[CPT-FGC] Re: New Mailing List

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 9 Sep 2013 15:14:07 +0200

Yup *lol* Give me games like these any day :)


On Mon, Sep 9, 2013 at 3:12 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> You are as hopeless as me when it comes to retro/japanese awesomeness :)
>
>
> On Mon, Sep 9, 2013 at 3:07 PM, Ryan Williams <ryan820509@xxxxxxxxx>wrote:
>
>> Yeah, I'm sold :)
>>
>>
>> On Mon, Sep 9, 2013 at 3:04 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>
>>> On a different note, has anyone been following this project?
>>> http://www.kickstarter.com/projects/mightyno9/mighty-no-9
>>>
>>> And for those who cannot view gaming sites like Stu,
>>>
>>> Classic Japanese side-scrolling action, evolved and transformed by Keiji
>>> Inafune, an all-star team of veteran Mega Man devs...and YOU!
>>>
>>> *日本のファンの皆さんはこちら <http://www.comcept.co.jp/mightyno9/>*
>>>
>>> *FOLLOW US on twitter @MightyNo9 <https://twitter.com/MightyNo9>, and
>>> use hashtag #MightyNo9!*
>>>
>>> *SPECIAL UPDATE: $1.75m and Beyond: A Thank-You Love Letter From the
>>> Team!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/592763>
>>> *Featuring new art of Beck & Call, and another call -- this one for
>>> photos of all of you!
>>>
>>> *UPDATE #7: Podcast 
>>> Fridays<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590869>
>>> **: MightyCast No. 
>>> 1!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590869>
>>> * In the first of four weekly official podcasts we recount our PAX
>>> debut, and take your questions from Skype and Twitter!
>>>
>>> *UPDATE #6: Video Thursdays: PAX Panel and Matsumae Sneak 
>>> Preview!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590419>
>>> *
>>>
>>> *UPDATE #5: Comcept Concept Wednesdays: The Birth of a Boss -- MIGHTY
>>> NO. 5 
>>> DEBUT!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/589192>
>>> *
>>>
>>> *SPECIAL UPDATE: 
>>> *<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588626>
>>> *$1.5 Million! New Game Plus & Turbo Mode Are Go! And Biiig Stretch
>>> Goal 
>>> News!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588626>
>>>  *
>>>
>>> *UPDATE #3: 
>>> Communi-Tuesdays!*<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588461>
>>>   NEXT GOAL: $2,200,000: PS3/X360/WIIU CONSOLE VERSIONS!!!
>>>
>>> This one deserves ALL CAPS AND THREE EXCLAMATION MARKS! If we reach this
>>> goal, we can bring this game to the audience that made the genre what it is
>>> in the first place: console gamers! Specifically, we’ll make digital
>>> versions for release on PlayStation 3, Xbox 360, and Wii U platforms.
>>> (You’ll be given the option to choose any of these instead of the PC
>>> version.)
>>>
>>> *For more details on other goals, check out the Stretch Goal section
>>> further down the page, and our handy FAQ at the bottom!*
>>>
>>>    - Mighty No. 9 is an *all-new Japanese side-scrolling action game* that
>>>    takes the*best aspects of the 8- and 16-bit era classics* you know
>>>    and love, and*transforms them with modern tech, fresh mechanics, and
>>>    fan input* into something fresh and amazing!
>>>
>>>
>>>    - You play as Beck, the 9th in a line of powerful robots, and the
>>>    only one not infected by a mysterious computer virus that has caused
>>>    mechanized creatures the world over to go berserk. *Run, jump,
>>>    blast, and transform* your way through six stages (or more, via
>>>    stretch goals) you can tackle in any order you choose,*using weapons
>>>    and abilities stolen from your enemies* to take down your fellow
>>>    Mighty Number robots and confront the final evil that threatens the 
>>> planet!
>>>
>>>  [image: Note: All images on this page are concept art and not actual
>>> in-game screens.]Note: All images on this page are concept art and not
>>> actual in-game screens.
>>>
>>>    - Every aspect of development—art, level design, music, programming,
>>>    etc.—is being handled by *veteran Japanese game creators with
>>>    extensive experience in the genre, and with Mega Man in particular*,
>>>    all the way up to and including the project’s leader, Keiji 
>>> Inafune<http://en.wikipedia.org/wiki/Keiji_Inafune> himself!
>>>    Backers will have *unprecedented access to seeing this team at work* 
>>> through
>>>    blogs, podcasts, videos, concept art—the works!
>>>
>>>
>>>    - *Mighty No. 9 is being developed for the PC* with gamepad support
>>>    (of course!), and will be made available through Steam and DRM-free 
>>> digital
>>>    distribution methods. Other platforms, including home consoles, Mac, and
>>>    Linux, are a high priority, but only if we can afford them via stretch
>>>    goals. Should we reach those goals, anyone funding the project will be
>>>    allowed to choose which version of the game they would like to receive. 
>>> The
>>>    estimated release date is spring 2015.
>>>
>>>
>>>    - *This project is on Kickstarter so it can involve YOU, the fans!* Not
>>>    only will this make it possible, through crowdfunding, for us to make the
>>>    game exactly as we envision it, but it also allows us to bring dedicated
>>>    fans of this genre together to assist the team in shaping aspects of the
>>>    game’s design. *We need your help! Let’s make something amazing, and
>>>    let’s do it together!*
>>>
>>>    So what makes Mighty No. 9—the character as well as the
>>> game—different? Simply put: the ability to transform! Of course our hero,
>>> Beck, earns new weapons as he defeats each of his fellow Mighty Number boss
>>> robots, but more than that,* his body itself can also reconfigure into
>>> new shapes, allowing for all kinds of new skills and abilities! *
>>>
>>> For example, his limbs might become giant magnets, enabling him to walk
>>> up walls or rip away enemy shields... Or maybe extendible spring-loaded
>>> hands would allow him to activate far-away switches or work as a grappling
>>> hook... Or he could have a tank-like body, easily crossing over spikes and
>>> pushing objects around the levels... These are just a few possibilities
>>> we’re considering (the game is still in the design phase), but you get the
>>> idea!
>>>
>>> *And it’s not only killing bosses that gets Beck new powers.* Taking
>>> out other enemies with a certain weapon, or hitting them in their weak
>>> spot, can expose one of three types of “xel” (pronounced “cell”) energy
>>> Beck can sap (if he’s quick enough), store, and unleash later via his own
>>> *Mighty Skills*! Give yourself a double-jump and speed boost for a
>>> limited time, unleash a concentrated flurry of powerful punches directly
>>> ahead, or set off a blast that hurts everything on the screen! Whatever
>>> final form it takes, this system will add depth and strategy to the action,
>>> as you choose how to approach and defeat even normal bad guys to best fuel
>>> your special powers.
>>>
>>> Once, you worked together, side-by-side—but now, your fellow Mighty No.
>>> robots have lashed out, taking over key strategic locations across the
>>> globe and infesting them with their minions. You have no choice: *the
>>> other Mighty Numbers...Must. Be. Destroyed!*
>>>
>>> But it won’t be easy. Although they were originally designed for
>>> industrial purposes, the Mighty Numbers have all become fierce warriors,
>>> seasoned through seasons in the most popular spectator sport of the future:
>>> robot-on-robot combat in the Battle Colosseo!
>>>
>>> We can’t reveal everything about the Mighty Numbers just yet (partially
>>> because we wouldn’t want to dump it all out at once, and partially because
>>> we’re still working on their designs!), but here’s a taste of what we’re
>>> aiming for. *Keep checking back for more to be revealed soon*, and
>>> study what you see here closely—learning the tactics and weak points of
>>> these mechanized monsters will be your only hope of defeating them!
>>>  [image: Overheard at recess: “Billy Backer says you can trick him into
>>> the water to make him freeze himself and he dies instantly!” (Note: Not
>>> true. ...We don’t think.)]Overheard at recess: “Billy Backer says you
>>> can trick him into the water to make him freeze himself and he dies
>>> instantly!” (Note: Not true. ...We don’t think.)
>>>  [image: “Tommy’s brother heard if you magnet his missile back at him
>>> and pause the game right when it hits, he loses all his health down to
>>> one!” (Note: Also False. Probably.)]“Tommy’s brother heard if you
>>> magnet his missile back at him and pause the game right when it hits, he
>>> loses all his health down to one!” (Note: Also False. Probably.)
>>>
>>> Any game of this scope takes a team—a big team, way too many
>>> to highlight here (keep an eye out for an update with more comprehensive
>>> staff info)—but here’s a sample of some key personnel for the purposes of
>>> this Kickstarter campaign:
>>>
>>> *That’s where you come in. *As a backer to Mighty No. 9, you will
>>> become a member of the Mighty community, and in a way, an extended member
>>> of the development team, where *your input—taken in aggregate along
>>> with your mighty brothers and sisters—can help shape the game*. How
>>> will we get your feedback? Well, for example:
>>>
>>> *SURVEYS:* Within the first few weeks of a successful Kickstarter
>>> campaign, members of the Mighty community can take part in a *survey to
>>> help judge their overall priorities*: difficulty balance, length vs.
>>> replayability, favorite features of older games and what you hate—things
>>> like that.
>>>
>>> *POLLS:* From time to time,* the team will ask the community to choose
>>> between ideas or characters they’ve come up with*. For example, the
>>> first poll planned is to choose between several designs to pick the look
>>> for Beck’s trusted partner, Call. (That’s right: Beck & Call.)
>>>
>>> *CONTESTS: *Later on in production, the team will hold *a contest
>>> within the Mighty community to design an enemy!* Come up with your
>>> coolest or craziest design and a fun way to sell the team and your fellow
>>> community members on it, and who knows?
>>>
>>> *AND ???* These are just a few of the ideas the team has already that
>>> all backers will have access to. (At higher pledge levels, more involved
>>> but necessarily-limited interactions like beta access and more are likewise
>>> possible.)
>>>
>>> *What form will all the final fan interactions take? Hey, you tell us! *We
>>> can’t promise we can do anything you ask for, of course, but we can promise
>>> to always be asking, and more importantly, always be listening. That’s what
>>> this project is all about! :D
>>>
>>> *We’re proud to announce we’re working with Humble 
>>> Bundle<https://www.humblebundle.com/> for
>>> digital reward fulfillment and Fangamer <http://www.fangamer.net/> for
>>> physical items! *These guys have built a name doing exactly this kind
>>> of thing—we trust them, and so can you. Now, on with the rewards!
>>>
>>> At any reward level, you automatically join our ranks—the few, the
>>> proud—the Mighty No. community! Take part in exclusive backer contests,
>>> polls, surveys—you name it. Also, once the Kickstarter ends (assuming it’s
>>> successful), you’ll be given your own Mighty Number (based on the order we
>>> received your pledge, with earlier pledges getting lower numbers, starting
>>> at #900) and a secret password to verify your status in the Mighty No.
>>> community forum when it launches (estimated late 2013). What does that get
>>> you? Well, a cool, unique Mighty No. next to your name on the forums, plus
>>> access to awesome, exclusive, backer-only icons. Bragging rights, my
>>> friend—it’s all about the bragging rights! In that vein, your name will
>>> appear in the backer credits of the game, along with your Mighty Number!
>>>
>>> This is what it’s all about: You’ll get a code to download a
>>> brand-spankin’ new digital copy of Mighty No. 9, available via Steam or
>>> DRM-free digital distribution methods (your choice!) and possibly for Mac,
>>> Linux, Xbox 360, PS3, or Wii U, should we pass those stretch goals. In any
>>> case, we’ll ask all backers to choose which version they’d like before we
>>> send them a download code, with the default version being PC.
>>>
>>> *Note: There will be an in-game option to change the game’s text from
>>> English to Japanese. Also, participation in the beta version, should your
>>> reward tier include it, is only planned for the Steam PC version.*
>>>
>>> Ya see, back, WAY back in the olden days, this must be at least...10
>>> years ago now, games came with these things made of dead trees and ink that
>>> told you how they worked. Think of them as “paper tutorial levels,” only
>>> they smelled good. Anyway, this is NOT that. It’s a digital version of
>>> that, though, that’s laid out to look similar to the way instruction
>>> manuals used to look in the old 8-bit days, only now you can view it on
>>> your tablet or PC or fancy smarty-phone. The Western version and Japanese
>>> version will look slightly different from each other (in addition to being
>>> in different languages, of course), but both will be similar in style to
>>> the typical 8-bit manuals from their respective territories.
>>>
>>> *Note: All digital documents will be available in PDF format
>>> (DRM-free). Backers will be polled and can individually choose to receive
>>> the Japanese or Western (English) version; if we don’t hear back, the
>>> default version for backers with Japanese shipping addresses will be
>>> Japanese, and all others will get the Western version.*
>>>
>>> The digital version of our awesome chocolate-and-peanut-butter-style
>>> combo super-tome! 50% art book (chronicling the design process of Mighty
>>> No. 9 from start to finish), 50% strategy guide (showing you all the maps,
>>> tips, and secrets to guide you through your adventure), and 100% awesome!
>>> Just like the instruction booklet, you can choose either the
>>> English-language version (laid out to look similar to the old “Nintendo
>>> Power” strategy guide style), or the Japanese version (the same content in
>>> Japanese, ‘natch, but laid out differently, and in a smaller size format,
>>> just as the Japanese standard guides were and still are made).
>>>
>>> *Note: All digital documents will be available in PDF format
>>> (DRM-free). Backers will be polled and can individually choose to receive
>>> the Japanese or Western (English) version; if we don’t hear back, the
>>> default version for backers with Japanese shipping addresses will be
>>> Japanese, and all others will get the Western version.*
>>>
>>> This one is pretty straightforward, but that doesn’t make it any less
>>> cool: Listen to the mighty tunes of Manami Matsumae and the other Mighty
>>> No. 9 soundtrack artists on your favorite listening device! Did you miss
>>> the sample track above, under Matsumae's profile? Here's an ambient remix!
>>>
>>> *Note: We will be offering the soundtrack in both MP3 and FLAC formats
>>> (DRM-free) once it’s ready for download.*
>>>
>>> Sure, as a download title, Mighty No. 9 doesn’t technically NEED a
>>> physical box, but then you don’t technically NEED to breathe, do you?
>>> ...Well yes, of course you do—just like you NEED this box! Satisfy that
>>> inner-collector/old-school-gamer itch by having Mighty No. 9 take its place
>>> among the side-scrolling action games of yore on your desk, shelf, or
>>> Ocean’s-Eleven-style laser-tripwire-protected display case.
>>>
>>> This will be shipped to you with the printed instruction manual (see the
>>> next entry below) already inside; it won’t have the game in it because
>>> you’re getting that via the download code, but hey, put whatever else you
>>> want in there. The Western-style box will be patterned after the NES game
>>> box dimensions and style, while the Japanese version will be Famicom-esque.
>>>
>>> *Note: Backers will be polled and can individually choose to receive
>>> the Japanese or Western (English) version; if we don’t hear back, the
>>> default version for backers with Japanese shipping addresses will be
>>> Japanese, and all others will get the Western version. And yes, if you’re
>>> wondering, there IS a reward tier that gets you both the Japanese AND
>>> Western versions!*
>>>
>>> An actual, physical, full-color instruction booklet to go along with
>>> your actual, physical game box—just like the old days! The Western version
>>> and Japanese version of the manual will look slightly different from each
>>> other (in addition to being in different languages, of course), but both
>>> will be similar in style to the typical 8-bit manuals from their respective
>>> territories.
>>>
>>> *Note: Backers will be polled and can individually choose to receive
>>> the Japanese or Western (English) version; if we don’t hear back, the
>>> default version for backers with Japanese shipping addresses will be
>>> Japanese, and all others will get the Western version. And yes, if you’re
>>> wondering, there IS a reward tier that gets you both the Japanese AND
>>> Western versions!*
>>>
>>> YOU ARE A GOLDEN GOD! Well, at least you are when you play as this
>>> golden color variant of Beck that only Kickstarter backers with this reward
>>> will have access to.
>>>
>>> Want a chance to play Mighty No. 9 early? Maybe sniff out a bug or two,
>>> help out the development team? Be the first among your friends to try the
>>> game when you gain access to the work-in-progress beta version, before the
>>> full retail release!
>>>
>>> *Note: We can only guarantee this reward for PC versions of the game
>>> via Steam, ONLY (that second “only” lets you know we are serious here!), no
>>> matter what other versions are eventually released.*
>>>
>>> That’s right—we’ll be making two, separate T-shirt designs to choose
>>> from: one aimed at the Western market, and one made for Japan. The exact
>>> designs aren’t decided yet, but you can take a look at the art on this page
>>> and imagine the possibilities...
>>>
>>> We’ll be sure to get your shirt size before we send them out, and yes,
>>> there IS a backer tier that allows you to get BOTH shirts!
>>>
>>> *Note: Backers will be polled and can individually choose to receive
>>> the Japanese or Western (English) version; if we don’t hear back, the
>>> default version for backers with Japanese shipping addresses will be
>>> Japanese, and all others will get the Western version.*
>>>
>>> Congratulations—you’ll get access to a secret, SUPER (in all-caps)
>>> exclusive, backer-only transformation for Beck, and whatever power comes
>>> with it! It won’t be anything that will affect the game balance, of course,
>>> but the guiding principle is “something cool-looking that hardcore fans
>>> will appreciate.”
>>>
>>> *Note: Of course you’ll still get the earlier bit of exclusive in-game
>>> content as well, silly!*
>>>
>>> *ALL NEW REWARD SET!!!! *Boxes? You don’t need no stinking boxes! Or
>>> the printed manual, or anything physical -- *you want all your rewards
>>> to be digital!* Well, how about this package: your own Mighty Number,
>>> forum access, name in the credits and ability to participate in
>>> backer-events, the digital version of Mighty No. 9 (of course!), the
>>> digital instruction manual and art book/strategy guide (Japanese or English
>>> version of each, your choice), the digital official soundtrack, plus both
>>> pieces of exclusive in-game content: the Golden Beck variant, plus the
>>> special Beck transformation. We heard your cries requesting this option, so
>>> here it is!
>>>
>>> *ALL NEW REWARD SET!!!!* You are a being of pure light and energy, and
>>> as such, *you want everything digital! And we mean EVERYTHING digital*:
>>> your own Mighty Number, forum access, name in the credits and ability to
>>> participate in backer-events, the digital version of Mighty No. 9 (of
>>> course!), BOTH the Japanese AND the English versions of the digital
>>> instruction manual and BOTH regions’ digital art book/strategy guide, the
>>> digital official soundtrack, plus both pieces of exclusive in-game content:
>>> the Golden Beck variant, plus the special Beck transformation, aaand (wait
>>> for it)...access to the work-in-progress beta version of Mighty No. 9 on
>>> Steam, ahead of the full retail release! We added this reward based on user
>>> requests, so have at it!
>>>
>>> An awesome chocolate-and-peanut-butter-style combo art book (chronicling
>>> the design process of Mighty No. 9 from start to finish) and strategy guide
>>> (showing you all the maps, tips, and secrets to guide you through your
>>> adventure), in full, glorious, physical form, just as they used to make ‘em
>>> back in the days of yesteryear!
>>>
>>> As with the instruction manual, you can choose either the
>>> English-language version (laid out to look similar to the old “Nintendo
>>> Power” strategy guide style), or the Japanese version (the same content in
>>> Japanese, ‘natch, but laid out differently, and in a smaller size format,
>>> just as the Japanese standard guides were and still are made).
>>>
>>> *Note: You’ll also receive the digital version of the book in addition
>>> to the print version!*
>>>
>>> The enemies in Mighty No. 9 are deadly...but that doesn’t mean they
>>> can’t be adorable! Here you’ll get a cuddly plushie based on one of Beck’s
>>> many foes. Which foe, as well as the exact design and dimensions aren’t yet
>>> set, since we want it to be whatever iconic “mascot” enemy character comes
>>> out of the design process as the game is built. We can tell you our plan is
>>> for the plushie to be bigger than a grapefruit, but smaller than a
>>> volleyball—so start clearing off that desk or shelf space now!
>>>
>>> A sweet-as-honey, coffee-table ready, hardcover version of our precious
>>> tome of legend, a combination art book (chronicling the design process of
>>> Mighty No. 9 from start to finish), and strategy guide (showing you all the
>>> maps, tips, and secrets to guide you through your adventure), signed by our
>>> fearless leader, Keiji Inafune himself. You’ll get this hardcover book
>>> instead of the softcover book, but you’ll still get the digital version as
>>> well.
>>>
>>> *Note: As with the Instruction booklet, you can choose either the
>>> English-language version (laid out to look similar to the old “Nintendo
>>> Power” strategy guide style), or the Japanese version (the same content in
>>> Japanese, ‘natch, but laid out differently, and in a smaller size format,
>>> just as the Japanese standard guides were and still are made).*
>>>
>>> A nice-sized poster (meaning roughly 18” by 24”, or 46cm x 60cm) of all
>>> the Mighty No. bosses together. We don’t have the image because all the
>>> bosses aren’t final yet, but take a look higher up the page at the ones we
>>> do have. ….Right? RIGHT?! You guys, this poster is gonna be
>>> fan-freakin’-tastic.
>>>
>>> No matter which platforms it ends up on, all versions of Mighty No. 9
>>> will have an in-game achievement system (separate from system-level
>>> achievements) with all sorts of challenges to test your gaming skills.
>>> “Beat a level without jumping” or “beat the game only using this weapon” or
>>> maybe “never using this transformation,” that sort of thing. Maybe you’ve
>>> got a great idea for one such goal? Or maybe you will after the beta test?
>>> The team will work with you over email to come up with a challenge based on
>>> your idea (within reason!) to implement into the final game.
>>>
>>> Not a scan, not a copy, not a reprint—a hand-drawn, guaranteed
>>> one-of-a-kind original custom sketch done by Inafune himself, along with
>>> his signature! Did we mention this would be unique? We included a sample
>>> here so you can get a sense for what this’ll look like; it won’t
>>> necessarily be this same design, mind you, but this is the level you can
>>> expect:
>>>
>>> Spoiler alert: Mighty No. 9 will have a closing song that plays as the
>>> credits roll. Double spoiler alert: Your voice can be in it! With this
>>> reward, you’ll be contacted via email with detailed instructions on what to
>>> record and send back to us, so we can work it into the mix of that final
>>> credit-roll song. In the grand scheme of things, your time on this planet
>>> may be short...but your voice? Your voice shall live forever...
>>>
>>> Let’s be clear about this one up front: there’s a right way and a wrong
>>> way to implement this kind of reward. Our plan is to do it in such a way
>>> that you, the very generous backer who donates to this level, can take
>>> satisfaction in finding your mug (pixelized into a 2D representation by the
>>> game’s artists) and showing it off to your friends and family, without
>>> disrupting the experience for anyone else. (For example, one idea is to
>>> have little electric-poster displays in the background that show “Wanted”
>>> reward posters which cycle through these backers’ faces.)
>>>
>>> That’s right—help create an honest-to-goodness enemy footsoldier that
>>> will appear in Mighty No. 9. Bring your drawings, your ideas, your
>>> whatever-you-want to present to the team in an hour-long Skype chat
>>> (interpreter provided). Then, after the team has had some time to work up a
>>> concept based on your proposal, come back for a second hour-long Skype chat
>>> to give your feedback on their design, before it’s finalized and put into
>>> the final game! Bear in mind the team might also do this at some point with
>>> the community as a whole, but you can ensure your own private session with
>>> this reward.
>>>
>>> Now we’re getting into crazy-collectible territory. Own a part of
>>> videogame history with an original piece of hand-drawn concept art for one
>>> of the eight Mighty No. Boss robots—nicely framed, with a thanks to your
>>> name written on it, along with signatures by the artist and Keiji Inafune
>>> (or without—your choice). We’ll ask your preference on which boss you’d
>>> prefer, but since the amount of art for any one boss is severely limited,
>>> we can’t guarantee which No. you’ll get.
>>>
>>> Show them who’s the boss with an incredibly rare, roughly 8-inch-tall
>>> (20cm) color-cast model of any one of the nine Mighty No. robots (Beck is
>>> okay, too), based on their in-game model! That’s right—with this one, you
>>> get to choose whichever Mighty No. you want.
>>>
>>> As you might have heard by now, Mighty No. 9 was first revealed to the
>>> world at a panel held by Keiji Inafune during the 2013 Penny Arcade Expo
>>> (PAX) in Seattle, WA. Those in attendance had the opportunity to snag an
>>> exclusive, individually-numbered t-shirt that branded them an official
>>> Mighty Number! There were only 900 of these t-shirts made in total, and we
>>> don’t currently have any plans to make more—but even if we should, these
>>> are the uber-l337 t-shirts numbered 001 through 008, representing the
>>> Mighty No. robots (Inafune himself owns number 009)! You’ll get one of
>>> these t-shirts; we can’t guarantee which number, but we will try to
>>> distribute them on a first-come-gets-lowest-number system.
>>>
>>> Looking for an excuse to visit Japan? How about dinner and some great
>>> conversation with a fascinating guy who just happens to be one of the
>>> world’s most famous game designers? Inafune himself would like to thank you
>>> for your incredibly generous donation, as well as talk about Mighty No. 9,
>>> games in general, or whatever else might come up as you and he (and a
>>> provided interpreter) share dinner and drinks. You’ll need to cover airfare
>>> and hotel yourself, but a nice, traditional-style Japanese dinner is on
>>> Inafune.
>>>
>>> If we can make our initial Kickstarter funding goal and nothing more,
>>> you can rest assured we are going to deliver a complete and fully
>>> satisfying game experience. But given the choice and the necessary funds to
>>> make it happen, *we have a whole bunch of “really nice-to-have” ideas
>>> for additional content, features, and platforms (!) that would be extra
>>> icing on our already delicious “need-to-have” cake!* Of course part of
>>> any extra money will go toward making up the budget of the game itself, but
>>> if the following funding numbers are reached, we're also excited to offer:
>>>   $1,200,000: Two More Stages: REACHED!
>>>
>>> Our initial goal sets the table with six main stages and bosses, plus a
>>> final stage leading to the ultimate showdown—but now we can invite Mighty
>>> Nos. 7 and 8 to the party, each complete with their own, unique stage!
>>>  $1,350,000: Mac and Linux Versions: REACHED!
>>>
>>> Why should Windows users get to hog all the fun? Now we can offer Mighty
>>> No. 9 on both Mac and Linux as well!
>>> $1,500,000: New Game Plus and Turbo Mode: REACHED!
>>>
>>> If we pass this goal, we’ll design a New Game Plus mode that allows
>>> those who finish the game but are still thirsty for more to carry over
>>> certain powers or items from the first play-through for a more challenging
>>> “second quest” version of the game. We’ll also work in a Turbo Mode that
>>> lets you play through the game at a faster speed for extra challenge.
>>>  $1,750,000: The Making of Mighty No. 9 Video Documentary: REACHED!
>>>
>>> Get an in-depth look at the creation of Mighty No. 9—and an
>>> unprecedented peek into the typically ultra-secretive Japanese game
>>> development industry—with three 30-minute documentary episodes produced by
>>> the wizards at 2 Player Productions (the same team behind our pitch video
>>> and the amazing Double Fine Adventure 
>>> documentary<http://youtu.be/TOqPVkmYB6k>
>>> )!
>>>  $2,200,000: PS3/X360/WIIU CONSOLE VERSIONS!!!
>>>
>>> This one deserves ALL CAPS AND THREE EXCLAMATION MARKS! If we reach this
>>> goal, we can bring this game to the audience that made the genre what it is
>>> in the first place: console gamers! Specifically, we’ll make digital
>>> versions for release on PlayStation 3, Xbox 360, and Wii U platforms.
>>> (You’ll be given the option to choose any of these instead of the PC
>>> version.)
>>>
>>> We’ll be honest: this is a big undertaking, but if the fans feel
>>> strongly enough to get funding this high, this is one of the goals Inafune
>>> and the entire team is most excited to undertake!
>>>
>>> Aaand that's all for now. We'll reveal upcoming goals as soon as we've
>>> worked out all the details, but for now, let's get this thing on consoles!
>>> So please, help spread the word wherever you can, and THANK YOU so much for
>>> your support!
>>>  NEXT GOAL: ? ? ?
>>>
>>> *We're working out the details of our upcoming stretch goals now. More
>>> info here as soon as we have it!*
>>>  Risks and challengesLearn about accountability on 
>>> Kickstarter<http://www.kickstarter.com/help/faq/kickstarter%20basics#Acco>
>>>
>>>  We all know game development is inherently unpredictable—delays and
>>> unexpected costs being the two most common “known unknowns.” The good news
>>> is, in their more than 15 year history, developer Inti Creates have shipped
>>> over 30 different games on eight different platforms, and our project lead,
>>> Keiji Inafune, has either worked on or overseen 30+ games in this genre
>>> alone, as well as having lead one of the biggest Japanese studios, and some
>>> of the biggest AAA games ever. So not only do we have extensive experience
>>> with running successful game productions in general, but also experience
>>> designing, building, and shipping games of this type specifically, with an
>>> established track record of being on time and on budget.
>>>
>>> Another challenge: we are working in two languages here—Japanese and
>>> English—with developers and backers on both sides. While we feel this is a
>>> huge plus, as it adds appeal and makes our project unique, there’s no
>>> denying it also adds unique requirements in terms of communication and
>>> workflow. The good news here: We all have experience making and marketing
>>> games for BOTH English-speaking and Japanese-speaking audiences, and are
>>> taking extra precautions in pre-planning and during development to buffer
>>> and budget for things like interpretation, translation time, etc., all to
>>> ensure we stay on the same page with our backers and with each other.
>>>
>>> Finally, what we see as our biggest challenge: properly involving the
>>> community. How exactly do you ask for and integrate fan feedback and
>>> contributions while keeping a project like this on track in terms of
>>> vision, scope, and schedule? This is still something of a wild frontier in
>>> the game industry, as it’s only recently that any of us have had the tools
>>> to make this feasible. And especially in Japan, where we have honestly
>>> lagged behind our Western counterparts in the variety of ways we’ve been
>>> able to interact with our fans up until now.
>>>
>>> We’ve been researching different projects’ approaches—and some of us
>>> even have experience from similar experiments in the past—but as far as we
>>> can tell, there’s really no one established “right way” to go about it.
>>> However! We do think, in this case, even knowing that we don’t know all the
>>> answers up front is important: it reminds us we need to listen, to
>>> establish methods of ensuring we hear our backers’ choices and feedback,
>>> and keeps us more flexible. We are trying to work in a new way with this
>>> project that will allow us to show more things earlier than we typically
>>> would, while ensuring that everyone seeing it will have the correct context
>>> to see it in, and that there will still be plenty of nice surprises in the
>>> final product.
>>>
>>> One aspect we already know to account for is anytime you ask a
>>> (hopefully!) large group of people to choose between options, especially
>>> when you’re asking some of the most passionate fans in all of gaming, you
>>> are going to end up, by necessity, with some portion of them disappointed,
>>> and you’re going to hear about it. We know we’re ready for the ride, and
>>> even better, we’re excited as hell to take it. The biggest thing we believe
>>> we should all keep in mind, both as creators and as backers: we’ll be
>>> learning more and more as we go along, so let’s be patient and work
>>> together.
>>>
>>>  FAQ
>>>
>>>    -  NEW: Will you / can you / please make a PS4 / Xbox One version of
>>>    Mighty No. 9! Since you aren't coming out until 2015, why not aim for 
>>> those
>>>    systems first, instead of PS3 / Xbox 360 / Wii 
>>> U?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66769>
>>>    -  NEW: Will you / can you / please make a PS Vita / 3DS version of
>>>    Mighty No. 
>>> 9?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66770>
>>>    -  NEW: Is there any way to get some kind of physical copy of the
>>>    game 
>>> itself?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66771>
>>>    -  NEW: Are these your final set of stretch goals? Do they stop at
>>>    $2.5 
>>> million?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66772>
>>>    -  There are Japanese and English/Western versions of some rewards?
>>>    Which one will I get? How do I 
>>> choose?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66549>
>>>    -  Why aren’t there eight stages and Mighty No. bosses, right from
>>>    the 
>>> start?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66557>
>>>    -  Isn’t $900K a little cheap for the game you are 
>>> promising?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66565>
>>>    -  Isn’t $900K a little expensive for the game you are 
>>> promising?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66558>
>>>    -  What kind of graphic fidelity are you aiming 
>>> for?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66559>
>>>    -  You guys have an amazing, pro-quality pitch video and sweet
>>>    t-shirts at PAX and stuff! Do you really need my 
>>> money?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66560>
>>>    -  Will this game really take 18 months to create? So-and-so made /
>>>    is making / would make it in way less 
>>> time!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66561>
>>>    -  Wait—the main character is named 
>>> “Beck”?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66562>
>>>    -  Isn’t Inafune always criticizing the Japanese game 
>>> industry?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66563>
>>>    -  Does this mean comcept will be publishing and distributing all
>>>    forms of the game 
>>> itself?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66564>
>>>    -  I backed the project! Woohoo! ...When will I get my Mighty 
>>> No.?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66566>
>>>    -  Is this game affiliated with Capcom or Mega Man in any 
>>> way?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66567>
>>>    -  Hey, I’m a member of the press, how can I get in 
>>> touch?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66568>
>>>
>>> Ask a 
>>> question<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/messages/new?message%5Bto%5D=mightyno9&mode=FAQ>
>>>  Report this project to 
>>> Kickstarter<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/report/new>
>>>    32,759
>>> backers
>>> $1,894,763
>>> pledged of $900,000 goal
>>>  22
>>> days to go
>>>  Back This Project$1 minimum 
>>> pledge<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?clicked_reward=false>
>>>
>>> This project will be funded on Tuesday Oct 1, 8:19pm EDT.
>>>
>>> *Funding period*
>>> Aug 31, 2013 - Oct 1, 2013 (31 days)
>>>  [image: 
>>> Comcept.usa.inafune.final.medium]<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio>
>>>
>>>  Project by comcept USA, 
>>> LLC<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio>
>>>
>>> Tokyo, Japan <http://www.kickstarter.com/discover/places/tokyo-jp>Contact
>>> me<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/messages/new?message%5Bto%5D=mightyno9>
>>>
>>>    -  First created · 0 backed
>>>    -  Has not connected Facebook
>>>    - *Website:* comcept.co.jp <http://www.comcept.co.jp/en/>
>>>
>>> See full 
>>> bio<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio>
>>>
>>>    -  Pledge $5 or more
>>>
>>>     1202 backers
>>>
>>>    EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS &
>>>    BACKER-ONLY PARTICIPATION EVENTS ============================== Get
>>>    assigned your own unique Mighty Number, a special password to claim your
>>>    "Backer" designation and icons for use on our forums, plus the ability to
>>>    participate in Backer-only surveys and polls, and your name listed in the
>>>    Backer Credits alongside your Mighty Number! (Check the reward section of
>>>    the page for more details.)
>>>     Estimated delivery: Dec 2013
>>>
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916531&clicked_reward=true>
>>>    -  Pledge $20 or more
>>>
>>>     16718 backers
>>>
>>>    DIGITAL COPY OF MIGHTY NO. 9! ============================== A code
>>>    to download the full, final version of Mighty No. 9! Includes all 
>>> previous
>>>    rewards. (Check the reward section of the page for more details.)
>>>    Estimated delivery: Apr 2015
>>>
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916545&clicked_reward=true>
>>>    -  Pledge $40 or more
>>>
>>>     3719 backers
>>>
>>>    DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE &
>>>    DIGITAL OFFICIAL SOUNDTRACK ============================== A digital
>>>    instruction manual (English or Japanese, your choice), a sweet digital
>>>    half-art-book/half-strategy guide (again: English or Japanese, your
>>>    choice), and a digital download of our game soundtrack! Includes all
>>>    previous rewards. (Check the reward section of the page for more 
>>> details.)
>>>     Estimated delivery: Apr 2015
>>>
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916546&clicked_reward=true>
>>>    -  Pledge $60 or more
>>>
>>>     803 backers
>>>
>>>    ALL-DIGITAL REWARD SET: DIGITAL COPY OF MIGHTY NO. 9, DIGITAL
>>>    RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE, DIGITAL 
>>> OFFICIAL
>>>    SOUNDTRACK, EXCLUSIVE IN-GAME GOLDEN HERO, EXCLUSIVE IN-GAME 
>>> TRANSFORMATION
>>>    & EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS &
>>>    BACKER-ONLY PARTICIPATION EVENTS! ============================== The 
>>> above
>>>    pretty much says it all!
>>>     Estimated delivery: Apr 2015
>>>
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951508&clicked_reward=true>
>>>    -  Pledge $60 or more
>>>
>>>     4038 backers
>>>
>>>    PHYSICAL GAME BOX, PRINTED RETRO-STYLE GAME MANUAL & EXCLUSIVE
>>>    IN-GAME GOLDEN HERO ============================== A classic-style game 
>>> box
>>>    (Western- or Japanese-style, your choice), a printed version of the
>>>    instruction manual (English or Japanese, your choice), and a special
>>>    Backer-only golden color variation for the game's hero, Beck! Includes 
>>> all
>>>    previous rewards. (Check the reward section of the page for more 
>>> details.)
>>>     Estimated delivery: Apr 2015
>>>    Add $15 USD to ship outside the US
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916551&clicked_reward=true>
>>>    -  Pledge $80 or more
>>>
>>>     330 backers
>>>
>>>    *COMPLETE* ALL-DIGITAL REWARD SET WITH BETA ACCESS: DIGITAL COPY OF
>>>    MIGHTY NO. 9, DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY
>>>    GUIDE, DIGITAL OFFICIAL SOUNDTRACK, EXCLUSIVE IN-GAME GOLDEN HERO,
>>>    EXCLUSIVE IN-GAME TRANSFORMATION, **BETA ACCESS** & EXCLUSIVE MIGHTY
>>>    NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS & BACKER-ONLY PARTICIPATION
>>>    EVENTS! ============================== The above pretty much says it all;
>>>    the differences between this and the lower all-digital tier is at this
>>>    level you get BOTH the Japanese- and Western-style versions of the 
>>> digital
>>>    game manual and art/book strategy guide, AND you get access to the beta
>>>    version of Mighty No. 9!
>>>     Estimated delivery: Apr 2015
>>>
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951509&clicked_reward=true>
>>>    -  Pledge $99 or more
>>>
>>>     2105 backers
>>>
>>>    T-SHIRT, EXCLUSIVE IN-GAME TRANSFORMATION & BETA ACCESS
>>>    ============================== A special Mighty No. 9 T-shirt (Western- 
>>> or
>>>    Japanese-style, your choice), an exclusive Backer-only transformation for
>>>    the game's hero, Beck, and Beta access to the game early via Steam!
>>>    Includes all previous rewards. (Check the reward section of the page for
>>>    more details.)
>>>     Estimated delivery: Apr 2015
>>>    Add $20 USD to ship outside the US
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916554&clicked_reward=true>
>>>    -  Pledge $120 or more
>>>
>>>     1113 backers
>>>
>>>    PRINTED ART BOOK/STRATEGY GUIDE ============================== A
>>>    softcover, full-color version of our combination art book/strategy guide
>>>    (English or Japanese, your choice). Includes all previous rewards. (Check
>>>    the reward section of the page for more details.)
>>>     Estimated delivery: Apr 2015
>>>    Add $20 USD to ship outside the US
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916555&clicked_reward=true>
>>>    -  Pledge $175 or more
>>>
>>>     467 backers
>>>
>>>    ENEMY MASCOT PLUSHIE & OTHER REGION T-SHIRT
>>>    ============================== A cuddly plushie of one of our iconic 
>>> mascot
>>>    characters, plus the other territory's T-shirt, for a total of two 
>>> shirts:
>>>    one designed with Western tastes in mind, and one made especially for
>>>    Japan! Includes all previous rewards. (Check the reward section of the 
>>> page
>>>    for more details.)
>>>     Estimated delivery: Apr 2015
>>>    Add $25 USD to ship outside the US
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916557&clicked_reward=true>
>>>    -  Pledge $250 or more
>>>
>>>     1464 backers
>>>
>>>    SIGNED HARDCOVER ART BOOK/STRATEGY GUIDE, BOSS POSTER, OTHER REGION
>>>    PHYSICAL GAME BOX & OTHER REGION PRINTED GAME MANUAL
>>>    ============================== A hardcover edition of our book, signed by
>>>    Inafune himself, a special poster of all the Mighty No. bosses, plus
>>>    another physical game box (for a total of two) and another printed
>>>    instruction manual (for a total of two), so you will have both the
>>>    Western-style and Japanese-style versions of both items! Includes all
>>>    previous rewards, except for the softcover art book/strategy guide. 
>>> (Check
>>>    the reward section of the page for more details.)
>>>     Estimated delivery: Apr 2015
>>>    Add $30 USD to ship outside the US
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916579&clicked_reward=true>
>>>    -  Pledge $500 or more
>>>
>>>     50 backers All gone!
>>>
>>>    HELP CREATE A CHALLENGE ============================== Work with our
>>>    designers to come up with a challenge for our own internal in-game
>>>    achievement system that everyone can try to accomplish in the final game!
>>>    Includes all previous rewards. (Check the reward section of the page for
>>>    more details.)
>>>     Estimated delivery: Nov 2014
>>>    Add $30 USD to ship outside the US
>>>    -  Pledge $500 or more
>>>
>>>     200 backers All gone!
>>>
>>>    INAFUNE SIGNED ORIGINAL SKETCH ============================== A
>>>    unique, original sketch by Keiji Inafune himself, along with his 
>>> signature!
>>>    Includes all previous non-limited rewards. (Check the reward section of 
>>> the
>>>    page for more details.)
>>>     Estimated delivery: Apr 2015
>>>    Add $30 USD to ship outside the US
>>>    -  Pledge $600 or more
>>>
>>>     24 backers Limited (176 left of 200)
>>>
>>>    INAFUNE SIGNED ORIGINAL SKETCH II ==============================
>>>    This reward was so popular, we’re adding a second batch! A unique, 
>>> original
>>>    sketch by Keiji Inafune himself, along with his signature! Includes all
>>>    previous non-limited rewards. (Check the reward section of the page for
>>>    more details.)
>>>     Estimated delivery: Apr 2015
>>>    Add $30 USD to ship outside the US
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951460&clicked_reward=true>
>>>    -  Pledge $1,000 or more
>>>
>>>     8 backers Limited (42 left of 50)
>>>
>>>    YOUR VOICE IN THE ENDING THEME ============================== We'll
>>>    use a recording of you saying a word, phrase or sound effect of our
>>>    choosing, to be used in the ending theme as the credits roll! Includes 
>>> all
>>>    previous non-limited rewards. (Check the reward section of the page for
>>>    more details.)
>>>     Estimated delivery: Apr 2015
>>>    Add $30 USD to ship outside the US
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916584&clicked_reward=true>
>>>    -  Pledge $2,500 or more
>>>
>>>     8 backers Limited (42 left of 50)
>>>
>>>    YOUR FACE IN THE GAME ============================== We'll make a 2D
>>>    representation of your face to use somewhere it will fit naturally into 
>>> the
>>>    game -- prominent enough for you to find it and show your friends, but
>>>    innocuous enough not to bother other players. Includes all previous
>>>    non-limited rewards. (Check the reward section of the page for more
>>>    details.)
>>>     Estimated delivery: Apr 2015
>>>    Add $30 USD to ship outside the US
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916585&clicked_reward=true>
>>>    -  Pledge $5,000 or more
>>>
>>>     2 backers Limited (3 left of 5)
>>>
>>>    HELP DESIGN AN ENEMY ============================== Video conference
>>>    with our designers to collaborate on an enemy character based on your 
>>> idea
>>>    or design! Includes all previous non-limited rewards. (Check the reward
>>>    section of the page for more details.)
>>>     Estimated delivery: Jun 2014
>>>    Add $30 USD to ship outside the US
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916587&clicked_reward=true>
>>>    -  Pledge $9,999 or more
>>>
>>>     2 backers Limited (6 left of 8)
>>>
>>>    ORIGINAL MIGHTY NO. BOSS CONCEPT ART, 3D-PRINTED BOSS MODEL &
>>>    SPECIAL BOSS NO. SERIAL T-SHIRT ============================== An 
>>> original,
>>>    framed piece of concept art of one of the eight Mighty No. bosses, a
>>>    3D-printed model of one of those same bosses, and a special limited 
>>> edition
>>>    T-shirt (same as those given out at the PAX announcement) with a Mighty 
>>> No.
>>>    somewhere in the range of 1 through 8. Includes all previous non-limited
>>>    rewards. (Check the reward section of the page for more details.)
>>>     Estimated delivery: Apr 2015
>>>
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916591&clicked_reward=true>
>>>    -  Pledge $10,000 or more
>>>
>>>     3 backers Limited (6 left of 9)
>>>
>>>    DINNER WITH KEIJI INAFUNE! ============================== Dinner and
>>>    drinks with the man, the myth, the legend, Keiji Inafune, here in Tokyo.
>>>    (Travel and lodging expenses are not included.) Includes all previous
>>>    non-limited rewards. (Check the reward section of the page for more
>>>    details.)
>>>     Estimated delivery: Feb 2014
>>>
>>>    
>>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916592&clicked_reward=true>
>>>
>>>
>>>
>>> On Mon, Sep 9, 2013 at 2:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>wrote:
>>>
>>>> First FF I played was FFV, with Butz Klauser.  I remember going for
>>>> this because it was a major release in Japan.  I still remember the TV
>>>> Ads.  I think it was in CvG that I read about the epic queues at game
>>>> stores when it was released.
>>>>
>>>>
>>>> On Mon, Sep 9, 2013 at 2:37 PM, Donaldson, Alasdair <
>>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>
>>>>>  I can probably find a rom of it and just emu the game. I’ll check it
>>>>> out sometime.****
>>>>>
>>>>> ** **
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote
>>>>> *Sent:* 09 September 2013 2:31 PM
>>>>>
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>>
>>>>>  ** **
>>>>>
>>>>> Stu I highly recommend FFIV it's a golden oldie :)****
>>>>>
>>>>> I also have yet to play and finish(main campaign excluding side
>>>>> missions) I to X. ****
>>>>>
>>>>> ** **
>>>>>
>>>>> On Mon, Sep 9, 2013 at 1:55 PM, Donaldson, Alasdair <
>>>>> alasdair.donaldson@xxxxxxxxxx> wrote:****
>>>>>
>>>>> Sadly, I didn’t play all of them – only 6 onwards. I played 7 first,
>>>>> then 8, then 9, then 6, then 10.****
>>>>>
>>>>> I suppose while I might rank them, I did really like all of them and
>>>>> lost so many hours playing them.****
>>>>>
>>>>>  ****
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote
>>>>> *Sent:* 09 September 2013 1:53 PM****
>>>>>
>>>>>
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>>
>>>>>  ****
>>>>>
>>>>> I like the FF series so much(I to X) that I find it hard to rank them
>>>>> because I never played them in a proper order. lol****
>>>>>
>>>>> My first one was IX but the first FF I saw being played was VIII and
>>>>> the first trailer I saw was for VII so that version sucked me in and got 
>>>>> me
>>>>> interested and made me wonder why are they all so different?****
>>>>>
>>>>>  ****
>>>>>
>>>>> On Mon, Sep 9, 2013 at 8:18 AM, Donaldson, Alasdair <
>>>>> alasdair.donaldson@xxxxxxxxxx> wrote:****
>>>>>
>>>>> I didn’t like Steiner in the beginning either. Not just his skills (or
>>>>> lack thereof), but his character as well. He gets a lot better as the game
>>>>> goes on.****
>>>>>
>>>>> I liked Quina’s skills, but not his character so much.****
>>>>>
>>>>>  ****
>>>>>
>>>>> Anyways, I love the game. Personally I rank it above FF8.****
>>>>>
>>>>>  ****
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote
>>>>> *Sent:* 06 September 2013 6:59 PM****
>>>>>
>>>>>
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>>
>>>>>  ****
>>>>>
>>>>> I dig those too :)****
>>>>>
>>>>> I didn't like Steiner at first but he became gdlk at the later stages
>>>>> of the game especially the moves he gets to learn like climhazzard and
>>>>> shock...****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>> On Fri, Sep 6, 2013 at 4:53 PM, Donaldson, Alasdair <
>>>>> alasdair.donaldson@xxxxxxxxxx> wrote:****
>>>>>
>>>>> He was okay, but Amarant and Freya were both cooler characters.****
>>>>>
>>>>>  ****
>>>>>
>>>>> I loved the cut scenes in FF9.****
>>>>>
>>>>>  ****
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote
>>>>> *Sent:* 06 September 2013 4:45 PM****
>>>>>
>>>>>
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>>
>>>>>  ****
>>>>>
>>>>> But I really liked Vivi...****
>>>>>
>>>>> I mean look at him :)****
>>>>>
>>>>>  ****
>>>>>
>>>>> On Fri, Sep 6, 2013 at 3:37 PM, Donaldson, Alasdair <
>>>>> alasdair.donaldson@xxxxxxxxxx> wrote:****
>>>>>
>>>>> Vivi was full of fail. ****
>>>>>
>>>>>  ****
>>>>>
>>>>> Shouldn’t you be looking at the dirty, tree hugging hippie elves?****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Wynand-Ben Viljoen
>>>>> *Sent:* 06 September 2013 3:21 PM****
>>>>>
>>>>>
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>>
>>>>>  ****
>>>>>
>>>>> The "human" could probably pull that off...  or you could combo it
>>>>> with by coing catgirl :P
>>>>>
>>>>> Im more hoping for big Magic Hat so they can look like Vivi :P
>>>>>  ****
>>>>>     ------------------------------
>>>>>
>>>>> From: alasdair.donaldson@xxxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: [CPT-FGC] Re: New Mailing List
>>>>> Date: Fri, 6 Sep 2013 13:14:55 +0000****
>>>>>
>>>>> Magical school girl, eh Paas?****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [
>>>>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On
>>>>> Behalf Of *Wynand-Ben Viljoen
>>>>> *Sent:* 06 September 2013 3:13 PM
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>>
>>>>>  ****
>>>>>
>>>>> Should probably phone waterfront BT to check if they got PC version of
>>>>> ffrr...
>>>>>
>>>>> Will see how I feel after work
>>>>>
>>>>>
>>>>>
>>>>> Think ill play as one of those little things that look like kids
>>>>>  ****
>>>>>     ------------------------------
>>>>>
>>>>> From: lindseyak@xxxxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: [CPT-FGC] Re: New Mailing List
>>>>> Date: Fri, 6 Sep 2013 13:05:28 +0000****
>>>>>
>>>>> i usually just go with any area in a public game to get the max exp
>>>>> and mf bonus from running with 3 other players.
>>>>>
>>>>> im hoping to get ffrr soon from sap so il be farming less. you are
>>>>> welcome to use my unity ring so long.****
>>>>>     ------------------------------
>>>>>
>>>>> From: alasdair.donaldson@xxxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: [CPT-FGC] Re: New Mailing List
>>>>> Date: Fri, 6 Sep 2013 12:59:06 +0000****
>>>>>
>>>>> Yeah, a proper hota build should hit that hard, and be able to
>>>>> permazerk if they choose to (not all do – rather use the double damage
>>>>> wrath rune to destroy any elite pack in a couple of hits). It’s probably
>>>>> the strongest Barb build out there. Also not as boring to play as ww.*
>>>>> ***
>>>>>
>>>>>  ****
>>>>>
>>>>> I’m sitting at about half of that damage. My crit chance is about 10%
>>>>> below what it should be. My armour and AR are higher than they should be 
>>>>> by
>>>>> about 3k, so I can afford to play with my stats a bit. Also I can’t
>>>>> permazerk through the gaps between monsters.****
>>>>>
>>>>>  ****
>>>>>
>>>>> I need to drop my hellfire ring. I can add an easy 10-20k for about 1m
>>>>> gold. The rest of my stuff will take longer.****
>>>>>
>>>>>  ****
>>>>>
>>>>> I’ve got to farm a bit. I was thinking of saving up cash, but the
>>>>> expansion is still ages away, so screw it, I need to get better items.
>>>>> ****
>>>>>
>>>>>  ****
>>>>>
>>>>> What areas do you farm?****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [
>>>>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On
>>>>> Behalf Of *lindsey kiviets
>>>>> *Sent:* 06 September 2013 2:47 PM
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>>
>>>>>  ****
>>>>>
>>>>> yeah, was farming abit. damn there was a hota lvl100 barb in the game
>>>>> in just beat the sheet outa anything. noone really needed todo anything. i
>>>>> changed to hellfire ring just to get more hp. those hota builds hit kuk
>>>>> hard. he sead he does about a mill per hit.****
>>>>>     ------------------------------
>>>>>
>>>>> From: alasdair.donaldson@xxxxxxxxxx
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: [CPT-FGC] Re: New Mailing List
>>>>> Date: Fri, 6 Sep 2013 12:33:32 +0000****
>>>>>
>>>>> @LB – saw you on D3 last night. I’m still stuffing around trying to
>>>>> get my build right. Need to actually change my skills and get used to 
>>>>> using
>>>>> them. Also re-equip. Sadly I need around 20m per item for just the crappy
>>>>> upgrades.****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [
>>>>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On
>>>>> Behalf Of *euraima tobias
>>>>> *Sent:* 06 September 2013 2:25 PM
>>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>>
>>>>>  ****
>>>>>
>>>>> Meeeeee****
>>>>>
>>>>> On 6 Sep 2013 14:22, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:****
>>>>>
>>>>> Who's going to Jeeva tomorrow?
>>>>>
>>>>> Who's bringing consoles?  How many screens will be available?****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>> The information in this e-mail is confidential and may be legally 
>>>>> privileged. It is intended solely for the addressee. Access to this 
>>>>> e-mail by anyone else is unauthorized. If you have received this 
>>>>> communication in error, please address with the subject heading "Received 
>>>>> in error," send to the ****
>>>>>
>>>>> sender, then delete the e-mail and destroy any copies of it. If you are 
>>>>> not the intended recipient, any disclosure, copying, distribution or any 
>>>>> action taken or omitted to be taken in reliance on it, is prohibited and 
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are 
>>>>> subject to the****
>>>>>
>>>>> terms and conditions expressed in the governing KPMG client engagement 
>>>>> letter. Opinions, conclusions and other information in this e-mail and 
>>>>> any attachments that do not relate to the official business of the firm 
>>>>> are neither****
>>>>>
>>>>> given nor endorsed by it.****
>>>>>
>>>>>  ****
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or 
>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>> lost, destroyed, arrive late or incomplete, or contain viruses. ****
>>>>>
>>>>>  ****
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative (“KPMG 
>>>>> International”) on behalf of the local KPMG member firm providing 
>>>>> services to you.  ****
>>>>>
>>>>> KPMG International Cooperative (“KPMG International”) is a ****
>>>>>
>>>>> Swiss cooperative that serves as a coordinating entity for a network of 
>>>>> independent firms operating under the KPMG name. KPMG International 
>>>>> Cooperative (“KPMG International”)****
>>>>>
>>>>> provides no services to clients. ****
>>>>>
>>>>> Each member firm of KPMG International Cooperative (“KPMG International”) 
>>>>> is a legally distinct and separate entity and each describes itself as 
>>>>> such. Information about the structure and jurisdiction of your local KPMG 
>>>>> member ****
>>>>>
>>>>> firm can be obtained from your KPMG representative.****
>>>>>
>>>>>  ****
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by 
>>>>> AntiVirus software.****
>>>>>
>>>>>    ****
>>>>>
>>>>>  ****
>>>>>
>>>>> The information in this e-mail is confidential and may be legally 
>>>>> privileged. It is intended solely for the addressee. Access to this 
>>>>> e-mail by anyone else is unauthorized. If you have received this 
>>>>> communication in error, please address with the subject heading "Received 
>>>>> in error," send to the ****
>>>>>
>>>>> sender, then delete the e-mail and destroy any copies of it. If you are 
>>>>> not the intended recipient, any disclosure, copying, distribution or any 
>>>>> action taken or omitted to be taken in reliance on it, is prohibited and 
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are 
>>>>> subject to the****
>>>>>
>>>>> terms and conditions expressed in the governing KPMG client engagement 
>>>>> letter. Opinions, conclusions and other information in this e-mail and 
>>>>> any attachments that do not relate to the official business of the firm 
>>>>> are neither****
>>>>>
>>>>> given nor endorsed by it.****
>>>>>
>>>>>  ****
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or 
>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>> lost, destroyed, arrive late or incomplete, or contain viruses. ****
>>>>>
>>>>>  ****
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative (“KPMG 
>>>>> International”) on behalf of the local KPMG member firm providing 
>>>>> services to you.  ****
>>>>>
>>>>> KPMG International Cooperative (“KPMG International”) is a ****
>>>>>
>>>>> Swiss cooperative that serves as a coordinating entity for a network of 
>>>>> independent firms operating under the KPMG name. KPMG International 
>>>>> Cooperative (“KPMG International”)****
>>>>>
>>>>> provides no services to clients. ****
>>>>>
>>>>> Each member firm of KPMG International Cooperative (“KPMG International”) 
>>>>> is a legally distinct and separate entity and each describes itself as 
>>>>> such. Information about the structure and jurisdiction of your local KPMG 
>>>>> member ****
>>>>>
>>>>> firm can be obtained from your KPMG representative.****
>>>>>
>>>>>  ****
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by 
>>>>> AntiVirus software.****
>>>>>
>>>>>     ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>> The information in this e-mail is confidential and may be legally 
>>>>> privileged. It is intended solely for the addressee. Access to this 
>>>>> e-mail by anyone else is unauthorized. If you have received this 
>>>>> communication in error, please address with the subject heading "Received 
>>>>> in error," send to the ****
>>>>>
>>>>> sender, then delete the e-mail and destroy any copies of it. If you are 
>>>>> not the intended recipient, any disclosure, copying, distribution or any 
>>>>> action taken or omitted to be taken in reliance on it, is prohibited and 
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are 
>>>>> subject to the****
>>>>>
>>>>> terms and conditions expressed in the governing KPMG client engagement 
>>>>> letter. Opinions, conclusions and other information in this e-mail and 
>>>>> any attachments that do not relate to the official business of the firm 
>>>>> are neither****
>>>>>
>>>>> given nor endorsed by it.****
>>>>>
>>>>>  ****
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or 
>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>> lost, destroyed, arrive late or incomplete, or contain viruses. ****
>>>>>
>>>>>  ****
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative (“KPMG 
>>>>> International”) on behalf of the local KPMG member firm providing 
>>>>> services to you.  ****
>>>>>
>>>>> KPMG International Cooperative (“KPMG International”) is a ****
>>>>>
>>>>> Swiss cooperative that serves as a coordinating entity for a network of 
>>>>> independent firms operating under the KPMG name. KPMG International 
>>>>> Cooperative (“KPMG International”)****
>>>>>
>>>>> provides no services to clients. ****
>>>>>
>>>>> Each member firm of KPMG International Cooperative (“KPMG International”) 
>>>>> is a legally distinct and separate entity and each describes itself as 
>>>>> such. Information about the structure and jurisdiction of your local KPMG 
>>>>> member ****
>>>>>
>>>>> firm can be obtained from your KPMG representative.****
>>>>>
>>>>>  ****
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by 
>>>>> AntiVirus software.****
>>>>>
>>>>>      ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>> The information in this e-mail is confidential and may be legally 
>>>>> privileged. It is intended solely for the addressee. Access to this 
>>>>> e-mail by anyone else is unauthorized. If you have received this 
>>>>> communication in error, please address with the subject heading "Received 
>>>>> in error," send to the ****
>>>>>
>>>>> sender, then delete the e-mail and destroy any copies of it. If you are 
>>>>> not the intended recipient, any disclosure, copying, distribution or any 
>>>>> action taken or omitted to be taken in reliance on it, is prohibited and 
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are 
>>>>> subject to the****
>>>>>
>>>>> terms and conditions expressed in the governing KPMG client engagement 
>>>>> letter. Opinions, conclusions and other information in this e-mail and 
>>>>> any attachments that do not relate to the official business of the firm 
>>>>> are neither****
>>>>>
>>>>> given nor endorsed by it.****
>>>>>
>>>>>  ****
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or 
>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>> lost, destroyed, arrive late or incomplete, or contain viruses. ****
>>>>>
>>>>>  ****
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative (“KPMG 
>>>>> International”) on behalf of the local KPMG member firm providing 
>>>>> services to you.  ****
>>>>>
>>>>> KPMG International Cooperative (“KPMG International”) is a ****
>>>>>
>>>>> Swiss cooperative that serves as a coordinating entity for a network of 
>>>>> independent firms operating under the KPMG name. KPMG International 
>>>>> Cooperative (“KPMG International”)****
>>>>>
>>>>> provides no services to clients. ****
>>>>>
>>>>> Each member firm of KPMG International Cooperative (“KPMG International”) 
>>>>> is a legally distinct and separate entity and each describes itself as 
>>>>> such. Information about the structure and jurisdiction of your local KPMG 
>>>>> member ****
>>>>>
>>>>> firm can be obtained from your KPMG representative.****
>>>>>
>>>>>  ****
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by 
>>>>> AntiVirus software.****
>>>>>
>>>>>  ****
>>>>>
>>>>>    ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>> The information in this e-mail is confidential and may be legally 
>>>>> privileged. It is intended solely for the addressee. Access to this 
>>>>> e-mail by anyone else is unauthorized. If you have received this 
>>>>> communication in error, please address with the subject heading "Received 
>>>>> in error," send to the ****
>>>>>
>>>>> sender, then delete the e-mail and destroy any copies of it. If you are 
>>>>> not the intended recipient, any disclosure, copying, distribution or any 
>>>>> action taken or omitted to be taken in reliance on it, is prohibited and 
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are 
>>>>> subject to the****
>>>>>
>>>>> terms and conditions expressed in the governing KPMG client engagement 
>>>>> letter. Opinions, conclusions and other information in this e-mail and 
>>>>> any attachments that do not relate to the official business of the firm 
>>>>> are neither****
>>>>>
>>>>> given nor endorsed by it.****
>>>>>
>>>>>  ****
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or 
>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>> lost, destroyed, arrive late or incomplete, or contain viruses. ****
>>>>>
>>>>>  ****
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative (“KPMG 
>>>>> International”) on behalf of the local KPMG member firm providing 
>>>>> services to you.  ****
>>>>>
>>>>> KPMG International Cooperative (“KPMG International”) is a ****
>>>>>
>>>>> Swiss cooperative that serves as a coordinating entity for a network of 
>>>>> independent firms operating under the KPMG name. KPMG International 
>>>>> Cooperative (“KPMG International”)****
>>>>>
>>>>> provides no services to clients. ****
>>>>>
>>>>> Each member firm of KPMG International Cooperative (“KPMG International”) 
>>>>> is a legally distinct and separate entity and each describes itself as 
>>>>> such. Information about the structure and jurisdiction of your local KPMG 
>>>>> member ****
>>>>>
>>>>> firm can be obtained from your KPMG representative.****
>>>>>
>>>>>  ****
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by 
>>>>> AntiVirus software.****
>>>>>
>>>>>  ****
>>>>>
>>>>>    ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>>  ****
>>>>>
>>>>> The information in this e-mail is confidential and may be legally 
>>>>> privileged. It is intended solely for the addressee. Access to this 
>>>>> e-mail by anyone else is unauthorized. If you have received this 
>>>>> communication in error, please address with the subject heading "Received 
>>>>> in error," send to the ****
>>>>>
>>>>> sender, then delete the e-mail and destroy any copies of it. If you are 
>>>>> not the intended recipient, any disclosure, copying, distribution or any 
>>>>> action taken or omitted to be taken in reliance on it, is prohibited and 
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are 
>>>>> subject to the****
>>>>>
>>>>> terms and conditions expressed in the governing KPMG client engagement 
>>>>> letter. Opinions, conclusions and other information in this e-mail and 
>>>>> any attachments that do not relate to the official business of the firm 
>>>>> are neither****
>>>>>
>>>>> given nor endorsed by it.****
>>>>>
>>>>>  ****
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or 
>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>> lost, destroyed, arrive late or incomplete, or contain viruses. ****
>>>>>
>>>>>  ****
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative (“KPMG 
>>>>> International”) on behalf of the local KPMG member firm providing 
>>>>> services to you.  ****
>>>>>
>>>>> KPMG International Cooperative (“KPMG International”) is a ****
>>>>>
>>>>> Swiss cooperative that serves as a coordinating entity for a network of 
>>>>> independent firms operating under the KPMG name. KPMG International 
>>>>> Cooperative (“KPMG International”)****
>>>>>
>>>>> provides no services to clients. ****
>>>>>
>>>>> Each member firm of KPMG International Cooperative (“KPMG International”) 
>>>>> is a legally distinct and separate entity and each describes itself as 
>>>>> such. Information about the structure and jurisdiction of your local KPMG 
>>>>> member ****
>>>>>
>>>>> firm can be obtained from your KPMG representative.****
>>>>>
>>>>>  ****
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by 
>>>>> AntiVirus software.****
>>>>>
>>>>>  ****
>>>>>
>>>>>    ****
>>>>>
>>>>> ** **
>>>>>
>>>>> ** **
>>>>>
>>>>> ** **
>>>>>
>>>>> ** **
>>>>>
>>>>> ** **
>>>>>
>>>>> The information in this e-mail is confidential and may be legally 
>>>>> privileged. It is intended solely for the addressee. Access to this 
>>>>> e-mail by anyone else is unauthorized. If you have received this 
>>>>> communication in error, please address with the subject heading "Received 
>>>>> in error," send to the ****
>>>>>
>>>>> sender, then delete the e-mail and destroy any copies of it. If you are 
>>>>> not the intended recipient, any disclosure, copying, distribution or any 
>>>>> action taken or omitted to be taken in reliance on it, is prohibited and 
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are 
>>>>> subject to the****
>>>>>
>>>>> terms and conditions expressed in the governing KPMG client engagement 
>>>>> letter. Opinions, conclusions and other information in this e-mail and 
>>>>> any attachments that do not relate to the official business of the firm 
>>>>> are neither****
>>>>>
>>>>> given nor endorsed by it.****
>>>>>
>>>>>  ****
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or 
>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>> lost, destroyed, arrive late or incomplete, or contain viruses. ****
>>>>>
>>>>>  ****
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative (“KPMG 
>>>>> International”) on behalf of the local KPMG member firm providing 
>>>>> services to you.  ****
>>>>>
>>>>> KPMG International Cooperative (“KPMG International”) is a ****
>>>>>
>>>>> Swiss cooperative that serves as a coordinating entity for a network of 
>>>>> independent firms operating under the KPMG name. KPMG International 
>>>>> Cooperative (“KPMG International”)****
>>>>>
>>>>> provides no services to clients. ****
>>>>>
>>>>> Each member firm of KPMG International Cooperative (“KPMG International”) 
>>>>> is a legally distinct and separate entity and each describes itself as 
>>>>> such. Information about the structure and jurisdiction of your local KPMG 
>>>>> member ****
>>>>>
>>>>> firm can be obtained from your KPMG representative.****
>>>>>
>>>>>  ****
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by 
>>>>> AntiVirus software.****
>>>>>
>>>>> ** **
>>>>>
>>>>>   ** **
>>>>>
>>>>>
>>>>> The information in this e-mail is confidential and may be legally 
>>>>> privileged. It is intended solely for the addressee. Access to this 
>>>>> e-mail by anyone else is unauthorized. If you have received this 
>>>>> communication in error, please address with the subject heading "Received 
>>>>> in error," send to the
>>>>> sender, then delete the e-mail and destroy any copies of it. If you are 
>>>>> not the intended recipient, any disclosure, copying, distribution or any 
>>>>> action taken or omitted to be taken in reliance on it, is prohibited and 
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are 
>>>>> subject to the
>>>>> terms and conditions expressed in the governing KPMG client engagement 
>>>>> letter. Opinions, conclusions and other information in this e-mail and 
>>>>> any attachments that do not relate to the official business of the firm 
>>>>> are neither
>>>>> given nor endorsed by it.
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or 
>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>> lost, destroyed, arrive late or incomplete, or contain viruses.
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative (“KPMG 
>>>>> International”) on behalf of the local KPMG member firm providing 
>>>>> services to you.
>>>>> KPMG International Cooperative (“KPMG International”) is a
>>>>> Swiss cooperative that serves as a coordinating entity for a network of 
>>>>> independent firms operating under the KPMG name. KPMG International 
>>>>> Cooperative (“KPMG International”)
>>>>> provides no services to clients.
>>>>> Each member firm of KPMG International Cooperative (“KPMG International”) 
>>>>> is a legally distinct and separate entity and each describes itself as 
>>>>> such. Information about the structure and jurisdiction of your local KPMG 
>>>>> member
>>>>> firm can be obtained from your KPMG representative.
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by 
>>>>> AntiVirus software.
>>>>>
>>>>>
>>>>>
>>>>
>>>
>>
>

Other related posts: