Re: SAFGC - 2016, the fall of the ilitirits

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 5 Feb 2016 13:53:14 +0200

I deserve that answer. 😂

On Friday, 5 February 2016, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

Hard.

On Fri, Feb 5, 2016 at 12:44 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx
<javascript:_e(%7B%7D,'cvml','gieroadsteve@xxxxxxxxx');>> wrote:

Salie.
How hard would it be to use sprite rips from weapon lord to make a new
one with sf inputs?


On Friday, 5 February 2016, Wynand-Ben <paashaasggx@xxxxxxxxxxx
<javascript:_e(%7B%7D,'cvml','paashaasggx@xxxxxxxxxxx');>> wrote:

I knew about Desktop dungeons being from SA.

They were in the news a few times about people cloning their game and
stuff.


Wasnt aware about Visceral Cleanup Duty tho

------------------------------
Date: Fri, 5 Feb 2016 11:35:31 +0200
Subject: Re: SAFGC - 2016, the fall of the ilitirits
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Had no idea Visceral Cleanup Duty and Desktop Dungeons were South
African made games.  Interesting article.  Could have been 30% shorter
though.


http://www.polygon.com/features/2016/2/3/10781618/the-game-industry-of-south-africa

I like that idea of a taxi driver board game.



Other related posts: