Re: SAFGC - 2016, the fall of the ilitirits

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 5 Feb 2016 12:44:40 +0200

Salie.
How hard would it be to use sprite rips from weapon lord to make a new one
with sf inputs?

On Friday, 5 February 2016, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

I knew about Desktop dungeons being from SA.

They were in the news a few times about people cloning their game and
stuff.


Wasnt aware about Visceral Cleanup Duty tho

------------------------------
Date: Fri, 5 Feb 2016 11:35:31 +0200
Subject: Re: SAFGC - 2016, the fall of the ilitirits
From: ilitirit@xxxxxxxxx
<javascript:_e(%7B%7D,'cvml','ilitirit@xxxxxxxxx');>
To: cpt-fgc@xxxxxxxxxxxxx
<javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');>

Had no idea Visceral Cleanup Duty and Desktop Dungeons were South African
made games.  Interesting article.  Could have been 30% shorter though.


http://www.polygon.com/features/2016/2/3/10781618/the-game-industry-of-south-africa

I like that idea of a taxi driver board game.

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