I'm not sold on the way things are going :) On 12 Jun 2014 22:12, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote: > There is a plus point to this atleast... > > Balance wise its going to hard for them to do worse than MK9 > > :P > > ------------------------------ > Date: Thu, 12 Jun 2014 22:09:04 +0200 > Subject: Re: USF4 changes! > From: bmlzote@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > The game is not out yet though so we cannot assume it's an improvement > over MK9. > On 12 Jun 2014 21:52, "Di Lhong" <numotd@xxxxxxxxx> wrote: > > In my opinion. MKX is doing a good job so far. They're heading towards the > right direction and taking into account of the issues in mk9 and injustice. > So i'm glad. Also they'll be people from the community helping out on > balancing the game...so hopefully they'll come out with something balanced > and not "fan favourite" balance changes. I'm all in for balance > changes...take out b+1,4 from chreddy for all i care. It IS broken to be > NCc. But then you get people who like to complain and say they need it. We > didn't have it in BR and we did fine. > > > On Thu, Jun 12, 2014 at 9:48 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > > Urm...the ring grab is one issue...but sometimes when i'm in, you start a > combo string and i get launch because i was anticipating the ring grab and > blocking...so yeah...it's not easy. > > the mini gun didn't have pushback but it's not punishable (i think) > > the block something dash up, block something dash up kindda works...if the > player is that predictable...stu doesn't always rinse and repeat like > that...it's already hard to come close to GL but to put GL into someone's > hands who knows what they're doing...it's even harder to "punish" the so > called green ring grab thing...especially if he doesn't use it like a > noob... > > > On Thu, Jun 12, 2014 at 4:22 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > L2P > > > > Not my fault you couldn’t get in. Once you were in, you should’ve taken me > apart. That’s how Paas played with Grundy. If I can run away for the full > time, I win. If he can get in close, he wins. > > > > The mini-gun didn’t gave pushback unless I meter burned it. > > > > *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > *On Behalf Of *Di Lhong > *Sent:* 12 June 2014 4:16 PM > *To:* cpt-fgc@xxxxxxxxxxxxx > *Subject:* Re: USF4 changes! > > > > And the minigun? > > > > The claw surprisingly is pretty slow :/ > > > > Also Stu doesn't always GL grab...he does other stuff that put me back at > fullscreen...hate you stu. > > On Thu, Jun 12, 2014 at 4:11 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > Im fairly sure the dash has more rang than GL grab. Not sure how fast > her dash is but GL grab was very bad on block. > ------------------------------ > > From: numotd@xxxxxxxxx > Date: Thu, 12 Jun 2014 16:06:09 +0200 > > > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > Can she? with what? her claw dash is too slow i think or too short..EX > version is the same as the normal one with extra dash afterwards...so she > dashes the same distance for the first part then dash again...which doesn't > help... > > > > On Thu, Jun 12, 2014 at 4:02 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > As much as Injustice was annoying with zoning it aint that bad. (Supes > and bladam was stupid early on till they got patched). > > > > Catwoman can probably fullcombo GL after blocked ring grabs from anywhere > on screen? > ------------------------------ > > From: numotd@xxxxxxxxx > Date: Thu, 12 Jun 2014 15:45:18 +0200 > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > > > Rushdown variation might have armor to deal with zoners? i think so far > they're doing pretty well so far...at least the direction they're going. > > > > Injustice was pretty messed up...catwomen vs your GL or supes is BS. Once > in a blue moon i get up close with GL...he pushes me back to the edge of > the screen... -_-" > > > > On Thu, Jun 12, 2014 at 3:28 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > Just make walk speed fast. That stops slow gameplay since NRS can't > figure out balancing zoners properly. > > *From*: Manase Zote [mailto:bmlzote@xxxxxxxxx] > > *Sent*: Thursday, June 12, 2014 03:25 PM South Africa Standard Time > *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > *Subject*: Re: USF4 changes! > > > SAP just told me that you need meter to run? > Isn't that supposed to be stone age mechanics(having a meter for running)? > Who said running was broken? > > *Sigh* > > Back in MK3/UMK3/MK4 that meter also managed your combos so no meter > no chain combos no running around :( > > On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > Im also not seeing how it can help bad matchups. > > > > Picking a different version of the same character or a different > character > > all together between matches would be just like it was now. > > > > Counterpicking etc. > > > >> Date: Thu, 12 Jun 2014 15:11:20 +0200 > >> Subject: Re: USF4 changes! > >> From: bmlzote@xxxxxxxxx > >> To: cpt-fgc@xxxxxxxxxxxxx > > > >> > >> How do you get around the rock/paper/scissors character selection? > >> Player 1 picks his zoning scorpion while player 2 goes for rush down > >> version of scorpion, it will still be a bad match up for one of the > >> guys regardless. > >> Tools of the characters, match-up exp and lastly the skill level and > >> execution will be the deciding factor. > >> To me the understanding of a balance fighting is to make every > >> character the same... > >> > >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >> > Hmmm a good fighting game shouldn't be all about bad match up and lack > >> > of > >> > knowledge...it should still be fun and challenging in another level > when > >> > your opponent knows what your character can do. > >> > > >> > Yes there are bad match ups and character knowledge in fighting games. > >> > but > >> > it shouldn't be in a state of "i know what you're doing, but i can't > >> > retaliate at all" > >> > > >> > Eg. Tekken. Capos. If my opponent knows how to deal with relax stance > >> > and > >> > such. I'll play in another mode :) There is no "instant" win in > tekken. > >> > you > >> > can play bears and still win against top tier character because you > the > >> > player are just better. shouldn't be bringing a plastic ruler to a gun > >> > fight > >> > situation. should be more or less "experienced fighter with a slightly > >> > blunt > >> > knife" vs "an okay-ish fighter with a sharp knife". > >> > > >> > > >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote <bmlzote@xxxxxxxxx> > wrote: > >> >> > >> >> This method of balancing looks like a throw of dice to me. > >> >> It can go either way, you potentially have a scenario where you can > >> >> lose a match based on lack of character knowledge rather than skill. > >> >> If the game has like 30 characters for an example multiply that by 3 > >> >> so on average you need to be aware of what all 90 variations are > >> >> capable of? > >> >> Let's wait and see what the move list looks like and how many moves > >> >> will change between 3 variations of a character. > >> >> > >> >> > >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >> >> > 11.59? XD > >> >> > > >> >> > Hopefully the character variation will be some answer to really bad > >> >> > match > >> >> > up. Not sure how they'll balance it tho. It'll be weird to just be > a > >> >> > total > >> >> > counter to another characters variation completely. If that's the > >> >> > case, > >> >> > it'll be more rock paper scissors situation than a fighting game > lolz > >> >> > hopefully the variations will make match ups like 9-1 to 6-4 or > what > >> >> > not. So > >> >> > there'll still be unfavourable match ups but not a complete lose > like > >> >> > MK9...eg. Kabal vs Sheeva... > >> >> > > >> >> > > >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams < > ryan820509@xxxxxxxxx> > >> >> > wrote: > >> >> >> > >> >> >> I think 12:00 is a safer option Rich :) > >> >> >> > >> >> >> > >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, <greattekkenmaster@xxxxxxxxx> > >> >> >> wrote: > >> >> >>> > >> >> >>> Is 11:30 fine also?? I wanna get game time as much as I can > >> >> >>> Sent via my BlackBerry from Vodacom - let your email find you! > >> >> >>> ________________________________ > >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> > >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 > >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> > >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >> >> >>> Subject: Re: USF4 changes! > >> >> >>> > >> >> >>> Heya peeps, we'll be starting the Sat sessions at 12pm to > maximise > >> >> >>> game > >> >> >>> time. > >> >> >>> > >> >> >>> Anyone who is keen on starting a little earlier can join us at > that > >> >> >>> time. > >> >> >>> If you aren't able to make 12pm, that's fine as well. > >> >> >>> > >> >> >>> > >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse > >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote: > >> >> >>>> > >> >> >>>> I think she feeling a bit lazy today. She was like "Can I speak > to > >> >> >>>> the > >> >> >>>> main owner of the computer" and I was like "he's at work" and > she > >> >> >>>> was > >> >> >>>> like > >> >> >>>> "k thanx bye" > >> >> >>>> > >> >> >>>> > >> >> >>>> > >> >> >>>> > >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas Robertson-Muir > >> >> >>>> <nicmuir@xxxxxxxxx> wrote: > >> >> >>>>> > >> >> >>>>> I love those. > >> >> >>>>> Start talking linux, usually goes well. > >> >> >>>>> > >> >> >>>>> "move to your start bar" > >> >> >>>>> "don't have one" > >> >> >>>>> "what version of Windows are you using" > >> >> >>>>> "I'm not using Windows" > >> >> >>>>> "Open up Internet Explorer" > >> >> >>>>> "don't have that either" > >> >> >>>>> "open your web browser" > >> >> >>>>> "mkay" > >> >> >>>>> "install this app" > >> >> >>>>> "using my regular tar.z loader or the synaptic package manage?" > >> >> >>>>> "huh?" > >> >> >>>>> > >> >> >>>>> good times. > >> >> >>>>> > >> >> >>>>> > >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse > >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote: > >> >> >>>>>> > >> >> >>>>>> lol, got a call from an Indian sounding lady calling from > >> >> >>>>>> "Windows > >> >> >>>>>> Technical Department" > >> >> >>>>>> How about no. > >> >> >>>>>> > >> >> >>>>>> > >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams > >> >> >>>>>> <ryan820509@xxxxxxxxx> > >> >> >>>>>> wrote: > >> >> >>>>>>> > >> >> >>>>>>> "Can I just buy a complete game please?" > >> >> >>>>>>> > >> >> >>>>>>> Not going to happen in this day and age. Those days are over. > >> >> >>>>>>> > >> >> >>>>>>> > >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas Robertson-Muir > >> >> >>>>>>> <nicmuir@xxxxxxxxx> wrote: > >> >> >>>>>>>> > >> >> >>>>>>>> LOL > >> >> >>>>>>>> > >> >> >>>>>>>> I don't know which I hate more about fighting games. The > >> >> >>>>>>>> update > >> >> >>>>>>>> approach like Street Fighter, or the supposedly new game > like > >> >> >>>>>>>> Blazblue and > >> >> >>>>>>>> Persona. > >> >> >>>>>>>> It makes me not want to buy the games anymore, because there > >> >> >>>>>>>> will > >> >> >>>>>>>> be > >> >> >>>>>>>> an Update later. > >> >> >>>>>>>> Can I just buy a complete game please? > >> >> >>>>>>>> > >> >> >>>>>>>> Do I need to buy another Persona now? > >> >> >>>>>>>> Do I need to buy another Blazblue now? > >> >> >>>>>>>> > >> >> >>>>>>>> I'm just ranting because I see there's a new character > coming > >> >> >>>>>>>> out > >> >> >>>>>>>> for P4A > >> >> >>>>>>>> ...and I was planning to get the new Blazblue (english > >> >> >>>>>>>> version)... > >> >> >>>>>>>> > >> >> >>>>>>>> In all honesty, the Capcom approach makes more sense to me, > as > >> >> >>>>>>>> much > >> >> >>>>>>>> as I dislike it. > >> >> >>>>>>>> > >> >> >>>>>>>> > >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben > >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote: > >> >> >>>>>>>>> > >> >> >>>>>>>>> A new dark age starting off with a new Guilty Gear I can > >> >> >>>>>>>>> definitely > >> >> >>>>>>>>> live with :D > >> >> >>>>>>>>> > >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 > >> >> >>>>>>>>> > Subject: Re: USF4 changes! > >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx > >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx > >> >> >>>>>>>>> > >> >> >>>>>>>>> > > >> >> >>>>>>>>> > I'm all for the next FG dark age. > >> >> >>>>>>>>> > Wreal wrap. > >> >> >>>>>>>>> > > >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: > >> >> >>>>>>>>> > > > >> >> >>>>>>>>> > > https://www.youtube.com/watch?v=OCiVYKmCveY > >> >> >>>>>>>>> > > > >> >> >>>>>>>>> > > >> >> >>>>>>>>> > > >> >> >>>>>>>>> > > >> >> >>>>>>>>> > > ========================================================================= > >> >> >>>>>>>>> > You are subscribed to the Cape Town Fighting Game > Community > >> >> >>>>>>>>> > mailing list. > >> >> >>>>>>>>> > > >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc > >> >> >>>>>>>> > >> >> >>>>>>>> > >> >> >>>>>>> > >> >> >>>>>> > >> >> >>>>> > >> >> >>>> > >> >> >>> > >> >> >> > >> >> > > >> >> > >> >> > ========================================================================= > >> >> You are subscribed to the Cape Town Fighting Game Community mailing > >> >> list. > >> >> > >> >> //www.freelists.org/list/cpt-fgc > >> > > >> > > >> > ========================================================================= > >> You are subscribed to the Cape Town Fighting Game Community mailing > list. > >> > >> //www.freelists.org/list/cpt-fgc > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc > ------------------------------ > > The information in this e-mail is confidential and may be legally > privileged. 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