Re: USF4 changes!

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 10 Jun 2014 16:23:54 +0200

Plus Hamon/Ripple users(Ex specials), Wamuu/Kars/ESIDISI mode users
and Dio Brando a vampire :D
I need to play this game more...


On Tue, Jun 10, 2014 at 3:57 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx> wrote:
> It's just trying to make the game different.
> Jojo's is a bit like that
>
> There's a similar type of thing there.
> For stand users it calls out their stand.
> The horseback guys climb on/off
> Dio Brando uses his for a follow-up attack or a specific special move, and
> so on.
>
>
> On Tue, Jun 10, 2014 at 3:53 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>
>> Yes. Also why would they need a trait system? isn't specials and normals
>> enough?
>>
>>
>> On Tue, Jun 10, 2014 at 3:51 PM, Nicholas Robertson-Muir
>> <nicmuir@xxxxxxxxx> wrote:
>>>
>>> Perhaps level of difficulty is the issue.
>>> Activating a trait for every character in every instance the same using 1
>>> button.
>>> VS
>>> Activating a trait using a button combination in every instance not the
>>> same when you have to enter a specific command that can move you around.
>>>
>>> Paas is imagining it as Injustice uses it.
>>> Di is imagining it as "what if Zangief's spd was 1 button"
>>>
>>> Right?
>>>
>>>
>>> On Tue, Jun 10, 2014 at 3:46 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>>
>>>> How is a throw or a stance or damage/movebuff/mode a easy way out?  The
>>>> character would still have them regardless of a trait button.
>>>>
>>>> Throwing objects has nothing to do with traits, neither does
>>>> walljumping...  who can walljump anyway?
>>>>
>>>> Wether interactables are good or bad is a completely different debate.
>>>> I would turn them off personally.
>>>>
>>>> ________________________________
>>>> From: numotd@xxxxxxxxx
>>>> Date: Tue, 10 Jun 2014 15:40:06 +0200
>>>>
>>>> Subject: Re: USF4 changes!
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> Injustice has too much "easy way out" mechanics (throwing objects, wall
>>>> jump, traits that give you multi-throw/stance/buffs/etc). I kindda like the
>>>> wall jump but coming from a tournament worthy game point of view...it seems
>>>> too easy to just wall jump away from corner pressure. Tekken, SF4, MK9,
>>>> Guilty Gear doesn't have this "easy way out" mechanics.
>>>>
>>>>
>>>> On Tue, Jun 10, 2014 at 3:36 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>
>>>> Ok. to simplify what i'm trying to say. MK9's system is fine as it is.
>>>> Introducing Injustice's trait system can make the game imbalance...
>>>>
>>>> I enjoyed MK9 a lot. Didn't like Injustice so much because there is no
>>>> ground zero for everyone.
>>>>
>>>>
>>>> On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>
>>>> That sounds like a lazy system...
>>>>
>>>> SF4 and TTT2 doesn't have such system. IF you can't do a multithrow,
>>>> it's your fault.
>>>>
>>>> Trait system make things harder to balance the game. Grundy is big and
>>>> slow but he makes up for it with damage which should be more than enough.
>>>> Why does he need a button for multi-throw? In Tekken, they balance out by
>>>> giving everyone have AT LEAST some sort of punishment (eg. Jabs) making
>>>> everyone's jab 10frame. Big characters may have worst sidestepping but they
>>>> make up in damage and range. It's all innate mechanics, didn't need to rely
>>>> on special or button to make them strong. SF balance out things by
>>>> walkspeed, health, stun, etc.
>>>>
>>>> MK9 is imbalance in terms on frame data and damage. Which can be fixed
>>>> easily if they want to.
>>>>
>>>> Injustice on the other hand, feels very imbalance because of the
>>>> character design in the beginning. Catwomen vs GL or Supes is just
>>>> retarded...And if they buff Catwomen somehow specifically for GL or
>>>> Supes...it might introduce more issues to characters she already have
>>>> advantage with in the beginning.
>>>>
>>>>
>>>> On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>> Every trait doesnt have to be a "mode"
>>>>
>>>> Grundies trait is 3 different throws.
>>>> Arrows trait loads one of 3 different elemental arrows and fires them
>>>> pressed without directional inputs.
>>>> Others are stance changes or temporary buffs
>>>>
>>>> It can be used for anything they wish with any kind of input difficulty.
>>>> Normal moves, specials, stances etc.
>>>>
>>>> Why does trait suddenly mean you give people uneeded stuff?
>>>>
>>>> ________________________________
>>>> From: numotd@xxxxxxxxx
>>>> Date: Tue, 10 Jun 2014 15:08:55 +0200
>>>>
>>>> Subject: Re: USF4 changes!
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> It's like saying, suddenly capos can avoid all moves from 1 button, kaz
>>>> gets CH all the time...etc. If it's only kaz who gets it then, kaz probably
>>>> will have some clear disadvantage when he's not in steroid mode. The whole
>>>> steroid system for ALL characters will make it harder to balance the game
>>>> properly. Characters that have strong normals and specials already 
>>>> shouldn't
>>>> get steroids...
>>>>
>>>>
>>>> On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>> I dont see how it matter really
>>>>
>>>> The end result is the same.
>>>>
>>>> They would be equally unique with or without the trait system.  All it
>>>> does is alter the inputs, it doesnt magically make your character more or
>>>> less unique.
>>>>
>>>> ________________________________
>>>> From: numotd@xxxxxxxxx
>>>> Date: Tue, 10 Jun 2014 14:56:48 +0200
>>>>
>>>> Subject: Re: USF4 changes!
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> Sacrificing 1 button just for Trait and having 1,2,3 as light medium,
>>>> heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks (don't need 
>>>> to
>>>> be left right, can be light medium too)
>>>>
>>>> Also we should rely on trait system to make a character unique. their
>>>> normals and specials should be more than enough.
>>>>
>>>>
>>>> On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>> What difference does it make if its done via trait or other button?
>>>>
>>>> The effect is the same.  You still do the input for the skill.
>>>>
>>>> ________________________________
>>>> From: numotd@xxxxxxxxx
>>>> Date: Tue, 10 Jun 2014 14:49:32 +0200
>>>>
>>>> Subject: Re: USF4 changes!
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> In the gameplay vid, scorpion did some weird fire power up move? please
>>>> no trait system...if it's part of his specials then it's ok (like Jade's
>>>> Projectile Negation thing)
>>>>
>>>>
>>>> On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair
>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>
>>>> Reiko.
>>>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
>>>> Sent: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time
>>>>
>>>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>>> Subject: Re: USF4 changes!
>>>>
>>>> Cyber Zombie Netherrealm Day-Wolf?
>>>>
>>>>
>>>> On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>> Cyber Nightwolf!
>>>>
>>>> ________________________________
>>>> From: alasdair.donaldson@xxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: Re: USF4 changes!
>>>> Date: Tue, 10 Jun 2014 12:41:09 +0000
>>>>
>>>>
>>>> I hope we don't get a long list of crappy dlc characters again.
>>>> From: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx]
>>>> Sent: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time
>>>>
>>>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>>> Subject: RE: USF4 changes!
>>>>
>>>> Zombi Nightwolf shall rise from his grave!
>>>>
>>>> ________________________________
>>>> From: numotd@xxxxxxxxx
>>>> Date: Tue, 10 Jun 2014 14:36:20 +0200
>>>>
>>>> Subject: Re: USF4 changes!
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> He dead.
>>>>
>>>>
>>>> On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>> Buff Nightwolf!
>>>>
>>>> ________________________________
>>>> From: alasdair.donaldson@xxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: Re: USF4 changes!
>>>> Date: Tue, 10 Jun 2014 12:31:59 +0000
>>>>
>>>>
>>>> Or Sonya or Cage...
>>>> Oddly enough none of us mained the broken characters.
>>>>
>>>> From: Di Lhong [mailto:numotd@xxxxxxxxx]
>>>> Sent: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time
>>>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>>> Subject: Re: USF4 changes!
>>>>
>>>> Nina chainthrow breakers is utter useless...you can break those chains
>>>> and dmg nina lolz.
>>>>
>>>> Not sure how we can balance out the whole breaker issue. Shouldn't
>>>> revolve the whole game mechanism just because a few characters from MK9 had
>>>> issues. Why don't just buff them instead?
>>>>
>>>> If you play characters in the same tier list, the game plays fine. It's
>>>> only when you choose those crazy mofos like kenshi, kung lao, kabal, etc.
>>>> your lower tiered characters suffer.
>>>>
>>>>
>>>> On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair
>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>
>>>> Nina has breakers that start chain throws.
>>>> MK9 had a lot wrong with it, but I really enjoyed the game.
>>>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
>>>> Sent: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time
>>>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>>> Subject: Re: USF4 changes!
>>>>
>>>> I'm with Paas.
>>>> The "breakers" have been a cop-out.
>>>> A breaker that starts a new combo would be so cool.  Why has no-one done
>>>> it?
>>>>
>>>>
>>>> On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>> Nah fuck MK9 combo breakers
>>>>
>>>> The whole mechanic is fucked up imo.  From being useless to OP depending
>>>> in who you are playing etc.
>>>>
>>>> ________________________________
>>>> From: numotd@xxxxxxxxx
>>>> Date: Tue, 10 Jun 2014 13:42:08 +0200
>>>>
>>>> Subject: Re: USF4 changes!
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> Combo breakers are fine in MK9.
>>>>
>>>> Don't just copy injustice...that game is meh compare to MK9. It's like
>>>> BR4 compare to BR3...one is an actual fighting game...another is a showcase
>>>> of power/special game...
>>>>
>>>>
>>>> On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> wrote:
>>>>
>>>> I just hope they remove or change the combo breakers in MK9 work
>>>> completely.
>>>>
>>>> Would not mind them just copying Injustice in that department.
>>>>
>>>>
>>>> Better balance would be a huge plus aswell :P
>>>>
>>>> > Date: Tue, 10 Jun 2014 13:34:09 +0200
>>>>
>>>> > Subject: Re: USF4 changes!
>>>> > From: bmlzote@xxxxxxxxx
>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>> >
>>>> > You mean this. lol
>>>> >
>>>> > https://www.youtube.com/watch?v=UxUIx7vMY4Y
>>>> >
>>>> > I everyone still has the same walk speed, jump, running mechanic and
>>>> > they now added stage inter-actibles.
>>>> >
>>>> > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>> > > MKX does look a bit injustice-ish...hopefully they didn't change the
>>>> > > button
>>>> > > layout too :/
>>>> > >
>>>> > > Yes on the bug lady! my cup of tea :)
>>>> > >
>>>> > >
>>>> > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>>> > > wrote:
>>>> > >>
>>>> > >> I'm Stil not a fan of those prices, I mean the Americans and
>>>> > >> Japanese
>>>> > >> are paying ±R4000 for a machine(stand alone) and we a third world
>>>> > >> country are charged 50% more...
>>>> > >> We are still better off than Brazil tho but those guys will surely
>>>> > >> import their machines from elsewhere.
>>>> > >>
>>>> > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben
>>>> > >> <paashaasggx@xxxxxxxxxxx>
>>>> > >> wrote:
>>>> > >> > Atleast with Xbone releasing it will give the business end folks
>>>> > >> > incentive
>>>> > >> > to lower the PS4 price a bit.
>>>> > >> >
>>>> > >> > They will be going for the same Dollar/Euro value so cant be
>>>> > >> > having the
>>>> > >> > Xbone going for 6300 and PS4 for 6700.
>>>> > >> >
>>>> > >> > Will probably be some nice competitive pricing and bundling near
>>>> > >> > the end
>>>> > >> > of
>>>> > >> > the year.
>>>> > >> >
>>>> > >> >
>>>> > >> > R1700 extra for the kinect is a but much tho...
>>>> > >> >
>>>> > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200
>>>> > >> >
>>>> > >> >> Subject: Re: USF4 changes!
>>>> > >> >> From: bmlzote@xxxxxxxxx
>>>> > >> >> To: cpt-fgc@xxxxxxxxxxxxx
>>>> > >> >>
>>>> > >> >> S.A. is rich bra, they don't care about the Xbone's price :D
>>>> > >> >>
>>>> > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse
>>>> > >> >> <ashraf.barendse@xxxxxxxxx> wrote:
>>>> > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand.
>>>> > >> >> >
>>>> > >> >> >
>>>> > >> >> >
>>>> > >> >> >
>>>> > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote
>>>> > >> >> > <bmlzote@xxxxxxxxx>
>>>> > >> >> > wrote:
>>>> > >> >> >>
>>>> > >> >> >> Xbone = Xbox one
>>>> > >> >> >>
>>>> > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM,
>>>> > >> >> >> <greattekkenmaster@xxxxxxxxx>
>>>> > >> >> >> wrote:
>>>> > >> >> >> > Dead rising has always been for PC and Xbox,, also what is
>>>> > >> >> >> > XBone???
>>>> > >> >> >> > Sent via my BlackBerry from Vodacom - let your email find
>>>> > >> >> >> > you!
>>>> > >> >> >> > ________________________________
>>>> > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000
>>>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>>> > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>> > >> >> >> > Subject: RE: USF4 changes!
>>>> > >> >> >> >
>>>> > >> >> >> > Aint PC getting Dead Rising 3 soon?
>>>> > >> >> >> >
>>>> > >> >> >> > DLC may follow aswell
>>>> > >> >> >> >
>>>> > >> >> >> > ________________________________
>>>> > >> >> >> > From: ashraf.barendse@xxxxxxxxx
>>>> > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200
>>>> > >> >> >> > Subject: Re: USF4 changes!
>>>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx
>>>> > >> >> >> >
>>>> > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra Dead
>>>> > >> >> >> > Rising 3'
>>>> > >> >> >> > Arcade
>>>> > >> >> >> > Remix Hyper Edition EX + α"
>>>> > >> >> >> > Dammit why is it Xbone only.
>>>> > >> >> >> >
>>>> > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s
>>>> > >> >> >> >
>>>> > >> >> >> >
>>>> > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote
>>>> > >> >> >> > <bmlzote@xxxxxxxxx>
>>>> > >> >> >> > wrote:
>>>> > >> >> >> >
>>>> > >> >> >> > Kool :)
>>>> > >> >> >> >
>>>> > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben
>>>> > >> >> >> > <paashaasggx@xxxxxxxxxxx>
>>>> > >> >> >> > wrote:
>>>> > >> >> >> >> I guess so... more like a mini-game :P
>>>> > >> >> >> >>
>>>> > >> >> >> >> You do get extra "something" if you got the normal game
>>>> > >> >> >> >> they
>>>> > >> >> >> >> claim.
>>>> > >> >> >> >>
>>>> > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200
>>>> > >> >> >> >>
>>>> > >> >> >> >>> Subject: Re: USF4 changes!
>>>> > >> >> >> >>> From: bmlzote@xxxxxxxxx
>>>> > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> > >> >> >> >>>
>>>> > >> >> >> >>> So it's not DLC then...
>>>> > >> >> >> >>>
>>>> > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas Robertson-Muir
>>>> > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote:
>>>> > >> >> >> >>> > Yay... Infamous.
>>>> > >> >> >> >>> > Happy it's a stand-alone too.
>>>> > >> >> >> >>> > No need for a whirring disc.
>>>> > >> >> >> >>> >
>>>> > >> >> >> >>> >
>>>> > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas
>>>> > >> >> >> >>> > Robertson-Muir
>>>> > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote:
>>>> > >> >> >> >>> >>
>>>> > >> >> >> >>> >> Most exciting announcement.
>>>> > >> >> >> >>> >> Infamous Second Son DLC.
>>>> > >> >> >> >>> >
>>>> > >> >> >> >>> >
>>>> > >> >> >> >>>
>>>> > >> >> >> >>>
>>>> > >> >> >> >>>
>>>> > >> >> >> >>>
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>>>> > >> >> >> >
>>>> > >> >> >> >
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