Lmao
I can see why people like Karin, she's fuqn amazing.
Paas, you know you can combo into her v-skill from the launch right? You
can build some of that incredible v-trigger of hers, you gain damage and
v-meter, but no CA bar.
On 28 Feb 2016 14:56, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
i see one critical flaw in bison.
he doesnt have good wake up options. only thing he can do on wake up is
super other than that he has to block.
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
*Sent:* 28 February 2016 11:38 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Re:
Well, this is neet.
A simple mod to the PS4 controller, replace the dual thumbsticks with the
X-Box One controller's.
https://youtu.be/iOoRvBtpoco
<https://youtu.be/iOoRvBtpoco>
How To Upgrade Your PS4 Pad - With Xbox One Parts
<https://youtu.be/iOoRvBtpoco>
youtu.be
Having worn out two Dual Shock controllers, Tom decides to take matters
into his own hands. More durable Xbox One sticks can 'upgrade' your PS4
pad, and whil...
On a SF5 note, I picked up on a lot of stuff when Paas and I volcano-ed
last night.
If you block Nash's target-overhead combo, you can punish it. Eating
Karin's full combo stopped me from abusing it.
If you get hit by the combo-overhead, don't press buttons, because Nash's
b+Mk is super effective at stopping stuff.
Nash's EX moves are all ass for wake-up tactics.
His critical art is scary, it seems doing anything other than blocking is
a bad idea.
There is a big "but" however... projectile players can throw a fireball
and V-trigger then block to counter the super shenanigans.
Lumi plays Rama-legs Chun.
On 27 Feb 2016 20:36, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
http://www.eventhubs.com/imagegallery/2016/feb/26/street-fighter-5-tiers-02262016/1/
Street Fighter 5 tiers (02/26/2016) Image Gallery
<http://www.eventhubs.com/imagegallery/2016/feb/26/street-fighter-5-tiers-02262016/1/>
www.eventhubs.com
Street Fighter 5 tiers (02/26/2016) Image Gallery
early tier list suggest bison is super strong. i tend to agree
------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Di Lhong <marongdin@xxxxxxxxx>
*Sent:* 27 February 2016 12:04 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re:
For 2d games i started with Xmen Academy > MK > SF4 (for a bit) > GGxrd
and now SF5.
On Sat, Feb 27, 2016 at 5:48 PM, richard moorcroft <
greattekkenmaster@xxxxxxxxx> wrote:
You started at MKX right?? And then at sf4? And now SFV
On Feb 27, 2016 12:17 PM, "Di Lhong" <marongdin@xxxxxxxxx> wrote:
True.
I started with Bloody Roar. Then Tekken. Then MK. Then GG. Now SF. The
execution is different. Can't "spam" like tekken lolz
On Sat, Feb 27, 2016 at 5:07 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:
You started playing the odd games. These motions and attacks were
there before Tekken and MK.
You won't believe how I struggled to convince people that Sub-Zero's
fatality in MK1 wasn't a shoryuken motion.
Technically, you're struggeling to get to grips with the original
style of fighting game.
On 27 Feb 2016 11:57, "Di Lhong" <marongdin@xxxxxxxxx> wrote:
SF is a whole different world to me...
Still trying to wrap my mind around teching and defense. Got rushdown
my friend's ken -_-
This game is so odd to me...
On Sat, Feb 27, 2016 at 3:40 PM, Manase Zote <bmlzote@xxxxxxxxx>
wrote:
I was just trolling you bra no harm intended :)
On 27 Feb 2016 07:52, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
*lol* l wasn't trying to imply that Laura's dashes were on par;
just that they reminded me of Vanessa :P Vanessa's are far superior for
sure. If utilised correctly though, Laura's dashes can create whiff
situations that she can capitalise on.
On 27 Feb 2016 01:33, "Manase Zote" <bmlzote@xxxxxxxxx> wrote:
Can she low profile attack/projectiles while command dashing?
If not Vanessa command dashes > Laura command dash.
Nice try crapcom...lol
On 27 Feb 2016 00:30, "Ryan Williams" <ryan820509@xxxxxxxxx>
wrote:
Fang's cr.HP is special cancellable. You could cancel into his LP
projectile (the vertical one) or the HK bomb/poison cloud (whatever
the
hell it's called) (charge back, forward+HK). Just as a general rule
of
thumb, ALWAYS plant the bomb/poison cloud when you have some space
between
yourself and the opponent. People can't just randomly dash in or
jump when
it's out and it helps a lot with Fang's zoning game. Don't forget
about
your command dashes either.
On an unrelated note, Laura's dashes are somewhat reminiscent of
Vanessa from KOF: https://youtu.be/jva7oA1gJYQ
On Sat, Feb 27, 2016 at 12:08 AM, Di Lhong <marongdin@xxxxxxxxx>
wrote:
Had a few games today with my tekken friends. Lolz got owned.
Was wondering, what do we get if we successfully anti-air someone
with a
normal? Like Fang's mk or cr.hp? Seems like the advantage on hit is
pretty
low.
Had issue with people being up in my face non-stop with Fang.
Pretty confusing when they cross up...
This game is SO different to MKX. Where when you cancel into a
special from normals you are usually uninterruptible etc...Got to
tune my
mindset differently.
On Sat, Feb 27, 2016 at 3:19 AM, Ilitirit Sama <
ilitirit@xxxxxxxxx> wrote:
SFIV Unreleased Version.
You get it buy completing hell mode in SFV with all characters.
On Fri, Feb 26, 2016 at 10:17 PM, Sean Carrington <
theseancarrington@xxxxxxxxx> wrote:
WHat's That LOL !
On Fri, Feb 26, 2016 at 10:00 PM, Ilitirit Sama <
ilitirit@xxxxxxxxx> wrote:
@LB:
Remember this?
https://www.youtube.com/watch?v=fyMPJdmAMlY