Re: Tekken "is not enough"

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 20:23:40 +0200

Why not try it Rich, I mean you use mishimas?
Try to punish bruce's wd+2 with a normal wgf/wghf and dark upper with
Amour King.

On Fri, Jun 13, 2014 at 8:17 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
> Then get 1 Di,, its worth every cent and every microscopic cent too
> Sent via my BlackBerry from Vodacom - let your email find you!
> ________________________________
> From: Di Lhong <numotd@xxxxxxxxx>
> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> Date: Fri, 13 Jun 2014 20:15:51 +0200
> To: <cpt-fgc@xxxxxxxxxxxxx>
> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> Subject: Re: Tekken "is not enough"
>
> Don't have ps3 :(
>
>
> On Fri, Jun 13, 2014 at 8:13 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>
>> Practice mode can easily solve the query.
>>
>> On Fri, Jun 13, 2014 at 8:09 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> > Lolz until you're up against Capos. XD
>> >
>> > ok, looked up dark upper  and it says 11frames on it's own too. but i
>> > have a
>> > funny feeling it can't punish 14~15 frames :/ i think they might have it
>> > wrong. never saw JDCR punish anything other than 17frames with dark
>> > upper
>> > (since it has nice reach).
>> >
>> >
>> > On Fri, Jun 13, 2014 at 7:23 PM, <greattekkenmaster@xxxxxxxxx> wrote:
>> >>
>> >> YES,,, EWGF IS MIGHTY INDEED
>> >> Sent via my BlackBerry from Vodacom - let your email find you!
>> >> ________________________________
>> >> From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >> Date: Fri, 13 Jun 2014 19:21:02 +0200
>> >> To: <cpt-fgc@xxxxxxxxxxxxx>
>> >> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >> Subject: Tekken "is not enough"
>> >>
>> >> Mighty EWGF
>> >>
>> >>
>> >> On Fri, Jun 13, 2014 at 7:17 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>> >>>
>> >>> Oh the ewgf is not always 14 frames either, it can be 15 or 16 frames.
>> >>>
>> >>> On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
>> >>> > Serious????? I thought only EWGF was 14 frames,, but still punishing
>> >>> > -14 moves with it is hard
>> >>> > Sent via my BlackBerry from Vodacom - let your email find you!
>> >>> >
>> >>> > -----Original Message-----
>> >>> > From: Manase Zote <bmlzote@xxxxxxxxx>
>> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> > Date: Fri, 13 Jun 2014 19:04:32
>> >>> > To: <cpt-fgc@xxxxxxxxxxxxx>
>> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
>> >>> > Subject: Re: USF4 changes!
>> >>> >
>> >>> > Yes and that's why it not bother punishing -14 moves with it.
>> >>> > By the a normal wgf can also be 14 frames =3D just frame :)
>> >>> >
>> >>> > On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>> >> technically ewgf is just frame too...
>> >>> >>
>> >>> >>
>> >>> >> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>> >> wrote:
>> >>> >>>
>> >>> >>> Just frame input for punishment is not fair.
>> >>> >>>
>> >>> >>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
>> >>> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>> >>>>
>> >>> >>>> Yes, he can punish with that. I seem to recall us having a
>> >>> >>>> conversation
>> >>> >>>> about this a while ago. Some Lei players (like GreenLei) say that
>> >>> >>>> you c=
>> >>> > ould
>> >>> >>>> punish with it. Others (like PaasHaas) say it is too hard.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >>> > ]
>> >>> >>>> On Behalf Of Di Lhong
>> >>> >>>> Sent: 13 June 2014 12:20 PM
>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>> Subject: Re: USF4 changes!
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> Thank god they made it all -17...in BR it was like "urm was that
>> >>> >>>> -15
>> >>> >>>> or
>> >>> >>>> -17...whoops too late to punish now"
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that
>> >>> >>>> move
>> >>> >>>> is
>> >>> >>>> sufficient.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>> >>>>
>> >>> >>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that
>> >>> >>>> speed=
>> >>> >  though.
>> >>> >>>> At close range, you=E2=80=99re better off with a df+2. At long
>> >>> >>>> range
>> >>> >>>> it=
>> >>> >  won=E2=80=99t do the
>> >>> >>>> same damage.
>> >>> >>>>
>> >>> >>>> The move is also -17 at all ranges. While there is pushback and
>> >>> >>>> some
>> >>> >>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not
>> >>> >>>> somet=
>> >>> > hing that
>> >>> >>>> should bother a Mishima.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >>> > ]
>> >>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>> >>> >>>> Sent: 13 June 2014 12:11 PM
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>> Subject: Re: USF4 changes!
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> He has a death fist that rapes your life bar in 1 shot,, and its
>> >>> >>>> hard t=
>> >>> > o
>> >>> >>>> punish and paul sounds like his taking a crap every second,, Law
>> >>> >>>> needs =
>> >>> > to
>> >>> >>>> nerfed to shit also,, the deathfist of paul is all that needs
>> >>> >>>> nerfing 4=
>> >>> > 0%
>> >>> >>>> less damage
>> >>> >>>>
>> >>> >>>> Sent via my BlackBerry from Vodacom - let your email find you!
>> >>> >>>>
>> >>> >>>> ________________________________
>> >>> >>>>
>> >>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>> >>> >>>>
>> >>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>>
>> >>> >>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
>> >>> >>>>
>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>> >>> >>>>
>> >>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>
>> >>> >>>> Subject: RE: USF4 changes!
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> Nah, Paul doesn=E2=80=99t need any changes.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since
>> >>> >>>> BR,
>> >>> >>>> and=
>> >>> >  in TTT2,
>> >>> >>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the
>> >>> >>>> mid-t=
>> >>> > ier group.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> I have no complaints about Paul. I mean, it would be nice to have
>> >>> >>>> bette=
>> >>> > r
>> >>> >>>> tracking, or a few more plus frame options, but that=E2=80=99s
>> >>> >>>> more
>> >>> >>>> on =
>> >>> > the =E2=80=98really
>> >>> >>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be
>> >>> >>>> playable=
>> >>> > =E2=80=99.
>> >>> >>>>
>> >>> >>>> His combo damage is solid =E2=80=93 not top tier, but fine from
>> >>> >>>> all
>> >>> >>>> ang=
>> >>> > les. His
>> >>> >>>> punishment game is excellent. His wall damage is good. His pokes
>> >>> >>>> are
>> >>> >>>> av=
>> >>> > erage
>> >>> >>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His
>> >>> >>>> carry
>> >>> >>>> an=
>> >>> > d TA are very
>> >>> >>>> nice. His lows aren=E2=80=99t that amazing, but he has enough
>> >>> >>>> other
>> >>> >>>> too=
>> >>> > ls to make
>> >>> >>>> him viable.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >>> > ]
>> >>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>> >>> >>>> Sent: 13 June 2014 11:55 AM
>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>> Subject: Re: USF4 changes!
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> I have complaints about Paul and his move set
>> >>> >>>>
>> >>> >>>> Sent via my BlackBerry from Vodacom - let your email find you!
>> >>> >>>>
>> >>> >>>> ________________________________
>> >>> >>>>
>> >>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>> >>> >>>>
>> >>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>>
>> >>> >>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
>> >>> >>>>
>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>> >>> >>>>
>> >>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>>
>> >>> >>>> Subject: RE: USF4 changes!
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
>> >>> >>>> string =
>> >>> > a sentence
>> >>> >>>> together.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >>> > ]
>> >>> >>>> On Behalf Of Di Lhong
>> >>> >>>> Sent: 13 June 2014 11:48 AM
>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>> Subject: Re: USF4 changes!
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> The story is pretty good for a fighting game. Tekken's storyline
>> >>> >>>> is
>> >>> >>>> so
>> >>> >>>> bad...if you're not part of the mishimas...you're just there...i
>> >>> >>>> mean l=
>> >>> > ook
>> >>> >>>> at christie, she's been after Eddy since T4. And her
>> >>> >>>> speech...Eddy!
>> >>> >>>> Edd=
>> >>> > y!
>> >>> >>>> wtf.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>> >>>>
>> >>> >>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
>> >>> >>>> didn=E2=
>> >>> > =80=99t
>> >>> >>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie
>> >>> >>>> army.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> Not sure what they=E2=80=99re doing with the storyline though.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >>> > ]
>> >>> >>>> On Behalf Of Di Lhong
>> >>> >>>> Sent: 13 June 2014 11:29 AM
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>> Subject: Re: USF4 changes!
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> Hopefully she'll return, she didn't die in mk9 did she? but with
>> >>> >>>> D'Vora=
>> >>> > h,
>> >>> >>>> i'm not sure they'll have another "monster" chick in the series.
>> >>> >>>> D'Vora=
>> >>> > h so
>> >>> >>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
>> >>> >>>> implemente=
>> >>> > d the
>> >>> >>>> 2 as one character. Well design stuff in MKX. It'll be sad not to
>> >>> >>>> see s=
>> >>> > ome
>> >>> >>>> of the original cast, but i welcome the new ones :)
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>> >>>>
>> >>> >>>> Well I=E2=80=99d rather just play the characters that I like. For
>> >>> >>>> MK
>> >>> >>>> it=
>> >>> >  was
>> >>> >>>> always going to be Scorp and Subby. I wanted to play Mileena, but
>> >>> >>>> I
>> >>> >>>> als=
>> >>> > o
>> >>> >>>> wanted her to be a lot faster than she was. Actually I like most
>> >>> >>>> of
>> >>> >>>> the=
>> >>> >  MK
>> >>> >>>> cast=E2=80=A6
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty
>> >>> >>>> much
>> >>> >>>> unplayable and they never fixed that. Next closest option was
>> >>> >>>> Bladam. T=
>> >>> > oo
>> >>> >>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >>> > ]
>> >>> >>>> On Behalf Of Di Lhong
>> >>> >>>> Sent: 13 June 2014 11:05 AM
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>> Subject: Re: USF4 changes!
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> True. But also it depends on who they hired i guess. I doubt they
>> >>> >>>> hired
>> >>> >>>> anyone in the Sindel community to balance her out. Some people
>> >>> >>>> are
>> >>> >>>> just=
>> >>> >  out
>> >>> >>>> to balance their own character, while some gets forgotten
>> >>> >>>> entirely.
>> >>> >>>> The
>> >>> >>>> worst are those who can't see why their character is broken and
>> >>> >>>> flip
>> >>> >>>> ou=
>> >>> > t
>> >>> >>>> completely when they want to nerf something of their
>> >>> >>>> character...i
>> >>> >>>> rath=
>> >>> > er
>> >>> >>>> win with my own skills than rely on OP characters.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>> >>>>
>> >>> >>>> Yeah, I often wonder what the hell goes through the developer's
>> >>> >>>> heads.
>> >>> >>>> NRS specifically went out of their way to hire people (gamers) to
>> >>> >>>> help =
>> >>> > them
>> >>> >>>> balance the game. Then it got released and had to be patched
>> >>> >>>> almost
>> >>> >>>> immediately. Now I can understand that without a large scale beta
>> >>> >>>> test,=
>> >>> >  you
>> >>> >>>> will not know about every little broken thing, but a lot of the
>> >>> >>>> issues
>> >>> >>>> really should've been found by the testers.
>> >>> >>>>
>> >>> >>>> I don't understand why NRS didn't just patch MK9 one more time.
>> >>> >>>> Cyrax,
>> >>> >>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel
>> >>> >>>> were a
>> >>> >>>> jo=
>> >>> > ke
>> >>> >>>> from the release, all the way though the patches. How friggin'
>> >>> >>>> hard
>> >>> >>>> is =
>> >>> > it to
>> >>> >>>> listen to the comments from the serious fans?
>> >>> >>>>
>> >>> >>>> It's just shoddy quality control.
>> >>> >>>>
>> >>> >>>> Similarly Blizzard has admitted that none of the developers or
>> >>> >>>> testers
>> >>> >>>> for RoS bothered to play the Monk. That's why the class is such a
>> >>> >>>> joke
>> >>> >>>> compared to all the rest. I mean seriously? They couldn't be
>> >>> >>>> bothered t=
>> >>> > o
>> >>> >>>> test one of the classes? There are only 6 classes FFS.
>> >>> >>>>
>> >>> >>>> In one day you can read through all the posts on the Diablo
>> >>> >>>> character
>> >>> >>>> class forums for the past month. That's enough to get a feel for
>> >>> >>>> what t=
>> >>> > he
>> >>> >>>> real problems are and who is just a butthurt troll complaining.
>> >>> >>>> Then
>> >>> >>>> pa=
>> >>> > tch
>> >>> >>>> that shit.
>> >>> >>>> No one cares that you are patching the conversations of NPCs. Fix
>> >>> >>>> the
>> >>> >>>> core problems you retards...
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> -----Original Message-----
>> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> >>> > ]
>> >>> >>>> On Behalf Of Stephen Scheidel
>> >>> >>>> Sent: 13 June 2014 10:40 AM
>> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>> Subject: Re: USF4 changes!
>> >>> >>>>
>> >>> >>>> Well if they just resist the tendency to be utter fucktards and
>> >>> >>>> keep
>> >>> >>>> broken shit like kabal out of the game there won't be any need
>> >>> >>>> for
>> >>> >>>> baby=
>> >>> >  game
>> >>> >>>> mechanics to try and hide their shoddy balancing.
>> >>> >>>>
>> >>> >>>> We as a group could balance games better than nrs.
>> >>> >>>>
>> >>> >>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>> >>>> > Not sure how much it'll nulify. But at least they're trying to
>> >>> >>>> > get
>> >>> >>>> > ri=
>> >>> > d
>> >>> >>>> > of all those insane pressure like Kabal's b+1~nomad rush chip
>> >>> >>>> > BS.
>> >>> >>>> >
>> >>> >>>> >
>> >>> >>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>> >>> >>>> > <gieroadsteve@xxxxxxxxx>
>> >>> >>>> > wrote:
>> >>> >>>> >
>> >>> >>>> >> So they are just giving noobs a chance to escape.
>> >>> >>>> >> Devs are really trying to make games purely a rock paper
>> >>> >>>> >> scissor
>> >>> >>>> >> thing.
>> >>> >>>> >>
>> >>> >>>> >> What's the point of a tough situation if you can just nullify
>> >>> >>>> >> it
>> >>> >>>> >> wit=
>> >>> > h
>> >>> >>>> >> some noob feature.
>> >>> >>>> >>
>> >>> >>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>> >>>> >> > Let's put it this way. The movement is basically the same as
>> >>> >>>> >> > MK9.
>> >>> >>>> >> > But now they added a new metere called "agility bar" where
>> >>> >>>> >> > you
>> >>> >>>> >> > can
>> >>> >>>> >> > use it to do full/half screen run and do an evasive spacing
>> >>> >>>> >> > backdash (i'm not sure if normal backdashing will consume
>> >>> >>>> >> > such
>> >>> >>>> >> > meter/bar...) So if you had 0
>> >>> >>>> >> problem
>> >>> >>>> >> > with movement in mk9. mkx agility bar shouldn't cause you
>> >>> >>>> >> > any
>> >>> >>>> >> > trouble for your own movement. I see it as an escape
>> >>> >>>> >> > mechanism
>> >>> >>>> >> > mor=
>> >>> > e
>> >>> >>>> >> > than offensive.
>> >>> >>>> >> > because you need agility meter to use interactables and
>> >>> >>>> >> > "evasive"
>> >>> >>>> >> backdash.
>> >>> >>>> >> > the backdash range is big enough to punish wiff. so it
>> >>> >>>> >> > SHOULD
>> >>> >>>> >> > caus=
>> >>> > e
>> >>> >>>> >> > bar.
>> >>> >>>> >> if
>> >>> >>>> >> > the normal backdash already does that, then no need to use
>> >>> >>>> >> > agility
>> >>> >>>> >> > bar.
>> >>> >>>> >> >
>> >>> >>>> >> > It doesn't take away anything. It's adding more escape
>> >>> >>>> >> > mechanism
>> >>> >>>> >> > for
>> >>> >>>> >> people
>> >>> >>>> >> > who have a tough time with rushdown characters up on their
>> >>> >>>> >> > face...
>> >>> >>>> >> >
>> >>> >>>> >> > Also the meter recovers really quickly (like 1-2 sec for
>> >>> >>>> >> > full 2
>> >>> >>>> >> > bars?
>> >>> >>>> >> dunno
>> >>> >>>> >> > will check again...might be faster)...so it's not like
>> >>> >>>> >> > you'll
>> >>> >>>> >> > not
>> >>> >>>> >> > be able to use it every now and then. But if you abuse the
>> >>> >>>> >> > meter...then you'll
>> >>> >>>> >> pay
>> >>> >>>> >> > for it when you really need it. The bars are there so you
>> >>> >>>> >> > don't
>> >>> >>>> >> > just
>> >>> >>>> >> abuse
>> >>> >>>> >> > the agility bar backdash and jump off walls all the time
>> >>> >>>> >> > with
>> >>> >>>> >> > no
>> >>> >>>> >> > consequences.
>> >>> >>>> >> >
>> >>> >>>> >> > We don't know how's the recovery on the agility bar either.
>> >>> >>>> >> > If
>> >>> >>>> >> > it'=
>> >>> > s
>> >>> >>>> >> > good then it should cost bars...if it's crap then no.
>> >>> >>>> >> >
>> >>> >>>> >> >
>> >>> >>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>> >>> >>>> >> > <nicmuir@xxxxxxxxx>
>> >>> >>>> >> > wrote:
>> >>> >>>> >> >
>> >>> >>>> >> >> I used the run button all the time.
>> >>> >>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>> >>> >>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
>> >>> >>>> >> >> wrote:
>> >>> >>>> >> >>
>> >>> >>>> >> >>>  Did you ever use the run button in MK3? I think I used it
>> >>> >>>> >> >>> when
>> >>> >>>> >> trolling
>> >>> >>>> >> >>> with Cyrax and his grab into stuff, or with one of old
>> >>> >>>> >> >>> SubZero=
>> >>> > =E2=80=99s
>> >>> >>>> >> combos=E2=80=A6
>> >>> >>>> >> >>> not much else.
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> It will be interesting seeing how this changes the oki
>> >>> >>>> >> >>> game.
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> I actually thought the movement in MK9 was fine. I mean
>> >>> >>>> >> >>> for
>> >>> >>>> >> >>> general
>> >>> >>>> >> play
>> >>> >>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>> >>> >>>> >> >>>
>> >>> >>>> >> >>>
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >>> >>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
>> >>> >>>> >> >>> *Sent:* 12 June 2014 4:32 PM
>> >>> >>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>> >> >>> *Subject:* RE: USF4 changes!
>> >>> >>>> >> >>>
>> >>> >>>> >> >>>
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> You can use bar for teleport stuff in kof. Most of it is
>> >>> >>>> >> >>> last
>> >>> >>>> >> >>> dich when I use it.
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>> >>> >>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> Don't you need meter for some of the movement stuff in
>> >>> >>>> >> >>> KOF? I
>> >>> >>>> >> >>> mean the rolls?
>> >>> >>>> >> >>> Who knows how this is going to work? I presume the
>> >>> >>>> >> >>> backdashing
>> >>> >>>> >> >>> will be enough to clear the space and either give you the
>> >>> >>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
>> >>> >>>> >> >>> This is MK... they've never had proper backdashes before.
>> >>> >>>> >> >>> They'r=
>> >>> > e
>> >>> >>>> >> >>> now adding new movement and people are still complaining
>> >>> >>>> >> >>> that
>> >>> >>>> >> >>> this will reduce their ability to play the game? How?
>> >>> >>>> >> >>>
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> -----Original Message-----
>> >>> >>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> >>> >>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >>> >>>> >> >>> On Behalf Of Manase Zote
>> >>> >>>> >> >>> Sent: 12 June 2014 4:22 PM
>> >>> >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>> >> >>> Subject: Re: USF4 changes!
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> In other games we can backlash until the cows come home
>> >>> >>>> >> >>> and
>> >>> >>>> >> >>> ther=
>> >>> > e
>> >>> >>>> >> >>> is no meter for that and the game is still fair nothing
>> >>> >>>> >> >>> broken
>> >>> >>>> >> >>> about the mechanic. lol In street fighter if you backdash
>> >>> >>>> >> >>> non
>> >>> >>>> >> >>> stop you corner yourself and that alone is bad so I still
>> >>> >>>> >> >>> don't
>> >>> >>>> >> >>> understand why you
>> >>> >>>> >> would
>> >>> >>>> >> >>> need meter in helping with your suicide(cornering
>> >>> >>>> >> >>> yourself).
>> >>> >>>> >> >>> My suggestion is just balance the back dash so that it's
>> >>> >>>> >> >>> not
>> >>> >>>> >> >>> OP(like in SF, KOF and other 2D fighters).
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong
>> >>> >>>> >> >>> <numotd@xxxxxxxxx>
>> >>> >>>> >> >>> wrote:
>> >>> >>>> >> >>> > The "agility bar" backdash covers much more distance
>> >>> >>>> >> >>> > than
>> >>> >>>> >> >>> > that
>> >>> >>>> >> >>> > i think.
>> >>> >>>> >> >>> > Also, if we can just backdash nonstop and avoid normals
>> >>> >>>> >> >>> > and
>> >>> >>>> >> >>> > strings...rushdown/pressure characters will have
>> >>> >>>> >> >>> > problem,
>> >>> >>>> >> >>> > because they'll just backdash and avoid everything all
>> >>> >>>> >> >>> > the
>> >>> >>>> >> >>> > tim=
>> >>> > e.
>> >>> >>>> >> >>> >
>> >>> >>>> >> >>> > Unless they make backdashing more technical like Tekken.
>> >>> >>>> >> >>> > I
>> >>> >>>> >> >>> > think the agility bar is fair. It doesn't limit anything
>> >>> >>>> >> >>> > at
>> >>> >>>> >> >>> > all. It helps with tough situation.
>> >>> >>>> >> >>> >
>> >>> >>>> >> >>> >
>> >>> >>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>> >>> >>>> >> >>> > <bmlzote@xxxxxxxxx>
>> >>> >>>> >> >>> > wrote:
>> >>> >>>> >> >>> >>
>> >>> >>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just
>> >>> >>>> >> >>> >> fine s=
>> >>> > o
>> >>> >>>> >> >>> >> what was wrong with that?
>> >>> >>>> >> >>> >>
>> >>> >>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
>> >>> >>>> >> >>> >> <numotd@xxxxxxxxx>
>> >>> >>>> >> >>> >> wrote:
>> >>> >>>> >> >>> >> > The movement and pace of the game seems to be the
>> >>> >>>> >> >>> >> > same
>> >>> >>>> >> >>> >> > as
>> >>> >>>> >> >>> >> > mk9 (which i think is ok but not the best). The
>> >>> >>>> >> >>> >> > agility
>> >>> >>>> >> >>> >> > bar
>> >>> >>>> >> >>> >> > enhances that a lot more for
>> >>> >>>> >> >>> >> > 1-2
>> >>> >>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the
>> >>> >>>> >> >>> >> > movement
>> >>> >>>> >> >>> >> > of
>> >>> >>>> >> >>> >> > game at
>> >>> >>>> >> >>> all.
>> >>> >>>> >> >>> >> > Eg.
>> >>> >>>> >> >>> >> > Tekken movement but you can do a "super" backdash for
>> >>> >>>> >> >>> >> > 1
>> >>> >>>> >> >>> >> > agility
>> >>> >>>> >> bar
>> >>> >>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out
>> >>> >>>> >> >>> >> > of
>> >>> >>>> >> >>> >> > Nina's
>> >>> >>>> >> df+1
>> >>> >>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid
>> >>> >>>> >> >>> >> > nina's
>> >>> >>>> >> >>> >> > df+=
>> >>> > 1
>> >>> >>>> >> >>> >> > ss+1
>> >>> >>>> >> >>> >> > pressure by using stage interactables and jump away.
>> >>> >>>> >> >>> >> > Not
>> >>> >>>> >> >>> >> > sure if you're invincible or not during the
>> >>> >>>> >> >>> >> > jump...What
>> >>> >>>> >> >>> >> > was
>> >>> >>>> >> >>> >> > injustice
>> >>> >>>> >> like?
>> >>> >>>> >> >>> >> >
>> >>> >>>> >> >>> >> > So the basic movements is there. No limitation at
>> >>> >>>> >> >>> >> > all.
>> >>> >>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
>> >>> >>>> >> >>> >> > gameplay.
>> >>> >>>> >> >>> >> >
>> >>> >>>> >> >>> >> >
>> >>> >>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>> >>> >>>> >> >>> >> > <bmlzote@xxxxxxxxx>
>> >>> >>>> >> >>> wrote:
>> >>> >>>> >> >>> >> >>
>> >>> >>>> >> >>> >> >> At this point no one knows how all of the above
>> >>> >>>> >> >>> >> >> system
>> >>> >>>> >> >>> >> >> mechanics are going to turn out.
>> >>> >>>> >> >>> >> >> Limiting movement to a bar is a crime in any
>> >>> >>>> >> >>> >> >> fighting
>> >>> >>>> >> >>> >> >> game
>> >>> >>>> >> because
>> >>> >>>> >> >>> >> >> you need movement for everything you do in a
>> >>> >>>> >> >>> >> >> fighting
>> >>> >>>> >> >>> >> >> game=
>> >>> > .
>> >>> >>>> >> >>> >> >> It also affects the pacing of the overall match.  So
>> >>> >>>> >> >>> >> >> for m=
>> >>> > e
>> >>> >>>> >> >>> >> >> limiting movement to a bar is a gimmick and will
>> >>> >>>> >> >>> >> >> only
>> >>> >>>> >> >>> >> >> give
>> >>> >>>> >> players
>> >>> >>>> >> >>> >> >> more problems rather than assisting them in a match.
>> >>> >>>> >> >>> >> >> I still don't see how styles can solve bad match
>> >>> >>>> >> >>> >> >> ups,
>> >>> >>>> >> >>> >> >> zone=
>> >>> > r
>> >>> >>>> >> >>> >> >> will always have an advantage from range, rushdown
>> >>> >>>> >> >>> >> >> owns
>> >>> >>>> >> >>> >> >> up-close...
>> >>> >>>> >> >>> >> >>
>> >>> >>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>> >>> >>>> >> >>> >> >> <numotd@xxxxxxxxx>
>> >>> >>>> >> >>> >> >> wrote:
>> >>> >>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do
>> >>> >>>> >> >>> >> >> > with
>> >>> >>>> >> >>> >> >> > EX
>> >>> >>>> >> >>> >> >> > bar.
>> >>> >>>> >> >>> >> >> > It
>> >>> >>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1
>> >>> >>>> >> >>> >> >> > to
>> >>> >>>> >> >>> >> >> > perform
>> >>> >>>> >> run
>> >>> >>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think
>> >>> >>>> >> >>> >> >> > this
>> >>> >>>> >> >>> >> >> > is
>> >>> >>>> >> >>> >> >> > fair.
>> >>> >>>> >> It
>> >>> >>>> >> >>> >> >> > fills up fast enough to use it every now and then.
>> >>> >>>> >> >>> >> >> > But
>> >>> >>>> >> >>> >> >> > not enough to just spam nonstop. You use
>> >>> >>>> >> >>> >> >> > 2 to
>> >>> >>>> >> >>> >> >> > use stage interactables. So it's not a stage
>> >>> >>>> >> >>> >> >> > interactablefest like Injustice. You have to
>> >>> >>>> >> >>> >> >> > decide
>> >>> >>>> >> >>> >> >> > if
>> >>> >>>> >> >>> >> >> > it'll be worth it to use interactables or to just
>> >>> >>>> >> >>> >> >> > dash u=
>> >>> > p
>> >>> >>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
>> >>> >>>> >> >>> >> >> >
>> >>> >>>> >> >>> >> >> > As for variation. It's like saying Catwomen
>> >>> >>>> >> >>> >> >> > decides
>> >>> >>>> >> >>> >> >> > to d=
>> >>> > o
>> >>> >>>> >> >>> rushdown.
>> >>> >>>> >> >>> >> >> > And
>> >>> >>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie
>> >>> >>>> >> >>> >> >> > ground
>> >>> >>>> >> >>> >> >> > gra=
>> >>> > b
>> >>> >>>> >> thingy
>> >>> >>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows
>> >>> >>>> >> >>> >> >> > etc.)
>> >>> >>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw
>> >>> >>>> >> >>> >> >> > slash
>> >>> >>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>> >>> >>>> >> >>> >> >> > character variation is NOT going to be
>> >>> >>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really
>> >>> >>>> >> >>> >> >> > bad
>> >>> >>>> >> >>> >> >> > match up, but still at the end of the day...it's
>> >>> >>>> >> >>> >> >> > what
>> >>> >>>> >> >>> >> >> > yo=
>> >>> > u
>> >>> >>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's
>> >>> >>>> >> >>> >> >> > instant
>> >>> >>>> >> >>> >> >> > air
>> >>> >>>> >> fireball
>> >>> >>>> >> >>> >> >> > like a noob and know some combos and it'll already
>> >>> >>>> >> >>> >> >> > be
>> >>> >>>> >> >>> >> >> > hard to win against kabal without having to learn
>> >>> >>>> >> >>> >> >> > his
>> >>> >>>> >> >>> >> >> > advance nomad
>> >>> >>>> >> dash
>> >>> >>>> >> >>> >> >> > cancels if you play someone who has trouble with
>> >>> >>>> >> >>> >> >> > zoning.
>> >>> >>>> >> >>> >> >> >
>> >>> >>>> >> >>> >> >> > so instead of choosing a variation and giving you
>> >>> >>>> >> >>> >> >> > instan=
>> >>> > t
>> >>> >>>> >> >>> >> >> > win (because you only keep a few moveset between
>> >>> >>>> >> >>> >> >> > variations). i'm hoping variation helps with
>> >>> >>>> >> >>> >> >> > really
>> >>> >>>> >> >>> >> >> > bad
>> >>> >>>> >> >>> >> >> > match ups like 9-1 or
>> >>> >>>> >> 8-2
>> >>> >>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>> >>> >>>> >> >>> >> >> > fighting games should be about what you can do as
>> >>> >>>> >> >>> >> >> > a
>> >>> >>>> >> >>> >> >> > player.
>> >>> >>>> >> >>> >> >> > just because i know stupid spamming basic kabal
>> >>> >>>> >> >>> >> >> > shouldn'=
>> >>> > t
>> >>> >>>> >> >>> >> >> > give me instant advantage over someone who's
>> >>> >>>> >> >>> >> >> > really
>> >>> >>>> >> >>> >> >> > good
>> >>> >>>> >> >>> >> >> > with
>> >>> >>>> >> sheeva,
>> >>> >>>> >> >>> >> >> > scorpion or sub zero (don't know which characters
>> >>> >>>> >> >>> >> >> > have
>> >>> >>>> >> >>> >> >> > issue with zoning in mk9...)
>> >>> >>>> >> >>> >> >> >
>> >>> >>>> >> >>> >> >> >
>> >>> >>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>> >>> >>>> >> bmlzote@xxxxxxxxx>
>> >>> >>>> >> >>> >> >> > wrote:
>> >>> >>>> >> >>> >> >> >>
>> >>> >>>> >> >>> >> >> >> SAP just told me that you need meter to run?
>> >>> >>>> >> >>> >> >> >> Isn't that supposed to be stone age
>> >>> >>>> >> >>> >> >> >> mechanics(having
>> >>> >>>> >> >>> >> >> >> a
>> >>> >>>> >> >>> >> >> >> meter for running)?
>> >>> >>>> >> >>> >> >> >> Who said running was broken?
>> >>> >>>> >> >>> >> >> >>
>> >>> >>>> >> >>> >> >> >> *Sigh*
>> >>> >>>> >> >>> >> >> >>
>> >>> >>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
>> >>> >>>> >> >>> >> >> >> combo=
>> >>> > s
>> >>> >>>> >> >>> >> >> >> so no meter no chain combos no running around :(
>> >>> >>>> >> >>> >> >> >>
>> >>> >>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>> >>> >>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> wrote:
>> >>> >>>> >> >>> >> >> >> > Im also not seeing how it can help bad
>> >>> >>>> >> >>> >> >> >> > matchups.
>> >>> >>>> >> >>> >> >> >> >
>> >>> >>>> >> >>> >> >> >> > Picking a different version of the same
>> >>> >>>> >> >>> >> >> >> > character
>> >>> >>>> >> >>> >> >> >> > or =
>> >>> > a
>> >>> >>>> >> >>> >> >> >> > different character all together between
>> >>> >>>> >> >>> >> >> >> > matches
>> >>> >>>> >> >>> >> >> >> > woul=
>> >>> > d
>> >>> >>>> >> >>> >> >> >> > be just like it was now.
>> >>> >>>> >> >>> >> >> >> >
>> >>> >>>> >> >>> >> >> >> > Counterpicking etc.
>> >>> >>>> >> >>> >> >> >> >
>> >>> >>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>> >>> >>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
>> >>> >>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
>> >>> >>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>> >> >>> >> >> >> >
>> >>> >>>> >> >>> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
>> >>> >>>> >> >>> >> >> >> >> character selection?
>> >>> >>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while
>> >>> >>>> >> >>> >> >> >> >> player 2
>> >>> >>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it
>> >>> >>>> >> >>> >> >> >> >> will
>> >>> >>>> >> >>> >> >> >> >> stil=
>> >>> > l
>> >>> >>>> >> >>> >> >> >> >> be a bad match up for one of the guys
>> >>> >>>> >> >>> >> >> >> >> regardless.
>> >>> >>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and
>> >>> >>>> >> >>> >> >> >> >> lastly
>> >>> >>>> >> >>> >> >> >> >> the
>> >>> >>>> >> >>> >> >> >> >> skill level and execution will be the deciding
>> >>> >>>> >> >>> >> >> >> >> factor.
>> >>> >>>> >> >>> >> >> >> >> To me the understanding of a balance fighting
>> >>> >>>> >> >>> >> >> >> >> is
>> >>> >>>> >> >>> >> >> >> >> to
>> >>> >>>> >> >>> >> >> >> >> make every character the same...
>> >>> >>>> >> >>> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>> >>> >>>> >> numotd@xxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> >> wrote:
>> >>> >>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all
>> >>> >>>> >> >>> >> >> >> >> > about
>> >>> >>>> >> >>> >> >> >> >> > bad
>> >>> >>>> >> match
>> >>> >>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still
>> >>> >>>> >> >>> >> >> >> >> > be
>> >>> >>>> >> >>> >> >> >> >> > fun
>> >>> >>>> >> >>> >> >> >> >> > and challenging in another level when your
>> >>> >>>> >> >>> >> >> >> >> > opponen=
>> >>> > t
>> >>> >>>> >> >>> >> >> >> >> > knows
>> >>> >>>> >> what
>> >>> >>>> >> >>> >> >> >> >> > your character can do.
>> >>> >>>> >> >>> >> >> >> >> >
>> >>> >>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
>> >>> >>>> >> >>> >> >> >> >> > knowledg=
>> >>> > e
>> >>> >>>> >> >>> >> >> >> >> > in fighting games.
>> >>> >>>> >> >>> >> >> >> >> > but
>> >>> >>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what
>> >>> >>>> >> >>> >> >> >> >> > you're
>> >>> >>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
>> >>> >>>> >> >>> >> >> >> >> >
>> >>> >>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how
>> >>> >>>> >> >>> >> >> >> >> > to
>> >>> >>>> >> >>> >> >> >> >> > dea=
>> >>> > l
>> >>> >>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in
>> >>> >>>> >> >>> >> >> >> >> > another
>> >>> >>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>> >>> >>>> >> >>> >> >> >> >> > you
>> >>> >>>> >> >>> >> >> >> >> > can play bears and still win against top
>> >>> >>>> >> >>> >> >> >> >> > tier
>> >>> >>>> >> >>> >> >> >> >> > character because you the player are just
>> >>> >>>> >> >>> >> >> >> >> > better.
>> >>> >>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a
>> >>> >>>> >> >>> >> >> >> >> > gun
>> >>> >>>> >> >>> >> >> >> >> > fig=
>> >>> > ht
>> >>> >>>> >> >>> >> >> >> >> > situation.
>> >>> >>>> >> >>> >> >> >> >> > should
>> >>> >>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
>> >>> >>>> >> >>> >> >> >> >> > slightly
>> >>> >>>> >> blunt
>> >>> >>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
>> >>> >>>> >> >>> >> >> >> >> > knife"=
>> >>> > .
>> >>> >>>> >> >>> >> >> >> >> >
>> >>> >>>> >> >>> >> >> >> >> >
>> >>> >>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>> >>> >>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> >> > wrote:
>> >>> >>>> >> >>> >> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw
>> >>> >>>> >> >>> >> >> >> >> >> of
>> >>> >>>> >> >>> >> >> >> >> >> dice to me.
>> >>> >>>> >> >>> >> >> >> >> >> It can go either way, you potentially have
>> >>> >>>> >> >>> >> >> >> >> >> a
>> >>> >>>> >> >>> >> >> >> >> >> scenario where you can lose a match based
>> >>> >>>> >> >>> >> >> >> >> >> on
>> >>> >>>> >> >>> >> >> >> >> >> lack
>> >>> >>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
>> >>> >>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
>> >>> >>>> >> >>> >> >> >> >> >> example
>> >>> >>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need
>> >>> >>>> >> >>> >> >> >> >> >> to
>> >>> >>>> >> >>> >> >> >> >> >> be
>> >>> >>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable
>> >>> >>>> >> >>> >> >> >> >> >> of?
>> >>> >>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks
>> >>> >>>> >> >>> >> >> >> >> >> like
>> >>> >>>> >> >>> >> >> >> >> >> and how many moves will change between 3
>> >>> >>>> >> >>> >> >> >> >> >> variations of a character.
>> >>> >>>> >> >>> >> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>> >>> >>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> >> >> wrote:
>> >>> >>>> >> >>> >> >> >> >> >> > 11.59? XD
>> >>> >>>> >> >>> >> >> >> >> >> >
>> >>> >>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be
>> >>> >>>> >> >>> >> >> >> >> >> > some
>> >>> >>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure
>> >>> >>>> >> >>> >> >> >> >> >> > how
>> >>> >>>> >> >>> >> >> >> >> >> > they'll balance
>> >>> >>>> >> it
>> >>> >>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
>> >>> >>>> >> >>> >> >> >> >> >> > counter
>> >>> >>>> >> >>> >> >> >> >> >> > to another characters variation
>> >>> >>>> >> >>> >> >> >> >> >> > completely.
>> >>> >>>> >> >>> >> >> >> >> >> > If
>> >>> >>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>> >>> >>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game
>> >>> >>>> >> >>> >> >> >> >> >> > lolz
>> >>> >>>> >> >>> >> >> >> >> >> > hopefully the variations will
>> >>> >>>> >> make
>> >>> >>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>> >>> >>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups
>> >>> >>>> >> >>> >> >> >> >> >> > but
>> >>> >>>> >> >>> >> >> >> >> >> > no=
>> >>> > t
>> >>> >>>> >> >>> >> >> >> >> >> > a complete
>> >>> >>>> >> lose
>> >>> >>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>> >>> >>>> >> >>> >> >> >> >> >> >
>> >>> >>>> >> >>> >> >> >> >> >> >
>> >>> >>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
>> >>> >>>> >> >>> >> >> >> >> >> > Williams
>> >>> >>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> >> >> > wrote:
>> >>> >>>> >> >>> >> >> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>> >>> >>>> >> >>> >> >> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>> >>> >>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> >> >> >> wrote:
>> >>> >>>> >> >>> >> >> >> >> >> >>>
>> >>> >>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game
>> >>> >>>> >> >>> >> >> >> >> >> >>> time
>> >>> >>>> >> >>> >> >> >> >> >> >>> as
>> >>> >>>> >> >>> >> >> >> >> >> >>> much
>> >>> >>>> >> as
>> >>> >>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from
>> >>> >>>> >> >>> >> >> >> >> >> >>> Vodacom
>> >>> >>>> >> >>> >> >> >> >> >> >>> -
>> >>> >>>> >> >>> >> >> >> >> >> >>> let your email find you!
>> >>> >>>> >> >>> >> >> >> >> >> >>> ________________________________
>> >>> >>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams
>> >>> >>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>> >>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>> >>> >>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>> >>> >>>> >> >>> >> >> >> >> >> >>>
>> >>> >>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
>> >>> >>>> >> >>> >> >> >> >> >> >>> session=
>> >>> > s
>> >>> >>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>> >>> >>>> >> >>> >> >> >> >> >> >>>
>> >>> >>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>> >>> >>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
>> >>> >>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's
>> >>> >>>> >> >>> >> >> >> >> >> >>> fine
>> >>> >>>> >> >>> >> >> >> >> >> >>> as
>> >>> >>>> >> well.
>> >>> >>>> >> >>> >> >> >> >> >> >>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>
>> >>> >>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>> >>> >>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> >> >> >>> wrote:
>> >>> >>>> >> >>> >> >> >> >> >> >>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today.
>> >>> >>>> >> >>> >> >> >> >> >> >>>> She
>> >>> >>>> >> >>> >> >> >> >> >> >>>> wa=
>> >>> > s
>> >>> >>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of
>> >>> >>>> >> >>> >> >> >> >> >> >>>> the
>> >>> >>>> >> >>> >> >> >> >> >> >>>> computer"
>> >>> >>>> >> >>> >> >> >> >> >> >>>> and
>> >>> >>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
>> >>> >>>> >> >>> >> >> >> >> >> >>>> and
>> >>> >>>> >> >>> >> >> >> >> >> >>>> she
>> >>> >>>> >> >>> >> >> >> >> >> >>>> was
>> >>> >>>> >> >>> >> >> >> >> >> >>>> like
>> >>> >>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
>> >>> >>>> >> >>> >> >> >> >> >> >>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM,
>> >>> >>>> >> >>> >> >> >> >> >> >>>> Nicholas
>> >>> >>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> >> >> >>>> wrote:
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> I love those.
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> well.
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> using"
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "mkay"
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "install this app"
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> "huh?"
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> good times.
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM,
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> Ashraf
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>> wrote:
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> sounding
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> Department"
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> How about no.
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM,
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> Ryan
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>> wrote:
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> please?"
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> age.
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Nichola=
>> >>> > s
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> wrote:
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> about
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
>> >>> >>>> >> >>> games.
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> The
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> update
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> the
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> and
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> games
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Update
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> later.
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> please?
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> now?
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> now?
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> there's a
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> ...and =
>> >>> > I
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> make=
>> >>> > s
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> dislike
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> it.
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> a
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> new
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> with
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > age.
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>> >>> >>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>>> >>
>> >>> >>>> >>
>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> >
>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>>
>> >>> >>>> >> >>> >> >> >> >> >> >>>
>> >>> >>>> >> >>> >> >> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> >> >
>> >>> >>>> >> >>> >> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> >>
>> >>> >>>> >>
>> >>> >>>> >>
>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> >
>> >>> >
>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>> >>>> >> >>> >> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>> >>>> >> >>> >> >> >> >> >>  =
>> >>> > You are subscribed to the Cape
>> >>> >>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>> >>> >>>> >> >>> >> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>> >>> >>>> >> >>> >> >> >> >> >
>> >>> >>>> >> >>> >> >> >> >> >
>> >>> >>>> >> >>> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >>
>> >>> >>>> >>
>> >>> >>>> >>
>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> >
>> >>> >
>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>> >>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You
>> >>> >>>> >> >>> >> >> >> >> are
>> >>> >>>> >> >>> >> >> >> >> subs=
>> >>> > cribed to the Cape Town
>> >>> >>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
>> >>> >>>> >> >>> >> >> >> >>
>> >>> >>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>> >>> >>>> >> >>> >> >> >>
>> >>> >>>> >> >>> >> >> >>
>> >>> >>>> >> >>> >> >> >>
>> >>> >>>> >>
>> >>> >>>> >>
>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> >
>> >>> >
>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>> >>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed
>> >>> >>>> >> >>> >> >> >> to
>> >>> >>>> >> >>> >> >> >> th=
>> >>> > e Cape Town Fighting
>> >>> >>>> >> >>> >> >> >> Game Community mailing list.
>> >>> >>>> >> >>> >> >> >>
>> >>> >>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>> >>> >>>> >> >>> >> >> >
>> >>> >>>> >> >>> >> >> >
>> >>> >>>> >> >>> >> >>
>> >>> >>>> >> >>> >> >>
>> >>> >>>> >>
>> >>> >>>> >>
>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> >
>> >>> >
>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>> >>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape
>> >>> >>>> >> >>> >> >> Town =
>> >>> > Fighting Game
>> >>> >>>> >> >>> >> >> Community mailing list.
>> >>> >>>> >> >>> >> >>
>> >>> >>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
>> >>> >>>> >> >>> >> >
>> >>> >>>> >> >>> >> >
>> >>> >>>> >> >>> >>
>> >>> >>>> >>
>> >>> >>>> >>
>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> >
>> >>> >
>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>> >>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town
>> >>> >>>> >> >>> >> Fighting
>> >>> >>>> >> >>> >> Gam=
>> >>> > e
>> >>> >>>> >> >>> >> Community mailing list.
>> >>> >>>> >> >>> >>
>> >>> >>>> >> >>> >> //www.freelists.org/list/cpt-fgc
>> >>> >>>> >> >>> >
>> >>> >>>> >> >>> >
>> >>> >>>> >> >>>
>> >>> >>>> >>
>> >>> >>>> >>
>> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> >
>> >>> >
>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>> >>>> >> =3D=3D=3D=3D
>> >>> >>>> >> >>> You are subscribed to the Cape Town Fighting Game
>> >>> >>>> >> >>> Community
>> >>> >>>> >> >>> mailing list.
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> //www.freelists.org/list/cpt-fgc
>> >>> >>>> >> >>>
>> >>> >>>>
>> >>> >>>> >> >>>
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> ****************************************************************=
>> >>> > *
>> >>> >>>> >> >>> ***** The information in this e-mail is confidential and
>> >>> >>>> >> >>> may
>> >>> >>>> >> >>> be
>> >>> >>>>
>> >>> >>>> >> >>> legally privileged. It is intended solely for the
>> >>> >>>> >> >>> addressee.
>> >>> >>>> >> >>> Access to this e-mail by anyone else is unauthorized. If
>> >>> >>>> >> >>> you
>> >>> >>>> >> >>> hav=
>> >>> > e
>> >>> >>>> >> >>> received this communication in error, please address with
>> >>> >>>> >> >>> the
>> >>> >>>> >> >>> subject heading "Received in error,"
>> >>> >>>> >> send
>> >>> >>>> >> >>> to
>> >>> >>>> >> >>> the original sender, then delete the e-mail and destroy
>> >>> >>>> >> >>> any
>> >>> >>>> >> >>> copies of it.
>> >>> >>>> >> >>> If you are not the intended recipient, any disclosure,
>> >>> >>>> >> >>> copying,
>> >>> >>>> >> >>> distribution or any action taken or omitted to be taken in
>> >>> >>>> >> >>> reliance on it, is prohibited and may be unlawful. Any
>> >>> >>>> >> >>> opinions
>> >>> >>>> >> >>> or advice contained in this e-mail are subject to the
>> >>> >>>> >> >>> terms
>> >>> >>>> >> >>> and
>> >>> >>>> >> >>> conditions expressed in the governing KPMG client
>> >>> >>>> >> >>> engagement
>> >>> >>>> >> >>> letter. Opinions, conclusions and other information in
>> >>> >>>> >> >>> this
>> >>> >>>> >> >>> e-mail and any attachments that do not relate to the
>> >>> >>>> >> >>> official
>> >>> >>>> >> >>> business of the firm are neither given nor endorsed by it.
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are
>> >>> >>>> >> >>> secure
>> >>> >>>> >> >>> or
>> >>> >>>> >> >>> error-free, as information could be intercepted,
>> >>> >>>> >> >>> corrupted,
>> >>> >>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or
>> >>> >>>> >> >>> contain
>> >>> >>>> >> >>> viruses.
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> This email is being sent out by KPMG International
>> >>> >>>> >> >>> Cooperative
>> >>> >>>> >> >>> ("KPMG
>> >>> >>>> >> >>> International") on behalf of the local KPMG member firm
>> >>> >>>> >> >>> providin=
>> >>> > g
>> >>> >>>> >> >>> services to you.  KPMG International Cooperative ("KPMG
>> >>> >>>> >> >>> International") is a Swiss entity that serves as a
>> >>> >>>> >> >>> coordinating
>> >>> >>>> >> >>> entity for a network of
>> >>> >>>> >> independent
>> >>> >>>> >> >>> firms operating under the KPMG name. KPMG International
>> >>> >>>> >> >>> provides
>> >>> >>>> >> >>> no services to clients. Each member firm of KPMG
>> >>> >>>> >> >>> International i=
>> >>> > s
>> >>> >>>> >> >>> a
>> >>> >>>> >> legally
>> >>> >>>> >> >>> distinct and separate entity and each describes itself as
>> >>> >>>> >> >>> such.
>> >>> >>>> >> >>>  Information about the structure and jurisdiction of your
>> >>> >>>> >> >>> local
>> >>> >>>> >> >>> KPMG member firm can be obtained from your KPMG
>> >>> >>>> >> >>> representative.
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> This footnote also confirms that this e-mail message has
>> >>> >>>> >> >>> been
>> >>> >>>> >> >>> swept by AntiVirus software.
>> >>> >>>> >> >>>
>> >>> >>>> >> >>>  ------------------------------
>> >>> >>>> >> >>> The information in this e-mail is confidential and may be
>> >>> >>>> >> >>> legall=
>> >>> > y
>> >>> >>>> >> >>> privileged. It is intended solely for the addressee.
>> >>> >>>> >> >>> Access
>> >>> >>>> >> >>> to
>> >>> >>>> >> >>> this e-mail by anyone else is unauthorized. If you have
>> >>> >>>> >> >>> received
>> >>> >>>> >> >>> this communication in error, please address with the
>> >>> >>>> >> >>> subject
>> >>> >>>> >> >>> heading "Received in error,"
>> >>> >>>> >> send
>> >>> >>>> >> >>> to
>> >>> >>>> >> >>> the original sender, then delete the e-mail and destroy
>> >>> >>>> >> >>> any
>> >>> >>>> >> >>> copi=
>> >>> > es
>> >>> >>>> >> >>> of
>> >>> >>>> >> >>> it.
>> >>> >>>> >> >>> If you are not the intended recipient, any disclosure,
>> >>> >>>> >> >>> copying,
>> >>> >>>> >> >>> distribution or any action taken or omitted to be taken in
>> >>> >>>> >> >>> reliance
>> >>> >>>> >> >>> on
>> >>> >>>> >> >>> it,
>> >>> >>>> >> >>> is prohibited and may be unlawful. Any opinions or advice
>> >>> >>>> >> >>> contained
>> >>> >>>> >> >>> in
>> >>> >>>> >> >>> this
>> >>> >>>> >> >>> e-mail are subject to the terms and conditions expressed
>> >>> >>>> >> >>> in
>> >>> >>>> >> >>> the
>> >>> >>>> >> >>> governing
>> >>> >>>> >> >>> KPMG client engagement letter. Opinions, conclusions and
>> >>> >>>> >> >>> other
>> >>> >>>> >> >>> information
>> >>> >>>> >> >>> in this e-mail and any attachments that do not relate to
>> >>> >>>> >> >>> the
>> >>> >>>> >> >>> official
>> >>> >>>> >> >>> business of the firm are neither given nor endorsed by it.
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are
>> >>> >>>> >> >>> secure
>> >>> >>>> >> >>> or
>> >>> >>>> >> >>> error-free, as information could be intercepted,
>> >>> >>>> >> >>> corrupted,
>> >>> >>>> >> >>> amended,
>> >>> >>>> >> >>> lost,
>> >>> >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> This email is being sent out by KPMG International
>> >>> >>>> >> >>> Cooperative
>> >>> >>>> >> >>> ("KPMG
>> >>> >>>> >> >>> International") on behalf of the local KPMG member firm
>> >>> >>>> >> >>> providin=
>> >>> > g
>> >>> >>>> >> >>> services
>> >>> >>>> >> >>> to you. KPMG International Cooperative ("KPMG
>> >>> >>>> >> >>> International")
>> >>> >>>> >> >>> is=
>> >>> >  a
>> >>> >>>> >> Swiss
>> >>> >>>> >> >>> entity that serves as a coordinating entity for a network
>> >>> >>>> >> >>> of
>> >>> >>>> >> independent
>> >>> >>>> >> >>> firms operating under the KPMG name. KPMG International
>> >>> >>>> >> >>> provides
>> >>> >>>> >> >>> no
>> >>> >>>> >> >>> services to clients. Each member firm of KPMG
>> >>> >>>> >> >>> International
>> >>> >>>> >> >>> is a
>> >>> >>>> >> legally
>> >>> >>>> >> >>> distinct and separate entity and each describes itself as
>> >>> >>>> >> >>> such.
>> >>> >>>> >> >>> Information
>> >>> >>>> >> >>> about the structure and jurisdiction of your local KPMG
>> >>> >>>> >> >>> member
>> >>> >>>> >> >>> firm
>> >>> >>>> >> >>> can
>> >>> >>>> >> >>> be
>> >>> >>>> >> >>> obtained from your KPMG representative.
>> >>> >>>> >> >>>
>> >>> >>>> >> >>> This footnote also confirms that this e-mail message has
>> >>> >>>> >> >>> been
>> >>> >>>> >> >>> swept
>> >>> >>>> >> >>> by
>> >>> >>>> >> >>> AntiVirus software.
>> >>> >>>> >> >>>
>> >>> >>>> >> >>
>> >>> >>>> >> >
>> >>> >>>> >> You are subscribed to the Cape Town Fighting Game Community
>> >>> >>>> >> mailing
>> >>> >>>> >> list.
>> >>> >>>> >>
>> >>> >>>> >> //www.freelists.org/list/cpt-fgc
>> >>> >>>> >>
>> >>> >>>> >
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >>> > =3DYou are subscribed to the Cape Town Fighting Game
>> >>> >>>> Community mailing list.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> //www.freelists.org/list/cpt-fgc
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> **********************************************************************
>> >>> >>>> The information in this e-mail is confidential and may be legally
>> >>> >>>> privileged. It is intended solely for the addressee. Access to
>> >>> >>>> this
>> >>> >>>> e-m=
>> >>> > ail
>> >>> >>>> by anyone else is unauthorized. If you have received this
>> >>> >>>> communication=
>> >>> >  in
>> >>> >>>> error, please address with the subject heading "Received in
>> >>> >>>> error,"
>> >>> >>>> sen=
>> >>> > d to
>> >>> >>>> the original sender, then delete the e-mail and destroy any
>> >>> >>>> copies
>> >>> >>>> of i=
>> >>> > t. If
>> >>> >>>> you are not the intended recipient, any disclosure, copying,
>> >>> >>>> distributi=
>> >>> > on or
>> >>> >>>> any action taken or omitted to be taken in reliance on it, is
>> >>> >>>> prohibite=
>> >>> > d and
>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
>> >>> >>>> are
>> >>> >>>> su=
>> >>> > bject
>> >>> >>>> to the terms and conditions expressed in the governing KPMG
>> >>> >>>> client
>> >>> >>>> engagement letter. Opinions, conclusions and other information in
>> >>> >>>> this
>> >>> >>>> e-mail and any attachments that do not relate to the official
>> >>> >>>> business =
>> >>> > of
>> >>> >>>> the firm are neither given nor endorsed by it.
>> >>> >>>>
>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>> >>>> error-free, as information could be intercepted, corrupted,
>> >>> >>>> amended,
>> >>> >>>> lo=
>> >>> > st,
>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>> >>>>
>> >>> >>>> This email is being sent out by KPMG International Cooperative
>> >>> >>>> ("KPMG
>> >>> >>>> International") on behalf of the local KPMG member firm providing
>> >>> >>>> servi=
>> >>> > ces
>> >>> >>>> to you.  KPMG International Cooperative ("KPMG International") is
>> >>> >>>> a
>> >>> >>>> Swi=
>> >>> > ss
>> >>> >>>> entity that serves as a coordinating entity for a network of
>> >>> >>>> independen=
>> >>> > t
>> >>> >>>> firms operating under the KPMG name. KPMG International provides
>> >>> >>>> no
>> >>> >>>> ser=
>> >>> > vices
>> >>> >>>> to clients. Each member firm of KPMG International is a legally
>> >>> >>>> distinc=
>> >>> > t and
>> >>> >>>> separate entity and each describes itself as such.  Information
>> >>> >>>> about t=
>> >>> > he
>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
>> >>> >>>> obtain=
>> >>> > ed
>> >>> >>>> from your KPMG representative.
>> >>> >>>>
>> >>> >>>> This footnote also confirms that this e-mail message has been
>> >>> >>>> swept
>> >>> >>>> by
>> >>> >>>> AntiVirus software.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> ________________________________
>> >>> >>>>
>> >>> >>>> The information in this e-mail is confidential and may be legally
>> >>> >>>> privileged. It is intended solely for the addressee. Access to
>> >>> >>>> this
>> >>> >>>> e-m=
>> >>> > ail
>> >>> >>>> by anyone else is unauthorized. If you have received this
>> >>> >>>> communication=
>> >>> >  in
>> >>> >>>> error, please address with the subject heading "Received in
>> >>> >>>> error,"
>> >>> >>>> sen=
>> >>> > d to
>> >>> >>>> the original sender, then delete the e-mail and destroy any
>> >>> >>>> copies
>> >>> >>>> of i=
>> >>> > t. If
>> >>> >>>> you are not the intended recipient, any disclosure, copying,
>> >>> >>>> distributi=
>> >>> > on or
>> >>> >>>> any action taken or omitted to be taken in reliance on it, is
>> >>> >>>> prohibite=
>> >>> > d and
>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
>> >>> >>>> are
>> >>> >>>> su=
>> >>> > bject
>> >>> >>>> to the terms and conditions expressed in the governing KPMG
>> >>> >>>> client
>> >>> >>>> engagement letter. Opinions, conclusions and other information in
>> >>> >>>> this
>> >>> >>>> e-mail and any attachments that do not relate to the official
>> >>> >>>> business =
>> >>> > of
>> >>> >>>> the firm are neither given nor endorsed by it.
>> >>> >>>>
>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>> >>>> error-free, as information could be intercepted, corrupted,
>> >>> >>>> amended,
>> >>> >>>> lo=
>> >>> > st,
>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>> >>>>
>> >>> >>>> This email is being sent out by KPMG International Cooperative
>> >>> >>>> ("KPMG
>> >>> >>>> International") on behalf of the local KPMG member firm providing
>> >>> >>>> servi=
>> >>> > ces
>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is
>> >>> >>>> a
>> >>> >>>> Swis=
>> >>> > s
>> >>> >>>> entity that serves as a coordinating entity for a network of
>> >>> >>>> independen=
>> >>> > t
>> >>> >>>> firms operating under the KPMG name. KPMG International provides
>> >>> >>>> no
>> >>> >>>> ser=
>> >>> > vices
>> >>> >>>> to clients. Each member firm of KPMG International is a legally
>> >>> >>>> distinc=
>> >>> > t and
>> >>> >>>> separate entity and each describes itself as such. Information
>> >>> >>>> about
>> >>> >>>> th=
>> >>> > e
>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
>> >>> >>>> obtain=
>> >>> > ed
>> >>> >>>> from your KPMG representative.
>> >>> >>>>
>> >>> >>>> This footnote also confirms that this e-mail message has been
>> >>> >>>> swept
>> >>> >>>> by
>> >>> >>>> AntiVirus software.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> ________________________________
>> >>> >>>>
>> >>> >>>> The information in this e-mail is confidential and may be legally
>> >>> >>>> privileged. It is intended solely for the addressee. Access to
>> >>> >>>> this
>> >>> >>>> e-m=
>> >>> > ail
>> >>> >>>> by anyone else is unauthorized. If you have received this
>> >>> >>>> communication=
>> >>> >  in
>> >>> >>>> error, please address with the subject heading "Received in
>> >>> >>>> error,"
>> >>> >>>> sen=
>> >>> > d to
>> >>> >>>> the original sender, then delete the e-mail and destroy any
>> >>> >>>> copies
>> >>> >>>> of i=
>> >>> > t. If
>> >>> >>>> you are not the intended recipient, any disclosure, copying,
>> >>> >>>> distributi=
>> >>> > on or
>> >>> >>>> any action taken or omitted to be taken in reliance on it, is
>> >>> >>>> prohibite=
>> >>> > d and
>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
>> >>> >>>> are
>> >>> >>>> su=
>> >>> > bject
>> >>> >>>> to the terms and conditions expressed in the governing KPMG
>> >>> >>>> client
>> >>> >>>> engagement letter. Opinions, conclusions and other information in
>> >>> >>>> this
>> >>> >>>> e-mail and any attachments that do not relate to the official
>> >>> >>>> business =
>> >>> > of
>> >>> >>>> the firm are neither given nor endorsed by it.
>> >>> >>>>
>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>> >>>> error-free, as information could be intercepted, corrupted,
>> >>> >>>> amended,
>> >>> >>>> lo=
>> >>> > st,
>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>> >>>>
>> >>> >>>> This email is being sent out by KPMG International Cooperative
>> >>> >>>> ("KPMG
>> >>> >>>> International") on behalf of the local KPMG member firm providing
>> >>> >>>> servi=
>> >>> > ces
>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is
>> >>> >>>> a
>> >>> >>>> Swis=
>> >>> > s
>> >>> >>>> entity that serves as a coordinating entity for a network of
>> >>> >>>> independen=
>> >>> > t
>> >>> >>>> firms operating under the KPMG name. KPMG International provides
>> >>> >>>> no
>> >>> >>>> ser=
>> >>> > vices
>> >>> >>>> to clients. Each member firm of KPMG International is a legally
>> >>> >>>> distinc=
>> >>> > t and
>> >>> >>>> separate entity and each describes itself as such. Information
>> >>> >>>> about
>> >>> >>>> th=
>> >>> > e
>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
>> >>> >>>> obtain=
>> >>> > ed
>> >>> >>>> from your KPMG representative.
>> >>> >>>>
>> >>> >>>> This footnote also confirms that this e-mail message has been
>> >>> >>>> swept
>> >>> >>>> by
>> >>> >>>> AntiVirus software.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> ________________________________
>> >>> >>>>
>> >>> >>>> The information in this e-mail is confidential and may be legally
>> >>> >>>> privileged. It is intended solely for the addressee. Access to
>> >>> >>>> this
>> >>> >>>> e-m=
>> >>> > ail
>> >>> >>>> by anyone else is unauthorized. If you have received this
>> >>> >>>> communication=
>> >>> >  in
>> >>> >>>> error, please address with the subject heading "Received in
>> >>> >>>> error,"
>> >>> >>>> sen=
>> >>> > d to
>> >>> >>>> the original sender, then delete the e-mail and destroy any
>> >>> >>>> copies
>> >>> >>>> of i=
>> >>> > t. If
>> >>> >>>> you are not the intended recipient, any disclosure, copying,
>> >>> >>>> distributi=
>> >>> > on or
>> >>> >>>> any action taken or omitted to be taken in reliance on it, is
>> >>> >>>> prohibite=
>> >>> > d and
>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
>> >>> >>>> are
>> >>> >>>> su=
>> >>> > bject
>> >>> >>>> to the terms and conditions expressed in the governing KPMG
>> >>> >>>> client
>> >>> >>>> engagement letter. Opinions, conclusions and other information in
>> >>> >>>> this
>> >>> >>>> e-mail and any attachments that do not relate to the official
>> >>> >>>> business =
>> >>> > of
>> >>> >>>> the firm are neither given nor endorsed by it.
>> >>> >>>>
>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>> >>>> error-free, as information could be intercepted, corrupted,
>> >>> >>>> amended,
>> >>> >>>> lo=
>> >>> > st,
>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>> >>>>
>> >>> >>>> This email is being sent out by KPMG International Cooperative
>> >>> >>>> ("KPMG
>> >>> >>>> International") on behalf of the local KPMG member firm providing
>> >>> >>>> servi=
>> >>> > ces
>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is
>> >>> >>>> a
>> >>> >>>> Swis=
>> >>> > s
>> >>> >>>> entity that serves as a coordinating entity for a network of
>> >>> >>>> independen=
>> >>> > t
>> >>> >>>> firms operating under the KPMG name. KPMG International provides
>> >>> >>>> no
>> >>> >>>> ser=
>> >>> > vices
>> >>> >>>> to clients. Each member firm of KPMG International is a legally
>> >>> >>>> distinc=
>> >>> > t and
>> >>> >>>> separate entity and each describes itself as such. Information
>> >>> >>>> about
>> >>> >>>> th=
>> >>> > e
>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
>> >>> >>>> obtain=
>> >>> > ed
>> >>> >>>> from your KPMG representative.
>> >>> >>>>
>> >>> >>>> This footnote also confirms that this e-mail message has been
>> >>> >>>> swept
>> >>> >>>> by
>> >>> >>>> AntiVirus software.
>> >>> >>>>
>> >>> >>>> ________________________________
>> >>> >>>>
>> >>> >>>> The information in this e-mail is confidential and may be legally
>> >>> >>>> privileged. It is intended solely for the addressee. Access to
>> >>> >>>> this
>> >>> >>>> e-m=
>> >>> > ail
>> >>> >>>> by anyone else is unauthorized. If you have received this
>> >>> >>>> communication=
>> >>> >  in
>> >>> >>>> error, please address with the subject heading "Received in
>> >>> >>>> error,"
>> >>> >>>> sen=
>> >>> > d to
>> >>> >>>> the original sender, then delete the e-mail and destroy any
>> >>> >>>> copies
>> >>> >>>> of i=
>> >>> > t. If
>> >>> >>>> you are not the intended recipient, any disclosure, copying,
>> >>> >>>> distributi=
>> >>> > on or
>> >>> >>>> any action taken or omitted to be taken in reliance on it, is
>> >>> >>>> prohibite=
>> >>> > d and
>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
>> >>> >>>> are
>> >>> >>>> su=
>> >>> > bject
>> >>> >>>> to the terms and conditions expressed in the governing KPMG
>> >>> >>>> client
>> >>> >>>> engagement letter. Opinions, conclusions and other information in
>> >>> >>>> this
>> >>> >>>> e-mail and any attachments that do not relate to the official
>> >>> >>>> business =
>> >>> > of
>> >>> >>>> the firm are neither given nor endorsed by it.
>> >>> >>>>
>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>> >>>> error-free, as information could be intercepted, corrupted,
>> >>> >>>> amended,
>> >>> >>>> lo=
>> >>> > st,
>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>> >>>>
>> >>> >>>> This email is being sent out by KPMG International Cooperative
>> >>> >>>> ("KPMG
>> >>> >>>> International") on behalf of the local KPMG member firm providing
>> >>> >>>> servi=
>> >>> > ces
>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is
>> >>> >>>> a
>> >>> >>>> Swis=
>> >>> > s
>> >>> >>>> entity that serves as a coordinating entity for a network of
>> >>> >>>> independen=
>> >>> > t
>> >>> >>>> firms operating under the KPMG name. KPMG International provides
>> >>> >>>> no
>> >>> >>>> ser=
>> >>> > vices
>> >>> >>>> to clients. Each member firm of KPMG International is a legally
>> >>> >>>> distinc=
>> >>> > t and
>> >>> >>>> separate entity and each describes itself as such. Information
>> >>> >>>> about
>> >>> >>>> th=
>> >>> > e
>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
>> >>> >>>> obtain=
>> >>> > ed
>> >>> >>>> from your KPMG representative.
>> >>> >>>>
>> >>> >>>> This footnote also confirms that this e-mail message has been
>> >>> >>>> swept
>> >>> >>>> by
>> >>> >>>> AntiVirus software.
>> >>> >>>>
>> >>> >>>> ________________________________
>> >>> >>>>
>> >>> >>>> The information in this e-mail is confidential and may be legally
>> >>> >>>> privileged. It is intended solely for the addressee. Access to
>> >>> >>>> this
>> >>> >>>> e-m=
>> >>> > ail
>> >>> >>>> by anyone else is unauthorized. If you have received this
>> >>> >>>> communication=
>> >>> >  in
>> >>> >>>> error, please address with the subject heading "Received in
>> >>> >>>> error,"
>> >>> >>>> sen=
>> >>> > d to
>> >>> >>>> the original sender, then delete the e-mail and destroy any
>> >>> >>>> copies
>> >>> >>>> of i=
>> >>> > t. If
>> >>> >>>> you are not the intended recipient, any disclosure, copying,
>> >>> >>>> distributi=
>> >>> > on or
>> >>> >>>> any action taken or omitted to be taken in reliance on it, is
>> >>> >>>> prohibite=
>> >>> > d and
>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
>> >>> >>>> are
>> >>> >>>> su=
>> >>> > bject
>> >>> >>>> to the terms and conditions expressed in the governing KPMG
>> >>> >>>> client
>> >>> >>>> engagement letter. Opinions, conclusions and other information in
>> >>> >>>> this
>> >>> >>>> e-mail and any attachments that do not relate to the official
>> >>> >>>> business =
>> >>> > of
>> >>> >>>> the firm are neither given nor endorsed by it.
>> >>> >>>>
>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>> >>>> error-free, as information could be intercepted, corrupted,
>> >>> >>>> amended,
>> >>> >>>> lo=
>> >>> > st,
>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>> >>>>
>> >>> >>>> This email is being sent out by KPMG International Cooperative
>> >>> >>>> ("KPMG
>> >>> >>>> International") on behalf of the local KPMG member firm providing
>> >>> >>>> servi=
>> >>> > ces
>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is
>> >>> >>>> a
>> >>> >>>> Swis=
>> >>> > s
>> >>> >>>> entity that serves as a coordinating entity for a network of
>> >>> >>>> independen=
>> >>> > t
>> >>> >>>> firms operating under the KPMG name. KPMG International provides
>> >>> >>>> no
>> >>> >>>> ser=
>> >>> > vices
>> >>> >>>> to clients. Each member firm of KPMG International is a legally
>> >>> >>>> distinc=
>> >>> > t and
>> >>> >>>> separate entity and each describes itself as such. Information
>> >>> >>>> about
>> >>> >>>> th=
>> >>> > e
>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
>> >>> >>>> obtain=
>> >>> > ed
>> >>> >>>> from your KPMG representative.
>> >>> >>>>
>> >>> >>>> This footnote also confirms that this e-mail message has been
>> >>> >>>> swept
>> >>> >>>> by
>> >>> >>>> AntiVirus software.
>> >>> >>>>
>> >>> >>>>
>> >>> >>>>
>> >>> >>>> ________________________________
>> >>> >>>> The information in this e-mail is confidential and may be legally
>> >>> >>>> privileged. It is intended solely for the addressee. Access to
>> >>> >>>> this
>> >>> >>>> e-m=
>> >>> > ail
>> >>> >>>> by anyone else is unauthorized. If you have received this
>> >>> >>>> communication=
>> >>> >  in
>> >>> >>>> error, please address with the subject heading "Received in
>> >>> >>>> error,"
>> >>> >>>> sen=
>> >>> > d to
>> >>> >>>> the original sender, then delete the e-mail and destroy any
>> >>> >>>> copies
>> >>> >>>> of i=
>> >>> > t. If
>> >>> >>>> you are not the intended recipient, any disclosure, copying,
>> >>> >>>> distributi=
>> >>> > on or
>> >>> >>>> any action taken or omitted to be taken in reliance on it, is
>> >>> >>>> prohibite=
>> >>> > d and
>> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail
>> >>> >>>> are
>> >>> >>>> su=
>> >>> > bject
>> >>> >>>> to the terms and conditions expressed in the governing KPMG
>> >>> >>>> client
>> >>> >>>> engagement letter. Opinions, conclusions and other information in
>> >>> >>>> this
>> >>> >>>> e-mail and any attachments that do not relate to the official
>> >>> >>>> business =
>> >>> > of
>> >>> >>>> the firm are neither given nor endorsed by it.
>> >>> >>>>
>> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>> >>>> error-free, as information could be intercepted, corrupted,
>> >>> >>>> amended,
>> >>> >>>> lo=
>> >>> > st,
>> >>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>> >>>>
>> >>> >>>> This email is being sent out by KPMG International Cooperative
>> >>> >>>> ("KPMG
>> >>> >>>> International") on behalf of the local KPMG member firm providing
>> >>> >>>> servi=
>> >>> > ces
>> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is
>> >>> >>>> a
>> >>> >>>> Swis=
>> >>> > s
>> >>> >>>> entity that serves as a coordinating entity for a network of
>> >>> >>>> independen=
>> >>> > t
>> >>> >>>> firms operating under the KPMG name. KPMG International provides
>> >>> >>>> no
>> >>> >>>> ser=
>> >>> > vices
>> >>> >>>> to clients. Each member firm of KPMG International is a legally
>> >>> >>>> distinc=
>> >>> > t and
>> >>> >>>> separate entity and each describes itself as such. Information
>> >>> >>>> about
>> >>> >>>> th=
>> >>> > e
>> >>> >>>> structure and jurisdiction of your local KPMG member firm can be
>> >>> >>>> obtain=
>> >>> > ed
>> >>> >>>> from your KPMG representative.
>> >>> >>>>
>> >>> >>>> This footnote also confirms that this e-mail message has been
>> >>> >>>> swept
>> >>> >>>> by
>> >>> >>>> AntiVirus software.
>> >>> >>
>> >>> >>
>> >>> >
>> >>> >
>> >>> > =========================================================================
>> >>> > You are subscribed to the Cape Town Fighting Game Community mailing
>> >>> > list.
>> >>> >
>> >>> > //www.freelists.org/list/cpt-fgc
>> >>>
>> >>> =========================================================================
>> >>> You are subscribed to the Cape Town Fighting Game Community mailing
>> >>> list.
>> >>>
>> >>> //www.freelists.org/list/cpt-fgc
>> >>
>> >>
>> >
>> =========================================================================
>> You are subscribed to the Cape Town Fighting Game Community mailing list.
>>
>> //www.freelists.org/list/cpt-fgc
>
>
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