[CPT-FGC] Re: New Mailing List

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 25 Sep 2013 09:14:19 +0200

Ranger is an interesting class. They can have pets (each with their own
unique attack abilities), use traps and can also summon spirits to buff
party members. Pretty deadly from long-range, but that's to be expected.
Preferred weapons are bows, but they have some melee options. I found it
interesting that they can't use rifles. Would have made sense for them to
be rifle specialists.


On Wed, Sep 25, 2013 at 1:10 AM, Di Lhong <numotd@xxxxxxxxx> wrote:

> Yeah, i like how they remove that triad class type (dps, tank, healer)
>
> played assassin and ritualist in factions. assassin are amazing against
> mages...they're like another version of mesmer...ritualist however is
> pretty strong too...crap load of summoned ghost to do varies thing...and
> all u do is stand around them. safe.
>
> never played ranger in gw1...but i don't hear much about them in gw2 so i
> don't know how they are
>
> i don't really understand engineer's tool belt mechanic...they look
> interesting to me bcos they're skills are hilarious.
>
> guardian is pretty straight-forward. they would be my safe class to play.
> i usually play the support roll (non-healing...more debuff and buff stuff)
> in rpg. And that's probably why mesmer appeal to me becos of all the
> conditions they can apply on people :) i see they changed a lot of mesmer's
> unique debuff from GW1. They play pretty differently now. in GW1, cast all
> your debuff on ur opponent...then watch as your opponent twitch from making
> decisions (becos whatever action they do, they will take dmg...) and die
> hahaha
>
>
>
> On Wed, Sep 25, 2013 at 12:10 AM, Ryan Williams <ryan820509@xxxxxxxxx>wrote:
>
>> Mesmers were pretty op in GW1. They never appealed to me though. So were
>> Assassins (I miss that class) *lol* The thief has some of their abilities :P
>>
>> Yep, initiation is a 'mana pool' of sorts :) I dig the dual
>> pistols/pistol+dagger options :) You gain access to specific skills
>> depending on the combinations. It's really cool :)
>>
>> Rangers are pretty much the same as they were in GW1.
>>
>> The Engineer class never really appealed to me, but they seem to have
>> some cool abilities :)
>>
>> You've probably also noticed that there's no dedicated healer class like
>> there was in GW1 (the Guardian does have this ability, although it's just
>> not the class's core focus). They tried to move away from the whole class
>> dependency thing, which I think was a good move actually. No having to wait
>> around for a Monk like in GW1. All classes have healing abilities.
>>
>>
>> On Mon, Sep 23, 2013 at 3:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>
>>> I'm looking to play either Guardian or Mesmer :) mesmer was so op in
>>> guild wars 1...i see that they changed a lot of their mechanic for mesmer
>>> but ppl still say they're strong.
>>>
>>> Thief was also interesting for me...because of the whole stealth thing
>>> and dual pistols haha but don't really get his whole steal mechanic :/
>>> initiation is basically his mana pool right?
>>>
>>> How's rangers?
>>>
>>> Engineer toolbelt is too confusing...also thought of playing engineer
>>> but i don't fully understand their belt mechanic...
>>>
>>>
>>> On Mon, Sep 23, 2013 at 3:07 PM, Ryan Williams <ryan820509@xxxxxxxxx>wrote:
>>>
>>>> *LOL* No :P
>>>>
>>>> Human Thief :P
>>>>
>>>> I do have a Charr, but he's a warrior. I went with the stereotypical
>>>> option *lmao* Warrior is awesome in this game :)
>>>>
>>>> Also have a human Guardian (another badass class), a Norn Ranger and an
>>>> Asura Elementalist.
>>>>
>>>> I never got around to trying the Necromancer, Mesmer or Engineer
>>>> professions :(
>>>>
>>>>
>>>> On Mon, Sep 23, 2013 at 3:00 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>
>>>>> Engineer Charr?
>>>>>
>>>>>
>>>>> On Mon, Sep 23, 2013 at 2:58 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote:
>>>>>
>>>>>> Oh I should also mention that this technique is only useful for
>>>>>> levelling up to where you can attach materia.  After that you'll want to
>>>>>> use repeatable Guild Leves.
>>>>>>
>>>>>>
>>>>>> On Mon, Sep 23, 2013 at 2:54 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> Got my Weaver class to level 20 last night so now I can attach
>>>>>>> materia to cloth items.  Now I just need suitable materia and carbonized
>>>>>>> items.
>>>>>>>
>>>>>>> Crafting is good in this game because of how it rewards you, but I
>>>>>>> suspect farming and botting will skew the economy away from crafting 
>>>>>>> (seems
>>>>>>> like it has already).
>>>>>>>
>>>>>>> Basically you want to get as many higher level items as possible to
>>>>>>> boost your EXP.  Higher EXP means access to better equipment that buff
>>>>>>> crafting, and you can convert these items to materia which also buff
>>>>>>> crafting or sell them afterwards.  So the reward is quite good (as long 
>>>>>>> as
>>>>>>> you can actually wear/use the items you are crafting).  The most I've 
>>>>>>> sold
>>>>>>> an item for was 285 after tax, but it was a kinda crappy item and I 
>>>>>>> could
>>>>>>> have gotten more for it if I wanted.
>>>>>>>
>>>>>>> Anyway, from what I gathered this seems to be the approach that
>>>>>>> requires the least amount of concentration:
>>>>>>> - Macro a craft process so that all your crafting points go towards
>>>>>>> increasing quality
>>>>>>> - Add a master's mend after 3 turns
>>>>>>> - Use the remain turns to synth the item
>>>>>>>
>>>>>>> Once you get enough experience to craft items that buff crafting,
>>>>>>> synth these and wear them to make crafting easier.  After you get 
>>>>>>> enough CP
>>>>>>> (through buffs) adjust the macro with "steady hand" so that you get 
>>>>>>> fewer
>>>>>>> failures.  Try to ensure that you always use all your CP on one item.  
>>>>>>> Eat
>>>>>>> CP buffing food if you need to, otherwise eat food that buffs Control to
>>>>>>> get better quality increases.  After a while you start getting lots of
>>>>>>> low-level high quality items.  For HQ high level items, you can't really
>>>>>>> macro it.  You need to take not of the condition of your item before you
>>>>>>> improve the quality, and that changes randomly per step.
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> On Mon, Sep 23, 2013 at 2:21 PM, Ryan Williams <ryan820509@xxxxxxxxx
>>>>>>> > wrote:
>>>>>>>
>>>>>>>> *lol* I agree :)
>>>>>>>>
>>>>>>>> Yep, tried both. It's awesome!!!
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Sep 23, 2013 at 2:17 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>>>>>
>>>>>>>>> :) becos it's an awesome game?
>>>>>>>>>
>>>>>>>>> have you ever tried pvp or world vs world?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> On Mon, Sep 23, 2013 at 2:15 PM, Ryan Williams <
>>>>>>>>> ryan820509@xxxxxxxxx> wrote:
>>>>>>>>>
>>>>>>>>>> Damn Di, why'd you have to mention Guild Wars 2? *lol* I'm
>>>>>>>>>> actually tempted to play it again :P
>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>> On Mon, Sep 23, 2013 at 2:00 PM, lindsey kiviets <
>>>>>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>>>>>
>>>>>>>>>>> dps? disease ?
>>>>>>>>>>>
>>>>>>>>>>> ------------------------------
>>>>>>>>>>> Date: Mon, 23 Sep 2013 13:53:48 +0200
>>>>>>>>>>>
>>>>>>>>>>> Subject: [CPT-FGC] Re: New Mailing List
>>>>>>>>>>> From: ilitirit@xxxxxxxxx
>>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>>>
>>>>>>>>>>> The stuff that the Arcanist does when he isn't healing people...
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> On Mon, Sep 23, 2013 at 12:18 PM, lindsey kiviets <
>>>>>>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>>>>>>
>>>>>>>>>>> wtf when i played with paas and them, i was marauder with less
>>>>>>>>>>> defence than glad. your pokemon strat doesnt always work coz ifrit 
>>>>>>>>>>> can
>>>>>>>>>>> decide not to attack it and randomly go for someone. im tank , go 
>>>>>>>>>>> in his
>>>>>>>>>>> face and stop him right there. what debuff are you talking about?
>>>>>>>>>>>
>>>>>>>>>>> ------------------------------
>>>>>>>>>>> Date: Mon, 23 Sep 2013 11:58:44 +0200
>>>>>>>>>>>
>>>>>>>>>>> Subject: [CPT-FGC] Re: New Mailing List
>>>>>>>>>>> From: ilitirit@xxxxxxxxx
>>>>>>>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> LB you fraud.  Is there no end to your treachery?  Yes we beat
>>>>>>>>>>> Ifrit with Stu's help immediately after you ran away with your tail 
>>>>>>>>>>> between
>>>>>>>>>>> your legs.
>>>>>>>>>>>
>>>>>>>>>>> Next time you decide to do Ifrit:
>>>>>>>>>>> - Don't attack before he's been debuffed - you make everyone
>>>>>>>>>>> lose more health if they get hit and you do less damage and draw 
>>>>>>>>>>> enmity
>>>>>>>>>>> unnecessarily.
>>>>>>>>>>> - Let the tank with the most health (ie. my pokemon) draw the
>>>>>>>>>>> aggro and get out of the line of fire otherwise you just give the 
>>>>>>>>>>> healer an
>>>>>>>>>>> extra target
>>>>>>>>>>> - Don't stand point-blank and cast spells.  Just attack.
>>>>>>>>>>>
>>>>>>>>>>> The first time I beat Ifrit it was with a noob party who didn't
>>>>>>>>>>> have protect.  As long as you stay out of the line of fire most of 
>>>>>>>>>>> the time
>>>>>>>>>>> it's not that hard.
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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