Re: Tekken "is not enough"

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 20:09:16 +0200

Lolz until you're up against Capos. XD

ok, looked up dark upper  and it says 11frames on it's own too. but i have
a funny feeling it can't punish 14~15 frames :/ i think they might have it
wrong. never saw JDCR punish anything other than 17frames with dark upper
(since it has nice reach).


On Fri, Jun 13, 2014 at 7:23 PM, <greattekkenmaster@xxxxxxxxx> wrote:

> YES,,, EWGF IS MIGHTY INDEED
> Sent via my BlackBerry from Vodacom - let your email find you!
> ------------------------------
> *From: * Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
> *Sender: * cpt-fgc-bounce@xxxxxxxxxxxxx
> *Date: *Fri, 13 Jun 2014 19:21:02 +0200
> *To: *<cpt-fgc@xxxxxxxxxxxxx>
> *ReplyTo: * cpt-fgc@xxxxxxxxxxxxx
> *Subject: *Tekken "is not enough"
>
> Mighty EWGF
>
>
> On Fri, Jun 13, 2014 at 7:17 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>
>> Oh the ewgf is not always 14 frames either, it can be 15 or 16 frames.
>>
>> On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
>> > Serious????? I thought only EWGF was 14 frames,, but still punishing
>> -14 moves with it is hard
>> > Sent via my BlackBerry from Vodacom - let your email find you!
>> >
>> > -----Original Message-----
>> > From: Manase Zote <bmlzote@xxxxxxxxx>
>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> > Date: Fri, 13 Jun 2014 19:04:32
>> > To: <cpt-fgc@xxxxxxxxxxxxx>
>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
>> > Subject: Re: USF4 changes!
>> >
>> > Yes and that's why it not bother punishing -14 moves with it.
>> > By the a normal wgf can also be 14 frames =3D just frame :)
>> >
>> > On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >> technically ewgf is just frame too...
>> >>
>> >>
>> >> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> wrote:
>> >>>
>> >>> Just frame input for punishment is not fair.
>> >>>
>> >>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
>> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>>
>> >>>> Yes, he can punish with that. I seem to recall us having a
>> conversation
>> >>>> about this a while ago. Some Lei players (like GreenLei) say that
>> you c=
>> > ould
>> >>>> punish with it. Others (like PaasHaas) say it is too hard.
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx=
>> > ]
>> >>>> On Behalf Of Di Lhong
>> >>>> Sent: 13 June 2014 12:20 PM
>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>> Subject: Re: USF4 changes!
>> >>>>
>> >>>>
>> >>>>
>> >>>> Thank god they made it all -17...in BR it was like "urm was that -15
>> or
>> >>>> -17...whoops too late to punish now"
>> >>>>
>> >>>>
>> >>>>
>> >>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move
>> is
>> >>>> sufficient.
>> >>>>
>> >>>>
>> >>>>
>> >>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>>
>> >>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that
>> speed=
>> >  though.
>> >>>> At close range, you=E2=80=99re better off with a df+2. At long range
>> it=
>> >  won=E2=80=99t do the
>> >>>> same damage.
>> >>>>
>> >>>> The move is also -17 at all ranges. While there is pushback and some
>> >>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not
>> somet=
>> > hing that
>> >>>> should bother a Mishima.
>> >>>>
>> >>>>
>> >>>>
>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx=
>> > ]
>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>> >>>> Sent: 13 June 2014 12:11 PM
>> >>>>
>> >>>>
>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>> Subject: Re: USF4 changes!
>> >>>>
>> >>>>
>> >>>>
>> >>>> He has a death fist that rapes your life bar in 1 shot,, and its
>> hard t=
>> > o
>> >>>> punish and paul sounds like his taking a crap every second,, Law
>> needs =
>> > to
>> >>>> nerfed to shit also,, the deathfist of paul is all that needs
>> nerfing 4=
>> > 0%
>> >>>> less damage
>> >>>>
>> >>>> Sent via my BlackBerry from Vodacom - let your email find you!
>> >>>>
>> >>>> ________________________________
>> >>>>
>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>> >>>>
>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>>
>> >>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
>> >>>>
>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>> >>>>
>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >>>>
>> >>>> Subject: RE: USF4 changes!
>> >>>>
>> >>>>
>> >>>>
>> >>>> Nah, Paul doesn=E2=80=99t need any changes.
>> >>>>
>> >>>>
>> >>>>
>> >>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR,
>> and=
>> >  in TTT2,
>> >>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the
>> mid-t=
>> > ier group.
>> >>>>
>> >>>>
>> >>>>
>> >>>> I have no complaints about Paul. I mean, it would be nice to have
>> bette=
>> > r
>> >>>> tracking, or a few more plus frame options, but that=E2=80=99s more
>> on =
>> > the =E2=80=98really
>> >>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be
>> playable=
>> > =E2=80=99.
>> >>>>
>> >>>> His combo damage is solid =E2=80=93 not top tier, but fine from all
>> ang=
>> > les. His
>> >>>> punishment game is excellent. His wall damage is good. His pokes are
>> av=
>> > erage
>> >>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry
>> an=
>> > d TA are very
>> >>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other
>> too=
>> > ls to make
>> >>>> him viable.
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx=
>> > ]
>> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>> >>>> Sent: 13 June 2014 11:55 AM
>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>> Subject: Re: USF4 changes!
>> >>>>
>> >>>>
>> >>>>
>> >>>> I have complaints about Paul and his move set
>> >>>>
>> >>>> Sent via my BlackBerry from Vodacom - let your email find you!
>> >>>>
>> >>>> ________________________________
>> >>>>
>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>> >>>>
>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>>
>> >>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
>> >>>>
>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>> >>>>
>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >>>>
>> >>>> Subject: RE: USF4 changes!
>> >>>>
>> >>>>
>> >>>>
>> >>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
>> string =
>> > a sentence
>> >>>> together.
>> >>>>
>> >>>>
>> >>>>
>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx=
>> > ]
>> >>>> On Behalf Of Di Lhong
>> >>>> Sent: 13 June 2014 11:48 AM
>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>> Subject: Re: USF4 changes!
>> >>>>
>> >>>>
>> >>>>
>> >>>> The story is pretty good for a fighting game. Tekken's storyline is
>> so
>> >>>> bad...if you're not part of the mishimas...you're just there...i
>> mean l=
>> > ook
>> >>>> at christie, she's been after Eddy since T4. And her speech...Eddy!
>> Edd=
>> > y!
>> >>>> wtf.
>> >>>>
>> >>>>
>> >>>>
>> >>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>>
>> >>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
>> didn=E2=
>> > =80=99t
>> >>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie army.
>> >>>>
>> >>>>
>> >>>>
>> >>>> Not sure what they=E2=80=99re doing with the storyline though.
>> >>>>
>> >>>>
>> >>>>
>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx=
>> > ]
>> >>>> On Behalf Of Di Lhong
>> >>>> Sent: 13 June 2014 11:29 AM
>> >>>>
>> >>>>
>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>> Subject: Re: USF4 changes!
>> >>>>
>> >>>>
>> >>>>
>> >>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
>> >>>>
>> >>>>
>> >>>>
>> >>>> Hopefully she'll return, she didn't die in mk9 did she? but with
>> D'Vora=
>> > h,
>> >>>> i'm not sure they'll have another "monster" chick in the series.
>> D'Vora=
>> > h so
>> >>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
>> implemente=
>> > d the
>> >>>> 2 as one character. Well design stuff in MKX. It'll be sad not to
>> see s=
>> > ome
>> >>>> of the original cast, but i welcome the new ones :)
>> >>>>
>> >>>>
>> >>>>
>> >>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>>
>> >>>> Well I=E2=80=99d rather just play the characters that I like. For MK
>> it=
>> >  was
>> >>>> always going to be Scorp and Subby. I wanted to play Mileena, but I
>> als=
>> > o
>> >>>> wanted her to be a lot faster than she was. Actually I like most of
>> the=
>> >  MK
>> >>>> cast=E2=80=A6
>> >>>>
>> >>>>
>> >>>>
>> >>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
>> >>>> unplayable and they never fixed that. Next closest option was
>> Bladam. T=
>> > oo
>> >>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>>
>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx=
>> > ]
>> >>>> On Behalf Of Di Lhong
>> >>>> Sent: 13 June 2014 11:05 AM
>> >>>>
>> >>>>
>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>> Subject: Re: USF4 changes!
>> >>>>
>> >>>>
>> >>>>
>> >>>> True. But also it depends on who they hired i guess. I doubt they
>> hired
>> >>>> anyone in the Sindel community to balance her out. Some people are
>> just=
>> >  out
>> >>>> to balance their own character, while some gets forgotten entirely.
>> The
>> >>>> worst are those who can't see why their character is broken and flip
>> ou=
>> > t
>> >>>> completely when they want to nerf something of their character...i
>> rath=
>> > er
>> >>>> win with my own skills than rely on OP characters.
>> >>>>
>> >>>>
>> >>>>
>> >>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>>
>> >>>> Yeah, I often wonder what the hell goes through the developer's
>> heads.
>> >>>> NRS specifically went out of their way to hire people (gamers) to
>> help =
>> > them
>> >>>> balance the game. Then it got released and had to be patched almost
>> >>>> immediately. Now I can understand that without a large scale beta
>> test,=
>> >  you
>> >>>> will not know about every little broken thing, but a lot of the
>> issues
>> >>>> really should've been found by the testers.
>> >>>>
>> >>>> I don't understand why NRS didn't just patch MK9 one more time.
>> Cyrax,
>> >>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a
>> jo=
>> > ke
>> >>>> from the release, all the way though the patches. How friggin' hard
>> is =
>> > it to
>> >>>> listen to the comments from the serious fans?
>> >>>>
>> >>>> It's just shoddy quality control.
>> >>>>
>> >>>> Similarly Blizzard has admitted that none of the developers or
>> testers
>> >>>> for RoS bothered to play the Monk. That's why the class is such a
>> joke
>> >>>> compared to all the rest. I mean seriously? They couldn't be
>> bothered t=
>> > o
>> >>>> test one of the classes? There are only 6 classes FFS.
>> >>>>
>> >>>> In one day you can read through all the posts on the Diablo character
>> >>>> class forums for the past month. That's enough to get a feel for
>> what t=
>> > he
>> >>>> real problems are and who is just a butthurt troll complaining. Then
>> pa=
>> > tch
>> >>>> that shit.
>> >>>> No one cares that you are patching the conversations of NPCs. Fix the
>> >>>> core problems you retards...
>> >>>>
>> >>>>
>> >>>> -----Original Message-----
>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> cpt-fgc-bounce@xxxxxxxxxxxxx=
>> > ]
>> >>>> On Behalf Of Stephen Scheidel
>> >>>> Sent: 13 June 2014 10:40 AM
>> >>>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>> Subject: Re: USF4 changes!
>> >>>>
>> >>>> Well if they just resist the tendency to be utter fucktards and keep
>> >>>> broken shit like kabal out of the game there won't be any need for
>> baby=
>> >  game
>> >>>> mechanics to try and hide their shoddy balancing.
>> >>>>
>> >>>> We as a group could balance games better than nrs.
>> >>>>
>> >>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>>> > Not sure how much it'll nulify. But at least they're trying to get
>> ri=
>> > d
>> >>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS.
>> >>>> >
>> >>>> >
>> >>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>> >>>> > <gieroadsteve@xxxxxxxxx>
>> >>>> > wrote:
>> >>>> >
>> >>>> >> So they are just giving noobs a chance to escape.
>> >>>> >> Devs are really trying to make games purely a rock paper scissor
>> >>>> >> thing.
>> >>>> >>
>> >>>> >> What's the point of a tough situation if you can just nullify it
>> wit=
>> > h
>> >>>> >> some noob feature.
>> >>>> >>
>> >>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>> >>>> >> > Let's put it this way. The movement is basically the same as
>> MK9.
>> >>>> >> > But now they added a new metere called "agility bar" where you
>> can
>> >>>> >> > use it to do full/half screen run and do an evasive spacing
>> >>>> >> > backdash (i'm not sure if normal backdashing will consume such
>> >>>> >> > meter/bar...) So if you had 0
>> >>>> >> problem
>> >>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any
>> >>>> >> > trouble for your own movement. I see it as an escape mechanism
>> mor=
>> > e
>> >>>> >> > than offensive.
>> >>>> >> > because you need agility meter to use interactables and
>> "evasive"
>> >>>> >> backdash.
>> >>>> >> > the backdash range is big enough to punish wiff. so it SHOULD
>> caus=
>> > e
>> >>>> >> > bar.
>> >>>> >> if
>> >>>> >> > the normal backdash already does that, then no need to use
>> agility
>> >>>> >> > bar.
>> >>>> >> >
>> >>>> >> > It doesn't take away anything. It's adding more escape mechanism
>> >>>> >> > for
>> >>>> >> people
>> >>>> >> > who have a tough time with rushdown characters up on their
>> face...
>> >>>> >> >
>> >>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2
>> >>>> >> > bars?
>> >>>> >> dunno
>> >>>> >> > will check again...might be faster)...so it's not like you'll
>> not
>> >>>> >> > be able to use it every now and then. But if you abuse the
>> >>>> >> > meter...then you'll
>> >>>> >> pay
>> >>>> >> > for it when you really need it. The bars are there so you don't
>> >>>> >> > just
>> >>>> >> abuse
>> >>>> >> > the agility bar backdash and jump off walls all the time with no
>> >>>> >> > consequences.
>> >>>> >> >
>> >>>> >> > We don't know how's the recovery on the agility bar either. If
>> it'=
>> > s
>> >>>> >> > good then it should cost bars...if it's crap then no.
>> >>>> >> >
>> >>>> >> >
>> >>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>> >>>> >> > <nicmuir@xxxxxxxxx>
>> >>>> >> > wrote:
>> >>>> >> >
>> >>>> >> >> I used the run button all the time.
>> >>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>> >>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
>> >>>> >> >> wrote:
>> >>>> >> >>
>> >>>> >> >>>  Did you ever use the run button in MK3? I think I used it
>> when
>> >>>> >> trolling
>> >>>> >> >>> with Cyrax and his grab into stuff, or with one of old
>> SubZero=
>> > =E2=80=99s
>> >>>> >> combos=E2=80=A6
>> >>>> >> >>> not much else.
>> >>>> >> >>>
>> >>>> >> >>> It will be interesting seeing how this changes the oki game.
>> >>>> >> >>>
>> >>>> >> >>> I actually thought the movement in MK9 was fine. I mean for
>> >>>> >> >>> general
>> >>>> >> play
>> >>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>> >>>> >> >>>
>> >>>> >> >>>
>> >>>> >> >>>
>> >>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
>> >>>> >> >>> *Sent:* 12 June 2014 4:32 PM
>> >>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> >>>> >> >>> *Subject:* RE: USF4 changes!
>> >>>> >> >>>
>> >>>> >> >>>
>> >>>> >> >>>
>> >>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last
>> >>>> >> >>> dich when I use it.
>> >>>> >> >>>
>> >>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>> >>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
>> >>>> >> >>>
>> >>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I
>> >>>> >> >>> mean the rolls?
>> >>>> >> >>> Who knows how this is going to work? I presume the backdashing
>> >>>> >> >>> will be enough to clear the space and either give you the
>> >>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
>> >>>> >> >>> This is MK... they've never had proper backdashes before.
>> They'r=
>> > e
>> >>>> >> >>> now adding new movement and people are still complaining that
>> >>>> >> >>> this will reduce their ability to play the game? How?
>> >>>> >> >>>
>> >>>> >> >>>
>> >>>> >> >>> -----Original Message-----
>> >>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>> >>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
>> >>>> >> >>> On Behalf Of Manase Zote
>> >>>> >> >>> Sent: 12 June 2014 4:22 PM
>> >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>> >> >>> Subject: Re: USF4 changes!
>> >>>> >> >>>
>> >>>> >> >>> In other games we can backlash until the cows come home and
>> ther=
>> > e
>> >>>> >> >>> is no meter for that and the game is still fair nothing broken
>> >>>> >> >>> about the mechanic. lol In street fighter if you backdash non
>> >>>> >> >>> stop you corner yourself and that alone is bad so I still
>> don't
>> >>>> >> >>> understand why you
>> >>>> >> would
>> >>>> >> >>> need meter in helping with your suicide(cornering yourself).
>> >>>> >> >>> My suggestion is just balance the back dash so that it's not
>> >>>> >> >>> OP(like in SF, KOF and other 2D fighters).
>> >>>> >> >>>
>> >>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx>
>> >>>> >> >>> wrote:
>> >>>> >> >>> > The "agility bar" backdash covers much more distance than
>> that
>> >>>> >> >>> > i think.
>> >>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and
>> >>>> >> >>> > strings...rushdown/pressure characters will have problem,
>> >>>> >> >>> > because they'll just backdash and avoid everything all the
>> tim=
>> > e.
>> >>>> >> >>> >
>> >>>> >> >>> > Unless they make backdashing more technical like Tekken. I
>> >>>> >> >>> > think the agility bar is fair. It doesn't limit anything at
>> >>>> >> >>> > all. It helps with tough situation.
>> >>>> >> >>> >
>> >>>> >> >>> >
>> >>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>> >>>> >> >>> > <bmlzote@xxxxxxxxx>
>> >>>> >> >>> > wrote:
>> >>>> >> >>> >>
>> >>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just
>> fine s=
>> > o
>> >>>> >> >>> >> what was wrong with that?
>> >>>> >> >>> >>
>> >>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <
>> numotd@xxxxxxxxx>
>> >>>> >> >>> >> wrote:
>> >>>> >> >>> >> > The movement and pace of the game seems to be the same as
>> >>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility
>> bar
>> >>>> >> >>> >> > enhances that a lot more for
>> >>>> >> >>> >> > 1-2
>> >>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement
>> of
>> >>>> >> >>> >> > game at
>> >>>> >> >>> all.
>> >>>> >> >>> >> > Eg.
>> >>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1
>> >>>> >> >>> >> > agility
>> >>>> >> bar
>> >>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of
>> >>>> >> >>> >> > Nina's
>> >>>> >> df+1
>> >>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's
>> df+=
>> > 1
>> >>>> >> >>> >> > ss+1
>> >>>> >> >>> >> > pressure by using stage interactables and jump away. Not
>> >>>> >> >>> >> > sure if you're invincible or not during the jump...What
>> was
>> >>>> >> >>> >> > injustice
>> >>>> >> like?
>> >>>> >> >>> >> >
>> >>>> >> >>> >> > So the basic movements is there. No limitation at all.
>> >>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
>> >>>> >> >>> >> > gameplay.
>> >>>> >> >>> >> >
>> >>>> >> >>> >> >
>> >>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>> >>>> >> >>> >> > <bmlzote@xxxxxxxxx>
>> >>>> >> >>> wrote:
>> >>>> >> >>> >> >>
>> >>>> >> >>> >> >> At this point no one knows how all of the above system
>> >>>> >> >>> >> >> mechanics are going to turn out.
>> >>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting
>> game
>> >>>> >> because
>> >>>> >> >>> >> >> you need movement for everything you do in a fighting
>> game=
>> > .
>> >>>> >> >>> >> >> It also affects the pacing of the overall match.  So
>> for m=
>> > e
>> >>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only
>> give
>> >>>> >> players
>> >>>> >> >>> >> >> more problems rather than assisting them in a match.
>> >>>> >> >>> >> >> I still don't see how styles can solve bad match ups,
>> zone=
>> > r
>> >>>> >> >>> >> >> will always have an advantage from range, rushdown owns
>> >>>> >> >>> >> >> up-close...
>> >>>> >> >>> >> >>
>> >>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>> >>>> >> >>> >> >> <numotd@xxxxxxxxx>
>> >>>> >> >>> >> >> wrote:
>> >>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX
>> >>>> >> >>> >> >> > bar.
>> >>>> >> >>> >> >> > It
>> >>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
>> >>>> >> >>> >> >> > perform
>> >>>> >> run
>> >>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this
>> is
>> >>>> >> >>> >> >> > fair.
>> >>>> >> It
>> >>>> >> >>> >> >> > fills up fast enough to use it every now and then. But
>> >>>> >> >>> >> >> > not enough to just spam nonstop. You use
>> >>>> >> >>> >> >> > 2 to
>> >>>> >> >>> >> >> > use stage interactables. So it's not a stage
>> >>>> >> >>> >> >> > interactablefest like Injustice. You have to decide if
>> >>>> >> >>> >> >> > it'll be worth it to use interactables or to just
>> dash u=
>> > p
>> >>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
>> >>>> >> >>> >> >> >
>> >>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides
>> to d=
>> > o
>> >>>> >> >>> rushdown.
>> >>>> >> >>> >> >> > And
>> >>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground
>> gra=
>> > b
>> >>>> >> thingy
>> >>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
>> >>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw
>> slash
>> >>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>> >>>> >> >>> >> >> > character variation is NOT going to be
>> >>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad
>> >>>> >> >>> >> >> > match up, but still at the end of the day...it's what
>> yo=
>> > u
>> >>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant
>> air
>> >>>> >> fireball
>> >>>> >> >>> >> >> > like a noob and know some combos and it'll already be
>> >>>> >> >>> >> >> > hard to win against kabal without having to learn his
>> >>>> >> >>> >> >> > advance nomad
>> >>>> >> dash
>> >>>> >> >>> >> >> > cancels if you play someone who has trouble with
>> zoning.
>> >>>> >> >>> >> >> >
>> >>>> >> >>> >> >> > so instead of choosing a variation and giving you
>> instan=
>> > t
>> >>>> >> >>> >> >> > win (because you only keep a few moveset between
>> >>>> >> >>> >> >> > variations). i'm hoping variation helps with really
>> bad
>> >>>> >> >>> >> >> > match ups like 9-1 or
>> >>>> >> 8-2
>> >>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>> >>>> >> >>> >> >> > fighting games should be about what you can do as a
>> >>>> >> >>> >> >> > player.
>> >>>> >> >>> >> >> > just because i know stupid spamming basic kabal
>> shouldn'=
>> > t
>> >>>> >> >>> >> >> > give me instant advantage over someone who's really
>> good
>> >>>> >> >>> >> >> > with
>> >>>> >> sheeva,
>> >>>> >> >>> >> >> > scorpion or sub zero (don't know which characters have
>> >>>> >> >>> >> >> > issue with zoning in mk9...)
>> >>>> >> >>> >> >> >
>> >>>> >> >>> >> >> >
>> >>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>> >>>> >> bmlzote@xxxxxxxxx>
>> >>>> >> >>> >> >> > wrote:
>> >>>> >> >>> >> >> >>
>> >>>> >> >>> >> >> >> SAP just told me that you need meter to run?
>> >>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having
>> a
>> >>>> >> >>> >> >> >> meter for running)?
>> >>>> >> >>> >> >> >> Who said running was broken?
>> >>>> >> >>> >> >> >>
>> >>>> >> >>> >> >> >> *Sigh*
>> >>>> >> >>> >> >> >>
>> >>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
>> combo=
>> > s
>> >>>> >> >>> >> >> >> so no meter no chain combos no running around :(
>> >>>> >> >>> >> >> >>
>> >>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>> >>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>> >>>> >> >>> >> >> >> wrote:
>> >>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>> >>>> >> >>> >> >> >> >
>> >>>> >> >>> >> >> >> > Picking a different version of the same character
>> or =
>> > a
>> >>>> >> >>> >> >> >> > different character all together between matches
>> woul=
>> > d
>> >>>> >> >>> >> >> >> > be just like it was now.
>> >>>> >> >>> >> >> >> >
>> >>>> >> >>> >> >> >> > Counterpicking etc.
>> >>>> >> >>> >> >> >> >
>> >>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>> >>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
>> >>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
>> >>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>> >>>> >> >>> >> >> >> >
>> >>>> >> >>> >> >> >> >>
>> >>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
>> >>>> >> >>> >> >> >> >> character selection?
>> >>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
>> >>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will
>> stil=
>> > l
>> >>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless.
>> >>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly
>> the
>> >>>> >> >>> >> >> >> >> skill level and execution will be the deciding
>> >>>> >> >>> >> >> >> >> factor.
>> >>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is
>> to
>> >>>> >> >>> >> >> >> >> make every character the same...
>> >>>> >> >>> >> >> >> >>
>> >>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>> >>>> >> numotd@xxxxxxxxx>
>> >>>> >> >>> >> >> >> >> wrote:
>> >>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about
>> >>>> >> >>> >> >> >> >> > bad
>> >>>> >> match
>> >>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be
>> fun
>> >>>> >> >>> >> >> >> >> > and challenging in another level when your
>> opponen=
>> > t
>> >>>> >> >>> >> >> >> >> > knows
>> >>>> >> what
>> >>>> >> >>> >> >> >> >> > your character can do.
>> >>>> >> >>> >> >> >> >> >
>> >>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
>> knowledg=
>> > e
>> >>>> >> >>> >> >> >> >> > in fighting games.
>> >>>> >> >>> >> >> >> >> > but
>> >>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what
>> you're
>> >>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
>> >>>> >> >>> >> >> >> >> >
>> >>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to
>> dea=
>> > l
>> >>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in another
>> >>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>> >>>> >> >>> >> >> >> >> > you
>> >>>> >> >>> >> >> >> >> > can play bears and still win against top tier
>> >>>> >> >>> >> >> >> >> > character because you the player are just
>> better.
>> >>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun
>> fig=
>> > ht
>> >>>> >> >>> >> >> >> >> > situation.
>> >>>> >> >>> >> >> >> >> > should
>> >>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
>> >>>> >> >>> >> >> >> >> > slightly
>> >>>> >> blunt
>> >>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
>> knife"=
>> > .
>> >>>> >> >>> >> >> >> >> >
>> >>>> >> >>> >> >> >> >> >
>> >>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>> >>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>> >>>> >> >>> >> >> >> >> > wrote:
>> >>>> >> >>> >> >> >> >> >>
>> >>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of
>> >>>> >> >>> >> >> >> >> >> dice to me.
>> >>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a
>> >>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on
>> lack
>> >>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
>> >>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
>> example
>> >>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be
>> >>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of?
>> >>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks
>> like
>> >>>> >> >>> >> >> >> >> >> and how many moves will change between 3
>> >>>> >> >>> >> >> >> >> >> variations of a character.
>> >>>> >> >>> >> >> >> >> >>
>> >>>> >> >>> >> >> >> >> >>
>> >>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>> >>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
>> >>>> >> >>> >> >> >> >> >> wrote:
>> >>>> >> >>> >> >> >> >> >> > 11.59? XD
>> >>>> >> >>> >> >> >> >> >> >
>> >>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be
>> some
>> >>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
>> >>>> >> >>> >> >> >> >> >> > they'll balance
>> >>>> >> it
>> >>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
>> counter
>> >>>> >> >>> >> >> >> >> >> > to another characters variation completely.
>> If
>> >>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>> >>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
>> >>>> >> >>> >> >> >> >> >> > hopefully the variations will
>> >>>> >> make
>> >>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>> >>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but
>> no=
>> > t
>> >>>> >> >>> >> >> >> >> >> > a complete
>> >>>> >> lose
>> >>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>> >>>> >> >>> >> >> >> >> >> >
>> >>>> >> >>> >> >> >> >> >> >
>> >>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
>> Williams
>> >>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>> >>>> >> >>> >> >> >> >> >> > wrote:
>> >>>> >> >>> >> >> >> >> >> >>
>> >>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>> >>>> >> >>> >> >> >> >> >> >>
>> >>>> >> >>> >> >> >> >> >> >>
>> >>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>> >>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>> >>>> >> >>> >> >> >> >> >> >> wrote:
>> >>>> >> >>> >> >> >> >> >> >>>
>> >>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time
>> as
>> >>>> >> >>> >> >> >> >> >> >>> much
>> >>>> >> as
>> >>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom -
>> >>>> >> >>> >> >> >> >> >> >>> let your email find you!
>> >>>> >> >>> >> >> >> >> >> >>> ________________________________
>> >>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
>> >>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> >>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>> >>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>> >>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>> >>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>> >>>> >> >>> >> >> >> >> >> >>>
>> >>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
>> session=
>> > s
>> >>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>> >>>> >> >>> >> >> >> >> >> >>>
>> >>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>> >>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
>> >>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's
>> fine
>> >>>> >> >>> >> >> >> >> >> >>> as
>> >>>> >> well.
>> >>>> >> >>> >> >> >> >> >> >>>
>> >>>> >> >>> >> >> >> >> >> >>>
>> >>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>> >>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx>
>> wrote:
>> >>>> >> >>> >> >> >> >> >> >>>>
>> >>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She
>> wa=
>> > s
>> >>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the
>> >>>> >> >>> >> >> >> >> >> >>>> computer"
>> >>>> >> >>> >> >> >> >> >> >>>> and
>> >>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
>> >>>> >> >>> >> >> >> >> >> >>>> and
>> >>>> >> >>> >> >> >> >> >> >>>> she
>> >>>> >> >>> >> >> >> >> >> >>>> was
>> >>>> >> >>> >> >> >> >> >> >>>> like
>> >>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
>> >>>> >> >>> >> >> >> >> >> >>>>
>> >>>> >> >>> >> >> >> >> >> >>>>
>> >>>> >> >>> >> >> >> >> >> >>>>
>> >>>> >> >>> >> >> >> >> >> >>>>
>> >>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
>> >>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>> >>>> >> >>> >> >> >> >> >> >>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>> I love those.
>> >>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
>> >>>> >> >>> >> >> >> >> >> >>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
>> >>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
>> >>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>> >>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>> >>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
>> >>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
>> >>>> >> >>> >> >> >> >> >> >>>>> "mkay"
>> >>>> >> >>> >> >> >> >> >> >>>>> "install this app"
>> >>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>> >>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>> >>>> >> >>> >> >> >> >> >> >>>>> "huh?"
>> >>>> >> >>> >> >> >> >> >> >>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>> good times.
>> >>>> >> >>> >> >> >> >> >> >>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
>> >>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>
>> wrote:
>> >>>> >> >>> >> >> >> >> >> >>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
>> >>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>> >>>> >> >>> >> >> >> >> >> >>>>>> Department"
>> >>>> >> >>> >> >> >> >> >> >>>>>> How about no.
>> >>>> >> >>> >> >> >> >> >> >>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
>> >>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
>> >>>> >> >>> >> >> >> >> >> >>>>>> wrote:
>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
>> please?"
>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and
>> age.
>> >>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
>> Nichola=
>> > s
>> >>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>
>> wrote:
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
>> >>>> >> >>> games.
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> The
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> update
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
>> Update
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> later.
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
>> there's a
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
>> ...and =
>> > I
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach
>> make=
>> > s
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> it.
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a
>> new
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live
>> with
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23
>> +0200
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>> >>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>> >>
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town
>> Fighting
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>> //www.freelists.org/list/cpt-fgc
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>>
>> >>>> >> >>> >> >> >> >> >> >>>>
>> >>>> >> >>> >> >> >> >> >> >>>
>> >>>> >> >>> >> >> >> >> >> >>
>> >>>> >> >>> >> >> >> >> >> >
>> >>>> >> >>> >> >> >> >> >>
>> >>>> >> >>> >> >> >> >> >>
>> >>>> >> >>> >> >> >> >> >>
>> >>>> >> >>> >> >> >> >> >>
>> >>>> >> >>> >> >> >> >> >>
>> >>>> >>
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>>> >> >>> >> >> >> >> >>
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D =
>> > You are subscribed to the Cape
>> >>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>> >>>> >> >>> >> >> >> >> >>
>> >>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>> >>>> >> >>> >> >> >> >> >
>> >>>> >> >>> >> >> >> >> >
>> >>>> >> >>> >> >> >> >>
>> >>>> >> >>> >> >> >> >>
>> >>>> >> >>> >> >> >> >>
>> >>>> >> >>> >> >> >> >>
>> >>>> >>
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>> subs=
>> > cribed to the Cape Town
>> >>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
>> >>>> >> >>> >> >> >> >>
>> >>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>> >>>> >> >>> >> >> >>
>> >>>> >> >>> >> >> >>
>> >>>> >> >>> >> >> >>
>> >>>> >>
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to
>> th=
>> > e Cape Town Fighting
>> >>>> >> >>> >> >> >> Game Community mailing list.
>> >>>> >> >>> >> >> >>
>> >>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>> >>>> >> >>> >> >> >
>> >>>> >> >>> >> >> >
>> >>>> >> >>> >> >>
>> >>>> >> >>> >> >>
>> >>>> >>
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape
>> Town =
>> > Fighting Game
>> >>>> >> >>> >> >> Community mailing list.
>> >>>> >> >>> >> >>
>> >>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
>> >>>> >> >>> >> >
>> >>>> >> >>> >> >
>> >>>> >> >>> >>
>> >>>> >>
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting
>> Gam=
>> > e
>> >>>> >> >>> >> Community mailing list.
>> >>>> >> >>> >>
>> >>>> >> >>> >> //www.freelists.org/list/cpt-fgc
>> >>>> >> >>> >
>> >>>> >> >>> >
>> >>>> >> >>>
>> >>>> >>
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> >
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> >>>> >> =3D=3D=3D=3D
>> >>>> >> >>> You are subscribed to the Cape Town Fighting Game Community
>> >>>> >> >>> mailing list.
>> >>>> >> >>>
>> >>>> >> >>> //www.freelists.org/list/cpt-fgc
>> >>>> >> >>>
>> >>>>
>> >>>> >> >>>
>> ****************************************************************=
>> > *
>> >>>> >> >>> ***** The information in this e-mail is confidential and may
>> be
>> >>>>
>> >>>> >> >>> legally privileged. It is intended solely for the addressee.
>> >>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you
>> hav=
>> > e
>> >>>> >> >>> received this communication in error, please address with the
>> >>>> >> >>> subject heading "Received in error,"
>> >>>> >> send
>> >>>> >> >>> to
>> >>>> >> >>> the original sender, then delete the e-mail and destroy any
>> >>>> >> >>> copies of it.
>> >>>> >> >>> If you are not the intended recipient, any disclosure,
>> copying,
>> >>>> >> >>> distribution or any action taken or omitted to be taken in
>> >>>> >> >>> reliance on it, is prohibited and may be unlawful. Any
>> opinions
>> >>>> >> >>> or advice contained in this e-mail are subject to the terms
>> and
>> >>>> >> >>> conditions expressed in the governing KPMG client engagement
>> >>>> >> >>> letter. Opinions, conclusions and other information in this
>> >>>> >> >>> e-mail and any attachments that do not relate to the official
>> >>>> >> >>> business of the firm are neither given nor endorsed by it.
>> >>>> >> >>>
>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>> >> >>> error-free, as information could be intercepted, corrupted,
>> >>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or
>> contain
>> >>>> >> >>> viruses.
>> >>>> >> >>>
>> >>>> >> >>> This email is being sent out by KPMG International Cooperative
>> >>>> >> >>> ("KPMG
>> >>>> >> >>> International") on behalf of the local KPMG member firm
>> providin=
>> > g
>> >>>> >> >>> services to you.  KPMG International Cooperative ("KPMG
>> >>>> >> >>> International") is a Swiss entity that serves as a
>> coordinating
>> >>>> >> >>> entity for a network of
>> >>>> >> independent
>> >>>> >> >>> firms operating under the KPMG name. KPMG International
>> provides
>> >>>> >> >>> no services to clients. Each member firm of KPMG
>> International i=
>> > s
>> >>>> >> >>> a
>> >>>> >> legally
>> >>>> >> >>> distinct and separate entity and each describes itself as
>> such.
>> >>>> >> >>>  Information about the structure and jurisdiction of your
>> local
>> >>>> >> >>> KPMG member firm can be obtained from your KPMG
>> representative.
>> >>>> >> >>>
>> >>>> >> >>> This footnote also confirms that this e-mail message has been
>> >>>> >> >>> swept by AntiVirus software.
>> >>>> >> >>>
>> >>>> >> >>>  ------------------------------
>> >>>> >> >>> The information in this e-mail is confidential and may be
>> legall=
>> > y
>> >>>> >> >>> privileged. It is intended solely for the addressee. Access to
>> >>>> >> >>> this e-mail by anyone else is unauthorized. If you have
>> received
>> >>>> >> >>> this communication in error, please address with the subject
>> >>>> >> >>> heading "Received in error,"
>> >>>> >> send
>> >>>> >> >>> to
>> >>>> >> >>> the original sender, then delete the e-mail and destroy any
>> copi=
>> > es
>> >>>> >> >>> of
>> >>>> >> >>> it.
>> >>>> >> >>> If you are not the intended recipient, any disclosure,
>> copying,
>> >>>> >> >>> distribution or any action taken or omitted to be taken in
>> >>>> >> >>> reliance
>> >>>> >> >>> on
>> >>>> >> >>> it,
>> >>>> >> >>> is prohibited and may be unlawful. Any opinions or advice
>> >>>> >> >>> contained
>> >>>> >> >>> in
>> >>>> >> >>> this
>> >>>> >> >>> e-mail are subject to the terms and conditions expressed in
>> the
>> >>>> >> >>> governing
>> >>>> >> >>> KPMG client engagement letter. Opinions, conclusions and other
>> >>>> >> >>> information
>> >>>> >> >>> in this e-mail and any attachments that do not relate to the
>> >>>> >> >>> official
>> >>>> >> >>> business of the firm are neither given nor endorsed by it.
>> >>>> >> >>>
>> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>> >> >>> error-free, as information could be intercepted, corrupted,
>> >>>> >> >>> amended,
>> >>>> >> >>> lost,
>> >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>> >> >>>
>> >>>> >> >>> This email is being sent out by KPMG International Cooperative
>> >>>> >> >>> ("KPMG
>> >>>> >> >>> International") on behalf of the local KPMG member firm
>> providin=
>> > g
>> >>>> >> >>> services
>> >>>> >> >>> to you. KPMG International Cooperative ("KPMG International")
>> is=
>> >  a
>> >>>> >> Swiss
>> >>>> >> >>> entity that serves as a coordinating entity for a network of
>> >>>> >> independent
>> >>>> >> >>> firms operating under the KPMG name. KPMG International
>> provides
>> >>>> >> >>> no
>> >>>> >> >>> services to clients. Each member firm of KPMG International
>> is a
>> >>>> >> legally
>> >>>> >> >>> distinct and separate entity and each describes itself as
>> such.
>> >>>> >> >>> Information
>> >>>> >> >>> about the structure and jurisdiction of your local KPMG member
>> >>>> >> >>> firm
>> >>>> >> >>> can
>> >>>> >> >>> be
>> >>>> >> >>> obtained from your KPMG representative.
>> >>>> >> >>>
>> >>>> >> >>> This footnote also confirms that this e-mail message has been
>> >>>> >> >>> swept
>> >>>> >> >>> by
>> >>>> >> >>> AntiVirus software.
>> >>>> >> >>>
>> >>>> >> >>
>> >>>> >> >
>> >>>> >> You are subscribed to the Cape Town Fighting Game Community
>> mailing
>> >>>> >> list.
>> >>>> >>
>> >>>> >> //www.freelists.org/list/cpt-fgc
>> >>>> >>
>> >>>> >
>> >>>>
>> >>>>
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> > =3DYou are subscribed to the Cape Town Fighting Game
>> >>>> Community mailing list.
>> >>>>
>> >>>>
>> >>>> //www.freelists.org/list/cpt-fgc
>> >>>>
>> >>>>
>> **********************************************************************
>> >>>> The information in this e-mail is confidential and may be legally
>> >>>> privileged. It is intended solely for the addressee. Access to this
>> e-m=
>> > ail
>> >>>> by anyone else is unauthorized. If you have received this
>> communication=
>> >  in
>> >>>> error, please address with the subject heading "Received in error,"
>> sen=
>> > d to
>> >>>> the original sender, then delete the e-mail and destroy any copies
>> of i=
>> > t. If
>> >>>> you are not the intended recipient, any disclosure, copying,
>> distributi=
>> > on or
>> >>>> any action taken or omitted to be taken in reliance on it, is
>> prohibite=
>> > d and
>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
>> su=
>> > bject
>> >>>> to the terms and conditions expressed in the governing KPMG client
>> >>>> engagement letter. Opinions, conclusions and other information in
>> this
>> >>>> e-mail and any attachments that do not relate to the official
>> business =
>> > of
>> >>>> the firm are neither given nor endorsed by it.
>> >>>>
>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>> error-free, as information could be intercepted, corrupted, amended,
>> lo=
>> > st,
>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>>
>> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
>> >>>> International") on behalf of the local KPMG member firm providing
>> servi=
>> > ces
>> >>>> to you.  KPMG International Cooperative ("KPMG International") is a
>> Swi=
>> > ss
>> >>>> entity that serves as a coordinating entity for a network of
>> independen=
>> > t
>> >>>> firms operating under the KPMG name. KPMG International provides no
>> ser=
>> > vices
>> >>>> to clients. Each member firm of KPMG International is a legally
>> distinc=
>> > t and
>> >>>> separate entity and each describes itself as such.  Information
>> about t=
>> > he
>> >>>> structure and jurisdiction of your local KPMG member firm can be
>> obtain=
>> > ed
>> >>>> from your KPMG representative.
>> >>>>
>> >>>> This footnote also confirms that this e-mail message has been swept
>> by
>> >>>> AntiVirus software.
>> >>>>
>> >>>>
>> >>>>
>> >>>> ________________________________
>> >>>>
>> >>>> The information in this e-mail is confidential and may be legally
>> >>>> privileged. It is intended solely for the addressee. Access to this
>> e-m=
>> > ail
>> >>>> by anyone else is unauthorized. If you have received this
>> communication=
>> >  in
>> >>>> error, please address with the subject heading "Received in error,"
>> sen=
>> > d to
>> >>>> the original sender, then delete the e-mail and destroy any copies
>> of i=
>> > t. If
>> >>>> you are not the intended recipient, any disclosure, copying,
>> distributi=
>> > on or
>> >>>> any action taken or omitted to be taken in reliance on it, is
>> prohibite=
>> > d and
>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
>> su=
>> > bject
>> >>>> to the terms and conditions expressed in the governing KPMG client
>> >>>> engagement letter. Opinions, conclusions and other information in
>> this
>> >>>> e-mail and any attachments that do not relate to the official
>> business =
>> > of
>> >>>> the firm are neither given nor endorsed by it.
>> >>>>
>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>> error-free, as information could be intercepted, corrupted, amended,
>> lo=
>> > st,
>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>>
>> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
>> >>>> International") on behalf of the local KPMG member firm providing
>> servi=
>> > ces
>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
>> Swis=
>> > s
>> >>>> entity that serves as a coordinating entity for a network of
>> independen=
>> > t
>> >>>> firms operating under the KPMG name. KPMG International provides no
>> ser=
>> > vices
>> >>>> to clients. Each member firm of KPMG International is a legally
>> distinc=
>> > t and
>> >>>> separate entity and each describes itself as such. Information about
>> th=
>> > e
>> >>>> structure and jurisdiction of your local KPMG member firm can be
>> obtain=
>> > ed
>> >>>> from your KPMG representative.
>> >>>>
>> >>>> This footnote also confirms that this e-mail message has been swept
>> by
>> >>>> AntiVirus software.
>> >>>>
>> >>>>
>> >>>>
>> >>>> ________________________________
>> >>>>
>> >>>> The information in this e-mail is confidential and may be legally
>> >>>> privileged. It is intended solely for the addressee. Access to this
>> e-m=
>> > ail
>> >>>> by anyone else is unauthorized. If you have received this
>> communication=
>> >  in
>> >>>> error, please address with the subject heading "Received in error,"
>> sen=
>> > d to
>> >>>> the original sender, then delete the e-mail and destroy any copies
>> of i=
>> > t. If
>> >>>> you are not the intended recipient, any disclosure, copying,
>> distributi=
>> > on or
>> >>>> any action taken or omitted to be taken in reliance on it, is
>> prohibite=
>> > d and
>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
>> su=
>> > bject
>> >>>> to the terms and conditions expressed in the governing KPMG client
>> >>>> engagement letter. Opinions, conclusions and other information in
>> this
>> >>>> e-mail and any attachments that do not relate to the official
>> business =
>> > of
>> >>>> the firm are neither given nor endorsed by it.
>> >>>>
>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>> error-free, as information could be intercepted, corrupted, amended,
>> lo=
>> > st,
>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>>
>> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
>> >>>> International") on behalf of the local KPMG member firm providing
>> servi=
>> > ces
>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
>> Swis=
>> > s
>> >>>> entity that serves as a coordinating entity for a network of
>> independen=
>> > t
>> >>>> firms operating under the KPMG name. KPMG International provides no
>> ser=
>> > vices
>> >>>> to clients. Each member firm of KPMG International is a legally
>> distinc=
>> > t and
>> >>>> separate entity and each describes itself as such. Information about
>> th=
>> > e
>> >>>> structure and jurisdiction of your local KPMG member firm can be
>> obtain=
>> > ed
>> >>>> from your KPMG representative.
>> >>>>
>> >>>> This footnote also confirms that this e-mail message has been swept
>> by
>> >>>> AntiVirus software.
>> >>>>
>> >>>>
>> >>>>
>> >>>> ________________________________
>> >>>>
>> >>>> The information in this e-mail is confidential and may be legally
>> >>>> privileged. It is intended solely for the addressee. Access to this
>> e-m=
>> > ail
>> >>>> by anyone else is unauthorized. If you have received this
>> communication=
>> >  in
>> >>>> error, please address with the subject heading "Received in error,"
>> sen=
>> > d to
>> >>>> the original sender, then delete the e-mail and destroy any copies
>> of i=
>> > t. If
>> >>>> you are not the intended recipient, any disclosure, copying,
>> distributi=
>> > on or
>> >>>> any action taken or omitted to be taken in reliance on it, is
>> prohibite=
>> > d and
>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
>> su=
>> > bject
>> >>>> to the terms and conditions expressed in the governing KPMG client
>> >>>> engagement letter. Opinions, conclusions and other information in
>> this
>> >>>> e-mail and any attachments that do not relate to the official
>> business =
>> > of
>> >>>> the firm are neither given nor endorsed by it.
>> >>>>
>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>> error-free, as information could be intercepted, corrupted, amended,
>> lo=
>> > st,
>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>>
>> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
>> >>>> International") on behalf of the local KPMG member firm providing
>> servi=
>> > ces
>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
>> Swis=
>> > s
>> >>>> entity that serves as a coordinating entity for a network of
>> independen=
>> > t
>> >>>> firms operating under the KPMG name. KPMG International provides no
>> ser=
>> > vices
>> >>>> to clients. Each member firm of KPMG International is a legally
>> distinc=
>> > t and
>> >>>> separate entity and each describes itself as such. Information about
>> th=
>> > e
>> >>>> structure and jurisdiction of your local KPMG member firm can be
>> obtain=
>> > ed
>> >>>> from your KPMG representative.
>> >>>>
>> >>>> This footnote also confirms that this e-mail message has been swept
>> by
>> >>>> AntiVirus software.
>> >>>>
>> >>>> ________________________________
>> >>>>
>> >>>> The information in this e-mail is confidential and may be legally
>> >>>> privileged. It is intended solely for the addressee. Access to this
>> e-m=
>> > ail
>> >>>> by anyone else is unauthorized. If you have received this
>> communication=
>> >  in
>> >>>> error, please address with the subject heading "Received in error,"
>> sen=
>> > d to
>> >>>> the original sender, then delete the e-mail and destroy any copies
>> of i=
>> > t. If
>> >>>> you are not the intended recipient, any disclosure, copying,
>> distributi=
>> > on or
>> >>>> any action taken or omitted to be taken in reliance on it, is
>> prohibite=
>> > d and
>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
>> su=
>> > bject
>> >>>> to the terms and conditions expressed in the governing KPMG client
>> >>>> engagement letter. Opinions, conclusions and other information in
>> this
>> >>>> e-mail and any attachments that do not relate to the official
>> business =
>> > of
>> >>>> the firm are neither given nor endorsed by it.
>> >>>>
>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>> error-free, as information could be intercepted, corrupted, amended,
>> lo=
>> > st,
>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>>
>> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
>> >>>> International") on behalf of the local KPMG member firm providing
>> servi=
>> > ces
>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
>> Swis=
>> > s
>> >>>> entity that serves as a coordinating entity for a network of
>> independen=
>> > t
>> >>>> firms operating under the KPMG name. KPMG International provides no
>> ser=
>> > vices
>> >>>> to clients. Each member firm of KPMG International is a legally
>> distinc=
>> > t and
>> >>>> separate entity and each describes itself as such. Information about
>> th=
>> > e
>> >>>> structure and jurisdiction of your local KPMG member firm can be
>> obtain=
>> > ed
>> >>>> from your KPMG representative.
>> >>>>
>> >>>> This footnote also confirms that this e-mail message has been swept
>> by
>> >>>> AntiVirus software.
>> >>>>
>> >>>> ________________________________
>> >>>>
>> >>>> The information in this e-mail is confidential and may be legally
>> >>>> privileged. It is intended solely for the addressee. Access to this
>> e-m=
>> > ail
>> >>>> by anyone else is unauthorized. If you have received this
>> communication=
>> >  in
>> >>>> error, please address with the subject heading "Received in error,"
>> sen=
>> > d to
>> >>>> the original sender, then delete the e-mail and destroy any copies
>> of i=
>> > t. If
>> >>>> you are not the intended recipient, any disclosure, copying,
>> distributi=
>> > on or
>> >>>> any action taken or omitted to be taken in reliance on it, is
>> prohibite=
>> > d and
>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
>> su=
>> > bject
>> >>>> to the terms and conditions expressed in the governing KPMG client
>> >>>> engagement letter. Opinions, conclusions and other information in
>> this
>> >>>> e-mail and any attachments that do not relate to the official
>> business =
>> > of
>> >>>> the firm are neither given nor endorsed by it.
>> >>>>
>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>> error-free, as information could be intercepted, corrupted, amended,
>> lo=
>> > st,
>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>>
>> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
>> >>>> International") on behalf of the local KPMG member firm providing
>> servi=
>> > ces
>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
>> Swis=
>> > s
>> >>>> entity that serves as a coordinating entity for a network of
>> independen=
>> > t
>> >>>> firms operating under the KPMG name. KPMG International provides no
>> ser=
>> > vices
>> >>>> to clients. Each member firm of KPMG International is a legally
>> distinc=
>> > t and
>> >>>> separate entity and each describes itself as such. Information about
>> th=
>> > e
>> >>>> structure and jurisdiction of your local KPMG member firm can be
>> obtain=
>> > ed
>> >>>> from your KPMG representative.
>> >>>>
>> >>>> This footnote also confirms that this e-mail message has been swept
>> by
>> >>>> AntiVirus software.
>> >>>>
>> >>>>
>> >>>>
>> >>>> ________________________________
>> >>>> The information in this e-mail is confidential and may be legally
>> >>>> privileged. It is intended solely for the addressee. Access to this
>> e-m=
>> > ail
>> >>>> by anyone else is unauthorized. If you have received this
>> communication=
>> >  in
>> >>>> error, please address with the subject heading "Received in error,"
>> sen=
>> > d to
>> >>>> the original sender, then delete the e-mail and destroy any copies
>> of i=
>> > t. If
>> >>>> you are not the intended recipient, any disclosure, copying,
>> distributi=
>> > on or
>> >>>> any action taken or omitted to be taken in reliance on it, is
>> prohibite=
>> > d and
>> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
>> su=
>> > bject
>> >>>> to the terms and conditions expressed in the governing KPMG client
>> >>>> engagement letter. Opinions, conclusions and other information in
>> this
>> >>>> e-mail and any attachments that do not relate to the official
>> business =
>> > of
>> >>>> the firm are neither given nor endorsed by it.
>> >>>>
>> >>>> KPMG cannot guarantee that e-mail communications are secure or
>> >>>> error-free, as information could be intercepted, corrupted, amended,
>> lo=
>> > st,
>> >>>> destroyed, arrive late or incomplete, or contain viruses.
>> >>>>
>> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
>> >>>> International") on behalf of the local KPMG member firm providing
>> servi=
>> > ces
>> >>>> to you. KPMG International Cooperative ("KPMG International") is a
>> Swis=
>> > s
>> >>>> entity that serves as a coordinating entity for a network of
>> independen=
>> > t
>> >>>> firms operating under the KPMG name. KPMG International provides no
>> ser=
>> > vices
>> >>>> to clients. Each member firm of KPMG International is a legally
>> distinc=
>> > t and
>> >>>> separate entity and each describes itself as such. Information about
>> th=
>> > e
>> >>>> structure and jurisdiction of your local KPMG member firm can be
>> obtain=
>> > ed
>> >>>> from your KPMG representative.
>> >>>>
>> >>>> This footnote also confirms that this e-mail message has been swept
>> by
>> >>>> AntiVirus software.
>> >>
>> >>
>> >
>> =========================================================================
>> > You are subscribed to the Cape Town Fighting Game Community mailing
>> list.
>> >
>> > //www.freelists.org/list/cpt-fgc
>> =========================================================================
>> You are subscribed to the Cape Town Fighting Game Community mailing list.
>>
>> //www.freelists.org/list/cpt-fgc
>>
>
>

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