i see one critical flaw in bison.
he doesnt have good wake up options. only thing he can do on wake up is super
other than that he has to block.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
Sent: 28 February 2016 11:38 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Re:
Well, this is neet.
A simple mod to the PS4 controller, replace the dual thumbsticks with the X-Box
One controller's.
https://youtu.be/iOoRvBtpoco
[https://i.ytimg.com/vi/iOoRvBtpoco/maxresdefault.jpg]<https://youtu.be/iOoRvBtpoco>
How To Upgrade Your PS4 Pad - With Xbox One Parts<https://youtu.be/iOoRvBtpoco>
youtu.be
Having worn out two Dual Shock controllers, Tom decides to take matters into
his own hands. More durable Xbox One sticks can 'upgrade' your PS4 pad, and
whil...
On a SF5 note, I picked up on a lot of stuff when Paas and I volcano-ed last
night.
If you block Nash's target-overhead combo, you can punish it. Eating Karin's
full combo stopped me from abusing it.
If you get hit by the combo-overhead, don't press buttons, because Nash's b+Mk
is super effective at stopping stuff.
Nash's EX moves are all ass for wake-up tactics.
His critical art is scary, it seems doing anything other than blocking is a bad
idea.
There is a big "but" however... projectile players can throw a fireball and
V-trigger then block to counter the super shenanigans.
Lumi plays Rama-legs Chun.
On 27 Feb 2016 20:36, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
http://www.eventhubs.com/imagegallery/2016/feb/26/street-fighter-5-tiers-02262016/1/
Street Fighter 5 tiers (02/26/2016) Image Gallery
<http://www.eventhubs.com/imagegallery/2016/feb/26/street-fighter-5-tiers-02262016/1/>
www.eventhubs.com<http://www.eventhubs.com>
Street Fighter 5 tiers (02/26/2016) Image Gallery
early tier list suggest bison is super strong. i tend to agree
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Di Lhong <marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>>
Sent: 27 February 2016 12:04 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re:
For 2d games i started with Xmen Academy > MK > SF4 (for a bit) > GGxrd and now
SF5.
On Sat, Feb 27, 2016 at 5:48 PM, richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:
You started at MKX right?? And then at sf4? And now SFV
On Feb 27, 2016 12:17 PM, "Di Lhong"
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
True.
I started with Bloody Roar. Then Tekken. Then MK. Then GG. Now SF. The
execution is different. Can't "spam" like tekken lolz
On Sat, Feb 27, 2016 at 5:07 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
You started playing the odd games. These motions and attacks were there before
Tekken and MK.
You won't believe how I struggled to convince people that Sub-Zero's fatality
in MK1 wasn't a shoryuken motion.
Technically, you're struggeling to get to grips with the original style of
fighting game.
On 27 Feb 2016 11:57, "Di Lhong"
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
SF is a whole different world to me...
Still trying to wrap my mind around teching and defense. Got rushdown my
friend's ken -_-
This game is so odd to me...
On Sat, Feb 27, 2016 at 3:40 PM, Manase Zote
<bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
I was just trolling you bra no harm intended :)
On 27 Feb 2016 07:52, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
*lol* l wasn't trying to imply that Laura's dashes were on par; just that they
reminded me of Vanessa :P Vanessa's are far superior for sure. If utilised
correctly though, Laura's dashes can create whiff situations that she can
capitalise on.
On 27 Feb 2016 01:33, "Manase Zote"
<bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
Can she low profile attack/projectiles while command dashing?
If not Vanessa command dashes > Laura command dash.
Nice try crapcom...lol
On 27 Feb 2016 00:30, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Fang's cr.HP is special cancellable. You could cancel into his LP projectile
(the vertical one) or the HK bomb/poison cloud (whatever the hell it's called)
(charge back, forward+HK). Just as a general rule of thumb, ALWAYS plant the
bomb/poison cloud when you have some space between yourself and the opponent.
People can't just randomly dash in or jump when it's out and it helps a lot
with Fang's zoning game. Don't forget about your command dashes either.
On an unrelated note, Laura's dashes are somewhat reminiscent of Vanessa from
KOF: https://youtu.be/jva7oA1gJYQ
On Sat, Feb 27, 2016 at 12:08 AM, Di Lhong
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
Had a few games today with my tekken friends. Lolz got owned. Was wondering,
what do we get if we successfully anti-air someone with a normal? Like Fang's
mk or cr.hp? Seems like the advantage on hit is pretty low.
Had issue with people being up in my face non-stop with Fang. Pretty confusing
when they cross up...
This game is SO different to MKX. Where when you cancel into a special from
normals you are usually uninterruptible etc...Got to tune my mindset
differently.
On Sat, Feb 27, 2016 at 3:19 AM, Ilitirit Sama
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
SFIV Unreleased Version.
You get it buy completing hell mode in SFV with all characters.
On Fri, Feb 26, 2016 at 10:17 PM, Sean Carrington
<theseancarrington@xxxxxxxxx<mailto:theseancarrington@xxxxxxxxx>> wrote:
WHat's That LOL !
On Fri, Feb 26, 2016 at 10:00 PM, Ilitirit Sama
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
@LB:
Remember this?
https://www.youtube.com/watch?v=fyMPJdmAMlY