Usually noobs get rushdown in any fighting game because they don't know what's coming and how defend themselves. On Thu, Jun 12, 2014 at 5:07 PM, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx> wrote: > Well as a KOF noob, I tend to find that people rush me down... That's > probably because I have no idea which moves are lows and which are overheads > and my punishment is non-existent. > > Although playing Ash does help stop that a bit... > > > -----Original Message----- > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On > Behalf Of Manase Zote > Sent: 12 June 2014 5:04 PM > To: cpt-fgc@xxxxxxxxxxxxx > Subject: Re: USF4 changes! > > You still need to pick the best times to rushdown in KOF or else characters > like King, Takuma, Athena, Ash, Saiki, Duo Lon, Elizabeth, Billy Kane will > eat you up. > The game has a nice balance were if you are reckless and abuse any tactic be > it rush-down or Turtle/zoning will be punished hard. > So no KOF is not a rush-down orientated game :) > > On Thu, Jun 12, 2014 at 4:52 PM, Donaldson, Alasdair > <alasdair.donaldson@xxxxxxxxxx> wrote: >> Yeah, but KOF is a serious rush down game. MK is not. >> As someone who prefers to play characters that can hang back and see how >> things are going, I'm a little apprehensive about giving certain characters >> with good rush down capabilities and armour just another tool to force their >> way in. >> >> -----Original Message----- >> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Manase Zote >> Sent: 12 June 2014 4:50 PM >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: Re: USF4 changes! >> >> I can just imagine if we needed a meter for hoping/super hop/super jumping >> rolling and running in KOF it would be so slow. >> One of the few games I know where zoning is not an issue against non-zoning >> characters. >> >> On Thu, Jun 12, 2014 at 4:27 PM, Donaldson, Alasdair >> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> Don't you need meter for some of the movement stuff in KOF? I mean the >>> rolls? >>> Who knows how this is going to work? I presume the backdashing will be >>> enough to clear the space and either give you the opportunity to whiff >>> punish or set up some zoning stuff. >>> This is MK... they've never had proper backdashes before. They're now >>> adding new movement and people are still complaining that this will reduce >>> their ability to play the game? How? >>> >>> >>> -----Original Message----- >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Manase Zote >>> Sent: 12 June 2014 4:22 PM >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: Re: USF4 changes! >>> >>> In other games we can backlash until the cows come home and there is no >>> meter for that and the game is still fair nothing broken about the >>> mechanic. lol In street fighter if you backdash non stop you corner >>> yourself and that alone is bad so I still don't understand why you would >>> need meter in helping with your suicide(cornering yourself). >>> My suggestion is just balance the back dash so that it's not OP(like in SF, >>> KOF and other 2D fighters). >>> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>> The "agility bar" backdash covers much more distance than that i think. >>>> Also, if we can just backdash nonstop and avoid normals and >>>> strings...rushdown/pressure characters will have problem, because >>>> they'll just backdash and avoid everything all the time. >>>> >>>> Unless they make backdashing more technical like Tekken. I think the >>>> agility bar is fair. It doesn't limit anything at all. It helps with >>>> tough situation. >>>> >>>> >>>> On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>>>> >>>>> MK9 didn't have a bar for back dashing and it was just fine so what >>>>> was wrong with that? >>>>> >>>>> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>>> > The movement and pace of the game seems to be the same as mk9 >>>>> > (which i think is ok but not the best). The agility bar enhances >>>>> > that a lot more for >>>>> > 1-2 >>>>> > bars. So i don't mind it. It doesn't limit the movement of game at all. >>>>> > Eg. >>>>> > Tekken movement but you can do a "super" backdash for 1 agility >>>>> > bar (that fills up on it's own pretty nicely) to get out of >>>>> > Nina's >>>>> > df+1 >>>>> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 ss+1 >>>>> > pressure by using stage interactables and jump away. Not sure if >>>>> > you're invincible or not during the jump...What was injustice like? >>>>> > >>>>> > So the basic movements is there. No limitation at all. Agility >>>>> > bar helps but doesn't defy the whole movement gameplay. >>>>> > >>>>> > >>>>> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>>>> >> >>>>> >> At this point no one knows how all of the above system mechanics >>>>> >> are going to turn out. >>>>> >> Limiting movement to a bar is a crime in any fighting game >>>>> >> because you need movement for everything you do in a fighting game. >>>>> >> It also affects the pacing of the overall match. So for me >>>>> >> limiting movement to a bar is a gimmick and will only give >>>>> >> players more problems rather than assisting them in a match. >>>>> >> I still don't see how styles can solve bad match ups, zoner will >>>>> >> always have an advantage from range, rushdown owns up-close... >>>>> >> >>>>> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>>> >> > There's an agility bar. New bar. Nothing to do with EX bar. It >>>>> >> > fills up pretty quickly. There's 2 bar. You use 1 to perform >>>>> >> > run or a backdash (spaces out quite a bit). I think this is >>>>> >> > fair. It fills up fast enough to use it every now and then. >>>>> >> > But not enough to just spam nonstop. You use >>>>> >> > 2 to >>>>> >> > use stage interactables. So it's not a stage interactablefest >>>>> >> > like Injustice. You have to decide if it'll be worth it to use >>>>> >> > interactables or to just dash up to continue pressure / dash >>>>> >> > away to keep zoning. >>>>> >> > >>>>> >> > As for variation. It's like saying Catwomen decides to do rushdown. >>>>> >> > And >>>>> >> > Grundy decides to do "zoning" with his zombie ground grab >>>>> >> > thingy (meaning he'll not have his armor chainthrows etc.) >>>>> >> > Catwomen will just run up to grundy with her claw slash and >>>>> >> > ignore most of Grundy's zoning. I'm hoping the character >>>>> >> > variation is NOT going to be rock/paper/scissors. Hope it >>>>> >> > helps you with really bad match up, but still at the end of >>>>> >> > the day...it's what you do. Because in MK9, i can just spam >>>>> >> > Kabal's instant air fireball like a noob and know some combos >>>>> >> > and it'll already be hard to win against kabal without having >>>>> >> > to learn his advance nomad dash cancels if you play someone who has >>>>> >> > trouble with zoning. >>>>> >> > >>>>> >> > so instead of choosing a variation and giving you instant win >>>>> >> > (because you only keep a few moveset between variations). i'm >>>>> >> > hoping variation helps with really bad match ups like 9-1 or >>>>> >> > 8-2 to something like 6-4 or 5-5 and what not. because >>>>> >> > fighting games should be about what you can do as a player. >>>>> >> > just because i know stupid spamming basic kabal shouldn't give >>>>> >> > me instant advantage over someone who's really good with >>>>> >> > sheeva, scorpion or sub zero (don't know which characters have >>>>> >> > issue with zoning in mk9...) >>>>> >> > >>>>> >> > >>>>> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote >>>>> >> > <bmlzote@xxxxxxxxx> >>>>> >> > wrote: >>>>> >> >> >>>>> >> >> SAP just told me that you need meter to run? >>>>> >> >> Isn't that supposed to be stone age mechanics(having a meter >>>>> >> >> for running)? >>>>> >> >> Who said running was broken? >>>>> >> >> >>>>> >> >> *Sigh* >>>>> >> >> >>>>> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos so >>>>> >> >> no meter no chain combos no running around :( >>>>> >> >> >>>>> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>>>> >> >> <paashaasggx@xxxxxxxxxxx> >>>>> >> >> wrote: >>>>> >> >> > Im also not seeing how it can help bad matchups. >>>>> >> >> > >>>>> >> >> > Picking a different version of the same character or a >>>>> >> >> > different character all together between matches would be >>>>> >> >> > just like it was now. >>>>> >> >> > >>>>> >> >> > Counterpicking etc. >>>>> >> >> > >>>>> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>>>> >> >> >> Subject: Re: USF4 changes! >>>>> >> >> >> From: bmlzote@xxxxxxxxx >>>>> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >> >> > >>>>> >> >> >> >>>>> >> >> >> How do you get around the rock/paper/scissors character >>>>> >> >> >> selection? >>>>> >> >> >> Player 1 picks his zoning scorpion while player 2 goes for >>>>> >> >> >> rush down version of scorpion, it will still be a bad >>>>> >> >> >> match up for one of the guys regardless. >>>>> >> >> >> Tools of the characters, match-up exp and lastly the skill >>>>> >> >> >> level and execution will be the deciding factor. >>>>> >> >> >> To me the understanding of a balance fighting is to make >>>>> >> >> >> every character the same... >>>>> >> >> >> >>>>> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong >>>>> >> >> >> <numotd@xxxxxxxxx> >>>>> >> >> >> wrote: >>>>> >> >> >> > Hmmm a good fighting game shouldn't be all about bad >>>>> >> >> >> > match up and lack of knowledge...it should still be fun >>>>> >> >> >> > and challenging in another level when your opponent >>>>> >> >> >> > knows what your character can do. >>>>> >> >> >> > >>>>> >> >> >> > Yes there are bad match ups and character knowledge in >>>>> >> >> >> > fighting games. >>>>> >> >> >> > but >>>>> >> >> >> > it shouldn't be in a state of "i know what you're doing, >>>>> >> >> >> > but i can't retaliate at all" >>>>> >> >> >> > >>>>> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal with >>>>> >> >> >> > relax stance and such. I'll play in another mode :) >>>>> >> >> >> > There is no "instant" win in tekken. >>>>> >> >> >> > you >>>>> >> >> >> > can play bears and still win against top tier character >>>>> >> >> >> > because you the player are just better. shouldn't be >>>>> >> >> >> > bringing a plastic ruler to a gun fight situation. >>>>> >> >> >> > should be more or less "experienced fighter with a >>>>> >> >> >> > slightly blunt knife" vs "an okay-ish fighter with a sharp >>>>> >> >> >> > knife". >>>>> >> >> >> > >>>>> >> >> >> > >>>>> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>>>> >> >> >> > <bmlzote@xxxxxxxxx> >>>>> >> >> >> > wrote: >>>>> >> >> >> >> >>>>> >> >> >> >> This method of balancing looks like a throw of dice to me. >>>>> >> >> >> >> It can go either way, you potentially have a scenario >>>>> >> >> >> >> where you can lose a match based on lack of character >>>>> >> >> >> >> knowledge rather than skill. >>>>> >> >> >> >> If the game has like 30 characters for an example >>>>> >> >> >> >> multiply that by 3 so on average you need to be aware >>>>> >> >> >> >> of what all 90 variations are capable of? >>>>> >> >> >> >> Let's wait and see what the move list looks like and >>>>> >> >> >> >> how many moves will change between 3 variations of a >>>>> >> >> >> >> character. >>>>> >> >> >> >> >>>>> >> >> >> >> >>>>> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>>>> >> >> >> >> <numotd@xxxxxxxxx> >>>>> >> >> >> >> wrote: >>>>> >> >> >> >> > 11.59? XD >>>>> >> >> >> >> > >>>>> >> >> >> >> > Hopefully the character variation will be some answer >>>>> >> >> >> >> > to really bad match up. Not sure how they'll balance >>>>> >> >> >> >> > it tho. It'll be weird to just be a total counter to >>>>> >> >> >> >> > another characters variation completely. If that's >>>>> >> >> >> >> > the case, it'll be more rock paper scissors situation >>>>> >> >> >> >> > than a fighting game lolz hopefully the variations >>>>> >> >> >> >> > will make match ups like 9-1 to 6-4 or what not. So >>>>> >> >> >> >> > there'll still be unfavourable match ups but not a >>>>> >> >> >> >> > complete lose like MK9...eg. Kabal vs Sheeva... >>>>> >> >> >> >> > >>>>> >> >> >> >> > >>>>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams >>>>> >> >> >> >> > <ryan820509@xxxxxxxxx> >>>>> >> >> >> >> > wrote: >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> >>>>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>>>> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >>>>> >> >> >> >> >> wrote: >>>>> >> >> >> >> >>> >>>>> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as much >>>>> >> >> >> >> >>> as I can Sent via my BlackBerry from Vodacom - let >>>>> >> >> >> >> >>> your email find you! >>>>> >> >> >> >> >>> ________________________________ >>>>> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> >>>>> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>>> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>>>> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >>>>> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>>>> >> >> >> >> >>> Subject: Re: USF4 changes! >>>>> >> >> >> >> >>> >>>>> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions at >>>>> >> >> >> >> >>> 12pm to maximise game time. >>>>> >> >> >> >> >>> >>>>> >> >> >> >> >>> Anyone who is keen on starting a little earlier can >>>>> >> >> >> >> >>> join us at that time. >>>>> >> >> >> >> >>> If you aren't able to make 12pm, that's fine as well. >>>>> >> >> >> >> >>> >>>>> >> >> >> >> >>> >>>>> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse >>>>> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote: >>>>> >> >> >> >> >>>> >>>>> >> >> >> >> >>>> I think she feeling a bit lazy today. She was like >>>>> >> >> >> >> >>>> "Can I speak to the main owner of the computer" >>>>> >> >> >> >> >>>> and I was like "he's at work" >>>>> >> >> >> >> >>>> and >>>>> >> >> >> >> >>>> she >>>>> >> >> >> >> >>>> was >>>>> >> >> >> >> >>>> like >>>>> >> >> >> >> >>>> "k thanx bye" >>>>> >> >> >> >> >>>> >>>>> >> >> >> >> >>>> >>>>> >> >> >> >> >>>> >>>>> >> >> >> >> >>>> >>>>> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >>>>> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>>>> >> >> >> >> >>>>> >>>>> >> >> >> >> >>>>> I love those. >>>>> >> >> >> >> >>>>> Start talking linux, usually goes well. >>>>> >> >> >> >> >>>>> >>>>> >> >> >> >> >>>>> "move to your start bar" >>>>> >> >> >> >> >>>>> "don't have one" >>>>> >> >> >> >> >>>>> "what version of Windows are you using" >>>>> >> >> >> >> >>>>> "I'm not using Windows" >>>>> >> >> >> >> >>>>> "Open up Internet Explorer" >>>>> >> >> >> >> >>>>> "don't have that either" >>>>> >> >> >> >> >>>>> "open your web browser" >>>>> >> >> >> >> >>>>> "mkay" >>>>> >> >> >> >> >>>>> "install this app" >>>>> >> >> >> >> >>>>> "using my regular tar.z loader or the synaptic >>>>> >> >> >> >> >>>>> package manage?" >>>>> >> >> >> >> >>>>> "huh?" >>>>> >> >> >> >> >>>>> >>>>> >> >> >> >> >>>>> good times. >>>>> >> >> >> >> >>>>> >>>>> >> >> >> >> >>>>> >>>>> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse >>>>> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote: >>>>> >> >> >> >> >>>>>> >>>>> >> >> >> >> >>>>>> lol, got a call from an Indian sounding lady >>>>> >> >> >> >> >>>>>> calling from "Windows Technical Department" >>>>> >> >> >> >> >>>>>> How about no. >>>>> >> >> >> >> >>>>>> >>>>> >> >> >> >> >>>>>> >>>>> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams >>>>> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx> >>>>> >> >> >> >> >>>>>> wrote: >>>>> >> >> >> >> >>>>>>> >>>>> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" >>>>> >> >> >> >> >>>>>>> >>>>> >> >> >> >> >>>>>>> Not going to happen in this day and age. Those >>>>> >> >> >> >> >>>>>>> days are over. >>>>> >> >> >> >> >>>>>>> >>>>> >> >> >> >> >>>>>>> >>>>> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas >>>>> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>>>> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >>>>>>>> LOL >>>>> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >>>>>>>> I don't know which I hate more about fighting games. >>>>> >> >> >> >> >>>>>>>> The >>>>> >> >> >> >> >>>>>>>> update >>>>> >> >> >> >> >>>>>>>> approach like Street Fighter, or the >>>>> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and Persona. >>>>> >> >> >> >> >>>>>>>> It makes me not want to buy the games anymore, >>>>> >> >> >> >> >>>>>>>> because there will be an Update later. >>>>> >> >> >> >> >>>>>>>> Can I just buy a complete game please? >>>>> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >>>>> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >>>>> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a new >>>>> >> >> >> >> >>>>>>>> character coming out for P4A ...and I was >>>>> >> >> >> >> >>>>>>>> planning to get the new Blazblue (english >>>>> >> >> >> >> >>>>>>>> version)... >>>>> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes more >>>>> >> >> >> >> >>>>>>>> sense to me, as much as I dislike it. >>>>> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben >>>>> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote: >>>>> >> >> >> >> >>>>>>>>> >>>>> >> >> >> >> >>>>>>>>> A new dark age starting off with a new Guilty >>>>> >> >> >> >> >>>>>>>>> Gear I can definitely live with :D >>>>> >> >> >> >> >>>>>>>>> >>>>> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 >>>>> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>>>> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >>>>> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>> >> >> >> >> >>>>>>>>> >>>>> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >>>>> >> >> >> >> >>>>>>>>> > Wreal wrap. >>>>> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>>>> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >>>>> >> >> >> >> >>>>>>>>> > wrote: >>>>> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>>>> >> >> >> >> >>>>>>>>> > > >>>>> >> >> >> >> >>>>>>>>> > > https://www.youtube.com/watch?v=OCiVYKmCv >>>>> >> >> >> >> >>>>>>>>> > > e >>>>> >> >> >> >> >>>>>>>>> > > Y >>>>> >> >> >> >> >>>>>>>>> > > >>>>> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >>>>>>>>> > =========================================== >>>>> >> >> >> >> >>>>>>>>> > = = ============================ You are >>>>> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting Game >>>>> >> >> >> >> >>>>>>>>> > Community mailing list. >>>>> >> >> >> >> >>>>>>>>> > >>>>> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >>>>> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >>>>>>>> >>>>> >> >> >> >> >>>>>>> >>>>> >> >> >> >> >>>>>> >>>>> >> >> >> >> >>>>> >>>>> >> >> >> >> >>>> >>>>> >> >> >> >> >>> >>>>> >> >> >> >> >> >>>>> >> >> >> >> > >>>>> >> >> >> >> >>>>> >> >> >> >> >>>>> >> >> >> >> >>>>> >> >> >> >> >>>>> >> >> >> >> ======================================================= >>>>> >> >> >> >> = = ================ You are subscribed to the Cape >>>>> >> >> >> >> Town Fighting Game Community mailing list. >>>>> >> >> >> >> >>>>> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>>> >> >> >> > >>>>> >> >> >> > >>>>> >> >> >> >>>>> >> >> >> >>>>> >> >> >> >>>>> >> >> >> ========================================================== >>>>> >> >> >> = = ============= You are subscribed to the Cape Town >>>>> >> >> >> Fighting Game Community mailing list. >>>>> >> >> >> >>>>> >> >> >> //www.freelists.org/list/cpt-fgc >>>>> >> >> >>>>> >> >> >>>>> >> >> ============================================================= >>>>> >> >> = = ========== You are subscribed to the Cape Town Fighting >>>>> >> >> Game Community mailing list. >>>>> >> >> >>>>> >> >> //www.freelists.org/list/cpt-fgc >>>>> >> > >>>>> >> > >>>>> >> >>>>> >> ================================================================ >>>>> >> = = ======= You are subscribed to the Cape Town Fighting Game >>>>> >> Community mailing list. >>>>> >> >>>>> >> //www.freelists.org/list/cpt-fgc >>>>> > >>>>> > >>>>> =================================================================== >>>>> = = ==== You are subscribed to the Cape Town Fighting Game >>>>> Community mailing list. >>>>> >>>>> //www.freelists.org/list/cpt-fgc >>>> >>>> >>> ===================================================================== >>> = === You are subscribed to the Cape Town Fighting Game Community >>> mailing list. >>> >>> //www.freelists.org/list/cpt-fgc >>> >>> ********************************************************************* >>> * The information in this e-mail is confidential and may be legally >>> privileged. 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