okay but you do tech by pressing buttons and not directional inputs.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Di Lhong <marongdin@xxxxxxxxx>
Sent: 29 February 2016 10:15 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: RE:
I think it's the precise inputs needed. Can't really mash things when it comes
to combos. And to think it used to be more precise in SF4...
Also in the games i play. Combos are base on launching an opponent so they are
airborne and you time your combos according to their airborne height. Bloody
Roar launch. Tekken. Xmen. MK9~X. Soul Calibur have some sort of launch but
even without it. The on hit and stun duration is longer.
Not saying it's bad that SF is the way it is. Just need to wrap my head around
the game's system. I'm still trying to tech by pressing buttons and not
directional keys.
On Mon, Feb 29, 2016 at 4:26 PM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:
I thought you played Bloody Roar? It’s not you’re new to 2d fighters or
anything.
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On
Behalf Of Di Lhong
Sent: 29 February 2016 11:20 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:
I have a whole new respect for SF players...this game is so foreign to me :/
On Mon, Feb 29, 2016 at 4:13 PM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
cmon guys lets not pick on Rich.
he is the victim here, the victim of Simulcrap.
I blame Sali.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Di Lhong <marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>>
Sent: 29 February 2016 09:07 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:
-_- what the?...
On Mon, Feb 29, 2016 at 3:59 PM, richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:
There's a lot more I wanna say,, but it doesn't matter,, and for me a missing
character is a game fault
On Feb 29, 2016 10:58 AM, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
Okay those are valid points for your extreme dislike of the game.
Thanks Rich for sharing.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>
Sent: 29 February 2016 08:55 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:
OK,,, first 1,,, MY FAVORITE CHARACTER IS MISSING,, second,, why does
everything feel so blocky and stuff is hard to punish?? 3rd,, THIS GAME FEELS
LIKE A JOB TO ME SOMETIMES
On Feb 29, 2016 10:50 AM, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
aah I see.
so you have alota issues with sf5 , but you cant list even one on the mails?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>
Sent: 29 February 2016 08:48 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:
Nahh,, rather speak of it when I see you again and bopping you
On Feb 29, 2016 10:45 AM, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
Or you can tell us all here on the mails right now?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>
Sent: 29 February 2016 08:43 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:
I will tell you what I want the next time I see you
On Feb 29, 2016 10:42 AM, "richard moorcroft"
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:
Nah,, it's not even gonna happen,, none of it
On Feb 29, 2016 10:40 AM, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
you can tell us your wishlist.
you wont get everything you want but maybe some of it will be patched.
Tell us.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>
Sent: 29 February 2016 08:38 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE:
I don't think Capcom will even listen,, so what's the use?
On Feb 29, 2016 10:35 AM, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Nope. I wish it did though...
On 29 Feb 2016 10:32, "richard moorcroft"
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:
VF6??? It exists??
On Feb 29, 2016 10:31 AM, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
And VF6 *lol*
On 29 Feb 2016 10:27, "Wynand-Ben"
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
Now we just need Half-life 3
________________________________
Date: Mon, 29 Feb 2016 10:23:58 +0200
Subject: Re: Re:
From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
So Leo finally won an Oscar. Good shit.
On 29 Feb 2016 10:20, "richard moorcroft"
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:
No,, NOT YET,, but I will hate CAKCOM AND SFV , if certain stuff are released
and does not include what I want and need,, then yes,, I WILL HATE THE GAME AND
ITS COMPANY 10000%
On Feb 29, 2016 10:16 AM, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
so you don't hate the game?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>
Sent: 29 February 2016 08:14 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Re:
In what way is that racist?? Come now don't pull my leg,, I am not hating,,
well not yet
On Feb 29, 2016 9:15 AM, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
that's a racist comment.
coz you hating for no reason.
are you a racist Rich?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>
Sent: 29 February 2016 07:12 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Re:
I need no reason,,,, they just are
On Feb 29, 2016 7:28 AM, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
okay.
Why do you think they are complete fools
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>
Sent: 29 February 2016 05:24 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Re:
No,, I think they are complete fools
On Feb 29, 2016 7:16 AM, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
Morning peeps,
So at the start 2 tournies were held. Laura and Nash placing first.
Looks like a very mixed bag of characters. very interesting tong in tourney
results. I feel everyone is strong in sf5.
Capcom is not a bunch of idiots after all.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Nicholas Robertson-Muir <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
Sent: 28 February 2016 07:08 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re:
@Paas
I must've been smoking pot earlier.
Nash can't v-skill Rashid's V-trigger move
On Sun, Feb 28, 2016 at 8:17 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
Aaahh...
OK, that's cool.
I forget about the whole CC thing.
On Sun, Feb 28, 2016 at 7:02 PM, Wynand-Ben
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
Ah k
I "usually" just used it as an ender after Tenko.
Too lazy to plug my machine in and check but you can probably get similar
damage combo as the video without any meter. (But not using vskill)
Ie vtrigger after the st.MP into st.HP Tenko then Rekkas
The combo off vskill also works nicely after CC st.HK, Vskill, vtrigger into
rekka.
Its nice cause the vskill hits at almost every range after the CC.
________________________________
Date: Sun, 28 Feb 2016 18:03:14 +0200
Subject: Re:
From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Like this?
https://youtu.be/3JwXRUGV76U
It's pretty neet
On Sun, Feb 28, 2016 at 4:08 PM, Wynand-Ben
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
Yeap, you can do vskill after Tenko.
I think the oki stuff is better after ending with those upkicks tho so I
usually try to do that... or double Tenko for more damage
________________________________
Date: Sun, 28 Feb 2016 15:31:58 +0200
Subject: Re: Re:
From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Lmao
I can see why people like Karin, she's fuqn amazing.
Paas, you know you can combo into her v-skill from the launch right? You can
build some of that incredible v-trigger of hers, you gain damage and v-meter,
but no CA bar.
On 28 Feb 2016 14:56, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
i see one critical flaw in bison.
he doesnt have good wake up options. only thing he can do on wake up is super
other than that he has to block.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Nicholas Robertson-Muir <nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>
Sent: 28 February 2016 11:38 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Re:
Well, this is neet.
A simple mod to the PS4 controller, replace the dual thumbsticks with the X-Box
One controller's.
https://youtu.be/iOoRvBtpoco
[Image removed by sender.]<https://youtu.be/iOoRvBtpoco>
How To Upgrade Your PS4 Pad - With Xbox One Parts<https://youtu.be/iOoRvBtpoco>
youtu.be<http://youtu.be>
Having worn out two Dual Shock controllers, Tom decides to take matters into
his own hands. More durable Xbox One sticks can 'upgrade' your PS4 pad, and
whil...
On a SF5 note, I picked up on a lot of stuff when Paas and I volcano-ed last
night.
If you block Nash's target-overhead combo, you can punish it. Eating Karin's
full combo stopped me from abusing it.
If you get hit by the combo-overhead, don't press buttons, because Nash's b+Mk
is super effective at stopping stuff.
Nash's EX moves are all ass for wake-up tactics.
His critical art is scary, it seems doing anything other than blocking is a bad
idea.
There is a big "but" however... projectile players can throw a fireball and
V-trigger then block to counter the super shenanigans.
Lumi plays Rama-legs Chun.
On 27 Feb 2016 20:36, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
http://www.eventhubs.com/imagegallery/2016/feb/26/street-fighter-5-tiers-02262016/1/
Street Fighter 5 tiers (02/26/2016) Image Gallery
<http://www.eventhubs.com/imagegallery/2016/feb/26/street-fighter-5-tiers-02262016/1/>
www.eventhubs.com<http://www.eventhubs.com>
Street Fighter 5 tiers (02/26/2016) Image Gallery
early tier list suggest bison is super strong. i tend to agree
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Di Lhong <marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>>
Sent: 27 February 2016 12:04 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re:
For 2d games i started with Xmen Academy > MK > SF4 (for a bit) > GGxrd and now
SF5.
On Sat, Feb 27, 2016 at 5:48 PM, richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>> wrote:
You started at MKX right?? And then at sf4? And now SFV
On Feb 27, 2016 12:17 PM, "Di Lhong"
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
True.
I started with Bloody Roar. Then Tekken. Then MK. Then GG. Now SF. The
execution is different. Can't "spam" like tekken lolz
On Sat, Feb 27, 2016 at 5:07 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
You started playing the odd games. These motions and attacks were there before
Tekken and MK.
You won't believe how I struggled to convince people that Sub-Zero's fatality
in MK1 wasn't a shoryuken motion.
Technically, you're struggeling to get to grips with the original style of
fighting game.
On 27 Feb 2016 11:57, "Di Lhong"
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
SF is a whole different world to me...
Still trying to wrap my mind around teching and defense. Got rushdown my
friend's ken -_-
This game is so odd to me...
On Sat, Feb 27, 2016 at 3:40 PM, Manase Zote
<bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
I was just trolling you bra no harm intended :)
On 27 Feb 2016 07:52, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
*lol* l wasn't trying to imply that Laura's dashes were on par; just that they
reminded me of Vanessa :P Vanessa's are far superior for sure. If utilised
correctly though, Laura's dashes can create whiff situations that she can
capitalise on.
On 27 Feb 2016 01:33, "Manase Zote"
<bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>> wrote:
Can she low profile attack/projectiles while command dashing?
If not Vanessa command dashes > Laura command dash.
Nice try crapcom...lol
On 27 Feb 2016 00:30, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Fang's cr.HP is special cancellable. You could cancel into his LP projectile
(the vertical one) or the HK bomb/poison cloud (whatever the hell it's called)
(charge back, forward+HK). Just as a general rule of thumb, ALWAYS plant the
bomb/poison cloud when you have some space between yourself and the opponent.
People can't just randomly dash in or jump when it's out and it helps a lot
with Fang's zoning game. Don't forget about your command dashes either.
On an unrelated note, Laura's dashes are somewhat reminiscent of Vanessa from
KOF: https://youtu.be/jva7oA1gJYQ
On Sat, Feb 27, 2016 at 12:08 AM, Di Lhong
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
Had a few games today with my tekken friends. Lolz got owned. Was wondering,
what do we get if we successfully anti-air someone with a normal? Like Fang's
mk or cr.hp? Seems like the advantage on hit is pretty low.
Had issue with people being up in my face non-stop with Fang. Pretty confusing
when they cross up...
This game is SO different to MKX. Where when you cancel into a special from
normals you are usually uninterruptible etc...Got to tune my mindset
differently.
On Sat, Feb 27, 2016 at 3:19 AM, Ilitirit Sama
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
SFIV Unreleased Version.
You get it buy completing hell mode in SFV with all characters.
On Fri, Feb 26, 2016 at 10:17 PM, Sean Carrington
<theseancarrington@xxxxxxxxx<mailto:theseancarrington@xxxxxxxxx>> wrote:
WHat's That LOL !
On Fri, Feb 26, 2016 at 10:00 PM, Ilitirit Sama
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
@LB:
Remember this?
https://www.youtube.com/watch?v=fyMPJdmAMlY
________________________________
The information in this e-mail is confidential and may be legally privileged.
It is intended solely for the addressee. Access to this e-mail by anyone else
is unauthorized. If you have received this communication in error, please
address with the subject heading "Received in error," send to the original
sender, then delete the e-mail and destroy any copies of it. If you are not the
intended recipient, any disclosure, copying, distribution or any action taken
or omitted to be taken in reliance on it, is prohibited and may be unlawful.
Any opinions or advice contained in this e-mail are subject to the terms and
conditions expressed in the governing KPMG client engagement letter. Opinions,
conclusions and other information in this e-mail and any attachments that do
not relate to the official business of the firm are neither given nor endorsed
by it.
KPMG cannot guarantee that e-mail communications are secure or error-free, as
information could be intercepted, corrupted, amended, lost, destroyed, arrive
late or incomplete, or contain viruses.
This email is being sent out by KPMG International Cooperative ("KPMG
International") on behalf of the local KPMG member firm providing services to
you. KPMG International Cooperative ("KPMG International") is a Swiss entity
that serves as a coordinating entity for a network of independent firms
operating under the KPMG name. KPMG International provides no services to
clients. Each member firm of KPMG International is a legally distinct and
separate entity and each describes itself as such. Information about the
structure and jurisdiction of your local KPMG member firm can be obtained from
your KPMG representative.
This footnote also confirms that this e-mail message has been swept by
AntiVirus software.