RE: SAFGC - 2016, the fall of the ilitirits
- From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
- To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
- Date: Tue, 23 Feb 2016 08:43:38 +0000
I think Di is referring to the move that you are punishing.
In SF5(And Xrd) certain moves can still be counter hit even in their recovery
frames. This doesnt exist in tekken afaik.
So it depends on what you are punishing. Most(All?) shoryu type moves in SF5
seem to be counter hittable on recovery.
From: lindseyak@xxxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
Date: Tue, 23 Feb 2016 08:39:20 +0000
normal CH occurs when you counter with any button that is not a CC button.
CC occurs when you counter with a CC button.
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Di Lhong <marongdin@xxxxxxxxx>
Sent: 23 February 2016 07:27 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
What i meant was could you CC a wiffed/blocked normal from your opponent? or
that only applies to dragon punch?
I assume CC can only occur during opponent active frames. Otherwise it'll just
be normal punish?
On Tue, Feb 23, 2016 at 2:11 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx> wrote:
yip indeed, all CC's are normals.
ya CC's are usually slow, u use them as frame traps.
Mainly HK and HP moves have CC properties.
From:
cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of Di
Lhong <marongdin@xxxxxxxxx>
Sent: 23 February 2016 07:04 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
Ah ok. Thanks.
Because i saw people punishing Ryu's dp with crush counter. But i read that
ryu's dp and some other character's move on block still count as active. Making
it crush counter punish. Odd. But i get it now.
So moves with crush counter properties are similar to counter hitting with
other moves. But it just rewards you better.
So could you use crush counter as a wiff punisher for certain normals? or the
active frame is too short for it to "counter"
On Tue, Feb 23, 2016 at 11:24 AM, lindsey kiviets
<lindseyak@xxxxxxxxxxx> wrote:
CC adds more properties to a CH. ie: more stun, opponent goes into a floaty
state if CC in air.
From:
cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of Di
Lhong <marongdin@xxxxxxxxx>
Sent: 22 February 2016 09:49 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
What's the difference between Crush Counter and Counter hit?
On Tue, Feb 23, 2016 at 3:16 AM, Ryan Williams
<ryan820509@xxxxxxxxx> wrote:
Not bad for a kuk game :P
On 22 Feb 2016 22:14, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
Ono must be so proud
From:
cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Ilitirit Sama <ilitirit@xxxxxxxxx>
Sent: 22 February 2016 07:03 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
SFV has broken the record for most entrants for any game at EVO.
https://twitter.com/evo2k/status/701810057256656897
Evo on Twitter
twitter.com
“In 4 days, SFV has broken the record for the most entrants at Evo in a single
game! This is going to be a crazy year! #Evo2016”
On Mon, Feb 22, 2016 at 7:12 PM, richard moorcroft
<greattekkenmaster@xxxxxxxxx> wrote:
HAHAHHAHAHAHAHAHAAAA,, you have no idea how much I laughed when I was reading
this,, CAPCOM doos koppe
On Feb 22, 2016 7:06 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
Lol
http://techraptor.net/content/kekraptor-capcom-rewards-fans-fifth-street-fighter-v-beta
On Mon, Feb 22, 2016 at 7:05 PM, Stephen Scheidel
<gieroadsteve@xxxxxxxxx> wrote:
It's like a bounty on someones head.
On 22 February 2016 at 18:45, richard moorcroft
<greattekkenmaster@xxxxxxxxx> wrote:
What is this??? I don't understand
On Feb 22, 2016 6:17 PM, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> wrote:
So the Iranian media has re issued the fatwa on Salman Rushdie to commemorate
the first one from the eighties.
I don't want to live on this planet anymore 😤
On Monday, 22 February 2016, sameegh jardine <sameegh@xxxxxxxxx> wrote:
:P
On Mon, Feb 22, 2016 at 4:41 PM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx> wrote:
Did she put up a fight?
From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] ;
On Behalf Of sameegh jardine
Sent: 22 February 2016 04:15 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
was it love at first sight?
On Mon, Feb 22, 2016 at 4:13 PM, richard moorcroft
<greattekkenmaster@xxxxxxxxx> wrote:
Interesting,, tell us more
On Feb 22, 2016 4:09 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
Well, it does pay to understand a bit about the footsie game. On the surface
this game has a very diluted footsie game compared to past iterations but the
concepts remain the same, and you need to exploit this
shift the risk/reward into your favour with Ken.
At the most basic level, there are 3 parts of the footsie game: Aggressive
poking (Rock), Defensive poking (Paper) and Baiting/Punishing (Scissors).
I pointed this out at the session against GB. It looks like he's playing
footsies, but all he's really doing is using one aspect (defensive poking). In
other words, if the opponent didn't move forward, GB's
pokes would never hit. This is because he is poking at a range where the move
will only connect if the player walks forward.
This gives you 3 options to counter:
- Whiff punish (or V-Skill/Skill into throw/normal as the move recovers)
- Press a higher strength button at the same time (st.hp will cause a crush
counter)
- Walk into that range then jump over the poke (not recommended but will beat
90% of online players)
Against a competent player, this is where the depth comes from. They'll set
you up by utilizing one aspect of the footsie game then suddenly change their
rhythm.
On Mon, Feb 22, 2016 at 3:51 PM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx> wrote:
Cheers, I’ll check out the vid when I get home.
For the rest, just practice? Well, I can do that.
From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] ;
On Behalf Of Ilitirit Sama
Sent: 22 February 2016 03:18 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
Okay, with his TC1 – the b+mp, b+hp, it seems to be a mission to confirm this
puppy. I’ve been reading on SRK and most of the guys there who were fine with
3rd strike level confirms are okay with it and the rest are getting screwed.
It's just practice. You need to be able to confirm off single hits in this
game. I don't like that it's such a big
part of high level play but that's just how it is.
Anyways, what’s recommended, the st.LP rather than the d.MP?
Do whatever you find is easier. Chances are if you're losing matches, it's not
because of this combo.
Ken's neutral game at footsie range sucks. You can play him at a bit further
away, but his strength comes from high risk, high reward maneuvers.
Like many other characters who don't have strong normals, Ken can't really
control the flow. So he has to impose his will by making hard reads and taking
risks. You'll find that you will probably have more success with dashing in
and out of range and then
making them guess between crush counter and throw. He becomes much scarier
with V-Trigger because he can use it as an FADC if you make a bad read on an
unsafe normal or even DP.
I don't agree with everything in this vid (up close virtually every character
can do the dash in
cr.mp -> confirm), but it has interesting ideas about his neutral game.
https://www.youtube.com/watch?v=0GoJpWMNu6w
On Mon, Feb 22, 2016 at 2:50 PM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx> wrote:
Lol.
Okay, with his TC1 – the b+mp, b+hp, it seems to be a mission to confirm this
puppy. I’ve been reading on SRK and most of the guys there who were
fine with 3rd strike level confirms are okay with it and the rest are getting
screwed.
After something like a cross-up, max damage is d+mp into TC1, then HK tatsu (if
the opponent wasn’t crouching. If they were it sometimes misses,
so go for HP DP).
But what a lot of people (like Momochi) are doing is st.LP into TC1 so that
it’s easier to confirm the combo, and you also have the option for the
grab instead.
Now, I get that at max range the d+MP into TC1 will whiff anyways, so this is
mainly after a really deep jump in or cross up. Anyways, what’s recommended,
the st.LP rather than the d.MP?
Actually I have a boat load of Ken questions, but I suppose most of those would
be answered more easily if I got off my ass and went to a session.
My main issue, since I’ve only really played against Paas is what the hell am
I supposed to use for a neutral game? At most ranges Karen’s normal seem to
stuff me. I’m fine on anti-airing her. I’m getting to terms with some of my
punishment (even if I don’t
do it, I know what it is supposed to be), but I have no idea how to play
against her other than simply blocking and punishing her and letting her
control all the flow of the game. That is actually enough for me to win games,
but it seems like a really lousy
way to play someone like Ken.
From:
cpt-fgc-bounce@xxxxxxxxxxxxx [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] ;
On Behalf Of lindsey kiviets
Sent: 22 February 2016 02:34 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
I main ken and every other character in sf4, ask away
From:
cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx>
Sent: 22 February 2016 12:30 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: SAFGC - 2016, the fall of the ilitirits
Yeah, but is he on the mails?
I’ve got a couple of Ken questions.
*
From:
cpt-fgc-bounce@xxxxxxxxxxxxx [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] ;
On Behalf Of richard moorcroft
Sent: 22 February 2016 02:25 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: SAFGC - 2016, the fall of the ilitirits
Yes,, GB is
On Feb 22, 2016 2:23 PM, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
wrote:
Is anyone here playing Ken?
From:
cpt-fgc-bounce@xxxxxxxxxxxxx [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] ;
On Behalf Of richard moorcroft
Sent: 22 February 2016 02:14 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
I am done learning,, you will learn
On Feb 22, 2016 2:08 PM, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
Rich u gona lern
From:
cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx>
Sent: 22 February 2016 12:03 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: SAFGC - 2016, the fall of the ilitirits
I thought her d+MP was plus on block. Pressing a button after it doesn’t seem
like a good idea.
From:
cpt-fgc-bounce@xxxxxxxxxxxxx [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] ;
On Behalf Of richard moorcroft
Sent: 22 February 2016 02:01 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
Why block it??? Press button
On Feb 22, 2016 1:56 PM, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
ya, rmika isn't the safest character.
one thing im not liking is the fact that I must block crmp st mp from Karin.
WTF,
slow ass blockstring. please capcom
From:
cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of Ryan
Williams <ryan820509@xxxxxxxxx>
Sent: 22 February 2016 11:54 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
And both are punishable on block.
Mika is only scary in the corner.
On Mon, Feb 22, 2016 at 1:53 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:
random butt splash works and ex butt splash covers ground
rmika is more like makoto tbh. her mid game is not good but her corner combos
hurt a ton.
From:
cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of Ryan
Williams <ryan820509@xxxxxxxxx>
Sent: 22 February 2016 11:47 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
I backdash to avoid it, although I suppose characters with faster walkspeeds
should have success just walking back. I play Nash exclusively at the moment so
I haven't
been able to test this. Yes, neutral jumping is a means of avoiding it as
well, although this is also nothing new compared to previous SFs (people
neutral jumping to punish Bison's scissor kicks at certain ranges, for
example).
I use jabs from range to bait certain things. Recovers fast enough for you to
react to jump-ins, dashes or the aforementioned dropkick.
If her only neutral bypassing tool is charged HK and there are ways around it,
there's very little else that she's going to use to close the gap apart from
dashing
in or jumping.
On Mon, Feb 22, 2016 at 1:35 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
If you position yourself so that it never hits you have to walk backwards all
the time, or you have to neutral jump. Punishing on reaction is possible but
you have
to be looking for it and can't be actively poking defensively to stop her from
getting in that range.
On Mon, Feb 22, 2016 at 12:53 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
I played Mike's R. Mika and every time he used the drop kick, I positioned
myself so that he was never in range to land it or I could punish it. It's not
as much of
a threat if you know how to deal with it. Seems to be the case with most
things in this game anyway.
On Mon, Feb 22, 2016 at 12:47 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:
and so?
she dun hav neutral...stuff.
besides she has to charge dat thing so its not like you not seeing it coming.
Rmike Ross
From:
cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Ilitirit Sama <ilitirit@xxxxxxxxx>
Sent: 22 February 2016 10:18 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: SAFGC - 2016, the fall of the ilitirits
I don't know why you are complaining when you play R.Mika. She just ignores
neutral with her charged drop-kick and then it's an instant 50-50.
On Mon, Feb 22, 2016 at 10:35 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:
ugh sali is not right, he jump at me too much.
and then when he play nash he run away.
ima formulate a strat for him though.
Ive had good connections against:
- paas
- sali
- khan
- rich
- tazz
I cannot connect to SAP for some reason.
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Other related posts:
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- » Re: SAFGC - 2016, the fall of the ilitirits- Ryan Williams
- » Re: SAFGC - 2016, the fall of the ilitirits- euraima tobias
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- » RE: SAFGC - 2016, the fall of the ilitirits- Wynand-Ben
- » Re: SAFGC - 2016, the fall of the ilitirits- sameegh jardine
- » RE: SAFGC - 2016, the fall of the ilitirits- richard moorcroft
- » Re: SAFGC - 2016, the fall of the ilitirits- sameegh jardine
- » Re: SAFGC - 2016, the fall of the ilitirits- lindsey kiviets
- » Re: SAFGC - 2016, the fall of the ilitirits- Ryan Williams
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- » RE: SAFGC - 2016, the fall of the ilitirits- Wynand-Ben
- » Re: SAFGC - 2016, the fall of the ilitirits- lindsey kiviets
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- » Re: SAFGC - 2016, the fall of the ilitirits- lindsey kiviets
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