Yup *lol* Give me games like these any day :) On Mon, Sep 9, 2013 at 3:12 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > You are as hopeless as me when it comes to retro/japanese awesomeness :) > > > On Mon, Sep 9, 2013 at 3:07 PM, Ryan Williams <ryan820509@xxxxxxxxx>wrote: > >> Yeah, I'm sold :) >> >> >> On Mon, Sep 9, 2013 at 3:04 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >>> On a different note, has anyone been following this project? >>> http://www.kickstarter.com/projects/mightyno9/mighty-no-9 >>> >>> And for those who cannot view gaming sites like Stu, >>> >>> Classic Japanese side-scrolling action, evolved and transformed by Keiji >>> Inafune, an all-star team of veteran Mega Man devs...and YOU! >>> >>> *日本のファンの皆さんはこちら <http://www.comcept.co.jp/mightyno9/>* >>> >>> *FOLLOW US on twitter @MightyNo9 <https://twitter.com/MightyNo9>, and >>> use hashtag #MightyNo9!* >>> >>> *SPECIAL UPDATE: $1.75m and Beyond: A Thank-You Love Letter From the >>> Team!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/592763> >>> *Featuring new art of Beck & Call, and another call -- this one for >>> photos of all of you! >>> >>> *UPDATE #7: Podcast >>> Fridays<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590869> >>> **: MightyCast No. >>> 1!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590869> >>> * In the first of four weekly official podcasts we recount our PAX >>> debut, and take your questions from Skype and Twitter! >>> >>> *UPDATE #6: Video Thursdays: PAX Panel and Matsumae Sneak >>> Preview!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590419> >>> * >>> >>> *UPDATE #5: Comcept Concept Wednesdays: The Birth of a Boss -- MIGHTY >>> NO. 5 >>> DEBUT!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/589192> >>> * >>> >>> *SPECIAL UPDATE: >>> *<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588626> >>> *$1.5 Million! New Game Plus & Turbo Mode Are Go! And Biiig Stretch >>> Goal >>> News!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588626> >>> * >>> >>> *UPDATE #3: >>> Communi-Tuesdays!*<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588461> >>> NEXT GOAL: $2,200,000: PS3/X360/WIIU CONSOLE VERSIONS!!! >>> >>> This one deserves ALL CAPS AND THREE EXCLAMATION MARKS! If we reach this >>> goal, we can bring this game to the audience that made the genre what it is >>> in the first place: console gamers! Specifically, we’ll make digital >>> versions for release on PlayStation 3, Xbox 360, and Wii U platforms. >>> (You’ll be given the option to choose any of these instead of the PC >>> version.) >>> >>> *For more details on other goals, check out the Stretch Goal section >>> further down the page, and our handy FAQ at the bottom!* >>> >>> - Mighty No. 9 is an *all-new Japanese side-scrolling action game* that >>> takes the*best aspects of the 8- and 16-bit era classics* you know >>> and love, and*transforms them with modern tech, fresh mechanics, and >>> fan input* into something fresh and amazing! >>> >>> >>> - You play as Beck, the 9th in a line of powerful robots, and the >>> only one not infected by a mysterious computer virus that has caused >>> mechanized creatures the world over to go berserk. *Run, jump, >>> blast, and transform* your way through six stages (or more, via >>> stretch goals) you can tackle in any order you choose,*using weapons >>> and abilities stolen from your enemies* to take down your fellow >>> Mighty Number robots and confront the final evil that threatens the >>> planet! >>> >>> [image: Note: All images on this page are concept art and not actual >>> in-game screens.]Note: All images on this page are concept art and not >>> actual in-game screens. >>> >>> - Every aspect of development—art, level design, music, programming, >>> etc.—is being handled by *veteran Japanese game creators with >>> extensive experience in the genre, and with Mega Man in particular*, >>> all the way up to and including the project’s leader, Keiji >>> Inafune<http://en.wikipedia.org/wiki/Keiji_Inafune> himself! >>> Backers will have *unprecedented access to seeing this team at work* >>> through >>> blogs, podcasts, videos, concept art—the works! >>> >>> >>> - *Mighty No. 9 is being developed for the PC* with gamepad support >>> (of course!), and will be made available through Steam and DRM-free >>> digital >>> distribution methods. Other platforms, including home consoles, Mac, and >>> Linux, are a high priority, but only if we can afford them via stretch >>> goals. Should we reach those goals, anyone funding the project will be >>> allowed to choose which version of the game they would like to receive. >>> The >>> estimated release date is spring 2015. >>> >>> >>> - *This project is on Kickstarter so it can involve YOU, the fans!* Not >>> only will this make it possible, through crowdfunding, for us to make the >>> game exactly as we envision it, but it also allows us to bring dedicated >>> fans of this genre together to assist the team in shaping aspects of the >>> game’s design. *We need your help! Let’s make something amazing, and >>> let’s do it together!* >>> >>> So what makes Mighty No. 9—the character as well as the >>> game—different? Simply put: the ability to transform! Of course our hero, >>> Beck, earns new weapons as he defeats each of his fellow Mighty Number boss >>> robots, but more than that,* his body itself can also reconfigure into >>> new shapes, allowing for all kinds of new skills and abilities! * >>> >>> For example, his limbs might become giant magnets, enabling him to walk >>> up walls or rip away enemy shields... Or maybe extendible spring-loaded >>> hands would allow him to activate far-away switches or work as a grappling >>> hook... Or he could have a tank-like body, easily crossing over spikes and >>> pushing objects around the levels... These are just a few possibilities >>> we’re considering (the game is still in the design phase), but you get the >>> idea! >>> >>> *And it’s not only killing bosses that gets Beck new powers.* Taking >>> out other enemies with a certain weapon, or hitting them in their weak >>> spot, can expose one of three types of “xel” (pronounced “cell”) energy >>> Beck can sap (if he’s quick enough), store, and unleash later via his own >>> *Mighty Skills*! Give yourself a double-jump and speed boost for a >>> limited time, unleash a concentrated flurry of powerful punches directly >>> ahead, or set off a blast that hurts everything on the screen! Whatever >>> final form it takes, this system will add depth and strategy to the action, >>> as you choose how to approach and defeat even normal bad guys to best fuel >>> your special powers. >>> >>> Once, you worked together, side-by-side—but now, your fellow Mighty No. >>> robots have lashed out, taking over key strategic locations across the >>> globe and infesting them with their minions. You have no choice: *the >>> other Mighty Numbers...Must. Be. Destroyed!* >>> >>> But it won’t be easy. Although they were originally designed for >>> industrial purposes, the Mighty Numbers have all become fierce warriors, >>> seasoned through seasons in the most popular spectator sport of the future: >>> robot-on-robot combat in the Battle Colosseo! >>> >>> We can’t reveal everything about the Mighty Numbers just yet (partially >>> because we wouldn’t want to dump it all out at once, and partially because >>> we’re still working on their designs!), but here’s a taste of what we’re >>> aiming for. *Keep checking back for more to be revealed soon*, and >>> study what you see here closely—learning the tactics and weak points of >>> these mechanized monsters will be your only hope of defeating them! >>> [image: Overheard at recess: “Billy Backer says you can trick him into >>> the water to make him freeze himself and he dies instantly!” (Note: Not >>> true. ...We don’t think.)]Overheard at recess: “Billy Backer says you >>> can trick him into the water to make him freeze himself and he dies >>> instantly!” (Note: Not true. ...We don’t think.) >>> [image: “Tommy’s brother heard if you magnet his missile back at him >>> and pause the game right when it hits, he loses all his health down to >>> one!” (Note: Also False. Probably.)]“Tommy’s brother heard if you >>> magnet his missile back at him and pause the game right when it hits, he >>> loses all his health down to one!” (Note: Also False. Probably.) >>> >>> Any game of this scope takes a team—a big team, way too many >>> to highlight here (keep an eye out for an update with more comprehensive >>> staff info)—but here’s a sample of some key personnel for the purposes of >>> this Kickstarter campaign: >>> >>> *That’s where you come in. *As a backer to Mighty No. 9, you will >>> become a member of the Mighty community, and in a way, an extended member >>> of the development team, where *your input—taken in aggregate along >>> with your mighty brothers and sisters—can help shape the game*. How >>> will we get your feedback? Well, for example: >>> >>> *SURVEYS:* Within the first few weeks of a successful Kickstarter >>> campaign, members of the Mighty community can take part in a *survey to >>> help judge their overall priorities*: difficulty balance, length vs. >>> replayability, favorite features of older games and what you hate—things >>> like that. >>> >>> *POLLS:* From time to time,* the team will ask the community to choose >>> between ideas or characters they’ve come up with*. For example, the >>> first poll planned is to choose between several designs to pick the look >>> for Beck’s trusted partner, Call. (That’s right: Beck & Call.) >>> >>> *CONTESTS: *Later on in production, the team will hold *a contest >>> within the Mighty community to design an enemy!* Come up with your >>> coolest or craziest design and a fun way to sell the team and your fellow >>> community members on it, and who knows? >>> >>> *AND ???* These are just a few of the ideas the team has already that >>> all backers will have access to. (At higher pledge levels, more involved >>> but necessarily-limited interactions like beta access and more are likewise >>> possible.) >>> >>> *What form will all the final fan interactions take? Hey, you tell us! *We >>> can’t promise we can do anything you ask for, of course, but we can promise >>> to always be asking, and more importantly, always be listening. That’s what >>> this project is all about! :D >>> >>> *We’re proud to announce we’re working with Humble >>> Bundle<https://www.humblebundle.com/> for >>> digital reward fulfillment and Fangamer <http://www.fangamer.net/> for >>> physical items! *These guys have built a name doing exactly this kind >>> of thing—we trust them, and so can you. Now, on with the rewards! >>> >>> At any reward level, you automatically join our ranks—the few, the >>> proud—the Mighty No. community! Take part in exclusive backer contests, >>> polls, surveys—you name it. Also, once the Kickstarter ends (assuming it’s >>> successful), you’ll be given your own Mighty Number (based on the order we >>> received your pledge, with earlier pledges getting lower numbers, starting >>> at #900) and a secret password to verify your status in the Mighty No. >>> community forum when it launches (estimated late 2013). What does that get >>> you? Well, a cool, unique Mighty No. next to your name on the forums, plus >>> access to awesome, exclusive, backer-only icons. Bragging rights, my >>> friend—it’s all about the bragging rights! In that vein, your name will >>> appear in the backer credits of the game, along with your Mighty Number! >>> >>> This is what it’s all about: You’ll get a code to download a >>> brand-spankin’ new digital copy of Mighty No. 9, available via Steam or >>> DRM-free digital distribution methods (your choice!) and possibly for Mac, >>> Linux, Xbox 360, PS3, or Wii U, should we pass those stretch goals. In any >>> case, we’ll ask all backers to choose which version they’d like before we >>> send them a download code, with the default version being PC. >>> >>> *Note: There will be an in-game option to change the game’s text from >>> English to Japanese. Also, participation in the beta version, should your >>> reward tier include it, is only planned for the Steam PC version.* >>> >>> Ya see, back, WAY back in the olden days, this must be at least...10 >>> years ago now, games came with these things made of dead trees and ink that >>> told you how they worked. Think of them as “paper tutorial levels,” only >>> they smelled good. Anyway, this is NOT that. It’s a digital version of >>> that, though, that’s laid out to look similar to the way instruction >>> manuals used to look in the old 8-bit days, only now you can view it on >>> your tablet or PC or fancy smarty-phone. The Western version and Japanese >>> version will look slightly different from each other (in addition to being >>> in different languages, of course), but both will be similar in style to >>> the typical 8-bit manuals from their respective territories. >>> >>> *Note: All digital documents will be available in PDF format >>> (DRM-free). Backers will be polled and can individually choose to receive >>> the Japanese or Western (English) version; if we don’t hear back, the >>> default version for backers with Japanese shipping addresses will be >>> Japanese, and all others will get the Western version.* >>> >>> The digital version of our awesome chocolate-and-peanut-butter-style >>> combo super-tome! 50% art book (chronicling the design process of Mighty >>> No. 9 from start to finish), 50% strategy guide (showing you all the maps, >>> tips, and secrets to guide you through your adventure), and 100% awesome! >>> Just like the instruction booklet, you can choose either the >>> English-language version (laid out to look similar to the old “Nintendo >>> Power” strategy guide style), or the Japanese version (the same content in >>> Japanese, ‘natch, but laid out differently, and in a smaller size format, >>> just as the Japanese standard guides were and still are made). >>> >>> *Note: All digital documents will be available in PDF format >>> (DRM-free). Backers will be polled and can individually choose to receive >>> the Japanese or Western (English) version; if we don’t hear back, the >>> default version for backers with Japanese shipping addresses will be >>> Japanese, and all others will get the Western version.* >>> >>> This one is pretty straightforward, but that doesn’t make it any less >>> cool: Listen to the mighty tunes of Manami Matsumae and the other Mighty >>> No. 9 soundtrack artists on your favorite listening device! Did you miss >>> the sample track above, under Matsumae's profile? Here's an ambient remix! >>> >>> *Note: We will be offering the soundtrack in both MP3 and FLAC formats >>> (DRM-free) once it’s ready for download.* >>> >>> Sure, as a download title, Mighty No. 9 doesn’t technically NEED a >>> physical box, but then you don’t technically NEED to breathe, do you? >>> ...Well yes, of course you do—just like you NEED this box! Satisfy that >>> inner-collector/old-school-gamer itch by having Mighty No. 9 take its place >>> among the side-scrolling action games of yore on your desk, shelf, or >>> Ocean’s-Eleven-style laser-tripwire-protected display case. >>> >>> This will be shipped to you with the printed instruction manual (see the >>> next entry below) already inside; it won’t have the game in it because >>> you’re getting that via the download code, but hey, put whatever else you >>> want in there. The Western-style box will be patterned after the NES game >>> box dimensions and style, while the Japanese version will be Famicom-esque. >>> >>> *Note: Backers will be polled and can individually choose to receive >>> the Japanese or Western (English) version; if we don’t hear back, the >>> default version for backers with Japanese shipping addresses will be >>> Japanese, and all others will get the Western version. And yes, if you’re >>> wondering, there IS a reward tier that gets you both the Japanese AND >>> Western versions!* >>> >>> An actual, physical, full-color instruction booklet to go along with >>> your actual, physical game box—just like the old days! The Western version >>> and Japanese version of the manual will look slightly different from each >>> other (in addition to being in different languages, of course), but both >>> will be similar in style to the typical 8-bit manuals from their respective >>> territories. >>> >>> *Note: Backers will be polled and can individually choose to receive >>> the Japanese or Western (English) version; if we don’t hear back, the >>> default version for backers with Japanese shipping addresses will be >>> Japanese, and all others will get the Western version. And yes, if you’re >>> wondering, there IS a reward tier that gets you both the Japanese AND >>> Western versions!* >>> >>> YOU ARE A GOLDEN GOD! Well, at least you are when you play as this >>> golden color variant of Beck that only Kickstarter backers with this reward >>> will have access to. >>> >>> Want a chance to play Mighty No. 9 early? Maybe sniff out a bug or two, >>> help out the development team? Be the first among your friends to try the >>> game when you gain access to the work-in-progress beta version, before the >>> full retail release! >>> >>> *Note: We can only guarantee this reward for PC versions of the game >>> via Steam, ONLY (that second “only” lets you know we are serious here!), no >>> matter what other versions are eventually released.* >>> >>> That’s right—we’ll be making two, separate T-shirt designs to choose >>> from: one aimed at the Western market, and one made for Japan. The exact >>> designs aren’t decided yet, but you can take a look at the art on this page >>> and imagine the possibilities... >>> >>> We’ll be sure to get your shirt size before we send them out, and yes, >>> there IS a backer tier that allows you to get BOTH shirts! >>> >>> *Note: Backers will be polled and can individually choose to receive >>> the Japanese or Western (English) version; if we don’t hear back, the >>> default version for backers with Japanese shipping addresses will be >>> Japanese, and all others will get the Western version.* >>> >>> Congratulations—you’ll get access to a secret, SUPER (in all-caps) >>> exclusive, backer-only transformation for Beck, and whatever power comes >>> with it! It won’t be anything that will affect the game balance, of course, >>> but the guiding principle is “something cool-looking that hardcore fans >>> will appreciate.” >>> >>> *Note: Of course you’ll still get the earlier bit of exclusive in-game >>> content as well, silly!* >>> >>> *ALL NEW REWARD SET!!!! *Boxes? You don’t need no stinking boxes! Or >>> the printed manual, or anything physical -- *you want all your rewards >>> to be digital!* Well, how about this package: your own Mighty Number, >>> forum access, name in the credits and ability to participate in >>> backer-events, the digital version of Mighty No. 9 (of course!), the >>> digital instruction manual and art book/strategy guide (Japanese or English >>> version of each, your choice), the digital official soundtrack, plus both >>> pieces of exclusive in-game content: the Golden Beck variant, plus the >>> special Beck transformation. We heard your cries requesting this option, so >>> here it is! >>> >>> *ALL NEW REWARD SET!!!!* You are a being of pure light and energy, and >>> as such, *you want everything digital! And we mean EVERYTHING digital*: >>> your own Mighty Number, forum access, name in the credits and ability to >>> participate in backer-events, the digital version of Mighty No. 9 (of >>> course!), BOTH the Japanese AND the English versions of the digital >>> instruction manual and BOTH regions’ digital art book/strategy guide, the >>> digital official soundtrack, plus both pieces of exclusive in-game content: >>> the Golden Beck variant, plus the special Beck transformation, aaand (wait >>> for it)...access to the work-in-progress beta version of Mighty No. 9 on >>> Steam, ahead of the full retail release! We added this reward based on user >>> requests, so have at it! >>> >>> An awesome chocolate-and-peanut-butter-style combo art book (chronicling >>> the design process of Mighty No. 9 from start to finish) and strategy guide >>> (showing you all the maps, tips, and secrets to guide you through your >>> adventure), in full, glorious, physical form, just as they used to make ‘em >>> back in the days of yesteryear! >>> >>> As with the instruction manual, you can choose either the >>> English-language version (laid out to look similar to the old “Nintendo >>> Power” strategy guide style), or the Japanese version (the same content in >>> Japanese, ‘natch, but laid out differently, and in a smaller size format, >>> just as the Japanese standard guides were and still are made). >>> >>> *Note: You’ll also receive the digital version of the book in addition >>> to the print version!* >>> >>> The enemies in Mighty No. 9 are deadly...but that doesn’t mean they >>> can’t be adorable! Here you’ll get a cuddly plushie based on one of Beck’s >>> many foes. Which foe, as well as the exact design and dimensions aren’t yet >>> set, since we want it to be whatever iconic “mascot” enemy character comes >>> out of the design process as the game is built. We can tell you our plan is >>> for the plushie to be bigger than a grapefruit, but smaller than a >>> volleyball—so start clearing off that desk or shelf space now! >>> >>> A sweet-as-honey, coffee-table ready, hardcover version of our precious >>> tome of legend, a combination art book (chronicling the design process of >>> Mighty No. 9 from start to finish), and strategy guide (showing you all the >>> maps, tips, and secrets to guide you through your adventure), signed by our >>> fearless leader, Keiji Inafune himself. You’ll get this hardcover book >>> instead of the softcover book, but you’ll still get the digital version as >>> well. >>> >>> *Note: As with the Instruction booklet, you can choose either the >>> English-language version (laid out to look similar to the old “Nintendo >>> Power” strategy guide style), or the Japanese version (the same content in >>> Japanese, ‘natch, but laid out differently, and in a smaller size format, >>> just as the Japanese standard guides were and still are made).* >>> >>> A nice-sized poster (meaning roughly 18” by 24”, or 46cm x 60cm) of all >>> the Mighty No. bosses together. We don’t have the image because all the >>> bosses aren’t final yet, but take a look higher up the page at the ones we >>> do have. ….Right? RIGHT?! You guys, this poster is gonna be >>> fan-freakin’-tastic. >>> >>> No matter which platforms it ends up on, all versions of Mighty No. 9 >>> will have an in-game achievement system (separate from system-level >>> achievements) with all sorts of challenges to test your gaming skills. >>> “Beat a level without jumping” or “beat the game only using this weapon” or >>> maybe “never using this transformation,” that sort of thing. Maybe you’ve >>> got a great idea for one such goal? Or maybe you will after the beta test? >>> The team will work with you over email to come up with a challenge based on >>> your idea (within reason!) to implement into the final game. >>> >>> Not a scan, not a copy, not a reprint—a hand-drawn, guaranteed >>> one-of-a-kind original custom sketch done by Inafune himself, along with >>> his signature! Did we mention this would be unique? We included a sample >>> here so you can get a sense for what this’ll look like; it won’t >>> necessarily be this same design, mind you, but this is the level you can >>> expect: >>> >>> Spoiler alert: Mighty No. 9 will have a closing song that plays as the >>> credits roll. Double spoiler alert: Your voice can be in it! With this >>> reward, you’ll be contacted via email with detailed instructions on what to >>> record and send back to us, so we can work it into the mix of that final >>> credit-roll song. In the grand scheme of things, your time on this planet >>> may be short...but your voice? Your voice shall live forever... >>> >>> Let’s be clear about this one up front: there’s a right way and a wrong >>> way to implement this kind of reward. Our plan is to do it in such a way >>> that you, the very generous backer who donates to this level, can take >>> satisfaction in finding your mug (pixelized into a 2D representation by the >>> game’s artists) and showing it off to your friends and family, without >>> disrupting the experience for anyone else. (For example, one idea is to >>> have little electric-poster displays in the background that show “Wanted” >>> reward posters which cycle through these backers’ faces.) >>> >>> That’s right—help create an honest-to-goodness enemy footsoldier that >>> will appear in Mighty No. 9. Bring your drawings, your ideas, your >>> whatever-you-want to present to the team in an hour-long Skype chat >>> (interpreter provided). Then, after the team has had some time to work up a >>> concept based on your proposal, come back for a second hour-long Skype chat >>> to give your feedback on their design, before it’s finalized and put into >>> the final game! Bear in mind the team might also do this at some point with >>> the community as a whole, but you can ensure your own private session with >>> this reward. >>> >>> Now we’re getting into crazy-collectible territory. Own a part of >>> videogame history with an original piece of hand-drawn concept art for one >>> of the eight Mighty No. Boss robots—nicely framed, with a thanks to your >>> name written on it, along with signatures by the artist and Keiji Inafune >>> (or without—your choice). We’ll ask your preference on which boss you’d >>> prefer, but since the amount of art for any one boss is severely limited, >>> we can’t guarantee which No. you’ll get. >>> >>> Show them who’s the boss with an incredibly rare, roughly 8-inch-tall >>> (20cm) color-cast model of any one of the nine Mighty No. robots (Beck is >>> okay, too), based on their in-game model! That’s right—with this one, you >>> get to choose whichever Mighty No. you want. >>> >>> As you might have heard by now, Mighty No. 9 was first revealed to the >>> world at a panel held by Keiji Inafune during the 2013 Penny Arcade Expo >>> (PAX) in Seattle, WA. Those in attendance had the opportunity to snag an >>> exclusive, individually-numbered t-shirt that branded them an official >>> Mighty Number! There were only 900 of these t-shirts made in total, and we >>> don’t currently have any plans to make more—but even if we should, these >>> are the uber-l337 t-shirts numbered 001 through 008, representing the >>> Mighty No. robots (Inafune himself owns number 009)! You’ll get one of >>> these t-shirts; we can’t guarantee which number, but we will try to >>> distribute them on a first-come-gets-lowest-number system. >>> >>> Looking for an excuse to visit Japan? How about dinner and some great >>> conversation with a fascinating guy who just happens to be one of the >>> world’s most famous game designers? Inafune himself would like to thank you >>> for your incredibly generous donation, as well as talk about Mighty No. 9, >>> games in general, or whatever else might come up as you and he (and a >>> provided interpreter) share dinner and drinks. You’ll need to cover airfare >>> and hotel yourself, but a nice, traditional-style Japanese dinner is on >>> Inafune. >>> >>> If we can make our initial Kickstarter funding goal and nothing more, >>> you can rest assured we are going to deliver a complete and fully >>> satisfying game experience. But given the choice and the necessary funds to >>> make it happen, *we have a whole bunch of “really nice-to-have” ideas >>> for additional content, features, and platforms (!) that would be extra >>> icing on our already delicious “need-to-have” cake!* Of course part of >>> any extra money will go toward making up the budget of the game itself, but >>> if the following funding numbers are reached, we're also excited to offer: >>> $1,200,000: Two More Stages: REACHED! >>> >>> Our initial goal sets the table with six main stages and bosses, plus a >>> final stage leading to the ultimate showdown—but now we can invite Mighty >>> Nos. 7 and 8 to the party, each complete with their own, unique stage! >>> $1,350,000: Mac and Linux Versions: REACHED! >>> >>> Why should Windows users get to hog all the fun? Now we can offer Mighty >>> No. 9 on both Mac and Linux as well! >>> $1,500,000: New Game Plus and Turbo Mode: REACHED! >>> >>> If we pass this goal, we’ll design a New Game Plus mode that allows >>> those who finish the game but are still thirsty for more to carry over >>> certain powers or items from the first play-through for a more challenging >>> “second quest” version of the game. We’ll also work in a Turbo Mode that >>> lets you play through the game at a faster speed for extra challenge. >>> $1,750,000: The Making of Mighty No. 9 Video Documentary: REACHED! >>> >>> Get an in-depth look at the creation of Mighty No. 9—and an >>> unprecedented peek into the typically ultra-secretive Japanese game >>> development industry—with three 30-minute documentary episodes produced by >>> the wizards at 2 Player Productions (the same team behind our pitch video >>> and the amazing Double Fine Adventure >>> documentary<http://youtu.be/TOqPVkmYB6k> >>> )! >>> $2,200,000: PS3/X360/WIIU CONSOLE VERSIONS!!! >>> >>> This one deserves ALL CAPS AND THREE EXCLAMATION MARKS! If we reach this >>> goal, we can bring this game to the audience that made the genre what it is >>> in the first place: console gamers! Specifically, we’ll make digital >>> versions for release on PlayStation 3, Xbox 360, and Wii U platforms. >>> (You’ll be given the option to choose any of these instead of the PC >>> version.) >>> >>> We’ll be honest: this is a big undertaking, but if the fans feel >>> strongly enough to get funding this high, this is one of the goals Inafune >>> and the entire team is most excited to undertake! >>> >>> Aaand that's all for now. We'll reveal upcoming goals as soon as we've >>> worked out all the details, but for now, let's get this thing on consoles! >>> So please, help spread the word wherever you can, and THANK YOU so much for >>> your support! >>> NEXT GOAL: ? ? ? >>> >>> *We're working out the details of our upcoming stretch goals now. More >>> info here as soon as we have it!* >>> Risks and challengesLearn about accountability on >>> Kickstarter<http://www.kickstarter.com/help/faq/kickstarter%20basics#Acco> >>> >>> We all know game development is inherently unpredictable—delays and >>> unexpected costs being the two most common “known unknowns.” The good news >>> is, in their more than 15 year history, developer Inti Creates have shipped >>> over 30 different games on eight different platforms, and our project lead, >>> Keiji Inafune, has either worked on or overseen 30+ games in this genre >>> alone, as well as having lead one of the biggest Japanese studios, and some >>> of the biggest AAA games ever. So not only do we have extensive experience >>> with running successful game productions in general, but also experience >>> designing, building, and shipping games of this type specifically, with an >>> established track record of being on time and on budget. >>> >>> Another challenge: we are working in two languages here—Japanese and >>> English—with developers and backers on both sides. While we feel this is a >>> huge plus, as it adds appeal and makes our project unique, there’s no >>> denying it also adds unique requirements in terms of communication and >>> workflow. The good news here: We all have experience making and marketing >>> games for BOTH English-speaking and Japanese-speaking audiences, and are >>> taking extra precautions in pre-planning and during development to buffer >>> and budget for things like interpretation, translation time, etc., all to >>> ensure we stay on the same page with our backers and with each other. >>> >>> Finally, what we see as our biggest challenge: properly involving the >>> community. How exactly do you ask for and integrate fan feedback and >>> contributions while keeping a project like this on track in terms of >>> vision, scope, and schedule? This is still something of a wild frontier in >>> the game industry, as it’s only recently that any of us have had the tools >>> to make this feasible. And especially in Japan, where we have honestly >>> lagged behind our Western counterparts in the variety of ways we’ve been >>> able to interact with our fans up until now. >>> >>> We’ve been researching different projects’ approaches—and some of us >>> even have experience from similar experiments in the past—but as far as we >>> can tell, there’s really no one established “right way” to go about it. >>> However! We do think, in this case, even knowing that we don’t know all the >>> answers up front is important: it reminds us we need to listen, to >>> establish methods of ensuring we hear our backers’ choices and feedback, >>> and keeps us more flexible. We are trying to work in a new way with this >>> project that will allow us to show more things earlier than we typically >>> would, while ensuring that everyone seeing it will have the correct context >>> to see it in, and that there will still be plenty of nice surprises in the >>> final product. >>> >>> One aspect we already know to account for is anytime you ask a >>> (hopefully!) large group of people to choose between options, especially >>> when you’re asking some of the most passionate fans in all of gaming, you >>> are going to end up, by necessity, with some portion of them disappointed, >>> and you’re going to hear about it. We know we’re ready for the ride, and >>> even better, we’re excited as hell to take it. The biggest thing we believe >>> we should all keep in mind, both as creators and as backers: we’ll be >>> learning more and more as we go along, so let’s be patient and work >>> together. >>> >>> FAQ >>> >>> - NEW: Will you / can you / please make a PS4 / Xbox One version of >>> Mighty No. 9! Since you aren't coming out until 2015, why not aim for >>> those >>> systems first, instead of PS3 / Xbox 360 / Wii >>> U?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66769> >>> - NEW: Will you / can you / please make a PS Vita / 3DS version of >>> Mighty No. >>> 9?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66770> >>> - NEW: Is there any way to get some kind of physical copy of the >>> game >>> itself?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66771> >>> - NEW: Are these your final set of stretch goals? Do they stop at >>> $2.5 >>> million?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66772> >>> - There are Japanese and English/Western versions of some rewards? >>> Which one will I get? How do I >>> choose?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66549> >>> - Why aren’t there eight stages and Mighty No. bosses, right from >>> the >>> start?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66557> >>> - Isn’t $900K a little cheap for the game you are >>> promising?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66565> >>> - Isn’t $900K a little expensive for the game you are >>> promising?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66558> >>> - What kind of graphic fidelity are you aiming >>> for?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66559> >>> - You guys have an amazing, pro-quality pitch video and sweet >>> t-shirts at PAX and stuff! Do you really need my >>> money?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66560> >>> - Will this game really take 18 months to create? So-and-so made / >>> is making / would make it in way less >>> time!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66561> >>> - Wait—the main character is named >>> “Beck”?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66562> >>> - Isn’t Inafune always criticizing the Japanese game >>> industry?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66563> >>> - Does this mean comcept will be publishing and distributing all >>> forms of the game >>> itself?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66564> >>> - I backed the project! Woohoo! ...When will I get my Mighty >>> No.?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66566> >>> - Is this game affiliated with Capcom or Mega Man in any >>> way?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66567> >>> - Hey, I’m a member of the press, how can I get in >>> touch?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66568> >>> >>> Ask a >>> question<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/messages/new?message%5Bto%5D=mightyno9&mode=FAQ> >>> Report this project to >>> Kickstarter<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/report/new> >>> 32,759 >>> backers >>> $1,894,763 >>> pledged of $900,000 goal >>> 22 >>> days to go >>> Back This Project$1 minimum >>> pledge<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?clicked_reward=false> >>> >>> This project will be funded on Tuesday Oct 1, 8:19pm EDT. >>> >>> *Funding period* >>> Aug 31, 2013 - Oct 1, 2013 (31 days) >>> [image: >>> Comcept.usa.inafune.final.medium]<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio> >>> >>> Project by comcept USA, >>> LLC<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio> >>> >>> Tokyo, Japan <http://www.kickstarter.com/discover/places/tokyo-jp>Contact >>> me<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/messages/new?message%5Bto%5D=mightyno9> >>> >>> - First created · 0 backed >>> - Has not connected Facebook >>> - *Website:* comcept.co.jp <http://www.comcept.co.jp/en/> >>> >>> See full >>> bio<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio> >>> >>> - Pledge $5 or more >>> >>> 1202 backers >>> >>> EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS & >>> BACKER-ONLY PARTICIPATION EVENTS ============================== Get >>> assigned your own unique Mighty Number, a special password to claim your >>> "Backer" designation and icons for use on our forums, plus the ability to >>> participate in Backer-only surveys and polls, and your name listed in the >>> Backer Credits alongside your Mighty Number! (Check the reward section of >>> the page for more details.) >>> Estimated delivery: Dec 2013 >>> >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916531&clicked_reward=true> >>> - Pledge $20 or more >>> >>> 16718 backers >>> >>> DIGITAL COPY OF MIGHTY NO. 9! ============================== A code >>> to download the full, final version of Mighty No. 9! Includes all >>> previous >>> rewards. (Check the reward section of the page for more details.) >>> Estimated delivery: Apr 2015 >>> >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916545&clicked_reward=true> >>> - Pledge $40 or more >>> >>> 3719 backers >>> >>> DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE & >>> DIGITAL OFFICIAL SOUNDTRACK ============================== A digital >>> instruction manual (English or Japanese, your choice), a sweet digital >>> half-art-book/half-strategy guide (again: English or Japanese, your >>> choice), and a digital download of our game soundtrack! Includes all >>> previous rewards. (Check the reward section of the page for more >>> details.) >>> Estimated delivery: Apr 2015 >>> >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916546&clicked_reward=true> >>> - Pledge $60 or more >>> >>> 803 backers >>> >>> ALL-DIGITAL REWARD SET: DIGITAL COPY OF MIGHTY NO. 9, DIGITAL >>> RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE, DIGITAL >>> OFFICIAL >>> SOUNDTRACK, EXCLUSIVE IN-GAME GOLDEN HERO, EXCLUSIVE IN-GAME >>> TRANSFORMATION >>> & EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS & >>> BACKER-ONLY PARTICIPATION EVENTS! ============================== The >>> above >>> pretty much says it all! >>> Estimated delivery: Apr 2015 >>> >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951508&clicked_reward=true> >>> - Pledge $60 or more >>> >>> 4038 backers >>> >>> PHYSICAL GAME BOX, PRINTED RETRO-STYLE GAME MANUAL & EXCLUSIVE >>> IN-GAME GOLDEN HERO ============================== A classic-style game >>> box >>> (Western- or Japanese-style, your choice), a printed version of the >>> instruction manual (English or Japanese, your choice), and a special >>> Backer-only golden color variation for the game's hero, Beck! Includes >>> all >>> previous rewards. (Check the reward section of the page for more >>> details.) >>> Estimated delivery: Apr 2015 >>> Add $15 USD to ship outside the US >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916551&clicked_reward=true> >>> - Pledge $80 or more >>> >>> 330 backers >>> >>> *COMPLETE* ALL-DIGITAL REWARD SET WITH BETA ACCESS: DIGITAL COPY OF >>> MIGHTY NO. 9, DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY >>> GUIDE, DIGITAL OFFICIAL SOUNDTRACK, EXCLUSIVE IN-GAME GOLDEN HERO, >>> EXCLUSIVE IN-GAME TRANSFORMATION, **BETA ACCESS** & EXCLUSIVE MIGHTY >>> NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS & BACKER-ONLY PARTICIPATION >>> EVENTS! ============================== The above pretty much says it all; >>> the differences between this and the lower all-digital tier is at this >>> level you get BOTH the Japanese- and Western-style versions of the >>> digital >>> game manual and art/book strategy guide, AND you get access to the beta >>> version of Mighty No. 9! >>> Estimated delivery: Apr 2015 >>> >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951509&clicked_reward=true> >>> - Pledge $99 or more >>> >>> 2105 backers >>> >>> T-SHIRT, EXCLUSIVE IN-GAME TRANSFORMATION & BETA ACCESS >>> ============================== A special Mighty No. 9 T-shirt (Western- >>> or >>> Japanese-style, your choice), an exclusive Backer-only transformation for >>> the game's hero, Beck, and Beta access to the game early via Steam! >>> Includes all previous rewards. (Check the reward section of the page for >>> more details.) >>> Estimated delivery: Apr 2015 >>> Add $20 USD to ship outside the US >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916554&clicked_reward=true> >>> - Pledge $120 or more >>> >>> 1113 backers >>> >>> PRINTED ART BOOK/STRATEGY GUIDE ============================== A >>> softcover, full-color version of our combination art book/strategy guide >>> (English or Japanese, your choice). Includes all previous rewards. (Check >>> the reward section of the page for more details.) >>> Estimated delivery: Apr 2015 >>> Add $20 USD to ship outside the US >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916555&clicked_reward=true> >>> - Pledge $175 or more >>> >>> 467 backers >>> >>> ENEMY MASCOT PLUSHIE & OTHER REGION T-SHIRT >>> ============================== A cuddly plushie of one of our iconic >>> mascot >>> characters, plus the other territory's T-shirt, for a total of two >>> shirts: >>> one designed with Western tastes in mind, and one made especially for >>> Japan! Includes all previous rewards. (Check the reward section of the >>> page >>> for more details.) >>> Estimated delivery: Apr 2015 >>> Add $25 USD to ship outside the US >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916557&clicked_reward=true> >>> - Pledge $250 or more >>> >>> 1464 backers >>> >>> SIGNED HARDCOVER ART BOOK/STRATEGY GUIDE, BOSS POSTER, OTHER REGION >>> PHYSICAL GAME BOX & OTHER REGION PRINTED GAME MANUAL >>> ============================== A hardcover edition of our book, signed by >>> Inafune himself, a special poster of all the Mighty No. bosses, plus >>> another physical game box (for a total of two) and another printed >>> instruction manual (for a total of two), so you will have both the >>> Western-style and Japanese-style versions of both items! Includes all >>> previous rewards, except for the softcover art book/strategy guide. >>> (Check >>> the reward section of the page for more details.) >>> Estimated delivery: Apr 2015 >>> Add $30 USD to ship outside the US >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916579&clicked_reward=true> >>> - Pledge $500 or more >>> >>> 50 backers All gone! >>> >>> HELP CREATE A CHALLENGE ============================== Work with our >>> designers to come up with a challenge for our own internal in-game >>> achievement system that everyone can try to accomplish in the final game! >>> Includes all previous rewards. (Check the reward section of the page for >>> more details.) >>> Estimated delivery: Nov 2014 >>> Add $30 USD to ship outside the US >>> - Pledge $500 or more >>> >>> 200 backers All gone! >>> >>> INAFUNE SIGNED ORIGINAL SKETCH ============================== A >>> unique, original sketch by Keiji Inafune himself, along with his >>> signature! >>> Includes all previous non-limited rewards. (Check the reward section of >>> the >>> page for more details.) >>> Estimated delivery: Apr 2015 >>> Add $30 USD to ship outside the US >>> - Pledge $600 or more >>> >>> 24 backers Limited (176 left of 200) >>> >>> INAFUNE SIGNED ORIGINAL SKETCH II ============================== >>> This reward was so popular, we’re adding a second batch! A unique, >>> original >>> sketch by Keiji Inafune himself, along with his signature! Includes all >>> previous non-limited rewards. (Check the reward section of the page for >>> more details.) >>> Estimated delivery: Apr 2015 >>> Add $30 USD to ship outside the US >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951460&clicked_reward=true> >>> - Pledge $1,000 or more >>> >>> 8 backers Limited (42 left of 50) >>> >>> YOUR VOICE IN THE ENDING THEME ============================== We'll >>> use a recording of you saying a word, phrase or sound effect of our >>> choosing, to be used in the ending theme as the credits roll! Includes >>> all >>> previous non-limited rewards. (Check the reward section of the page for >>> more details.) >>> Estimated delivery: Apr 2015 >>> Add $30 USD to ship outside the US >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916584&clicked_reward=true> >>> - Pledge $2,500 or more >>> >>> 8 backers Limited (42 left of 50) >>> >>> YOUR FACE IN THE GAME ============================== We'll make a 2D >>> representation of your face to use somewhere it will fit naturally into >>> the >>> game -- prominent enough for you to find it and show your friends, but >>> innocuous enough not to bother other players. Includes all previous >>> non-limited rewards. (Check the reward section of the page for more >>> details.) >>> Estimated delivery: Apr 2015 >>> Add $30 USD to ship outside the US >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916585&clicked_reward=true> >>> - Pledge $5,000 or more >>> >>> 2 backers Limited (3 left of 5) >>> >>> HELP DESIGN AN ENEMY ============================== Video conference >>> with our designers to collaborate on an enemy character based on your >>> idea >>> or design! Includes all previous non-limited rewards. (Check the reward >>> section of the page for more details.) >>> Estimated delivery: Jun 2014 >>> Add $30 USD to ship outside the US >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916587&clicked_reward=true> >>> - Pledge $9,999 or more >>> >>> 2 backers Limited (6 left of 8) >>> >>> ORIGINAL MIGHTY NO. BOSS CONCEPT ART, 3D-PRINTED BOSS MODEL & >>> SPECIAL BOSS NO. SERIAL T-SHIRT ============================== An >>> original, >>> framed piece of concept art of one of the eight Mighty No. bosses, a >>> 3D-printed model of one of those same bosses, and a special limited >>> edition >>> T-shirt (same as those given out at the PAX announcement) with a Mighty >>> No. >>> somewhere in the range of 1 through 8. Includes all previous non-limited >>> rewards. (Check the reward section of the page for more details.) >>> Estimated delivery: Apr 2015 >>> >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916591&clicked_reward=true> >>> - Pledge $10,000 or more >>> >>> 3 backers Limited (6 left of 9) >>> >>> DINNER WITH KEIJI INAFUNE! ============================== Dinner and >>> drinks with the man, the myth, the legend, Keiji Inafune, here in Tokyo. >>> (Travel and lodging expenses are not included.) Includes all previous >>> non-limited rewards. (Check the reward section of the page for more >>> details.) >>> Estimated delivery: Feb 2014 >>> >>> >>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916592&clicked_reward=true> >>> >>> >>> >>> On Mon, Sep 9, 2013 at 2:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote: >>> >>>> First FF I played was FFV, with Butz Klauser. I remember going for >>>> this because it was a major release in Japan. I still remember the TV >>>> Ads. I think it was in CvG that I read about the epic queues at game >>>> stores when it was released. >>>> >>>> >>>> On Mon, Sep 9, 2013 at 2:37 PM, Donaldson, Alasdair < >>>> alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>>> I can probably find a rom of it and just emu the game. I’ll check it >>>>> out sometime.**** >>>>> >>>>> ** ** >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote >>>>> *Sent:* 09 September 2013 2:31 PM >>>>> >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>>> >>>>> ** ** >>>>> >>>>> Stu I highly recommend FFIV it's a golden oldie :)**** >>>>> >>>>> I also have yet to play and finish(main campaign excluding side >>>>> missions) I to X. **** >>>>> >>>>> ** ** >>>>> >>>>> On Mon, Sep 9, 2013 at 1:55 PM, Donaldson, Alasdair < >>>>> alasdair.donaldson@xxxxxxxxxx> wrote:**** >>>>> >>>>> Sadly, I didn’t play all of them – only 6 onwards. I played 7 first, >>>>> then 8, then 9, then 6, then 10.**** >>>>> >>>>> I suppose while I might rank them, I did really like all of them and >>>>> lost so many hours playing them.**** >>>>> >>>>> **** >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote >>>>> *Sent:* 09 September 2013 1:53 PM**** >>>>> >>>>> >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>>> >>>>> **** >>>>> >>>>> I like the FF series so much(I to X) that I find it hard to rank them >>>>> because I never played them in a proper order. lol**** >>>>> >>>>> My first one was IX but the first FF I saw being played was VIII and >>>>> the first trailer I saw was for VII so that version sucked me in and got >>>>> me >>>>> interested and made me wonder why are they all so different?**** >>>>> >>>>> **** >>>>> >>>>> On Mon, Sep 9, 2013 at 8:18 AM, Donaldson, Alasdair < >>>>> alasdair.donaldson@xxxxxxxxxx> wrote:**** >>>>> >>>>> I didn’t like Steiner in the beginning either. Not just his skills (or >>>>> lack thereof), but his character as well. He gets a lot better as the game >>>>> goes on.**** >>>>> >>>>> I liked Quina’s skills, but not his character so much.**** >>>>> >>>>> **** >>>>> >>>>> Anyways, I love the game. Personally I rank it above FF8.**** >>>>> >>>>> **** >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote >>>>> *Sent:* 06 September 2013 6:59 PM**** >>>>> >>>>> >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>>> >>>>> **** >>>>> >>>>> I dig those too :)**** >>>>> >>>>> I didn't like Steiner at first but he became gdlk at the later stages >>>>> of the game especially the moves he gets to learn like climhazzard and >>>>> shock...**** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> On Fri, Sep 6, 2013 at 4:53 PM, Donaldson, Alasdair < >>>>> alasdair.donaldson@xxxxxxxxxx> wrote:**** >>>>> >>>>> He was okay, but Amarant and Freya were both cooler characters.**** >>>>> >>>>> **** >>>>> >>>>> I loved the cut scenes in FF9.**** >>>>> >>>>> **** >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote >>>>> *Sent:* 06 September 2013 4:45 PM**** >>>>> >>>>> >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>>> >>>>> **** >>>>> >>>>> But I really liked Vivi...**** >>>>> >>>>> I mean look at him :)**** >>>>> >>>>> **** >>>>> >>>>> On Fri, Sep 6, 2013 at 3:37 PM, Donaldson, Alasdair < >>>>> alasdair.donaldson@xxxxxxxxxx> wrote:**** >>>>> >>>>> Vivi was full of fail. **** >>>>> >>>>> **** >>>>> >>>>> Shouldn’t you be looking at the dirty, tree hugging hippie elves?**** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Wynand-Ben Viljoen >>>>> *Sent:* 06 September 2013 3:21 PM**** >>>>> >>>>> >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>>> >>>>> **** >>>>> >>>>> The "human" could probably pull that off... or you could combo it >>>>> with by coing catgirl :P >>>>> >>>>> Im more hoping for big Magic Hat so they can look like Vivi :P >>>>> **** >>>>> ------------------------------ >>>>> >>>>> From: alasdair.donaldson@xxxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: [CPT-FGC] Re: New Mailing List >>>>> Date: Fri, 6 Sep 2013 13:14:55 +0000**** >>>>> >>>>> Magical school girl, eh Paas?**** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [ >>>>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On >>>>> Behalf Of *Wynand-Ben Viljoen >>>>> *Sent:* 06 September 2013 3:13 PM >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>>> >>>>> **** >>>>> >>>>> Should probably phone waterfront BT to check if they got PC version of >>>>> ffrr... >>>>> >>>>> Will see how I feel after work >>>>> >>>>> >>>>> >>>>> Think ill play as one of those little things that look like kids >>>>> **** >>>>> ------------------------------ >>>>> >>>>> From: lindseyak@xxxxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: [CPT-FGC] Re: New Mailing List >>>>> Date: Fri, 6 Sep 2013 13:05:28 +0000**** >>>>> >>>>> i usually just go with any area in a public game to get the max exp >>>>> and mf bonus from running with 3 other players. >>>>> >>>>> im hoping to get ffrr soon from sap so il be farming less. you are >>>>> welcome to use my unity ring so long.**** >>>>> ------------------------------ >>>>> >>>>> From: alasdair.donaldson@xxxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: [CPT-FGC] Re: New Mailing List >>>>> Date: Fri, 6 Sep 2013 12:59:06 +0000**** >>>>> >>>>> Yeah, a proper hota build should hit that hard, and be able to >>>>> permazerk if they choose to (not all do – rather use the double damage >>>>> wrath rune to destroy any elite pack in a couple of hits). It’s probably >>>>> the strongest Barb build out there. Also not as boring to play as ww.* >>>>> *** >>>>> >>>>> **** >>>>> >>>>> I’m sitting at about half of that damage. My crit chance is about 10% >>>>> below what it should be. My armour and AR are higher than they should be >>>>> by >>>>> about 3k, so I can afford to play with my stats a bit. Also I can’t >>>>> permazerk through the gaps between monsters.**** >>>>> >>>>> **** >>>>> >>>>> I need to drop my hellfire ring. I can add an easy 10-20k for about 1m >>>>> gold. The rest of my stuff will take longer.**** >>>>> >>>>> **** >>>>> >>>>> I’ve got to farm a bit. I was thinking of saving up cash, but the >>>>> expansion is still ages away, so screw it, I need to get better items. >>>>> **** >>>>> >>>>> **** >>>>> >>>>> What areas do you farm?**** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [ >>>>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On >>>>> Behalf Of *lindsey kiviets >>>>> *Sent:* 06 September 2013 2:47 PM >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>>> >>>>> **** >>>>> >>>>> yeah, was farming abit. damn there was a hota lvl100 barb in the game >>>>> in just beat the sheet outa anything. noone really needed todo anything. i >>>>> changed to hellfire ring just to get more hp. those hota builds hit kuk >>>>> hard. he sead he does about a mill per hit.**** >>>>> ------------------------------ >>>>> >>>>> From: alasdair.donaldson@xxxxxxxxxx >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: [CPT-FGC] Re: New Mailing List >>>>> Date: Fri, 6 Sep 2013 12:33:32 +0000**** >>>>> >>>>> @LB – saw you on D3 last night. I’m still stuffing around trying to >>>>> get my build right. Need to actually change my skills and get used to >>>>> using >>>>> them. Also re-equip. Sadly I need around 20m per item for just the crappy >>>>> upgrades.**** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [ >>>>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On >>>>> Behalf Of *euraima tobias >>>>> *Sent:* 06 September 2013 2:25 PM >>>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>>> >>>>> **** >>>>> >>>>> Meeeeee**** >>>>> >>>>> On 6 Sep 2013 14:22, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:**** >>>>> >>>>> Who's going to Jeeva tomorrow? >>>>> >>>>> Who's bringing consoles? How many screens will be available?**** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this >>>>> e-mail by anyone else is unauthorized. If you have received this >>>>> communication in error, please address with the subject heading "Received >>>>> in error," send to the **** >>>>> >>>>> sender, then delete the e-mail and destroy any copies of it. If you are >>>>> not the intended recipient, any disclosure, copying, distribution or any >>>>> action taken or omitted to be taken in reliance on it, is prohibited and >>>>> may be unlawful. Any opinions or advice contained in this e-mail are >>>>> subject to the**** >>>>> >>>>> terms and conditions expressed in the governing KPMG client engagement >>>>> letter. 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KPMG International >>>>> Cooperative (“KPMG International”)**** >>>>> >>>>> provides no services to clients. **** >>>>> >>>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>>> is a legally distinct and separate entity and each describes itself as >>>>> such. Information about the structure and jurisdiction of your local KPMG >>>>> member **** >>>>> >>>>> firm can be obtained from your KPMG representative.**** >>>>> >>>>> **** >>>>> >>>>> This footnote also confirms that this e-mail message has been swept by >>>>> AntiVirus software.**** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this >>>>> e-mail by anyone else is unauthorized. 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KPMG International >>>>> Cooperative (“KPMG International”)**** >>>>> >>>>> provides no services to clients. **** >>>>> >>>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>>> is a legally distinct and separate entity and each describes itself as >>>>> such. Information about the structure and jurisdiction of your local KPMG >>>>> member **** >>>>> >>>>> firm can be obtained from your KPMG representative.**** >>>>> >>>>> **** >>>>> >>>>> This footnote also confirms that this e-mail message has been swept by >>>>> AntiVirus software.**** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this >>>>> e-mail by anyone else is unauthorized. 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Opinions, conclusions and other information in this e-mail and >>>>> any attachments that do not relate to the official business of the firm >>>>> are neither**** >>>>> >>>>> given nor endorsed by it.**** >>>>> >>>>> **** >>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>>> error-free, as information could be intercepted, corrupted, amended, >>>>> lost, destroyed, arrive late or incomplete, or contain viruses. **** >>>>> >>>>> **** >>>>> >>>>> This email is being sent out by KPMG International Cooperative (“KPMG >>>>> International”) on behalf of the local KPMG member firm providing >>>>> services to you. **** >>>>> >>>>> KPMG International Cooperative (“KPMG International”) is a **** >>>>> >>>>> Swiss cooperative that serves as a coordinating entity for a network of >>>>> independent firms operating under the KPMG name. KPMG International >>>>> Cooperative (“KPMG International”)**** >>>>> >>>>> provides no services to clients. **** >>>>> >>>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>>> is a legally distinct and separate entity and each describes itself as >>>>> such. Information about the structure and jurisdiction of your local KPMG >>>>> member **** >>>>> >>>>> firm can be obtained from your KPMG representative.**** >>>>> >>>>> **** >>>>> >>>>> This footnote also confirms that this e-mail message has been swept by >>>>> AntiVirus software.**** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this >>>>> e-mail by anyone else is unauthorized. 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Opinions, conclusions and other information in this e-mail and >>>>> any attachments that do not relate to the official business of the firm >>>>> are neither**** >>>>> >>>>> given nor endorsed by it.**** >>>>> >>>>> **** >>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>>> error-free, as information could be intercepted, corrupted, amended, >>>>> lost, destroyed, arrive late or incomplete, or contain viruses. **** >>>>> >>>>> **** >>>>> >>>>> This email is being sent out by KPMG International Cooperative (“KPMG >>>>> International”) on behalf of the local KPMG member firm providing >>>>> services to you. **** >>>>> >>>>> KPMG International Cooperative (“KPMG International”) is a **** >>>>> >>>>> Swiss cooperative that serves as a coordinating entity for a network of >>>>> independent firms operating under the KPMG name. KPMG International >>>>> Cooperative (“KPMG International”)**** >>>>> >>>>> provides no services to clients. **** >>>>> >>>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>>> is a legally distinct and separate entity and each describes itself as >>>>> such. Information about the structure and jurisdiction of your local KPMG >>>>> member **** >>>>> >>>>> firm can be obtained from your KPMG representative.**** >>>>> >>>>> **** >>>>> >>>>> This footnote also confirms that this e-mail message has been swept by >>>>> AntiVirus software.**** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this >>>>> e-mail by anyone else is unauthorized. If you have received this >>>>> communication in error, please address with the subject heading "Received >>>>> in error," send to the **** >>>>> >>>>> sender, then delete the e-mail and destroy any copies of it. If you are >>>>> not the intended recipient, any disclosure, copying, distribution or any >>>>> action taken or omitted to be taken in reliance on it, is prohibited and >>>>> may be unlawful. Any opinions or advice contained in this e-mail are >>>>> subject to the**** >>>>> >>>>> terms and conditions expressed in the governing KPMG client engagement >>>>> letter. Opinions, conclusions and other information in this e-mail and >>>>> any attachments that do not relate to the official business of the firm >>>>> are neither**** >>>>> >>>>> given nor endorsed by it.**** >>>>> >>>>> **** >>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>>> error-free, as information could be intercepted, corrupted, amended, >>>>> lost, destroyed, arrive late or incomplete, or contain viruses. **** >>>>> >>>>> **** >>>>> >>>>> This email is being sent out by KPMG International Cooperative (“KPMG >>>>> International”) on behalf of the local KPMG member firm providing >>>>> services to you. **** >>>>> >>>>> KPMG International Cooperative (“KPMG International”) is a **** >>>>> >>>>> Swiss cooperative that serves as a coordinating entity for a network of >>>>> independent firms operating under the KPMG name. KPMG International >>>>> Cooperative (“KPMG International”)**** >>>>> >>>>> provides no services to clients. **** >>>>> >>>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>>> is a legally distinct and separate entity and each describes itself as >>>>> such. Information about the structure and jurisdiction of your local KPMG >>>>> member **** >>>>> >>>>> firm can be obtained from your KPMG representative.**** >>>>> >>>>> **** >>>>> >>>>> This footnote also confirms that this e-mail message has been swept by >>>>> AntiVirus software.**** >>>>> >>>>> **** >>>>> >>>>> **** >>>>> >>>>> ** ** >>>>> >>>>> ** ** >>>>> >>>>> ** ** >>>>> >>>>> ** ** >>>>> >>>>> ** ** >>>>> >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this >>>>> e-mail by anyone else is unauthorized. If you have received this >>>>> communication in error, please address with the subject heading "Received >>>>> in error," send to the **** >>>>> >>>>> sender, then delete the e-mail and destroy any copies of it. If you are >>>>> not the intended recipient, any disclosure, copying, distribution or any >>>>> action taken or omitted to be taken in reliance on it, is prohibited and >>>>> may be unlawful. Any opinions or advice contained in this e-mail are >>>>> subject to the**** >>>>> >>>>> terms and conditions expressed in the governing KPMG client engagement >>>>> letter. Opinions, conclusions and other information in this e-mail and >>>>> any attachments that do not relate to the official business of the firm >>>>> are neither**** >>>>> >>>>> given nor endorsed by it.**** >>>>> >>>>> **** >>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>>> error-free, as information could be intercepted, corrupted, amended, >>>>> lost, destroyed, arrive late or incomplete, or contain viruses. **** >>>>> >>>>> **** >>>>> >>>>> This email is being sent out by KPMG International Cooperative (“KPMG >>>>> International”) on behalf of the local KPMG member firm providing >>>>> services to you. **** >>>>> >>>>> KPMG International Cooperative (“KPMG International”) is a **** >>>>> >>>>> Swiss cooperative that serves as a coordinating entity for a network of >>>>> independent firms operating under the KPMG name. KPMG International >>>>> Cooperative (“KPMG International”)**** >>>>> >>>>> provides no services to clients. **** >>>>> >>>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>>> is a legally distinct and separate entity and each describes itself as >>>>> such. Information about the structure and jurisdiction of your local KPMG >>>>> member **** >>>>> >>>>> firm can be obtained from your KPMG representative.**** >>>>> >>>>> **** >>>>> >>>>> This footnote also confirms that this e-mail message has been swept by >>>>> AntiVirus software.**** >>>>> >>>>> ** ** >>>>> >>>>> ** ** >>>>> >>>>> >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this >>>>> e-mail by anyone else is unauthorized. If you have received this >>>>> communication in error, please address with the subject heading "Received >>>>> in error," send to the >>>>> sender, then delete the e-mail and destroy any copies of it. If you are >>>>> not the intended recipient, any disclosure, copying, distribution or any >>>>> action taken or omitted to be taken in reliance on it, is prohibited and >>>>> may be unlawful. Any opinions or advice contained in this e-mail are >>>>> subject to the >>>>> terms and conditions expressed in the governing KPMG client engagement >>>>> letter. Opinions, conclusions and other information in this e-mail and >>>>> any attachments that do not relate to the official business of the firm >>>>> are neither >>>>> given nor endorsed by it. >>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>>> error-free, as information could be intercepted, corrupted, amended, >>>>> lost, destroyed, arrive late or incomplete, or contain viruses. >>>>> >>>>> This email is being sent out by KPMG International Cooperative (“KPMG >>>>> International”) on behalf of the local KPMG member firm providing >>>>> services to you. >>>>> KPMG International Cooperative (“KPMG International”) is a >>>>> Swiss cooperative that serves as a coordinating entity for a network of >>>>> independent firms operating under the KPMG name. KPMG International >>>>> Cooperative (“KPMG International”) >>>>> provides no services to clients. >>>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>>> is a legally distinct and separate entity and each describes itself as >>>>> such. Information about the structure and jurisdiction of your local KPMG >>>>> member >>>>> firm can be obtained from your KPMG representative. >>>>> >>>>> This footnote also confirms that this e-mail message has been swept by >>>>> AntiVirus software. >>>>> >>>>> >>>>> >>>> >>> >> >