Re: USF4 changes!

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 11 Jun 2014 08:22:10 +0200

I'd probably have a heart attack playing this game with an oculus rift.


On Wed, Jun 11, 2014 at 12:43 AM, Di Lhong <numotd@xxxxxxxxx> wrote:

> you can play alien isolation with oculus rift...prepare diaper.
>
>
>
> http://www.polygon.com/2014/6/10/5796772/alien-isolation-gets-oculus-support
> https://www.youtube.com/watch?v=5pw812GW-2M
>
>
> On Wed, Jun 11, 2014 at 12:30 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
>> Nintendo is the clear winner of E3 so far:
>>
>> https://www.youtube.com/watch?v=8KLQz-7gCnI
>>
>>
>> On Tue, Jun 10, 2014 at 11:56 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>
>>> i would get ps4 for this game:
>>>
>>> https://www.youtube.com/watch?v=UEJ6QgMGMdA
>>>
>>> lolz
>>>
>>>
>>> On Tue, Jun 10, 2014 at 10:42 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>
>>>> Her best overheads are is F+mk fast 50 dmg and EX mallet smash(+4),
>>>> while F+mp is also decent for being +3 on hit but very slow though.
>>>>
>>>> On Tue, Jun 10, 2014 at 10:12 PM, Ashraf Barendse
>>>> <ashraf.barendse@xxxxxxxxx> wrote:
>>>> > soz, I meant rhino horn (qcf+mk)
>>>> > yep, you'll only be able to punish big moves like dp's with st HP
>>>> into rhino
>>>> > horn into ultra.
>>>> >
>>>> > Agree, definitely need to play her very poking based, since her
>>>> pressure
>>>> > with regards to frames is not there.
>>>> > You can start mixing up with overheads once the guy is too scared to
>>>> press
>>>> > buttons or reversal.
>>>> >
>>>> >
>>>> >
>>>> >
>>>> > On Tue, Jun 10, 2014 at 10:05 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>> wrote:
>>>> >>
>>>> >> What's qcf+mp?
>>>> >> I know rhino horn(hcf+mk) is a meterless juggle to ultra but your
>>>> >> opponent has to be standing or else you get punished because rhino
>>>> >> horn whiffs duckers.
>>>> >> Standing HP sucks compared to crouching HP because it's way too
>>>> >> slow(13 frames) and it whiffs duckers and whiffs after focus attack
>>>> >> crumpled opponents and some dizzy ones too, while crouching HP is
>>>> >> faster (9 frames) and forces stand so that rhino horn connect.
>>>> >> Now she needs meter to do any kind of damage.
>>>> >> She has no pressure of any kind so this makes her a read type of
>>>> >> character with strict footsie tools because she cannot mount any
>>>> >> pressure.
>>>> >> So players with good reactions for punishment and abare skills since
>>>> >> she cannot apply any kind of pressure will destroy her.
>>>> >>
>>>> >> On Tue, Jun 10, 2014 at 9:50 PM, Ashraf Barendse
>>>> >> <ashraf.barendse@xxxxxxxxx> wrote:
>>>> >> > yep, the original arcade version had different balancing, and no
>>>> >> > Decapre.
>>>> >> > When USF came out on console, the added the new changes and
>>>> Decapre to
>>>> >> > the
>>>> >> > arcade version.
>>>> >> >
>>>> >> > cr HP with Elena used to be cancelable, but not any more. You can
>>>> cancel
>>>> >> > st
>>>> >> > HP tho.
>>>> >> > A nice punish is st HP>qcf MP>Ultra 1. No need for super meter and
>>>> it
>>>> >> > gives
>>>> >> > 560 damage.
>>>> >> >
>>>> >> > I've been practicing her intended hit confirm off cr lk. the cr lk
>>>> into
>>>> >> > cr
>>>> >> > lp is actually surprisingly easy for a 1 frame link, it has a nice
>>>> easy
>>>> >> > rhythm.
>>>> >> > The cr lp into cr mp is bit harder, but substituting the cr mp for
>>>> far
>>>> >> > st lk
>>>> >> > makes it much easier but gives less damage.
>>>> >> >
>>>> >> > I feel sorry for Dee Jay players tho. He was already so whack,
>>>> then they
>>>> >> > buffed his recovery on lk sobat from -5 to -3, but took away it's
>>>> lower
>>>> >> > body
>>>> >> > invincibilty, so now he can't blow up crouch tech with that move.
>>>> >> >
>>>> >> >
>>>> >> >
>>>> >> > On Tue, Jun 10, 2014 at 9:38 PM, Di Lhong <numotd@xxxxxxxxx>
>>>> wrote:
>>>> >> >>
>>>> >> >> Nintendo is doing well with their announcement. They focus more on
>>>> >> >> gameplay than graphics.
>>>> >> >>
>>>> >> >> Maybe it's because of the issue with NicoNico and Nintendo.
>>>> >> >>
>>>> >> >>
>>>> >> >> On Tue, Jun 10, 2014 at 9:31 PM, Di Lhong <numotd@xxxxxxxxx>
>>>> wrote:
>>>> >> >>>
>>>> >> >>> Is there difference in elena between arcade and console? cos in
>>>> arcade
>>>> >> >>> i
>>>> >> >>> saw cr.hp to rhino horn...while consoles you can't...
>>>> >> >>>
>>>> >> >>> It's a bit odd to have 2 different versions out...maybe they can
>>>> >> >>> update
>>>> >> >>> the arcade version
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> On Tue, Jun 10, 2014 at 9:28 PM, Ashraf Barendse
>>>> >> >>> <ashraf.barendse@xxxxxxxxx> wrote:
>>>> >> >>>>
>>>> >> >>>> Her sweep seems good as well. Nerfed slide doesn't seem too bad.
>>>> >> >>>> She has 2 overhead command normals that I know of.
>>>> >> >>>> f mk is semi fast. and f mp gets you a combo afterwards but is
>>>> >> >>>> slower.
>>>> >> >>>>
>>>> >> >>>>
>>>> >> >>>> On Tue, Jun 10, 2014 at 9:23 PM, Manase Zote <bmlzote@xxxxxxxxx
>>>> >
>>>> >> >>>> wrote:
>>>> >> >>>>>
>>>> >> >>>>> Ah c.lp, c.lk is not 1 frame it's 2 :)
>>>> >> >>>>>
>>>> >> >>>>> On Tue, Jun 10, 2014 at 9:18 PM, Manase Zote <
>>>> bmlzote@xxxxxxxxx>
>>>> >> >>>>> wrote:
>>>> >> >>>>> > Ah c.lp, c.mp is 1 frame and c.lp, c.lk is a 1 frame link,
>>>> c.lk,
>>>> >> >>>>> > c.lp
>>>> >> >>>>> > also a 1 frame link.
>>>> >> >>>>> > I think FP, c.lp is also a 1 frame link another one is after
>>>> >> >>>>> > mallet
>>>> >> >>>>> > smash(hcb+PP) and from her f+mp(overhead), c.lp.
>>>> >> >>>>> > So far most of her significant links that lead to great
>>>> damage are
>>>> >> >>>>> > 1
>>>> >> >>>>> > frame :'(
>>>> >> >>>>> >
>>>> >> >>>>> > On Tue, Jun 10, 2014 at 9:10 PM, Ashraf Barendse
>>>> >> >>>>> > <ashraf.barendse@xxxxxxxxx> wrote:
>>>> >> >>>>> >> Blanka has a weird hitbox. A lot of combos miss on Elena as
>>>> well,
>>>> >> >>>>> >> from what
>>>> >> >>>>> >> I've read, due to her low stance and the way she moves back
>>>> and
>>>> >> >>>>> >> forth.
>>>> >> >>>>> >>
>>>> >> >>>>> >> Justin Wong has been doing well with Elena, but she seems
>>>> like a
>>>> >> >>>>> >> tricky
>>>> >> >>>>> >> character to play. Deadly with meter though. The pre-console
>>>> >> >>>>> >> changed
>>>> >> >>>>> >> version
>>>> >> >>>>> >> in Japanese arcades was definitely better.
>>>> >> >>>>> >> Kazunoko was destroying people with her. Sucks that they
>>>> made her
>>>> >> >>>>> >> hit-confirms from crouching lk 1-frame links now.
>>>> >> >>>>> >>
>>>> >> >>>>> >>
>>>> >> >>>>> >> On Tue, Jun 10, 2014 at 9:02 PM, Manase Zote <
>>>> bmlzote@xxxxxxxxx>
>>>> >> >>>>> >> wrote:
>>>> >> >>>>> >>>
>>>> >> >>>>> >>> Copy and paste job...
>>>> >> >>>>> >>>
>>>> >> >>>>> >>>
>>>> >> >>>>> >>> On Tue, Jun 10, 2014 at 8:55 PM, Ilitirit Sama
>>>> >> >>>>> >>> <ilitirit@xxxxxxxxx>
>>>> >> >>>>> >>> wrote:
>>>> >> >>>>> >>> > So yeah I mentioned earlier this week that Heat is based
>>>> on
>>>> >> >>>>> >>> > real
>>>> >> >>>>> >>> > events.
>>>> >> >>>>> >>> > Well, someone did it before them and...
>>>> >> >>>>> >>> >
>>>> >> >>>>> >>> > https://www.youtube.com/watch?v=iFsPDzSbgts#t=56m50s
>>>> >> >>>>> >>> >
>>>> >> >>>>> >>> > Seriously Michael Mann?  You couldn't even switch the
>>>> dialogue
>>>> >> >>>>> >>> > up
>>>> >> >>>>> >>> > a
>>>> >> >>>>> >>> > little
>>>> >> >>>>> >>> > bit?
>>>> >> >>>>> >>>
>>>> >> >>>>> >>>
>>>> >> >>>>> >>>
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>>>> >> >>>>> >>
>>>> >> >>>>> >>
>>>> >> >>>>>
>>>> >> >>>>>
>>>> >> >>>>>
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>>>> >> >>>>
>>>> >> >>>>
>>>> >> >>>
>>>> >> >>
>>>> >> >
>>>> >>
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>>>> >
>>>> >
>>>>
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>>>
>>>
>>
>

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