[CPT-FGC] Re: New Mailing List

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 9 Sep 2013 15:12:05 +0200

You are as hopeless as me when it comes to retro/japanese awesomeness :)


On Mon, Sep 9, 2013 at 3:07 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

> Yeah, I'm sold :)
>
>
> On Mon, Sep 9, 2013 at 3:04 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>
>> On a different note, has anyone been following this project?
>> http://www.kickstarter.com/projects/mightyno9/mighty-no-9
>>
>> And for those who cannot view gaming sites like Stu,
>>
>> Classic Japanese side-scrolling action, evolved and transformed by Keiji
>> Inafune, an all-star team of veteran Mega Man devs...and YOU!
>>
>> *日本のファンの皆さんはこちら <http://www.comcept.co.jp/mightyno9/>*
>>
>> *FOLLOW US on twitter @MightyNo9 <https://twitter.com/MightyNo9>, and
>> use hashtag #MightyNo9!*
>>
>> *SPECIAL UPDATE: $1.75m and Beyond: A Thank-You Love Letter From the
>> Team!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/592763>
>> *Featuring new art of Beck & Call, and another call -- this one for
>> photos of all of you!
>>
>> *UPDATE #7: Podcast 
>> Fridays<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590869>
>> **: MightyCast No. 
>> 1!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590869>
>> * In the first of four weekly official podcasts we recount our PAX
>> debut, and take your questions from Skype and Twitter!
>>
>> *UPDATE #6: Video Thursdays: PAX Panel and Matsumae Sneak 
>> Preview!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590419>
>> *
>>
>> *UPDATE #5: Comcept Concept Wednesdays: The Birth of a Boss -- MIGHTY
>> NO. 5 
>> DEBUT!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/589192>
>> *
>>
>> *SPECIAL UPDATE: 
>> *<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588626>
>> *$1.5 Million! New Game Plus & Turbo Mode Are Go! And Biiig Stretch Goal
>> News!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588626>
>>  *
>>
>> *UPDATE #3: 
>> Communi-Tuesdays!*<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588461>
>>   NEXT GOAL: $2,200,000: PS3/X360/WIIU CONSOLE VERSIONS!!!
>>
>> This one deserves ALL CAPS AND THREE EXCLAMATION MARKS! If we reach this
>> goal, we can bring this game to the audience that made the genre what it is
>> in the first place: console gamers! Specifically, we’ll make digital
>> versions for release on PlayStation 3, Xbox 360, and Wii U platforms.
>> (You’ll be given the option to choose any of these instead of the PC
>> version.)
>>
>> *For more details on other goals, check out the Stretch Goal section
>> further down the page, and our handy FAQ at the bottom!*
>>
>>    - Mighty No. 9 is an *all-new Japanese side-scrolling action game* that
>>    takes the*best aspects of the 8- and 16-bit era classics* you know
>>    and love, and*transforms them with modern tech, fresh mechanics, and
>>    fan input* into something fresh and amazing!
>>
>>
>>    - You play as Beck, the 9th in a line of powerful robots, and the
>>    only one not infected by a mysterious computer virus that has caused
>>    mechanized creatures the world over to go berserk. *Run, jump, blast,
>>    and transform* your way through six stages (or more, via stretch
>>    goals) you can tackle in any order you choose,*using weapons and
>>    abilities stolen from your enemies* to take down your fellow Mighty
>>    Number robots and confront the final evil that threatens the planet!
>>
>>  [image: Note: All images on this page are concept art and not actual
>> in-game screens.]Note: All images on this page are concept art and not
>> actual in-game screens.
>>
>>    - Every aspect of development—art, level design, music, programming,
>>    etc.—is being handled by *veteran Japanese game creators with
>>    extensive experience in the genre, and with Mega Man in particular*,
>>    all the way up to and including the project’s leader, Keiji 
>> Inafune<http://en.wikipedia.org/wiki/Keiji_Inafune> himself!
>>    Backers will have *unprecedented access to seeing this team at work* 
>> through
>>    blogs, podcasts, videos, concept art—the works!
>>
>>
>>    - *Mighty No. 9 is being developed for the PC* with gamepad support
>>    (of course!), and will be made available through Steam and DRM-free 
>> digital
>>    distribution methods. Other platforms, including home consoles, Mac, and
>>    Linux, are a high priority, but only if we can afford them via stretch
>>    goals. Should we reach those goals, anyone funding the project will be
>>    allowed to choose which version of the game they would like to receive. 
>> The
>>    estimated release date is spring 2015.
>>
>>
>>    - *This project is on Kickstarter so it can involve YOU, the fans!* Not
>>    only will this make it possible, through crowdfunding, for us to make the
>>    game exactly as we envision it, but it also allows us to bring dedicated
>>    fans of this genre together to assist the team in shaping aspects of the
>>    game’s design. *We need your help! Let’s make something amazing, and
>>    let’s do it together!*
>>
>>    So what makes Mighty No. 9—the character as well as the
>> game—different? Simply put: the ability to transform! Of course our hero,
>> Beck, earns new weapons as he defeats each of his fellow Mighty Number boss
>> robots, but more than that,* his body itself can also reconfigure into
>> new shapes, allowing for all kinds of new skills and abilities! *
>>
>> For example, his limbs might become giant magnets, enabling him to walk
>> up walls or rip away enemy shields... Or maybe extendible spring-loaded
>> hands would allow him to activate far-away switches or work as a grappling
>> hook... Or he could have a tank-like body, easily crossing over spikes and
>> pushing objects around the levels... These are just a few possibilities
>> we’re considering (the game is still in the design phase), but you get the
>> idea!
>>
>> *And it’s not only killing bosses that gets Beck new powers.* Taking out
>> other enemies with a certain weapon, or hitting them in their weak spot,
>> can expose one of three types of “xel” (pronounced “cell”) energy Beck can
>> sap (if he’s quick enough), store, and unleash later via his own *Mighty
>> Skills*! Give yourself a double-jump and speed boost for a limited time,
>> unleash a concentrated flurry of powerful punches directly ahead, or set
>> off a blast that hurts everything on the screen! Whatever final form it
>> takes, this system will add depth and strategy to the action, as you choose
>> how to approach and defeat even normal bad guys to best fuel your special
>> powers.
>>
>> Once, you worked together, side-by-side—but now, your fellow Mighty No.
>> robots have lashed out, taking over key strategic locations across the
>> globe and infesting them with their minions. You have no choice: *the
>> other Mighty Numbers...Must. Be. Destroyed!*
>>
>> But it won’t be easy. Although they were originally designed for
>> industrial purposes, the Mighty Numbers have all become fierce warriors,
>> seasoned through seasons in the most popular spectator sport of the future:
>> robot-on-robot combat in the Battle Colosseo!
>>
>> We can’t reveal everything about the Mighty Numbers just yet (partially
>> because we wouldn’t want to dump it all out at once, and partially because
>> we’re still working on their designs!), but here’s a taste of what we’re
>> aiming for. *Keep checking back for more to be revealed soon*, and study
>> what you see here closely—learning the tactics and weak points of these
>> mechanized monsters will be your only hope of defeating them!
>>  [image: Overheard at recess: “Billy Backer says you can trick him into
>> the water to make him freeze himself and he dies instantly!” (Note: Not
>> true. ...We don’t think.)]Overheard at recess: “Billy Backer says you
>> can trick him into the water to make him freeze himself and he dies
>> instantly!” (Note: Not true. ...We don’t think.)
>>  [image: “Tommy’s brother heard if you magnet his missile back at him
>> and pause the game right when it hits, he loses all his health down to
>> one!” (Note: Also False. Probably.)]“Tommy’s brother heard if you magnet
>> his missile back at him and pause the game right when it hits, he loses all
>> his health down to one!” (Note: Also False. Probably.)
>>
>> Any game of this scope takes a team—a big team, way too many to highlight
>> here (keep an eye out for an update with more comprehensive staff info)—but
>> here’s a sample of some key personnel for the purposes of this Kickstarter
>> campaign:
>>
>> *That’s where you come in. *As a backer to Mighty No. 9, you will become
>> a member of the Mighty community, and in a way, an extended member of the
>> development team, where *your input—taken in aggregate along with your
>> mighty brothers and sisters—can help shape the game*. How will we get
>> your feedback? Well, for example:
>>
>> *SURVEYS:* Within the first few weeks of a successful Kickstarter
>> campaign, members of the Mighty community can take part in a *survey to
>> help judge their overall priorities*: difficulty balance, length vs.
>> replayability, favorite features of older games and what you hate—things
>> like that.
>>
>> *POLLS:* From time to time,* the team will ask the community to choose
>> between ideas or characters they’ve come up with*. For example, the
>> first poll planned is to choose between several designs to pick the look
>> for Beck’s trusted partner, Call. (That’s right: Beck & Call.)
>>
>> *CONTESTS: *Later on in production, the team will hold *a contest within
>> the Mighty community to design an enemy!* Come up with your coolest or
>> craziest design and a fun way to sell the team and your fellow community
>> members on it, and who knows?
>>
>> *AND ???* These are just a few of the ideas the team has already that
>> all backers will have access to. (At higher pledge levels, more involved
>> but necessarily-limited interactions like beta access and more are likewise
>> possible.)
>>
>> *What form will all the final fan interactions take? Hey, you tell us! *We
>> can’t promise we can do anything you ask for, of course, but we can promise
>> to always be asking, and more importantly, always be listening. That’s what
>> this project is all about! :D
>>
>> *We’re proud to announce we’re working with Humble 
>> Bundle<https://www.humblebundle.com/> for
>> digital reward fulfillment and Fangamer <http://www.fangamer.net/> for
>> physical items! *These guys have built a name doing exactly this kind of
>> thing—we trust them, and so can you. Now, on with the rewards!
>>
>> At any reward level, you automatically join our ranks—the few, the
>> proud—the Mighty No. community! Take part in exclusive backer contests,
>> polls, surveys—you name it. Also, once the Kickstarter ends (assuming it’s
>> successful), you’ll be given your own Mighty Number (based on the order we
>> received your pledge, with earlier pledges getting lower numbers, starting
>> at #900) and a secret password to verify your status in the Mighty No.
>> community forum when it launches (estimated late 2013). What does that get
>> you? Well, a cool, unique Mighty No. next to your name on the forums, plus
>> access to awesome, exclusive, backer-only icons. Bragging rights, my
>> friend—it’s all about the bragging rights! In that vein, your name will
>> appear in the backer credits of the game, along with your Mighty Number!
>>
>> This is what it’s all about: You’ll get a code to download a
>> brand-spankin’ new digital copy of Mighty No. 9, available via Steam or
>> DRM-free digital distribution methods (your choice!) and possibly for Mac,
>> Linux, Xbox 360, PS3, or Wii U, should we pass those stretch goals. In any
>> case, we’ll ask all backers to choose which version they’d like before we
>> send them a download code, with the default version being PC.
>>
>> *Note: There will be an in-game option to change the game’s text from
>> English to Japanese. Also, participation in the beta version, should your
>> reward tier include it, is only planned for the Steam PC version.*
>>
>> Ya see, back, WAY back in the olden days, this must be at least...10
>> years ago now, games came with these things made of dead trees and ink that
>> told you how they worked. Think of them as “paper tutorial levels,” only
>> they smelled good. Anyway, this is NOT that. It’s a digital version of
>> that, though, that’s laid out to look similar to the way instruction
>> manuals used to look in the old 8-bit days, only now you can view it on
>> your tablet or PC or fancy smarty-phone. The Western version and Japanese
>> version will look slightly different from each other (in addition to being
>> in different languages, of course), but both will be similar in style to
>> the typical 8-bit manuals from their respective territories.
>>
>> *Note: All digital documents will be available in PDF format (DRM-free).
>> Backers will be polled and can individually choose to receive the Japanese
>> or Western (English) version; if we don’t hear back, the default version
>> for backers with Japanese shipping addresses will be Japanese, and all
>> others will get the Western version.*
>>
>> The digital version of our awesome chocolate-and-peanut-butter-style
>> combo super-tome! 50% art book (chronicling the design process of Mighty
>> No. 9 from start to finish), 50% strategy guide (showing you all the maps,
>> tips, and secrets to guide you through your adventure), and 100% awesome!
>> Just like the instruction booklet, you can choose either the
>> English-language version (laid out to look similar to the old “Nintendo
>> Power” strategy guide style), or the Japanese version (the same content in
>> Japanese, ‘natch, but laid out differently, and in a smaller size format,
>> just as the Japanese standard guides were and still are made).
>>
>> *Note: All digital documents will be available in PDF format (DRM-free).
>> Backers will be polled and can individually choose to receive the Japanese
>> or Western (English) version; if we don’t hear back, the default version
>> for backers with Japanese shipping addresses will be Japanese, and all
>> others will get the Western version.*
>>
>> This one is pretty straightforward, but that doesn’t make it any less
>> cool: Listen to the mighty tunes of Manami Matsumae and the other Mighty
>> No. 9 soundtrack artists on your favorite listening device! Did you miss
>> the sample track above, under Matsumae's profile? Here's an ambient remix!
>>
>> *Note: We will be offering the soundtrack in both MP3 and FLAC formats
>> (DRM-free) once it’s ready for download.*
>>
>> Sure, as a download title, Mighty No. 9 doesn’t technically NEED a
>> physical box, but then you don’t technically NEED to breathe, do you?
>> ...Well yes, of course you do—just like you NEED this box! Satisfy that
>> inner-collector/old-school-gamer itch by having Mighty No. 9 take its place
>> among the side-scrolling action games of yore on your desk, shelf, or
>> Ocean’s-Eleven-style laser-tripwire-protected display case.
>>
>> This will be shipped to you with the printed instruction manual (see the
>> next entry below) already inside; it won’t have the game in it because
>> you’re getting that via the download code, but hey, put whatever else you
>> want in there. The Western-style box will be patterned after the NES game
>> box dimensions and style, while the Japanese version will be Famicom-esque.
>>
>> *Note: Backers will be polled and can individually choose to receive the
>> Japanese or Western (English) version; if we don’t hear back, the default
>> version for backers with Japanese shipping addresses will be Japanese, and
>> all others will get the Western version. And yes, if you’re wondering,
>> there IS a reward tier that gets you both the Japanese AND Western versions!
>> *
>>
>> An actual, physical, full-color instruction booklet to go along with your
>> actual, physical game box—just like the old days! The Western version and
>> Japanese version of the manual will look slightly different from each other
>> (in addition to being in different languages, of course), but both will be
>> similar in style to the typical 8-bit manuals from their respective
>> territories.
>>
>> *Note: Backers will be polled and can individually choose to receive the
>> Japanese or Western (English) version; if we don’t hear back, the default
>> version for backers with Japanese shipping addresses will be Japanese, and
>> all others will get the Western version. And yes, if you’re wondering,
>> there IS a reward tier that gets you both the Japanese AND Western versions!
>> *
>>
>> YOU ARE A GOLDEN GOD! Well, at least you are when you play as this golden
>> color variant of Beck that only Kickstarter backers with this reward will
>> have access to.
>>
>> Want a chance to play Mighty No. 9 early? Maybe sniff out a bug or two,
>> help out the development team? Be the first among your friends to try the
>> game when you gain access to the work-in-progress beta version, before the
>> full retail release!
>>
>> *Note: We can only guarantee this reward for PC versions of the game via
>> Steam, ONLY (that second “only” lets you know we are serious here!), no
>> matter what other versions are eventually released.*
>>
>> That’s right—we’ll be making two, separate T-shirt designs to choose
>> from: one aimed at the Western market, and one made for Japan. The exact
>> designs aren’t decided yet, but you can take a look at the art on this page
>> and imagine the possibilities...
>>
>> We’ll be sure to get your shirt size before we send them out, and yes,
>> there IS a backer tier that allows you to get BOTH shirts!
>>
>> *Note: Backers will be polled and can individually choose to receive the
>> Japanese or Western (English) version; if we don’t hear back, the default
>> version for backers with Japanese shipping addresses will be Japanese, and
>> all others will get the Western version.*
>>
>> Congratulations—you’ll get access to a secret, SUPER (in all-caps)
>> exclusive, backer-only transformation for Beck, and whatever power comes
>> with it! It won’t be anything that will affect the game balance, of course,
>> but the guiding principle is “something cool-looking that hardcore fans
>> will appreciate.”
>>
>> *Note: Of course you’ll still get the earlier bit of exclusive in-game
>> content as well, silly!*
>>
>> *ALL NEW REWARD SET!!!! *Boxes? You don’t need no stinking boxes! Or the
>> printed manual, or anything physical -- *you want all your rewards to be
>> digital!* Well, how about this package: your own Mighty Number, forum
>> access, name in the credits and ability to participate in backer-events,
>> the digital version of Mighty No. 9 (of course!), the digital instruction
>> manual and art book/strategy guide (Japanese or English version of each,
>> your choice), the digital official soundtrack, plus both pieces of
>> exclusive in-game content: the Golden Beck variant, plus the special Beck
>> transformation. We heard your cries requesting this option, so here it is!
>>
>> *ALL NEW REWARD SET!!!!* You are a being of pure light and energy, and
>> as such, *you want everything digital! And we mean EVERYTHING digital*:
>> your own Mighty Number, forum access, name in the credits and ability to
>> participate in backer-events, the digital version of Mighty No. 9 (of
>> course!), BOTH the Japanese AND the English versions of the digital
>> instruction manual and BOTH regions’ digital art book/strategy guide, the
>> digital official soundtrack, plus both pieces of exclusive in-game content:
>> the Golden Beck variant, plus the special Beck transformation, aaand (wait
>> for it)...access to the work-in-progress beta version of Mighty No. 9 on
>> Steam, ahead of the full retail release! We added this reward based on user
>> requests, so have at it!
>>
>> An awesome chocolate-and-peanut-butter-style combo art book (chronicling
>> the design process of Mighty No. 9 from start to finish) and strategy guide
>> (showing you all the maps, tips, and secrets to guide you through your
>> adventure), in full, glorious, physical form, just as they used to make ‘em
>> back in the days of yesteryear!
>>
>> As with the instruction manual, you can choose either the
>> English-language version (laid out to look similar to the old “Nintendo
>> Power” strategy guide style), or the Japanese version (the same content in
>> Japanese, ‘natch, but laid out differently, and in a smaller size format,
>> just as the Japanese standard guides were and still are made).
>>
>> *Note: You’ll also receive the digital version of the book in addition
>> to the print version!*
>>
>> The enemies in Mighty No. 9 are deadly...but that doesn’t mean they can’t
>> be adorable! Here you’ll get a cuddly plushie based on one of Beck’s many
>> foes. Which foe, as well as the exact design and dimensions aren’t yet set,
>> since we want it to be whatever iconic “mascot” enemy character comes out
>> of the design process as the game is built. We can tell you our plan is for
>> the plushie to be bigger than a grapefruit, but smaller than a
>> volleyball—so start clearing off that desk or shelf space now!
>>
>> A sweet-as-honey, coffee-table ready, hardcover version of our precious
>> tome of legend, a combination art book (chronicling the design process of
>> Mighty No. 9 from start to finish), and strategy guide (showing you all the
>> maps, tips, and secrets to guide you through your adventure), signed by our
>> fearless leader, Keiji Inafune himself. You’ll get this hardcover book
>> instead of the softcover book, but you’ll still get the digital version as
>> well.
>>
>> *Note: As with the Instruction booklet, you can choose either the
>> English-language version (laid out to look similar to the old “Nintendo
>> Power” strategy guide style), or the Japanese version (the same content in
>> Japanese, ‘natch, but laid out differently, and in a smaller size format,
>> just as the Japanese standard guides were and still are made).*
>>
>> A nice-sized poster (meaning roughly 18” by 24”, or 46cm x 60cm) of all
>> the Mighty No. bosses together. We don’t have the image because all the
>> bosses aren’t final yet, but take a look higher up the page at the ones we
>> do have. ….Right? RIGHT?! You guys, this poster is gonna be
>> fan-freakin’-tastic.
>>
>> No matter which platforms it ends up on, all versions of Mighty No. 9
>> will have an in-game achievement system (separate from system-level
>> achievements) with all sorts of challenges to test your gaming skills.
>> “Beat a level without jumping” or “beat the game only using this weapon” or
>> maybe “never using this transformation,” that sort of thing. Maybe you’ve
>> got a great idea for one such goal? Or maybe you will after the beta test?
>> The team will work with you over email to come up with a challenge based on
>> your idea (within reason!) to implement into the final game.
>>
>> Not a scan, not a copy, not a reprint—a hand-drawn, guaranteed
>> one-of-a-kind original custom sketch done by Inafune himself, along with
>> his signature! Did we mention this would be unique? We included a sample
>> here so you can get a sense for what this’ll look like; it won’t
>> necessarily be this same design, mind you, but this is the level you can
>> expect:
>>
>> Spoiler alert: Mighty No. 9 will have a closing song that plays as the
>> credits roll. Double spoiler alert: Your voice can be in it! With this
>> reward, you’ll be contacted via email with detailed instructions on what to
>> record and send back to us, so we can work it into the mix of that final
>> credit-roll song. In the grand scheme of things, your time on this planet
>> may be short...but your voice? Your voice shall live forever...
>>
>> Let’s be clear about this one up front: there’s a right way and a wrong
>> way to implement this kind of reward. Our plan is to do it in such a way
>> that you, the very generous backer who donates to this level, can take
>> satisfaction in finding your mug (pixelized into a 2D representation by the
>> game’s artists) and showing it off to your friends and family, without
>> disrupting the experience for anyone else. (For example, one idea is to
>> have little electric-poster displays in the background that show “Wanted”
>> reward posters which cycle through these backers’ faces.)
>>
>> That’s right—help create an honest-to-goodness enemy footsoldier that
>> will appear in Mighty No. 9. Bring your drawings, your ideas, your
>> whatever-you-want to present to the team in an hour-long Skype chat
>> (interpreter provided). Then, after the team has had some time to work up a
>> concept based on your proposal, come back for a second hour-long Skype chat
>> to give your feedback on their design, before it’s finalized and put into
>> the final game! Bear in mind the team might also do this at some point with
>> the community as a whole, but you can ensure your own private session with
>> this reward.
>>
>> Now we’re getting into crazy-collectible territory. Own a part of
>> videogame history with an original piece of hand-drawn concept art for one
>> of the eight Mighty No. Boss robots—nicely framed, with a thanks to your
>> name written on it, along with signatures by the artist and Keiji Inafune
>> (or without—your choice). We’ll ask your preference on which boss you’d
>> prefer, but since the amount of art for any one boss is severely limited,
>> we can’t guarantee which No. you’ll get.
>>
>> Show them who’s the boss with an incredibly rare, roughly 8-inch-tall
>> (20cm) color-cast model of any one of the nine Mighty No. robots (Beck is
>> okay, too), based on their in-game model! That’s right—with this one, you
>> get to choose whichever Mighty No. you want.
>>
>> As you might have heard by now, Mighty No. 9 was first revealed to the
>> world at a panel held by Keiji Inafune during the 2013 Penny Arcade Expo
>> (PAX) in Seattle, WA. Those in attendance had the opportunity to snag an
>> exclusive, individually-numbered t-shirt that branded them an official
>> Mighty Number! There were only 900 of these t-shirts made in total, and we
>> don’t currently have any plans to make more—but even if we should, these
>> are the uber-l337 t-shirts numbered 001 through 008, representing the
>> Mighty No. robots (Inafune himself owns number 009)! You’ll get one of
>> these t-shirts; we can’t guarantee which number, but we will try to
>> distribute them on a first-come-gets-lowest-number system.
>>
>> Looking for an excuse to visit Japan? How about dinner and some great
>> conversation with a fascinating guy who just happens to be one of the
>> world’s most famous game designers? Inafune himself would like to thank you
>> for your incredibly generous donation, as well as talk about Mighty No. 9,
>> games in general, or whatever else might come up as you and he (and a
>> provided interpreter) share dinner and drinks. You’ll need to cover airfare
>> and hotel yourself, but a nice, traditional-style Japanese dinner is on
>> Inafune.
>>
>> If we can make our initial Kickstarter funding goal and nothing more, you
>> can rest assured we are going to deliver a complete and fully satisfying
>> game experience. But given the choice and the necessary funds to make it
>> happen, *we have a whole bunch of “really nice-to-have” ideas for
>> additional content, features, and platforms (!) that would be extra icing
>> on our already delicious “need-to-have” cake!* Of course part of any
>> extra money will go toward making up the budget of the game itself, but if
>> the following funding numbers are reached, we're also excited to offer:
>>   $1,200,000: Two More Stages: REACHED!
>>
>> Our initial goal sets the table with six main stages and bosses, plus a
>> final stage leading to the ultimate showdown—but now we can invite Mighty
>> Nos. 7 and 8 to the party, each complete with their own, unique stage!
>>  $1,350,000: Mac and Linux Versions: REACHED!
>>
>> Why should Windows users get to hog all the fun? Now we can offer Mighty
>> No. 9 on both Mac and Linux as well!
>> $1,500,000: New Game Plus and Turbo Mode: REACHED!
>>
>> If we pass this goal, we’ll design a New Game Plus mode that allows those
>> who finish the game but are still thirsty for more to carry over certain
>> powers or items from the first play-through for a more challenging “second
>> quest” version of the game. We’ll also work in a Turbo Mode that lets you
>> play through the game at a faster speed for extra challenge.
>>  $1,750,000: The Making of Mighty No. 9 Video Documentary: REACHED!
>>
>> Get an in-depth look at the creation of Mighty No. 9—and an unprecedented
>> peek into the typically ultra-secretive Japanese game development
>> industry—with three 30-minute documentary episodes produced by the wizards
>> at 2 Player Productions (the same team behind our pitch video and the
>> amazing Double Fine Adventure documentary <http://youtu.be/TOqPVkmYB6k>)!
>>  $2,200,000: PS3/X360/WIIU CONSOLE VERSIONS!!!
>>
>> This one deserves ALL CAPS AND THREE EXCLAMATION MARKS! If we reach this
>> goal, we can bring this game to the audience that made the genre what it is
>> in the first place: console gamers! Specifically, we’ll make digital
>> versions for release on PlayStation 3, Xbox 360, and Wii U platforms.
>> (You’ll be given the option to choose any of these instead of the PC
>> version.)
>>
>> We’ll be honest: this is a big undertaking, but if the fans feel strongly
>> enough to get funding this high, this is one of the goals Inafune and the
>> entire team is most excited to undertake!
>>
>> Aaand that's all for now. We'll reveal upcoming goals as soon as we've
>> worked out all the details, but for now, let's get this thing on consoles!
>> So please, help spread the word wherever you can, and THANK YOU so much for
>> your support!
>>  NEXT GOAL: ? ? ?
>>
>> *We're working out the details of our upcoming stretch goals now. More
>> info here as soon as we have it!*
>>  Risks and challengesLearn about accountability on 
>> Kickstarter<http://www.kickstarter.com/help/faq/kickstarter%20basics#Acco>
>>
>>  We all know game development is inherently unpredictable—delays and
>> unexpected costs being the two most common “known unknowns.” The good news
>> is, in their more than 15 year history, developer Inti Creates have shipped
>> over 30 different games on eight different platforms, and our project lead,
>> Keiji Inafune, has either worked on or overseen 30+ games in this genre
>> alone, as well as having lead one of the biggest Japanese studios, and some
>> of the biggest AAA games ever. So not only do we have extensive experience
>> with running successful game productions in general, but also experience
>> designing, building, and shipping games of this type specifically, with an
>> established track record of being on time and on budget.
>>
>> Another challenge: we are working in two languages here—Japanese and
>> English—with developers and backers on both sides. While we feel this is a
>> huge plus, as it adds appeal and makes our project unique, there’s no
>> denying it also adds unique requirements in terms of communication and
>> workflow. The good news here: We all have experience making and marketing
>> games for BOTH English-speaking and Japanese-speaking audiences, and are
>> taking extra precautions in pre-planning and during development to buffer
>> and budget for things like interpretation, translation time, etc., all to
>> ensure we stay on the same page with our backers and with each other.
>>
>> Finally, what we see as our biggest challenge: properly involving the
>> community. How exactly do you ask for and integrate fan feedback and
>> contributions while keeping a project like this on track in terms of
>> vision, scope, and schedule? This is still something of a wild frontier in
>> the game industry, as it’s only recently that any of us have had the tools
>> to make this feasible. And especially in Japan, where we have honestly
>> lagged behind our Western counterparts in the variety of ways we’ve been
>> able to interact with our fans up until now.
>>
>> We’ve been researching different projects’ approaches—and some of us even
>> have experience from similar experiments in the past—but as far as we can
>> tell, there’s really no one established “right way” to go about it.
>> However! We do think, in this case, even knowing that we don’t know all the
>> answers up front is important: it reminds us we need to listen, to
>> establish methods of ensuring we hear our backers’ choices and feedback,
>> and keeps us more flexible. We are trying to work in a new way with this
>> project that will allow us to show more things earlier than we typically
>> would, while ensuring that everyone seeing it will have the correct context
>> to see it in, and that there will still be plenty of nice surprises in the
>> final product.
>>
>> One aspect we already know to account for is anytime you ask a
>> (hopefully!) large group of people to choose between options, especially
>> when you’re asking some of the most passionate fans in all of gaming, you
>> are going to end up, by necessity, with some portion of them disappointed,
>> and you’re going to hear about it. We know we’re ready for the ride, and
>> even better, we’re excited as hell to take it. The biggest thing we believe
>> we should all keep in mind, both as creators and as backers: we’ll be
>> learning more and more as we go along, so let’s be patient and work
>> together.
>>
>>  FAQ
>>
>>    -  NEW: Will you / can you / please make a PS4 / Xbox One version of
>>    Mighty No. 9! Since you aren't coming out until 2015, why not aim for 
>> those
>>    systems first, instead of PS3 / Xbox 360 / Wii 
>> U?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66769>
>>    -  NEW: Will you / can you / please make a PS Vita / 3DS version of
>>    Mighty No. 
>> 9?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66770>
>>    -  NEW: Is there any way to get some kind of physical copy of the
>>    game 
>> itself?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66771>
>>    -  NEW: Are these your final set of stretch goals? Do they stop at
>>    $2.5 
>> million?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66772>
>>    -  There are Japanese and English/Western versions of some rewards?
>>    Which one will I get? How do I 
>> choose?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66549>
>>    -  Why aren’t there eight stages and Mighty No. bosses, right from
>>    the 
>> start?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66557>
>>    -  Isn’t $900K a little cheap for the game you are 
>> promising?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66565>
>>    -  Isn’t $900K a little expensive for the game you are 
>> promising?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66558>
>>    -  What kind of graphic fidelity are you aiming 
>> for?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66559>
>>    -  You guys have an amazing, pro-quality pitch video and sweet
>>    t-shirts at PAX and stuff! Do you really need my 
>> money?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66560>
>>    -  Will this game really take 18 months to create? So-and-so made /
>>    is making / would make it in way less 
>> time!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66561>
>>    -  Wait—the main character is named 
>> “Beck”?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66562>
>>    -  Isn’t Inafune always criticizing the Japanese game 
>> industry?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66563>
>>    -  Does this mean comcept will be publishing and distributing all
>>    forms of the game 
>> itself?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66564>
>>    -  I backed the project! Woohoo! ...When will I get my Mighty 
>> No.?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66566>
>>    -  Is this game affiliated with Capcom or Mega Man in any 
>> way?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66567>
>>    -  Hey, I’m a member of the press, how can I get in 
>> touch?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66568>
>>
>> Ask a 
>> question<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/messages/new?message%5Bto%5D=mightyno9&mode=FAQ>
>>  Report this project to 
>> Kickstarter<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/report/new>
>>    32,759
>> backers
>> $1,894,763
>> pledged of $900,000 goal
>>  22
>> days to go
>>  Back This Project$1 minimum 
>> pledge<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?clicked_reward=false>
>>
>> This project will be funded on Tuesday Oct 1, 8:19pm EDT.
>>
>> *Funding period*
>> Aug 31, 2013 - Oct 1, 2013 (31 days)
>>  [image: 
>> Comcept.usa.inafune.final.medium]<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio>
>>
>>  Project by comcept USA, 
>> LLC<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio>
>>
>> Tokyo, Japan <http://www.kickstarter.com/discover/places/tokyo-jp>Contact
>> me<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/messages/new?message%5Bto%5D=mightyno9>
>>
>>    -  First created · 0 backed
>>    -  Has not connected Facebook
>>    - *Website:* comcept.co.jp <http://www.comcept.co.jp/en/>
>>
>> See full 
>> bio<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio>
>>
>>    -  Pledge $5 or more
>>
>>     1202 backers
>>
>>    EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS &
>>    BACKER-ONLY PARTICIPATION EVENTS ============================== Get
>>    assigned your own unique Mighty Number, a special password to claim your
>>    "Backer" designation and icons for use on our forums, plus the ability to
>>    participate in Backer-only surveys and polls, and your name listed in the
>>    Backer Credits alongside your Mighty Number! (Check the reward section of
>>    the page for more details.)
>>     Estimated delivery: Dec 2013
>>
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916531&clicked_reward=true>
>>    -  Pledge $20 or more
>>
>>     16718 backers
>>
>>    DIGITAL COPY OF MIGHTY NO. 9! ============================== A code
>>    to download the full, final version of Mighty No. 9! Includes all previous
>>    rewards. (Check the reward section of the page for more details.)
>>    Estimated delivery: Apr 2015
>>
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916545&clicked_reward=true>
>>    -  Pledge $40 or more
>>
>>     3719 backers
>>
>>    DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE &
>>    DIGITAL OFFICIAL SOUNDTRACK ============================== A digital
>>    instruction manual (English or Japanese, your choice), a sweet digital
>>    half-art-book/half-strategy guide (again: English or Japanese, your
>>    choice), and a digital download of our game soundtrack! Includes all
>>    previous rewards. (Check the reward section of the page for more details.)
>>     Estimated delivery: Apr 2015
>>
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916546&clicked_reward=true>
>>    -  Pledge $60 or more
>>
>>     803 backers
>>
>>    ALL-DIGITAL REWARD SET: DIGITAL COPY OF MIGHTY NO. 9, DIGITAL
>>    RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE, DIGITAL OFFICIAL
>>    SOUNDTRACK, EXCLUSIVE IN-GAME GOLDEN HERO, EXCLUSIVE IN-GAME 
>> TRANSFORMATION
>>    & EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS &
>>    BACKER-ONLY PARTICIPATION EVENTS! ============================== The above
>>    pretty much says it all!
>>     Estimated delivery: Apr 2015
>>
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951508&clicked_reward=true>
>>    -  Pledge $60 or more
>>
>>     4038 backers
>>
>>    PHYSICAL GAME BOX, PRINTED RETRO-STYLE GAME MANUAL & EXCLUSIVE
>>    IN-GAME GOLDEN HERO ============================== A classic-style game 
>> box
>>    (Western- or Japanese-style, your choice), a printed version of the
>>    instruction manual (English or Japanese, your choice), and a special
>>    Backer-only golden color variation for the game's hero, Beck! Includes all
>>    previous rewards. (Check the reward section of the page for more details.)
>>     Estimated delivery: Apr 2015
>>    Add $15 USD to ship outside the US
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916551&clicked_reward=true>
>>    -  Pledge $80 or more
>>
>>     330 backers
>>
>>    *COMPLETE* ALL-DIGITAL REWARD SET WITH BETA ACCESS: DIGITAL COPY OF
>>    MIGHTY NO. 9, DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY
>>    GUIDE, DIGITAL OFFICIAL SOUNDTRACK, EXCLUSIVE IN-GAME GOLDEN HERO,
>>    EXCLUSIVE IN-GAME TRANSFORMATION, **BETA ACCESS** & EXCLUSIVE MIGHTY
>>    NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS & BACKER-ONLY PARTICIPATION
>>    EVENTS! ============================== The above pretty much says it all;
>>    the differences between this and the lower all-digital tier is at this
>>    level you get BOTH the Japanese- and Western-style versions of the digital
>>    game manual and art/book strategy guide, AND you get access to the beta
>>    version of Mighty No. 9!
>>     Estimated delivery: Apr 2015
>>
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951509&clicked_reward=true>
>>    -  Pledge $99 or more
>>
>>     2105 backers
>>
>>    T-SHIRT, EXCLUSIVE IN-GAME TRANSFORMATION & BETA ACCESS
>>    ============================== A special Mighty No. 9 T-shirt (Western- or
>>    Japanese-style, your choice), an exclusive Backer-only transformation for
>>    the game's hero, Beck, and Beta access to the game early via Steam!
>>    Includes all previous rewards. (Check the reward section of the page for
>>    more details.)
>>     Estimated delivery: Apr 2015
>>    Add $20 USD to ship outside the US
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916554&clicked_reward=true>
>>    -  Pledge $120 or more
>>
>>     1113 backers
>>
>>    PRINTED ART BOOK/STRATEGY GUIDE ============================== A
>>    softcover, full-color version of our combination art book/strategy guide
>>    (English or Japanese, your choice). Includes all previous rewards. (Check
>>    the reward section of the page for more details.)
>>     Estimated delivery: Apr 2015
>>    Add $20 USD to ship outside the US
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916555&clicked_reward=true>
>>    -  Pledge $175 or more
>>
>>     467 backers
>>
>>    ENEMY MASCOT PLUSHIE & OTHER REGION T-SHIRT
>>    ============================== A cuddly plushie of one of our iconic 
>> mascot
>>    characters, plus the other territory's T-shirt, for a total of two shirts:
>>    one designed with Western tastes in mind, and one made especially for
>>    Japan! Includes all previous rewards. (Check the reward section of the 
>> page
>>    for more details.)
>>     Estimated delivery: Apr 2015
>>    Add $25 USD to ship outside the US
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916557&clicked_reward=true>
>>    -  Pledge $250 or more
>>
>>     1464 backers
>>
>>    SIGNED HARDCOVER ART BOOK/STRATEGY GUIDE, BOSS POSTER, OTHER REGION
>>    PHYSICAL GAME BOX & OTHER REGION PRINTED GAME MANUAL
>>    ============================== A hardcover edition of our book, signed by
>>    Inafune himself, a special poster of all the Mighty No. bosses, plus
>>    another physical game box (for a total of two) and another printed
>>    instruction manual (for a total of two), so you will have both the
>>    Western-style and Japanese-style versions of both items! Includes all
>>    previous rewards, except for the softcover art book/strategy guide. (Check
>>    the reward section of the page for more details.)
>>     Estimated delivery: Apr 2015
>>    Add $30 USD to ship outside the US
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916579&clicked_reward=true>
>>    -  Pledge $500 or more
>>
>>     50 backers All gone!
>>
>>    HELP CREATE A CHALLENGE ============================== Work with our
>>    designers to come up with a challenge for our own internal in-game
>>    achievement system that everyone can try to accomplish in the final game!
>>    Includes all previous rewards. (Check the reward section of the page for
>>    more details.)
>>     Estimated delivery: Nov 2014
>>    Add $30 USD to ship outside the US
>>    -  Pledge $500 or more
>>
>>     200 backers All gone!
>>
>>    INAFUNE SIGNED ORIGINAL SKETCH ============================== A
>>    unique, original sketch by Keiji Inafune himself, along with his 
>> signature!
>>    Includes all previous non-limited rewards. (Check the reward section of 
>> the
>>    page for more details.)
>>     Estimated delivery: Apr 2015
>>    Add $30 USD to ship outside the US
>>    -  Pledge $600 or more
>>
>>     24 backers Limited (176 left of 200)
>>
>>    INAFUNE SIGNED ORIGINAL SKETCH II ============================== This
>>    reward was so popular, we’re adding a second batch! A unique, original
>>    sketch by Keiji Inafune himself, along with his signature! Includes all
>>    previous non-limited rewards. (Check the reward section of the page for
>>    more details.)
>>     Estimated delivery: Apr 2015
>>    Add $30 USD to ship outside the US
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951460&clicked_reward=true>
>>    -  Pledge $1,000 or more
>>
>>     8 backers Limited (42 left of 50)
>>
>>    YOUR VOICE IN THE ENDING THEME ============================== We'll
>>    use a recording of you saying a word, phrase or sound effect of our
>>    choosing, to be used in the ending theme as the credits roll! Includes all
>>    previous non-limited rewards. (Check the reward section of the page for
>>    more details.)
>>     Estimated delivery: Apr 2015
>>    Add $30 USD to ship outside the US
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916584&clicked_reward=true>
>>    -  Pledge $2,500 or more
>>
>>     8 backers Limited (42 left of 50)
>>
>>    YOUR FACE IN THE GAME ============================== We'll make a 2D
>>    representation of your face to use somewhere it will fit naturally into 
>> the
>>    game -- prominent enough for you to find it and show your friends, but
>>    innocuous enough not to bother other players. Includes all previous
>>    non-limited rewards. (Check the reward section of the page for more
>>    details.)
>>     Estimated delivery: Apr 2015
>>    Add $30 USD to ship outside the US
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916585&clicked_reward=true>
>>    -  Pledge $5,000 or more
>>
>>     2 backers Limited (3 left of 5)
>>
>>    HELP DESIGN AN ENEMY ============================== Video conference
>>    with our designers to collaborate on an enemy character based on your idea
>>    or design! Includes all previous non-limited rewards. (Check the reward
>>    section of the page for more details.)
>>     Estimated delivery: Jun 2014
>>    Add $30 USD to ship outside the US
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916587&clicked_reward=true>
>>    -  Pledge $9,999 or more
>>
>>     2 backers Limited (6 left of 8)
>>
>>    ORIGINAL MIGHTY NO. BOSS CONCEPT ART, 3D-PRINTED BOSS MODEL & SPECIAL
>>    BOSS NO. SERIAL T-SHIRT ============================== An original, framed
>>    piece of concept art of one of the eight Mighty No. bosses, a 3D-printed
>>    model of one of those same bosses, and a special limited edition T-shirt
>>    (same as those given out at the PAX announcement) with a Mighty No.
>>    somewhere in the range of 1 through 8. Includes all previous non-limited
>>    rewards. (Check the reward section of the page for more details.)
>>     Estimated delivery: Apr 2015
>>
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916591&clicked_reward=true>
>>    -  Pledge $10,000 or more
>>
>>     3 backers Limited (6 left of 9)
>>
>>    DINNER WITH KEIJI INAFUNE! ============================== Dinner and
>>    drinks with the man, the myth, the legend, Keiji Inafune, here in Tokyo.
>>    (Travel and lodging expenses are not included.) Includes all previous
>>    non-limited rewards. (Check the reward section of the page for more
>>    details.)
>>     Estimated delivery: Feb 2014
>>
>>    
>> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916592&clicked_reward=true>
>>
>>
>>
>> On Mon, Sep 9, 2013 at 2:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>>
>>> First FF I played was FFV, with Butz Klauser.  I remember going for this
>>> because it was a major release in Japan.  I still remember the TV Ads.  I
>>> think it was in CvG that I read about the epic queues at game stores when
>>> it was released.
>>>
>>>
>>> On Mon, Sep 9, 2013 at 2:37 PM, Donaldson, Alasdair <
>>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>>>  I can probably find a rom of it and just emu the game. I’ll check it
>>>> out sometime.****
>>>>
>>>> ** **
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote
>>>> *Sent:* 09 September 2013 2:31 PM
>>>>
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>
>>>>  ** **
>>>>
>>>> Stu I highly recommend FFIV it's a golden oldie :)****
>>>>
>>>> I also have yet to play and finish(main campaign excluding side
>>>> missions) I to X. ****
>>>>
>>>> ** **
>>>>
>>>> On Mon, Sep 9, 2013 at 1:55 PM, Donaldson, Alasdair <
>>>> alasdair.donaldson@xxxxxxxxxx> wrote:****
>>>>
>>>> Sadly, I didn’t play all of them – only 6 onwards. I played 7 first,
>>>> then 8, then 9, then 6, then 10.****
>>>>
>>>> I suppose while I might rank them, I did really like all of them and
>>>> lost so many hours playing them.****
>>>>
>>>>  ****
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote
>>>> *Sent:* 09 September 2013 1:53 PM****
>>>>
>>>>
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>
>>>>  ****
>>>>
>>>> I like the FF series so much(I to X) that I find it hard to rank them
>>>> because I never played them in a proper order. lol****
>>>>
>>>> My first one was IX but the first FF I saw being played was VIII and
>>>> the first trailer I saw was for VII so that version sucked me in and got me
>>>> interested and made me wonder why are they all so different?****
>>>>
>>>>  ****
>>>>
>>>> On Mon, Sep 9, 2013 at 8:18 AM, Donaldson, Alasdair <
>>>> alasdair.donaldson@xxxxxxxxxx> wrote:****
>>>>
>>>> I didn’t like Steiner in the beginning either. Not just his skills (or
>>>> lack thereof), but his character as well. He gets a lot better as the game
>>>> goes on.****
>>>>
>>>> I liked Quina’s skills, but not his character so much.****
>>>>
>>>>  ****
>>>>
>>>> Anyways, I love the game. Personally I rank it above FF8.****
>>>>
>>>>  ****
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote
>>>> *Sent:* 06 September 2013 6:59 PM****
>>>>
>>>>
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>
>>>>  ****
>>>>
>>>> I dig those too :)****
>>>>
>>>> I didn't like Steiner at first but he became gdlk at the later stages
>>>> of the game especially the moves he gets to learn like climhazzard and
>>>> shock...****
>>>>
>>>>  ****
>>>>
>>>>  ****
>>>>
>>>> On Fri, Sep 6, 2013 at 4:53 PM, Donaldson, Alasdair <
>>>> alasdair.donaldson@xxxxxxxxxx> wrote:****
>>>>
>>>> He was okay, but Amarant and Freya were both cooler characters.****
>>>>
>>>>  ****
>>>>
>>>> I loved the cut scenes in FF9.****
>>>>
>>>>  ****
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote
>>>> *Sent:* 06 September 2013 4:45 PM****
>>>>
>>>>
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>
>>>>  ****
>>>>
>>>> But I really liked Vivi...****
>>>>
>>>> I mean look at him :)****
>>>>
>>>>  ****
>>>>
>>>> On Fri, Sep 6, 2013 at 3:37 PM, Donaldson, Alasdair <
>>>> alasdair.donaldson@xxxxxxxxxx> wrote:****
>>>>
>>>> Vivi was full of fail. ****
>>>>
>>>>  ****
>>>>
>>>> Shouldn’t you be looking at the dirty, tree hugging hippie elves?****
>>>>
>>>>  ****
>>>>
>>>>  ****
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Wynand-Ben Viljoen
>>>> *Sent:* 06 September 2013 3:21 PM****
>>>>
>>>>
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>
>>>>  ****
>>>>
>>>> The "human" could probably pull that off...  or you could combo it with
>>>> by coing catgirl :P
>>>>
>>>> Im more hoping for big Magic Hat so they can look like Vivi :P
>>>>  ****
>>>>     ------------------------------
>>>>
>>>> From: alasdair.donaldson@xxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: [CPT-FGC] Re: New Mailing List
>>>> Date: Fri, 6 Sep 2013 13:14:55 +0000****
>>>>
>>>> Magical school girl, eh Paas?****
>>>>
>>>>  ****
>>>>
>>>>  ****
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [
>>>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On
>>>> Behalf Of *Wynand-Ben Viljoen
>>>> *Sent:* 06 September 2013 3:13 PM
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>
>>>>  ****
>>>>
>>>> Should probably phone waterfront BT to check if they got PC version of
>>>> ffrr...
>>>>
>>>> Will see how I feel after work
>>>>
>>>>
>>>>
>>>> Think ill play as one of those little things that look like kids
>>>>  ****
>>>>     ------------------------------
>>>>
>>>> From: lindseyak@xxxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: [CPT-FGC] Re: New Mailing List
>>>> Date: Fri, 6 Sep 2013 13:05:28 +0000****
>>>>
>>>> i usually just go with any area in a public game to get the max exp and
>>>> mf bonus from running with 3 other players.
>>>>
>>>> im hoping to get ffrr soon from sap so il be farming less. you are
>>>> welcome to use my unity ring so long.****
>>>>     ------------------------------
>>>>
>>>> From: alasdair.donaldson@xxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: [CPT-FGC] Re: New Mailing List
>>>> Date: Fri, 6 Sep 2013 12:59:06 +0000****
>>>>
>>>> Yeah, a proper hota build should hit that hard, and be able to
>>>> permazerk if they choose to (not all do – rather use the double damage
>>>> wrath rune to destroy any elite pack in a couple of hits). It’s probably
>>>> the strongest Barb build out there. Also not as boring to play as ww.**
>>>> **
>>>>
>>>>  ****
>>>>
>>>> I’m sitting at about half of that damage. My crit chance is about 10%
>>>> below what it should be. My armour and AR are higher than they should be by
>>>> about 3k, so I can afford to play with my stats a bit. Also I can’t
>>>> permazerk through the gaps between monsters.****
>>>>
>>>>  ****
>>>>
>>>> I need to drop my hellfire ring. I can add an easy 10-20k for about 1m
>>>> gold. The rest of my stuff will take longer.****
>>>>
>>>>  ****
>>>>
>>>> I’ve got to farm a bit. I was thinking of saving up cash, but the
>>>> expansion is still ages away, so screw it, I need to get better items.*
>>>> ***
>>>>
>>>>  ****
>>>>
>>>> What areas do you farm?****
>>>>
>>>>  ****
>>>>
>>>>  ****
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [
>>>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On
>>>> Behalf Of *lindsey kiviets
>>>> *Sent:* 06 September 2013 2:47 PM
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>
>>>>  ****
>>>>
>>>> yeah, was farming abit. damn there was a hota lvl100 barb in the game
>>>> in just beat the sheet outa anything. noone really needed todo anything. i
>>>> changed to hellfire ring just to get more hp. those hota builds hit kuk
>>>> hard. he sead he does about a mill per hit.****
>>>>     ------------------------------
>>>>
>>>> From: alasdair.donaldson@xxxxxxxxxx
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: [CPT-FGC] Re: New Mailing List
>>>> Date: Fri, 6 Sep 2013 12:33:32 +0000****
>>>>
>>>> @LB – saw you on D3 last night. I’m still stuffing around trying to get
>>>> my build right. Need to actually change my skills and get used to using
>>>> them. Also re-equip. Sadly I need around 20m per item for just the crappy
>>>> upgrades.****
>>>>
>>>>  ****
>>>>
>>>>  ****
>>>>
>>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [
>>>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On
>>>> Behalf Of *euraima tobias
>>>> *Sent:* 06 September 2013 2:25 PM
>>>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>>>
>>>>  ****
>>>>
>>>> Meeeeee****
>>>>
>>>> On 6 Sep 2013 14:22, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:****
>>>>
>>>> Who's going to Jeeva tomorrow?
>>>>
>>>> Who's bringing consoles?  How many screens will be available?****
>>>>
>>>>  ****
>>>>
>>>>  ****
>>>>
>>>>  ****
>>>>
>>>>  ****
>>>>
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>>>> ** **
>>>>
>>>> ** **
>>>>
>>>> ** **
>>>>
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>>>>
>>>> ** **
>>>>
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>>>> by anyone else is unauthorized. If you have received this communication in 
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>>>> ** **
>>>>
>>>>   ** **
>>>>
>>>>
>>>>
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>>>> privileged. It is intended solely for the addressee. Access to this e-mail 
>>>> by anyone else is unauthorized. If you have received this communication in 
>>>> error, please address with the subject heading "Received in error," send 
>>>> to the
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>>>> subject to the
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>>>> neither
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>>>>
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>>>> arrive late or incomplete, or contain viruses.
>>>>
>>>> This email is being sent out by KPMG International Cooperative (“KPMG 
>>>> International”) on behalf of the local KPMG member firm providing services 
>>>> to you.
>>>> KPMG International Cooperative (“KPMG International”) is a
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>>>> independent firms operating under the KPMG name. KPMG International 
>>>> Cooperative (“KPMG International”)
>>>> provides no services to clients.
>>>> Each member firm of KPMG International Cooperative (“KPMG International”) 
>>>> is a legally distinct and separate entity and each describes itself as 
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>>>> member
>>>> firm can be obtained from your KPMG representative.
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>>>
>>
>

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