RE: USF4 changes!

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 12 Jun 2014 22:18:00 +0200

I'm not sold on the way things are going :)
 On 12 Jun 2014 22:12, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:

> There is a plus point to this atleast...
>
> Balance wise its going to hard for them to do worse than MK9
>
> :P
>
> ------------------------------
> Date: Thu, 12 Jun 2014 22:09:04 +0200
> Subject: Re: USF4 changes!
> From: bmlzote@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> The game is not out yet though so we cannot assume it's an improvement
> over MK9.
>  On 12 Jun 2014 21:52, "Di Lhong" <numotd@xxxxxxxxx> wrote:
>
> In my opinion. MKX is doing a good job so far. They're heading towards the
> right direction and taking into account of the issues in mk9 and injustice.
> So i'm glad. Also they'll be people from the community helping out on
> balancing the game...so hopefully they'll come out with something balanced
> and not "fan favourite" balance changes. I'm all in for balance
> changes...take out b+1,4 from chreddy for all i care. It IS broken to be
> NCc. But then you get people who like to complain and say they need it. We
> didn't have it in BR and we did fine.
>
>
> On Thu, Jun 12, 2014 at 9:48 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
> Urm...the ring grab is one issue...but sometimes when i'm in, you start a
> combo string and i get launch because i was anticipating the ring grab and
> blocking...so yeah...it's not easy.
>
> the mini gun didn't have pushback but it's not punishable (i think)
>
> the block something dash up, block something dash up kindda works...if the
> player is that predictable...stu doesn't always rinse and repeat like
> that...it's already hard to come close to GL but to put GL into someone's
> hands who knows what they're doing...it's even harder to "punish" the so
> called green ring grab thing...especially if he doesn't use it like a
> noob...
>
>
> On Thu, Jun 12, 2014 at 4:22 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  L2P
>
>
>
> Not my fault you couldn’t get in. Once you were in, you should’ve taken me
> apart. That’s how Paas played with Grundy. If I can run away for the full
> time, I win. If he can get in close, he wins.
>
>
>
> The mini-gun didn’t gave pushback unless I meter burned it.
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Di Lhong
> *Sent:* 12 June 2014 4:16 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* Re: USF4 changes!
>
>
>
> And the minigun?
>
>
>
> The claw surprisingly is pretty slow :/
>
>
>
> Also Stu doesn't always GL grab...he does other stuff that put me back at
> fullscreen...hate you stu.
>
> On Thu, Jun 12, 2014 at 4:11 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  Im fairly sure the dash has more rang than GL grab.   Not sure how fast
> her dash is but GL grab was very bad on block.
>  ------------------------------
>
> From: numotd@xxxxxxxxx
> Date: Thu, 12 Jun 2014 16:06:09 +0200
>
>
> Subject: Re: USF4 changes!
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Can she? with what? her claw dash is too slow i think or too short..EX
> version is the same as the normal one with extra dash afterwards...so she
> dashes the same distance for the first part then dash again...which doesn't
> help...
>
>
>
> On Thu, Jun 12, 2014 at 4:02 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>   As much as Injustice was annoying with zoning it aint that bad.  (Supes
> and bladam was stupid early on till they got patched).
>
>
>
> Catwoman can probably fullcombo GL after blocked ring grabs from anywhere
> on screen?
>   ------------------------------
>
> From: numotd@xxxxxxxxx
> Date: Thu, 12 Jun 2014 15:45:18 +0200
> Subject: Re: USF4 changes!
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
>
> Rushdown variation might have armor to deal with zoners? i think so far
> they're doing pretty well so far...at least the direction they're going.
>
>
>
> Injustice was pretty messed up...catwomen vs your GL or supes is BS. Once
> in a blue moon i get up close with GL...he pushes me back to the edge of
> the screen... -_-"
>
>
>
> On Thu, Jun 12, 2014 at 3:28 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Just make walk speed fast. That stops slow gameplay since NRS can't
> figure out balancing zoners properly.
>
> *From*: Manase Zote [mailto:bmlzote@xxxxxxxxx]
>
> *Sent*: Thursday, June 12, 2014 03:25 PM South Africa Standard Time
> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> *Subject*: Re: USF4 changes!
>
>
> SAP just told me that you need meter to run?
> Isn't that supposed to be stone age mechanics(having a meter for running)?
> Who said running was broken?
>
> *Sigh*
>
> Back in MK3/UMK3/MK4 that meter also managed your combos so no meter
> no chain combos no running around :(
>
> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
> > Im also not seeing how it can help bad matchups.
> >
> > Picking a different version of the same character or a different
> character
> > all together between matches would be just like it was now.
> >
> > Counterpicking etc.
> >
> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
> >> Subject: Re: USF4 changes!
> >> From: bmlzote@xxxxxxxxx
> >> To: cpt-fgc@xxxxxxxxxxxxx
> >
> >>
> >> How do you get around the rock/paper/scissors character selection?
> >> Player 1 picks his zoning scorpion while player 2 goes for rush down
> >> version of scorpion, it will still be a bad match up for one of the
> >> guys regardless.
> >> Tools of the characters, match-up exp and lastly the skill level and
> >> execution will be the deciding factor.
> >> To me the understanding of a balance fighting is to make every
> >> character the same...
> >>
> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> > Hmmm a good fighting game shouldn't be all about bad match up and lack
> >> > of
> >> > knowledge...it should still be fun and challenging in another level
> when
> >> > your opponent knows what your character can do.
> >> >
> >> > Yes there are bad match ups and character knowledge in fighting games.
> >> > but
> >> > it shouldn't be in a state of "i know what you're doing, but i can't
> >> > retaliate at all"
> >> >
> >> > Eg. Tekken. Capos. If my opponent knows how to deal with relax stance
> >> > and
> >> > such. I'll play in another mode :) There is no "instant" win in
> tekken.
> >> > you
> >> > can play bears and still win against top tier character because you
> the
> >> > player are just better. shouldn't be bringing a plastic ruler to a gun
> >> > fight
> >> > situation. should be more or less "experienced fighter with a slightly
> >> > blunt
> >> > knife" vs "an okay-ish fighter with a sharp knife".
> >> >
> >> >
> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote <bmlzote@xxxxxxxxx>
> wrote:
> >> >>
> >> >> This method of balancing looks like a throw of dice to me.
> >> >> It can go either way, you potentially have a scenario where you can
> >> >> lose a match based on lack of character knowledge rather than skill.
> >> >> If the game has like 30 characters for an example multiply that by 3
> >> >> so on average you need to be aware of what all 90 variations are
> >> >> capable of?
> >> >> Let's wait and see what the move list looks like and how many moves
> >> >> will change between 3 variations of a character.
> >> >>
> >> >>
> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> >> > 11.59? XD
> >> >> >
> >> >> > Hopefully the character variation will be some answer to really bad
> >> >> > match
> >> >> > up. Not sure how they'll balance it tho. It'll be weird to just be
> a
> >> >> > total
> >> >> > counter to another characters variation completely. If that's the
> >> >> > case,
> >> >> > it'll be more rock paper scissors situation than a fighting game
> lolz
> >> >> > hopefully the variations will make match ups like 9-1 to 6-4 or
> what
> >> >> > not. So
> >> >> > there'll still be unfavourable match ups but not a complete lose
> like
> >> >> > MK9...eg. Kabal vs Sheeva...
> >> >> >
> >> >> >
> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams <
> ryan820509@xxxxxxxxx>
> >> >> > wrote:
> >> >> >>
> >> >> >> I think 12:00 is a safer option Rich :)
> >> >> >>
> >> >> >>
> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, <greattekkenmaster@xxxxxxxxx>
> >> >> >> wrote:
> >> >> >>>
> >> >> >>> Is 11:30 fine also?? I wanna get game time as much as I can
> >> >> >>> Sent via my BlackBerry from Vodacom - let your email find you!
> >> >> >>> ________________________________
> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >> >> >>> Subject: Re: USF4 changes!
> >> >> >>>
> >> >> >>> Heya peeps, we'll be starting the Sat sessions at 12pm to
> maximise
> >> >> >>> game
> >> >> >>> time.
> >> >> >>>
> >> >> >>> Anyone who is keen on starting a little earlier can join us at
> that
> >> >> >>> time.
> >> >> >>> If you aren't able to make 12pm, that's fine as well.
> >> >> >>>
> >> >> >>>
> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse
> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote:
> >> >> >>>>
> >> >> >>>> I think she feeling a bit lazy today. She was like "Can I speak
> to
> >> >> >>>> the
> >> >> >>>> main owner of the computer" and I was like "he's at work" and
> she
> >> >> >>>> was
> >> >> >>>> like
> >> >> >>>> "k thanx bye"
> >> >> >>>>
> >> >> >>>>
> >> >> >>>>
> >> >> >>>>
> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas Robertson-Muir
> >> >> >>>> <nicmuir@xxxxxxxxx> wrote:
> >> >> >>>>>
> >> >> >>>>> I love those.
> >> >> >>>>> Start talking linux, usually goes well.
> >> >> >>>>>
> >> >> >>>>> "move to your start bar"
> >> >> >>>>> "don't have one"
> >> >> >>>>> "what version of Windows are you using"
> >> >> >>>>> "I'm not using Windows"
> >> >> >>>>> "Open up Internet Explorer"
> >> >> >>>>> "don't have that either"
> >> >> >>>>> "open your web browser"
> >> >> >>>>> "mkay"
> >> >> >>>>> "install this app"
> >> >> >>>>> "using my regular tar.z loader or the synaptic package manage?"
> >> >> >>>>> "huh?"
> >> >> >>>>>
> >> >> >>>>> good times.
> >> >> >>>>>
> >> >> >>>>>
> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse
> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote:
> >> >> >>>>>>
> >> >> >>>>>> lol, got a call from an Indian sounding lady calling from
> >> >> >>>>>> "Windows
> >> >> >>>>>> Technical Department"
> >> >> >>>>>> How about no.
> >> >> >>>>>>
> >> >> >>>>>>
> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams
> >> >> >>>>>> <ryan820509@xxxxxxxxx>
> >> >> >>>>>> wrote:
> >> >> >>>>>>>
> >> >> >>>>>>> "Can I just buy a complete game please?"
> >> >> >>>>>>>
> >> >> >>>>>>> Not going to happen in this day and age. Those days are over.
> >> >> >>>>>>>
> >> >> >>>>>>>
> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas Robertson-Muir
> >> >> >>>>>>> <nicmuir@xxxxxxxxx> wrote:
> >> >> >>>>>>>>
> >> >> >>>>>>>> LOL
> >> >> >>>>>>>>
> >> >> >>>>>>>> I don't know which I hate more about fighting games. The
> >> >> >>>>>>>> update
> >> >> >>>>>>>> approach like Street Fighter, or the supposedly new game
> like
> >> >> >>>>>>>> Blazblue and
> >> >> >>>>>>>> Persona.
> >> >> >>>>>>>> It makes me not want to buy the games anymore, because there
> >> >> >>>>>>>> will
> >> >> >>>>>>>> be
> >> >> >>>>>>>> an Update later.
> >> >> >>>>>>>> Can I just buy a complete game please?
> >> >> >>>>>>>>
> >> >> >>>>>>>> Do I need to buy another Persona now?
> >> >> >>>>>>>> Do I need to buy another Blazblue now?
> >> >> >>>>>>>>
> >> >> >>>>>>>> I'm just ranting because I see there's a new character
> coming
> >> >> >>>>>>>> out
> >> >> >>>>>>>> for P4A
> >> >> >>>>>>>> ...and I was planning to get the new Blazblue (english
> >> >> >>>>>>>> version)...
> >> >> >>>>>>>>
> >> >> >>>>>>>> In all honesty, the Capcom approach makes more sense to me,
> as
> >> >> >>>>>>>> much
> >> >> >>>>>>>> as I dislike it.
> >> >> >>>>>>>>
> >> >> >>>>>>>>
> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben
> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote:
> >> >> >>>>>>>>>
> >> >> >>>>>>>>> A new dark age starting off with a new Guilty Gear I can
> >> >> >>>>>>>>> definitely
> >> >> >>>>>>>>> live with :D
> >> >> >>>>>>>>>
> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
> >> >> >>>>>>>>>
> >> >> >>>>>>>>> >
> >> >> >>>>>>>>> > I'm all for the next FG dark age.
> >> >> >>>>>>>>> > Wreal wrap.
> >> >> >>>>>>>>> >
> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
> >> >> >>>>>>>>> > >
> >> >> >>>>>>>>> > > https://www.youtube.com/watch?v=OCiVYKmCveY
> >> >> >>>>>>>>> > >
> >> >> >>>>>>>>> >
> >> >> >>>>>>>>> >
> >> >> >>>>>>>>> >
> >> >> >>>>>>>>> >
> =========================================================================
> >> >> >>>>>>>>> > You are subscribed to the Cape Town Fighting Game
> Community
> >> >> >>>>>>>>> > mailing list.
> >> >> >>>>>>>>> >
> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
> >> >> >>>>>>>>
> >> >> >>>>>>>>
> >> >> >>>>>>>
> >> >> >>>>>>
> >> >> >>>>>
> >> >> >>>>
> >> >> >>>
> >> >> >>
> >> >> >
> >> >>
> >> >>
> =========================================================================
> >> >> You are subscribed to the Cape Town Fighting Game Community mailing
> >> >> list.
> >> >>
> >> >> //www.freelists.org/list/cpt-fgc
> >> >
> >> >
> >>
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