At this point no one knows how all of the above system mechanics are going to turn out. Limiting movement to a bar is a crime in any fighting game because you need movement for everything you do in a fighting game. It also affects the pacing of the overall match. So for me limiting movement to a bar is a gimmick and will only give players more problems rather than assisting them in a match. I still don't see how styles can solve bad match ups, zoner will always have an advantage from range, rushdown owns up-close... On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > There's an agility bar. New bar. Nothing to do with EX bar. It fills up > pretty quickly. There's 2 bar. You use 1 to perform run or a backdash > (spaces out quite a bit). I think this is fair. It fills up fast enough to > use it every now and then. But not enough to just spam nonstop. You use 2 to > use stage interactables. So it's not a stage interactablefest like > Injustice. You have to decide if it'll be worth it to use interactables or > to just dash up to continue pressure / dash away to keep zoning. > > As for variation. It's like saying Catwomen decides to do rushdown. And > Grundy decides to do "zoning" with his zombie ground grab thingy (meaning > he'll not have his armor chainthrows etc.) Catwomen will just run up to > grundy with her claw slash and ignore most of Grundy's zoning. I'm hoping > the character variation is NOT going to be rock/paper/scissors. Hope it > helps you with really bad match up, but still at the end of the day...it's > what you do. Because in MK9, i can just spam Kabal's instant air fireball > like a noob and know some combos and it'll already be hard to win against > kabal without having to learn his advance nomad dash cancels if you play > someone who has trouble with zoning. > > so instead of choosing a variation and giving you instant win (because you > only keep a few moveset between variations). i'm hoping variation helps with > really bad match ups like 9-1 or 8-2 to something like 6-4 or 5-5 and what > not. because fighting games should be about what you can do as a player. > just because i know stupid spamming basic kabal shouldn't give me instant > advantage over someone who's really good with sheeva, scorpion or sub zero > (don't know which characters have issue with zoning in mk9...) > > > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >> SAP just told me that you need meter to run? >> Isn't that supposed to be stone age mechanics(having a meter for running)? >> Who said running was broken? >> >> *Sigh* >> >> Back in MK3/UMK3/MK4 that meter also managed your combos so no meter >> no chain combos no running around :( >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> wrote: >> > Im also not seeing how it can help bad matchups. >> > >> > Picking a different version of the same character or a different >> > character >> > all together between matches would be just like it was now. >> > >> > Counterpicking etc. >> > >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >> >> Subject: Re: USF4 changes! >> >> From: bmlzote@xxxxxxxxx >> >> To: cpt-fgc@xxxxxxxxxxxxx >> > >> >> >> >> How do you get around the rock/paper/scissors character selection? >> >> Player 1 picks his zoning scorpion while player 2 goes for rush down >> >> version of scorpion, it will still be a bad match up for one of the >> >> guys regardless. >> >> Tools of the characters, match-up exp and lastly the skill level and >> >> execution will be the deciding factor. >> >> To me the understanding of a balance fighting is to make every >> >> character the same... >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >> > Hmmm a good fighting game shouldn't be all about bad match up and >> >> > lack >> >> > of >> >> > knowledge...it should still be fun and challenging in another level >> >> > when >> >> > your opponent knows what your character can do. >> >> > >> >> > Yes there are bad match ups and character knowledge in fighting >> >> > games. >> >> > but >> >> > it shouldn't be in a state of "i know what you're doing, but i can't >> >> > retaliate at all" >> >> > >> >> > Eg. Tekken. Capos. If my opponent knows how to deal with relax stance >> >> > and >> >> > such. I'll play in another mode :) There is no "instant" win in >> >> > tekken. >> >> > you >> >> > can play bears and still win against top tier character because you >> >> > the >> >> > player are just better. shouldn't be bringing a plastic ruler to a >> >> > gun >> >> > fight >> >> > situation. should be more or less "experienced fighter with a >> >> > slightly >> >> > blunt >> >> > knife" vs "an okay-ish fighter with a sharp knife". >> >> > >> >> > >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote <bmlzote@xxxxxxxxx> >> >> > wrote: >> >> >> >> >> >> This method of balancing looks like a throw of dice to me. >> >> >> It can go either way, you potentially have a scenario where you can >> >> >> lose a match based on lack of character knowledge rather than skill. >> >> >> If the game has like 30 characters for an example multiply that by 3 >> >> >> so on average you need to be aware of what all 90 variations are >> >> >> capable of? >> >> >> Let's wait and see what the move list looks like and how many moves >> >> >> will change between 3 variations of a character. >> >> >> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >> >> > 11.59? XD >> >> >> > >> >> >> > Hopefully the character variation will be some answer to really >> >> >> > bad >> >> >> > match >> >> >> > up. Not sure how they'll balance it tho. It'll be weird to just be >> >> >> > a >> >> >> > total >> >> >> > counter to another characters variation completely. If that's the >> >> >> > case, >> >> >> > it'll be more rock paper scissors situation than a fighting game >> >> >> > lolz >> >> >> > hopefully the variations will make match ups like 9-1 to 6-4 or >> >> >> > what >> >> >> > not. So >> >> >> > there'll still be unfavourable match ups but not a complete lose >> >> >> > like >> >> >> > MK9...eg. Kabal vs Sheeva... >> >> >> > >> >> >> > >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams >> >> >> > <ryan820509@xxxxxxxxx> >> >> >> > wrote: >> >> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >> >> >> >> >> >> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, <greattekkenmaster@xxxxxxxxx> >> >> >> >> wrote: >> >> >> >>> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as much as I can >> >> >> >>> Sent via my BlackBerry from Vodacom - let your email find you! >> >> >> >>> ________________________________ >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >> >> >>> Subject: Re: USF4 changes! >> >> >> >>> >> >> >> >>> Heya peeps, we'll be starting the Sat sessions at 12pm to >> >> >> >>> maximise >> >> >> >>> game >> >> >> >>> time. >> >> >> >>> >> >> >> >>> Anyone who is keen on starting a little earlier can join us at >> >> >> >>> that >> >> >> >>> time. >> >> >> >>> If you aren't able to make 12pm, that's fine as well. >> >> >> >>> >> >> >> >>> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf Barendse >> >> >> >>> <ashraf.barendse@xxxxxxxxx> wrote: >> >> >> >>>> >> >> >> >>>> I think she feeling a bit lazy today. She was like "Can I speak >> >> >> >>>> to >> >> >> >>>> the >> >> >> >>>> main owner of the computer" and I was like "he's at work" and >> >> >> >>>> she >> >> >> >>>> was >> >> >> >>>> like >> >> >> >>>> "k thanx bye" >> >> >> >>>> >> >> >> >>>> >> >> >> >>>> >> >> >> >>>> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas Robertson-Muir >> >> >> >>>> <nicmuir@xxxxxxxxx> wrote: >> >> >> >>>>> >> >> >> >>>>> I love those. >> >> >> >>>>> Start talking linux, usually goes well. >> >> >> >>>>> >> >> >> >>>>> "move to your start bar" >> >> >> >>>>> "don't have one" >> >> >> >>>>> "what version of Windows are you using" >> >> >> >>>>> "I'm not using Windows" >> >> >> >>>>> "Open up Internet Explorer" >> >> >> >>>>> "don't have that either" >> >> >> >>>>> "open your web browser" >> >> >> >>>>> "mkay" >> >> >> >>>>> "install this app" >> >> >> >>>>> "using my regular tar.z loader or the synaptic package >> >> >> >>>>> manage?" >> >> >> >>>>> "huh?" >> >> >> >>>>> >> >> >> >>>>> good times. >> >> >> >>>>> >> >> >> >>>>> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf Barendse >> >> >> >>>>> <ashraf.barendse@xxxxxxxxx> wrote: >> >> >> >>>>>> >> >> >> >>>>>> lol, got a call from an Indian sounding lady calling from >> >> >> >>>>>> "Windows >> >> >> >>>>>> Technical Department" >> >> >> >>>>>> How about no. >> >> >> >>>>>> >> >> >> >>>>>> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan Williams >> >> >> >>>>>> <ryan820509@xxxxxxxxx> >> >> >> >>>>>> wrote: >> >> >> >>>>>>> >> >> >> >>>>>>> "Can I just buy a complete game please?" >> >> >> >>>>>>> >> >> >> >>>>>>> Not going to happen in this day and age. Those days are >> >> >> >>>>>>> over. >> >> >> >>>>>>> >> >> >> >>>>>>> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nicholas Robertson-Muir >> >> >> >>>>>>> <nicmuir@xxxxxxxxx> wrote: >> >> >> >>>>>>>> >> >> >> >>>>>>>> LOL >> >> >> >>>>>>>> >> >> >> >>>>>>>> I don't know which I hate more about fighting games. The >> >> >> >>>>>>>> update >> >> >> >>>>>>>> approach like Street Fighter, or the supposedly new game >> >> >> >>>>>>>> like >> >> >> >>>>>>>> Blazblue and >> >> >> >>>>>>>> Persona. >> >> >> >>>>>>>> It makes me not want to buy the games anymore, because >> >> >> >>>>>>>> there >> >> >> >>>>>>>> will >> >> >> >>>>>>>> be >> >> >> >>>>>>>> an Update later. >> >> >> >>>>>>>> Can I just buy a complete game please? >> >> >> >>>>>>>> >> >> >> >>>>>>>> Do I need to buy another Persona now? >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >> >> >> >>>>>>>> >> >> >> >>>>>>>> I'm just ranting because I see there's a new character >> >> >> >>>>>>>> coming >> >> >> >>>>>>>> out >> >> >> >>>>>>>> for P4A >> >> >> >>>>>>>> ...and I was planning to get the new Blazblue (english >> >> >> >>>>>>>> version)... >> >> >> >>>>>>>> >> >> >> >>>>>>>> In all honesty, the Capcom approach makes more sense to me, >> >> >> >>>>>>>> as >> >> >> >>>>>>>> much >> >> >> >>>>>>>> as I dislike it. >> >> >> >>>>>>>> >> >> >> >>>>>>>> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, Wynand-Ben >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> wrote: >> >> >> >>>>>>>>> >> >> >> >>>>>>>>> A new dark age starting off with a new Guilty Gear I can >> >> >> >>>>>>>>> definitely >> >> >> >>>>>>>>> live with :D >> >> >> >>>>>>>>> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >> >> >> >>>>>>>>> >> >> >> >>>>>>>>> > >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >> >> >> >>>>>>>>> > Wreal wrap. >> >> >> >>>>>>>>> > >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >> >> >> >>>>>>>>> > > >> >> >> >>>>>>>>> > > https://www.youtube.com/watch?v=OCiVYKmCveY >> >> >> >>>>>>>>> > > >> >> >> >>>>>>>>> > >> >> >> >>>>>>>>> > >> >> >> >>>>>>>>> > >> >> >> >>>>>>>>> > >> >> >> >>>>>>>>> > ========================================================================= >> >> >> >>>>>>>>> > You are subscribed to the Cape Town Fighting Game >> >> >> >>>>>>>>> > Community >> >> >> >>>>>>>>> > mailing list. >> >> >> >>>>>>>>> > >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >> >> >> >>>>>>>> >> >> >> >>>>>>>> >> >> >> >>>>>>> >> >> >> >>>>>> >> >> >> >>>>> >> >> >> >>>> >> >> >> >>> >> >> >> >> >> >> >> > >> >> >> >> >> >> >> >> >> ========================================================================= >> >> >> You are subscribed to the Cape Town Fighting Game Community mailing >> >> >> list. >> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >> >> > >> >> > >> >> >> >> ========================================================================= >> >> You are subscribed to the Cape Town Fighting Game Community mailing >> >> list. >> >> >> >> //www.freelists.org/list/cpt-fgc >> ========================================================================= >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc > > ========================================================================= You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc