Tekken "is not enough"

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 19:21:02 +0200

Mighty EWGF


On Fri, Jun 13, 2014 at 7:17 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> Oh the ewgf is not always 14 frames either, it can be 15 or 16 frames.
>
> On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
> > Serious????? I thought only EWGF was 14 frames,, but still punishing -14
> moves with it is hard
> > Sent via my BlackBerry from Vodacom - let your email find you!
> >
> > -----Original Message-----
> > From: Manase Zote <bmlzote@xxxxxxxxx>
> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> > Date: Fri, 13 Jun 2014 19:04:32
> > To: <cpt-fgc@xxxxxxxxxxxxx>
> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: Re: USF4 changes!
> >
> > Yes and that's why it not bother punishing -14 moves with it.
> > By the a normal wgf can also be 14 frames =3D just frame :)
> >
> > On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> technically ewgf is just frame too...
> >>
> >>
> >> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> >>>
> >>> Just frame input for punishment is not fair.
> >>>
> >>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>
> >>>> Yes, he can punish with that. I seem to recall us having a
> conversation
> >>>> about this a while ago. Some Lei players (like GreenLei) say that you
> c=
> > ould
> >>>> punish with it. Others (like PaasHaas) say it is too hard.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> > ]
> >>>> On Behalf Of Di Lhong
> >>>> Sent: 13 June 2014 12:20 PM
> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> Subject: Re: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> Thank god they made it all -17...in BR it was like "urm was that -15
> or
> >>>> -17...whoops too late to punish now"
> >>>>
> >>>>
> >>>>
> >>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move
> is
> >>>> sufficient.
> >>>>
> >>>>
> >>>>
> >>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>
> >>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that
> speed=
> >  though.
> >>>> At close range, you=E2=80=99re better off with a df+2. At long range
> it=
> >  won=E2=80=99t do the
> >>>> same damage.
> >>>>
> >>>> The move is also -17 at all ranges. While there is pushback and some
> >>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not
> somet=
> > hing that
> >>>> should bother a Mishima.
> >>>>
> >>>>
> >>>>
> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> > ]
> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx
> >>>> Sent: 13 June 2014 12:11 PM
> >>>>
> >>>>
> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> Subject: Re: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> He has a death fist that rapes your life bar in 1 shot,, and its hard
> t=
> > o
> >>>> punish and paul sounds like his taking a crap every second,, Law
> needs =
> > to
> >>>> nerfed to shit also,, the deathfist of paul is all that needs nerfing
> 4=
> > 0%
> >>>> less damage
> >>>>
> >>>> Sent via my BlackBerry from Vodacom - let your email find you!
> >>>>
> >>>> ________________________________
> >>>>
> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> >>>>
> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>>>
> >>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
> >>>>
> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >>>>
> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>>>
> >>>> Subject: RE: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> Nah, Paul doesn=E2=80=99t need any changes.
> >>>>
> >>>>
> >>>>
> >>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR,
> and=
> >  in TTT2,
> >>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the
> mid-t=
> > ier group.
> >>>>
> >>>>
> >>>>
> >>>> I have no complaints about Paul. I mean, it would be nice to have
> bette=
> > r
> >>>> tracking, or a few more plus frame options, but that=E2=80=99s more
> on =
> > the =E2=80=98really
> >>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be playable=
> > =E2=80=99.
> >>>>
> >>>> His combo damage is solid =E2=80=93 not top tier, but fine from all
> ang=
> > les. His
> >>>> punishment game is excellent. His wall damage is good. His pokes are
> av=
> > erage
> >>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry
> an=
> > d TA are very
> >>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other
> too=
> > ls to make
> >>>> him viable.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> > ]
> >>>> On Behalf Of greattekkenmaster@xxxxxxxxx
> >>>> Sent: 13 June 2014 11:55 AM
> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> Subject: Re: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> I have complaints about Paul and his move set
> >>>>
> >>>> Sent via my BlackBerry from Vodacom - let your email find you!
> >>>>
> >>>> ________________________________
> >>>>
> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> >>>>
> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>>>
> >>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
> >>>>
> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >>>>
> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>>>
> >>>> Subject: RE: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
> string =
> > a sentence
> >>>> together.
> >>>>
> >>>>
> >>>>
> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> > ]
> >>>> On Behalf Of Di Lhong
> >>>> Sent: 13 June 2014 11:48 AM
> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> Subject: Re: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> The story is pretty good for a fighting game. Tekken's storyline is so
> >>>> bad...if you're not part of the mishimas...you're just there...i mean
> l=
> > ook
> >>>> at christie, she's been after Eddy since T4. And her speech...Eddy!
> Edd=
> > y!
> >>>> wtf.
> >>>>
> >>>>
> >>>>
> >>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>
> >>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
> didn=E2=
> > =80=99t
> >>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie army.
> >>>>
> >>>>
> >>>>
> >>>> Not sure what they=E2=80=99re doing with the storyline though.
> >>>>
> >>>>
> >>>>
> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> > ]
> >>>> On Behalf Of Di Lhong
> >>>> Sent: 13 June 2014 11:29 AM
> >>>>
> >>>>
> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> Subject: Re: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
> >>>>
> >>>>
> >>>>
> >>>> Hopefully she'll return, she didn't die in mk9 did she? but with
> D'Vora=
> > h,
> >>>> i'm not sure they'll have another "monster" chick in the series.
> D'Vora=
> > h so
> >>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
> implemente=
> > d the
> >>>> 2 as one character. Well design stuff in MKX. It'll be sad not to see
> s=
> > ome
> >>>> of the original cast, but i welcome the new ones :)
> >>>>
> >>>>
> >>>>
> >>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>
> >>>> Well I=E2=80=99d rather just play the characters that I like. For MK
> it=
> >  was
> >>>> always going to be Scorp and Subby. I wanted to play Mileena, but I
> als=
> > o
> >>>> wanted her to be a lot faster than she was. Actually I like most of
> the=
> >  MK
> >>>> cast=E2=80=A6
> >>>>
> >>>>
> >>>>
> >>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
> >>>> unplayable and they never fixed that. Next closest option was Bladam.
> T=
> > oo
> >>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> > ]
> >>>> On Behalf Of Di Lhong
> >>>> Sent: 13 June 2014 11:05 AM
> >>>>
> >>>>
> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> Subject: Re: USF4 changes!
> >>>>
> >>>>
> >>>>
> >>>> True. But also it depends on who they hired i guess. I doubt they
> hired
> >>>> anyone in the Sindel community to balance her out. Some people are
> just=
> >  out
> >>>> to balance their own character, while some gets forgotten entirely.
> The
> >>>> worst are those who can't see why their character is broken and flip
> ou=
> > t
> >>>> completely when they want to nerf something of their character...i
> rath=
> > er
> >>>> win with my own skills than rely on OP characters.
> >>>>
> >>>>
> >>>>
> >>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>
> >>>> Yeah, I often wonder what the hell goes through the developer's heads.
> >>>> NRS specifically went out of their way to hire people (gamers) to
> help =
> > them
> >>>> balance the game. Then it got released and had to be patched almost
> >>>> immediately. Now I can understand that without a large scale beta
> test,=
> >  you
> >>>> will not know about every little broken thing, but a lot of the issues
> >>>> really should've been found by the testers.
> >>>>
> >>>> I don't understand why NRS didn't just patch MK9 one more time. Cyrax,
> >>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a
> jo=
> > ke
> >>>> from the release, all the way though the patches. How friggin' hard
> is =
> > it to
> >>>> listen to the comments from the serious fans?
> >>>>
> >>>> It's just shoddy quality control.
> >>>>
> >>>> Similarly Blizzard has admitted that none of the developers or testers
> >>>> for RoS bothered to play the Monk. That's why the class is such a joke
> >>>> compared to all the rest. I mean seriously? They couldn't be bothered
> t=
> > o
> >>>> test one of the classes? There are only 6 classes FFS.
> >>>>
> >>>> In one day you can read through all the posts on the Diablo character
> >>>> class forums for the past month. That's enough to get a feel for what
> t=
> > he
> >>>> real problems are and who is just a butthurt troll complaining. Then
> pa=
> > tch
> >>>> that shit.
> >>>> No one cares that you are patching the conversations of NPCs. Fix the
> >>>> core problems you retards...
> >>>>
> >>>>
> >>>> -----Original Message-----
> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> > ]
> >>>> On Behalf Of Stephen Scheidel
> >>>> Sent: 13 June 2014 10:40 AM
> >>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> Subject: Re: USF4 changes!
> >>>>
> >>>> Well if they just resist the tendency to be utter fucktards and keep
> >>>> broken shit like kabal out of the game there won't be any need for
> baby=
> >  game
> >>>> mechanics to try and hide their shoddy balancing.
> >>>>
> >>>> We as a group could balance games better than nrs.
> >>>>
> >>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>>> > Not sure how much it'll nulify. But at least they're trying to get
> ri=
> > d
> >>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS.
> >>>> >
> >>>> >
> >>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
> >>>> > <gieroadsteve@xxxxxxxxx>
> >>>> > wrote:
> >>>> >
> >>>> >> So they are just giving noobs a chance to escape.
> >>>> >> Devs are really trying to make games purely a rock paper scissor
> >>>> >> thing.
> >>>> >>
> >>>> >> What's the point of a tough situation if you can just nullify it
> wit=
> > h
> >>>> >> some noob feature.
> >>>> >>
> >>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>>> >> > Let's put it this way. The movement is basically the same as MK9.
> >>>> >> > But now they added a new metere called "agility bar" where you
> can
> >>>> >> > use it to do full/half screen run and do an evasive spacing
> >>>> >> > backdash (i'm not sure if normal backdashing will consume such
> >>>> >> > meter/bar...) So if you had 0
> >>>> >> problem
> >>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any
> >>>> >> > trouble for your own movement. I see it as an escape mechanism
> mor=
> > e
> >>>> >> > than offensive.
> >>>> >> > because you need agility meter to use interactables and "evasive"
> >>>> >> backdash.
> >>>> >> > the backdash range is big enough to punish wiff. so it SHOULD
> caus=
> > e
> >>>> >> > bar.
> >>>> >> if
> >>>> >> > the normal backdash already does that, then no need to use
> agility
> >>>> >> > bar.
> >>>> >> >
> >>>> >> > It doesn't take away anything. It's adding more escape mechanism
> >>>> >> > for
> >>>> >> people
> >>>> >> > who have a tough time with rushdown characters up on their
> face...
> >>>> >> >
> >>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2
> >>>> >> > bars?
> >>>> >> dunno
> >>>> >> > will check again...might be faster)...so it's not like you'll not
> >>>> >> > be able to use it every now and then. But if you abuse the
> >>>> >> > meter...then you'll
> >>>> >> pay
> >>>> >> > for it when you really need it. The bars are there so you don't
> >>>> >> > just
> >>>> >> abuse
> >>>> >> > the agility bar backdash and jump off walls all the time with no
> >>>> >> > consequences.
> >>>> >> >
> >>>> >> > We don't know how's the recovery on the agility bar either. If
> it'=
> > s
> >>>> >> > good then it should cost bars...if it's crap then no.
> >>>> >> >
> >>>> >> >
> >>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
> >>>> >> > <nicmuir@xxxxxxxxx>
> >>>> >> > wrote:
> >>>> >> >
> >>>> >> >> I used the run button all the time.
> >>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
> >>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
> >>>> >> >> wrote:
> >>>> >> >>
> >>>> >> >>>  Did you ever use the run button in MK3? I think I used it when
> >>>> >> trolling
> >>>> >> >>> with Cyrax and his grab into stuff, or with one of old SubZero=
> > =E2=80=99s
> >>>> >> combos=E2=80=A6
> >>>> >> >>> not much else.
> >>>> >> >>>
> >>>> >> >>> It will be interesting seeing how this changes the oki game.
> >>>> >> >>>
> >>>> >> >>> I actually thought the movement in MK9 was fine. I mean for
> >>>> >> >>> general
> >>>> >> play
> >>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
> >>>> >> >>>
> >>>> >> >>>
> >>>> >> >>>
> >>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> >>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> >>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
> >>>> >> >>> *Sent:* 12 June 2014 4:32 PM
> >>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
> >>>> >> >>> *Subject:* RE: USF4 changes!
> >>>> >> >>>
> >>>> >> >>>
> >>>> >> >>>
> >>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last
> >>>> >> >>> dich when I use it.
> >>>> >> >>>
> >>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
> >>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>> >> >>>
> >>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I
> >>>> >> >>> mean the rolls?
> >>>> >> >>> Who knows how this is going to work? I presume the backdashing
> >>>> >> >>> will be enough to clear the space and either give you the
> >>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
> >>>> >> >>> This is MK... they've never had proper backdashes before.
> They'r=
> > e
> >>>> >> >>> now adding new movement and people are still complaining that
> >>>> >> >>> this will reduce their ability to play the game? How?
> >>>> >> >>>
> >>>> >> >>>
> >>>> >> >>> -----Original Message-----
> >>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> >>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
> >>>> >> >>> On Behalf Of Manase Zote
> >>>> >> >>> Sent: 12 June 2014 4:22 PM
> >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> >> >>> Subject: Re: USF4 changes!
> >>>> >> >>>
> >>>> >> >>> In other games we can backlash until the cows come home and
> ther=
> > e
> >>>> >> >>> is no meter for that and the game is still fair nothing broken
> >>>> >> >>> about the mechanic. lol In street fighter if you backdash non
> >>>> >> >>> stop you corner yourself and that alone is bad so I still don't
> >>>> >> >>> understand why you
> >>>> >> would
> >>>> >> >>> need meter in helping with your suicide(cornering yourself).
> >>>> >> >>> My suggestion is just balance the back dash so that it's not
> >>>> >> >>> OP(like in SF, KOF and other 2D fighters).
> >>>> >> >>>
> >>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx>
> >>>> >> >>> wrote:
> >>>> >> >>> > The "agility bar" backdash covers much more distance than
> that
> >>>> >> >>> > i think.
> >>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and
> >>>> >> >>> > strings...rushdown/pressure characters will have problem,
> >>>> >> >>> > because they'll just backdash and avoid everything all the
> tim=
> > e.
> >>>> >> >>> >
> >>>> >> >>> > Unless they make backdashing more technical like Tekken. I
> >>>> >> >>> > think the agility bar is fair. It doesn't limit anything at
> >>>> >> >>> > all. It helps with tough situation.
> >>>> >> >>> >
> >>>> >> >>> >
> >>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
> >>>> >> >>> > <bmlzote@xxxxxxxxx>
> >>>> >> >>> > wrote:
> >>>> >> >>> >>
> >>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just fine
> s=
> > o
> >>>> >> >>> >> what was wrong with that?
> >>>> >> >>> >>
> >>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx
> >
> >>>> >> >>> >> wrote:
> >>>> >> >>> >> > The movement and pace of the game seems to be the same as
> >>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility
> bar
> >>>> >> >>> >> > enhances that a lot more for
> >>>> >> >>> >> > 1-2
> >>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement of
> >>>> >> >>> >> > game at
> >>>> >> >>> all.
> >>>> >> >>> >> > Eg.
> >>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1
> >>>> >> >>> >> > agility
> >>>> >> bar
> >>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of
> >>>> >> >>> >> > Nina's
> >>>> >> df+1
> >>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's
> df+=
> > 1
> >>>> >> >>> >> > ss+1
> >>>> >> >>> >> > pressure by using stage interactables and jump away. Not
> >>>> >> >>> >> > sure if you're invincible or not during the jump...What
> was
> >>>> >> >>> >> > injustice
> >>>> >> like?
> >>>> >> >>> >> >
> >>>> >> >>> >> > So the basic movements is there. No limitation at all.
> >>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
> >>>> >> >>> >> > gameplay.
> >>>> >> >>> >> >
> >>>> >> >>> >> >
> >>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
> >>>> >> >>> >> > <bmlzote@xxxxxxxxx>
> >>>> >> >>> wrote:
> >>>> >> >>> >> >>
> >>>> >> >>> >> >> At this point no one knows how all of the above system
> >>>> >> >>> >> >> mechanics are going to turn out.
> >>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting
> game
> >>>> >> because
> >>>> >> >>> >> >> you need movement for everything you do in a fighting
> game=
> > .
> >>>> >> >>> >> >> It also affects the pacing of the overall match.  So for
> m=
> > e
> >>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only
> give
> >>>> >> players
> >>>> >> >>> >> >> more problems rather than assisting them in a match.
> >>>> >> >>> >> >> I still don't see how styles can solve bad match ups,
> zone=
> > r
> >>>> >> >>> >> >> will always have an advantage from range, rushdown owns
> >>>> >> >>> >> >> up-close...
> >>>> >> >>> >> >>
> >>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
> >>>> >> >>> >> >> <numotd@xxxxxxxxx>
> >>>> >> >>> >> >> wrote:
> >>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX
> >>>> >> >>> >> >> > bar.
> >>>> >> >>> >> >> > It
> >>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
> >>>> >> >>> >> >> > perform
> >>>> >> run
> >>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this is
> >>>> >> >>> >> >> > fair.
> >>>> >> It
> >>>> >> >>> >> >> > fills up fast enough to use it every now and then. But
> >>>> >> >>> >> >> > not enough to just spam nonstop. You use
> >>>> >> >>> >> >> > 2 to
> >>>> >> >>> >> >> > use stage interactables. So it's not a stage
> >>>> >> >>> >> >> > interactablefest like Injustice. You have to decide if
> >>>> >> >>> >> >> > it'll be worth it to use interactables or to just dash
> u=
> > p
> >>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
> >>>> >> >>> >> >> >
> >>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides to
> d=
> > o
> >>>> >> >>> rushdown.
> >>>> >> >>> >> >> > And
> >>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground
> gra=
> > b
> >>>> >> thingy
> >>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
> >>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw slash
> >>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
> >>>> >> >>> >> >> > character variation is NOT going to be
> >>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad
> >>>> >> >>> >> >> > match up, but still at the end of the day...it's what
> yo=
> > u
> >>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air
> >>>> >> fireball
> >>>> >> >>> >> >> > like a noob and know some combos and it'll already be
> >>>> >> >>> >> >> > hard to win against kabal without having to learn his
> >>>> >> >>> >> >> > advance nomad
> >>>> >> dash
> >>>> >> >>> >> >> > cancels if you play someone who has trouble with
> zoning.
> >>>> >> >>> >> >> >
> >>>> >> >>> >> >> > so instead of choosing a variation and giving you
> instan=
> > t
> >>>> >> >>> >> >> > win (because you only keep a few moveset between
> >>>> >> >>> >> >> > variations). i'm hoping variation helps with really bad
> >>>> >> >>> >> >> > match ups like 9-1 or
> >>>> >> 8-2
> >>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
> >>>> >> >>> >> >> > fighting games should be about what you can do as a
> >>>> >> >>> >> >> > player.
> >>>> >> >>> >> >> > just because i know stupid spamming basic kabal
> shouldn'=
> > t
> >>>> >> >>> >> >> > give me instant advantage over someone who's really
> good
> >>>> >> >>> >> >> > with
> >>>> >> sheeva,
> >>>> >> >>> >> >> > scorpion or sub zero (don't know which characters have
> >>>> >> >>> >> >> > issue with zoning in mk9...)
> >>>> >> >>> >> >> >
> >>>> >> >>> >> >> >
> >>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
> >>>> >> bmlzote@xxxxxxxxx>
> >>>> >> >>> >> >> > wrote:
> >>>> >> >>> >> >> >>
> >>>> >> >>> >> >> >> SAP just told me that you need meter to run?
> >>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a
> >>>> >> >>> >> >> >> meter for running)?
> >>>> >> >>> >> >> >> Who said running was broken?
> >>>> >> >>> >> >> >>
> >>>> >> >>> >> >> >> *Sigh*
> >>>> >> >>> >> >> >>
> >>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
> combo=
> > s
> >>>> >> >>> >> >> >> so no meter no chain combos no running around :(
> >>>> >> >>> >> >> >>
> >>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
> >>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
> >>>> >> >>> >> >> >> wrote:
> >>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.
> >>>> >> >>> >> >> >> >
> >>>> >> >>> >> >> >> > Picking a different version of the same character
> or =
> > a
> >>>> >> >>> >> >> >> > different character all together between matches
> woul=
> > d
> >>>> >> >>> >> >> >> > be just like it was now.
> >>>> >> >>> >> >> >> >
> >>>> >> >>> >> >> >> > Counterpicking etc.
> >>>> >> >>> >> >> >> >
> >>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
> >>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
> >>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
> >>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
> >>>> >> >>> >> >> >> >
> >>>> >> >>> >> >> >> >>
> >>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
> >>>> >> >>> >> >> >> >> character selection?
> >>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
> >>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will
> stil=
> > l
> >>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless.
> >>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly
> the
> >>>> >> >>> >> >> >> >> skill level and execution will be the deciding
> >>>> >> >>> >> >> >> >> factor.
> >>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is to
> >>>> >> >>> >> >> >> >> make every character the same...
> >>>> >> >>> >> >> >> >>
> >>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
> >>>> >> numotd@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> wrote:
> >>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about
> >>>> >> >>> >> >> >> >> > bad
> >>>> >> match
> >>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be fun
> >>>> >> >>> >> >> >> >> > and challenging in another level when your
> opponen=
> > t
> >>>> >> >>> >> >> >> >> > knows
> >>>> >> what
> >>>> >> >>> >> >> >> >> > your character can do.
> >>>> >> >>> >> >> >> >> >
> >>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
> knowledg=
> > e
> >>>> >> >>> >> >> >> >> > in fighting games.
> >>>> >> >>> >> >> >> >> > but
> >>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're
> >>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
> >>>> >> >>> >> >> >> >> >
> >>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to
> dea=
> > l
> >>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in another
> >>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
> >>>> >> >>> >> >> >> >> > you
> >>>> >> >>> >> >> >> >> > can play bears and still win against top tier
> >>>> >> >>> >> >> >> >> > character because you the player are just better.
> >>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun
> fig=
> > ht
> >>>> >> >>> >> >> >> >> > situation.
> >>>> >> >>> >> >> >> >> > should
> >>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
> >>>> >> >>> >> >> >> >> > slightly
> >>>> >> blunt
> >>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
> knife"=
> > .
> >>>> >> >>> >> >> >> >> >
> >>>> >> >>> >> >> >> >> >
> >>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
> >>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> > wrote:
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of
> >>>> >> >>> >> >> >> >> >> dice to me.
> >>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a
> >>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on
> lack
> >>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
> >>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
> example
> >>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be
> >>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of?
> >>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks like
> >>>> >> >>> >> >> >> >> >> and how many moves will change between 3
> >>>> >> >>> >> >> >> >> >> variations of a character.
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
> >>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> wrote:
> >>>> >> >>> >> >> >> >> >> > 11.59? XD
> >>>> >> >>> >> >> >> >> >> >
> >>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be some
> >>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
> >>>> >> >>> >> >> >> >> >> > they'll balance
> >>>> >> it
> >>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter
> >>>> >> >>> >> >> >> >> >> > to another characters variation completely. If
> >>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
> >>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
> >>>> >> >>> >> >> >> >> >> > hopefully the variations will
> >>>> >> make
> >>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
> >>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but
> no=
> > t
> >>>> >> >>> >> >> >> >> >> > a complete
> >>>> >> lose
> >>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
> >>>> >> >>> >> >> >> >> >> >
> >>>> >> >>> >> >> >> >> >> >
> >>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams
> >>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> > wrote:
> >>>> >> >>> >> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
> >>>> >> >>> >> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
> >>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> >> wrote:
> >>>> >> >>> >> >> >> >> >> >>>
> >>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time
> as
> >>>> >> >>> >> >> >> >> >> >>> much
> >>>> >> as
> >>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom -
> >>>> >> >>> >> >> >> >> >> >>> let your email find you!
> >>>> >> >>> >> >> >> >> >> >>> ________________________________
> >>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
> >>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
> >>>> >> >>> >> >> >> >> >> >>>
> >>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
> session=
> > s
> >>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
> >>>> >> >>> >> >> >> >> >> >>>
> >>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
> >>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
> >>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine
> >>>> >> >>> >> >> >> >> >> >>> as
> >>>> >> well.
> >>>> >> >>> >> >> >> >> >> >>>
> >>>> >> >>> >> >> >> >> >> >>>
> >>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
> >>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> wrote:
> >>>> >> >>> >> >> >> >> >> >>>>
> >>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She
> wa=
> > s
> >>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the
> >>>> >> >>> >> >> >> >> >> >>>> computer"
> >>>> >> >>> >> >> >> >> >> >>>> and
> >>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
> >>>> >> >>> >> >> >> >> >> >>>> and
> >>>> >> >>> >> >> >> >> >> >>>> she
> >>>> >> >>> >> >> >> >> >> >>>> was
> >>>> >> >>> >> >> >> >> >> >>>> like
> >>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
> >>>> >> >>> >> >> >> >> >> >>>>
> >>>> >> >>> >> >> >> >> >> >>>>
> >>>> >> >>> >> >> >> >> >> >>>>
> >>>> >> >>> >> >> >> >> >> >>>>
> >>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
> >>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
> >>>> >> >>> >> >> >> >> >> >>>>>
> >>>> >> >>> >> >> >> >> >> >>>>> I love those.
> >>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
> >>>> >> >>> >> >> >> >> >> >>>>>
> >>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
> >>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
> >>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
> >>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
> >>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
> >>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
> >>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
> >>>> >> >>> >> >> >> >> >> >>>>> "mkay"
> >>>> >> >>> >> >> >> >> >> >>>>> "install this app"
> >>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
> >>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
> >>>> >> >>> >> >> >> >> >> >>>>> "huh?"
> >>>> >> >>> >> >> >> >> >> >>>>>
> >>>> >> >>> >> >> >> >> >> >>>>> good times.
> >>>> >> >>> >> >> >> >> >> >>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>
> >>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
> >>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>
> wrote:
> >>>> >> >>> >> >> >> >> >> >>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
> >>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
> >>>> >> >>> >> >> >> >> >> >>>>>> Department"
> >>>> >> >>> >> >> >> >> >> >>>>>> How about no.
> >>>> >> >>> >> >> >> >> >> >>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
> >>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> >>>>>> wrote:
> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?"
> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age.
> >>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
> Nichola=
> > s
> >>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>
> wrote:
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
> >>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
> >>>> >> >>> games.
> >>>> >> >>> >> >> >> >> >> >>>>>>>> The
> >>>> >> >>> >> >> >> >> >> >>>>>>>> update
> >>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
> >>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
> >>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
> >>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
> >>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
> Update
> >>>> >> >>> >> >> >> >> >> >>>>>>>> later.
> >>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's
> a
> >>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
> ...and =
> > I
> >>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
> >>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach
> make=
> > s
> >>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike
> >>>> >> >>> >> >> >> >> >> >>>>>>>> it.
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
> >>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23
> +0200
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
> >>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> //www.freelists.org/list/cpt-fgc
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>>
> >>>> >> >>> >> >> >> >> >> >>>>>
> >>>> >> >>> >> >> >> >> >> >>>>
> >>>> >> >>> >> >> >> >> >> >>>
> >>>> >> >>> >> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >> >
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >>
> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>> >> >>> >> >> >> >> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D =
> > You are subscribed to the Cape
> >>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
> >>>> >> >>> >> >> >> >> >>
> >>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
> >>>> >> >>> >> >> >> >> >
> >>>> >> >>> >> >> >> >> >
> >>>> >> >>> >> >> >> >>
> >>>> >> >>> >> >> >> >>
> >>>> >> >>> >> >> >> >>
> >>>> >> >>> >> >> >> >>
> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
> subs=
> > cribed to the Cape Town
> >>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
> >>>> >> >>> >> >> >> >>
> >>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
> >>>> >> >>> >> >> >>
> >>>> >> >>> >> >> >>
> >>>> >> >>> >> >> >>
> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to
> th=
> > e Cape Town Fighting
> >>>> >> >>> >> >> >> Game Community mailing list.
> >>>> >> >>> >> >> >>
> >>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
> >>>> >> >>> >> >> >
> >>>> >> >>> >> >> >
> >>>> >> >>> >> >>
> >>>> >> >>> >> >>
> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape
> Town =
> > Fighting Game
> >>>> >> >>> >> >> Community mailing list.
> >>>> >> >>> >> >>
> >>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
> >>>> >> >>> >> >
> >>>> >> >>> >> >
> >>>> >> >>> >>
> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting
> Gam=
> > e
> >>>> >> >>> >> Community mailing list.
> >>>> >> >>> >>
> >>>> >> >>> >> //www.freelists.org/list/cpt-fgc
> >>>> >> >>> >
> >>>> >> >>> >
> >>>> >> >>>
> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>> >> =3D=3D=3D=3D
> >>>> >> >>> You are subscribed to the Cape Town Fighting Game Community
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> >>>> >> >>>
> >>>> >> >>> //www.freelists.org/list/cpt-fgc
> >>>> >> >>>
> >>>>
> >>>> >> >>>
> ****************************************************************=
> > *
> >>>> >> >>> ***** The information in this e-mail is confidential and may be
> >>>>
> >>>> >> >>> legally privileged. It is intended solely for the addressee.
> >>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you
> hav=
> > e
> >>>> >> >>> received this communication in error, please address with the
> >>>> >> >>> subject heading "Received in error,"
> >>>> >> send
> >>>> >> >>> to
> >>>> >> >>> the original sender, then delete the e-mail and destroy any
> >>>> >> >>> copies of it.
> >>>> >> >>> If you are not the intended recipient, any disclosure, copying,
> >>>> >> >>> distribution or any action taken or omitted to be taken in
> >>>> >> >>> reliance on it, is prohibited and may be unlawful. Any opinions
> >>>> >> >>> or advice contained in this e-mail are subject to the terms and
> >>>> >> >>> conditions expressed in the governing KPMG client engagement
> >>>> >> >>> letter. Opinions, conclusions and other information in this
> >>>> >> >>> e-mail and any attachments that do not relate to the official
> >>>> >> >>> business of the firm are neither given nor endorsed by it.
> >>>> >> >>>
> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> >> >>> error-free, as information could be intercepted, corrupted,
> >>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or contain
> >>>> >> >>> viruses.
> >>>> >> >>>
> >>>> >> >>> This email is being sent out by KPMG International Cooperative
> >>>> >> >>> ("KPMG
> >>>> >> >>> International") on behalf of the local KPMG member firm
> providin=
> > g
> >>>> >> >>> services to you.  KPMG International Cooperative ("KPMG
> >>>> >> >>> International") is a Swiss entity that serves as a coordinating
> >>>> >> >>> entity for a network of
> >>>> >> independent
> >>>> >> >>> firms operating under the KPMG name. KPMG International
> provides
> >>>> >> >>> no services to clients. Each member firm of KPMG International
> i=
> > s
> >>>> >> >>> a
> >>>> >> legally
> >>>> >> >>> distinct and separate entity and each describes itself as such.
> >>>> >> >>>  Information about the structure and jurisdiction of your local
> >>>> >> >>> KPMG member firm can be obtained from your KPMG representative.
> >>>> >> >>>
> >>>> >> >>> This footnote also confirms that this e-mail message has been
> >>>> >> >>> swept by AntiVirus software.
> >>>> >> >>>
> >>>> >> >>>  ------------------------------
> >>>> >> >>> The information in this e-mail is confidential and may be
> legall=
> > y
> >>>> >> >>> privileged. It is intended solely for the addressee. Access to
> >>>> >> >>> this e-mail by anyone else is unauthorized. If you have
> received
> >>>> >> >>> this communication in error, please address with the subject
> >>>> >> >>> heading "Received in error,"
> >>>> >> send
> >>>> >> >>> to
> >>>> >> >>> the original sender, then delete the e-mail and destroy any
> copi=
> > es
> >>>> >> >>> of
> >>>> >> >>> it.
> >>>> >> >>> If you are not the intended recipient, any disclosure, copying,
> >>>> >> >>> distribution or any action taken or omitted to be taken in
> >>>> >> >>> reliance
> >>>> >> >>> on
> >>>> >> >>> it,
> >>>> >> >>> is prohibited and may be unlawful. Any opinions or advice
> >>>> >> >>> contained
> >>>> >> >>> in
> >>>> >> >>> this
> >>>> >> >>> e-mail are subject to the terms and conditions expressed in the
> >>>> >> >>> governing
> >>>> >> >>> KPMG client engagement letter. Opinions, conclusions and other
> >>>> >> >>> information
> >>>> >> >>> in this e-mail and any attachments that do not relate to the
> >>>> >> >>> official
> >>>> >> >>> business of the firm are neither given nor endorsed by it.
> >>>> >> >>>
> >>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> >> >>> error-free, as information could be intercepted, corrupted,
> >>>> >> >>> amended,
> >>>> >> >>> lost,
> >>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
> >>>> >> >>>
> >>>> >> >>> This email is being sent out by KPMG International Cooperative
> >>>> >> >>> ("KPMG
> >>>> >> >>> International") on behalf of the local KPMG member firm
> providin=
> > g
> >>>> >> >>> services
> >>>> >> >>> to you. KPMG International Cooperative ("KPMG International")
> is=
> >  a
> >>>> >> Swiss
> >>>> >> >>> entity that serves as a coordinating entity for a network of
> >>>> >> independent
> >>>> >> >>> firms operating under the KPMG name. KPMG International
> provides
> >>>> >> >>> no
> >>>> >> >>> services to clients. Each member firm of KPMG International is
> a
> >>>> >> legally
> >>>> >> >>> distinct and separate entity and each describes itself as such.
> >>>> >> >>> Information
> >>>> >> >>> about the structure and jurisdiction of your local KPMG member
> >>>> >> >>> firm
> >>>> >> >>> can
> >>>> >> >>> be
> >>>> >> >>> obtained from your KPMG representative.
> >>>> >> >>>
> >>>> >> >>> This footnote also confirms that this e-mail message has been
> >>>> >> >>> swept
> >>>> >> >>> by
> >>>> >> >>> AntiVirus software.
> >>>> >> >>>
> >>>> >> >>
> >>>> >> >
> >>>> >> You are subscribed to the Cape Town Fighting Game Community mailing
> >>>> >> list.
> >>>> >>
> >>>> >> //www.freelists.org/list/cpt-fgc
> >>>> >>
> >>>> >
> >>>>
> >>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> > =3DYou are subscribed to the Cape Town Fighting Game
> >>>> Community mailing list.
> >>>>
> >>>>
> >>>> //www.freelists.org/list/cpt-fgc
> >>>>
> >>>> **********************************************************************
> >>>> The information in this e-mail is confidential and may be legally
> >>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> > ail
> >>>> by anyone else is unauthorized. If you have received this
> communication=
> >  in
> >>>> error, please address with the subject heading "Received in error,"
> sen=
> > d to
> >>>> the original sender, then delete the e-mail and destroy any copies of
> i=
> > t. If
> >>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> > on or
> >>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> > d and
> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> > bject
> >>>> to the terms and conditions expressed in the governing KPMG client
> >>>> engagement letter. Opinions, conclusions and other information in this
> >>>> e-mail and any attachments that do not relate to the official
> business =
> > of
> >>>> the firm are neither given nor endorsed by it.
> >>>>
> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> > st,
> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>
> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>> International") on behalf of the local KPMG member firm providing
> servi=
> > ces
> >>>> to you.  KPMG International Cooperative ("KPMG International") is a
> Swi=
> > ss
> >>>> entity that serves as a coordinating entity for a network of
> independen=
> > t
> >>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> > vices
> >>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> > t and
> >>>> separate entity and each describes itself as such.  Information about
> t=
> > he
> >>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> > ed
> >>>> from your KPMG representative.
> >>>>
> >>>> This footnote also confirms that this e-mail message has been swept by
> >>>> AntiVirus software.
> >>>>
> >>>>
> >>>>
> >>>> ________________________________
> >>>>
> >>>> The information in this e-mail is confidential and may be legally
> >>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> > ail
> >>>> by anyone else is unauthorized. If you have received this
> communication=
> >  in
> >>>> error, please address with the subject heading "Received in error,"
> sen=
> > d to
> >>>> the original sender, then delete the e-mail and destroy any copies of
> i=
> > t. If
> >>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> > on or
> >>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> > d and
> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> > bject
> >>>> to the terms and conditions expressed in the governing KPMG client
> >>>> engagement letter. Opinions, conclusions and other information in this
> >>>> e-mail and any attachments that do not relate to the official
> business =
> > of
> >>>> the firm are neither given nor endorsed by it.
> >>>>
> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> > st,
> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>
> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>> International") on behalf of the local KPMG member firm providing
> servi=
> > ces
> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> > s
> >>>> entity that serves as a coordinating entity for a network of
> independen=
> > t
> >>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> > vices
> >>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> > t and
> >>>> separate entity and each describes itself as such. Information about
> th=
> > e
> >>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> > ed
> >>>> from your KPMG representative.
> >>>>
> >>>> This footnote also confirms that this e-mail message has been swept by
> >>>> AntiVirus software.
> >>>>
> >>>>
> >>>>
> >>>> ________________________________
> >>>>
> >>>> The information in this e-mail is confidential and may be legally
> >>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> > ail
> >>>> by anyone else is unauthorized. If you have received this
> communication=
> >  in
> >>>> error, please address with the subject heading "Received in error,"
> sen=
> > d to
> >>>> the original sender, then delete the e-mail and destroy any copies of
> i=
> > t. If
> >>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> > on or
> >>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> > d and
> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> > bject
> >>>> to the terms and conditions expressed in the governing KPMG client
> >>>> engagement letter. Opinions, conclusions and other information in this
> >>>> e-mail and any attachments that do not relate to the official
> business =
> > of
> >>>> the firm are neither given nor endorsed by it.
> >>>>
> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> > st,
> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>
> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>> International") on behalf of the local KPMG member firm providing
> servi=
> > ces
> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> > s
> >>>> entity that serves as a coordinating entity for a network of
> independen=
> > t
> >>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> > vices
> >>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> > t and
> >>>> separate entity and each describes itself as such. Information about
> th=
> > e
> >>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> > ed
> >>>> from your KPMG representative.
> >>>>
> >>>> This footnote also confirms that this e-mail message has been swept by
> >>>> AntiVirus software.
> >>>>
> >>>>
> >>>>
> >>>> ________________________________
> >>>>
> >>>> The information in this e-mail is confidential and may be legally
> >>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> > ail
> >>>> by anyone else is unauthorized. If you have received this
> communication=
> >  in
> >>>> error, please address with the subject heading "Received in error,"
> sen=
> > d to
> >>>> the original sender, then delete the e-mail and destroy any copies of
> i=
> > t. If
> >>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> > on or
> >>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> > d and
> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> > bject
> >>>> to the terms and conditions expressed in the governing KPMG client
> >>>> engagement letter. Opinions, conclusions and other information in this
> >>>> e-mail and any attachments that do not relate to the official
> business =
> > of
> >>>> the firm are neither given nor endorsed by it.
> >>>>
> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> > st,
> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>
> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>> International") on behalf of the local KPMG member firm providing
> servi=
> > ces
> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> > s
> >>>> entity that serves as a coordinating entity for a network of
> independen=
> > t
> >>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> > vices
> >>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> > t and
> >>>> separate entity and each describes itself as such. Information about
> th=
> > e
> >>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> > ed
> >>>> from your KPMG representative.
> >>>>
> >>>> This footnote also confirms that this e-mail message has been swept by
> >>>> AntiVirus software.
> >>>>
> >>>> ________________________________
> >>>>
> >>>> The information in this e-mail is confidential and may be legally
> >>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> > ail
> >>>> by anyone else is unauthorized. If you have received this
> communication=
> >  in
> >>>> error, please address with the subject heading "Received in error,"
> sen=
> > d to
> >>>> the original sender, then delete the e-mail and destroy any copies of
> i=
> > t. If
> >>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> > on or
> >>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> > d and
> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> > bject
> >>>> to the terms and conditions expressed in the governing KPMG client
> >>>> engagement letter. Opinions, conclusions and other information in this
> >>>> e-mail and any attachments that do not relate to the official
> business =
> > of
> >>>> the firm are neither given nor endorsed by it.
> >>>>
> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> > st,
> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>
> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>> International") on behalf of the local KPMG member firm providing
> servi=
> > ces
> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> > s
> >>>> entity that serves as a coordinating entity for a network of
> independen=
> > t
> >>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> > vices
> >>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> > t and
> >>>> separate entity and each describes itself as such. Information about
> th=
> > e
> >>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> > ed
> >>>> from your KPMG representative.
> >>>>
> >>>> This footnote also confirms that this e-mail message has been swept by
> >>>> AntiVirus software.
> >>>>
> >>>> ________________________________
> >>>>
> >>>> The information in this e-mail is confidential and may be legally
> >>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> > ail
> >>>> by anyone else is unauthorized. If you have received this
> communication=
> >  in
> >>>> error, please address with the subject heading "Received in error,"
> sen=
> > d to
> >>>> the original sender, then delete the e-mail and destroy any copies of
> i=
> > t. If
> >>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> > on or
> >>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> > d and
> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> > bject
> >>>> to the terms and conditions expressed in the governing KPMG client
> >>>> engagement letter. Opinions, conclusions and other information in this
> >>>> e-mail and any attachments that do not relate to the official
> business =
> > of
> >>>> the firm are neither given nor endorsed by it.
> >>>>
> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> > st,
> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>
> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>> International") on behalf of the local KPMG member firm providing
> servi=
> > ces
> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> > s
> >>>> entity that serves as a coordinating entity for a network of
> independen=
> > t
> >>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> > vices
> >>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> > t and
> >>>> separate entity and each describes itself as such. Information about
> th=
> > e
> >>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> > ed
> >>>> from your KPMG representative.
> >>>>
> >>>> This footnote also confirms that this e-mail message has been swept by
> >>>> AntiVirus software.
> >>>>
> >>>>
> >>>>
> >>>> ________________________________
> >>>> The information in this e-mail is confidential and may be legally
> >>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> > ail
> >>>> by anyone else is unauthorized. If you have received this
> communication=
> >  in
> >>>> error, please address with the subject heading "Received in error,"
> sen=
> > d to
> >>>> the original sender, then delete the e-mail and destroy any copies of
> i=
> > t. If
> >>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> > on or
> >>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> > d and
> >>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> > bject
> >>>> to the terms and conditions expressed in the governing KPMG client
> >>>> engagement letter. Opinions, conclusions and other information in this
> >>>> e-mail and any attachments that do not relate to the official
> business =
> > of
> >>>> the firm are neither given nor endorsed by it.
> >>>>
> >>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> > st,
> >>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>
> >>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>> International") on behalf of the local KPMG member firm providing
> servi=
> > ces
> >>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> > s
> >>>> entity that serves as a coordinating entity for a network of
> independen=
> > t
> >>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> > vices
> >>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> > t and
> >>>> separate entity and each describes itself as such. Information about
> th=
> > e
> >>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> > ed
> >>>> from your KPMG representative.
> >>>>
> >>>> This footnote also confirms that this e-mail message has been swept by
> >>>> AntiVirus software.
> >>
> >>
> > =========================================================================
> > You are subscribed to the Cape Town Fighting Game Community mailing list.
> >
> > //www.freelists.org/list/cpt-fgc
> =========================================================================
> You are subscribed to the Cape Town Fighting Game Community mailing list.
>
> //www.freelists.org/list/cpt-fgc
>

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