Re: USF4 changes!

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 10 Jun 2014 16:58:54 +0200

And the rest? Reptile, Noob, Sheeva, Mileena, Sketor, Cyrax, etc?


On Tue, Jun 10, 2014 at 4:57 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:

> He deserved it for being a self righteous prick.
>
>
> On Tue, Jun 10, 2014 at 4:55 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
>> Who are the remaining characters from MK9 btw? I remember Sindel
>> butchered a few...but some didn't die during that event...just broken legs
>> or arm i think.
>>
>> Liu Kang accidentally got killed by Raiden? lolz wut
>>
>>
>> On Tue, Jun 10, 2014 at 4:48 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>
>>> On the positive side of MKX.
>>>
>>> Character designs is amazing (Hodor character is well designed). Art
>>> direction is beautiful (Love the pirate stage). Nothing felt out of place.
>>> Animation is good.
>>>
>>>
>>> On Tue, Jun 10, 2014 at 4:39 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>
>>>> It's the best shit ever, yeah ye!!!
>>>>
>>>> On Tue, Jun 10, 2014 at 4:36 PM, Nicholas Robertson-Muir
>>>> <nicmuir@xxxxxxxxx> wrote:
>>>> > Started the anime of Jojo's
>>>> >
>>>> > So manly!
>>>> >
>>>> >
>>>> > On Tue, Jun 10, 2014 at 4:29 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>> wrote:
>>>> >>
>>>> >> I'm sure Kabal, Kenshi and Noob are stronger zoners than anyone in
>>>> >> Injustice :D
>>>> >> To counter zoning abuse you have teleports/amour/(Jade's
>>>> invincibility
>>>> >> state) in MK so it's all good :)
>>>> >>
>>>> >> On Tue, Jun 10, 2014 at 4:13 PM, Nicholas Robertson-Muir
>>>> >> <nicmuir@xxxxxxxxx> wrote:
>>>> >> > There was WAY more zoning too.
>>>> >> >
>>>> >> >
>>>> >> > On Tue, Jun 10, 2014 at 4:12 PM, Di Lhong <numotd@xxxxxxxxx>
>>>> wrote:
>>>> >> >>
>>>> >> >> I don't think it's just the dash speed. I feel the game's pacing
>>>> isn't
>>>> >> >> the
>>>> >> >> same as MK9. It feels sluggish. Maybe it's because you played
>>>> Grundy.
>>>> >> >> But
>>>> >> >> the wager does kill the game flow.
>>>> >> >>
>>>> >> >>
>>>> >> >> On Tue, Jun 10, 2014 at 4:03 PM, Wynand-Ben <
>>>> paashaasggx@xxxxxxxxxxx>
>>>> >> >> wrote:
>>>> >> >>>
>>>> >> >>> The cosmetic stuff like trait has no technical effect imo.  It
>>>> simply
>>>> >> >>> groups  your character defining element to a specific button.
>>>> >> >>>
>>>> >> >>> There is nothing less or more technical about Injustice than
>>>> there is
>>>> >> >>> with MK.
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> Also injustice feels slow due to slow dashes imo.  MK has very
>>>> quick
>>>> >> >>> dashes that can be cancelled.  Like doing Dash1Dash1Dash1 etc
>>>> for some
>>>> >> >>> combos (Nightwolf).
>>>> >> >>>
>>>> >> >>> In injustice you are lucky if can still combo agter a dash and
>>>> then
>>>> >> >>> usually only if you do some kind of freeze/bounce type move.
>>>> >> >>>
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> ________________________________
>>>> >> >>> From: numotd@xxxxxxxxx
>>>> >> >>> Date: Tue, 10 Jun 2014 15:56:10 +0200
>>>> >> >>>
>>>> >> >>> Subject: Re: USF4 changes!
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>>
>>>> >> >>> Hmmm true. I'd prefer the game to be technical than "cosmetic".
>>>> >> >>>
>>>> >> >>> I personally feel Injustice is more cosmetic than
>>>> technical...there
>>>> >> >>> are
>>>> >> >>> some strong point of the game (giving everyone similar form of
>>>> >> >>> overheads
>>>> >> >>> (f+3) is nice.
>>>> >> >>>
>>>> >> >>> Another thing that i fear is the speed of the game...Injustice
>>>> feels
>>>> >> >>> slower than MK9.
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> On Tue, Jun 10, 2014 at 3:52 PM, Wynand-Ben <
>>>> paashaasggx@xxxxxxxxxxx>
>>>> >> >>> wrote:
>>>> >> >>>
>>>> >> >>> I agree, I said earlier they should keep it the same.
>>>> >> >>>
>>>> >> >>> Adding a trait button is nothing more of a "cosmetic" change if
>>>> >> >>> anything
>>>> >> >>> else.
>>>> >> >>>
>>>> >> >>> Whether they add it or keep the same would have no impact in the
>>>> end
>>>> >> >>> if
>>>> >> >>> they cant balance the properties of the moves regardless of how
>>>> they
>>>> >> >>> are
>>>> >> >>> executed.
>>>> >> >>>
>>>> >> >>> ________________________________
>>>> >> >>> From: numotd@xxxxxxxxx
>>>> >> >>> Date: Tue, 10 Jun 2014 15:45:06 +0200
>>>> >> >>>
>>>> >> >>> Subject: Re: USF4 changes!
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>>
>>>> >> >>> Then they should fix the characters and moveset before
>>>> introducing
>>>> >> >>> something new...
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> On Tue, Jun 10, 2014 at 3:43 PM, Wynand-Ben <
>>>> paashaasggx@xxxxxxxxxxx>
>>>> >> >>> wrote:
>>>> >> >>>
>>>> >> >>> Imbalancing character moves or systems makes a game imbalanced
>>>> >> >>>
>>>> >> >>> A trait button cant make the game imbalanced.
>>>> >> >>>
>>>> >> >>> If they make the "trait" moves imbalanced then yes its a problem.
>>>> >> >>>
>>>> >> >>> They can just as easily fuck up and imbalance the non-trait
>>>> moves and
>>>> >> >>> get
>>>> >> >>> the exact same effect.
>>>> >> >>>
>>>> >> >>> ________________________________
>>>> >> >>> From: numotd@xxxxxxxxx
>>>> >> >>> Date: Tue, 10 Jun 2014 15:36:52 +0200
>>>> >> >>>
>>>> >> >>> Subject: Re: USF4 changes!
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>>
>>>> >> >>> Ok. to simplify what i'm trying to say. MK9's system is fine as
>>>> it is.
>>>> >> >>> Introducing Injustice's trait system can make the game
>>>> imbalance...
>>>> >> >>>
>>>> >> >>> I enjoyed MK9 a lot. Didn't like Injustice so much because there
>>>> is no
>>>> >> >>> ground zero for everyone.
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx>
>>>> wrote:
>>>> >> >>>
>>>> >> >>> That sounds like a lazy system...
>>>> >> >>>
>>>> >> >>> SF4 and TTT2 doesn't have such system. IF you can't do a
>>>> multithrow,
>>>> >> >>> it's
>>>> >> >>> your fault.
>>>> >> >>>
>>>> >> >>> Trait system make things harder to balance the game. Grundy is
>>>> big and
>>>> >> >>> slow but he makes up for it with damage which should be more than
>>>> >> >>> enough.
>>>> >> >>> Why does he need a button for multi-throw? In Tekken, they
>>>> balance out
>>>> >> >>> by
>>>> >> >>> giving everyone have AT LEAST some sort of punishment (eg. Jabs)
>>>> >> >>> making
>>>> >> >>> everyone's jab 10frame. Big characters may have worst
>>>> sidestepping but
>>>> >> >>> they
>>>> >> >>> make up in damage and range. It's all innate mechanics, didn't
>>>> need to
>>>> >> >>> rely
>>>> >> >>> on special or button to make them strong. SF balance out things
>>>> by
>>>> >> >>> walkspeed, health, stun, etc.
>>>> >> >>>
>>>> >> >>> MK9 is imbalance in terms on frame data and damage. Which can be
>>>> fixed
>>>> >> >>> easily if they want to.
>>>> >> >>>
>>>> >> >>> Injustice on the other hand, feels very imbalance because of the
>>>> >> >>> character design in the beginning. Catwomen vs GL or Supes is
>>>> just
>>>> >> >>> retarded...And if they buff Catwomen somehow specifically for GL
>>>> or
>>>> >> >>> Supes...it might introduce more issues to characters she already
>>>> have
>>>> >> >>> advantage with in the beginning.
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben <
>>>> paashaasggx@xxxxxxxxxxx>
>>>> >> >>> wrote:
>>>> >> >>>
>>>> >> >>> Every trait doesnt have to be a "mode"
>>>> >> >>>
>>>> >> >>> Grundies trait is 3 different throws.
>>>> >> >>> Arrows trait loads one of 3 different elemental arrows and fires
>>>> them
>>>> >> >>> pressed without directional inputs.
>>>> >> >>> Others are stance changes or temporary buffs
>>>> >> >>>
>>>> >> >>> It can be used for anything they wish with any kind of input
>>>> >> >>> difficulty.
>>>> >> >>> Normal moves, specials, stances etc.
>>>> >> >>>
>>>> >> >>> Why does trait suddenly mean you give people uneeded stuff?
>>>> >> >>>
>>>> >> >>> ________________________________
>>>> >> >>> From: numotd@xxxxxxxxx
>>>> >> >>> Date: Tue, 10 Jun 2014 15:08:55 +0200
>>>> >> >>>
>>>> >> >>> Subject: Re: USF4 changes!
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>>
>>>> >> >>> It's like saying, suddenly capos can avoid all moves from 1
>>>> button,
>>>> >> >>> kaz
>>>> >> >>> gets CH all the time...etc. If it's only kaz who gets it then,
>>>> kaz
>>>> >> >>> probably
>>>> >> >>> will have some clear disadvantage when he's not in steroid mode.
>>>> The
>>>> >> >>> whole
>>>> >> >>> steroid system for ALL characters will make it harder to balance
>>>> the
>>>> >> >>> game
>>>> >> >>> properly. Characters that have strong normals and specials
>>>> already
>>>> >> >>> shouldn't
>>>> >> >>> get steroids...
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben <
>>>> paashaasggx@xxxxxxxxxxx>
>>>> >> >>> wrote:
>>>> >> >>>
>>>> >> >>> I dont see how it matter really
>>>> >> >>>
>>>> >> >>> The end result is the same.
>>>> >> >>>
>>>> >> >>> They would be equally unique with or without the trait system.
>>>>  All it
>>>> >> >>> does is alter the inputs, it doesnt magically make your
>>>> character more
>>>> >> >>> or
>>>> >> >>> less unique.
>>>> >> >>>
>>>> >> >>> ________________________________
>>>> >> >>> From: numotd@xxxxxxxxx
>>>> >> >>> Date: Tue, 10 Jun 2014 14:56:48 +0200
>>>> >> >>>
>>>> >> >>> Subject: Re: USF4 changes!
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>>
>>>> >> >>> Sacrificing 1 button just for Trait and having 1,2,3 as light
>>>> medium,
>>>> >> >>> heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks
>>>> (don't
>>>> >> >>> need to
>>>> >> >>> be left right, can be light medium too)
>>>> >> >>>
>>>> >> >>> Also we should rely on trait system to make a character unique.
>>>> their
>>>> >> >>> normals and specials should be more than enough.
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben <
>>>> paashaasggx@xxxxxxxxxxx>
>>>> >> >>> wrote:
>>>> >> >>>
>>>> >> >>> What difference does it make if its done via trait or other
>>>> button?
>>>> >> >>>
>>>> >> >>> The effect is the same.  You still do the input for the skill.
>>>> >> >>>
>>>> >> >>> ________________________________
>>>> >> >>> From: numotd@xxxxxxxxx
>>>> >> >>> Date: Tue, 10 Jun 2014 14:49:32 +0200
>>>> >> >>>
>>>> >> >>> Subject: Re: USF4 changes!
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>>
>>>> >> >>> In the gameplay vid, scorpion did some weird fire power up move?
>>>> >> >>> please
>>>> >> >>> no trait system...if it's part of his specials then it's ok (like
>>>> >> >>> Jade's
>>>> >> >>> Projectile Negation thing)
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair
>>>> >> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>> >> >>>
>>>> >> >>> Reiko.
>>>> >> >>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
>>>> >> >>> Sent: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time
>>>> >> >>>
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>>> >> >>> Subject: Re: USF4 changes!
>>>> >> >>>
>>>> >> >>> Cyber Zombie Netherrealm Day-Wolf?
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben <
>>>> paashaasggx@xxxxxxxxxxx>
>>>> >> >>> wrote:
>>>> >> >>>
>>>> >> >>> Cyber Nightwolf!
>>>> >> >>>
>>>> >> >>> ________________________________
>>>> >> >>> From: alasdair.donaldson@xxxxxxxxxx
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>> Subject: Re: USF4 changes!
>>>> >> >>> Date: Tue, 10 Jun 2014 12:41:09 +0000
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> I hope we don't get a long list of crappy dlc characters again.
>>>> >> >>> From: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx]
>>>> >> >>> Sent: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time
>>>> >> >>>
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>>> >> >>> Subject: RE: USF4 changes!
>>>> >> >>>
>>>> >> >>> Zombi Nightwolf shall rise from his grave!
>>>> >> >>>
>>>> >> >>> ________________________________
>>>> >> >>> From: numotd@xxxxxxxxx
>>>> >> >>> Date: Tue, 10 Jun 2014 14:36:20 +0200
>>>> >> >>>
>>>> >> >>> Subject: Re: USF4 changes!
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>>
>>>> >> >>> He dead.
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben <
>>>> paashaasggx@xxxxxxxxxxx>
>>>> >> >>> wrote:
>>>> >> >>>
>>>> >> >>> Buff Nightwolf!
>>>> >> >>>
>>>> >> >>> ________________________________
>>>> >> >>> From: alasdair.donaldson@xxxxxxxxxx
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>> Subject: Re: USF4 changes!
>>>> >> >>> Date: Tue, 10 Jun 2014 12:31:59 +0000
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> Or Sonya or Cage...
>>>> >> >>> Oddly enough none of us mained the broken characters.
>>>> >> >>>
>>>> >> >>> From: Di Lhong [mailto:numotd@xxxxxxxxx]
>>>> >> >>> Sent: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>>> >> >>> Subject: Re: USF4 changes!
>>>> >> >>>
>>>> >> >>> Nina chainthrow breakers is utter useless...you can break those
>>>> chains
>>>> >> >>> and dmg nina lolz.
>>>> >> >>>
>>>> >> >>> Not sure how we can balance out the whole breaker issue.
>>>> Shouldn't
>>>> >> >>> revolve the whole game mechanism just because a few characters
>>>> from
>>>> >> >>> MK9 had
>>>> >> >>> issues. Why don't just buff them instead?
>>>> >> >>>
>>>> >> >>> If you play characters in the same tier list, the game plays
>>>> fine.
>>>> >> >>> It's
>>>> >> >>> only when you choose those crazy mofos like kenshi, kung lao,
>>>> kabal,
>>>> >> >>> etc.
>>>> >> >>> your lower tiered characters suffer.
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair
>>>> >> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>> >> >>>
>>>> >> >>> Nina has breakers that start chain throws.
>>>> >> >>> MK9 had a lot wrong with it, but I really enjoyed the game.
>>>> >> >>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
>>>> >> >>> Sent: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>>> >> >>> Subject: Re: USF4 changes!
>>>> >> >>>
>>>> >> >>> I'm with Paas.
>>>> >> >>> The "breakers" have been a cop-out.
>>>> >> >>> A breaker that starts a new combo would be so cool.  Why has
>>>> no-one
>>>> >> >>> done
>>>> >> >>> it?
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben <
>>>> paashaasggx@xxxxxxxxxxx>
>>>> >> >>> wrote:
>>>> >> >>>
>>>> >> >>> Nah fuck MK9 combo breakers
>>>> >> >>>
>>>> >> >>> The whole mechanic is fucked up imo.  From being useless to OP
>>>> >> >>> depending
>>>> >> >>> in who you are playing etc.
>>>> >> >>>
>>>> >> >>> ________________________________
>>>> >> >>> From: numotd@xxxxxxxxx
>>>> >> >>> Date: Tue, 10 Jun 2014 13:42:08 +0200
>>>> >> >>>
>>>> >> >>> Subject: Re: USF4 changes!
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>>
>>>> >> >>> Combo breakers are fine in MK9.
>>>> >> >>>
>>>> >> >>> Don't just copy injustice...that game is meh compare to MK9.
>>>> It's like
>>>> >> >>> BR4 compare to BR3...one is an actual fighting game...another is
>>>> a
>>>> >> >>> showcase
>>>> >> >>> of power/special game...
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben <
>>>> paashaasggx@xxxxxxxxxxx>
>>>> >> >>> wrote:
>>>> >> >>>
>>>> >> >>> I just hope they remove or change the combo breakers in MK9 work
>>>> >> >>> completely.
>>>> >> >>>
>>>> >> >>> Would not mind them just copying Injustice in that department.
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> Better balance would be a huge plus aswell :P
>>>> >> >>>
>>>> >> >>> > Date: Tue, 10 Jun 2014 13:34:09 +0200
>>>> >> >>>
>>>> >> >>> > Subject: Re: USF4 changes!
>>>> >> >>> > From: bmlzote@xxxxxxxxx
>>>> >> >>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>> >
>>>> >> >>> > You mean this. lol
>>>> >> >>> >
>>>> >> >>> > https://www.youtube.com/watch?v=UxUIx7vMY4Y
>>>> >> >>> >
>>>> >> >>> > I everyone still has the same walk speed, jump, running
>>>> mechanic and
>>>> >> >>> > they now added stage inter-actibles.
>>>> >> >>> >
>>>> >> >>> > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx>
>>>> wrote:
>>>> >> >>> > > MKX does look a bit injustice-ish...hopefully they didn't
>>>> change
>>>> >> >>> > > the
>>>> >> >>> > > button
>>>> >> >>> > > layout too :/
>>>> >> >>> > >
>>>> >> >>> > > Yes on the bug lady! my cup of tea :)
>>>> >> >>> > >
>>>> >> >>> > >
>>>> >> >>> > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote <
>>>> bmlzote@xxxxxxxxx>
>>>> >> >>> > > wrote:
>>>> >> >>> > >>
>>>> >> >>> > >> I'm Stil not a fan of those prices, I mean the Americans and
>>>> >> >>> > >> Japanese
>>>> >> >>> > >> are paying ±R4000 for a machine(stand alone) and we a third
>>>> world
>>>> >> >>> > >> country are charged 50% more...
>>>> >> >>> > >> We are still better off than Brazil tho but those guys will
>>>> >> >>> > >> surely
>>>> >> >>> > >> import their machines from elsewhere.
>>>> >> >>> > >>
>>>> >> >>> > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben
>>>> >> >>> > >> <paashaasggx@xxxxxxxxxxx>
>>>> >> >>> > >> wrote:
>>>> >> >>> > >> > Atleast with Xbone releasing it will give the business end
>>>> >> >>> > >> > folks
>>>> >> >>> > >> > incentive
>>>> >> >>> > >> > to lower the PS4 price a bit.
>>>> >> >>> > >> >
>>>> >> >>> > >> > They will be going for the same Dollar/Euro value so cant
>>>> be
>>>> >> >>> > >> > having the
>>>> >> >>> > >> > Xbone going for 6300 and PS4 for 6700.
>>>> >> >>> > >> >
>>>> >> >>> > >> > Will probably be some nice competitive pricing and
>>>> bundling
>>>> >> >>> > >> > near
>>>> >> >>> > >> > the end
>>>> >> >>> > >> > of
>>>> >> >>> > >> > the year.
>>>> >> >>> > >> >
>>>> >> >>> > >> >
>>>> >> >>> > >> > R1700 extra for the kinect is a but much tho...
>>>> >> >>> > >> >
>>>> >> >>> > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200
>>>> >> >>> > >> >
>>>> >> >>> > >> >> Subject: Re: USF4 changes!
>>>> >> >>> > >> >> From: bmlzote@xxxxxxxxx
>>>> >> >>> > >> >> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>> > >> >>
>>>> >> >>> > >> >> S.A. is rich bra, they don't care about the Xbone's
>>>> price :D
>>>> >> >>> > >> >>
>>>> >> >>> > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse
>>>> >> >>> > >> >> <ashraf.barendse@xxxxxxxxx> wrote:
>>>> >> >>> > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand.
>>>> >> >>> > >> >> >
>>>> >> >>> > >> >> >
>>>> >> >>> > >> >> >
>>>> >> >>> > >> >> >
>>>> >> >>> > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote
>>>> >> >>> > >> >> > <bmlzote@xxxxxxxxx>
>>>> >> >>> > >> >> > wrote:
>>>> >> >>> > >> >> >>
>>>> >> >>> > >> >> >> Xbone = Xbox one
>>>> >> >>> > >> >> >>
>>>> >> >>> > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM,
>>>> >> >>> > >> >> >> <greattekkenmaster@xxxxxxxxx>
>>>> >> >>> > >> >> >> wrote:
>>>> >> >>> > >> >> >> > Dead rising has always been for PC and Xbox,, also
>>>> what
>>>> >> >>> > >> >> >> > is
>>>> >> >>> > >> >> >> > XBone???
>>>> >> >>> > >> >> >> > Sent via my BlackBerry from Vodacom - let your
>>>> email find
>>>> >> >>> > >> >> >> > you!
>>>> >> >>> > >> >> >> > ________________________________
>>>> >> >>> > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> >> >>> > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >> >>> > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000
>>>> >> >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>>> >> >>> > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>> > >> >> >> > Subject: RE: USF4 changes!
>>>> >> >>> > >> >> >> >
>>>> >> >>> > >> >> >> > Aint PC getting Dead Rising 3 soon?
>>>> >> >>> > >> >> >> >
>>>> >> >>> > >> >> >> > DLC may follow aswell
>>>> >> >>> > >> >> >> >
>>>> >> >>> > >> >> >> > ________________________________
>>>> >> >>> > >> >> >> > From: ashraf.barendse@xxxxxxxxx
>>>> >> >>> > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200
>>>> >> >>> > >> >> >> > Subject: Re: USF4 changes!
>>>> >> >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>> > >> >> >> >
>>>> >> >>> > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra
>>>> Dead
>>>> >> >>> > >> >> >> > Rising 3'
>>>> >> >>> > >> >> >> > Arcade
>>>> >> >>> > >> >> >> > Remix Hyper Edition EX + α"
>>>> >> >>> > >> >> >> > Dammit why is it Xbone only.
>>>> >> >>> > >> >> >> >
>>>> >> >>> > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s
>>>> >> >>> > >> >> >> >
>>>> >> >>> > >> >> >> >
>>>> >> >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote
>>>> >> >>> > >> >> >> > <bmlzote@xxxxxxxxx>
>>>> >> >>> > >> >> >> > wrote:
>>>> >> >>> > >> >> >> >
>>>> >> >>> > >> >> >> > Kool :)
>>>> >> >>> > >> >> >> >
>>>> >> >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben
>>>> >> >>> > >> >> >> > <paashaasggx@xxxxxxxxxxx>
>>>> >> >>> > >> >> >> > wrote:
>>>> >> >>> > >> >> >> >> I guess so... more like a mini-game :P
>>>> >> >>> > >> >> >> >>
>>>> >> >>> > >> >> >> >> You do get extra "something" if you got the normal
>>>> game
>>>> >> >>> > >> >> >> >> they
>>>> >> >>> > >> >> >> >> claim.
>>>> >> >>> > >> >> >> >>
>>>> >> >>> > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200
>>>> >> >>> > >> >> >> >>
>>>> >> >>> > >> >> >> >>> Subject: Re: USF4 changes!
>>>> >> >>> > >> >> >> >>> From: bmlzote@xxxxxxxxx
>>>> >> >>> > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>> > >> >> >> >>>
>>>> >> >>> > >> >> >> >>> So it's not DLC then...
>>>> >> >>> > >> >> >> >>>
>>>> >> >>> > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas
>>>> >> >>> > >> >> >> >>> Robertson-Muir
>>>> >> >>> > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote:
>>>> >> >>> > >> >> >> >>> > Yay... Infamous.
>>>> >> >>> > >> >> >> >>> > Happy it's a stand-alone too.
>>>> >> >>> > >> >> >> >>> > No need for a whirring disc.
>>>> >> >>> > >> >> >> >>> >
>>>> >> >>> > >> >> >> >>> >
>>>> >> >>> > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas
>>>> >> >>> > >> >> >> >>> > Robertson-Muir
>>>> >> >>> > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote:
>>>> >> >>> > >> >> >> >>> >>
>>>> >> >>> > >> >> >> >>> >> Most exciting announcement.
>>>> >> >>> > >> >> >> >>> >> Infamous Second Son DLC.
>>>> >> >>> > >> >> >> >>> >
>>>> >> >>> > >> >> >> >>> >
>>>> >> >>> > >> >> >> >>>
>>>> >> >>> > >> >> >> >>>
>>>> >> >>> > >> >> >> >>>
>>>> >> >>> > >> >> >> >>>
>>>> >> >>> > >> >> >> >>>
>>>> >> >>> > >> >> >> >>>
>>>> =========================================================================
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>>>> >> >>> > >> >> >> >
>>>> >> >>> > >> >> >> >
>>>> >> >>> > >> >> >> >
>>>> >> >>> > >> >> >> >
>>>> >> >>> > >> >> >> >
>>>> >> >>> > >> >> >> >
>>>> =========================================================================
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>>>> >> >>> e-mail
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>>>> >> >>> communication in
>>>> >> >>> error, please address with the subject heading "Received in
>>>> error,"
>>>> >> >>> send to
>>>> >> >>> the original sender, then delete the e-mail and destroy any
>>>> copies of
>>>> >> >>> it. If
>>>> >> >>> you are not the intended recipient, any disclosure, copying,
>>>> >> >>> distribution or
>>>> >> >>> any action taken or omitted to be taken in reliance on it, is
>>>> >> >>> prohibited and
>>>> >> >>> may be unlawful. Any opinions or advice contained in this e-mail
>>>> are
>>>> >> >>> subject
>>>> >> >>> to the terms and conditions expressed in the governing KPMG
>>>> client
>>>> >> >>> engagement letter. Opinions, conclusions and other information
>>>> in this
>>>> >> >>> e-mail and any attachments that do not relate to the official
>>>> business
>>>> >> >>> of
>>>> >> >>> the firm are neither given nor endorsed by it.
>>>> >> >>>
>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
>>>> >> >>> error-free, as information could be intercepted, corrupted,
>>>> amended,
>>>> >> >>> lost,
>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>>>> >> >>>
>>>> >> >>> This email is being sent out by KPMG International Cooperative
>>>> ("KPMG
>>>> >> >>> International") on behalf of the local KPMG member firm providing
>>>> >> >>> services
>>>> >> >>> to you. KPMG International Cooperative ("KPMG International") is
>>>> a
>>>> >> >>> Swiss
>>>> >> >>> entity that serves as a coordinating entity for a network of
>>>> >> >>> independent
>>>> >> >>> firms operating under the KPMG name. KPMG International provides
>>>> no
>>>> >> >>> services
>>>> >> >>> to clients. Each member firm of KPMG International is a legally
>>>> >> >>> distinct and
>>>> >> >>> separate entity and each describes itself as such. Information
>>>> about
>>>> >> >>> the
>>>> >> >>> structure and jurisdiction of your local KPMG member firm can be
>>>> >> >>> obtained
>>>> >> >>> from your KPMG representative.
>>>> >> >>>
>>>> >> >>> This footnote also confirms that this e-mail message has been
>>>> swept by
>>>> >> >>> AntiVirus software.
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> ________________________________
>>>> >> >>> The information in this e-mail is confidential and may be legally
>>>> >> >>> privileged. It is intended solely for the addressee. Access to
>>>> this
>>>> >> >>> e-mail
>>>> >> >>> by anyone else is unauthorized. If you have received this
>>>> >> >>> communication in
>>>> >> >>> error, please address with the subject heading "Received in
>>>> error,"
>>>> >> >>> send to
>>>> >> >>> the original sender, then delete the e-mail and destroy any
>>>> copies of
>>>> >> >>> it. If
>>>> >> >>> you are not the intended recipient, any disclosure, copying,
>>>> >> >>> distribution or
>>>> >> >>> any action taken or omitted to be taken in reliance on it, is
>>>> >> >>> prohibited and
>>>> >> >>> may be unlawful. Any opinions or advice contained in this e-mail
>>>> are
>>>> >> >>> subject
>>>> >> >>> to the terms and conditions expressed in the governing KPMG
>>>> client
>>>> >> >>> engagement letter. Opinions, conclusions and other information
>>>> in this
>>>> >> >>> e-mail and any attachments that do not relate to the official
>>>> business
>>>> >> >>> of
>>>> >> >>> the firm are neither given nor endorsed by it.
>>>> >> >>>
>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
>>>> >> >>> error-free, as information could be intercepted, corrupted,
>>>> amended,
>>>> >> >>> lost,
>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>>>> >> >>>
>>>> >> >>> This email is being sent out by KPMG International Cooperative
>>>> ("KPMG
>>>> >> >>> International") on behalf of the local KPMG member firm providing
>>>> >> >>> services
>>>> >> >>> to you. KPMG International Cooperative ("KPMG International") is
>>>> a
>>>> >> >>> Swiss
>>>> >> >>> entity that serves as a coordinating entity for a network of
>>>> >> >>> independent
>>>> >> >>> firms operating under the KPMG name. KPMG International provides
>>>> no
>>>> >> >>> services
>>>> >> >>> to clients. Each member firm of KPMG International is a legally
>>>> >> >>> distinct and
>>>> >> >>> separate entity and each describes itself as such. Information
>>>> about
>>>> >> >>> the
>>>> >> >>> structure and jurisdiction of your local KPMG member firm can be
>>>> >> >>> obtained
>>>> >> >>> from your KPMG representative.
>>>> >> >>>
>>>> >> >>> This footnote also confirms that this e-mail message has been
>>>> swept by
>>>> >> >>> AntiVirus software.
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> ________________________________
>>>> >> >>> The information in this e-mail is confidential and may be legally
>>>> >> >>> privileged. It is intended solely for the addressee. Access to
>>>> this
>>>> >> >>> e-mail
>>>> >> >>> by anyone else is unauthorized. If you have received this
>>>> >> >>> communication in
>>>> >> >>> error, please address with the subject heading "Received in
>>>> error,"
>>>> >> >>> send to
>>>> >> >>> the original sender, then delete the e-mail and destroy any
>>>> copies of
>>>> >> >>> it. If
>>>> >> >>> you are not the intended recipient, any disclosure, copying,
>>>> >> >>> distribution or
>>>> >> >>> any action taken or omitted to be taken in reliance on it, is
>>>> >> >>> prohibited and
>>>> >> >>> may be unlawful. Any opinions or advice contained in this e-mail
>>>> are
>>>> >> >>> subject
>>>> >> >>> to the terms and conditions expressed in the governing KPMG
>>>> client
>>>> >> >>> engagement letter. Opinions, conclusions and other information
>>>> in this
>>>> >> >>> e-mail and any attachments that do not relate to the official
>>>> business
>>>> >> >>> of
>>>> >> >>> the firm are neither given nor endorsed by it.
>>>> >> >>>
>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
>>>> >> >>> error-free, as information could be intercepted, corrupted,
>>>> amended,
>>>> >> >>> lost,
>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>>>> >> >>>
>>>> >> >>> This email is being sent out by KPMG International Cooperative
>>>> ("KPMG
>>>> >> >>> International") on behalf of the local KPMG member firm providing
>>>> >> >>> services
>>>> >> >>> to you. KPMG International Cooperative ("KPMG International") is
>>>> a
>>>> >> >>> Swiss
>>>> >> >>> entity that serves as a coordinating entity for a network of
>>>> >> >>> independent
>>>> >> >>> firms operating under the KPMG name. KPMG International provides
>>>> no
>>>> >> >>> services
>>>> >> >>> to clients. Each member firm of KPMG International is a legally
>>>> >> >>> distinct and
>>>> >> >>> separate entity and each describes itself as such. Information
>>>> about
>>>> >> >>> the
>>>> >> >>> structure and jurisdiction of your local KPMG member firm can be
>>>> >> >>> obtained
>>>> >> >>> from your KPMG representative.
>>>> >> >>>
>>>> >> >>> This footnote also confirms that this e-mail message has been
>>>> swept by
>>>> >> >>> AntiVirus software.
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> ________________________________
>>>> >> >>> The information in this e-mail is confidential and may be legally
>>>> >> >>> privileged. It is intended solely for the addressee. Access to
>>>> this
>>>> >> >>> e-mail
>>>> >> >>> by anyone else is unauthorized. If you have received this
>>>> >> >>> communication in
>>>> >> >>> error, please address with the subject heading "Received in
>>>> error,"
>>>> >> >>> send to
>>>> >> >>> the original sender, then delete the e-mail and destroy any
>>>> copies of
>>>> >> >>> it. If
>>>> >> >>> you are not the intended recipient, any disclosure, copying,
>>>> >> >>> distribution or
>>>> >> >>> any action taken or omitted to be taken in reliance on it, is
>>>> >> >>> prohibited and
>>>> >> >>> may be unlawful. Any opinions or advice contained in this e-mail
>>>> are
>>>> >> >>> subject
>>>> >> >>> to the terms and conditions expressed in the governing KPMG
>>>> client
>>>> >> >>> engagement letter. Opinions, conclusions and other information
>>>> in this
>>>> >> >>> e-mail and any attachments that do not relate to the official
>>>> business
>>>> >> >>> of
>>>> >> >>> the firm are neither given nor endorsed by it.
>>>> >> >>>
>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
>>>> >> >>> error-free, as information could be intercepted, corrupted,
>>>> amended,
>>>> >> >>> lost,
>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>>>> >> >>>
>>>> >> >>> This email is being sent out by KPMG International Cooperative
>>>> ("KPMG
>>>> >> >>> International") on behalf of the local KPMG member firm providing
>>>> >> >>> services
>>>> >> >>> to you. KPMG International Cooperative ("KPMG International") is
>>>> a
>>>> >> >>> Swiss
>>>> >> >>> entity that serves as a coordinating entity for a network of
>>>> >> >>> independent
>>>> >> >>> firms operating under the KPMG name. KPMG International provides
>>>> no
>>>> >> >>> services
>>>> >> >>> to clients. Each member firm of KPMG International is a legally
>>>> >> >>> distinct and
>>>> >> >>> separate entity and each describes itself as such. Information
>>>> about
>>>> >> >>> the
>>>> >> >>> structure and jurisdiction of your local KPMG member firm can be
>>>> >> >>> obtained
>>>> >> >>> from your KPMG representative.
>>>> >> >>>
>>>> >> >>> This footnote also confirms that this e-mail message has been
>>>> swept by
>>>> >> >>> AntiVirus software.
>>>> >> >>>
>>>> >> >>>
>>>> >> >>>
>>>> >> >>>
>>>> >> >>>
>>>> >> >>>
>>>> >> >>>
>>>> >> >>>
>>>> >> >>
>>>> >> >
>>>> >> You are subscribed to the Cape Town Fighting Game Community mailing
>>>> list.
>>>> >>
>>>> >> //www.freelists.org/list/cpt-fgc
>>>> >
>>>> >
>>>> You are subscribed to the Cape Town Fighting Game Community mailing
>>>> list.
>>>>
>>>> //www.freelists.org/list/cpt-fgc
>>>>
>>>
>>>
>>
>

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