But not for a regular backdash and running... On Thu, Jun 12, 2014 at 4:32 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > You can use bar for teleport stuff in kof. Most of it is last dich when I > use it. > > On 12 Jun 2014 16:28, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > wrote: >> >> Don't you need meter for some of the movement stuff in KOF? I mean the >> rolls? >> Who knows how this is going to work? I presume the backdashing will be >> enough to clear the space and either give you the opportunity to whiff >> punish or set up some zoning stuff. >> This is MK... they've never had proper backdashes before. They're now >> adding new movement and people are still complaining that this will reduce >> their ability to play the game? How? >> >> >> -----Original Message----- >> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> On Behalf Of Manase Zote >> Sent: 12 June 2014 4:22 PM >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: Re: USF4 changes! >> >> In other games we can backlash until the cows come home and there is no >> meter for that and the game is still fair nothing broken about the mechanic. >> lol In street fighter if you backdash non stop you corner yourself and that >> alone is bad so I still don't understand why you would need meter in helping >> with your suicide(cornering yourself). >> My suggestion is just balance the back dash so that it's not OP(like in >> SF, KOF and other 2D fighters). >> >> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> > The "agility bar" backdash covers much more distance than that i think. >> > Also, if we can just backdash nonstop and avoid normals and >> > strings...rushdown/pressure characters will have problem, because >> > they'll just backdash and avoid everything all the time. >> > >> > Unless they make backdashing more technical like Tekken. I think the >> > agility bar is fair. It doesn't limit anything at all. It helps with >> > tough situation. >> > >> > >> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >> >> >> MK9 didn't have a bar for back dashing and it was just fine so what >> >> was wrong with that? >> >> >> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >> > The movement and pace of the game seems to be the same as mk9 >> >> > (which i think is ok but not the best). The agility bar enhances >> >> > that a lot more for >> >> > 1-2 >> >> > bars. So i don't mind it. It doesn't limit the movement of game at >> >> > all. >> >> > Eg. >> >> > Tekken movement but you can do a "super" backdash for 1 agility bar >> >> > (that fills up on it's own pretty nicely) to get out of Nina's df+1 >> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+1 ss+1 >> >> > pressure by using stage interactables and jump away. Not sure if >> >> > you're invincible or not during the jump...What was injustice like? >> >> > >> >> > So the basic movements is there. No limitation at all. Agility bar >> >> > helps but doesn't defy the whole movement gameplay. >> >> > >> >> > >> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote <bmlzote@xxxxxxxxx> >> >> > wrote: >> >> >> >> >> >> At this point no one knows how all of the above system mechanics >> >> >> are going to turn out. >> >> >> Limiting movement to a bar is a crime in any fighting game because >> >> >> you need movement for everything you do in a fighting game. >> >> >> It also affects the pacing of the overall match. So for me >> >> >> limiting movement to a bar is a gimmick and will only give players >> >> >> more problems rather than assisting them in a match. >> >> >> I still don't see how styles can solve bad match ups, zoner will >> >> >> always have an advantage from range, rushdown owns up-close... >> >> >> >> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >> >> > There's an agility bar. New bar. Nothing to do with EX bar. It >> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to perform run >> >> >> > or a backdash (spaces out quite a bit). I think this is fair. It >> >> >> > fills up fast enough to use it every now and then. But not >> >> >> > enough to just spam nonstop. You use >> >> >> > 2 to >> >> >> > use stage interactables. So it's not a stage interactablefest >> >> >> > like Injustice. You have to decide if it'll be worth it to use >> >> >> > interactables or to just dash up to continue pressure / dash >> >> >> > away to keep zoning. >> >> >> > >> >> >> > As for variation. It's like saying Catwomen decides to do >> >> >> > rushdown. >> >> >> > And >> >> >> > Grundy decides to do "zoning" with his zombie ground grab thingy >> >> >> > (meaning he'll not have his armor chainthrows etc.) Catwomen >> >> >> > will just run up to grundy with her claw slash and ignore most >> >> >> > of Grundy's zoning. I'm hoping the character variation is NOT >> >> >> > going to be rock/paper/scissors. Hope it helps you with really >> >> >> > bad match up, but still at the end of the day...it's what you >> >> >> > do. Because in MK9, i can just spam Kabal's instant air fireball >> >> >> > like a noob and know some combos and it'll already be hard to >> >> >> > win against kabal without having to learn his advance nomad dash >> >> >> > cancels if you play someone who has trouble with zoning. >> >> >> > >> >> >> > so instead of choosing a variation and giving you instant win >> >> >> > (because you only keep a few moveset between variations). i'm >> >> >> > hoping variation helps with really bad match ups like 9-1 or 8-2 >> >> >> > to something like 6-4 or 5-5 and what not. because fighting >> >> >> > games should be about what you can do as a player. >> >> >> > just because i know stupid spamming basic kabal shouldn't give >> >> >> > me instant advantage over someone who's really good with sheeva, >> >> >> > scorpion or sub zero (don't know which characters have issue >> >> >> > with zoning in mk9...) >> >> >> > >> >> >> > >> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <bmlzote@xxxxxxxxx> >> >> >> > wrote: >> >> >> >> >> >> >> >> SAP just told me that you need meter to run? >> >> >> >> Isn't that supposed to be stone age mechanics(having a meter >> >> >> >> for running)? >> >> >> >> Who said running was broken? >> >> >> >> >> >> >> >> *Sigh* >> >> >> >> >> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combos so no >> >> >> >> meter no chain combos no running around :( >> >> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >> >> >> >> <paashaasggx@xxxxxxxxxxx> >> >> >> >> wrote: >> >> >> >> > Im also not seeing how it can help bad matchups. >> >> >> >> > >> >> >> >> > Picking a different version of the same character or a >> >> >> >> > different character all together between matches would be >> >> >> >> > just like it was now. >> >> >> >> > >> >> >> >> > Counterpicking etc. >> >> >> >> > >> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >> >> >> >> >> Subject: Re: USF4 changes! >> >> >> >> >> From: bmlzote@xxxxxxxxx >> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >> >> >> >> > >> >> >> >> >> >> >> >> >> >> How do you get around the rock/paper/scissors character >> >> >> >> >> selection? >> >> >> >> >> Player 1 picks his zoning scorpion while player 2 goes for >> >> >> >> >> rush down version of scorpion, it will still be a bad match >> >> >> >> >> up for one of the guys regardless. >> >> >> >> >> Tools of the characters, match-up exp and lastly the skill >> >> >> >> >> level and execution will be the deciding factor. >> >> >> >> >> To me the understanding of a balance fighting is to make >> >> >> >> >> every character the same... >> >> >> >> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <numotd@xxxxxxxxx> >> >> >> >> >> wrote: >> >> >> >> >> > Hmmm a good fighting game shouldn't be all about bad match >> >> >> >> >> > up and lack of knowledge...it should still be fun and >> >> >> >> >> > challenging in another level when your opponent knows what >> >> >> >> >> > your character can do. >> >> >> >> >> > >> >> >> >> >> > Yes there are bad match ups and character knowledge in >> >> >> >> >> > fighting games. >> >> >> >> >> > but >> >> >> >> >> > it shouldn't be in a state of "i know what you're doing, >> >> >> >> >> > but i can't retaliate at all" >> >> >> >> >> > >> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to deal with >> >> >> >> >> > relax stance and such. I'll play in another mode :) There >> >> >> >> >> > is no "instant" win in tekken. >> >> >> >> >> > you >> >> >> >> >> > can play bears and still win against top tier character >> >> >> >> >> > because you the player are just better. shouldn't be >> >> >> >> >> > bringing a plastic ruler to a gun fight situation. should >> >> >> >> >> > be more or less "experienced fighter with a slightly blunt >> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife". >> >> >> >> >> > >> >> >> >> >> > >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >> >> >> >> >> > <bmlzote@xxxxxxxxx> >> >> >> >> >> > wrote: >> >> >> >> >> >> >> >> >> >> >> >> This method of balancing looks like a throw of dice to me. >> >> >> >> >> >> It can go either way, you potentially have a scenario >> >> >> >> >> >> where you can lose a match based on lack of character >> >> >> >> >> >> knowledge rather than skill. >> >> >> >> >> >> If the game has like 30 characters for an example >> >> >> >> >> >> multiply that by 3 so on average you need to be aware of >> >> >> >> >> >> what all 90 variations are capable of? >> >> >> >> >> >> Let's wait and see what the move list looks like and how >> >> >> >> >> >> many moves will change between 3 variations of a >> >> >> >> >> >> character. >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >> >> >> >> >> >> <numotd@xxxxxxxxx> >> >> >> >> >> >> wrote: >> >> >> >> >> >> > 11.59? XD >> >> >> >> >> >> > >> >> >> >> >> >> > Hopefully the character variation will be some answer >> >> >> >> >> >> > to really bad match up. Not sure how they'll balance it >> >> >> >> >> >> > tho. It'll be weird to just be a total counter to >> >> >> >> >> >> > another characters variation completely. If that's the >> >> >> >> >> >> > case, it'll be more rock paper scissors situation than >> >> >> >> >> >> > a fighting game lolz hopefully the variations will make >> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So there'll >> >> >> >> >> >> > still be unfavourable match ups but not a complete lose >> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >> >> >> >> >> >> > >> >> >> >> >> >> > >> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams >> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >> >> >> >> >> >> > wrote: >> >> >> >> >> >> >> >> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >> >> >> >> >> >> >> wrote: >> >> >> >> >> >> >>> >> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as much as >> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - let your >> >> >> >> >> >> >>> email find you! >> >> >> >> >> >> >>> ________________________________ >> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> >> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >> >> >> >> >> >>> Subject: Re: USF4 changes! >> >> >> >> >> >> >>> >> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions at >> >> >> >> >> >> >>> 12pm to maximise game time. >> >> >> >> >> >> >>> >> >> >> >> >> >> >>> Anyone who is keen on starting a little earlier can >> >> >> >> >> >> >>> join us at that time. >> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine as well. >> >> >> >> >> >> >>> >> >> >> >> >> >> >>> >> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse >> >> >> >> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote: >> >> >> >> >> >> >>>> >> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She was like >> >> >> >> >> >> >>>> "Can I speak to the main owner of the computer" and >> >> >> >> >> >> >>>> I was like "he's at work" >> >> >> >> >> >> >>>> and >> >> >> >> >> >> >>>> she >> >> >> >> >> >> >>>> was >> >> >> >> >> >> >>>> like >> >> >> >> >> >> >>>> "k thanx bye" >> >> >> >> >> >> >>>> >> >> >> >> >> >> >>>> >> >> >> >> >> >> >>>> >> >> >> >> >> >> >>>> >> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >> >> >> >> >> >> >>>>> >> >> >> >> >> >> >>>>> I love those. >> >> >> >> >> >> >>>>> Start talking linux, usually goes well. >> >> >> >> >> >> >>>>> >> >> >> >> >> >> >>>>> "move to your start bar" >> >> >> >> >> >> >>>>> "don't have one" >> >> >> >> >> >> >>>>> "what version of Windows are you using" >> >> >> >> >> >> >>>>> "I'm not using Windows" >> >> >> >> >> >> >>>>> "Open up Internet Explorer" >> >> >> >> >> >> >>>>> "don't have that either" >> >> >> >> >> >> >>>>> "open your web browser" >> >> >> >> >> >> >>>>> "mkay" >> >> >> >> >> >> >>>>> "install this app" >> >> >> >> >> >> >>>>> "using my regular tar.z loader or the synaptic >> >> >> >> >> >> >>>>> package manage?" >> >> >> >> >> >> >>>>> "huh?" >> >> >> >> >> >> >>>>> >> >> >> >> >> >> >>>>> good times. >> >> >> >> >> >> >>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse >> >> >> >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote: >> >> >> >> >> >> >>>>>> >> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding lady >> >> >> >> >> >> >>>>>> calling from "Windows Technical Department" >> >> >> >> >> >> >>>>>> How about no. >> >> >> >> >> >> >>>>>> >> >> >> >> >> >> >>>>>> >> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams >> >> >> >> >> >> >>>>>> <ryan820509@xxxxxxxxx> >> >> >> >> >> >> >>>>>> wrote: >> >> >> >> >> >> >>>>>>> >> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" >> >> >> >> >> >> >>>>>>> >> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. Those >> >> >> >> >> >> >>>>>>> days are over. >> >> >> >> >> >> >>>>>>> >> >> >> >> >> >> >>>>>>> >> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas >> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >> >> >> >> >> >> >>>>>>>> >> >> >> >> >> >> >>>>>>>> LOL >> >> >> >> >> >> >>>>>>>> >> >> >> >> >> >> >>>>>>>> I don't know which I hate more about fighting >> >> >> >> >> >> >>>>>>>> games. >> >> >> >> >> >> >>>>>>>> The >> >> >> >> >> >> >>>>>>>> update >> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the supposedly >> >> >> >> >> >> >>>>>>>> new game like Blazblue and Persona. >> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games anymore, >> >> >> >> >> >> >>>>>>>> because there will be an Update later. >> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? >> >> >> >> >> >> >>>>>>>> >> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >> >> >> >> >> >> >>>>>>>> >> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a new >> >> >> >> >> >> >>>>>>>> character coming out for P4A ...and I was >> >> >> >> >> >> >>>>>>>> planning to get the new Blazblue (english >> >> >> >> >> >> >>>>>>>> version)... >> >> >> >> >> >> >>>>>>>> >> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes more >> >> >> >> >> >> >>>>>>>> sense to me, as much as I dislike it. >> >> >> >> >> >> >>>>>>>> >> >> >> >> >> >> >>>>>>>> >> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben >> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote: >> >> >> >> >> >> >>>>>>>>> >> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new Guilty >> >> >> >> >> >> >>>>>>>>> Gear I can definitely live with :D >> >> >> >> >> >> >>>>>>>>> >> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 >> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >> >> >> >> >> >> >>>>>>>>> >> >> >> >> >> >> >>>>>>>>> > >> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >> >> >> >> >> >> >>>>>>>>> > >> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >> >> >> >> >> >> >>>>>>>>> > wrote: >> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >> >> >> >> >> >> >>>>>>>>> > > >> >> >> >> >> >> >>>>>>>>> > > https://www.youtube.com/watch?v=OCiVYKmCveY >> >> >> >> >> >> >>>>>>>>> > > >> >> >> >> >> >> >>>>>>>>> > >> >> >> >> >> >> >>>>>>>>> > >> >> >> >> >> >> >>>>>>>>> > >> >> >> >> >> >> >>>>>>>>> > >> >> >> >> >> >> >>>>>>>>> > >> >> >> >> >> >> >>>>>>>>> > >> >> >> >> >> >> >>>>>>>>> > ============================================= >> >> >> >> >> >> >>>>>>>>> > ============================ You are >> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting Game >> >> >> >> >> >> >>>>>>>>> > Community mailing list. >> >> >> >> >> >> >>>>>>>>> > >> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >> >> >> >> >> >> >>>>>>>> >> >> >> >> >> >> >>>>>>>> >> >> >> >> >> >> >>>>>>> >> >> >> >> >> >> >>>>>> >> >> >> >> >> >> >>>>> >> >> >> >> >> >> >>>> >> >> >> >> >> >> >>> >> >> >> >> >> >> >> >> >> >> >> >> >> > >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> ========================================================= >> >> >> >> >> >> ================ You are subscribed to the Cape Town >> >> >> >> >> >> Fighting Game Community mailing list. >> >> >> >> >> >> >> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >> >> >> >> >> > >> >> >> >> >> > >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> ============================================================ >> >> >> >> >> ============= You are subscribed to the Cape Town Fighting >> >> >> >> >> Game Community mailing list. >> >> >> >> >> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >> >> >> >> >> >> >> >> >> >> >> >> =============================================================== >> >> >> >> ========== You are subscribed to the Cape Town Fighting Game >> >> >> >> Community mailing list. >> >> >> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >> >> >> > >> >> >> > >> >> >> >> >> >> ================================================================== >> >> >> ======= You are subscribed to the Cape Town Fighting Game >> >> >> Community mailing list. >> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >> >> > >> >> > >> >> ===================================================================== >> >> ==== You are subscribed to the Cape Town Fighting Game Community >> >> mailing list. >> >> >> >> //www.freelists.org/list/cpt-fgc >> > >> > >> ========================================================================= >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc >> >> ********************************************************************** >> The information in this e-mail is confidential and may be legally >> privileged. 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