Lolz until you're up against Capos. XD ok, looked up dark upper and it says 11frames on it's own too. but i have a funny feeling it can't punish 14~15 frames :/ i think they might have it wrong. never saw JDCR punish anything other than 17frames with dark upper (since it has nice reach). On Fri, Jun 13, 2014 at 7:23 PM, <greattekkenmaster@xxxxxxxxx> wrote: > YES,,, EWGF IS MIGHTY INDEED > Sent via my BlackBerry from Vodacom - let your email find you! > ------------------------------ > *From: * Nicholas Robertson-Muir <nicmuir@xxxxxxxxx> > *Sender: * cpt-fgc-bounce@xxxxxxxxxxxxx > *Date: *Fri, 13 Jun 2014 19:21:02 +0200 > *To: *<cpt-fgc@xxxxxxxxxxxxx> > *ReplyTo: * cpt-fgc@xxxxxxxxxxxxx > *Subject: *Tekken "is not enough" > > Mighty EWGF > > > On Fri, Jun 13, 2014 at 7:17 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > >> Oh the ewgf is not always 14 frames either, it can be 15 or 16 frames. >> >> On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> wrote: >> > Serious????? I thought only EWGF was 14 frames,, but still punishing >> -14 moves with it is hard >> > Sent via my BlackBerry from Vodacom - let your email find you! >> > >> > -----Original Message----- >> > From: Manase Zote <bmlzote@xxxxxxxxx> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> > Date: Fri, 13 Jun 2014 19:04:32 >> > To: <cpt-fgc@xxxxxxxxxxxxx> >> > Reply-To: cpt-fgc@xxxxxxxxxxxxx >> > Subject: Re: USF4 changes! >> > >> > Yes and that's why it not bother punishing -14 moves with it. >> > By the a normal wgf can also be 14 frames =3D just frame :) >> > >> > On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> >> technically ewgf is just frame too... >> >> >> >> >> >> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> >> wrote: >> >>> >> >>> Just frame input for punishment is not fair. >> >>> >> >>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" >> >>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>>> >> >>>> Yes, he can punish with that. I seem to recall us having a >> conversation >> >>>> about this a while ago. Some Lei players (like GreenLei) say that >> you c= >> > ould >> >>>> punish with it. Others (like PaasHaas) say it is too hard. >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >> cpt-fgc-bounce@xxxxxxxxxxxxx= >> > ] >> >>>> On Behalf Of Di Lhong >> >>>> Sent: 13 June 2014 12:20 PM >> >>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>> Subject: Re: USF4 changes! >> >>>> >> >>>> >> >>>> >> >>>> Thank god they made it all -17...in BR it was like "urm was that -15 >> or >> >>>> -17...whoops too late to punish now" >> >>>> >> >>>> >> >>>> >> >>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move >> is >> >>>> sufficient. >> >>>> >> >>>> >> >>>> >> >>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair >> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>>> >> >>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that >> speed= >> > though. >> >>>> At close range, you=E2=80=99re better off with a df+2. At long range >> it= >> > won=E2=80=99t do the >> >>>> same damage. >> >>>> >> >>>> The move is also -17 at all ranges. While there is pushback and some >> >>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not >> somet= >> > hing that >> >>>> should bother a Mishima. >> >>>> >> >>>> >> >>>> >> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >> cpt-fgc-bounce@xxxxxxxxxxxxx= >> > ] >> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx >> >>>> Sent: 13 June 2014 12:11 PM >> >>>> >> >>>> >> >>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>> Subject: Re: USF4 changes! >> >>>> >> >>>> >> >>>> >> >>>> He has a death fist that rapes your life bar in 1 shot,, and its >> hard t= >> > o >> >>>> punish and paul sounds like his taking a crap every second,, Law >> needs = >> > to >> >>>> nerfed to shit also,, the deathfist of paul is all that needs >> nerfing 4= >> > 0% >> >>>> less damage >> >>>> >> >>>> Sent via my BlackBerry from Vodacom - let your email find you! >> >>>> >> >>>> ________________________________ >> >>>> >> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >> >>>> >> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>> >> >>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 >> >>>> >> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >> >>>> >> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >>>> >> >>>> Subject: RE: USF4 changes! >> >>>> >> >>>> >> >>>> >> >>>> Nah, Paul doesn=E2=80=99t need any changes. >> >>>> >> >>>> >> >>>> >> >>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR, >> and= >> > in TTT2, >> >>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the >> mid-t= >> > ier group. >> >>>> >> >>>> >> >>>> >> >>>> I have no complaints about Paul. I mean, it would be nice to have >> bette= >> > r >> >>>> tracking, or a few more plus frame options, but that=E2=80=99s more >> on = >> > the =E2=80=98really >> >>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be >> playable= >> > =E2=80=99. >> >>>> >> >>>> His combo damage is solid =E2=80=93 not top tier, but fine from all >> ang= >> > les. His >> >>>> punishment game is excellent. His wall damage is good. His pokes are >> av= >> > erage >> >>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry >> an= >> > d TA are very >> >>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other >> too= >> > ls to make >> >>>> him viable. >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >> cpt-fgc-bounce@xxxxxxxxxxxxx= >> > ] >> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx >> >>>> Sent: 13 June 2014 11:55 AM >> >>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>> Subject: Re: USF4 changes! >> >>>> >> >>>> >> >>>> >> >>>> I have complaints about Paul and his move set >> >>>> >> >>>> Sent via my BlackBerry from Vodacom - let your email find you! >> >>>> >> >>>> ________________________________ >> >>>> >> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >> >>>> >> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>> >> >>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 >> >>>> >> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >> >>>> >> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >>>> >> >>>> Subject: RE: USF4 changes! >> >>>> >> >>>> >> >>>> >> >>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can >> string = >> > a sentence >> >>>> together. >> >>>> >> >>>> >> >>>> >> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >> cpt-fgc-bounce@xxxxxxxxxxxxx= >> > ] >> >>>> On Behalf Of Di Lhong >> >>>> Sent: 13 June 2014 11:48 AM >> >>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>> Subject: Re: USF4 changes! >> >>>> >> >>>> >> >>>> >> >>>> The story is pretty good for a fighting game. Tekken's storyline is >> so >> >>>> bad...if you're not part of the mishimas...you're just there...i >> mean l= >> > ook >> >>>> at christie, she's been after Eddy since T4. And her speech...Eddy! >> Edd= >> > y! >> >>>> wtf. >> >>>> >> >>>> >> >>>> >> >>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>>> >> >>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that >> didn=E2= >> > =80=99t >> >>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie army. >> >>>> >> >>>> >> >>>> >> >>>> Not sure what they=E2=80=99re doing with the storyline though. >> >>>> >> >>>> >> >>>> >> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >> cpt-fgc-bounce@xxxxxxxxxxxxx= >> > ] >> >>>> On Behalf Of Di Lhong >> >>>> Sent: 13 June 2014 11:29 AM >> >>>> >> >>>> >> >>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>> Subject: Re: USF4 changes! >> >>>> >> >>>> >> >>>> >> >>>> Same. Even if Mileena is bottom tier, i'll still play her. :) >> >>>> >> >>>> >> >>>> >> >>>> Hopefully she'll return, she didn't die in mk9 did she? but with >> D'Vora= >> > h, >> >>>> i'm not sure they'll have another "monster" chick in the series. >> D'Vora= >> > h so >> >>>> far looks awesome. Ferra/Thorr also looks fun. Like how they >> implemente= >> > d the >> >>>> 2 as one character. Well design stuff in MKX. It'll be sad not to >> see s= >> > ome >> >>>> of the original cast, but i welcome the new ones :) >> >>>> >> >>>> >> >>>> >> >>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>>> >> >>>> Well I=E2=80=99d rather just play the characters that I like. For MK >> it= >> > was >> >>>> always going to be Scorp and Subby. I wanted to play Mileena, but I >> als= >> > o >> >>>> wanted her to be a lot faster than she was. Actually I like most of >> the= >> > MK >> >>>> cast=E2=80=A6 >> >>>> >> >>>> >> >>>> >> >>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much >> >>>> unplayable and they never fixed that. Next closest option was >> Bladam. T= >> > oo >> >>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6 >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> >> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >> cpt-fgc-bounce@xxxxxxxxxxxxx= >> > ] >> >>>> On Behalf Of Di Lhong >> >>>> Sent: 13 June 2014 11:05 AM >> >>>> >> >>>> >> >>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>> Subject: Re: USF4 changes! >> >>>> >> >>>> >> >>>> >> >>>> True. But also it depends on who they hired i guess. I doubt they >> hired >> >>>> anyone in the Sindel community to balance her out. Some people are >> just= >> > out >> >>>> to balance their own character, while some gets forgotten entirely. >> The >> >>>> worst are those who can't see why their character is broken and flip >> ou= >> > t >> >>>> completely when they want to nerf something of their character...i >> rath= >> > er >> >>>> win with my own skills than rely on OP characters. >> >>>> >> >>>> >> >>>> >> >>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >> >>>> >> >>>> Yeah, I often wonder what the hell goes through the developer's >> heads. >> >>>> NRS specifically went out of their way to hire people (gamers) to >> help = >> > them >> >>>> balance the game. Then it got released and had to be patched almost >> >>>> immediately. Now I can understand that without a large scale beta >> test,= >> > you >> >>>> will not know about every little broken thing, but a lot of the >> issues >> >>>> really should've been found by the testers. >> >>>> >> >>>> I don't understand why NRS didn't just patch MK9 one more time. >> Cyrax, >> >>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a >> jo= >> > ke >> >>>> from the release, all the way though the patches. How friggin' hard >> is = >> > it to >> >>>> listen to the comments from the serious fans? >> >>>> >> >>>> It's just shoddy quality control. >> >>>> >> >>>> Similarly Blizzard has admitted that none of the developers or >> testers >> >>>> for RoS bothered to play the Monk. That's why the class is such a >> joke >> >>>> compared to all the rest. I mean seriously? They couldn't be >> bothered t= >> > o >> >>>> test one of the classes? There are only 6 classes FFS. >> >>>> >> >>>> In one day you can read through all the posts on the Diablo character >> >>>> class forums for the past month. That's enough to get a feel for >> what t= >> > he >> >>>> real problems are and who is just a butthurt troll complaining. Then >> pa= >> > tch >> >>>> that shit. >> >>>> No one cares that you are patching the conversations of NPCs. Fix the >> >>>> core problems you retards... >> >>>> >> >>>> >> >>>> -----Original Message----- >> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >> cpt-fgc-bounce@xxxxxxxxxxxxx= >> > ] >> >>>> On Behalf Of Stephen Scheidel >> >>>> Sent: 13 June 2014 10:40 AM >> >>>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>> Subject: Re: USF4 changes! >> >>>> >> >>>> Well if they just resist the tendency to be utter fucktards and keep >> >>>> broken shit like kabal out of the game there won't be any need for >> baby= >> > game >> >>>> mechanics to try and hide their shoddy balancing. >> >>>> >> >>>> We as a group could balance games better than nrs. >> >>>> >> >>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >> >>>> > Not sure how much it'll nulify. But at least they're trying to get >> ri= >> > d >> >>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS. >> >>>> > >> >>>> > >> >>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >> >>>> > <gieroadsteve@xxxxxxxxx> >> >>>> > wrote: >> >>>> > >> >>>> >> So they are just giving noobs a chance to escape. >> >>>> >> Devs are really trying to make games purely a rock paper scissor >> >>>> >> thing. >> >>>> >> >> >>>> >> What's the point of a tough situation if you can just nullify it >> wit= >> > h >> >>>> >> some noob feature. >> >>>> >> >> >>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >> >>>> >> > Let's put it this way. The movement is basically the same as >> MK9. >> >>>> >> > But now they added a new metere called "agility bar" where you >> can >> >>>> >> > use it to do full/half screen run and do an evasive spacing >> >>>> >> > backdash (i'm not sure if normal backdashing will consume such >> >>>> >> > meter/bar...) So if you had 0 >> >>>> >> problem >> >>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any >> >>>> >> > trouble for your own movement. I see it as an escape mechanism >> mor= >> > e >> >>>> >> > than offensive. >> >>>> >> > because you need agility meter to use interactables and >> "evasive" >> >>>> >> backdash. >> >>>> >> > the backdash range is big enough to punish wiff. so it SHOULD >> caus= >> > e >> >>>> >> > bar. >> >>>> >> if >> >>>> >> > the normal backdash already does that, then no need to use >> agility >> >>>> >> > bar. >> >>>> >> > >> >>>> >> > It doesn't take away anything. It's adding more escape mechanism >> >>>> >> > for >> >>>> >> people >> >>>> >> > who have a tough time with rushdown characters up on their >> face... >> >>>> >> > >> >>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2 >> >>>> >> > bars? >> >>>> >> dunno >> >>>> >> > will check again...might be faster)...so it's not like you'll >> not >> >>>> >> > be able to use it every now and then. But if you abuse the >> >>>> >> > meter...then you'll >> >>>> >> pay >> >>>> >> > for it when you really need it. The bars are there so you don't >> >>>> >> > just >> >>>> >> abuse >> >>>> >> > the agility bar backdash and jump off walls all the time with no >> >>>> >> > consequences. >> >>>> >> > >> >>>> >> > We don't know how's the recovery on the agility bar either. If >> it'= >> > s >> >>>> >> > good then it should cost bars...if it's crap then no. >> >>>> >> > >> >>>> >> > >> >>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >> >>>> >> > <nicmuir@xxxxxxxxx> >> >>>> >> > wrote: >> >>>> >> > >> >>>> >> >> I used the run button all the time. >> >>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >> >>>> >> >> <alasdair.donaldson@xxxxxxxxxx> >> >>>> >> >> wrote: >> >>>> >> >> >> >>>> >> >>> Did you ever use the run button in MK3? I think I used it >> when >> >>>> >> trolling >> >>>> >> >>> with Cyrax and his grab into stuff, or with one of old >> SubZero= >> > =E2=80=99s >> >>>> >> combos=E2=80=A6 >> >>>> >> >>> not much else. >> >>>> >> >>> >> >>>> >> >>> It will be interesting seeing how this changes the oki game. >> >>>> >> >>> >> >>>> >> >>> I actually thought the movement in MK9 was fine. I mean for >> >>>> >> >>> general >> >>>> >> play >> >>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >> >>>> >> >>> >> >>>> >> >>> >> >>>> >> >>> >> >>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> >>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir >> >>>> >> >>> *Sent:* 12 June 2014 4:32 PM >> >>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >> >>>> >> >>> *Subject:* RE: USF4 changes! >> >>>> >> >>> >> >>>> >> >>> >> >>>> >> >>> >> >>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last >> >>>> >> >>> dich when I use it. >> >>>> >> >>> >> >>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >> >>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: >> >>>> >> >>> >> >>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I >> >>>> >> >>> mean the rolls? >> >>>> >> >>> Who knows how this is going to work? I presume the backdashing >> >>>> >> >>> will be enough to clear the space and either give you the >> >>>> >> >>> opportunity to whiff punish or set up some zoning stuff. >> >>>> >> >>> This is MK... they've never had proper backdashes before. >> They'r= >> > e >> >>>> >> >>> now adding new movement and people are still complaining that >> >>>> >> >>> this will reduce their ability to play the game? How? >> >>>> >> >>> >> >>>> >> >>> >> >>>> >> >>> -----Original Message----- >> >>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >> >>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] >> >>>> >> >>> On Behalf Of Manase Zote >> >>>> >> >>> Sent: 12 June 2014 4:22 PM >> >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >> >>>> >> >>> Subject: Re: USF4 changes! >> >>>> >> >>> >> >>>> >> >>> In other games we can backlash until the cows come home and >> ther= >> > e >> >>>> >> >>> is no meter for that and the game is still fair nothing broken >> >>>> >> >>> about the mechanic. lol In street fighter if you backdash non >> >>>> >> >>> stop you corner yourself and that alone is bad so I still >> don't >> >>>> >> >>> understand why you >> >>>> >> would >> >>>> >> >>> need meter in helping with your suicide(cornering yourself). >> >>>> >> >>> My suggestion is just balance the back dash so that it's not >> >>>> >> >>> OP(like in SF, KOF and other 2D fighters). >> >>>> >> >>> >> >>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> >> >>>> >> >>> wrote: >> >>>> >> >>> > The "agility bar" backdash covers much more distance than >> that >> >>>> >> >>> > i think. >> >>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and >> >>>> >> >>> > strings...rushdown/pressure characters will have problem, >> >>>> >> >>> > because they'll just backdash and avoid everything all the >> tim= >> > e. >> >>>> >> >>> > >> >>>> >> >>> > Unless they make backdashing more technical like Tekken. I >> >>>> >> >>> > think the agility bar is fair. It doesn't limit anything at >> >>>> >> >>> > all. It helps with tough situation. >> >>>> >> >>> > >> >>>> >> >>> > >> >>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >> >>>> >> >>> > <bmlzote@xxxxxxxxx> >> >>>> >> >>> > wrote: >> >>>> >> >>> >> >> >>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just >> fine s= >> > o >> >>>> >> >>> >> what was wrong with that? >> >>>> >> >>> >> >> >>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong < >> numotd@xxxxxxxxx> >> >>>> >> >>> >> wrote: >> >>>> >> >>> >> > The movement and pace of the game seems to be the same as >> >>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility >> bar >> >>>> >> >>> >> > enhances that a lot more for >> >>>> >> >>> >> > 1-2 >> >>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement >> of >> >>>> >> >>> >> > game at >> >>>> >> >>> all. >> >>>> >> >>> >> > Eg. >> >>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1 >> >>>> >> >>> >> > agility >> >>>> >> bar >> >>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of >> >>>> >> >>> >> > Nina's >> >>>> >> df+1 >> >>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's >> df+= >> > 1 >> >>>> >> >>> >> > ss+1 >> >>>> >> >>> >> > pressure by using stage interactables and jump away. Not >> >>>> >> >>> >> > sure if you're invincible or not during the jump...What >> was >> >>>> >> >>> >> > injustice >> >>>> >> like? >> >>>> >> >>> >> > >> >>>> >> >>> >> > So the basic movements is there. No limitation at all. >> >>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement >> >>>> >> >>> >> > gameplay. >> >>>> >> >>> >> > >> >>>> >> >>> >> > >> >>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >> >>>> >> >>> >> > <bmlzote@xxxxxxxxx> >> >>>> >> >>> wrote: >> >>>> >> >>> >> >> >> >>>> >> >>> >> >> At this point no one knows how all of the above system >> >>>> >> >>> >> >> mechanics are going to turn out. >> >>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting >> game >> >>>> >> because >> >>>> >> >>> >> >> you need movement for everything you do in a fighting >> game= >> > . >> >>>> >> >>> >> >> It also affects the pacing of the overall match. So >> for m= >> > e >> >>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only >> give >> >>>> >> players >> >>>> >> >>> >> >> more problems rather than assisting them in a match. >> >>>> >> >>> >> >> I still don't see how styles can solve bad match ups, >> zone= >> > r >> >>>> >> >>> >> >> will always have an advantage from range, rushdown owns >> >>>> >> >>> >> >> up-close... >> >>>> >> >>> >> >> >> >>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >> >>>> >> >>> >> >> <numotd@xxxxxxxxx> >> >>>> >> >>> >> >> wrote: >> >>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX >> >>>> >> >>> >> >> > bar. >> >>>> >> >>> >> >> > It >> >>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to >> >>>> >> >>> >> >> > perform >> >>>> >> run >> >>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this >> is >> >>>> >> >>> >> >> > fair. >> >>>> >> It >> >>>> >> >>> >> >> > fills up fast enough to use it every now and then. But >> >>>> >> >>> >> >> > not enough to just spam nonstop. You use >> >>>> >> >>> >> >> > 2 to >> >>>> >> >>> >> >> > use stage interactables. So it's not a stage >> >>>> >> >>> >> >> > interactablefest like Injustice. You have to decide if >> >>>> >> >>> >> >> > it'll be worth it to use interactables or to just >> dash u= >> > p >> >>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. >> >>>> >> >>> >> >> > >> >>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides >> to d= >> > o >> >>>> >> >>> rushdown. >> >>>> >> >>> >> >> > And >> >>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground >> gra= >> > b >> >>>> >> thingy >> >>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) >> >>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw >> slash >> >>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >> >>>> >> >>> >> >> > character variation is NOT going to be >> >>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad >> >>>> >> >>> >> >> > match up, but still at the end of the day...it's what >> yo= >> > u >> >>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant >> air >> >>>> >> fireball >> >>>> >> >>> >> >> > like a noob and know some combos and it'll already be >> >>>> >> >>> >> >> > hard to win against kabal without having to learn his >> >>>> >> >>> >> >> > advance nomad >> >>>> >> dash >> >>>> >> >>> >> >> > cancels if you play someone who has trouble with >> zoning. >> >>>> >> >>> >> >> > >> >>>> >> >>> >> >> > so instead of choosing a variation and giving you >> instan= >> > t >> >>>> >> >>> >> >> > win (because you only keep a few moveset between >> >>>> >> >>> >> >> > variations). i'm hoping variation helps with really >> bad >> >>>> >> >>> >> >> > match ups like 9-1 or >> >>>> >> 8-2 >> >>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because >> >>>> >> >>> >> >> > fighting games should be about what you can do as a >> >>>> >> >>> >> >> > player. >> >>>> >> >>> >> >> > just because i know stupid spamming basic kabal >> shouldn'= >> > t >> >>>> >> >>> >> >> > give me instant advantage over someone who's really >> good >> >>>> >> >>> >> >> > with >> >>>> >> sheeva, >> >>>> >> >>> >> >> > scorpion or sub zero (don't know which characters have >> >>>> >> >>> >> >> > issue with zoning in mk9...) >> >>>> >> >>> >> >> > >> >>>> >> >>> >> >> > >> >>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >> >>>> >> bmlzote@xxxxxxxxx> >> >>>> >> >>> >> >> > wrote: >> >>>> >> >>> >> >> >> >> >>>> >> >>> >> >> >> SAP just told me that you need meter to run? >> >>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having >> a >> >>>> >> >>> >> >> >> meter for running)? >> >>>> >> >>> >> >> >> Who said running was broken? >> >>>> >> >>> >> >> >> >> >>>> >> >>> >> >> >> *Sigh* >> >>>> >> >>> >> >> >> >> >>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your >> combo= >> > s >> >>>> >> >>> >> >> >> so no meter no chain combos no running around :( >> >>>> >> >>> >> >> >> >> >>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >> >>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> >> >>>> >> >>> >> >> >> wrote: >> >>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups. >> >>>> >> >>> >> >> >> > >> >>>> >> >>> >> >> >> > Picking a different version of the same character >> or = >> > a >> >>>> >> >>> >> >> >> > different character all together between matches >> woul= >> > d >> >>>> >> >>> >> >> >> > be just like it was now. >> >>>> >> >>> >> >> >> > >> >>>> >> >>> >> >> >> > Counterpicking etc. >> >>>> >> >>> >> >> >> > >> >>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >> >>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! >> >>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx >> >>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >> >>>> >> >>> >> >> >> > >> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors >> >>>> >> >>> >> >> >> >> character selection? >> >>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 >> >>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will >> stil= >> > l >> >>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless. >> >>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly >> the >> >>>> >> >>> >> >> >> >> skill level and execution will be the deciding >> >>>> >> >>> >> >> >> >> factor. >> >>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is >> to >> >>>> >> >>> >> >> >> >> make every character the same... >> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >> >>>> >> numotd@xxxxxxxxx> >> >>>> >> >>> >> >> >> >> wrote: >> >>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about >> >>>> >> >>> >> >> >> >> > bad >> >>>> >> match >> >>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be >> fun >> >>>> >> >>> >> >> >> >> > and challenging in another level when your >> opponen= >> > t >> >>>> >> >>> >> >> >> >> > knows >> >>>> >> what >> >>>> >> >>> >> >> >> >> > your character can do. >> >>>> >> >>> >> >> >> >> > >> >>>> >> >>> >> >> >> >> > Yes there are bad match ups and character >> knowledg= >> > e >> >>>> >> >>> >> >> >> >> > in fighting games. >> >>>> >> >>> >> >> >> >> > but >> >>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what >> you're >> >>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" >> >>>> >> >>> >> >> >> >> > >> >>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to >> dea= >> > l >> >>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in another >> >>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >> >>>> >> >>> >> >> >> >> > you >> >>>> >> >>> >> >> >> >> > can play bears and still win against top tier >> >>>> >> >>> >> >> >> >> > character because you the player are just >> better. >> >>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun >> fig= >> > ht >> >>>> >> >>> >> >> >> >> > situation. >> >>>> >> >>> >> >> >> >> > should >> >>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a >> >>>> >> >>> >> >> >> >> > slightly >> >>>> >> blunt >> >>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp >> knife"= >> > . >> >>>> >> >>> >> >> >> >> > >> >>>> >> >>> >> >> >> >> > >> >>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >> >>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> >> >>>> >> >>> >> >> >> >> > wrote: >> >>>> >> >>> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of >> >>>> >> >>> >> >> >> >> >> dice to me. >> >>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a >> >>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on >> lack >> >>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. >> >>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an >> example >> >>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be >> >>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of? >> >>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks >> like >> >>>> >> >>> >> >> >> >> >> and how many moves will change between 3 >> >>>> >> >>> >> >> >> >> >> variations of a character. >> >>>> >> >>> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >> >>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> >> >>>> >> >>> >> >> >> >> >> wrote: >> >>>> >> >>> >> >> >> >> >> > 11.59? XD >> >>>> >> >>> >> >> >> >> >> > >> >>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be >> some >> >>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how >> >>>> >> >>> >> >> >> >> >> > they'll balance >> >>>> >> it >> >>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total >> counter >> >>>> >> >>> >> >> >> >> >> > to another characters variation completely. >> If >> >>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >> >>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz >> >>>> >> >>> >> >> >> >> >> > hopefully the variations will >> >>>> >> make >> >>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >> >>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but >> no= >> > t >> >>>> >> >>> >> >> >> >> >> > a complete >> >>>> >> lose >> >>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >> >>>> >> >>> >> >> >> >> >> > >> >>>> >> >>> >> >> >> >> >> > >> >>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan >> Williams >> >>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >> >>>> >> >>> >> >> >> >> >> > wrote: >> >>>> >> >>> >> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >> >>>> >> >>> >> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >> >>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >> >>>> >> >>> >> >> >> >> >> >> wrote: >> >>>> >> >>> >> >> >> >> >> >>> >> >>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time >> as >> >>>> >> >>> >> >> >> >> >> >>> much >> >>>> >> as >> >>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - >> >>>> >> >>> >> >> >> >> >> >>> let your email find you! >> >>>> >> >>> >> >> >> >> >> >>> ________________________________ >> >>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> >> >>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> >>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >> >>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >> >>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >> >>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >> >>>> >> >>> >> >> >> >> >> >>> >> >>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat >> session= >> > s >> >>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >> >>>> >> >>> >> >> >> >> >> >>> >> >>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >> >>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. >> >>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's >> fine >> >>>> >> >>> >> >> >> >> >> >>> as >> >>>> >> well. >> >>>> >> >>> >> >> >> >> >> >>> >> >>>> >> >>> >> >> >> >> >> >>> >> >>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >> >>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> >> wrote: >> >>>> >> >>> >> >> >> >> >> >>>> >> >>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She >> wa= >> > s >> >>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the >> >>>> >> >>> >> >> >> >> >> >>>> computer" >> >>>> >> >>> >> >> >> >> >> >>>> and >> >>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" >> >>>> >> >>> >> >> >> >> >> >>>> and >> >>>> >> >>> >> >> >> >> >> >>>> she >> >>>> >> >>> >> >> >> >> >> >>>> was >> >>>> >> >>> >> >> >> >> >> >>>> like >> >>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" >> >>>> >> >>> >> >> >> >> >> >>>> >> >>>> >> >>> >> >> >> >> >> >>>> >> >>>> >> >>> >> >> >> >> >> >>>> >> >>>> >> >>> >> >> >> >> >> >>>> >> >>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >> >>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >> >>>> >> >>> >> >> >> >> >> >>>>> >> >>>> >> >>> >> >> >> >> >> >>>>> I love those. >> >>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. >> >>>> >> >>> >> >> >> >> >> >>>>> >> >>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" >> >>>> >> >>> >> >> >> >> >> >>>>> "don't have one" >> >>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" >> >>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >> >>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >> >>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" >> >>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" >> >>>> >> >>> >> >> >> >> >> >>>>> "mkay" >> >>>> >> >>> >> >> >> >> >> >>>>> "install this app" >> >>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >> >>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" >> >>>> >> >>> >> >> >> >> >> >>>>> "huh?" >> >>>> >> >>> >> >> >> >> >> >>>>> >> >>>> >> >>> >> >> >> >> >> >>>>> good times. >> >>>> >> >>> >> >> >> >> >> >>>>> >> >>>> >> >>> >> >> >> >> >> >>>>> >> >>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf >> >>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> >> wrote: >> >>>> >> >>> >> >> >> >> >> >>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding >> >>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >> >>>> >> >>> >> >> >> >> >> >>>>>> Department" >> >>>> >> >>> >> >> >> >> >> >>>>>> How about no. >> >>>> >> >>> >> >> >> >> >> >>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan >> >>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> >> >>>> >> >>> >> >> >> >> >> >>>>>> wrote: >> >>>> >> >>> >> >> >> >> >> >>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game >> please?" >> >>>> >> >>> >> >> >> >> >> >>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and >> age. >> >>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. >> >>>> >> >>> >> >> >> >> >> >>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, >> Nichola= >> > s >> >>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> >> wrote: >> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>>> LOL >> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about >> >>>> >> >>> >> >> >> >> >> >>>>>>>> fighting >> >>>> >> >>> games. >> >>>> >> >>> >> >> >> >> >> >>>>>>>> The >> >>>> >> >>> >> >> >> >> >> >>>>>>>> update >> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the >> >>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and >> >>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. >> >>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games >> >>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an >> Update >> >>>> >> >>> >> >> >> >> >> >>>>>>>> later. >> >>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? >> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see >> there's a >> >>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A >> ...and = >> > I >> >>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue >> >>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)... >> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach >> make= >> > s >> >>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike >> >>>> >> >>> >> >> >> >> >> >>>>>>>> it. >> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >> >>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx> >> >>>> >> >>> >> >> >> >> >> >>>>>>>> wrote: >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a >> new >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live >> with >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> :D >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 >> +0200 >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote: >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town >> Fighting >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >> //www.freelists.org/list/cpt-fgc >> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>>> >> >>>> >> >>> >> >> >> >> >> >>>>> >> >>>> >> >>> >> >> >> >> >> >>>> >> >>>> >> >>> >> >> >> >> >> >>> >> >>>> >> >>> >> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> > >> >>>> >> >>> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >> >>>> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>> >> >>> >> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D = >> > You are subscribed to the Cape >> >>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >> >>>> >> >>> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >> >>>> >> >>> >> >> >> >> > >> >>>> >> >>> >> >> >> >> > >> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >>>> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >> subs= >> > cribed to the Cape Town >> >>>> >> >>> >> >> >> >> Fighting Game Community mailing list. >> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc >> >>>> >> >>> >> >> >> >> >>>> >> >>> >> >> >> >> >>>> >> >>> >> >> >> >> >>>> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to >> th= >> > e Cape Town Fighting >> >>>> >> >>> >> >> >> Game Community mailing list. >> >>>> >> >>> >> >> >> >> >>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc >> >>>> >> >>> >> >> > >> >>>> >> >>> >> >> > >> >>>> >> >>> >> >> >> >>>> >> >>> >> >> >> >>>> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape >> Town = >> > Fighting Game >> >>>> >> >>> >> >> Community mailing list. >> >>>> >> >>> >> >> >> >>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc >> >>>> >> >>> >> > >> >>>> >> >>> >> > >> >>>> >> >>> >> >> >>>> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting >> Gam= >> > e >> >>>> >> >>> >> Community mailing list. >> >>>> >> >>> >> >> >>>> >> >>> >> //www.freelists.org/list/cpt-fgc >> >>>> >> >>> > >> >>>> >> >>> > >> >>>> >> >>> >> >>>> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> >>>> >> =3D=3D=3D=3D >> >>>> >> >>> You are subscribed to the Cape Town Fighting Game Community >> >>>> >> >>> mailing list. >> >>>> >> >>> >> >>>> >> >>> //www.freelists.org/list/cpt-fgc >> >>>> >> >>> >> >>>> >> >>>> >> >>> >> ****************************************************************= >> > * >> >>>> >> >>> ***** The information in this e-mail is confidential and may >> be >> >>>> >> >>>> >> >>> legally privileged. It is intended solely for the addressee. >> >>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you >> hav= >> > e >> >>>> >> >>> received this communication in error, please address with the >> >>>> >> >>> subject heading "Received in error," >> >>>> >> send >> >>>> >> >>> to >> >>>> >> >>> the original sender, then delete the e-mail and destroy any >> >>>> >> >>> copies of it. >> >>>> >> >>> If you are not the intended recipient, any disclosure, >> copying, >> >>>> >> >>> distribution or any action taken or omitted to be taken in >> >>>> >> >>> reliance on it, is prohibited and may be unlawful. Any >> opinions >> >>>> >> >>> or advice contained in this e-mail are subject to the terms >> and >> >>>> >> >>> conditions expressed in the governing KPMG client engagement >> >>>> >> >>> letter. Opinions, conclusions and other information in this >> >>>> >> >>> e-mail and any attachments that do not relate to the official >> >>>> >> >>> business of the firm are neither given nor endorsed by it. >> >>>> >> >>> >> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or >> >>>> >> >>> error-free, as information could be intercepted, corrupted, >> >>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or >> contain >> >>>> >> >>> viruses. >> >>>> >> >>> >> >>>> >> >>> This email is being sent out by KPMG International Cooperative >> >>>> >> >>> ("KPMG >> >>>> >> >>> International") on behalf of the local KPMG member firm >> providin= >> > g >> >>>> >> >>> services to you. KPMG International Cooperative ("KPMG >> >>>> >> >>> International") is a Swiss entity that serves as a >> coordinating >> >>>> >> >>> entity for a network of >> >>>> >> independent >> >>>> >> >>> firms operating under the KPMG name. KPMG International >> provides >> >>>> >> >>> no services to clients. Each member firm of KPMG >> International i= >> > s >> >>>> >> >>> a >> >>>> >> legally >> >>>> >> >>> distinct and separate entity and each describes itself as >> such. >> >>>> >> >>> Information about the structure and jurisdiction of your >> local >> >>>> >> >>> KPMG member firm can be obtained from your KPMG >> representative. >> >>>> >> >>> >> >>>> >> >>> This footnote also confirms that this e-mail message has been >> >>>> >> >>> swept by AntiVirus software. >> >>>> >> >>> >> >>>> >> >>> ------------------------------ >> >>>> >> >>> The information in this e-mail is confidential and may be >> legall= >> > y >> >>>> >> >>> privileged. It is intended solely for the addressee. Access to >> >>>> >> >>> this e-mail by anyone else is unauthorized. If you have >> received >> >>>> >> >>> this communication in error, please address with the subject >> >>>> >> >>> heading "Received in error," >> >>>> >> send >> >>>> >> >>> to >> >>>> >> >>> the original sender, then delete the e-mail and destroy any >> copi= >> > es >> >>>> >> >>> of >> >>>> >> >>> it. >> >>>> >> >>> If you are not the intended recipient, any disclosure, >> copying, >> >>>> >> >>> distribution or any action taken or omitted to be taken in >> >>>> >> >>> reliance >> >>>> >> >>> on >> >>>> >> >>> it, >> >>>> >> >>> is prohibited and may be unlawful. Any opinions or advice >> >>>> >> >>> contained >> >>>> >> >>> in >> >>>> >> >>> this >> >>>> >> >>> e-mail are subject to the terms and conditions expressed in >> the >> >>>> >> >>> governing >> >>>> >> >>> KPMG client engagement letter. Opinions, conclusions and other >> >>>> >> >>> information >> >>>> >> >>> in this e-mail and any attachments that do not relate to the >> >>>> >> >>> official >> >>>> >> >>> business of the firm are neither given nor endorsed by it. >> >>>> >> >>> >> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or >> >>>> >> >>> error-free, as information could be intercepted, corrupted, >> >>>> >> >>> amended, >> >>>> >> >>> lost, >> >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. >> >>>> >> >>> >> >>>> >> >>> This email is being sent out by KPMG International Cooperative >> >>>> >> >>> ("KPMG >> >>>> >> >>> International") on behalf of the local KPMG member firm >> providin= >> > g >> >>>> >> >>> services >> >>>> >> >>> to you. KPMG International Cooperative ("KPMG International") >> is= >> > a >> >>>> >> Swiss >> >>>> >> >>> entity that serves as a coordinating entity for a network of >> >>>> >> independent >> >>>> >> >>> firms operating under the KPMG name. KPMG International >> provides >> >>>> >> >>> no >> >>>> >> >>> services to clients. Each member firm of KPMG International >> is a >> >>>> >> legally >> >>>> >> >>> distinct and separate entity and each describes itself as >> such. >> >>>> >> >>> Information >> >>>> >> >>> about the structure and jurisdiction of your local KPMG member >> >>>> >> >>> firm >> >>>> >> >>> can >> >>>> >> >>> be >> >>>> >> >>> obtained from your KPMG representative. >> >>>> >> >>> >> >>>> >> >>> This footnote also confirms that this e-mail message has been >> >>>> >> >>> swept >> >>>> >> >>> by >> >>>> >> >>> AntiVirus software. >> >>>> >> >>> >> >>>> >> >> >> >>>> >> > >> >>>> >> You are subscribed to the Cape Town Fighting Game Community >> mailing >> >>>> >> list. >> >>>> >> >> >>>> >> //www.freelists.org/list/cpt-fgc >> >>>> >> >> >>>> > >> >>>> >> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> > =3DYou are subscribed to the Cape Town Fighting Game >> >>>> Community mailing list. >> >>>> >> >>>> >> >>>> //www.freelists.org/list/cpt-fgc >> >>>> >> >>>> >> ********************************************************************** >> >>>> The information in this e-mail is confidential and may be legally >> >>>> privileged. It is intended solely for the addressee. Access to this >> e-m= >> > ail >> >>>> by anyone else is unauthorized. If you have received this >> communication= >> > in >> >>>> error, please address with the subject heading "Received in error," >> sen= >> > d to >> >>>> the original sender, then delete the e-mail and destroy any copies >> of i= >> > t. If >> >>>> you are not the intended recipient, any disclosure, copying, >> distributi= >> > on or >> >>>> any action taken or omitted to be taken in reliance on it, is >> prohibite= >> > d and >> >>>> may be unlawful. Any opinions or advice contained in this e-mail are >> su= >> > bject >> >>>> to the terms and conditions expressed in the governing KPMG client >> >>>> engagement letter. Opinions, conclusions and other information in >> this >> >>>> e-mail and any attachments that do not relate to the official >> business = >> > of >> >>>> the firm are neither given nor endorsed by it. >> >>>> >> >>>> KPMG cannot guarantee that e-mail communications are secure or >> >>>> error-free, as information could be intercepted, corrupted, amended, >> lo= >> > st, >> >>>> destroyed, arrive late or incomplete, or contain viruses. >> >>>> >> >>>> This email is being sent out by KPMG International Cooperative ("KPMG >> >>>> International") on behalf of the local KPMG member firm providing >> servi= >> > ces >> >>>> to you. KPMG International Cooperative ("KPMG International") is a >> Swi= >> > ss >> >>>> entity that serves as a coordinating entity for a network of >> independen= >> > t >> >>>> firms operating under the KPMG name. KPMG International provides no >> ser= >> > vices >> >>>> to clients. Each member firm of KPMG International is a legally >> distinc= >> > t and >> >>>> separate entity and each describes itself as such. Information >> about t= >> > he >> >>>> structure and jurisdiction of your local KPMG member firm can be >> obtain= >> > ed >> >>>> from your KPMG representative. >> >>>> >> >>>> This footnote also confirms that this e-mail message has been swept >> by >> >>>> AntiVirus software. >> >>>> >> >>>> >> >>>> >> >>>> ________________________________ >> >>>> >> >>>> The information in this e-mail is confidential and may be legally >> >>>> privileged. It is intended solely for the addressee. Access to this >> e-m= >> > ail >> >>>> by anyone else is unauthorized. If you have received this >> communication= >> > in >> >>>> error, please address with the subject heading "Received in error," >> sen= >> > d to >> >>>> the original sender, then delete the e-mail and destroy any copies >> of i= >> > t. If >> >>>> you are not the intended recipient, any disclosure, copying, >> distributi= >> > on or >> >>>> any action taken or omitted to be taken in reliance on it, is >> prohibite= >> > d and >> >>>> may be unlawful. Any opinions or advice contained in this e-mail are >> su= >> > bject >> >>>> to the terms and conditions expressed in the governing KPMG client >> >>>> engagement letter. Opinions, conclusions and other information in >> this >> >>>> e-mail and any attachments that do not relate to the official >> business = >> > of >> >>>> the firm are neither given nor endorsed by it. >> >>>> >> >>>> KPMG cannot guarantee that e-mail communications are secure or >> >>>> error-free, as information could be intercepted, corrupted, amended, >> lo= >> > st, >> >>>> destroyed, arrive late or incomplete, or contain viruses. >> >>>> >> >>>> This email is being sent out by KPMG International Cooperative ("KPMG >> >>>> International") on behalf of the local KPMG member firm providing >> servi= >> > ces >> >>>> to you. KPMG International Cooperative ("KPMG International") is a >> Swis= >> > s >> >>>> entity that serves as a coordinating entity for a network of >> independen= >> > t >> >>>> firms operating under the KPMG name. KPMG International provides no >> ser= >> > vices >> >>>> to clients. Each member firm of KPMG International is a legally >> distinc= >> > t and >> >>>> separate entity and each describes itself as such. Information about >> th= >> > e >> >>>> structure and jurisdiction of your local KPMG member firm can be >> obtain= >> > ed >> >>>> from your KPMG representative. >> >>>> >> >>>> This footnote also confirms that this e-mail message has been swept >> by >> >>>> AntiVirus software. >> >>>> >> >>>> >> >>>> >> >>>> ________________________________ >> >>>> >> >>>> The information in this e-mail is confidential and may be legally >> >>>> privileged. It is intended solely for the addressee. Access to this >> e-m= >> > ail >> >>>> by anyone else is unauthorized. If you have received this >> communication= >> > in >> >>>> error, please address with the subject heading "Received in error," >> sen= >> > d to >> >>>> the original sender, then delete the e-mail and destroy any copies >> of i= >> > t. If >> >>>> you are not the intended recipient, any disclosure, copying, >> distributi= >> > on or >> >>>> any action taken or omitted to be taken in reliance on it, is >> prohibite= >> > d and >> >>>> may be unlawful. Any opinions or advice contained in this e-mail are >> su= >> > bject >> >>>> to the terms and conditions expressed in the governing KPMG client >> >>>> engagement letter. Opinions, conclusions and other information in >> this >> >>>> e-mail and any attachments that do not relate to the official >> business = >> > of >> >>>> the firm are neither given nor endorsed by it. >> >>>> >> >>>> KPMG cannot guarantee that e-mail communications are secure or >> >>>> error-free, as information could be intercepted, corrupted, amended, >> lo= >> > st, >> >>>> destroyed, arrive late or incomplete, or contain viruses. >> >>>> >> >>>> This email is being sent out by KPMG International Cooperative ("KPMG >> >>>> International") on behalf of the local KPMG member firm providing >> servi= >> > ces >> >>>> to you. KPMG International Cooperative ("KPMG International") is a >> Swis= >> > s >> >>>> entity that serves as a coordinating entity for a network of >> independen= >> > t >> >>>> firms operating under the KPMG name. KPMG International provides no >> ser= >> > vices >> >>>> to clients. Each member firm of KPMG International is a legally >> distinc= >> > t and >> >>>> separate entity and each describes itself as such. Information about >> th= >> > e >> >>>> structure and jurisdiction of your local KPMG member firm can be >> obtain= >> > ed >> >>>> from your KPMG representative. >> >>>> >> >>>> This footnote also confirms that this e-mail message has been swept >> by >> >>>> AntiVirus software. >> >>>> >> >>>> >> >>>> >> >>>> ________________________________ >> >>>> >> >>>> The information in this e-mail is confidential and may be legally >> >>>> privileged. It is intended solely for the addressee. Access to this >> e-m= >> > ail >> >>>> by anyone else is unauthorized. If you have received this >> communication= >> > in >> >>>> error, please address with the subject heading "Received in error," >> sen= >> > d to >> >>>> the original sender, then delete the e-mail and destroy any copies >> of i= >> > t. If >> >>>> you are not the intended recipient, any disclosure, copying, >> distributi= >> > on or >> >>>> any action taken or omitted to be taken in reliance on it, is >> prohibite= >> > d and >> >>>> may be unlawful. Any opinions or advice contained in this e-mail are >> su= >> > bject >> >>>> to the terms and conditions expressed in the governing KPMG client >> >>>> engagement letter. Opinions, conclusions and other information in >> this >> >>>> e-mail and any attachments that do not relate to the official >> business = >> > of >> >>>> the firm are neither given nor endorsed by it. >> >>>> >> >>>> KPMG cannot guarantee that e-mail communications are secure or >> >>>> error-free, as information could be intercepted, corrupted, amended, >> lo= >> > st, >> >>>> destroyed, arrive late or incomplete, or contain viruses. >> >>>> >> >>>> This email is being sent out by KPMG International Cooperative ("KPMG >> >>>> International") on behalf of the local KPMG member firm providing >> servi= >> > ces >> >>>> to you. KPMG International Cooperative ("KPMG International") is a >> Swis= >> > s >> >>>> entity that serves as a coordinating entity for a network of >> independen= >> > t >> >>>> firms operating under the KPMG name. KPMG International provides no >> ser= >> > vices >> >>>> to clients. Each member firm of KPMG International is a legally >> distinc= >> > t and >> >>>> separate entity and each describes itself as such. Information about >> th= >> > e >> >>>> structure and jurisdiction of your local KPMG member firm can be >> obtain= >> > ed >> >>>> from your KPMG representative. >> >>>> >> >>>> This footnote also confirms that this e-mail message has been swept >> by >> >>>> AntiVirus software. >> >>>> >> >>>> ________________________________ >> >>>> >> >>>> The information in this e-mail is confidential and may be legally >> >>>> privileged. It is intended solely for the addressee. Access to this >> e-m= >> > ail >> >>>> by anyone else is unauthorized. If you have received this >> communication= >> > in >> >>>> error, please address with the subject heading "Received in error," >> sen= >> > d to >> >>>> the original sender, then delete the e-mail and destroy any copies >> of i= >> > t. If >> >>>> you are not the intended recipient, any disclosure, copying, >> distributi= >> > on or >> >>>> any action taken or omitted to be taken in reliance on it, is >> prohibite= >> > d and >> >>>> may be unlawful. Any opinions or advice contained in this e-mail are >> su= >> > bject >> >>>> to the terms and conditions expressed in the governing KPMG client >> >>>> engagement letter. Opinions, conclusions and other information in >> this >> >>>> e-mail and any attachments that do not relate to the official >> business = >> > of >> >>>> the firm are neither given nor endorsed by it. >> >>>> >> >>>> KPMG cannot guarantee that e-mail communications are secure or >> >>>> error-free, as information could be intercepted, corrupted, amended, >> lo= >> > st, >> >>>> destroyed, arrive late or incomplete, or contain viruses. >> >>>> >> >>>> This email is being sent out by KPMG International Cooperative ("KPMG >> >>>> International") on behalf of the local KPMG member firm providing >> servi= >> > ces >> >>>> to you. KPMG International Cooperative ("KPMG International") is a >> Swis= >> > s >> >>>> entity that serves as a coordinating entity for a network of >> independen= >> > t >> >>>> firms operating under the KPMG name. KPMG International provides no >> ser= >> > vices >> >>>> to clients. Each member firm of KPMG International is a legally >> distinc= >> > t and >> >>>> separate entity and each describes itself as such. Information about >> th= >> > e >> >>>> structure and jurisdiction of your local KPMG member firm can be >> obtain= >> > ed >> >>>> from your KPMG representative. >> >>>> >> >>>> This footnote also confirms that this e-mail message has been swept >> by >> >>>> AntiVirus software. >> >>>> >> >>>> ________________________________ >> >>>> >> >>>> The information in this e-mail is confidential and may be legally >> >>>> privileged. It is intended solely for the addressee. Access to this >> e-m= >> > ail >> >>>> by anyone else is unauthorized. If you have received this >> communication= >> > in >> >>>> error, please address with the subject heading "Received in error," >> sen= >> > d to >> >>>> the original sender, then delete the e-mail and destroy any copies >> of i= >> > t. If >> >>>> you are not the intended recipient, any disclosure, copying, >> distributi= >> > on or >> >>>> any action taken or omitted to be taken in reliance on it, is >> prohibite= >> > d and >> >>>> may be unlawful. Any opinions or advice contained in this e-mail are >> su= >> > bject >> >>>> to the terms and conditions expressed in the governing KPMG client >> >>>> engagement letter. Opinions, conclusions and other information in >> this >> >>>> e-mail and any attachments that do not relate to the official >> business = >> > of >> >>>> the firm are neither given nor endorsed by it. >> >>>> >> >>>> KPMG cannot guarantee that e-mail communications are secure or >> >>>> error-free, as information could be intercepted, corrupted, amended, >> lo= >> > st, >> >>>> destroyed, arrive late or incomplete, or contain viruses. >> >>>> >> >>>> This email is being sent out by KPMG International Cooperative ("KPMG >> >>>> International") on behalf of the local KPMG member firm providing >> servi= >> > ces >> >>>> to you. KPMG International Cooperative ("KPMG International") is a >> Swis= >> > s >> >>>> entity that serves as a coordinating entity for a network of >> independen= >> > t >> >>>> firms operating under the KPMG name. KPMG International provides no >> ser= >> > vices >> >>>> to clients. Each member firm of KPMG International is a legally >> distinc= >> > t and >> >>>> separate entity and each describes itself as such. Information about >> th= >> > e >> >>>> structure and jurisdiction of your local KPMG member firm can be >> obtain= >> > ed >> >>>> from your KPMG representative. >> >>>> >> >>>> This footnote also confirms that this e-mail message has been swept >> by >> >>>> AntiVirus software. >> >>>> >> >>>> >> >>>> >> >>>> ________________________________ >> >>>> The information in this e-mail is confidential and may be legally >> >>>> privileged. It is intended solely for the addressee. Access to this >> e-m= >> > ail >> >>>> by anyone else is unauthorized. If you have received this >> communication= >> > in >> >>>> error, please address with the subject heading "Received in error," >> sen= >> > d to >> >>>> the original sender, then delete the e-mail and destroy any copies >> of i= >> > t. If >> >>>> you are not the intended recipient, any disclosure, copying, >> distributi= >> > on or >> >>>> any action taken or omitted to be taken in reliance on it, is >> prohibite= >> > d and >> >>>> may be unlawful. Any opinions or advice contained in this e-mail are >> su= >> > bject >> >>>> to the terms and conditions expressed in the governing KPMG client >> >>>> engagement letter. Opinions, conclusions and other information in >> this >> >>>> e-mail and any attachments that do not relate to the official >> business = >> > of >> >>>> the firm are neither given nor endorsed by it. >> >>>> >> >>>> KPMG cannot guarantee that e-mail communications are secure or >> >>>> error-free, as information could be intercepted, corrupted, amended, >> lo= >> > st, >> >>>> destroyed, arrive late or incomplete, or contain viruses. >> >>>> >> >>>> This email is being sent out by KPMG International Cooperative ("KPMG >> >>>> International") on behalf of the local KPMG member firm providing >> servi= >> > ces >> >>>> to you. KPMG International Cooperative ("KPMG International") is a >> Swis= >> > s >> >>>> entity that serves as a coordinating entity for a network of >> independen= >> > t >> >>>> firms operating under the KPMG name. KPMG International provides no >> ser= >> > vices >> >>>> to clients. Each member firm of KPMG International is a legally >> distinc= >> > t and >> >>>> separate entity and each describes itself as such. Information about >> th= >> > e >> >>>> structure and jurisdiction of your local KPMG member firm can be >> obtain= >> > ed >> >>>> from your KPMG representative. >> >>>> >> >>>> This footnote also confirms that this e-mail message has been swept >> by >> >>>> AntiVirus software. >> >> >> >> >> > >> ========================================================================= >> > You are subscribed to the Cape Town Fighting Game Community mailing >> list. >> > >> > //www.freelists.org/list/cpt-fgc >> ========================================================================= >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc >> > >