Re: RE:

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 9 Dec 2015 14:12:03 +0000



commitment is the key.



Im ready to commit combo sempai. pls teach me woshige~dono

________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of
Ilitirit Sama <ilitirit@xxxxxxxxx>
Sent: 09 December 2015 01:55 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: RE:

The game is easier to play in terms of execution, and there are matches where
fundamentals matter a great deal (eg. anyone with decent normals and movement
like Vega, Karin, Chun Li). But in general, SFV is a different style of game
to other SF games. The general unsafe frames on normals and slow throws means
that these are reads-based tools, instead of space control tools.

For example, in SFII you can do cr.lk<http://cr.lk> cr.lk<http://cr.lk>
cr.hk<http://cr.hk> builds meter, forces them to block and pushes them back
more than half screen without worrying because it's safe. In SFV, you cannot
do this because it's punishable, and even if it weren't it's not such a great
strat because there's virtually no pushback. The whole Crush Counter system is
based around the idea of guessing when the opponent will press buttons.


On Wed, Dec 9, 2015 at 3:10 PM, Di Lhong
<marongdin@xxxxxxxxx<mailto:marongdin@xxxxxxxxx>> wrote:
It's been a while since they last patched the game...or announced new/returning
characters.

I'm stuck with a shitty hopkick that is -15 on block for no apparent reason -_-
fuck you namco...did you type -13 wrong for some reason?



So is SFV much easier to play than SF4? with the removals of far punch close
punch seems odd. Also the game seems slower in terms of frames. Looks like SFV
is becoming Tekken?

On Wed, Dec 9, 2015 at 5:03 PM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:
How many people are involved in the beta? While Namco’s ideas on releasing
Tekken on arcade and patching it as they go along does frustrate me, at least
by the time we get console releases, the game is done. Will SF5 have had enough
testing before it hits general release?

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On
Behalf Of Ilitirit Sama
Sent: 09 December 2015 12:00 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:

If Dimps remembers how to make fighting games, then yes. But TBH they still
seem like they're throwing in random mechanics just because or as bandaids to
other things to cover up obvious issues. Like sweeps were too much of a risk
for many characters, because the reward was pitiful (low damage, no Oki). So
now they added Crush Counters to sweep so that you get a hard knockdown on
counter hit.

New beta soon so we'll so how the game plays.

On Wed, Dec 9, 2015 at 11:51 AM, lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:


so u saying theres hope for sfv?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>
Sent: 09 December 2015 09:48 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: RE:

So Capcom is finally addressing the stuff in SFV that people were telling them
since Day 1 were problematic - too many unsafe normals with no range.,,

________________________________
The information in this e-mail is confidential and may be legally privileged.
It is intended solely for the addressee. Access to this e-mail by anyone else
is unauthorized. If you have received this communication in error, please
address with the subject heading "Received in error," send to the original
sender, then delete the e-mail and destroy any copies of it. If you are not the
intended recipient, any disclosure, copying, distribution or any action taken
or omitted to be taken in reliance on it, is prohibited and may be unlawful.
Any opinions or advice contained in this e-mail are subject to the terms and
conditions expressed in the governing KPMG client engagement letter. Opinions,
conclusions and other information in this e-mail and any attachments that do
not relate to the official business of the firm are neither given nor endorsed
by it.

KPMG cannot guarantee that e-mail communications are secure or error-free, as
information could be intercepted, corrupted, amended, lost, destroyed, arrive
late or incomplete, or contain viruses.

This email is being sent out by KPMG International Cooperative ("KPMG
International") on behalf of the local KPMG member firm providing services to
you. KPMG International Cooperative ("KPMG International") is a Swiss entity
that serves as a coordinating entity for a network of independent firms
operating under the KPMG name. KPMG International provides no services to
clients. Each member firm of KPMG International is a legally distinct and
separate entity and each describes itself as such. Information about the
structure and jurisdiction of your local KPMG member firm can be obtained from
your KPMG representative.

This footnote also confirms that this e-mail message has been swept by
AntiVirus software.


Other related posts: