...and add to that... erm... that... Aries does trait+direction. On Tue, Jun 10, 2014 at 3:51 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > Perhaps level of difficulty is the issue. > Activating a trait for every character in every instance the same using 1 > button. > VS > Activating a trait using a button combination in every instance not the > same when you have to enter a specific command that can move you around. > > Paas is imagining it as Injustice uses it. > Di is imagining it as "what if Zangief's spd was 1 button" > > Right? > > > On Tue, Jun 10, 2014 at 3:46 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > >> How is a throw or a stance or damage/movebuff/mode a easy way out? The >> character would still have them regardless of a trait button. >> >> Throwing objects has nothing to do with traits, neither does >> walljumping... who can walljump anyway? >> >> Wether interactables are good or bad is a completely different debate. I >> would turn them off personally. >> >> ------------------------------ >> From: numotd@xxxxxxxxx >> Date: Tue, 10 Jun 2014 15:40:06 +0200 >> >> Subject: Re: USF4 changes! >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Injustice has too much "easy way out" mechanics (throwing objects, wall >> jump, traits that give you multi-throw/stance/buffs/etc). I kindda like the >> wall jump but coming from a tournament worthy game point of view...it seems >> too easy to just wall jump away from corner pressure. Tekken, SF4, MK9, >> Guilty Gear doesn't have this "easy way out" mechanics. >> >> >> On Tue, Jun 10, 2014 at 3:36 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >> Ok. to simplify what i'm trying to say. MK9's system is fine as it is. >> Introducing Injustice's trait system can make the game imbalance... >> >> I enjoyed MK9 a lot. Didn't like Injustice so much because there is no >> ground zero for everyone. >> >> >> On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >> That sounds like a lazy system... >> >> SF4 and TTT2 doesn't have such system. IF you can't do a multithrow, it's >> your fault. >> >> Trait system make things harder to balance the game. Grundy is big and >> slow but he makes up for it with damage which should be more than enough. >> Why does he need a button for multi-throw? In Tekken, they balance out by >> giving everyone have AT LEAST some sort of punishment (eg. Jabs) making >> everyone's jab 10frame. Big characters may have worst sidestepping but they >> make up in damage and range. It's all innate mechanics, didn't need to rely >> on special or button to make them strong. SF balance out things by >> walkspeed, health, stun, etc. >> >> MK9 is imbalance in terms on frame data and damage. Which can be fixed >> easily if they want to. >> >> Injustice on the other hand, feels very imbalance because of the >> character design in the beginning. Catwomen vs GL or Supes is just >> retarded...And if they buff Catwomen somehow specifically for GL or >> Supes...it might introduce more issues to characters she already have >> advantage with in the beginning. >> >> >> On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> wrote: >> >> Every trait doesnt have to be a "mode" >> >> Grundies trait is 3 different throws. >> Arrows trait loads one of 3 different elemental arrows and fires them >> pressed without directional inputs. >> Others are stance changes or temporary buffs >> >> It can be used for anything they wish with any kind of input difficulty. >> Normal moves, specials, stances etc. >> >> Why does trait suddenly mean you give people uneeded stuff? >> >> ------------------------------ >> From: numotd@xxxxxxxxx >> Date: Tue, 10 Jun 2014 15:08:55 +0200 >> >> Subject: Re: USF4 changes! >> To: cpt-fgc@xxxxxxxxxxxxx >> >> It's like saying, suddenly capos can avoid all moves from 1 button, kaz >> gets CH all the time...etc. If it's only kaz who gets it then, kaz probably >> will have some clear disadvantage when he's not in steroid mode. The whole >> steroid system for ALL characters will make it harder to balance the game >> properly. Characters that have strong normals and specials already >> shouldn't get steroids... >> >> >> On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> wrote: >> >> I dont see how it matter really >> >> The end result is the same. >> >> They would be equally unique with or without the trait system. All it >> does is alter the inputs, it doesnt magically make your character more or >> less unique. >> >> ------------------------------ >> From: numotd@xxxxxxxxx >> Date: Tue, 10 Jun 2014 14:56:48 +0200 >> >> Subject: Re: USF4 changes! >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Sacrificing 1 button just for Trait and having 1,2,3 as light medium, >> heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks (don't need >> to be left right, can be light medium too) >> >> Also we should rely on trait system to make a character unique. their >> normals and specials should be more than enough. >> >> >> On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> wrote: >> >> What difference does it make if its done via trait or other button? >> >> The effect is the same. You still do the input for the skill. >> >> ------------------------------ >> From: numotd@xxxxxxxxx >> Date: Tue, 10 Jun 2014 14:49:32 +0200 >> >> Subject: Re: USF4 changes! >> To: cpt-fgc@xxxxxxxxxxxxx >> >> In the gameplay vid, scorpion did some weird fire power up move? please >> no trait system...if it's part of his specials then it's ok (like Jade's >> Projectile Negation thing) >> >> >> On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> Reiko. >> *From*: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx] >> *Sent*: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time >> >> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >> *Subject*: Re: USF4 changes! >> >> Cyber Zombie Netherrealm Day-Wolf? >> >> >> On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> wrote: >> >> Cyber Nightwolf! >> >> ------------------------------ >> From: alasdair.donaldson@xxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: Re: USF4 changes! >> Date: Tue, 10 Jun 2014 12:41:09 +0000 >> >> >> I hope we don't get a long list of crappy dlc characters again. >> *From*: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx] >> *Sent*: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time >> >> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >> *Subject*: RE: USF4 changes! >> >> Zombi Nightwolf shall rise from his grave! >> >> ------------------------------ >> From: numotd@xxxxxxxxx >> Date: Tue, 10 Jun 2014 14:36:20 +0200 >> >> Subject: Re: USF4 changes! >> To: cpt-fgc@xxxxxxxxxxxxx >> >> He dead. >> >> >> On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> wrote: >> >> Buff Nightwolf! >> >> ------------------------------ >> From: alasdair.donaldson@xxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: Re: USF4 changes! >> Date: Tue, 10 Jun 2014 12:31:59 +0000 >> >> >> Or Sonya or Cage... >> Oddly enough none of us mained the broken characters. >> >> *From*: Di Lhong [mailto:numotd@xxxxxxxxx] >> *Sent*: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time >> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >> *Subject*: Re: USF4 changes! >> >> Nina chainthrow breakers is utter useless...you can break those chains >> and dmg nina lolz. >> >> Not sure how we can balance out the whole breaker issue. Shouldn't >> revolve the whole game mechanism just because a few characters from MK9 had >> issues. Why don't just buff them instead? >> >> If you play characters in the same tier list, the game plays fine. It's >> only when you choose those crazy mofos like kenshi, kung lao, kabal, etc. >> your lower tiered characters suffer. >> >> >> On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> Nina has breakers that start chain throws. >> MK9 had a lot wrong with it, but I really enjoyed the game. >> *From*: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx] >> *Sent*: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time >> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> >> *Subject*: Re: USF4 changes! >> >> I'm with Paas. >> The "breakers" have been a cop-out. >> A breaker that starts a new combo would be so cool. Why has no-one done >> it? >> >> >> On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> wrote: >> >> Nah fuck MK9 combo breakers >> >> The whole mechanic is fucked up imo. From being useless to OP depending >> in who you are playing etc. >> >> ------------------------------ >> From: numotd@xxxxxxxxx >> Date: Tue, 10 Jun 2014 13:42:08 +0200 >> >> Subject: Re: USF4 changes! >> To: cpt-fgc@xxxxxxxxxxxxx >> >> Combo breakers are fine in MK9. >> >> Don't just copy injustice...that game is meh compare to MK9. It's like >> BR4 compare to BR3...one is an actual fighting game...another is a showcase >> of power/special game... >> >> >> On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> wrote: >> >> I just hope they remove or change the combo breakers in MK9 work >> completely. >> >> Would not mind them just copying Injustice in that department. >> >> >> Better balance would be a huge plus aswell :P >> >> > Date: Tue, 10 Jun 2014 13:34:09 +0200 >> >> > Subject: Re: USF4 changes! >> > From: bmlzote@xxxxxxxxx >> > To: cpt-fgc@xxxxxxxxxxxxx >> > >> > You mean this. lol >> > >> > https://www.youtube.com/watch?v=UxUIx7vMY4Y >> > >> > I everyone still has the same walk speed, jump, running mechanic and >> > they now added stage inter-actibles. >> > >> > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> > > MKX does look a bit injustice-ish...hopefully they didn't change the >> button >> > > layout too :/ >> > > >> > > Yes on the bug lady! my cup of tea :) >> > > >> > > >> > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx> >> wrote: >> > >> >> > >> I'm Stil not a fan of those prices, I mean the Americans and Japanese >> > >> are paying ±R4000 for a machine(stand alone) and we a third world >> > >> country are charged 50% more... >> > >> We are still better off than Brazil tho but those guys will surely >> > >> import their machines from elsewhere. >> > >> >> > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx >> > >> > >> wrote: >> > >> > Atleast with Xbone releasing it will give the business end folks >> > >> > incentive >> > >> > to lower the PS4 price a bit. >> > >> > >> > >> > They will be going for the same Dollar/Euro value so cant be >> having the >> > >> > Xbone going for 6300 and PS4 for 6700. >> > >> > >> > >> > Will probably be some nice competitive pricing and bundling near >> the end >> > >> > of >> > >> > the year. >> > >> > >> > >> > >> > >> > R1700 extra for the kinect is a but much tho... >> > >> > >> > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200 >> > >> > >> > >> >> Subject: Re: USF4 changes! >> > >> >> From: bmlzote@xxxxxxxxx >> > >> >> To: cpt-fgc@xxxxxxxxxxxxx >> > >> >> >> > >> >> S.A. is rich bra, they don't care about the Xbone's price :D >> > >> >> >> > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse >> > >> >> <ashraf.barendse@xxxxxxxxx> wrote: >> > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand. >> > >> >> > >> > >> >> > >> > >> >> > >> > >> >> > >> > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote < >> bmlzote@xxxxxxxxx> >> > >> >> > wrote: >> > >> >> >> >> > >> >> >> Xbone = Xbox one >> > >> >> >> >> > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM, <greattekkenmaster@xxxxxxxxx >> > >> > >> >> >> wrote: >> > >> >> >> > Dead rising has always been for PC and Xbox,, also what is >> > >> >> >> > XBone??? >> > >> >> >> > Sent via my BlackBerry from Vodacom - let your email find >> you! >> > >> >> >> > ________________________________ >> > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000 >> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >> > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> > >> >> >> > Subject: RE: USF4 changes! >> > >> >> >> > >> > >> >> >> > Aint PC getting Dead Rising 3 soon? >> > >> >> >> > >> > >> >> >> > DLC may follow aswell >> > >> >> >> > >> > >> >> >> > ________________________________ >> > >> >> >> > From: ashraf.barendse@xxxxxxxxx >> > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200 >> > >> >> >> > Subject: Re: USF4 changes! >> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx >> > >> >> >> > >> > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra Dead >> Rising 3' >> > >> >> >> > Arcade >> > >> >> >> > Remix Hyper Edition EX + α" >> > >> >> >> > Dammit why is it Xbone only. >> > >> >> >> > >> > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s >> > >> >> >> > >> > >> >> >> > >> > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote < >> bmlzote@xxxxxxxxx> >> > >> >> >> > wrote: >> > >> >> >> > >> > >> >> >> > Kool :) >> > >> >> >> > >> > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben >> > >> >> >> > <paashaasggx@xxxxxxxxxxx> >> > >> >> >> > wrote: >> > >> >> >> >> I guess so... more like a mini-game :P >> > >> >> >> >> >> > >> >> >> >> You do get extra "something" if you got the normal game they >> > >> >> >> >> claim. >> > >> >> >> >> >> > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200 >> > >> >> >> >> >> > >> >> >> >>> Subject: Re: USF4 changes! >> > >> >> >> >>> From: bmlzote@xxxxxxxxx >> > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >> > >> >> >> >>> >> > >> >> >> >>> So it's not DLC then... >> > >> >> >> >>> >> > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas Robertson-Muir >> > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote: >> > >> >> >> >>> > Yay... Infamous. >> > >> >> >> >>> > Happy it's a stand-alone too. >> > >> >> >> >>> > No need for a whirring disc. >> > >> >> >> >>> > >> > >> >> >> >>> > >> > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas Robertson-Muir >> > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote: >> > >> >> >> >>> >> >> > >> >> >> >>> >> Most exciting announcement. >> > >> >> >> >>> >> Infamous Second Son DLC. >> > >> >> >> >>> > >> > >> >> >> >>> > >> > >> >> >> >>> >> > >> >> >> >>> >> > >> >> >> >>> >> > >> >> >> >>> >> ========================================================================= >> > >> >> >> >>> You are subscribed to the Cape Town Fighting Game Community >> > >> >> >> >>> mailing >> > >> >> >> >>> list. >> > >> >> >> >>> >> > >> >> >> >>> //www.freelists.org/list/cpt-fgc >> > >> >> >> > >> > >> >> >> > >> > >> >> >> > >> > >> >> >> > >> ========================================================================= >> > >> >> >> > You are subscribed to the Cape Town Fighting Game Community >> > >> >> >> > mailing >> > >> >> >> > list. >> > >> >> >> > >> > >> >> >> > //www.freelists.org/list/cpt-fgc >> > >> >> >> > >> > >> >> >> > >> > >> >> >> You are subscribed to the Cape Town Fighting Game Community >> mailing >> > >> >> >> list. >> > >> >> >> >> > >> >> >> //www.freelists.org/list/cpt-fgc >> > >> >> > >> > >> >> > >> > >> >> ========================You are subscribed to the Cape Town >> Fighting >> > >> >> Game >> > >> >> Community mailing list. >> > >> >> >> > >> >> //www.freelists.org/list/cpt-fgc >> > >> You are subscribed to the Cape Town Fighting Game Community mailing >> list. >> > >> >> > >> //www.freelists.org/list/cpt-fgc >> > > >> > > >> > ========================You are subscribed to the Cape Town Fighting >> Game Community mailing list. >> > >> > //www.freelists.org/list/cpt-fgc >> >> >> >> ------------------------------ >> The information in this e-mail is confidential and may be legally >> privileged. 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