what if they put ur character in but they change him and he is totally
different to what he was previously?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Wynand-Ben <paashaasggx@xxxxxxxxxxx>
Sent: 29 February 2016 09:58 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE:
Game cant please everybody unfortunately
Too many chars vs too few
Too many clones/shotos vs Where the fuck is Akuma
Not enough grapplers, zoners, rushdown or character type of choice etc.
etc.
________________________________
From: alasdair.donaldson@xxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: RE:
Date: Mon, 29 Feb 2016 09:45:34 +0000
I suppose that can be partially subjective. I just checked a sf wiki and it
lists 67 SF character as previously playable. I think that’s too many to
include in any game, but I suppose that it my opinion, and thus subjective. I
don’t see adding characters non-stop as a good thing for a game. Character
select screens get bloated with various incarnations and the move lists start
getting lazy. Once again, subjective, I suppose.
The decisions by the game builders to include certain mechanics that we dislike
– like bound or rage – that’s purely subjective. The game maker’s decision to
include only certain characters – that’s their choice and our dislike for it is
subjective. Mechanics not working is bugs. Those being in there are game faults.
From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On ;
Behalf Of Wynand-Ben
Sent: 29 February 2016 11:40 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE:
Mechanics not working as intended sounds more like bugs tho... people also
frequently decide for themselves how something is intended to work why they
like/dislike it.
Stuff like meterbuilding in Mk9 is probably character balance problem imo and
not base game mechanics problem I reckon.
MK9 balance is of such a horrid nature that its actually hard to determine what
it is at fault with such enormous disparities between characters.
But thats not really what I am arguing.
Its that characters being absent from a game can most definitely be considered
the games fault.
________________________________
From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: RE:
Date: Mon, 29 Feb 2016 09:24:32 +0000
Lol. Okay, I’ll grant that most fault that people find with mechanics is
subjective. I hated the tag function in TTT2. I disliked the way that I could
hit the opponent (clean) and still get punished for it because of the tag
function. You seemed to feel the opposite. Similarly, complaining that the game
is ‘less deep’ than previous incarnations and that’s a bad thing can also be
seen as subjective.
It is, however, possible to find fault with game mechanics where it is not
subjective – any mechanic that isn’t working as intended. Or a mechanic that
forced bad balancing in a game (MK9’s meter building). Calling those subjective
is pushing it.
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of Wynand-Ben
Sent: 29 February 2016 11:12 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE:
How is it not a fault of the game?
What people find fault with the mechanics is just as subjective as the
characters.
________________________________
From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: RE:
Date: Mon, 29 Feb 2016 09:06:03 +0000
There are close to 70 characters that have been playable in various
incarnations of street fighter. There will always be missing characters.
SF5 seems to have quite a few flaws, but the lack of a specific character isn’t
one of them.
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of richard moorcroft
Sent: 29 February 2016 11:00 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:
There's a lot more I wanna say,, but it doesn't matter,, and for me a missing
character is a game fault
On Feb 29, 2016 10:58 AM, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
Okay those are valid points for your extreme dislike of the game.
Thanks Rich for sharing.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>
Sent: 29 February 2016 08:55 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:
OK,,, first 1,,, MY FAVORITE CHARACTER IS MISSING,, second,, why does
everything feel so blocky and stuff is hard to punish?? 3rd,, THIS GAME FEELS
LIKE A JOB TO ME SOMETIMES
On Feb 29, 2016 10:50 AM, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
aah I see.
so you have alota issues with sf5 , but you cant list even one on the mails?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>
Sent: 29 February 2016 08:48 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:
Nahh,, rather speak of it when I see you again and bopping you
On Feb 29, 2016 10:45 AM, "lindsey kiviets"
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
Or you can tell us all here on the mails right now?
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information could be intercepted, corrupted, amended, lost, destroyed, arrive
late or incomplete, or contain viruses.
This email is being sent out by KPMG International Cooperative ("KPMG
International") on behalf of the local KPMG member firm providing services to
you. KPMG International Cooperative ("KPMG International") is a Swiss entity
that serves as a coordinating entity for a network of independent firms
operating under the KPMG name. KPMG International provides no services to
clients. Each member firm of KPMG International is a legally distinct and
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