Re: Re:

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Tue, 10 Nov 2015 09:16:39 +0000

didn't I say that in the previous e-mail.

you need to stop copying me.

From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Ilitirit Sama <ilitirit@xxxxxxxxx>
Sent: 10 November 2015 09:12 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Re:

Anyway, I'm generally not a fan of these kinds of categorizations. I used to
be, but now I feels like it limits your understanding because instead of maybe
of 4 or 5 dimensions, you think only in 3. I'm referring to using ideas like
this to your advantage. Sure, it makes it easier to reason about games, but
only in some ways. Real life is more like an Arcsys game than a Capcom one.
Some people have unique attributes that can't be generalized across an entire
group. Others just change based on the matchup, like the buffs/nerfs during
rival matchups.

On Tue, Nov 10, 2015 at 10:57 AM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:

U r at your best when reading opponents.

u r mind character tsek.

@stu, I been salvaging litany's since forever [๐Ÿ˜ฒ] _O_O_

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>
Sent: 10 November 2015 08:54 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re:

Apparently I'm brains because they used a clip from my Ryu tutorial in that vid.


Analysis: The Three Types of Fighting Gamers (Laugh's Theory)
Subscribe! Gerald from Core-A Gaming explains a
theory by Evo Champ Laugh (Ryan Ahn) about the three archetypes of fighting
Watch now...<>

PNG image

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