At a session? On Fri, Jun 13, 2014 at 8:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > Don't have ps3 :( > > > On Fri, Jun 13, 2014 at 8:13 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >> Practice mode can easily solve the query. >> >> On Fri, Jun 13, 2014 at 8:09 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> > Lolz until you're up against Capos. XD >> > >> > ok, looked up dark upper and it says 11frames on it's own too. but i >> > have a >> > funny feeling it can't punish 14~15 frames :/ i think they might have it >> > wrong. never saw JDCR punish anything other than 17frames with dark >> > upper >> > (since it has nice reach). >> > >> > >> > On Fri, Jun 13, 2014 at 7:23 PM, <greattekkenmaster@xxxxxxxxx> wrote: >> >> >> >> YES,,, EWGF IS MIGHTY INDEED >> >> Sent via my BlackBerry from Vodacom - let your email find you! >> >> ________________________________ >> >> From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> >> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >> Date: Fri, 13 Jun 2014 19:21:02 +0200 >> >> To: <cpt-fgc@xxxxxxxxxxxxx> >> >> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >> Subject: Tekken "is not enough" >> >> >> >> Mighty EWGF >> >> >> >> >> >> On Fri, Jun 13, 2014 at 7:17 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >>> >> >>> Oh the ewgf is not always 14 frames either, it can be 15 or 16 frames. >> >>> >> >>> On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> wrote: >> >>> > Serious????? I thought only EWGF was 14 frames,, but still punishing >> >>> > -14 moves with it is hard >> >>> > Sent via my BlackBerry from Vodacom - let your email find you! >> >>> > >> >>> > -----Original Message----- >> >>> > From: Manase Zote <bmlzote@xxxxxxxxx> >> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> > Date: Fri, 13 Jun 2014 19:04:32 >> >>> > To: <cpt-fgc@xxxxxxxxxxxxx> >> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx >> >>> > Subject: Re: USF4 changes! >> >>> > >> >>> > Yes and that's why it not bother punishing -14 moves with it. >> >>> > By the a normal wgf can also be 14 frames =3D just frame :) >> >>> > >> >>> > On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >>> >> technically ewgf is just frame too... >> >>> >> >> >>> >> >> >>> >> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> >> >>> >> wrote: >> >>> >>> >> >>> >>> Just frame input for punishment is not fair. >> >>> >>> >> >>> >>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" >> >>> >>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>> >>>> >> >>> >>>> Yes, he can punish with that. I seem to recall us having a >> >>> >>>> conversation >> >>> >>>> about this a while ago. Some Lei players (like GreenLei) say that >> >>> >>>> you c= >> >>> > ould >> >>> >>>> punish with it. Others (like PaasHaas) say it is too hard. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >>> > ] >> >>> >>>> On Behalf Of Di Lhong >> >>> >>>> Sent: 13 June 2014 12:20 PM >> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>> Subject: Re: USF4 changes! >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> Thank god they made it all -17...in BR it was like "urm was that >> >>> >>>> -15 >> >>> >>>> or >> >>> >>>> -17...whoops too late to punish now" >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that >> >>> >>>> move >> >>> >>>> is >> >>> >>>> sufficient. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair >> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>> >>>> >> >>> >>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that >> >>> >>>> speed= >> >>> > though. >> >>> >>>> At close range, you=E2=80=99re better off with a df+2. At long >> >>> >>>> range >> >>> >>>> it= >> >>> > won=E2=80=99t do the >> >>> >>>> same damage. >> >>> >>>> >> >>> >>>> The move is also -17 at all ranges. While there is pushback and >> >>> >>>> some >> >>> >>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not >> >>> >>>> somet= >> >>> > hing that >> >>> >>>> should bother a Mishima. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >>> > ] >> >>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx >> >>> >>>> Sent: 13 June 2014 12:11 PM >> >>> >>>> >> >>> >>>> >> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>> Subject: Re: USF4 changes! >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> He has a death fist that rapes your life bar in 1 shot,, and its >> >>> >>>> hard t= >> >>> > o >> >>> >>>> punish and paul sounds like his taking a crap every second,, Law >> >>> >>>> needs = >> >>> > to >> >>> >>>> nerfed to shit also,, the deathfist of paul is all that needs >> >>> >>>> nerfing 4= >> >>> > 0% >> >>> >>>> less damage >> >>> >>>> >> >>> >>>> Sent via my BlackBerry from Vodacom - let your email find you! >> >>> >>>> >> >>> >>>> ________________________________ >> >>> >>>> >> >>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >> >>> >>>> >> >>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>> >> >>> >>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 >> >>> >>>> >> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >> >>> >>>> >> >>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>> >> >>> >>>> Subject: RE: USF4 changes! >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> Nah, Paul doesn=E2=80=99t need any changes. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since >> >>> >>>> BR, >> >>> >>>> and= >> >>> > in TTT2, >> >>> >>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the >> >>> >>>> mid-t= >> >>> > ier group. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> I have no complaints about Paul. I mean, it would be nice to have >> >>> >>>> bette= >> >>> > r >> >>> >>>> tracking, or a few more plus frame options, but that=E2=80=99s >> >>> >>>> more >> >>> >>>> on = >> >>> > the =E2=80=98really >> >>> >>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be >> >>> >>>> playable= >> >>> > =E2=80=99. >> >>> >>>> >> >>> >>>> His combo damage is solid =E2=80=93 not top tier, but fine from >> >>> >>>> all >> >>> >>>> ang= >> >>> > les. His >> >>> >>>> punishment game is excellent. His wall damage is good. His pokes >> >>> >>>> are >> >>> >>>> av= >> >>> > erage >> >>> >>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His >> >>> >>>> carry >> >>> >>>> an= >> >>> > d TA are very >> >>> >>>> nice. His lows aren=E2=80=99t that amazing, but he has enough >> >>> >>>> other >> >>> >>>> too= >> >>> > ls to make >> >>> >>>> him viable. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >>> > ] >> >>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx >> >>> >>>> Sent: 13 June 2014 11:55 AM >> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>> Subject: Re: USF4 changes! >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> I have complaints about Paul and his move set >> >>> >>>> >> >>> >>>> Sent via my BlackBerry from Vodacom - let your email find you! >> >>> >>>> >> >>> >>>> ________________________________ >> >>> >>>> >> >>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >> >>> >>>> >> >>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>> >> >>> >>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 >> >>> >>>> >> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >> >>> >>>> >> >>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>> >> >>> >>>> Subject: RE: USF4 changes! >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can >> >>> >>>> string = >> >>> > a sentence >> >>> >>>> together. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >>> > ] >> >>> >>>> On Behalf Of Di Lhong >> >>> >>>> Sent: 13 June 2014 11:48 AM >> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>> Subject: Re: USF4 changes! >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> The story is pretty good for a fighting game. Tekken's storyline >> >>> >>>> is >> >>> >>>> so >> >>> >>>> bad...if you're not part of the mishimas...you're just there...i >> >>> >>>> mean l= >> >>> > ook >> >>> >>>> at christie, she's been after Eddy since T4. And her >> >>> >>>> speech...Eddy! >> >>> >>>> Edd= >> >>> > y! >> >>> >>>> wtf. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>> >>>> >> >>> >>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that >> >>> >>>> didn=E2= >> >>> > =80=99t >> >>> >>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie >> >>> >>>> army. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> Not sure what they=E2=80=99re doing with the storyline though. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >>> > ] >> >>> >>>> On Behalf Of Di Lhong >> >>> >>>> Sent: 13 June 2014 11:29 AM >> >>> >>>> >> >>> >>>> >> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>> Subject: Re: USF4 changes! >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> Same. Even if Mileena is bottom tier, i'll still play her. :) >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> Hopefully she'll return, she didn't die in mk9 did she? but with >> >>> >>>> D'Vora= >> >>> > h, >> >>> >>>> i'm not sure they'll have another "monster" chick in the series. >> >>> >>>> D'Vora= >> >>> > h so >> >>> >>>> far looks awesome. Ferra/Thorr also looks fun. Like how they >> >>> >>>> implemente= >> >>> > d the >> >>> >>>> 2 as one character. Well design stuff in MKX. It'll be sad not to >> >>> >>>> see s= >> >>> > ome >> >>> >>>> of the original cast, but i welcome the new ones :) >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>> >>>> >> >>> >>>> Well I=E2=80=99d rather just play the characters that I like. For >> >>> >>>> MK >> >>> >>>> it= >> >>> > was >> >>> >>>> always going to be Scorp and Subby. I wanted to play Mileena, but >> >>> >>>> I >> >>> >>>> als= >> >>> > o >> >>> >>>> wanted her to be a lot faster than she was. Actually I like most >> >>> >>>> of >> >>> >>>> the= >> >>> > MK >> >>> >>>> cast=E2=80=A6 >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty >> >>> >>>> much >> >>> >>>> unplayable and they never fixed that. Next closest option was >> >>> >>>> Bladam. T= >> >>> > oo >> >>> >>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6 >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >>> > ] >> >>> >>>> On Behalf Of Di Lhong >> >>> >>>> Sent: 13 June 2014 11:05 AM >> >>> >>>> >> >>> >>>> >> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>> Subject: Re: USF4 changes! >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> True. But also it depends on who they hired i guess. I doubt they >> >>> >>>> hired >> >>> >>>> anyone in the Sindel community to balance her out. Some people >> >>> >>>> are >> >>> >>>> just= >> >>> > out >> >>> >>>> to balance their own character, while some gets forgotten >> >>> >>>> entirely. >> >>> >>>> The >> >>> >>>> worst are those who can't see why their character is broken and >> >>> >>>> flip >> >>> >>>> ou= >> >>> > t >> >>> >>>> completely when they want to nerf something of their >> >>> >>>> character...i >> >>> >>>> rath= >> >>> > er >> >>> >>>> win with my own skills than rely on OP characters. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>> >>>> >> >>> >>>> Yeah, I often wonder what the hell goes through the developer's >> >>> >>>> heads. >> >>> >>>> NRS specifically went out of their way to hire people (gamers) to >> >>> >>>> help = >> >>> > them >> >>> >>>> balance the game. Then it got released and had to be patched >> >>> >>>> almost >> >>> >>>> immediately. Now I can understand that without a large scale beta >> >>> >>>> test,= >> >>> > you >> >>> >>>> will not know about every little broken thing, but a lot of the >> >>> >>>> issues >> >>> >>>> really should've been found by the testers. >> >>> >>>> >> >>> >>>> I don't understand why NRS didn't just patch MK9 one more time. >> >>> >>>> Cyrax, >> >>> >>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel >> >>> >>>> were a >> >>> >>>> jo= >> >>> > ke >> >>> >>>> from the release, all the way though the patches. How friggin' >> >>> >>>> hard >> >>> >>>> is = >> >>> > it to >> >>> >>>> listen to the comments from the serious fans? >> >>> >>>> >> >>> >>>> It's just shoddy quality control. >> >>> >>>> >> >>> >>>> Similarly Blizzard has admitted that none of the developers or >> >>> >>>> testers >> >>> >>>> for RoS bothered to play the Monk. That's why the class is such a >> >>> >>>> joke >> >>> >>>> compared to all the rest. I mean seriously? They couldn't be >> >>> >>>> bothered t= >> >>> > o >> >>> >>>> test one of the classes? There are only 6 classes FFS. >> >>> >>>> >> >>> >>>> In one day you can read through all the posts on the Diablo >> >>> >>>> character >> >>> >>>> class forums for the past month. That's enough to get a feel for >> >>> >>>> what t= >> >>> > he >> >>> >>>> real problems are and who is just a butthurt troll complaining. >> >>> >>>> Then >> >>> >>>> pa= >> >>> > tch >> >>> >>>> that shit. >> >>> >>>> No one cares that you are patching the conversations of NPCs. Fix >> >>> >>>> the >> >>> >>>> core problems you retards... >> >>> >>>> >> >>> >>>> >> >>> >>>> -----Original Message----- >> >>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> >>> > ] >> >>> >>>> On Behalf Of Stephen Scheidel >> >>> >>>> Sent: 13 June 2014 10:40 AM >> >>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>> Subject: Re: USF4 changes! >> >>> >>>> >> >>> >>>> Well if they just resist the tendency to be utter fucktards and >> >>> >>>> keep >> >>> >>>> broken shit like kabal out of the game there won't be any need >> >>> >>>> for >> >>> >>>> baby= >> >>> > game >> >>> >>>> mechanics to try and hide their shoddy balancing. >> >>> >>>> >> >>> >>>> We as a group could balance games better than nrs. >> >>> >>>> >> >>> >>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >> >>> >>>> > Not sure how much it'll nulify. But at least they're trying to >> >>> >>>> > get >> >>> >>>> > ri= >> >>> > d >> >>> >>>> > of all those insane pressure like Kabal's b+1~nomad rush chip >> >>> >>>> > BS. >> >>> >>>> > >> >>> >>>> > >> >>> >>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >> >>> >>>> > <gieroadsteve@xxxxxxxxx> >> >>> >>>> > wrote: >> >>> >>>> > >> >>> >>>> >> So they are just giving noobs a chance to escape. >> >>> >>>> >> Devs are really trying to make games purely a rock paper >> >>> >>>> >> scissor >> >>> >>>> >> thing. >> >>> >>>> >> >> >>> >>>> >> What's the point of a tough situation if you can just nullify >> >>> >>>> >> it >> >>> >>>> >> wit= >> >>> > h >> >>> >>>> >> some noob feature. >> >>> >>>> >> >> >>> >>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >> >>> >>>> >> > Let's put it this way. The movement is basically the same as >> >>> >>>> >> > MK9. >> >>> >>>> >> > But now they added a new metere called "agility bar" where >> >>> >>>> >> > you >> >>> >>>> >> > can >> >>> >>>> >> > use it to do full/half screen run and do an evasive spacing >> >>> >>>> >> > backdash (i'm not sure if normal backdashing will consume >> >>> >>>> >> > such >> >>> >>>> >> > meter/bar...) So if you had 0 >> >>> >>>> >> problem >> >>> >>>> >> > with movement in mk9. mkx agility bar shouldn't cause you >> >>> >>>> >> > any >> >>> >>>> >> > trouble for your own movement. I see it as an escape >> >>> >>>> >> > mechanism >> >>> >>>> >> > mor= >> >>> > e >> >>> >>>> >> > than offensive. >> >>> >>>> >> > because you need agility meter to use interactables and >> >>> >>>> >> > "evasive" >> >>> >>>> >> backdash. >> >>> >>>> >> > the backdash range is big enough to punish wiff. so it >> >>> >>>> >> > SHOULD >> >>> >>>> >> > caus= >> >>> > e >> >>> >>>> >> > bar. >> >>> >>>> >> if >> >>> >>>> >> > the normal backdash already does that, then no need to use >> >>> >>>> >> > agility >> >>> >>>> >> > bar. >> >>> >>>> >> > >> >>> >>>> >> > It doesn't take away anything. It's adding more escape >> >>> >>>> >> > mechanism >> >>> >>>> >> > for >> >>> >>>> >> people >> >>> >>>> >> > who have a tough time with rushdown characters up on their >> >>> >>>> >> > face... >> >>> >>>> >> > >> >>> >>>> >> > Also the meter recovers really quickly (like 1-2 sec for >> >>> >>>> >> > full 2 >> >>> >>>> >> > bars? >> >>> >>>> >> dunno >> >>> >>>> >> > will check again...might be faster)...so it's not like >> >>> >>>> >> > you'll >> >>> >>>> >> > not >> >>> >>>> >> > be able to use it every now and then. But if you abuse the >> >>> >>>> >> > meter...then you'll >> >>> >>>> >> pay >> >>> >>>> >> > for it when you really need it. The bars are there so you >> >>> >>>> >> > don't >> >>> >>>> >> > just >> >>> >>>> >> abuse >> >>> >>>> >> > the agility bar backdash and jump off walls all the time >> >>> >>>> >> > with >> >>> >>>> >> > no >> >>> >>>> >> > consequences. >> >>> >>>> >> > >> >>> >>>> >> > We don't know how's the recovery on the agility bar either. >> >>> >>>> >> > If >> >>> >>>> >> > it'= >> >>> > s >> >>> >>>> >> > good then it should cost bars...if it's crap then no. >> >>> >>>> >> > >> >>> >>>> >> > >> >>> >>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >> >>> >>>> >> > <nicmuir@xxxxxxxxx> >> >>> >>>> >> > wrote: >> >>> >>>> >> > >> >>> >>>> >> >> I used the run button all the time. >> >>> >>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >> >>> >>>> >> >> <alasdair.donaldson@xxxxxxxxxx> >> >>> >>>> >> >> wrote: >> >>> >>>> >> >> >> >>> >>>> >> >>> Did you ever use the run button in MK3? I think I used it >> >>> >>>> >> >>> when >> >>> >>>> >> trolling >> >>> >>>> >> >>> with Cyrax and his grab into stuff, or with one of old >> >>> >>>> >> >>> SubZero= >> >>> > =E2=80=99s >> >>> >>>> >> combos=E2=80=A6 >> >>> >>>> >> >>> not much else. >> >>> >>>> >> >>> >> >>> >>>> >> >>> It will be interesting seeing how this changes the oki >> >>> >>>> >> >>> game. >> >>> >>>> >> >>> >> >>> >>>> >> >>> I actually thought the movement in MK9 was fine. I mean >> >>> >>>> >> >>> for >> >>> >>>> >> >>> general >> >>> >>>> >> play >> >>> >>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >> >>> >>>> >> >>> >> >>> >>>> >> >>> >> >>> >>>> >> >>> >> >>> >>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> >>> >>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir >> >>> >>>> >> >>> *Sent:* 12 June 2014 4:32 PM >> >>> >>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >> >>> >>>> >> >>> *Subject:* RE: USF4 changes! >> >>> >>>> >> >>> >> >>> >>>> >> >>> >> >>> >>>> >> >>> >> >>> >>>> >> >>> You can use bar for teleport stuff in kof. Most of it is >> >>> >>>> >> >>> last >> >>> >>>> >> >>> dich when I use it. >> >>> >>>> >> >>> >> >>> >>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >> >>> >>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: >> >>> >>>> >> >>> >> >>> >>>> >> >>> Don't you need meter for some of the movement stuff in >> >>> >>>> >> >>> KOF? I >> >>> >>>> >> >>> mean the rolls? >> >>> >>>> >> >>> Who knows how this is going to work? I presume the >> >>> >>>> >> >>> backdashing >> >>> >>>> >> >>> will be enough to clear the space and either give you the >> >>> >>>> >> >>> opportunity to whiff punish or set up some zoning stuff. >> >>> >>>> >> >>> This is MK... they've never had proper backdashes before. >> >>> >>>> >> >>> They'r= >> >>> > e >> >>> >>>> >> >>> now adding new movement and people are still complaining >> >>> >>>> >> >>> that >> >>> >>>> >> >>> this will reduce their ability to play the game? How? >> >>> >>>> >> >>> >> >>> >>>> >> >>> >> >>> >>>> >> >>> -----Original Message----- >> >>> >>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >> >>> >>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] >> >>> >>>> >> >>> On Behalf Of Manase Zote >> >>> >>>> >> >>> Sent: 12 June 2014 4:22 PM >> >>> >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>> >> >>> Subject: Re: USF4 changes! >> >>> >>>> >> >>> >> >>> >>>> >> >>> In other games we can backlash until the cows come home >> >>> >>>> >> >>> and >> >>> >>>> >> >>> ther= >> >>> > e >> >>> >>>> >> >>> is no meter for that and the game is still fair nothing >> >>> >>>> >> >>> broken >> >>> >>>> >> >>> about the mechanic. lol In street fighter if you backdash >> >>> >>>> >> >>> non >> >>> >>>> >> >>> stop you corner yourself and that alone is bad so I still >> >>> >>>> >> >>> don't >> >>> >>>> >> >>> understand why you >> >>> >>>> >> would >> >>> >>>> >> >>> need meter in helping with your suicide(cornering >> >>> >>>> >> >>> yourself). >> >>> >>>> >> >>> My suggestion is just balance the back dash so that it's >> >>> >>>> >> >>> not >> >>> >>>> >> >>> OP(like in SF, KOF and other 2D fighters). >> >>> >>>> >> >>> >> >>> >>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong >> >>> >>>> >> >>> <numotd@xxxxxxxxx> >> >>> >>>> >> >>> wrote: >> >>> >>>> >> >>> > The "agility bar" backdash covers much more distance >> >>> >>>> >> >>> > than >> >>> >>>> >> >>> > that >> >>> >>>> >> >>> > i think. >> >>> >>>> >> >>> > Also, if we can just backdash nonstop and avoid normals >> >>> >>>> >> >>> > and >> >>> >>>> >> >>> > strings...rushdown/pressure characters will have >> >>> >>>> >> >>> > problem, >> >>> >>>> >> >>> > because they'll just backdash and avoid everything all >> >>> >>>> >> >>> > the >> >>> >>>> >> >>> > tim= >> >>> > e. >> >>> >>>> >> >>> > >> >>> >>>> >> >>> > Unless they make backdashing more technical like Tekken. >> >>> >>>> >> >>> > I >> >>> >>>> >> >>> > think the agility bar is fair. It doesn't limit anything >> >>> >>>> >> >>> > at >> >>> >>>> >> >>> > all. It helps with tough situation. >> >>> >>>> >> >>> > >> >>> >>>> >> >>> > >> >>> >>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >> >>> >>>> >> >>> > <bmlzote@xxxxxxxxx> >> >>> >>>> >> >>> > wrote: >> >>> >>>> >> >>> >> >> >>> >>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just >> >>> >>>> >> >>> >> fine s= >> >>> > o >> >>> >>>> >> >>> >> what was wrong with that? >> >>> >>>> >> >>> >> >> >>> >>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong >> >>> >>>> >> >>> >> <numotd@xxxxxxxxx> >> >>> >>>> >> >>> >> wrote: >> >>> >>>> >> >>> >> > The movement and pace of the game seems to be the >> >>> >>>> >> >>> >> > same >> >>> >>>> >> >>> >> > as >> >>> >>>> >> >>> >> > mk9 (which i think is ok but not the best). The >> >>> >>>> >> >>> >> > agility >> >>> >>>> >> >>> >> > bar >> >>> >>>> >> >>> >> > enhances that a lot more for >> >>> >>>> >> >>> >> > 1-2 >> >>> >>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the >> >>> >>>> >> >>> >> > movement >> >>> >>>> >> >>> >> > of >> >>> >>>> >> >>> >> > game at >> >>> >>>> >> >>> all. >> >>> >>>> >> >>> >> > Eg. >> >>> >>>> >> >>> >> > Tekken movement but you can do a "super" backdash for >> >>> >>>> >> >>> >> > 1 >> >>> >>>> >> >>> >> > agility >> >>> >>>> >> bar >> >>> >>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out >> >>> >>>> >> >>> >> > of >> >>> >>>> >> >>> >> > Nina's >> >>> >>>> >> df+1 >> >>> >>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid >> >>> >>>> >> >>> >> > nina's >> >>> >>>> >> >>> >> > df+= >> >>> > 1 >> >>> >>>> >> >>> >> > ss+1 >> >>> >>>> >> >>> >> > pressure by using stage interactables and jump away. >> >>> >>>> >> >>> >> > Not >> >>> >>>> >> >>> >> > sure if you're invincible or not during the >> >>> >>>> >> >>> >> > jump...What >> >>> >>>> >> >>> >> > was >> >>> >>>> >> >>> >> > injustice >> >>> >>>> >> like? >> >>> >>>> >> >>> >> > >> >>> >>>> >> >>> >> > So the basic movements is there. No limitation at >> >>> >>>> >> >>> >> > all. >> >>> >>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement >> >>> >>>> >> >>> >> > gameplay. >> >>> >>>> >> >>> >> > >> >>> >>>> >> >>> >> > >> >>> >>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >> >>> >>>> >> >>> >> > <bmlzote@xxxxxxxxx> >> >>> >>>> >> >>> wrote: >> >>> >>>> >> >>> >> >> >> >>> >>>> >> >>> >> >> At this point no one knows how all of the above >> >>> >>>> >> >>> >> >> system >> >>> >>>> >> >>> >> >> mechanics are going to turn out. >> >>> >>>> >> >>> >> >> Limiting movement to a bar is a crime in any >> >>> >>>> >> >>> >> >> fighting >> >>> >>>> >> >>> >> >> game >> >>> >>>> >> because >> >>> >>>> >> >>> >> >> you need movement for everything you do in a >> >>> >>>> >> >>> >> >> fighting >> >>> >>>> >> >>> >> >> game= >> >>> > . >> >>> >>>> >> >>> >> >> It also affects the pacing of the overall match. So >> >>> >>>> >> >>> >> >> for m= >> >>> > e >> >>> >>>> >> >>> >> >> limiting movement to a bar is a gimmick and will >> >>> >>>> >> >>> >> >> only >> >>> >>>> >> >>> >> >> give >> >>> >>>> >> players >> >>> >>>> >> >>> >> >> more problems rather than assisting them in a match. >> >>> >>>> >> >>> >> >> I still don't see how styles can solve bad match >> >>> >>>> >> >>> >> >> ups, >> >>> >>>> >> >>> >> >> zone= >> >>> > r >> >>> >>>> >> >>> >> >> will always have an advantage from range, rushdown >> >>> >>>> >> >>> >> >> owns >> >>> >>>> >> >>> >> >> up-close... >> >>> >>>> >> >>> >> >> >> >>> >>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >> >>> >>>> >> >>> >> >> <numotd@xxxxxxxxx> >> >>> >>>> >> >>> >> >> wrote: >> >>> >>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do >> >>> >>>> >> >>> >> >> > with >> >>> >>>> >> >>> >> >> > EX >> >>> >>>> >> >>> >> >> > bar. >> >>> >>>> >> >>> >> >> > It >> >>> >>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 >> >>> >>>> >> >>> >> >> > to >> >>> >>>> >> >>> >> >> > perform >> >>> >>>> >> run >> >>> >>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think >> >>> >>>> >> >>> >> >> > this >> >>> >>>> >> >>> >> >> > is >> >>> >>>> >> >>> >> >> > fair. >> >>> >>>> >> It >> >>> >>>> >> >>> >> >> > fills up fast enough to use it every now and then. >> >>> >>>> >> >>> >> >> > But >> >>> >>>> >> >>> >> >> > not enough to just spam nonstop. You use >> >>> >>>> >> >>> >> >> > 2 to >> >>> >>>> >> >>> >> >> > use stage interactables. So it's not a stage >> >>> >>>> >> >>> >> >> > interactablefest like Injustice. You have to >> >>> >>>> >> >>> >> >> > decide >> >>> >>>> >> >>> >> >> > if >> >>> >>>> >> >>> >> >> > it'll be worth it to use interactables or to just >> >>> >>>> >> >>> >> >> > dash u= >> >>> > p >> >>> >>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. >> >>> >>>> >> >>> >> >> > >> >>> >>>> >> >>> >> >> > As for variation. It's like saying Catwomen >> >>> >>>> >> >>> >> >> > decides >> >>> >>>> >> >>> >> >> > to d= >> >>> > o >> >>> >>>> >> >>> rushdown. >> >>> >>>> >> >>> >> >> > And >> >>> >>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie >> >>> >>>> >> >>> >> >> > ground >> >>> >>>> >> >>> >> >> > gra= >> >>> > b >> >>> >>>> >> thingy >> >>> >>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows >> >>> >>>> >> >>> >> >> > etc.) >> >>> >>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw >> >>> >>>> >> >>> >> >> > slash >> >>> >>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >> >>> >>>> >> >>> >> >> > character variation is NOT going to be >> >>> >>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really >> >>> >>>> >> >>> >> >> > bad >> >>> >>>> >> >>> >> >> > match up, but still at the end of the day...it's >> >>> >>>> >> >>> >> >> > what >> >>> >>>> >> >>> >> >> > yo= >> >>> > u >> >>> >>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's >> >>> >>>> >> >>> >> >> > instant >> >>> >>>> >> >>> >> >> > air >> >>> >>>> >> fireball >> >>> >>>> >> >>> >> >> > like a noob and know some combos and it'll already >> >>> >>>> >> >>> >> >> > be >> >>> >>>> >> >>> >> >> > hard to win against kabal without having to learn >> >>> >>>> >> >>> >> >> > his >> >>> >>>> >> >>> >> >> > advance nomad >> >>> >>>> >> dash >> >>> >>>> >> >>> >> >> > cancels if you play someone who has trouble with >> >>> >>>> >> >>> >> >> > zoning. >> >>> >>>> >> >>> >> >> > >> >>> >>>> >> >>> >> >> > so instead of choosing a variation and giving you >> >>> >>>> >> >>> >> >> > instan= >> >>> > t >> >>> >>>> >> >>> >> >> > win (because you only keep a few moveset between >> >>> >>>> >> >>> >> >> > variations). i'm hoping variation helps with >> >>> >>>> >> >>> >> >> > really >> >>> >>>> >> >>> >> >> > bad >> >>> >>>> >> >>> >> >> > match ups like 9-1 or >> >>> >>>> >> 8-2 >> >>> >>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because >> >>> >>>> >> >>> >> >> > fighting games should be about what you can do as >> >>> >>>> >> >>> >> >> > a >> >>> >>>> >> >>> >> >> > player. >> >>> >>>> >> >>> >> >> > just because i know stupid spamming basic kabal >> >>> >>>> >> >>> >> >> > shouldn'= >> >>> > t >> >>> >>>> >> >>> >> >> > give me instant advantage over someone who's >> >>> >>>> >> >>> >> >> > really >> >>> >>>> >> >>> >> >> > good >> >>> >>>> >> >>> >> >> > with >> >>> >>>> >> sheeva, >> >>> >>>> >> >>> >> >> > scorpion or sub zero (don't know which characters >> >>> >>>> >> >>> >> >> > have >> >>> >>>> >> >>> >> >> > issue with zoning in mk9...) >> >>> >>>> >> >>> >> >> > >> >>> >>>> >> >>> >> >> > >> >>> >>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >> >>> >>>> >> bmlzote@xxxxxxxxx> >> >>> >>>> >> >>> >> >> > wrote: >> >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >>> >> >> >> SAP just told me that you need meter to run? >> >>> >>>> >> >>> >> >> >> Isn't that supposed to be stone age >> >>> >>>> >> >>> >> >> >> mechanics(having >> >>> >>>> >> >>> >> >> >> a >> >>> >>>> >> >>> >> >> >> meter for running)? >> >>> >>>> >> >>> >> >> >> Who said running was broken? >> >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >>> >> >> >> *Sigh* >> >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your >> >>> >>>> >> >>> >> >> >> combo= >> >>> > s >> >>> >>>> >> >>> >> >> >> so no meter no chain combos no running around :( >> >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >> >>> >>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> >> >>> >>>> >> >>> >> >> >> wrote: >> >>> >>>> >> >>> >> >> >> > Im also not seeing how it can help bad >> >>> >>>> >> >>> >> >> >> > matchups. >> >>> >>>> >> >>> >> >> >> > >> >>> >>>> >> >>> >> >> >> > Picking a different version of the same >> >>> >>>> >> >>> >> >> >> > character >> >>> >>>> >> >>> >> >> >> > or = >> >>> > a >> >>> >>>> >> >>> >> >> >> > different character all together between >> >>> >>>> >> >>> >> >> >> > matches >> >>> >>>> >> >>> >> >> >> > woul= >> >>> > d >> >>> >>>> >> >>> >> >> >> > be just like it was now. >> >>> >>>> >> >>> >> >> >> > >> >>> >>>> >> >>> >> >> >> > Counterpicking etc. >> >>> >>>> >> >>> >> >> >> > >> >>> >>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >> >>> >>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! >> >>> >>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx >> >>> >>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>> >> >>> >> >> >> > >> >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors >> >>> >>>> >> >>> >> >> >> >> character selection? >> >>> >>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while >> >>> >>>> >> >>> >> >> >> >> player 2 >> >>> >>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it >> >>> >>>> >> >>> >> >> >> >> will >> >>> >>>> >> >>> >> >> >> >> stil= >> >>> > l >> >>> >>>> >> >>> >> >> >> >> be a bad match up for one of the guys >> >>> >>>> >> >>> >> >> >> >> regardless. >> >>> >>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and >> >>> >>>> >> >>> >> >> >> >> lastly >> >>> >>>> >> >>> >> >> >> >> the >> >>> >>>> >> >>> >> >> >> >> skill level and execution will be the deciding >> >>> >>>> >> >>> >> >> >> >> factor. >> >>> >>>> >> >>> >> >> >> >> To me the understanding of a balance fighting >> >>> >>>> >> >>> >> >> >> >> is >> >>> >>>> >> >>> >> >> >> >> to >> >>> >>>> >> >>> >> >> >> >> make every character the same... >> >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >> >>> >>>> >> numotd@xxxxxxxxx> >> >>> >>>> >> >>> >> >> >> >> wrote: >> >>> >>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all >> >>> >>>> >> >>> >> >> >> >> > about >> >>> >>>> >> >>> >> >> >> >> > bad >> >>> >>>> >> match >> >>> >>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still >> >>> >>>> >> >>> >> >> >> >> > be >> >>> >>>> >> >>> >> >> >> >> > fun >> >>> >>>> >> >>> >> >> >> >> > and challenging in another level when your >> >>> >>>> >> >>> >> >> >> >> > opponen= >> >>> > t >> >>> >>>> >> >>> >> >> >> >> > knows >> >>> >>>> >> what >> >>> >>>> >> >>> >> >> >> >> > your character can do. >> >>> >>>> >> >>> >> >> >> >> > >> >>> >>>> >> >>> >> >> >> >> > Yes there are bad match ups and character >> >>> >>>> >> >>> >> >> >> >> > knowledg= >> >>> > e >> >>> >>>> >> >>> >> >> >> >> > in fighting games. >> >>> >>>> >> >>> >> >> >> >> > but >> >>> >>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what >> >>> >>>> >> >>> >> >> >> >> > you're >> >>> >>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" >> >>> >>>> >> >>> >> >> >> >> > >> >>> >>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how >> >>> >>>> >> >>> >> >> >> >> > to >> >>> >>>> >> >>> >> >> >> >> > dea= >> >>> > l >> >>> >>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in >> >>> >>>> >> >>> >> >> >> >> > another >> >>> >>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >> >>> >>>> >> >>> >> >> >> >> > you >> >>> >>>> >> >>> >> >> >> >> > can play bears and still win against top >> >>> >>>> >> >>> >> >> >> >> > tier >> >>> >>>> >> >>> >> >> >> >> > character because you the player are just >> >>> >>>> >> >>> >> >> >> >> > better. >> >>> >>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a >> >>> >>>> >> >>> >> >> >> >> > gun >> >>> >>>> >> >>> >> >> >> >> > fig= >> >>> > ht >> >>> >>>> >> >>> >> >> >> >> > situation. >> >>> >>>> >> >>> >> >> >> >> > should >> >>> >>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a >> >>> >>>> >> >>> >> >> >> >> > slightly >> >>> >>>> >> blunt >> >>> >>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp >> >>> >>>> >> >>> >> >> >> >> > knife"= >> >>> > . >> >>> >>>> >> >>> >> >> >> >> > >> >>> >>>> >> >>> >> >> >> >> > >> >>> >>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >> >>> >>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> >> >>> >>>> >> >>> >> >> >> >> > wrote: >> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw >> >>> >>>> >> >>> >> >> >> >> >> of >> >>> >>>> >> >>> >> >> >> >> >> dice to me. >> >>> >>>> >> >>> >> >> >> >> >> It can go either way, you potentially have >> >>> >>>> >> >>> >> >> >> >> >> a >> >>> >>>> >> >>> >> >> >> >> >> scenario where you can lose a match based >> >>> >>>> >> >>> >> >> >> >> >> on >> >>> >>>> >> >>> >> >> >> >> >> lack >> >>> >>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. >> >>> >>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an >> >>> >>>> >> >>> >> >> >> >> >> example >> >>> >>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need >> >>> >>>> >> >>> >> >> >> >> >> to >> >>> >>>> >> >>> >> >> >> >> >> be >> >>> >>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable >> >>> >>>> >> >>> >> >> >> >> >> of? >> >>> >>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks >> >>> >>>> >> >>> >> >> >> >> >> like >> >>> >>>> >> >>> >> >> >> >> >> and how many moves will change between 3 >> >>> >>>> >> >>> >> >> >> >> >> variations of a character. >> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >> >>> >>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> >> >>> >>>> >> >>> >> >> >> >> >> wrote: >> >>> >>>> >> >>> >> >> >> >> >> > 11.59? XD >> >>> >>>> >> >>> >> >> >> >> >> > >> >>> >>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be >> >>> >>>> >> >>> >> >> >> >> >> > some >> >>> >>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure >> >>> >>>> >> >>> >> >> >> >> >> > how >> >>> >>>> >> >>> >> >> >> >> >> > they'll balance >> >>> >>>> >> it >> >>> >>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total >> >>> >>>> >> >>> >> >> >> >> >> > counter >> >>> >>>> >> >>> >> >> >> >> >> > to another characters variation >> >>> >>>> >> >>> >> >> >> >> >> > completely. >> >>> >>>> >> >>> >> >> >> >> >> > If >> >>> >>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >> >>> >>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game >> >>> >>>> >> >>> >> >> >> >> >> > lolz >> >>> >>>> >> >>> >> >> >> >> >> > hopefully the variations will >> >>> >>>> >> make >> >>> >>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >> >>> >>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups >> >>> >>>> >> >>> >> >> >> >> >> > but >> >>> >>>> >> >>> >> >> >> >> >> > no= >> >>> > t >> >>> >>>> >> >>> >> >> >> >> >> > a complete >> >>> >>>> >> lose >> >>> >>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >> >>> >>>> >> >>> >> >> >> >> >> > >> >>> >>>> >> >>> >> >> >> >> >> > >> >>> >>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan >> >>> >>>> >> >>> >> >> >> >> >> > Williams >> >>> >>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >> >>> >>>> >> >>> >> >> >> >> >> > wrote: >> >>> >>>> >> >>> >> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >> >>> >>>> >> >>> >> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >> >>> >>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >> >>> >>>> >> >>> >> >> >> >> >> >> wrote: >> >>> >>>> >> >>> >> >> >> >> >> >>> >> >>> >>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game >> >>> >>>> >> >>> >> >> >> >> >> >>> time >> >>> >>>> >> >>> >> >> >> >> >> >>> as >> >>> >>>> >> >>> >> >> >> >> >> >>> much >> >>> >>>> >> as >> >>> >>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from >> >>> >>>> >> >>> >> >> >> >> >> >>> Vodacom >> >>> >>>> >> >>> >> >> >> >> >> >>> - >> >>> >>>> >> >>> >> >> >> >> >> >>> let your email find you! >> >>> >>>> >> >>> >> >> >> >> >> >>> ________________________________ >> >>> >>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams >> >>> >>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx> >> >>> >>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>> >>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >> >>> >>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >> >>> >>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >> >>> >>>> >> >>> >> >> >> >> >> >>> >> >>> >>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat >> >>> >>>> >> >>> >> >> >> >> >> >>> session= >> >>> > s >> >>> >>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >> >>> >>>> >> >>> >> >> >> >> >> >>> >> >>> >>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >> >>> >>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. >> >>> >>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's >> >>> >>>> >> >>> >> >> >> >> >> >>> fine >> >>> >>>> >> >>> >> >> >> >> >> >>> as >> >>> >>>> >> well. >> >>> >>>> >> >>> >> >> >> >> >> >>> >> >>> >>>> >> >>> >> >> >> >> >> >>> >> >>> >>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >> >>> >>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> >> >>> >>>> >> >>> >> >> >> >> >> >>> wrote: >> >>> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. >> >>> >>>> >> >>> >> >> >> >> >> >>>> She >> >>> >>>> >> >>> >> >> >> >> >> >>>> wa= >> >>> > s >> >>> >>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of >> >>> >>>> >> >>> >> >> >> >> >> >>>> the >> >>> >>>> >> >>> >> >> >> >> >> >>>> computer" >> >>> >>>> >> >>> >> >> >> >> >> >>>> and >> >>> >>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" >> >>> >>>> >> >>> >> >> >> >> >> >>>> and >> >>> >>>> >> >>> >> >> >> >> >> >>>> she >> >>> >>>> >> >>> >> >> >> >> >> >>>> was >> >>> >>>> >> >>> >> >> >> >> >> >>>> like >> >>> >>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" >> >>> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, >> >>> >>>> >> >>> >> >> >> >> >> >>>> Nicholas >> >>> >>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> >> >>> >>>> >> >>> >> >> >> >> >> >>>> wrote: >> >>> >>>> >> >>> >> >> >> >> >> >>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>> I love those. >> >>> >>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes >> >>> >>>> >> >>> >> >> >> >> >> >>>>> well. >> >>> >>>> >> >>> >> >> >> >> >> >>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" >> >>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have one" >> >>> >>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you >> >>> >>>> >> >>> >> >> >> >> >> >>>>> using" >> >>> >>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >> >>> >>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >> >>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" >> >>> >>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" >> >>> >>>> >> >>> >> >> >> >> >> >>>>> "mkay" >> >>> >>>> >> >>> >> >> >> >> >> >>>>> "install this app" >> >>> >>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >> >>> >>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" >> >>> >>>> >> >>> >> >> >> >> >> >>>>> "huh?" >> >>> >>>> >> >>> >> >> >> >> >> >>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>> good times. >> >>> >>>> >> >>> >> >> >> >> >> >>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, >> >>> >>>> >> >>> >> >> >> >> >> >>>>> Ashraf >> >>> >>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> >> >>> >>>> >> >>> >> >> >> >> >> >>>>> wrote: >> >>> >>>> >> >>> >> >> >> >> >> >>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian >> >>> >>>> >> >>> >> >> >> >> >> >>>>>> sounding >> >>> >>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >> >>> >>>> >> >>> >> >> >> >> >> >>>>>> Department" >> >>> >>>> >> >>> >> >> >> >> >> >>>>>> How about no. >> >>> >>>> >> >>> >> >> >> >> >> >>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, >> >>> >>>> >> >>> >> >> >> >> >> >>>>>> Ryan >> >>> >>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>> wrote: >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> please?" >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> age. >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Nichola= >> >>> > s >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> wrote: >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> LOL >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> about >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> fighting >> >>> >>>> >> >>> games. >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> The >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> update >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> the >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> and >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> games >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Update >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> later. >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> please? >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> now? >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> now? >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> there's a >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> ...and = >> >>> > I >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)... >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> make= >> >>> > s >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> dislike >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> it. >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> wrote: >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> a >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> new >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> with >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> :D >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200 >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > age. >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote: >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > >> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>>> >> >>> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >>>> >> >>> >> >> >> >> >> >>> >> >>> >>>> >> >>> >> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> > >> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > >> >>> > >> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>> >>>> >> >>> >> >> >> >> >> = >> >>> > You are subscribed to the Cape >> >>> >>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >> >>> >>>> >> >>> >> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >> >>> >>>> >> >>> >> >> >> >> > >> >>> >>>> >> >>> >> >> >> >> > >> >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > >> >>> > >> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>> >>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You >> >>> >>>> >> >>> >> >> >> >> are >> >>> >>>> >> >>> >> >> >> >> subs= >> >>> > cribed to the Cape Town >> >>> >>>> >> >>> >> >> >> >> Fighting Game Community mailing list. >> >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc >> >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > >> >>> > >> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>> >>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed >> >>> >>>> >> >>> >> >> >> to >> >>> >>>> >> >>> >> >> >> th= >> >>> > e Cape Town Fighting >> >>> >>>> >> >>> >> >> >> Game Community mailing list. >> >>> >>>> >> >>> >> >> >> >> >>> >>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc >> >>> >>>> >> >>> >> >> > >> >>> >>>> >> >>> >> >> > >> >>> >>>> >> >>> >> >> >> >>> >>>> >> >>> >> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > >> >>> > >> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>> >>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape >> >>> >>>> >> >>> >> >> Town = >> >>> > Fighting Game >> >>> >>>> >> >>> >> >> Community mailing list. >> >>> >>>> >> >>> >> >> >> >>> >>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc >> >>> >>>> >> >>> >> > >> >>> >>>> >> >>> >> > >> >>> >>>> >> >>> >> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > >> >>> > >> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>> >>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town >> >>> >>>> >> >>> >> Fighting >> >>> >>>> >> >>> >> Gam= >> >>> > e >> >>> >>>> >> >>> >> Community mailing list. >> >>> >>>> >> >>> >> >> >>> >>>> >> >>> >> //www.freelists.org/list/cpt-fgc >> >>> >>>> >> >>> > >> >>> >>>> >> >>> > >> >>> >>>> >> >>> >> >>> >>>> >> >> >>> >>>> >> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > >> >>> > >> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>> >>>> >> =3D=3D=3D=3D >> >>> >>>> >> >>> You are subscribed to the Cape Town Fighting Game >> >>> >>>> >> >>> Community >> >>> >>>> >> >>> mailing list. >> >>> >>>> >> >>> >> >>> >>>> >> >>> //www.freelists.org/list/cpt-fgc >> >>> >>>> >> >>> >> >>> >>>> >> >>> >>>> >> >>> >> >>> >>>> >> >>> >> >>> >>>> >> >>> ****************************************************************= >> >>> > * >> >>> >>>> >> >>> ***** The information in this e-mail is confidential and >> >>> >>>> >> >>> may >> >>> >>>> >> >>> be >> >>> >>>> >> >>> >>>> >> >>> legally privileged. It is intended solely for the >> >>> >>>> >> >>> addressee. >> >>> >>>> >> >>> Access to this e-mail by anyone else is unauthorized. If >> >>> >>>> >> >>> you >> >>> >>>> >> >>> hav= >> >>> > e >> >>> >>>> >> >>> received this communication in error, please address with >> >>> >>>> >> >>> the >> >>> >>>> >> >>> subject heading "Received in error," >> >>> >>>> >> send >> >>> >>>> >> >>> to >> >>> >>>> >> >>> the original sender, then delete the e-mail and destroy >> >>> >>>> >> >>> any >> >>> >>>> >> >>> copies of it. >> >>> >>>> >> >>> If you are not the intended recipient, any disclosure, >> >>> >>>> >> >>> copying, >> >>> >>>> >> >>> distribution or any action taken or omitted to be taken in >> >>> >>>> >> >>> reliance on it, is prohibited and may be unlawful. Any >> >>> >>>> >> >>> opinions >> >>> >>>> >> >>> or advice contained in this e-mail are subject to the >> >>> >>>> >> >>> terms >> >>> >>>> >> >>> and >> >>> >>>> >> >>> conditions expressed in the governing KPMG client >> >>> >>>> >> >>> engagement >> >>> >>>> >> >>> letter. Opinions, conclusions and other information in >> >>> >>>> >> >>> this >> >>> >>>> >> >>> e-mail and any attachments that do not relate to the >> >>> >>>> >> >>> official >> >>> >>>> >> >>> business of the firm are neither given nor endorsed by it. >> >>> >>>> >> >>> >> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are >> >>> >>>> >> >>> secure >> >>> >>>> >> >>> or >> >>> >>>> >> >>> error-free, as information could be intercepted, >> >>> >>>> >> >>> corrupted, >> >>> >>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or >> >>> >>>> >> >>> contain >> >>> >>>> >> >>> viruses. >> >>> >>>> >> >>> >> >>> >>>> >> >>> This email is being sent out by KPMG International >> >>> >>>> >> >>> Cooperative >> >>> >>>> >> >>> ("KPMG >> >>> >>>> >> >>> International") on behalf of the local KPMG member firm >> >>> >>>> >> >>> providin= >> >>> > g >> >>> >>>> >> >>> services to you. KPMG International Cooperative ("KPMG >> >>> >>>> >> >>> International") is a Swiss entity that serves as a >> >>> >>>> >> >>> coordinating >> >>> >>>> >> >>> entity for a network of >> >>> >>>> >> independent >> >>> >>>> >> >>> firms operating under the KPMG name. KPMG International >> >>> >>>> >> >>> provides >> >>> >>>> >> >>> no services to clients. Each member firm of KPMG >> >>> >>>> >> >>> International i= >> >>> > s >> >>> >>>> >> >>> a >> >>> >>>> >> legally >> >>> >>>> >> >>> distinct and separate entity and each describes itself as >> >>> >>>> >> >>> such. >> >>> >>>> >> >>> Information about the structure and jurisdiction of your >> >>> >>>> >> >>> local >> >>> >>>> >> >>> KPMG member firm can be obtained from your KPMG >> >>> >>>> >> >>> representative. >> >>> >>>> >> >>> >> >>> >>>> >> >>> This footnote also confirms that this e-mail message has >> >>> >>>> >> >>> been >> >>> >>>> >> >>> swept by AntiVirus software. >> >>> >>>> >> >>> >> >>> >>>> >> >>> ------------------------------ >> >>> >>>> >> >>> The information in this e-mail is confidential and may be >> >>> >>>> >> >>> legall= >> >>> > y >> >>> >>>> >> >>> privileged. It is intended solely for the addressee. >> >>> >>>> >> >>> Access >> >>> >>>> >> >>> to >> >>> >>>> >> >>> this e-mail by anyone else is unauthorized. If you have >> >>> >>>> >> >>> received >> >>> >>>> >> >>> this communication in error, please address with the >> >>> >>>> >> >>> subject >> >>> >>>> >> >>> heading "Received in error," >> >>> >>>> >> send >> >>> >>>> >> >>> to >> >>> >>>> >> >>> the original sender, then delete the e-mail and destroy >> >>> >>>> >> >>> any >> >>> >>>> >> >>> copi= >> >>> > es >> >>> >>>> >> >>> of >> >>> >>>> >> >>> it. >> >>> >>>> >> >>> If you are not the intended recipient, any disclosure, >> >>> >>>> >> >>> copying, >> >>> >>>> >> >>> distribution or any action taken or omitted to be taken in >> >>> >>>> >> >>> reliance >> >>> >>>> >> >>> on >> >>> >>>> >> >>> it, >> >>> >>>> >> >>> is prohibited and may be unlawful. Any opinions or advice >> >>> >>>> >> >>> contained >> >>> >>>> >> >>> in >> >>> >>>> >> >>> this >> >>> >>>> >> >>> e-mail are subject to the terms and conditions expressed >> >>> >>>> >> >>> in >> >>> >>>> >> >>> the >> >>> >>>> >> >>> governing >> >>> >>>> >> >>> KPMG client engagement letter. Opinions, conclusions and >> >>> >>>> >> >>> other >> >>> >>>> >> >>> information >> >>> >>>> >> >>> in this e-mail and any attachments that do not relate to >> >>> >>>> >> >>> the >> >>> >>>> >> >>> official >> >>> >>>> >> >>> business of the firm are neither given nor endorsed by it. >> >>> >>>> >> >>> >> >>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are >> >>> >>>> >> >>> secure >> >>> >>>> >> >>> or >> >>> >>>> >> >>> error-free, as information could be intercepted, >> >>> >>>> >> >>> corrupted, >> >>> >>>> >> >>> amended, >> >>> >>>> >> >>> lost, >> >>> >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. >> >>> >>>> >> >>> >> >>> >>>> >> >>> This email is being sent out by KPMG International >> >>> >>>> >> >>> Cooperative >> >>> >>>> >> >>> ("KPMG >> >>> >>>> >> >>> International") on behalf of the local KPMG member firm >> >>> >>>> >> >>> providin= >> >>> > g >> >>> >>>> >> >>> services >> >>> >>>> >> >>> to you. KPMG International Cooperative ("KPMG >> >>> >>>> >> >>> International") >> >>> >>>> >> >>> is= >> >>> > a >> >>> >>>> >> Swiss >> >>> >>>> >> >>> entity that serves as a coordinating entity for a network >> >>> >>>> >> >>> of >> >>> >>>> >> independent >> >>> >>>> >> >>> firms operating under the KPMG name. KPMG International >> >>> >>>> >> >>> provides >> >>> >>>> >> >>> no >> >>> >>>> >> >>> services to clients. Each member firm of KPMG >> >>> >>>> >> >>> International >> >>> >>>> >> >>> is a >> >>> >>>> >> legally >> >>> >>>> >> >>> distinct and separate entity and each describes itself as >> >>> >>>> >> >>> such. >> >>> >>>> >> >>> Information >> >>> >>>> >> >>> about the structure and jurisdiction of your local KPMG >> >>> >>>> >> >>> member >> >>> >>>> >> >>> firm >> >>> >>>> >> >>> can >> >>> >>>> >> >>> be >> >>> >>>> >> >>> obtained from your KPMG representative. >> >>> >>>> >> >>> >> >>> >>>> >> >>> This footnote also confirms that this e-mail message has >> >>> >>>> >> >>> been >> >>> >>>> >> >>> swept >> >>> >>>> >> >>> by >> >>> >>>> >> >>> AntiVirus software. >> >>> >>>> >> >>> >> >>> >>>> >> >> >> >>> >>>> >> > >> >>> >>>> >> You are subscribed to the Cape Town Fighting Game Community >> >>> >>>> >> mailing >> >>> >>>> >> list. >> >>> >>>> >> >> >>> >>>> >> //www.freelists.org/list/cpt-fgc >> >>> >>>> >> >> >>> >>>> > >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >>> > =3DYou are subscribed to the Cape Town Fighting Game >> >>> >>>> Community mailing list. >> >>> >>>> >> >>> >>>> >> >>> >>>> //www.freelists.org/list/cpt-fgc >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> ********************************************************************** >> >>> >>>> The information in this e-mail is confidential and may be legally >> >>> >>>> privileged. It is intended solely for the addressee. Access to >> >>> >>>> this >> >>> >>>> e-m= >> >>> > ail >> >>> >>>> by anyone else is unauthorized. If you have received this >> >>> >>>> communication= >> >>> > in >> >>> >>>> error, please address with the subject heading "Received in >> >>> >>>> error," >> >>> >>>> sen= >> >>> > d to >> >>> >>>> the original sender, then delete the e-mail and destroy any >> >>> >>>> copies >> >>> >>>> of i= >> >>> > t. If >> >>> >>>> you are not the intended recipient, any disclosure, copying, >> >>> >>>> distributi= >> >>> > on or >> >>> >>>> any action taken or omitted to be taken in reliance on it, is >> >>> >>>> prohibite= >> >>> > d and >> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail >> >>> >>>> are >> >>> >>>> su= >> >>> > bject >> >>> >>>> to the terms and conditions expressed in the governing KPMG >> >>> >>>> client >> >>> >>>> engagement letter. Opinions, conclusions and other information in >> >>> >>>> this >> >>> >>>> e-mail and any attachments that do not relate to the official >> >>> >>>> business = >> >>> > of >> >>> >>>> the firm are neither given nor endorsed by it. >> >>> >>>> >> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >> >>> >>>> error-free, as information could be intercepted, corrupted, >> >>> >>>> amended, >> >>> >>>> lo= >> >>> > st, >> >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >> >>> >>>> >> >>> >>>> This email is being sent out by KPMG International Cooperative >> >>> >>>> ("KPMG >> >>> >>>> International") on behalf of the local KPMG member firm providing >> >>> >>>> servi= >> >>> > ces >> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is >> >>> >>>> a >> >>> >>>> Swi= >> >>> > ss >> >>> >>>> entity that serves as a coordinating entity for a network of >> >>> >>>> independen= >> >>> > t >> >>> >>>> firms operating under the KPMG name. KPMG International provides >> >>> >>>> no >> >>> >>>> ser= >> >>> > vices >> >>> >>>> to clients. Each member firm of KPMG International is a legally >> >>> >>>> distinc= >> >>> > t and >> >>> >>>> separate entity and each describes itself as such. Information >> >>> >>>> about t= >> >>> > he >> >>> >>>> structure and jurisdiction of your local KPMG member firm can be >> >>> >>>> obtain= >> >>> > ed >> >>> >>>> from your KPMG representative. >> >>> >>>> >> >>> >>>> This footnote also confirms that this e-mail message has been >> >>> >>>> swept >> >>> >>>> by >> >>> >>>> AntiVirus software. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> ________________________________ >> >>> >>>> >> >>> >>>> The information in this e-mail is confidential and may be legally >> >>> >>>> privileged. It is intended solely for the addressee. Access to >> >>> >>>> this >> >>> >>>> e-m= >> >>> > ail >> >>> >>>> by anyone else is unauthorized. If you have received this >> >>> >>>> communication= >> >>> > in >> >>> >>>> error, please address with the subject heading "Received in >> >>> >>>> error," >> >>> >>>> sen= >> >>> > d to >> >>> >>>> the original sender, then delete the e-mail and destroy any >> >>> >>>> copies >> >>> >>>> of i= >> >>> > t. If >> >>> >>>> you are not the intended recipient, any disclosure, copying, >> >>> >>>> distributi= >> >>> > on or >> >>> >>>> any action taken or omitted to be taken in reliance on it, is >> >>> >>>> prohibite= >> >>> > d and >> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail >> >>> >>>> are >> >>> >>>> su= >> >>> > bject >> >>> >>>> to the terms and conditions expressed in the governing KPMG >> >>> >>>> client >> >>> >>>> engagement letter. Opinions, conclusions and other information in >> >>> >>>> this >> >>> >>>> e-mail and any attachments that do not relate to the official >> >>> >>>> business = >> >>> > of >> >>> >>>> the firm are neither given nor endorsed by it. >> >>> >>>> >> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >> >>> >>>> error-free, as information could be intercepted, corrupted, >> >>> >>>> amended, >> >>> >>>> lo= >> >>> > st, >> >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >> >>> >>>> >> >>> >>>> This email is being sent out by KPMG International Cooperative >> >>> >>>> ("KPMG >> >>> >>>> International") on behalf of the local KPMG member firm providing >> >>> >>>> servi= >> >>> > ces >> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is >> >>> >>>> a >> >>> >>>> Swis= >> >>> > s >> >>> >>>> entity that serves as a coordinating entity for a network of >> >>> >>>> independen= >> >>> > t >> >>> >>>> firms operating under the KPMG name. KPMG International provides >> >>> >>>> no >> >>> >>>> ser= >> >>> > vices >> >>> >>>> to clients. Each member firm of KPMG International is a legally >> >>> >>>> distinc= >> >>> > t and >> >>> >>>> separate entity and each describes itself as such. Information >> >>> >>>> about >> >>> >>>> th= >> >>> > e >> >>> >>>> structure and jurisdiction of your local KPMG member firm can be >> >>> >>>> obtain= >> >>> > ed >> >>> >>>> from your KPMG representative. >> >>> >>>> >> >>> >>>> This footnote also confirms that this e-mail message has been >> >>> >>>> swept >> >>> >>>> by >> >>> >>>> AntiVirus software. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> ________________________________ >> >>> >>>> >> >>> >>>> The information in this e-mail is confidential and may be legally >> >>> >>>> privileged. It is intended solely for the addressee. Access to >> >>> >>>> this >> >>> >>>> e-m= >> >>> > ail >> >>> >>>> by anyone else is unauthorized. If you have received this >> >>> >>>> communication= >> >>> > in >> >>> >>>> error, please address with the subject heading "Received in >> >>> >>>> error," >> >>> >>>> sen= >> >>> > d to >> >>> >>>> the original sender, then delete the e-mail and destroy any >> >>> >>>> copies >> >>> >>>> of i= >> >>> > t. If >> >>> >>>> you are not the intended recipient, any disclosure, copying, >> >>> >>>> distributi= >> >>> > on or >> >>> >>>> any action taken or omitted to be taken in reliance on it, is >> >>> >>>> prohibite= >> >>> > d and >> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail >> >>> >>>> are >> >>> >>>> su= >> >>> > bject >> >>> >>>> to the terms and conditions expressed in the governing KPMG >> >>> >>>> client >> >>> >>>> engagement letter. Opinions, conclusions and other information in >> >>> >>>> this >> >>> >>>> e-mail and any attachments that do not relate to the official >> >>> >>>> business = >> >>> > of >> >>> >>>> the firm are neither given nor endorsed by it. >> >>> >>>> >> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >> >>> >>>> error-free, as information could be intercepted, corrupted, >> >>> >>>> amended, >> >>> >>>> lo= >> >>> > st, >> >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >> >>> >>>> >> >>> >>>> This email is being sent out by KPMG International Cooperative >> >>> >>>> ("KPMG >> >>> >>>> International") on behalf of the local KPMG member firm providing >> >>> >>>> servi= >> >>> > ces >> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is >> >>> >>>> a >> >>> >>>> Swis= >> >>> > s >> >>> >>>> entity that serves as a coordinating entity for a network of >> >>> >>>> independen= >> >>> > t >> >>> >>>> firms operating under the KPMG name. KPMG International provides >> >>> >>>> no >> >>> >>>> ser= >> >>> > vices >> >>> >>>> to clients. Each member firm of KPMG International is a legally >> >>> >>>> distinc= >> >>> > t and >> >>> >>>> separate entity and each describes itself as such. Information >> >>> >>>> about >> >>> >>>> th= >> >>> > e >> >>> >>>> structure and jurisdiction of your local KPMG member firm can be >> >>> >>>> obtain= >> >>> > ed >> >>> >>>> from your KPMG representative. >> >>> >>>> >> >>> >>>> This footnote also confirms that this e-mail message has been >> >>> >>>> swept >> >>> >>>> by >> >>> >>>> AntiVirus software. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> ________________________________ >> >>> >>>> >> >>> >>>> The information in this e-mail is confidential and may be legally >> >>> >>>> privileged. It is intended solely for the addressee. Access to >> >>> >>>> this >> >>> >>>> e-m= >> >>> > ail >> >>> >>>> by anyone else is unauthorized. If you have received this >> >>> >>>> communication= >> >>> > in >> >>> >>>> error, please address with the subject heading "Received in >> >>> >>>> error," >> >>> >>>> sen= >> >>> > d to >> >>> >>>> the original sender, then delete the e-mail and destroy any >> >>> >>>> copies >> >>> >>>> of i= >> >>> > t. If >> >>> >>>> you are not the intended recipient, any disclosure, copying, >> >>> >>>> distributi= >> >>> > on or >> >>> >>>> any action taken or omitted to be taken in reliance on it, is >> >>> >>>> prohibite= >> >>> > d and >> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail >> >>> >>>> are >> >>> >>>> su= >> >>> > bject >> >>> >>>> to the terms and conditions expressed in the governing KPMG >> >>> >>>> client >> >>> >>>> engagement letter. Opinions, conclusions and other information in >> >>> >>>> this >> >>> >>>> e-mail and any attachments that do not relate to the official >> >>> >>>> business = >> >>> > of >> >>> >>>> the firm are neither given nor endorsed by it. >> >>> >>>> >> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >> >>> >>>> error-free, as information could be intercepted, corrupted, >> >>> >>>> amended, >> >>> >>>> lo= >> >>> > st, >> >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >> >>> >>>> >> >>> >>>> This email is being sent out by KPMG International Cooperative >> >>> >>>> ("KPMG >> >>> >>>> International") on behalf of the local KPMG member firm providing >> >>> >>>> servi= >> >>> > ces >> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is >> >>> >>>> a >> >>> >>>> Swis= >> >>> > s >> >>> >>>> entity that serves as a coordinating entity for a network of >> >>> >>>> independen= >> >>> > t >> >>> >>>> firms operating under the KPMG name. KPMG International provides >> >>> >>>> no >> >>> >>>> ser= >> >>> > vices >> >>> >>>> to clients. Each member firm of KPMG International is a legally >> >>> >>>> distinc= >> >>> > t and >> >>> >>>> separate entity and each describes itself as such. Information >> >>> >>>> about >> >>> >>>> th= >> >>> > e >> >>> >>>> structure and jurisdiction of your local KPMG member firm can be >> >>> >>>> obtain= >> >>> > ed >> >>> >>>> from your KPMG representative. >> >>> >>>> >> >>> >>>> This footnote also confirms that this e-mail message has been >> >>> >>>> swept >> >>> >>>> by >> >>> >>>> AntiVirus software. >> >>> >>>> >> >>> >>>> ________________________________ >> >>> >>>> >> >>> >>>> The information in this e-mail is confidential and may be legally >> >>> >>>> privileged. It is intended solely for the addressee. Access to >> >>> >>>> this >> >>> >>>> e-m= >> >>> > ail >> >>> >>>> by anyone else is unauthorized. If you have received this >> >>> >>>> communication= >> >>> > in >> >>> >>>> error, please address with the subject heading "Received in >> >>> >>>> error," >> >>> >>>> sen= >> >>> > d to >> >>> >>>> the original sender, then delete the e-mail and destroy any >> >>> >>>> copies >> >>> >>>> of i= >> >>> > t. If >> >>> >>>> you are not the intended recipient, any disclosure, copying, >> >>> >>>> distributi= >> >>> > on or >> >>> >>>> any action taken or omitted to be taken in reliance on it, is >> >>> >>>> prohibite= >> >>> > d and >> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail >> >>> >>>> are >> >>> >>>> su= >> >>> > bject >> >>> >>>> to the terms and conditions expressed in the governing KPMG >> >>> >>>> client >> >>> >>>> engagement letter. Opinions, conclusions and other information in >> >>> >>>> this >> >>> >>>> e-mail and any attachments that do not relate to the official >> >>> >>>> business = >> >>> > of >> >>> >>>> the firm are neither given nor endorsed by it. >> >>> >>>> >> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >> >>> >>>> error-free, as information could be intercepted, corrupted, >> >>> >>>> amended, >> >>> >>>> lo= >> >>> > st, >> >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >> >>> >>>> >> >>> >>>> This email is being sent out by KPMG International Cooperative >> >>> >>>> ("KPMG >> >>> >>>> International") on behalf of the local KPMG member firm providing >> >>> >>>> servi= >> >>> > ces >> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is >> >>> >>>> a >> >>> >>>> Swis= >> >>> > s >> >>> >>>> entity that serves as a coordinating entity for a network of >> >>> >>>> independen= >> >>> > t >> >>> >>>> firms operating under the KPMG name. KPMG International provides >> >>> >>>> no >> >>> >>>> ser= >> >>> > vices >> >>> >>>> to clients. Each member firm of KPMG International is a legally >> >>> >>>> distinc= >> >>> > t and >> >>> >>>> separate entity and each describes itself as such. Information >> >>> >>>> about >> >>> >>>> th= >> >>> > e >> >>> >>>> structure and jurisdiction of your local KPMG member firm can be >> >>> >>>> obtain= >> >>> > ed >> >>> >>>> from your KPMG representative. >> >>> >>>> >> >>> >>>> This footnote also confirms that this e-mail message has been >> >>> >>>> swept >> >>> >>>> by >> >>> >>>> AntiVirus software. >> >>> >>>> >> >>> >>>> ________________________________ >> >>> >>>> >> >>> >>>> The information in this e-mail is confidential and may be legally >> >>> >>>> privileged. It is intended solely for the addressee. Access to >> >>> >>>> this >> >>> >>>> e-m= >> >>> > ail >> >>> >>>> by anyone else is unauthorized. If you have received this >> >>> >>>> communication= >> >>> > in >> >>> >>>> error, please address with the subject heading "Received in >> >>> >>>> error," >> >>> >>>> sen= >> >>> > d to >> >>> >>>> the original sender, then delete the e-mail and destroy any >> >>> >>>> copies >> >>> >>>> of i= >> >>> > t. If >> >>> >>>> you are not the intended recipient, any disclosure, copying, >> >>> >>>> distributi= >> >>> > on or >> >>> >>>> any action taken or omitted to be taken in reliance on it, is >> >>> >>>> prohibite= >> >>> > d and >> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail >> >>> >>>> are >> >>> >>>> su= >> >>> > bject >> >>> >>>> to the terms and conditions expressed in the governing KPMG >> >>> >>>> client >> >>> >>>> engagement letter. Opinions, conclusions and other information in >> >>> >>>> this >> >>> >>>> e-mail and any attachments that do not relate to the official >> >>> >>>> business = >> >>> > of >> >>> >>>> the firm are neither given nor endorsed by it. >> >>> >>>> >> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >> >>> >>>> error-free, as information could be intercepted, corrupted, >> >>> >>>> amended, >> >>> >>>> lo= >> >>> > st, >> >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >> >>> >>>> >> >>> >>>> This email is being sent out by KPMG International Cooperative >> >>> >>>> ("KPMG >> >>> >>>> International") on behalf of the local KPMG member firm providing >> >>> >>>> servi= >> >>> > ces >> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is >> >>> >>>> a >> >>> >>>> Swis= >> >>> > s >> >>> >>>> entity that serves as a coordinating entity for a network of >> >>> >>>> independen= >> >>> > t >> >>> >>>> firms operating under the KPMG name. KPMG International provides >> >>> >>>> no >> >>> >>>> ser= >> >>> > vices >> >>> >>>> to clients. Each member firm of KPMG International is a legally >> >>> >>>> distinc= >> >>> > t and >> >>> >>>> separate entity and each describes itself as such. Information >> >>> >>>> about >> >>> >>>> th= >> >>> > e >> >>> >>>> structure and jurisdiction of your local KPMG member firm can be >> >>> >>>> obtain= >> >>> > ed >> >>> >>>> from your KPMG representative. >> >>> >>>> >> >>> >>>> This footnote also confirms that this e-mail message has been >> >>> >>>> swept >> >>> >>>> by >> >>> >>>> AntiVirus software. >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> ________________________________ >> >>> >>>> The information in this e-mail is confidential and may be legally >> >>> >>>> privileged. It is intended solely for the addressee. Access to >> >>> >>>> this >> >>> >>>> e-m= >> >>> > ail >> >>> >>>> by anyone else is unauthorized. If you have received this >> >>> >>>> communication= >> >>> > in >> >>> >>>> error, please address with the subject heading "Received in >> >>> >>>> error," >> >>> >>>> sen= >> >>> > d to >> >>> >>>> the original sender, then delete the e-mail and destroy any >> >>> >>>> copies >> >>> >>>> of i= >> >>> > t. If >> >>> >>>> you are not the intended recipient, any disclosure, copying, >> >>> >>>> distributi= >> >>> > on or >> >>> >>>> any action taken or omitted to be taken in reliance on it, is >> >>> >>>> prohibite= >> >>> > d and >> >>> >>>> may be unlawful. Any opinions or advice contained in this e-mail >> >>> >>>> are >> >>> >>>> su= >> >>> > bject >> >>> >>>> to the terms and conditions expressed in the governing KPMG >> >>> >>>> client >> >>> >>>> engagement letter. Opinions, conclusions and other information in >> >>> >>>> this >> >>> >>>> e-mail and any attachments that do not relate to the official >> >>> >>>> business = >> >>> > of >> >>> >>>> the firm are neither given nor endorsed by it. >> >>> >>>> >> >>> >>>> KPMG cannot guarantee that e-mail communications are secure or >> >>> >>>> error-free, as information could be intercepted, corrupted, >> >>> >>>> amended, >> >>> >>>> lo= >> >>> > st, >> >>> >>>> destroyed, arrive late or incomplete, or contain viruses. >> >>> >>>> >> >>> >>>> This email is being sent out by KPMG International Cooperative >> >>> >>>> ("KPMG >> >>> >>>> International") on behalf of the local KPMG member firm providing >> >>> >>>> servi= >> >>> > ces >> >>> >>>> to you. KPMG International Cooperative ("KPMG International") is >> >>> >>>> a >> >>> >>>> Swis= >> >>> > s >> >>> >>>> entity that serves as a coordinating entity for a network of >> >>> >>>> independen= >> >>> > t >> >>> >>>> firms operating under the KPMG name. KPMG International provides >> >>> >>>> no >> >>> >>>> ser= >> >>> > vices >> >>> >>>> to clients. Each member firm of KPMG International is a legally >> >>> >>>> distinc= >> >>> > t and >> >>> >>>> separate entity and each describes itself as such. Information >> >>> >>>> about >> >>> >>>> th= >> >>> > e >> >>> >>>> structure and jurisdiction of your local KPMG member firm can be >> >>> >>>> obtain= >> >>> > ed >> >>> >>>> from your KPMG representative. >> >>> >>>> >> >>> >>>> This footnote also confirms that this e-mail message has been >> >>> >>>> swept >> >>> >>>> by >> >>> >>>> AntiVirus software. >> >>> >> >> >>> >> >> >>> > >> >>> > >> >>> > ========================================================================= >> >>> > You are subscribed to the Cape Town Fighting Game Community mailing >> >>> > list. >> >>> > >> >>> > //www.freelists.org/list/cpt-fgc >> >>> >> >>> ========================================================================= >> >>> You are subscribed to the Cape Town Fighting Game Community mailing >> >>> list. >> >>> >> >>> //www.freelists.org/list/cpt-fgc >> >> >> >> >> > >> ========================================================================= >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc > > ========================================================================= You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc