >> >> >> >> wrote:
>>>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about bad
>>>> >> >> >> >> > match
>>>> >> >> >> >> > up and lack of knowledge...it should still be fun and
>>>> >> >> >> >> > challenging in another level when your opponent knows
>>>> >> >> >> >> > what
>>>> >> >> >> >> > your character can do.
>>>> >> >> >> >> >
>>>> >> >> >> >> > Yes there are bad match ups and character knowledge in
>>>> >> >> >> >> > fighting games.
>>>> >> >> >> >> > but
>>>> >> >> >> >> > it shouldn't be in a state of "i know what you're doing,
>>>> >> >> >> >> > but i can't retaliate at all"
>>>> >> >> >> >> >
>>>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal with
>>>> >> >> >> >> > relax stance and such. I'll play in another mode :) There
>>>> >> >> >> >> > is no "instant" win in tekken.
>>>> >> >> >> >> > you
>>>> >> >> >> >> > can play bears and still win against top tier character
>>>> >> >> >> >> > because you the player are just better. shouldn't be
>>>> >> >> >> >> > bringing a plastic ruler to a gun fight situation. should
>>>> >> >> >> >> > be more or less "experienced fighter with a slightly
>>>> >> >> >> >> > blunt
>>>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife".
>>>> >> >> >> >> >
>>>> >> >> >> >> >
>>>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>>>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>>>> >> >> >> >> > wrote:
>>>> >> >> >> >> >>
>>>> >> >> >> >> >> This method of balancing looks like a throw of dice to
>>>> >> >> >> >> >> me.
>>>> >> >> >> >> >> It can go either way, you potentially have a scenario
>>>> >> >> >> >> >> where you can lose a match based on lack of character
>>>> >> >> >> >> >> knowledge rather than skill.
>>>> >> >> >> >> >> If the game has like 30 characters for an example
>>>> >> >> >> >> >> multiply that by 3 so on average you need to be aware of
>>>> >> >> >> >> >> what all 90 variations are capable of?
>>>> >> >> >> >> >> Let's wait and see what the move list looks like and how
>>>> >> >> >> >> >> many moves will change between 3 variations of a
>>>> >> >> >> >> >> character.
>>>> >> >> >> >> >>
>>>> >> >> >> >> >>
>>>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>>>> >> >> >> >> >> <numotd@xxxxxxxxx>
>>>> >> >> >> >> >> wrote:
>>>> >> >> >> >> >> > 11.59? XD
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> > Hopefully the character variation will be some answer
>>>> >> >> >> >> >> > to really bad match up. Not sure how they'll balance
>>>> >> >> >> >> >> > it
>>>> >> >> >> >> >> > tho. It'll be weird to just be a total counter to
>>>> >> >> >> >> >> > another characters variation completely. If that's the
>>>> >> >> >> >> >> > case, it'll be more rock paper scissors situation than
>>>> >> >> >> >> >> > a fighting game lolz hopefully the variations will
>>>> >> >> >> >> >> > make
>>>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So there'll
>>>> >> >> >> >> >> > still be unfavourable match ups but not a complete
>>>> >> >> >> >> >> > lose
>>>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams
>>>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>>>> >> >> >> >> >> > wrote:
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>>>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>>>> >> >> >> >> >> >> wrote:
>>>> >> >> >> >> >> >>>
>>>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as much
>>>> >> >> >> >> >> >>> as
>>>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - let your
>>>> >> >> >> >> >> >>> email find you!
>>>> >> >> >> >> >> >>> ________________________________
>>>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
>>>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>>>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>>>> >> >> >> >> >> >>>
>>>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions at
>>>> >> >> >> >> >> >>> 12pm to maximise game time.
>>>> >> >> >> >> >> >>>
>>>> >> >> >> >> >> >>> Anyone who is keen on starting a little earlier can
>>>> >> >> >> >> >> >>> join us at that time.
>>>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine as
>>>> >> >> >> >> >> >>> well.
>>>> >> >> >> >> >> >>>
>>>> >> >> >> >> >> >>>
>>>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse
>>>> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote:
>>>> >> >> >> >> >> >>>>
>>>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was like
>>>> >> >> >> >> >> >>>> "Can I speak to the main owner of the computer" and
>>>> >> >> >> >> >> >>>> I was like "he's at work"
>>>> >> >> >> >> >> >>>> and
>>>> >> >> >> >> >> >>>> she
>>>> >> >> >> >> >> >>>> was
>>>> >> >> >> >> >> >>>> like
>>>> >> >> >> >> >> >>>> "k thanx bye"
>>>> >> >> >> >> >> >>>>
>>>> >> >> >> >> >> >>>>
>>>> >> >> >> >> >> >>>>
>>>> >> >> >> >> >> >>>>
>>>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
>>>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>>>> >> >> >> >> >> >>>>>
>>>> >> >> >> >> >> >>>>> I love those.
>>>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
>>>> >> >> >> >> >> >>>>>
>>>> >> >> >> >> >> >>>>> "move to your start bar"
>>>> >> >> >> >> >> >>>>> "don't have one"
>>>> >> >> >> >> >> >>>>> "what version of Windows are you using"
>>>> >> >> >> >> >> >>>>> "I'm not using Windows"
>>>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>>>> >> >> >> >> >> >>>>> "don't have that either"
>>>> >> >> >> >> >> >>>>> "open your web browser"
>>>> >> >> >> >> >> >>>>> "mkay"
>>>> >> >> >> >> >> >>>>> "install this app"
>>>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the synaptic
>>>> >> >> >> >> >> >>>>> package manage?"
>>>> >> >> >> >> >> >>>>> "huh?"
>>>> >> >> >> >> >> >>>>>
>>>> >> >> >> >> >> >>>>> good times.
>>>> >> >> >> >> >> >>>>>
>>>> >> >> >> >> >> >>>>>
>>>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse
>>>> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote:
>>>> >> >> >> >> >> >>>>>>
>>>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding lady
>>>> >> >> >> >> >> >>>>>> calling from "Windows Technical Department"
>>>> >> >> >> >> >> >>>>>> How about no.
>>>> >> >> >> >> >> >>>>>>
>>>> >> >> >> >> >> >>>>>>
>>>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams
>>>> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx>
>>>> >> >> >> >> >> >>>>>> wrote:
>>>> >> >> >> >> >> >>>>>>>
>>>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?"
>>>> >> >> >> >> >> >>>>>>>
>>>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. Those
>>>> >> >> >> >> >> >>>>>>> days are over.
>>>> >> >> >> >> >> >>>>>>>
>>>> >> >> >> >> >> >>>>>>>
>>>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas
>>>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>>>> >> >> >> >> >> >>>>>>>>
>>>> >> >> >> >> >> >>>>>>>> LOL
>>>> >> >> >> >> >> >>>>>>>>
>>>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about fighting
>>>> games.
>>>> >> >> >> >> >> >>>>>>>> The
>>>> >> >> >> >> >> >>>>>>>> update
>>>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the supposedly
>>>> >> >> >> >> >> >>>>>>>> new game like Blazblue and Persona.
>>>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games anymore,
>>>> >> >> >> >> >> >>>>>>>> because there will be an Update later.
>>>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
>>>> >> >> >> >> >> >>>>>>>>
>>>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
>>>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
>>>> >> >> >> >> >> >>>>>>>>
>>>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a new
>>>> >> >> >> >> >> >>>>>>>> character coming out for P4A ...and I was
>>>> >> >> >> >> >> >>>>>>>> planning to get the new Blazblue (english
>>>> >> >> >> >> >> >>>>>>>> version)...
>>>> >> >> >> >> >> >>>>>>>>
>>>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes more
>>>> >> >> >> >> >> >>>>>>>> sense to me, as much as I dislike it.
>>>> >> >> >> >> >> >>>>>>>>
>>>> >> >> >> >> >> >>>>>>>>
>>>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben
>>>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote:
>>>> >> >> >> >> >> >>>>>>>>>
>>>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new Guilty
>>>> >> >> >> >> >> >>>>>>>>> Gear I can definitely live with :D
>>>> >> >> >> >> >> >>>>>>>>>
>>>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
>>>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>>>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >> >> >> >> >>>>>>>>>
>>>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>>>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>>>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>>>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
>>>> >> >> >> >> >> >>>>>>>>> > wrote:
>>>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>>>> >> >> >> >> >> >>>>>>>>> > >
>>>> >> >> >> >> >> >>>>>>>>> > > https://www.youtube.com/watch?v=OCiVYKmCveY
>>>> >> >> >> >> >> >>>>>>>>> > >
>>>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >> >> >> >> >>>>>>>>> > =============================================
>>>> >> >> >> >> >> >>>>>>>>> > ============================ You are
>>>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting Game
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>>>> >> >> >> >> >> >>>>>>>>
>>>> >> >> >> >> >> >>>>>>>>
>>>> >> >> >> >> >> >>>>>>>
>>>> >> >> >> >> >> >>>>>>
>>>> >> >> >> >> >> >>>>>
>>>> >> >> >> >> >> >>>>
>>>> >> >> >> >> >> >>>
>>>> >> >> >> >> >> >>
>>>> >> >> >> >> >> >
>>>> >> >> >> >> >>
>>>> >> >> >> >> >>
>>>> >> >> >> >> >>
>>>> >> >> >> >> >>
>>>> >> >> >> >> >> =========================================================
>>>> >> >> >> >> >> ================ You are subscribed to the Cape Town
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>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>> International") on behalf of the local KPMG member firm providing
>>>> services
>>>> to you. KPMG International Cooperative ("KPMG International") is a
>>>> Swiss
>>>> entity that serves as a coordinating entity for a network of
>>>> independent
>>>> firms operating under the KPMG name. KPMG International provides no
>>>> services to clients. Each member firm of KPMG International is a
>>>> legally
>>>> distinct and separate entity and each describes itself as such.
>>>> Information
>>>> about the structure and jurisdiction of your local KPMG member firm can
>>>> be
>>>> obtained from your KPMG representative.
>>>>
>>>> This footnote also confirms that this e-mail message has been swept by
>>>> AntiVirus software.
>>>>
>>>
>>
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