She had low health, then high (she was really good in this version), then low, and now apparently its gonna be high again. On Thu, Jul 18, 2013 at 5:18 PM, Wynand-Ben Viljoen <paashaasggx@xxxxxxxxxxx > wrote: > One day... > > I will play Makoto! > > Didnt she have High HP in SSF4? > And then they nerfed it. > And now they give it back? > > ------------------------------ > Date: Thu, 18 Jul 2013 17:15:06 +0200 > > Subject: [CPT-FGC] Re: New Mailing List > From: ilitirit@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > Been reading some more things about the USF4 update. Apparently the way > they fixed "vortex" in USF4 was to give everyone different wake up timings > like in CvS2. No more auto-pilot safe jumps and x-up oki. This is good > and bad. Good because it really doesn't take much skill or effort to learn > the knockdown setups in this game. Bad because it's gonna be really really > hard to score damage now after a knockdown cos the easy mode reversals + > safe FADC. In time people will learn new setups, but it took around 3-4 > years for people to learn setups with standard wakeup timing. > > Possible Makoto changes for LB: > > U2 fire ball invulnerable > U1 damage nerf > 1000 life (big change) > Fukiage hits grounded opponents (big change) > Larger cross up hit box on j.mk > EX Oroshi throw invulnerable (big change) >