I can just imagine if we needed a meter for hoping/super hop/super jumping rolling and running in KOF it would be so slow. One of the few games I know where zoning is not an issue against non-zoning characters. On Thu, Jun 12, 2014 at 4:27 PM, Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx> wrote: > Don't you need meter for some of the movement stuff in KOF? I mean the rolls? > Who knows how this is going to work? I presume the backdashing will be enough > to clear the space and either give you the opportunity to whiff punish or set > up some zoning stuff. > This is MK... they've never had proper backdashes before. They're now adding > new movement and people are still complaining that this will reduce their > ability to play the game? How? > > > -----Original Message----- > From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On > Behalf Of Manase Zote > Sent: 12 June 2014 4:22 PM > To: cpt-fgc@xxxxxxxxxxxxx > Subject: Re: USF4 changes! > > In other games we can backlash until the cows come home and there is no meter > for that and the game is still fair nothing broken about the mechanic. lol In > street fighter if you backdash non stop you corner yourself and that alone is > bad so I still don't understand why you would need meter in helping with your > suicide(cornering yourself). > My suggestion is just balance the back dash so that it's not OP(like in SF, > KOF and other 2D fighters). > > On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> The "agility bar" backdash covers much more distance than that i think. >> Also, if we can just backdash nonstop and avoid normals and >> strings...rushdown/pressure characters will have problem, because >> they'll just backdash and avoid everything all the time. >> >> Unless they make backdashing more technical like Tekken. I think the >> agility bar is fair. It doesn't limit anything at all. It helps with >> tough situation. >> >> >> On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> >>> MK9 didn't have a bar for back dashing and it was just fine so what >>> was wrong with that? >>> >>> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> > The movement and pace of the game seems to be the same as mk9 >>> > (which i think is ok but not the best). The agility bar enhances >>> > that a lot more for >>> > 1-2 >>> > bars. So i don't mind it. It doesn't limit the movement of game at all. >>> > Eg. >>> > Tekken movement but you can do a "super" backdash for 1 agility bar >>> > (that fills up on it's own pretty nicely) to get out of Nina's df+1 >>> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 ss+1 >>> > pressure by using stage interactables and jump away. Not sure if >>> > you're invincible or not during the jump...What was injustice like? >>> > >>> > So the basic movements is there. No limitation at all. Agility bar >>> > helps but doesn't defy the whole movement gameplay. >>> > >>> > >>> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> >> >>> >> At this point no one knows how all of the above system mechanics >>> >> are going to turn out. >>> >> Limiting movement to a bar is a crime in any fighting game because >>> >> you need movement for everything you do in a fighting game. >>> >> It also affects the pacing of the overall match. So for me >>> >> limiting movement to a bar is a gimmick and will only give players >>> >> more problems rather than assisting them in a match. >>> >> I still don't see how styles can solve bad match ups, zoner will >>> >> always have an advantage from range, rushdown owns up-close... >>> >> >>> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >> > There's an agility bar. New bar. Nothing to do with EX bar. It >>> >> > fills up pretty quickly. There's 2 bar. You use 1 to perform run >>> >> > or a backdash (spaces out quite a bit). I think this is fair. It >>> >> > fills up fast enough to use it every now and then. But not >>> >> > enough to just spam nonstop. You use >>> >> > 2 to >>> >> > use stage interactables. So it's not a stage interactablefest >>> >> > like Injustice. You have to decide if it'll be worth it to use >>> >> > interactables or to just dash up to continue pressure / dash >>> >> > away to keep zoning. >>> >> > >>> >> > As for variation. It's like saying Catwomen decides to do rushdown. >>> >> > And >>> >> > Grundy decides to do "zoning" with his zombie ground grab thingy >>> >> > (meaning he'll not have his armor chainthrows etc.) Catwomen >>> >> > will just run up to grundy with her claw slash and ignore most >>> >> > of Grundy's zoning. I'm hoping the character variation is NOT >>> >> > going to be rock/paper/scissors. Hope it helps you with really >>> >> > bad match up, but still at the end of the day...it's what you >>> >> > do. Because in MK9, i can just spam Kabal's instant air fireball >>> >> > like a noob and know some combos and it'll already be hard to >>> >> > win against kabal without having to learn his advance nomad dash >>> >> > cancels if you play someone who has trouble with zoning. >>> >> > >>> >> > so instead of choosing a variation and giving you instant win >>> >> > (because you only keep a few moveset between variations). i'm >>> >> > hoping variation helps with really bad match ups like 9-1 or 8-2 >>> >> > to something like 6-4 or 5-5 and what not. because fighting >>> >> > games should be about what you can do as a player. >>> >> > just because i know stupid spamming basic kabal shouldn't give >>> >> > me instant advantage over someone who's really good with sheeva, >>> >> > scorpion or sub zero (don't know which characters have issue >>> >> > with zoning in mk9...) >>> >> > >>> >> > >>> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <bmlzote@xxxxxxxxx> >>> >> > wrote: >>> >> >> >>> >> >> SAP just told me that you need meter to run? >>> >> >> Isn't that supposed to be stone age mechanics(having a meter >>> >> >> for running)? >>> >> >> Who said running was broken? >>> >> >> >>> >> >> *Sigh* >>> >> >> >>> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos so no >>> >> >> meter no chain combos no running around :( >>> >> >> >>> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>> >> >> <paashaasggx@xxxxxxxxxxx> >>> >> >> wrote: >>> >> >> > Im also not seeing how it can help bad matchups. >>> >> >> > >>> >> >> > Picking a different version of the same character or a >>> >> >> > different character all together between matches would be >>> >> >> > just like it was now. >>> >> >> > >>> >> >> > Counterpicking etc. >>> >> >> > >>> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>> >> >> >> Subject: Re: USF4 changes! >>> >> >> >> From: bmlzote@xxxxxxxxx >>> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >> > >>> >> >> >> >>> >> >> >> How do you get around the rock/paper/scissors character >>> >> >> >> selection? >>> >> >> >> Player 1 picks his zoning scorpion while player 2 goes for >>> >> >> >> rush down version of scorpion, it will still be a bad match >>> >> >> >> up for one of the guys regardless. >>> >> >> >> Tools of the characters, match-up exp and lastly the skill >>> >> >> >> level and execution will be the deciding factor. >>> >> >> >> To me the understanding of a balance fighting is to make >>> >> >> >> every character the same... >>> >> >> >> >>> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <numotd@xxxxxxxxx> >>> >> >> >> wrote: >>> >> >> >> > Hmmm a good fighting game shouldn't be all about bad match >>> >> >> >> > up and lack of knowledge...it should still be fun and >>> >> >> >> > challenging in another level when your opponent knows what >>> >> >> >> > your character can do. >>> >> >> >> > >>> >> >> >> > Yes there are bad match ups and character knowledge in >>> >> >> >> > fighting games. >>> >> >> >> > but >>> >> >> >> > it shouldn't be in a state of "i know what you're doing, >>> >> >> >> > but i can't retaliate at all" >>> >> >> >> > >>> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal with >>> >> >> >> > relax stance and such. I'll play in another mode :) There >>> >> >> >> > is no "instant" win in tekken. >>> >> >> >> > you >>> >> >> >> > can play bears and still win against top tier character >>> >> >> >> > because you the player are just better. shouldn't be >>> >> >> >> > bringing a plastic ruler to a gun fight situation. should >>> >> >> >> > be more or less "experienced fighter with a slightly blunt >>> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife". >>> >> >> >> > >>> >> >> >> > >>> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>> >> >> >> > <bmlzote@xxxxxxxxx> >>> >> >> >> > wrote: >>> >> >> >> >> >>> >> >> >> >> This method of balancing looks like a throw of dice to me. >>> >> >> >> >> It can go either way, you potentially have a scenario >>> >> >> >> >> where you can lose a match based on lack of character >>> >> >> >> >> knowledge rather than skill. >>> >> >> >> >> If the game has like 30 characters for an example >>> >> >> >> >> multiply that by 3 so on average you need to be aware of >>> >> >> >> >> what all 90 variations are capable of? >>> >> >> >> >> Let's wait and see what the move list looks like and how >>> >> >> >> >> many moves will change between 3 variations of a >>> >> >> >> >> character. >>> >> >> >> >> >>> >> >> >> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>> >> >> >> >> <numotd@xxxxxxxxx> >>> >> >> >> >> wrote: >>> >> >> >> >> > 11.59? XD >>> >> >> >> >> > >>> >> >> >> >> > Hopefully the character variation will be some answer >>> >> >> >> >> > to really bad match up. Not sure how they'll balance it >>> >> >> >> >> > tho. It'll be weird to just be a total counter to >>> >> >> >> >> > another characters variation completely. If that's the >>> >> >> >> >> > case, it'll be more rock paper scissors situation than >>> >> >> >> >> > a fighting game lolz hopefully the variations will make >>> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So there'll >>> >> >> >> >> > still be unfavourable match ups but not a complete lose >>> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>> >> >> >> >> > >>> >> >> >> >> > >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams >>> >> >> >> >> > <ryan820509@xxxxxxxxx> >>> >> >> >> >> > wrote: >>> >> >> >> >> >> >>> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>> >> >> >> >> >> >>> >> >> >> >> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >>> >> >> >> >> >> wrote: >>> >> >> >> >> >>> >>> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as much as >>> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - let your >>> >> >> >> >> >>> email find you! >>> >> >> >> >> >>> ________________________________ >>> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> >>> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >>> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >> >> >> >> >>> Subject: Re: USF4 changes! >>> >> >> >> >> >>> >>> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions at >>> >> >> >> >> >>> 12pm to maximise game time. >>> >> >> >> >> >>> >>> >> >> >> >> >>> Anyone who is keen on starting a little earlier can >>> >> >> >> >> >>> join us at that time. >>> >> >> >> >> >>> If you aren't able to make 12pm, that's fine as well. >>> >> >> >> >> >>> >>> >> >> >> >> >>> >>> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse >>> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote: >>> >> >> >> >> >>>> >>> >> >> >> >> >>>> I think she feeling a bit lazy today. She was like >>> >> >> >> >> >>>> "Can I speak to the main owner of the computer" and >>> >> >> >> >> >>>> I was like "he's at work" >>> >> >> >> >> >>>> and >>> >> >> >> >> >>>> she >>> >> >> >> >> >>>> was >>> >> >> >> >> >>>> like >>> >> >> >> >> >>>> "k thanx bye" >>> >> >> >> >> >>>> >>> >> >> >> >> >>>> >>> >> >> >> >> >>>> >>> >> >> >> >> >>>> >>> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >>> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>> >> >> >> >> >>>>> >>> >> >> >> >> >>>>> I love those. >>> >> >> >> >> >>>>> Start talking linux, usually goes well. >>> >> >> >> >> >>>>> >>> >> >> >> >> >>>>> "move to your start bar" >>> >> >> >> >> >>>>> "don't have one" >>> >> >> >> >> >>>>> "what version of Windows are you using" >>> >> >> >> >> >>>>> "I'm not using Windows" >>> >> >> >> >> >>>>> "Open up Internet Explorer" >>> >> >> >> >> >>>>> "don't have that either" >>> >> >> >> >> >>>>> "open your web browser" >>> >> >> >> >> >>>>> "mkay" >>> >> >> >> >> >>>>> "install this app" >>> >> >> >> >> >>>>> "using my regular tar.z loader or the synaptic >>> >> >> >> >> >>>>> package manage?" >>> >> >> >> >> >>>>> "huh?" >>> >> >> >> >> >>>>> >>> >> >> >> >> >>>>> good times. >>> >> >> >> >> >>>>> >>> >> >> >> >> >>>>> >>> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse >>> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote: >>> >> >> >> >> >>>>>> >>> >> >> >> >> >>>>>> lol, got a call from an Indian sounding lady >>> >> >> >> >> >>>>>> calling from "Windows Technical Department" >>> >> >> >> >> >>>>>> How about no. >>> >> >> >> >> >>>>>> >>> >> >> >> >> >>>>>> >>> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams >>> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx> >>> >> >> >> >> >>>>>> wrote: >>> >> >> >> >> >>>>>>> >>> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" >>> >> >> >> >> >>>>>>> >>> >> >> >> >> >>>>>>> Not going to happen in this day and age. Those >>> >> >> >> >> >>>>>>> days are over. >>> >> >> >> >> >>>>>>> >>> >> >> >> >> >>>>>>> >>> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas >>> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>> >> >> >> >> >>>>>>>> >>> >> >> >> >> >>>>>>>> LOL >>> >> >> >> >> >>>>>>>> >>> >> >> >> >> >>>>>>>> I don't know which I hate more about fighting games. >>> >> >> >> >> >>>>>>>> The >>> >> >> >> >> >>>>>>>> update >>> >> >> >> >> >>>>>>>> approach like Street Fighter, or the supposedly >>> >> >> >> >> >>>>>>>> new game like Blazblue and Persona. >>> >> >> >> >> >>>>>>>> It makes me not want to buy the games anymore, >>> >> >> >> >> >>>>>>>> because there will be an Update later. >>> >> >> >> >> >>>>>>>> Can I just buy a complete game please? >>> >> >> >> >> >>>>>>>> >>> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >>> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >>> >> >> >> >> >>>>>>>> >>> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a new >>> >> >> >> >> >>>>>>>> character coming out for P4A ...and I was >>> >> >> >> >> >>>>>>>> planning to get the new Blazblue (english >>> >> >> >> >> >>>>>>>> version)... >>> >> >> >> >> >>>>>>>> >>> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes more >>> >> >> >> >> >>>>>>>> sense to me, as much as I dislike it. >>> >> >> >> >> >>>>>>>> >>> >> >> >> >> >>>>>>>> >>> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben >>> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote: >>> >> >> >> >> >>>>>>>>> >>> >> >> >> >> >>>>>>>>> A new dark age starting off with a new Guilty >>> >> >> >> >> >>>>>>>>> Gear I can definitely live with :D >>> >> >> >> >> >>>>>>>>> >>> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 >>> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >>> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>> >> >> >> >> >>>>>>>>> >>> >> >> >> >> >>>>>>>>> > >>> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >>> >> >> >> >> >>>>>>>>> > Wreal wrap. >>> >> >> >> >> >>>>>>>>> > >>> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >>> >> >> >> >> >>>>>>>>> > wrote: >>> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>> >> >> >> >> >>>>>>>>> > > >>> >> >> >> >> >>>>>>>>> > > https://www.youtube.com/watch?v=OCiVYKmCveY >>> >> >> >> >> >>>>>>>>> > > >>> >> >> >> >> >>>>>>>>> > >>> >> >> >> >> >>>>>>>>> > >>> >> >> >> >> >>>>>>>>> > >>> >> >> >> >> >>>>>>>>> > >>> >> >> >> >> >>>>>>>>> > >>> >> >> >> >> >>>>>>>>> > >>> >> >> >> >> >>>>>>>>> > ============================================= >>> >> >> >> >> >>>>>>>>> > ============================ You are >>> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting Game >>> >> >> >> >> >>>>>>>>> > Community mailing list. >>> >> >> >> >> >>>>>>>>> > >>> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >>> >> >> >> >> >>>>>>>> >>> >> >> >> >> >>>>>>>> >>> >> >> >> >> >>>>>>> >>> >> >> >> >> >>>>>> >>> >> >> >> >> >>>>> >>> >> >> >> >> >>>> >>> >> >> >> >> >>> >>> >> >> >> >> >> >>> >> >> >> >> > >>> >> >> >> >> >>> >> >> >> >> >>> >> >> >> >> >>> >> >> >> >> >>> >> >> >> >> ========================================================= >>> >> >> >> >> ================ You are subscribed to the Cape Town >>> >> >> >> >> Fighting Game Community mailing list. >>> >> >> >> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc >>> >> >> >> > >>> >> >> >> > >>> >> >> >> >>> >> >> >> >>> >> >> >> >>> >> >> >> ============================================================ >>> >> >> >> ============= You are subscribed to the Cape Town Fighting >>> >> >> >> Game Community mailing list. >>> >> >> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc >>> >> >> >>> >> >> >>> >> >> =============================================================== >>> >> >> ========== You are subscribed to the Cape Town Fighting Game >>> >> >> Community mailing list. >>> >> >> >>> >> >> //www.freelists.org/list/cpt-fgc >>> >> > >>> >> > >>> >> >>> >> ================================================================== >>> >> ======= You are subscribed to the Cape Town Fighting Game >>> >> Community mailing list. >>> >> >>> >> //www.freelists.org/list/cpt-fgc >>> > >>> > >>> ===================================================================== >>> ==== You are subscribed to the Cape Town Fighting Game Community >>> mailing list. >>> >>> //www.freelists.org/list/cpt-fgc >> >> > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc > > ********************************************************************** > The information in this e-mail is confidential and may be legally privileged. > It is intended solely for the addressee. 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