And the rest? Reptile, Noob, Sheeva, Mileena, Sketor, Cyrax, etc? On Tue, Jun 10, 2014 at 4:57 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > He deserved it for being a self righteous prick. > > > On Tue, Jun 10, 2014 at 4:55 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >> Who are the remaining characters from MK9 btw? I remember Sindel >> butchered a few...but some didn't die during that event...just broken legs >> or arm i think. >> >> Liu Kang accidentally got killed by Raiden? lolz wut >> >> >> On Tue, Jun 10, 2014 at 4:48 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >>> On the positive side of MKX. >>> >>> Character designs is amazing (Hodor character is well designed). Art >>> direction is beautiful (Love the pirate stage). Nothing felt out of place. >>> Animation is good. >>> >>> >>> On Tue, Jun 10, 2014 at 4:39 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> >>>> It's the best shit ever, yeah ye!!! >>>> >>>> On Tue, Jun 10, 2014 at 4:36 PM, Nicholas Robertson-Muir >>>> <nicmuir@xxxxxxxxx> wrote: >>>> > Started the anime of Jojo's >>>> > >>>> > So manly! >>>> > >>>> > >>>> > On Tue, Jun 10, 2014 at 4:29 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>> wrote: >>>> >> >>>> >> I'm sure Kabal, Kenshi and Noob are stronger zoners than anyone in >>>> >> Injustice :D >>>> >> To counter zoning abuse you have teleports/amour/(Jade's >>>> invincibility >>>> >> state) in MK so it's all good :) >>>> >> >>>> >> On Tue, Jun 10, 2014 at 4:13 PM, Nicholas Robertson-Muir >>>> >> <nicmuir@xxxxxxxxx> wrote: >>>> >> > There was WAY more zoning too. >>>> >> > >>>> >> > >>>> >> > On Tue, Jun 10, 2014 at 4:12 PM, Di Lhong <numotd@xxxxxxxxx> >>>> wrote: >>>> >> >> >>>> >> >> I don't think it's just the dash speed. I feel the game's pacing >>>> isn't >>>> >> >> the >>>> >> >> same as MK9. It feels sluggish. Maybe it's because you played >>>> Grundy. >>>> >> >> But >>>> >> >> the wager does kill the game flow. >>>> >> >> >>>> >> >> >>>> >> >> On Tue, Jun 10, 2014 at 4:03 PM, Wynand-Ben < >>>> paashaasggx@xxxxxxxxxxx> >>>> >> >> wrote: >>>> >> >>> >>>> >> >>> The cosmetic stuff like trait has no technical effect imo. It >>>> simply >>>> >> >>> groups your character defining element to a specific button. >>>> >> >>> >>>> >> >>> There is nothing less or more technical about Injustice than >>>> there is >>>> >> >>> with MK. >>>> >> >>> >>>> >> >>> >>>> >> >>> Also injustice feels slow due to slow dashes imo. MK has very >>>> quick >>>> >> >>> dashes that can be cancelled. Like doing Dash1Dash1Dash1 etc >>>> for some >>>> >> >>> combos (Nightwolf). >>>> >> >>> >>>> >> >>> In injustice you are lucky if can still combo agter a dash and >>>> then >>>> >> >>> usually only if you do some kind of freeze/bounce type move. >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> ________________________________ >>>> >> >>> From: numotd@xxxxxxxxx >>>> >> >>> Date: Tue, 10 Jun 2014 15:56:10 +0200 >>>> >> >>> >>>> >> >>> Subject: Re: USF4 changes! >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> >>>> >> >>> Hmmm true. I'd prefer the game to be technical than "cosmetic". >>>> >> >>> >>>> >> >>> I personally feel Injustice is more cosmetic than >>>> technical...there >>>> >> >>> are >>>> >> >>> some strong point of the game (giving everyone similar form of >>>> >> >>> overheads >>>> >> >>> (f+3) is nice. >>>> >> >>> >>>> >> >>> Another thing that i fear is the speed of the game...Injustice >>>> feels >>>> >> >>> slower than MK9. >>>> >> >>> >>>> >> >>> >>>> >> >>> On Tue, Jun 10, 2014 at 3:52 PM, Wynand-Ben < >>>> paashaasggx@xxxxxxxxxxx> >>>> >> >>> wrote: >>>> >> >>> >>>> >> >>> I agree, I said earlier they should keep it the same. >>>> >> >>> >>>> >> >>> Adding a trait button is nothing more of a "cosmetic" change if >>>> >> >>> anything >>>> >> >>> else. >>>> >> >>> >>>> >> >>> Whether they add it or keep the same would have no impact in the >>>> end >>>> >> >>> if >>>> >> >>> they cant balance the properties of the moves regardless of how >>>> they >>>> >> >>> are >>>> >> >>> executed. >>>> >> >>> >>>> >> >>> ________________________________ >>>> >> >>> From: numotd@xxxxxxxxx >>>> >> >>> Date: Tue, 10 Jun 2014 15:45:06 +0200 >>>> >> >>> >>>> >> >>> Subject: Re: USF4 changes! >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> >>>> >> >>> Then they should fix the characters and moveset before >>>> introducing >>>> >> >>> something new... >>>> >> >>> >>>> >> >>> >>>> >> >>> On Tue, Jun 10, 2014 at 3:43 PM, Wynand-Ben < >>>> paashaasggx@xxxxxxxxxxx> >>>> >> >>> wrote: >>>> >> >>> >>>> >> >>> Imbalancing character moves or systems makes a game imbalanced >>>> >> >>> >>>> >> >>> A trait button cant make the game imbalanced. >>>> >> >>> >>>> >> >>> If they make the "trait" moves imbalanced then yes its a problem. >>>> >> >>> >>>> >> >>> They can just as easily fuck up and imbalance the non-trait >>>> moves and >>>> >> >>> get >>>> >> >>> the exact same effect. >>>> >> >>> >>>> >> >>> ________________________________ >>>> >> >>> From: numotd@xxxxxxxxx >>>> >> >>> Date: Tue, 10 Jun 2014 15:36:52 +0200 >>>> >> >>> >>>> >> >>> Subject: Re: USF4 changes! >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> >>>> >> >>> Ok. to simplify what i'm trying to say. MK9's system is fine as >>>> it is. >>>> >> >>> Introducing Injustice's trait system can make the game >>>> imbalance... >>>> >> >>> >>>> >> >>> I enjoyed MK9 a lot. Didn't like Injustice so much because there >>>> is no >>>> >> >>> ground zero for everyone. >>>> >> >>> >>>> >> >>> >>>> >> >>> On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx> >>>> wrote: >>>> >> >>> >>>> >> >>> That sounds like a lazy system... >>>> >> >>> >>>> >> >>> SF4 and TTT2 doesn't have such system. IF you can't do a >>>> multithrow, >>>> >> >>> it's >>>> >> >>> your fault. >>>> >> >>> >>>> >> >>> Trait system make things harder to balance the game. Grundy is >>>> big and >>>> >> >>> slow but he makes up for it with damage which should be more than >>>> >> >>> enough. >>>> >> >>> Why does he need a button for multi-throw? In Tekken, they >>>> balance out >>>> >> >>> by >>>> >> >>> giving everyone have AT LEAST some sort of punishment (eg. Jabs) >>>> >> >>> making >>>> >> >>> everyone's jab 10frame. Big characters may have worst >>>> sidestepping but >>>> >> >>> they >>>> >> >>> make up in damage and range. It's all innate mechanics, didn't >>>> need to >>>> >> >>> rely >>>> >> >>> on special or button to make them strong. SF balance out things >>>> by >>>> >> >>> walkspeed, health, stun, etc. >>>> >> >>> >>>> >> >>> MK9 is imbalance in terms on frame data and damage. Which can be >>>> fixed >>>> >> >>> easily if they want to. >>>> >> >>> >>>> >> >>> Injustice on the other hand, feels very imbalance because of the >>>> >> >>> character design in the beginning. Catwomen vs GL or Supes is >>>> just >>>> >> >>> retarded...And if they buff Catwomen somehow specifically for GL >>>> or >>>> >> >>> Supes...it might introduce more issues to characters she already >>>> have >>>> >> >>> advantage with in the beginning. >>>> >> >>> >>>> >> >>> >>>> >> >>> On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben < >>>> paashaasggx@xxxxxxxxxxx> >>>> >> >>> wrote: >>>> >> >>> >>>> >> >>> Every trait doesnt have to be a "mode" >>>> >> >>> >>>> >> >>> Grundies trait is 3 different throws. >>>> >> >>> Arrows trait loads one of 3 different elemental arrows and fires >>>> them >>>> >> >>> pressed without directional inputs. >>>> >> >>> Others are stance changes or temporary buffs >>>> >> >>> >>>> >> >>> It can be used for anything they wish with any kind of input >>>> >> >>> difficulty. >>>> >> >>> Normal moves, specials, stances etc. >>>> >> >>> >>>> >> >>> Why does trait suddenly mean you give people uneeded stuff? >>>> >> >>> >>>> >> >>> ________________________________ >>>> >> >>> From: numotd@xxxxxxxxx >>>> >> >>> Date: Tue, 10 Jun 2014 15:08:55 +0200 >>>> >> >>> >>>> >> >>> Subject: Re: USF4 changes! >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> >>>> >> >>> It's like saying, suddenly capos can avoid all moves from 1 >>>> button, >>>> >> >>> kaz >>>> >> >>> gets CH all the time...etc. If it's only kaz who gets it then, >>>> kaz >>>> >> >>> probably >>>> >> >>> will have some clear disadvantage when he's not in steroid mode. >>>> The >>>> >> >>> whole >>>> >> >>> steroid system for ALL characters will make it harder to balance >>>> the >>>> >> >>> game >>>> >> >>> properly. Characters that have strong normals and specials >>>> already >>>> >> >>> shouldn't >>>> >> >>> get steroids... >>>> >> >>> >>>> >> >>> >>>> >> >>> On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben < >>>> paashaasggx@xxxxxxxxxxx> >>>> >> >>> wrote: >>>> >> >>> >>>> >> >>> I dont see how it matter really >>>> >> >>> >>>> >> >>> The end result is the same. >>>> >> >>> >>>> >> >>> They would be equally unique with or without the trait system. >>>> All it >>>> >> >>> does is alter the inputs, it doesnt magically make your >>>> character more >>>> >> >>> or >>>> >> >>> less unique. >>>> >> >>> >>>> >> >>> ________________________________ >>>> >> >>> From: numotd@xxxxxxxxx >>>> >> >>> Date: Tue, 10 Jun 2014 14:56:48 +0200 >>>> >> >>> >>>> >> >>> Subject: Re: USF4 changes! >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> >>>> >> >>> Sacrificing 1 button just for Trait and having 1,2,3 as light >>>> medium, >>>> >> >>> heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks >>>> (don't >>>> >> >>> need to >>>> >> >>> be left right, can be light medium too) >>>> >> >>> >>>> >> >>> Also we should rely on trait system to make a character unique. >>>> their >>>> >> >>> normals and specials should be more than enough. >>>> >> >>> >>>> >> >>> >>>> >> >>> On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben < >>>> paashaasggx@xxxxxxxxxxx> >>>> >> >>> wrote: >>>> >> >>> >>>> >> >>> What difference does it make if its done via trait or other >>>> button? >>>> >> >>> >>>> >> >>> The effect is the same. You still do the input for the skill. >>>> >> >>> >>>> >> >>> ________________________________ >>>> >> >>> From: numotd@xxxxxxxxx >>>> >> >>> Date: Tue, 10 Jun 2014 14:49:32 +0200 >>>> >> >>> >>>> >> >>> Subject: Re: USF4 changes! >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> >>>> >> >>> In the gameplay vid, scorpion did some weird fire power up move? >>>> >> >>> please >>>> >> >>> no trait system...if it's part of his specials then it's ok (like >>>> >> >>> Jade's >>>> >> >>> Projectile Negation thing) >>>> >> >>> >>>> >> >>> >>>> >> >>> On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair >>>> >> >>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >> >>> >>>> >> >>> Reiko. >>>> >> >>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx] >>>> >> >>> Sent: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time >>>> >> >>> >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>>> >> >>> Subject: Re: USF4 changes! >>>> >> >>> >>>> >> >>> Cyber Zombie Netherrealm Day-Wolf? >>>> >> >>> >>>> >> >>> >>>> >> >>> On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben < >>>> paashaasggx@xxxxxxxxxxx> >>>> >> >>> wrote: >>>> >> >>> >>>> >> >>> Cyber Nightwolf! >>>> >> >>> >>>> >> >>> ________________________________ >>>> >> >>> From: alasdair.donaldson@xxxxxxxxxx >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> Subject: Re: USF4 changes! >>>> >> >>> Date: Tue, 10 Jun 2014 12:41:09 +0000 >>>> >> >>> >>>> >> >>> >>>> >> >>> I hope we don't get a long list of crappy dlc characters again. >>>> >> >>> From: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx] >>>> >> >>> Sent: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time >>>> >> >>> >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>>> >> >>> Subject: RE: USF4 changes! >>>> >> >>> >>>> >> >>> Zombi Nightwolf shall rise from his grave! >>>> >> >>> >>>> >> >>> ________________________________ >>>> >> >>> From: numotd@xxxxxxxxx >>>> >> >>> Date: Tue, 10 Jun 2014 14:36:20 +0200 >>>> >> >>> >>>> >> >>> Subject: Re: USF4 changes! >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> >>>> >> >>> He dead. >>>> >> >>> >>>> >> >>> >>>> >> >>> On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben < >>>> paashaasggx@xxxxxxxxxxx> >>>> >> >>> wrote: >>>> >> >>> >>>> >> >>> Buff Nightwolf! >>>> >> >>> >>>> >> >>> ________________________________ >>>> >> >>> From: alasdair.donaldson@xxxxxxxxxx >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> Subject: Re: USF4 changes! >>>> >> >>> Date: Tue, 10 Jun 2014 12:31:59 +0000 >>>> >> >>> >>>> >> >>> >>>> >> >>> Or Sonya or Cage... >>>> >> >>> Oddly enough none of us mained the broken characters. >>>> >> >>> >>>> >> >>> From: Di Lhong [mailto:numotd@xxxxxxxxx] >>>> >> >>> Sent: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>>> >> >>> Subject: Re: USF4 changes! >>>> >> >>> >>>> >> >>> Nina chainthrow breakers is utter useless...you can break those >>>> chains >>>> >> >>> and dmg nina lolz. >>>> >> >>> >>>> >> >>> Not sure how we can balance out the whole breaker issue. >>>> Shouldn't >>>> >> >>> revolve the whole game mechanism just because a few characters >>>> from >>>> >> >>> MK9 had >>>> >> >>> issues. Why don't just buff them instead? >>>> >> >>> >>>> >> >>> If you play characters in the same tier list, the game plays >>>> fine. >>>> >> >>> It's >>>> >> >>> only when you choose those crazy mofos like kenshi, kung lao, >>>> kabal, >>>> >> >>> etc. >>>> >> >>> your lower tiered characters suffer. >>>> >> >>> >>>> >> >>> >>>> >> >>> On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair >>>> >> >>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >> >>> >>>> >> >>> Nina has breakers that start chain throws. >>>> >> >>> MK9 had a lot wrong with it, but I really enjoyed the game. >>>> >> >>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx] >>>> >> >>> Sent: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>>> >> >>> Subject: Re: USF4 changes! >>>> >> >>> >>>> >> >>> I'm with Paas. >>>> >> >>> The "breakers" have been a cop-out. >>>> >> >>> A breaker that starts a new combo would be so cool. Why has >>>> no-one >>>> >> >>> done >>>> >> >>> it? >>>> >> >>> >>>> >> >>> >>>> >> >>> On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben < >>>> paashaasggx@xxxxxxxxxxx> >>>> >> >>> wrote: >>>> >> >>> >>>> >> >>> Nah fuck MK9 combo breakers >>>> >> >>> >>>> >> >>> The whole mechanic is fucked up imo. From being useless to OP >>>> >> >>> depending >>>> >> >>> in who you are playing etc. >>>> >> >>> >>>> >> >>> ________________________________ >>>> >> >>> From: numotd@xxxxxxxxx >>>> >> >>> Date: Tue, 10 Jun 2014 13:42:08 +0200 >>>> >> >>> >>>> >> >>> Subject: Re: USF4 changes! >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> >>>> >> >>> Combo breakers are fine in MK9. >>>> >> >>> >>>> >> >>> Don't just copy injustice...that game is meh compare to MK9. >>>> It's like >>>> >> >>> BR4 compare to BR3...one is an actual fighting game...another is >>>> a >>>> >> >>> showcase >>>> >> >>> of power/special game... >>>> >> >>> >>>> >> >>> >>>> >> >>> On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben < >>>> paashaasggx@xxxxxxxxxxx> >>>> >> >>> wrote: >>>> >> >>> >>>> >> >>> I just hope they remove or change the combo breakers in MK9 work >>>> >> >>> completely. >>>> >> >>> >>>> >> >>> Would not mind them just copying Injustice in that department. >>>> >> >>> >>>> >> >>> >>>> >> >>> Better balance would be a huge plus aswell :P >>>> >> >>> >>>> >> >>> > Date: Tue, 10 Jun 2014 13:34:09 +0200 >>>> >> >>> >>>> >> >>> > Subject: Re: USF4 changes! >>>> >> >>> > From: bmlzote@xxxxxxxxx >>>> >> >>> > To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> > >>>> >> >>> > You mean this. lol >>>> >> >>> > >>>> >> >>> > https://www.youtube.com/watch?v=UxUIx7vMY4Y >>>> >> >>> > >>>> >> >>> > I everyone still has the same walk speed, jump, running >>>> mechanic and >>>> >> >>> > they now added stage inter-actibles. >>>> >> >>> > >>>> >> >>> > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> >>>> wrote: >>>> >> >>> > > MKX does look a bit injustice-ish...hopefully they didn't >>>> change >>>> >> >>> > > the >>>> >> >>> > > button >>>> >> >>> > > layout too :/ >>>> >> >>> > > >>>> >> >>> > > Yes on the bug lady! my cup of tea :) >>>> >> >>> > > >>>> >> >>> > > >>>> >> >>> > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote < >>>> bmlzote@xxxxxxxxx> >>>> >> >>> > > wrote: >>>> >> >>> > >> >>>> >> >>> > >> I'm Stil not a fan of those prices, I mean the Americans and >>>> >> >>> > >> Japanese >>>> >> >>> > >> are paying ±R4000 for a machine(stand alone) and we a third >>>> world >>>> >> >>> > >> country are charged 50% more... >>>> >> >>> > >> We are still better off than Brazil tho but those guys will >>>> >> >>> > >> surely >>>> >> >>> > >> import their machines from elsewhere. >>>> >> >>> > >> >>>> >> >>> > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben >>>> >> >>> > >> <paashaasggx@xxxxxxxxxxx> >>>> >> >>> > >> wrote: >>>> >> >>> > >> > Atleast with Xbone releasing it will give the business end >>>> >> >>> > >> > folks >>>> >> >>> > >> > incentive >>>> >> >>> > >> > to lower the PS4 price a bit. >>>> >> >>> > >> > >>>> >> >>> > >> > They will be going for the same Dollar/Euro value so cant >>>> be >>>> >> >>> > >> > having the >>>> >> >>> > >> > Xbone going for 6300 and PS4 for 6700. >>>> >> >>> > >> > >>>> >> >>> > >> > Will probably be some nice competitive pricing and >>>> bundling >>>> >> >>> > >> > near >>>> >> >>> > >> > the end >>>> >> >>> > >> > of >>>> >> >>> > >> > the year. >>>> >> >>> > >> > >>>> >> >>> > >> > >>>> >> >>> > >> > R1700 extra for the kinect is a but much tho... >>>> >> >>> > >> > >>>> >> >>> > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200 >>>> >> >>> > >> > >>>> >> >>> > >> >> Subject: Re: USF4 changes! >>>> >> >>> > >> >> From: bmlzote@xxxxxxxxx >>>> >> >>> > >> >> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> > >> >> >>>> >> >>> > >> >> S.A. is rich bra, they don't care about the Xbone's >>>> price :D >>>> >> >>> > >> >> >>>> >> >>> > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse >>>> >> >>> > >> >> <ashraf.barendse@xxxxxxxxx> wrote: >>>> >> >>> > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand. >>>> >> >>> > >> >> > >>>> >> >>> > >> >> > >>>> >> >>> > >> >> > >>>> >> >>> > >> >> > >>>> >> >>> > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote >>>> >> >>> > >> >> > <bmlzote@xxxxxxxxx> >>>> >> >>> > >> >> > wrote: >>>> >> >>> > >> >> >> >>>> >> >>> > >> >> >> Xbone = Xbox one >>>> >> >>> > >> >> >> >>>> >> >>> > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM, >>>> >> >>> > >> >> >> <greattekkenmaster@xxxxxxxxx> >>>> >> >>> > >> >> >> wrote: >>>> >> >>> > >> >> >> > Dead rising has always been for PC and Xbox,, also >>>> what >>>> >> >>> > >> >> >> > is >>>> >> >>> > >> >> >> > XBone??? >>>> >> >>> > >> >> >> > Sent via my BlackBerry from Vodacom - let your >>>> email find >>>> >> >>> > >> >> >> > you! >>>> >> >>> > >> >> >> > ________________________________ >>>> >> >>> > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>> >> >>> > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >> >>> > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000 >>>> >> >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>>> >> >>> > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> > >> >> >> > Subject: RE: USF4 changes! >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > Aint PC getting Dead Rising 3 soon? >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > DLC may follow aswell >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > ________________________________ >>>> >> >>> > >> >> >> > From: ashraf.barendse@xxxxxxxxx >>>> >> >>> > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200 >>>> >> >>> > >> >> >> > Subject: Re: USF4 changes! >>>> >> >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra >>>> Dead >>>> >> >>> > >> >> >> > Rising 3' >>>> >> >>> > >> >> >> > Arcade >>>> >> >>> > >> >> >> > Remix Hyper Edition EX + α" >>>> >> >>> > >> >> >> > Dammit why is it Xbone only. >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote >>>> >> >>> > >> >> >> > <bmlzote@xxxxxxxxx> >>>> >> >>> > >> >> >> > wrote: >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > Kool :) >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben >>>> >> >>> > >> >> >> > <paashaasggx@xxxxxxxxxxx> >>>> >> >>> > >> >> >> > wrote: >>>> >> >>> > >> >> >> >> I guess so... more like a mini-game :P >>>> >> >>> > >> >> >> >> >>>> >> >>> > >> >> >> >> You do get extra "something" if you got the normal >>>> game >>>> >> >>> > >> >> >> >> they >>>> >> >>> > >> >> >> >> claim. >>>> >> >>> > >> >> >> >> >>>> >> >>> > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200 >>>> >> >>> > >> >> >> >> >>>> >> >>> > >> >> >> >>> Subject: Re: USF4 changes! >>>> >> >>> > >> >> >> >>> From: bmlzote@xxxxxxxxx >>>> >> >>> > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> > >> >> >> >>> >>>> >> >>> > >> >> >> >>> So it's not DLC then... >>>> >> >>> > >> >> >> >>> >>>> >> >>> > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas >>>> >> >>> > >> >> >> >>> Robertson-Muir >>>> >> >>> > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote: >>>> >> >>> > >> >> >> >>> > Yay... Infamous. >>>> >> >>> > >> >> >> >>> > Happy it's a stand-alone too. >>>> >> >>> > >> >> >> >>> > No need for a whirring disc. >>>> >> >>> > >> >> >> >>> > >>>> >> >>> > >> >> >> >>> > >>>> >> >>> > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas >>>> >> >>> > >> >> >> >>> > Robertson-Muir >>>> >> >>> > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote: >>>> >> >>> > >> >> >> >>> >> >>>> >> >>> > >> >> >> >>> >> Most exciting announcement. >>>> >> >>> > >> >> >> >>> >> Infamous Second Son DLC. >>>> >> >>> > >> >> >> >>> > >>>> >> >>> > >> >> >> >>> > >>>> >> >>> > >> >> >> >>> >>>> >> >>> > >> >> >> >>> >>>> >> >>> > >> >> >> >>> >>>> >> >>> > >> >> >> >>> >>>> >> >>> > >> >> >> >>> >>>> >> >>> > >> >> >> >>> >>>> ========================================================================= >>>> >> >>> > >> >> >> >>> You are subscribed to the Cape Town Fighting Game >>>> >> >>> > >> >> >> >>> Community >>>> >> >>> > >> >> >> >>> mailing >>>> >> >>> > >> >> >> >>> list. >>>> >> >>> > >> >> >> >>> >>>> >> >>> > >> >> >> >>> //www.freelists.org/list/cpt-fgc >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > >>>> ========================================================================= >>>> >> >>> > >> >> >> > You are subscribed to the Cape Town Fighting Game >>>> >> >>> > >> >> >> > Community >>>> >> >>> > >> >> >> > mailing >>>> >> >>> > >> >> >> > list. >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > //www.freelists.org/list/cpt-fgc >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> > >>>> >> >>> > >> >> >> You are subscribed to the Cape Town Fighting Game >>>> Community >>>> >> >>> > >> >> >> mailing >>>> >> >>> > >> >> >> list. >>>> >> >>> > >> >> >> >>>> >> >>> > >> >> >> //www.freelists.org/list/cpt-fgc >>>> >> >>> > >> >> > >>>> >> >>> > >> >> > >>>> >> >>> > >> >> ========================You are subscribed to the Cape >>>> Town >>>> >> >>> > >> >> Fighting >>>> >> >>> > >> >> Game >>>> >> >>> > >> >> Community mailing list. >>>> >> >>> > >> >> >>>> >> >>> > >> >> //www.freelists.org/list/cpt-fgc >>>> >> >>> > >> You are subscribed to the Cape Town Fighting Game Community >>>> >> >>> > >> mailing >>>> >> >>> > >> list. >>>> >> >>> > >> >>>> >> >>> > >> //www.freelists.org/list/cpt-fgc >>>> >> >>> > > >>>> >> >>> > > >>>> >> >>> > ========================You are subscribed to the Cape Town >>>> Fighting >>>> >> >>> > Game Community mailing list. >>>> >> >>> > >>>> >> >>> > //www.freelists.org/list/cpt-fgc >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> ________________________________ >>>> >> >>> The information in this e-mail is confidential and may be legally >>>> >> >>> privileged. It is intended solely for the addressee. Access to >>>> this >>>> >> >>> e-mail >>>> >> >>> by anyone else is unauthorized. If you have received this >>>> >> >>> communication in >>>> >> >>> error, please address with the subject heading "Received in >>>> error," >>>> >> >>> send to >>>> >> >>> the original sender, then delete the e-mail and destroy any >>>> copies of >>>> >> >>> it. If >>>> >> >>> you are not the intended recipient, any disclosure, copying, >>>> >> >>> distribution or >>>> >> >>> any action taken or omitted to be taken in reliance on it, is >>>> >> >>> prohibited and >>>> >> >>> may be unlawful. Any opinions or advice contained in this e-mail >>>> are >>>> >> >>> subject >>>> >> >>> to the terms and conditions expressed in the governing KPMG >>>> client >>>> >> >>> engagement letter. Opinions, conclusions and other information >>>> in this >>>> >> >>> e-mail and any attachments that do not relate to the official >>>> business >>>> >> >>> of >>>> >> >>> the firm are neither given nor endorsed by it. >>>> >> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or >>>> >> >>> error-free, as information could be intercepted, corrupted, >>>> amended, >>>> >> >>> lost, >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. >>>> >> >>> >>>> >> >>> This email is being sent out by KPMG International Cooperative >>>> ("KPMG >>>> >> >>> International") on behalf of the local KPMG member firm providing >>>> >> >>> services >>>> >> >>> to you. KPMG International Cooperative ("KPMG International") is >>>> a >>>> >> >>> Swiss >>>> >> >>> entity that serves as a coordinating entity for a network of >>>> >> >>> independent >>>> >> >>> firms operating under the KPMG name. KPMG International provides >>>> no >>>> >> >>> services >>>> >> >>> to clients. Each member firm of KPMG International is a legally >>>> >> >>> distinct and >>>> >> >>> separate entity and each describes itself as such. Information >>>> about >>>> >> >>> the >>>> >> >>> structure and jurisdiction of your local KPMG member firm can be >>>> >> >>> obtained >>>> >> >>> from your KPMG representative. >>>> >> >>> >>>> >> >>> This footnote also confirms that this e-mail message has been >>>> swept by >>>> >> >>> AntiVirus software. >>>> >> >>> >>>> >> >>> >>>> >> >>> ________________________________ >>>> >> >>> The information in this e-mail is confidential and may be legally >>>> >> >>> privileged. It is intended solely for the addressee. Access to >>>> this >>>> >> >>> e-mail >>>> >> >>> by anyone else is unauthorized. If you have received this >>>> >> >>> communication in >>>> >> >>> error, please address with the subject heading "Received in >>>> error," >>>> >> >>> send to >>>> >> >>> the original sender, then delete the e-mail and destroy any >>>> copies of >>>> >> >>> it. If >>>> >> >>> you are not the intended recipient, any disclosure, copying, >>>> >> >>> distribution or >>>> >> >>> any action taken or omitted to be taken in reliance on it, is >>>> >> >>> prohibited and >>>> >> >>> may be unlawful. Any opinions or advice contained in this e-mail >>>> are >>>> >> >>> subject >>>> >> >>> to the terms and conditions expressed in the governing KPMG >>>> client >>>> >> >>> engagement letter. Opinions, conclusions and other information >>>> in this >>>> >> >>> e-mail and any attachments that do not relate to the official >>>> business >>>> >> >>> of >>>> >> >>> the firm are neither given nor endorsed by it. >>>> >> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or >>>> >> >>> error-free, as information could be intercepted, corrupted, >>>> amended, >>>> >> >>> lost, >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. >>>> >> >>> >>>> >> >>> This email is being sent out by KPMG International Cooperative >>>> ("KPMG >>>> >> >>> International") on behalf of the local KPMG member firm providing >>>> >> >>> services >>>> >> >>> to you. KPMG International Cooperative ("KPMG International") is >>>> a >>>> >> >>> Swiss >>>> >> >>> entity that serves as a coordinating entity for a network of >>>> >> >>> independent >>>> >> >>> firms operating under the KPMG name. KPMG International provides >>>> no >>>> >> >>> services >>>> >> >>> to clients. Each member firm of KPMG International is a legally >>>> >> >>> distinct and >>>> >> >>> separate entity and each describes itself as such. Information >>>> about >>>> >> >>> the >>>> >> >>> structure and jurisdiction of your local KPMG member firm can be >>>> >> >>> obtained >>>> >> >>> from your KPMG representative. >>>> >> >>> >>>> >> >>> This footnote also confirms that this e-mail message has been >>>> swept by >>>> >> >>> AntiVirus software. >>>> >> >>> >>>> >> >>> >>>> >> >>> ________________________________ >>>> >> >>> The information in this e-mail is confidential and may be legally >>>> >> >>> privileged. It is intended solely for the addressee. Access to >>>> this >>>> >> >>> e-mail >>>> >> >>> by anyone else is unauthorized. If you have received this >>>> >> >>> communication in >>>> >> >>> error, please address with the subject heading "Received in >>>> error," >>>> >> >>> send to >>>> >> >>> the original sender, then delete the e-mail and destroy any >>>> copies of >>>> >> >>> it. If >>>> >> >>> you are not the intended recipient, any disclosure, copying, >>>> >> >>> distribution or >>>> >> >>> any action taken or omitted to be taken in reliance on it, is >>>> >> >>> prohibited and >>>> >> >>> may be unlawful. Any opinions or advice contained in this e-mail >>>> are >>>> >> >>> subject >>>> >> >>> to the terms and conditions expressed in the governing KPMG >>>> client >>>> >> >>> engagement letter. Opinions, conclusions and other information >>>> in this >>>> >> >>> e-mail and any attachments that do not relate to the official >>>> business >>>> >> >>> of >>>> >> >>> the firm are neither given nor endorsed by it. >>>> >> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or >>>> >> >>> error-free, as information could be intercepted, corrupted, >>>> amended, >>>> >> >>> lost, >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. >>>> >> >>> >>>> >> >>> This email is being sent out by KPMG International Cooperative >>>> ("KPMG >>>> >> >>> International") on behalf of the local KPMG member firm providing >>>> >> >>> services >>>> >> >>> to you. KPMG International Cooperative ("KPMG International") is >>>> a >>>> >> >>> Swiss >>>> >> >>> entity that serves as a coordinating entity for a network of >>>> >> >>> independent >>>> >> >>> firms operating under the KPMG name. KPMG International provides >>>> no >>>> >> >>> services >>>> >> >>> to clients. Each member firm of KPMG International is a legally >>>> >> >>> distinct and >>>> >> >>> separate entity and each describes itself as such. Information >>>> about >>>> >> >>> the >>>> >> >>> structure and jurisdiction of your local KPMG member firm can be >>>> >> >>> obtained >>>> >> >>> from your KPMG representative. >>>> >> >>> >>>> >> >>> This footnote also confirms that this e-mail message has been >>>> swept by >>>> >> >>> AntiVirus software. >>>> >> >>> >>>> >> >>> >>>> >> >>> ________________________________ >>>> >> >>> The information in this e-mail is confidential and may be legally >>>> >> >>> privileged. It is intended solely for the addressee. Access to >>>> this >>>> >> >>> e-mail >>>> >> >>> by anyone else is unauthorized. If you have received this >>>> >> >>> communication in >>>> >> >>> error, please address with the subject heading "Received in >>>> error," >>>> >> >>> send to >>>> >> >>> the original sender, then delete the e-mail and destroy any >>>> copies of >>>> >> >>> it. If >>>> >> >>> you are not the intended recipient, any disclosure, copying, >>>> >> >>> distribution or >>>> >> >>> any action taken or omitted to be taken in reliance on it, is >>>> >> >>> prohibited and >>>> >> >>> may be unlawful. Any opinions or advice contained in this e-mail >>>> are >>>> >> >>> subject >>>> >> >>> to the terms and conditions expressed in the governing KPMG >>>> client >>>> >> >>> engagement letter. Opinions, conclusions and other information >>>> in this >>>> >> >>> e-mail and any attachments that do not relate to the official >>>> business >>>> >> >>> of >>>> >> >>> the firm are neither given nor endorsed by it. >>>> >> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or >>>> >> >>> error-free, as information could be intercepted, corrupted, >>>> amended, >>>> >> >>> lost, >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. >>>> >> >>> >>>> >> >>> This email is being sent out by KPMG International Cooperative >>>> ("KPMG >>>> >> >>> International") on behalf of the local KPMG member firm providing >>>> >> >>> services >>>> >> >>> to you. KPMG International Cooperative ("KPMG International") is >>>> a >>>> >> >>> Swiss >>>> >> >>> entity that serves as a coordinating entity for a network of >>>> >> >>> independent >>>> >> >>> firms operating under the KPMG name. KPMG International provides >>>> no >>>> >> >>> services >>>> >> >>> to clients. Each member firm of KPMG International is a legally >>>> >> >>> distinct and >>>> >> >>> separate entity and each describes itself as such. Information >>>> about >>>> >> >>> the >>>> >> >>> structure and jurisdiction of your local KPMG member firm can be >>>> >> >>> obtained >>>> >> >>> from your KPMG representative. >>>> >> >>> >>>> >> >>> This footnote also confirms that this e-mail message has been >>>> swept by >>>> >> >>> AntiVirus software. >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >> >>>> >> > >>>> >> You are subscribed to the Cape Town Fighting Game Community mailing >>>> list. >>>> >> >>>> >> //www.freelists.org/list/cpt-fgc >>>> > >>>> > >>>> You are subscribed to the Cape Town Fighting Game Community mailing >>>> list. >>>> >>>> //www.freelists.org/list/cpt-fgc >>>> >>> >>> >> >