Plus Hamon/Ripple users(Ex specials), Wamuu/Kars/ESIDISI mode users and Dio Brando a vampire :D I need to play this game more... On Tue, Jun 10, 2014 at 3:57 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > It's just trying to make the game different. > Jojo's is a bit like that > > There's a similar type of thing there. > For stand users it calls out their stand. > The horseback guys climb on/off > Dio Brando uses his for a follow-up attack or a specific special move, and > so on. > > > On Tue, Jun 10, 2014 at 3:53 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >> Yes. Also why would they need a trait system? isn't specials and normals >> enough? >> >> >> On Tue, Jun 10, 2014 at 3:51 PM, Nicholas Robertson-Muir >> <nicmuir@xxxxxxxxx> wrote: >>> >>> Perhaps level of difficulty is the issue. >>> Activating a trait for every character in every instance the same using 1 >>> button. >>> VS >>> Activating a trait using a button combination in every instance not the >>> same when you have to enter a specific command that can move you around. >>> >>> Paas is imagining it as Injustice uses it. >>> Di is imagining it as "what if Zangief's spd was 1 button" >>> >>> Right? >>> >>> >>> On Tue, Jun 10, 2014 at 3:46 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> wrote: >>>> >>>> How is a throw or a stance or damage/movebuff/mode a easy way out? The >>>> character would still have them regardless of a trait button. >>>> >>>> Throwing objects has nothing to do with traits, neither does >>>> walljumping... who can walljump anyway? >>>> >>>> Wether interactables are good or bad is a completely different debate. >>>> I would turn them off personally. >>>> >>>> ________________________________ >>>> From: numotd@xxxxxxxxx >>>> Date: Tue, 10 Jun 2014 15:40:06 +0200 >>>> >>>> Subject: Re: USF4 changes! >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> Injustice has too much "easy way out" mechanics (throwing objects, wall >>>> jump, traits that give you multi-throw/stance/buffs/etc). I kindda like the >>>> wall jump but coming from a tournament worthy game point of view...it seems >>>> too easy to just wall jump away from corner pressure. Tekken, SF4, MK9, >>>> Guilty Gear doesn't have this "easy way out" mechanics. >>>> >>>> >>>> On Tue, Jun 10, 2014 at 3:36 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>> >>>> Ok. to simplify what i'm trying to say. MK9's system is fine as it is. >>>> Introducing Injustice's trait system can make the game imbalance... >>>> >>>> I enjoyed MK9 a lot. Didn't like Injustice so much because there is no >>>> ground zero for everyone. >>>> >>>> >>>> On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>> >>>> That sounds like a lazy system... >>>> >>>> SF4 and TTT2 doesn't have such system. IF you can't do a multithrow, >>>> it's your fault. >>>> >>>> Trait system make things harder to balance the game. Grundy is big and >>>> slow but he makes up for it with damage which should be more than enough. >>>> Why does he need a button for multi-throw? In Tekken, they balance out by >>>> giving everyone have AT LEAST some sort of punishment (eg. Jabs) making >>>> everyone's jab 10frame. Big characters may have worst sidestepping but they >>>> make up in damage and range. It's all innate mechanics, didn't need to rely >>>> on special or button to make them strong. SF balance out things by >>>> walkspeed, health, stun, etc. >>>> >>>> MK9 is imbalance in terms on frame data and damage. Which can be fixed >>>> easily if they want to. >>>> >>>> Injustice on the other hand, feels very imbalance because of the >>>> character design in the beginning. Catwomen vs GL or Supes is just >>>> retarded...And if they buff Catwomen somehow specifically for GL or >>>> Supes...it might introduce more issues to characters she already have >>>> advantage with in the beginning. >>>> >>>> >>>> On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>> wrote: >>>> >>>> Every trait doesnt have to be a "mode" >>>> >>>> Grundies trait is 3 different throws. >>>> Arrows trait loads one of 3 different elemental arrows and fires them >>>> pressed without directional inputs. >>>> Others are stance changes or temporary buffs >>>> >>>> It can be used for anything they wish with any kind of input difficulty. >>>> Normal moves, specials, stances etc. >>>> >>>> Why does trait suddenly mean you give people uneeded stuff? >>>> >>>> ________________________________ >>>> From: numotd@xxxxxxxxx >>>> Date: Tue, 10 Jun 2014 15:08:55 +0200 >>>> >>>> Subject: Re: USF4 changes! >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> It's like saying, suddenly capos can avoid all moves from 1 button, kaz >>>> gets CH all the time...etc. If it's only kaz who gets it then, kaz probably >>>> will have some clear disadvantage when he's not in steroid mode. The whole >>>> steroid system for ALL characters will make it harder to balance the game >>>> properly. Characters that have strong normals and specials already >>>> shouldn't >>>> get steroids... >>>> >>>> >>>> On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>> wrote: >>>> >>>> I dont see how it matter really >>>> >>>> The end result is the same. >>>> >>>> They would be equally unique with or without the trait system. All it >>>> does is alter the inputs, it doesnt magically make your character more or >>>> less unique. >>>> >>>> ________________________________ >>>> From: numotd@xxxxxxxxx >>>> Date: Tue, 10 Jun 2014 14:56:48 +0200 >>>> >>>> Subject: Re: USF4 changes! >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> Sacrificing 1 button just for Trait and having 1,2,3 as light medium, >>>> heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks (don't need >>>> to >>>> be left right, can be light medium too) >>>> >>>> Also we should rely on trait system to make a character unique. their >>>> normals and specials should be more than enough. >>>> >>>> >>>> On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>> wrote: >>>> >>>> What difference does it make if its done via trait or other button? >>>> >>>> The effect is the same. You still do the input for the skill. >>>> >>>> ________________________________ >>>> From: numotd@xxxxxxxxx >>>> Date: Tue, 10 Jun 2014 14:49:32 +0200 >>>> >>>> Subject: Re: USF4 changes! >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> In the gameplay vid, scorpion did some weird fire power up move? please >>>> no trait system...if it's part of his specials then it's ok (like Jade's >>>> Projectile Negation thing) >>>> >>>> >>>> On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>> Reiko. >>>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx] >>>> Sent: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time >>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>>> Subject: Re: USF4 changes! >>>> >>>> Cyber Zombie Netherrealm Day-Wolf? >>>> >>>> >>>> On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>> wrote: >>>> >>>> Cyber Nightwolf! >>>> >>>> ________________________________ >>>> From: alasdair.donaldson@xxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: Re: USF4 changes! >>>> Date: Tue, 10 Jun 2014 12:41:09 +0000 >>>> >>>> >>>> I hope we don't get a long list of crappy dlc characters again. >>>> From: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx] >>>> Sent: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time >>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>>> Subject: RE: USF4 changes! >>>> >>>> Zombi Nightwolf shall rise from his grave! >>>> >>>> ________________________________ >>>> From: numotd@xxxxxxxxx >>>> Date: Tue, 10 Jun 2014 14:36:20 +0200 >>>> >>>> Subject: Re: USF4 changes! >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> He dead. >>>> >>>> >>>> On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>> wrote: >>>> >>>> Buff Nightwolf! >>>> >>>> ________________________________ >>>> From: alasdair.donaldson@xxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: Re: USF4 changes! >>>> Date: Tue, 10 Jun 2014 12:31:59 +0000 >>>> >>>> >>>> Or Sonya or Cage... >>>> Oddly enough none of us mained the broken characters. >>>> >>>> From: Di Lhong [mailto:numotd@xxxxxxxxx] >>>> Sent: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time >>>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>>> Subject: Re: USF4 changes! >>>> >>>> Nina chainthrow breakers is utter useless...you can break those chains >>>> and dmg nina lolz. >>>> >>>> Not sure how we can balance out the whole breaker issue. Shouldn't >>>> revolve the whole game mechanism just because a few characters from MK9 had >>>> issues. Why don't just buff them instead? >>>> >>>> If you play characters in the same tier list, the game plays fine. It's >>>> only when you choose those crazy mofos like kenshi, kung lao, kabal, etc. >>>> your lower tiered characters suffer. >>>> >>>> >>>> On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>> Nina has breakers that start chain throws. >>>> MK9 had a lot wrong with it, but I really enjoyed the game. >>>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx] >>>> Sent: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time >>>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >>>> Subject: Re: USF4 changes! >>>> >>>> I'm with Paas. >>>> The "breakers" have been a cop-out. >>>> A breaker that starts a new combo would be so cool. Why has no-one done >>>> it? >>>> >>>> >>>> On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>> wrote: >>>> >>>> Nah fuck MK9 combo breakers >>>> >>>> The whole mechanic is fucked up imo. From being useless to OP depending >>>> in who you are playing etc. >>>> >>>> ________________________________ >>>> From: numotd@xxxxxxxxx >>>> Date: Tue, 10 Jun 2014 13:42:08 +0200 >>>> >>>> Subject: Re: USF4 changes! >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> Combo breakers are fine in MK9. >>>> >>>> Don't just copy injustice...that game is meh compare to MK9. It's like >>>> BR4 compare to BR3...one is an actual fighting game...another is a showcase >>>> of power/special game... >>>> >>>> >>>> On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>> wrote: >>>> >>>> I just hope they remove or change the combo breakers in MK9 work >>>> completely. >>>> >>>> Would not mind them just copying Injustice in that department. >>>> >>>> >>>> Better balance would be a huge plus aswell :P >>>> >>>> > Date: Tue, 10 Jun 2014 13:34:09 +0200 >>>> >>>> > Subject: Re: USF4 changes! >>>> > From: bmlzote@xxxxxxxxx >>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>> > >>>> > You mean this. lol >>>> > >>>> > https://www.youtube.com/watch?v=UxUIx7vMY4Y >>>> > >>>> > I everyone still has the same walk speed, jump, running mechanic and >>>> > they now added stage inter-actibles. >>>> > >>>> > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>>> > > MKX does look a bit injustice-ish...hopefully they didn't change the >>>> > > button >>>> > > layout too :/ >>>> > > >>>> > > Yes on the bug lady! my cup of tea :) >>>> > > >>>> > > >>>> > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx> >>>> > > wrote: >>>> > >> >>>> > >> I'm Stil not a fan of those prices, I mean the Americans and >>>> > >> Japanese >>>> > >> are paying ±R4000 for a machine(stand alone) and we a third world >>>> > >> country are charged 50% more... >>>> > >> We are still better off than Brazil tho but those guys will surely >>>> > >> import their machines from elsewhere. >>>> > >> >>>> > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben >>>> > >> <paashaasggx@xxxxxxxxxxx> >>>> > >> wrote: >>>> > >> > Atleast with Xbone releasing it will give the business end folks >>>> > >> > incentive >>>> > >> > to lower the PS4 price a bit. >>>> > >> > >>>> > >> > They will be going for the same Dollar/Euro value so cant be >>>> > >> > having the >>>> > >> > Xbone going for 6300 and PS4 for 6700. >>>> > >> > >>>> > >> > Will probably be some nice competitive pricing and bundling near >>>> > >> > the end >>>> > >> > of >>>> > >> > the year. >>>> > >> > >>>> > >> > >>>> > >> > R1700 extra for the kinect is a but much tho... >>>> > >> > >>>> > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200 >>>> > >> > >>>> > >> >> Subject: Re: USF4 changes! >>>> > >> >> From: bmlzote@xxxxxxxxx >>>> > >> >> To: cpt-fgc@xxxxxxxxxxxxx >>>> > >> >> >>>> > >> >> S.A. is rich bra, they don't care about the Xbone's price :D >>>> > >> >> >>>> > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse >>>> > >> >> <ashraf.barendse@xxxxxxxxx> wrote: >>>> > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand. >>>> > >> >> > >>>> > >> >> > >>>> > >> >> > >>>> > >> >> > >>>> > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote >>>> > >> >> > <bmlzote@xxxxxxxxx> >>>> > >> >> > wrote: >>>> > >> >> >> >>>> > >> >> >> Xbone = Xbox one >>>> > >> >> >> >>>> > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM, >>>> > >> >> >> <greattekkenmaster@xxxxxxxxx> >>>> > >> >> >> wrote: >>>> > >> >> >> > Dead rising has always been for PC and Xbox,, also what is >>>> > >> >> >> > XBone??? >>>> > >> >> >> > Sent via my BlackBerry from Vodacom - let your email find >>>> > >> >> >> > you! >>>> > >> >> >> > ________________________________ >>>> > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>> > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000 >>>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>>> > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>>> > >> >> >> > Subject: RE: USF4 changes! >>>> > >> >> >> > >>>> > >> >> >> > Aint PC getting Dead Rising 3 soon? >>>> > >> >> >> > >>>> > >> >> >> > DLC may follow aswell >>>> > >> >> >> > >>>> > >> >> >> > ________________________________ >>>> > >> >> >> > From: ashraf.barendse@xxxxxxxxx >>>> > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200 >>>> > >> >> >> > Subject: Re: USF4 changes! >>>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx >>>> > >> >> >> > >>>> > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra Dead >>>> > >> >> >> > Rising 3' >>>> > >> >> >> > Arcade >>>> > >> >> >> > Remix Hyper Edition EX + α" >>>> > >> >> >> > Dammit why is it Xbone only. >>>> > >> >> >> > >>>> > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s >>>> > >> >> >> > >>>> > >> >> >> > >>>> > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote >>>> > >> >> >> > <bmlzote@xxxxxxxxx> >>>> > >> >> >> > wrote: >>>> > >> >> >> > >>>> > >> >> >> > Kool :) >>>> > >> >> >> > >>>> > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben >>>> > >> >> >> > <paashaasggx@xxxxxxxxxxx> >>>> > >> >> >> > wrote: >>>> > >> >> >> >> I guess so... more like a mini-game :P >>>> > >> >> >> >> >>>> > >> >> >> >> You do get extra "something" if you got the normal game >>>> > >> >> >> >> they >>>> > >> >> >> >> claim. >>>> > >> >> >> >> >>>> > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200 >>>> > >> >> >> >> >>>> > >> >> >> >>> Subject: Re: USF4 changes! >>>> > >> >> >> >>> From: bmlzote@xxxxxxxxx >>>> > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>> > >> >> >> >>> >>>> > >> >> >> >>> So it's not DLC then... >>>> > >> >> >> >>> >>>> > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas Robertson-Muir >>>> > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote: >>>> > >> >> >> >>> > Yay... Infamous. >>>> > >> >> >> >>> > Happy it's a stand-alone too. >>>> > >> >> >> >>> > No need for a whirring disc. >>>> > >> >> >> >>> > >>>> > >> >> >> >>> > >>>> > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas >>>> > >> >> >> >>> > Robertson-Muir >>>> > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote: >>>> > >> >> >> >>> >> >>>> > >> >> >> >>> >> Most exciting announcement. >>>> > >> >> >> >>> >> Infamous Second Son DLC. >>>> > >> >> >> >>> > >>>> > >> >> >> >>> > >>>> > >> >> >> >>> >>>> > >> >> >> >>> >>>> > >> >> >> >>> >>>> > >> >> >> >>> >>>> > >> >> >> >>> ========================================================================= >>>> > >> >> >> >>> You are subscribed to the Cape Town Fighting Game >>>> > >> >> >> >>> Community >>>> > >> >> >> >>> mailing >>>> > >> >> >> >>> list. >>>> > >> >> >> >>> >>>> > >> >> >> >>> //www.freelists.org/list/cpt-fgc >>>> > >> >> >> > >>>> > >> >> >> > >>>> > >> >> >> > >>>> > >> >> >> > >>>> > >> >> >> > ========================================================================= >>>> > >> >> >> > You are subscribed to the Cape Town Fighting Game Community >>>> > >> >> >> > mailing >>>> > >> >> >> > list. >>>> > >> >> >> > >>>> > >> >> >> > //www.freelists.org/list/cpt-fgc >>>> > >> >> >> > >>>> > >> >> >> > >>>> > >> >> >> You are subscribed to the Cape Town Fighting Game Community >>>> > >> >> >> mailing >>>> > >> >> >> list. >>>> > >> >> >> >>>> > >> >> >> //www.freelists.org/list/cpt-fgc >>>> > >> >> > >>>> > >> >> > >>>> > >> >> ========================You are subscribed to the Cape Town >>>> > >> >> Fighting >>>> > >> >> Game >>>> > >> >> Community mailing list. >>>> > >> >> >>>> > >> >> //www.freelists.org/list/cpt-fgc >>>> > >> You are subscribed to the Cape Town Fighting Game Community mailing >>>> > >> list. >>>> > >> >>>> > >> //www.freelists.org/list/cpt-fgc >>>> > > >>>> > > >>>> > ========================You are subscribed to the Cape Town Fighting >>>> > Game Community mailing list. >>>> > >>>> > //www.freelists.org/list/cpt-fgc >>>> >>>> >>>> >>>> ________________________________ >>>> The information in this e-mail is confidential and may be legally >>>> privileged. 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