What i meant was could you CC a wiffed/blocked normal from your opponent?
or that only applies to dragon punch?
I assume CC can only occur during opponent active frames. Otherwise it'll
just be normal punish?
On Tue, Feb 23, 2016 at 2:11 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:
yip indeed, all CC's are normals.
ya CC's are usually slow, u use them as frame traps.
Mainly HK and HP moves have CC properties.
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Di Lhong <marongdin@xxxxxxxxx>
*Sent:* 23 February 2016 07:04 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
Ah ok. Thanks.
Because i saw people punishing Ryu's dp with crush counter. But i read
that ryu's dp and some other character's move on block still count as
active. Making it crush counter punish. Odd. But i get it now.
So moves with crush counter properties are similar to counter hitting with
other moves. But it just rewards you better.
So could you use crush counter as a wiff punisher for certain normals? or
the active frame is too short for it to "counter"
On Tue, Feb 23, 2016 at 11:24 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:
CC adds more properties to a CH. ie: more stun, opponent goes into a
floaty state if CC in air.
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Di Lhong <marongdin@xxxxxxxxx>
*Sent:* 22 February 2016 09:49 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
What's the difference between Crush Counter and Counter hit?
On Tue, Feb 23, 2016 at 3:16 AM, Ryan Williams <ryan820509@xxxxxxxxx>
wrote:
Not bad for a kuk game :P
On 22 Feb 2016 22:14, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
Ono must be so proud
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Ilitirit Sama <ilitirit@xxxxxxxxx>
*Sent:* 22 February 2016 07:03 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
SFV has broken the record for most entrants for any game at EVO.
https://twitter.com/evo2k/status/701810057256656897
<https://twitter.com/evo2k/status/701810057256656897>
Evo on Twitter <https://twitter.com/evo2k/status/701810057256656897>
twitter.com
“In 4 days, SFV has broken the record for the most entrants at Evo in a
single game! This is going to be a crazy year! #Evo2016”
On Mon, Feb 22, 2016 at 7:12 PM, richard moorcroft <
greattekkenmaster@xxxxxxxxx> wrote:
HAHAHHAHAHAHAHAHAAAA,, you have no idea how much I laughed when I was
reading this,, CAPCOM doos koppe
On Feb 22, 2016 7:06 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
Lol
http://techraptor.net/content/kekraptor-capcom-rewards-fans-fifth-street-fighter-v-beta
On Mon, Feb 22, 2016 at 7:05 PM, Stephen Scheidel <
gieroadsteve@xxxxxxxxx> wrote:
It's like a bounty on someones head.
On 22 February 2016 at 18:45, richard moorcroft <
greattekkenmaster@xxxxxxxxx> wrote:
What is this??? I don't understand
On Feb 22, 2016 6:17 PM, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx>
wrote:
So the Iranian media has re issued the fatwa on Salman Rushdie to
commemorate the first one from the eighties.
I don't want to live on this planet anymore 😤
On Monday, 22 February 2016, sameegh jardine <sameegh@xxxxxxxxx>
wrote:
:P
On Mon, Feb 22, 2016 at 4:41 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:
Did she put up a fight?
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx] * On Behalf Of *sameegh jardine
*Sent:* 22 February 2016 04:15 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
was it love at first sight?
On Mon, Feb 22, 2016 at 4:13 PM, richard moorcroft <
greattekkenmaster@xxxxxxxxx> wrote:
Interesting,, tell us more
On Feb 22, 2016 4:09 PM, "Ilitirit Sama" <ilitirit@xxxxxxxxx>
wrote:
Well, it does pay to understand a bit about the footsie game.
On the surface this game has a very diluted footsie game compared
to past
iterations but the concepts remain the same, and you need to
exploit this
shift the risk/reward into your favour with Ken.
At the most basic level, there are 3 parts of the footsie game:
Aggressive poking (Rock), Defensive poking (Paper) and
Baiting/Punishing
(Scissors).
I pointed this out at the session against GB. It looks like
he's playing footsies, but all he's really doing is using one aspect
(defensive poking). In other words, if the opponent didn't move
forward,
GB's pokes would never hit. This is because he is poking at a
range where
the move will only connect if the player walks forward.
This gives you 3 options to counter:
- Whiff punish (or V-Skill/Skill into throw/normal as the move
recovers)
- Press a higher strength button at the same time (st.hp will
cause a crush counter)
- Walk into that range then jump over the poke (not recommended
but will beat 90% of online players)
Against a competent player, this is where the depth comes from.
They'll set you up by utilizing one aspect of the footsie game then
suddenly change their rhythm.
On Mon, Feb 22, 2016 at 3:51 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:
Cheers, I’ll check out the vid when I get home.
For the rest, just practice? Well, I can do that.
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx] * On Behalf Of *Ilitirit Sama
*Sent:* 22 February 2016 03:18 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
Okay, with his TC1 – the b+mp, b+hp, it seems to be a missionto confirm this puppy. I’ve been reading on SRK and most of the
guys there
who were fine with 3rd strike level confirms are okay with it
and the rest are getting screwed.
It's just practice. You need to be able to confirm off single
hits in this game. I don't like that it's such a big part of high
level
play but that's just how it is.
Anyways, what’s recommended, the st.LP rather than the d.MP?
Do whatever you find is easier. Chances are if you're losing
matches, it's not because of this combo.
Ken's neutral game at footsie range sucks. You can play him at
a bit further away, but his strength comes from high risk, high
reward
maneuvers. Like many other characters who don't have strong
normals, Ken
can't really control the flow. So he has to impose his will by
making hard
reads and taking risks. You'll find that you will probably have
more
success with dashing in and out of range and then making them guess
between
crush counter and throw. He becomes much scarier with V-Trigger
because he
can use it as an FADC if you make a bad read on an unsafe normal or
even DP.
I don't agree with everything in this vid (up close virtually
every character can do the dash in cr.mp -> confirm), but it
has interesting ideas about his neutral game.
https://www.youtube.com/watch?v=0GoJpWMNu6w
On Mon, Feb 22, 2016 at 2:50 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:
Lol.
Okay, with his TC1 – the b+mp, b+hp, it seems to be a mission to
confirm this puppy. I’ve been reading on SRK and most of the guys
there who
were fine with 3rd strike level confirms are okay with it and
the rest are getting screwed.
After something like a cross-up, max damage is d+mp into TC1,
then HK tatsu (if the opponent wasn’t crouching. If they were it
sometimes
misses, so go for HP DP).
But what a lot of people (like Momochi) are doing is st.LP into
TC1 so that it’s easier to confirm the combo, and you also have the
option
for the grab instead.
Now, I get that at max range the d+MP into TC1 will whiff
anyways, so this is mainly after a really deep jump in or cross up.
Anyways, what’s recommended, the st.LP rather than the d.MP?
Actually I have a boat load of Ken questions, but I suppose most
of those would be answered more easily if I got off my ass and went
to a
session. My main issue, since I’ve only really played against Paas
is what
the hell am I supposed to use for a neutral game? At most ranges
Karen’s
normal seem to stuff me. I’m fine on anti-airing her. I’m getting
to terms
with some of my punishment (even if I don’t do it, I know what it is
supposed to be), but I have no idea how to play against her other
than
simply blocking and punishing her and letting her control all the
flow of
the game. That is actually enough for me to win games, but it seems
like a
really lousy way to play someone like Ken.
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx] * On Behalf Of *lindsey kiviets
*Sent:* 22 February 2016 02:34 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
I main ken and every other character in sf4, ask away
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx>
*Sent:* 22 February 2016 12:30 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* RE: SAFGC - 2016, the fall of the ilitirits
Yeah, but is he on the mails?
I’ve got a couple of Ken questions.
*
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] * On Behalf Of *richard
moorcroft
*Sent:* 22 February 2016 02:25 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* RE: SAFGC - 2016, the fall of the ilitirits
Yes,, GB is
On Feb 22, 2016 2:23 PM, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx> wrote:
Is anyone here playing Ken?
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx] * On Behalf Of *richard moorcroft
*Sent:* 22 February 2016 02:14 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
I am done learning,, you will learn
On Feb 22, 2016 2:08 PM, "lindsey kiviets" <
lindseyak@xxxxxxxxxxx> wrote:
Rich u gona lern
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx>
*Sent:* 22 February 2016 12:03 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* RE: SAFGC - 2016, the fall of the ilitirits
I thought her d+MP was plus on block. Pressing a button after it
doesn’t seem like a good idea.
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx] * On Behalf Of *richard moorcroft
*Sent:* 22 February 2016 02:01 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
Why block it??? Press button
On Feb 22, 2016 1:56 PM, "lindsey kiviets" <
lindseyak@xxxxxxxxxxx> wrote:
ya, rmika isn't the safest character.
one thing im not liking is the fact that I must block crmp st mp
from Karin. WTF,
slow ass blockstring. please capcom
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of Ryan Williams <
ryan820509@xxxxxxxxx>
*Sent:* 22 February 2016 11:54 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
And both are punishable on block.
Mika is only scary in the corner.
On Mon, Feb 22, 2016 at 1:53 PM, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
random butt splash works and ex butt splash covers ground
rmika is more like makoto tbh. her mid game is not good but her
corner combos hurt a ton.
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of Ryan Williams <
ryan820509@xxxxxxxxx>
*Sent:* 22 February 2016 11:47 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
I backdash to avoid it, although I suppose characters with
faster walkspeeds should have success just walking back. I play Nash
exclusively at the moment so I haven't been able to test this. Yes,
neutral
jumping is a means of avoiding it as well, although this is also
nothing
new compared to previous SFs (people neutral jumping to punish
Bison's
scissor kicks at certain ranges, for example).
I use jabs from range to bait certain things. Recovers fast
enough for you to react to jump-ins, dashes or the aforementioned
dropkick.
If her only neutral bypassing tool is charged HK and there are
ways around it, there's very little else that she's going to use to
close
the gap apart from dashing in or jumping.
On Mon, Feb 22, 2016 at 1:35 PM, Ilitirit Sama <
ilitirit@xxxxxxxxx> wrote:
If you position yourself so that it never hits you have to walk
backwards all the time, or you have to neutral jump. Punishing on
reaction
is possible but you have to be looking for it and can't be actively
poking
defensively to stop her from getting in that range.
On Mon, Feb 22, 2016 at 12:53 PM, Ryan Williams <
ryan820509@xxxxxxxxx> wrote:
I played Mike's R. Mika and every time he used the drop kick, I
positioned myself so that he was never in range to land it or I
could
punish it. It's not as much of a threat if you know how to deal
with it.
Seems to be the case with most things in this game anyway.
On Mon, Feb 22, 2016 at 12:47 PM, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
and so?
she dun hav neutral...stuff.
besides she has to charge dat thing so its not like you not
seeing it coming.
Rmike Ross
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <
cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of Ilitirit Sama <
ilitirit@xxxxxxxxx>
*Sent:* 22 February 2016 10:18 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: SAFGC - 2016, the fall of the ilitirits
I don't know why you are complaining when you play R.Mika. She
just ignores neutral with her charged drop-kick and then it's an
instant
50-50.
On Mon, Feb 22, 2016 at 10:35 AM, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:
ugh sali is not right, he jump at me too much.
and then when he play nash he run away.
ima formulate a strat for him though.
Ive had good connections against:
- paas
- sali
- khan
- rich
- tazz
I cannot connect to SAP for some reason.
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KPMG cannot guarantee that e-mail communications are secure or
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This email is being sent out by KPMG International Cooperative
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independent firms operating under the KPMG name. KPMG International
provides no services to clients. Each member firm of KPMG
International is
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