sf5 is going to induce alota salt in me.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx>
Sent: 24 February 2016 06:46 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: Re:
Someone should’ve recorded that – both the match and the players. It was
awesome. The salt afterwards…
From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On ;
Behalf Of Di Lhong
Sent: 24 February 2016 08:43 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Re:
The best is still your Paul..."Sway. Sway"
On Wed, Feb 24, 2016 at 1:16 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
hahahah lmao , that's accurate
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Di Lhong <marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>>
Sent: 24 February 2016 06:14 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Re:
The one Claudio player here (since he's the only claudio player) would shout
out KOF moves everytime he perform it. Especially Burning Knuckle...
Too funny.
On Wed, Feb 24, 2016 at 1:12 PM, Di Lhong
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
Claudio is full of flash. KOF moves. Flame 'Fap' hand. Sparks flying during
moves. Coat physics blocking view shit. And if you manage to kill someone with
Rage Art...full troll ender (no other rage art looks as good as his...the
off-screen damage is what we call it here...In game 30% dmg, physical world dmg
1000%)
On Wed, Feb 24, 2016 at 12:44 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
I always said Tekken needed more "flash"
On 24 Feb 2016 05:23, "Di Lhong"
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
T7 adding rage arts aka ultra and other flashy stuff makes it fun to play and
watch. Slow Mo is also hilarious (especially when neither players are
KO'd...which is a bit disorientating. But funny as hell to watch).
On Wed, Feb 24, 2016 at 10:20 AM, Di Lhong
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
Ah ok.
I think SFV resembling Tekken a bit is more an accident when they changed the
game's system and no push back policy.
Tekken players here in BKK are transitioning into SFV mainly because it's
easier to pick up than SF4. Combos aren't as difficult. Simplifying the normals
so it's pretty much the same close and far also helps. :P Also, the
announcement of Tekken 7 FR put us all on pause for Tekken because it's going
to change a lot compare to vanilla T7...
On Wed, Feb 24, 2016 at 3:42 AM, sameegh jardine
<sameegh@xxxxxxxxx<mailto:sameegh@xxxxxxxxx>> wrote:
lol, nah man - a couple of us made the transition to SF4 (most guys here were
probably playing SF before Tekken). For me, I pretty much got into fighters
with Tekken 5 and then eventually got into SF afterward. I don't think it had
to do with wanting a game system that specifically resembled Tekken. It was
more a case of wanting to experience something different I guess. It's great
that more people are giving the series a bash though. Similarly it'll be nice
to see more peeps give Tekken a chance once it hits.
On Tue, Feb 23, 2016 at 9:45 PM, Di Lhong
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
It's a similar philosophy to tekken then i guess. Fast Pokes don't usually have
long range. Knd moves or "special" moves are more negative on block/punishable.
The removal of push back also puts the two game closer in terms of playstyle.
From the vids, it's no longer a cr.lk<http://cr.lk> cr.lk<http://cr.lk> fest...
light attacks are merely there to be "fast" (also other uses like anti air
etc.) The removal of far and close also make you utilize your movement more
like tekken.
Let's put it this way, every tekken player here picked up SFV because they can
finally play the game with the similar philosophy. SF4 was untouched...
On Wed, Feb 24, 2016 at 2:05 AM, Ilitirit Sama
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
SF traditionally has safe pokes and specials, with the exception of 3rd Strike.
SFIV had less-safe heavy pokes, but they could be used safely because of the
pushback and when the opponent didn't have meter for super (just like 3rd
Strike). The safety of specials often depended on the strength you used.
Safety of specials was generally inversely proportional to the strength of the
move, with a few exceptions (eg. Sakura being + on EX Tatsu).
In SFV heavies and specials are the most unsafe they've been in any SF game
either because of frame data, pushback or both. Pokes also have the least
range than before.
On Tue, Feb 23, 2016 at 7:39 PM, Di Lhong
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
To me SFV seems to be closer to Tekken than a 2d game. The frame system
function very similar. (pokes = safe but not always +on block/ knd and
launchers are usually punishable)
Was it always like this in SF4?
On Tue, Feb 23, 2016 at 10:58 PM, richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:
I have no idea how you get that much stun,, but I get 640 with crush counters
,, its all I can get
On Feb 23, 2016 4:31 PM, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
I've managed 690 stun with Nash outside of CC. Could be higher with CC.
On 23 Feb 2016 16:13, "richard moorcroft"
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:
That's a hell of alot,, I can get 625 with Nash atleast
On Feb 23, 2016 4:12 PM, "Donaldson, Alasdair"
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:
Most I’ve seen with Ken was in the 750 stun range. Not mine, off a vid.
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On
Behalf Of richard moorcroft
Sent: 23 February 2016 04:10 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: Re:
Whats the highest stun combo you guys have uncovered?
On Feb 23, 2016 3:37 PM, "Donaldson, Alasdair"
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On
Behalf Of Nicholas Robertson-Muir
Sent: 23 February 2016 03:21 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Re:
Ya, you gotta commit - LB
On Tue, Feb 23, 2016 at 3:11 PM, Ilitirit Sama
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
Oh, and I forgot one of the most annoying headaches. Every time you change a
mode, the game sends a status update to the server. Even if you just change
like a training mode option. That's why you don't get battle requests when you
pause. This is BEYOND stupid.
So if you're in training mode and you decide you've hand enough of punching a
static dummy, when you change the setting you miss any potential match requests
because Capcom thinks you're not available for matches. That's right, the more
effective you are at using training mode, the less likely you are to receive a
match request.
On Tue, Feb 23, 2016 at 3:06 PM, Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Same here. Give me real-time frame data, for example, and l'm a happy man. But
what there is has proved useful in helping me understand how the game functions.
On 23 Feb 2016 15:04, "Donaldson, Alasdair"
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:
Yup, I still haven’t watched xrd’s anime story thing. Haven’t bothered to play
through with anyone other than Ky. I did play through all the previous sf games
with each character though. Something to do when I’m bored.
Anyways, if they were only concentrating on the pure fighting game side, there
are a few things I’d have liked included in the training mode. Also maybe a
versus mode that worked alright too.
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On
Behalf Of Ryan Williams
Sent: 23 February 2016 02:50 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re:
The casuals got the short end of the stick for sure. I'm not condoning Capcom's
actions at all, but l paid for a fighting game, which l happen to play and
enjoy, and for that reason alone, it's a worthwhile purchase. Story mode,
survival, a lack of Arcade mode and all of the other trivial garbage is
whatever. KOF2002 UM has less by comparison and l love the game. GG Xrd has a
story mode, Arcade mode and combo challenges, but I spent most of my time in
training mode.
My reason for purchasing SFV was to play it competitively, first and foremost.
I'm just sad that l can't play against the majority of our guys online due to
the server issues :(
On 23 Feb 2016 14:35, "Stephen Scheidel"
<gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> wrote:
The fact is that eveyone bought an incomplete game.
Capcom is bodying everyone.
On Tuesday, 23 February 2016, richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:
And I will body you afterwards after you are done with Lindsey haha
On Feb 23, 2016 12:05 PM, "Ilitirit Sama"
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
I body you 5-0 and then I started getting bored and doing random stuff to make
the game interesting.
On Tue, Feb 23, 2016 at 11:35 AM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
Stu just admitted now im not good, meaning Im actually like the best and now
you don't wana admit how good I am.
you not ryt man.
Skill recognizes skill
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>
Sent: 23 February 2016 09:30 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: SAFGC - 2016, the fall of the ilitirits
No I'm saying Capcom forgot how to make games.
On Tue, Feb 23, 2016 at 11:19 AM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
so u saying r mika is really good?
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This email is being sent out by KPMG International Cooperative ("KPMG
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you. KPMG International Cooperative ("KPMG International") is a Swiss entity
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