You are as hopeless as me when it comes to retro/japanese awesomeness :) On Mon, Sep 9, 2013 at 3:07 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > Yeah, I'm sold :) > > > On Mon, Sep 9, 2013 at 3:04 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > >> On a different note, has anyone been following this project? >> http://www.kickstarter.com/projects/mightyno9/mighty-no-9 >> >> And for those who cannot view gaming sites like Stu, >> >> Classic Japanese side-scrolling action, evolved and transformed by Keiji >> Inafune, an all-star team of veteran Mega Man devs...and YOU! >> >> *日本のファンの皆さんはこちら <http://www.comcept.co.jp/mightyno9/>* >> >> *FOLLOW US on twitter @MightyNo9 <https://twitter.com/MightyNo9>, and >> use hashtag #MightyNo9!* >> >> *SPECIAL UPDATE: $1.75m and Beyond: A Thank-You Love Letter From the >> Team!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/592763> >> *Featuring new art of Beck & Call, and another call -- this one for >> photos of all of you! >> >> *UPDATE #7: Podcast >> Fridays<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590869> >> **: MightyCast No. >> 1!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590869> >> * In the first of four weekly official podcasts we recount our PAX >> debut, and take your questions from Skype and Twitter! >> >> *UPDATE #6: Video Thursdays: PAX Panel and Matsumae Sneak >> Preview!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590419> >> * >> >> *UPDATE #5: Comcept Concept Wednesdays: The Birth of a Boss -- MIGHTY >> NO. 5 >> DEBUT!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/589192> >> * >> >> *SPECIAL UPDATE: >> *<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588626> >> *$1.5 Million! New Game Plus & Turbo Mode Are Go! And Biiig Stretch Goal >> News!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588626> >> * >> >> *UPDATE #3: >> Communi-Tuesdays!*<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588461> >> NEXT GOAL: $2,200,000: PS3/X360/WIIU CONSOLE VERSIONS!!! >> >> This one deserves ALL CAPS AND THREE EXCLAMATION MARKS! If we reach this >> goal, we can bring this game to the audience that made the genre what it is >> in the first place: console gamers! Specifically, we’ll make digital >> versions for release on PlayStation 3, Xbox 360, and Wii U platforms. >> (You’ll be given the option to choose any of these instead of the PC >> version.) >> >> *For more details on other goals, check out the Stretch Goal section >> further down the page, and our handy FAQ at the bottom!* >> >> - Mighty No. 9 is an *all-new Japanese side-scrolling action game* that >> takes the*best aspects of the 8- and 16-bit era classics* you know >> and love, and*transforms them with modern tech, fresh mechanics, and >> fan input* into something fresh and amazing! >> >> >> - You play as Beck, the 9th in a line of powerful robots, and the >> only one not infected by a mysterious computer virus that has caused >> mechanized creatures the world over to go berserk. *Run, jump, blast, >> and transform* your way through six stages (or more, via stretch >> goals) you can tackle in any order you choose,*using weapons and >> abilities stolen from your enemies* to take down your fellow Mighty >> Number robots and confront the final evil that threatens the planet! >> >> [image: Note: All images on this page are concept art and not actual >> in-game screens.]Note: All images on this page are concept art and not >> actual in-game screens. >> >> - Every aspect of development—art, level design, music, programming, >> etc.—is being handled by *veteran Japanese game creators with >> extensive experience in the genre, and with Mega Man in particular*, >> all the way up to and including the project’s leader, Keiji >> Inafune<http://en.wikipedia.org/wiki/Keiji_Inafune> himself! >> Backers will have *unprecedented access to seeing this team at work* >> through >> blogs, podcasts, videos, concept art—the works! >> >> >> - *Mighty No. 9 is being developed for the PC* with gamepad support >> (of course!), and will be made available through Steam and DRM-free >> digital >> distribution methods. Other platforms, including home consoles, Mac, and >> Linux, are a high priority, but only if we can afford them via stretch >> goals. Should we reach those goals, anyone funding the project will be >> allowed to choose which version of the game they would like to receive. >> The >> estimated release date is spring 2015. >> >> >> - *This project is on Kickstarter so it can involve YOU, the fans!* Not >> only will this make it possible, through crowdfunding, for us to make the >> game exactly as we envision it, but it also allows us to bring dedicated >> fans of this genre together to assist the team in shaping aspects of the >> game’s design. *We need your help! Let’s make something amazing, and >> let’s do it together!* >> >> So what makes Mighty No. 9—the character as well as the >> game—different? Simply put: the ability to transform! Of course our hero, >> Beck, earns new weapons as he defeats each of his fellow Mighty Number boss >> robots, but more than that,* his body itself can also reconfigure into >> new shapes, allowing for all kinds of new skills and abilities! * >> >> For example, his limbs might become giant magnets, enabling him to walk >> up walls or rip away enemy shields... Or maybe extendible spring-loaded >> hands would allow him to activate far-away switches or work as a grappling >> hook... Or he could have a tank-like body, easily crossing over spikes and >> pushing objects around the levels... These are just a few possibilities >> we’re considering (the game is still in the design phase), but you get the >> idea! >> >> *And it’s not only killing bosses that gets Beck new powers.* Taking out >> other enemies with a certain weapon, or hitting them in their weak spot, >> can expose one of three types of “xel” (pronounced “cell”) energy Beck can >> sap (if he’s quick enough), store, and unleash later via his own *Mighty >> Skills*! Give yourself a double-jump and speed boost for a limited time, >> unleash a concentrated flurry of powerful punches directly ahead, or set >> off a blast that hurts everything on the screen! Whatever final form it >> takes, this system will add depth and strategy to the action, as you choose >> how to approach and defeat even normal bad guys to best fuel your special >> powers. >> >> Once, you worked together, side-by-side—but now, your fellow Mighty No. >> robots have lashed out, taking over key strategic locations across the >> globe and infesting them with their minions. You have no choice: *the >> other Mighty Numbers...Must. Be. Destroyed!* >> >> But it won’t be easy. Although they were originally designed for >> industrial purposes, the Mighty Numbers have all become fierce warriors, >> seasoned through seasons in the most popular spectator sport of the future: >> robot-on-robot combat in the Battle Colosseo! >> >> We can’t reveal everything about the Mighty Numbers just yet (partially >> because we wouldn’t want to dump it all out at once, and partially because >> we’re still working on their designs!), but here’s a taste of what we’re >> aiming for. *Keep checking back for more to be revealed soon*, and study >> what you see here closely—learning the tactics and weak points of these >> mechanized monsters will be your only hope of defeating them! >> [image: Overheard at recess: “Billy Backer says you can trick him into >> the water to make him freeze himself and he dies instantly!” (Note: Not >> true. ...We don’t think.)]Overheard at recess: “Billy Backer says you >> can trick him into the water to make him freeze himself and he dies >> instantly!” (Note: Not true. ...We don’t think.) >> [image: “Tommy’s brother heard if you magnet his missile back at him >> and pause the game right when it hits, he loses all his health down to >> one!” (Note: Also False. Probably.)]“Tommy’s brother heard if you magnet >> his missile back at him and pause the game right when it hits, he loses all >> his health down to one!” (Note: Also False. Probably.) >> >> Any game of this scope takes a team—a big team, way too many to highlight >> here (keep an eye out for an update with more comprehensive staff info)—but >> here’s a sample of some key personnel for the purposes of this Kickstarter >> campaign: >> >> *That’s where you come in. *As a backer to Mighty No. 9, you will become >> a member of the Mighty community, and in a way, an extended member of the >> development team, where *your input—taken in aggregate along with your >> mighty brothers and sisters—can help shape the game*. How will we get >> your feedback? Well, for example: >> >> *SURVEYS:* Within the first few weeks of a successful Kickstarter >> campaign, members of the Mighty community can take part in a *survey to >> help judge their overall priorities*: difficulty balance, length vs. >> replayability, favorite features of older games and what you hate—things >> like that. >> >> *POLLS:* From time to time,* the team will ask the community to choose >> between ideas or characters they’ve come up with*. For example, the >> first poll planned is to choose between several designs to pick the look >> for Beck’s trusted partner, Call. (That’s right: Beck & Call.) >> >> *CONTESTS: *Later on in production, the team will hold *a contest within >> the Mighty community to design an enemy!* Come up with your coolest or >> craziest design and a fun way to sell the team and your fellow community >> members on it, and who knows? >> >> *AND ???* These are just a few of the ideas the team has already that >> all backers will have access to. (At higher pledge levels, more involved >> but necessarily-limited interactions like beta access and more are likewise >> possible.) >> >> *What form will all the final fan interactions take? Hey, you tell us! *We >> can’t promise we can do anything you ask for, of course, but we can promise >> to always be asking, and more importantly, always be listening. That’s what >> this project is all about! :D >> >> *We’re proud to announce we’re working with Humble >> Bundle<https://www.humblebundle.com/> for >> digital reward fulfillment and Fangamer <http://www.fangamer.net/> for >> physical items! *These guys have built a name doing exactly this kind of >> thing—we trust them, and so can you. Now, on with the rewards! >> >> At any reward level, you automatically join our ranks—the few, the >> proud—the Mighty No. community! Take part in exclusive backer contests, >> polls, surveys—you name it. Also, once the Kickstarter ends (assuming it’s >> successful), you’ll be given your own Mighty Number (based on the order we >> received your pledge, with earlier pledges getting lower numbers, starting >> at #900) and a secret password to verify your status in the Mighty No. >> community forum when it launches (estimated late 2013). What does that get >> you? Well, a cool, unique Mighty No. next to your name on the forums, plus >> access to awesome, exclusive, backer-only icons. Bragging rights, my >> friend—it’s all about the bragging rights! In that vein, your name will >> appear in the backer credits of the game, along with your Mighty Number! >> >> This is what it’s all about: You’ll get a code to download a >> brand-spankin’ new digital copy of Mighty No. 9, available via Steam or >> DRM-free digital distribution methods (your choice!) and possibly for Mac, >> Linux, Xbox 360, PS3, or Wii U, should we pass those stretch goals. In any >> case, we’ll ask all backers to choose which version they’d like before we >> send them a download code, with the default version being PC. >> >> *Note: There will be an in-game option to change the game’s text from >> English to Japanese. Also, participation in the beta version, should your >> reward tier include it, is only planned for the Steam PC version.* >> >> Ya see, back, WAY back in the olden days, this must be at least...10 >> years ago now, games came with these things made of dead trees and ink that >> told you how they worked. Think of them as “paper tutorial levels,” only >> they smelled good. Anyway, this is NOT that. It’s a digital version of >> that, though, that’s laid out to look similar to the way instruction >> manuals used to look in the old 8-bit days, only now you can view it on >> your tablet or PC or fancy smarty-phone. The Western version and Japanese >> version will look slightly different from each other (in addition to being >> in different languages, of course), but both will be similar in style to >> the typical 8-bit manuals from their respective territories. >> >> *Note: All digital documents will be available in PDF format (DRM-free). >> Backers will be polled and can individually choose to receive the Japanese >> or Western (English) version; if we don’t hear back, the default version >> for backers with Japanese shipping addresses will be Japanese, and all >> others will get the Western version.* >> >> The digital version of our awesome chocolate-and-peanut-butter-style >> combo super-tome! 50% art book (chronicling the design process of Mighty >> No. 9 from start to finish), 50% strategy guide (showing you all the maps, >> tips, and secrets to guide you through your adventure), and 100% awesome! >> Just like the instruction booklet, you can choose either the >> English-language version (laid out to look similar to the old “Nintendo >> Power” strategy guide style), or the Japanese version (the same content in >> Japanese, ‘natch, but laid out differently, and in a smaller size format, >> just as the Japanese standard guides were and still are made). >> >> *Note: All digital documents will be available in PDF format (DRM-free). >> Backers will be polled and can individually choose to receive the Japanese >> or Western (English) version; if we don’t hear back, the default version >> for backers with Japanese shipping addresses will be Japanese, and all >> others will get the Western version.* >> >> This one is pretty straightforward, but that doesn’t make it any less >> cool: Listen to the mighty tunes of Manami Matsumae and the other Mighty >> No. 9 soundtrack artists on your favorite listening device! Did you miss >> the sample track above, under Matsumae's profile? Here's an ambient remix! >> >> *Note: We will be offering the soundtrack in both MP3 and FLAC formats >> (DRM-free) once it’s ready for download.* >> >> Sure, as a download title, Mighty No. 9 doesn’t technically NEED a >> physical box, but then you don’t technically NEED to breathe, do you? >> ...Well yes, of course you do—just like you NEED this box! Satisfy that >> inner-collector/old-school-gamer itch by having Mighty No. 9 take its place >> among the side-scrolling action games of yore on your desk, shelf, or >> Ocean’s-Eleven-style laser-tripwire-protected display case. >> >> This will be shipped to you with the printed instruction manual (see the >> next entry below) already inside; it won’t have the game in it because >> you’re getting that via the download code, but hey, put whatever else you >> want in there. The Western-style box will be patterned after the NES game >> box dimensions and style, while the Japanese version will be Famicom-esque. >> >> *Note: Backers will be polled and can individually choose to receive the >> Japanese or Western (English) version; if we don’t hear back, the default >> version for backers with Japanese shipping addresses will be Japanese, and >> all others will get the Western version. And yes, if you’re wondering, >> there IS a reward tier that gets you both the Japanese AND Western versions! >> * >> >> An actual, physical, full-color instruction booklet to go along with your >> actual, physical game box—just like the old days! The Western version and >> Japanese version of the manual will look slightly different from each other >> (in addition to being in different languages, of course), but both will be >> similar in style to the typical 8-bit manuals from their respective >> territories. >> >> *Note: Backers will be polled and can individually choose to receive the >> Japanese or Western (English) version; if we don’t hear back, the default >> version for backers with Japanese shipping addresses will be Japanese, and >> all others will get the Western version. And yes, if you’re wondering, >> there IS a reward tier that gets you both the Japanese AND Western versions! >> * >> >> YOU ARE A GOLDEN GOD! Well, at least you are when you play as this golden >> color variant of Beck that only Kickstarter backers with this reward will >> have access to. >> >> Want a chance to play Mighty No. 9 early? Maybe sniff out a bug or two, >> help out the development team? Be the first among your friends to try the >> game when you gain access to the work-in-progress beta version, before the >> full retail release! >> >> *Note: We can only guarantee this reward for PC versions of the game via >> Steam, ONLY (that second “only” lets you know we are serious here!), no >> matter what other versions are eventually released.* >> >> That’s right—we’ll be making two, separate T-shirt designs to choose >> from: one aimed at the Western market, and one made for Japan. The exact >> designs aren’t decided yet, but you can take a look at the art on this page >> and imagine the possibilities... >> >> We’ll be sure to get your shirt size before we send them out, and yes, >> there IS a backer tier that allows you to get BOTH shirts! >> >> *Note: Backers will be polled and can individually choose to receive the >> Japanese or Western (English) version; if we don’t hear back, the default >> version for backers with Japanese shipping addresses will be Japanese, and >> all others will get the Western version.* >> >> Congratulations—you’ll get access to a secret, SUPER (in all-caps) >> exclusive, backer-only transformation for Beck, and whatever power comes >> with it! It won’t be anything that will affect the game balance, of course, >> but the guiding principle is “something cool-looking that hardcore fans >> will appreciate.” >> >> *Note: Of course you’ll still get the earlier bit of exclusive in-game >> content as well, silly!* >> >> *ALL NEW REWARD SET!!!! *Boxes? You don’t need no stinking boxes! Or the >> printed manual, or anything physical -- *you want all your rewards to be >> digital!* Well, how about this package: your own Mighty Number, forum >> access, name in the credits and ability to participate in backer-events, >> the digital version of Mighty No. 9 (of course!), the digital instruction >> manual and art book/strategy guide (Japanese or English version of each, >> your choice), the digital official soundtrack, plus both pieces of >> exclusive in-game content: the Golden Beck variant, plus the special Beck >> transformation. We heard your cries requesting this option, so here it is! >> >> *ALL NEW REWARD SET!!!!* You are a being of pure light and energy, and >> as such, *you want everything digital! And we mean EVERYTHING digital*: >> your own Mighty Number, forum access, name in the credits and ability to >> participate in backer-events, the digital version of Mighty No. 9 (of >> course!), BOTH the Japanese AND the English versions of the digital >> instruction manual and BOTH regions’ digital art book/strategy guide, the >> digital official soundtrack, plus both pieces of exclusive in-game content: >> the Golden Beck variant, plus the special Beck transformation, aaand (wait >> for it)...access to the work-in-progress beta version of Mighty No. 9 on >> Steam, ahead of the full retail release! We added this reward based on user >> requests, so have at it! >> >> An awesome chocolate-and-peanut-butter-style combo art book (chronicling >> the design process of Mighty No. 9 from start to finish) and strategy guide >> (showing you all the maps, tips, and secrets to guide you through your >> adventure), in full, glorious, physical form, just as they used to make ‘em >> back in the days of yesteryear! >> >> As with the instruction manual, you can choose either the >> English-language version (laid out to look similar to the old “Nintendo >> Power” strategy guide style), or the Japanese version (the same content in >> Japanese, ‘natch, but laid out differently, and in a smaller size format, >> just as the Japanese standard guides were and still are made). >> >> *Note: You’ll also receive the digital version of the book in addition >> to the print version!* >> >> The enemies in Mighty No. 9 are deadly...but that doesn’t mean they can’t >> be adorable! Here you’ll get a cuddly plushie based on one of Beck’s many >> foes. Which foe, as well as the exact design and dimensions aren’t yet set, >> since we want it to be whatever iconic “mascot” enemy character comes out >> of the design process as the game is built. We can tell you our plan is for >> the plushie to be bigger than a grapefruit, but smaller than a >> volleyball—so start clearing off that desk or shelf space now! >> >> A sweet-as-honey, coffee-table ready, hardcover version of our precious >> tome of legend, a combination art book (chronicling the design process of >> Mighty No. 9 from start to finish), and strategy guide (showing you all the >> maps, tips, and secrets to guide you through your adventure), signed by our >> fearless leader, Keiji Inafune himself. You’ll get this hardcover book >> instead of the softcover book, but you’ll still get the digital version as >> well. >> >> *Note: As with the Instruction booklet, you can choose either the >> English-language version (laid out to look similar to the old “Nintendo >> Power” strategy guide style), or the Japanese version (the same content in >> Japanese, ‘natch, but laid out differently, and in a smaller size format, >> just as the Japanese standard guides were and still are made).* >> >> A nice-sized poster (meaning roughly 18” by 24”, or 46cm x 60cm) of all >> the Mighty No. bosses together. We don’t have the image because all the >> bosses aren’t final yet, but take a look higher up the page at the ones we >> do have. ….Right? RIGHT?! You guys, this poster is gonna be >> fan-freakin’-tastic. >> >> No matter which platforms it ends up on, all versions of Mighty No. 9 >> will have an in-game achievement system (separate from system-level >> achievements) with all sorts of challenges to test your gaming skills. >> “Beat a level without jumping” or “beat the game only using this weapon” or >> maybe “never using this transformation,” that sort of thing. Maybe you’ve >> got a great idea for one such goal? Or maybe you will after the beta test? >> The team will work with you over email to come up with a challenge based on >> your idea (within reason!) to implement into the final game. >> >> Not a scan, not a copy, not a reprint—a hand-drawn, guaranteed >> one-of-a-kind original custom sketch done by Inafune himself, along with >> his signature! Did we mention this would be unique? We included a sample >> here so you can get a sense for what this’ll look like; it won’t >> necessarily be this same design, mind you, but this is the level you can >> expect: >> >> Spoiler alert: Mighty No. 9 will have a closing song that plays as the >> credits roll. Double spoiler alert: Your voice can be in it! With this >> reward, you’ll be contacted via email with detailed instructions on what to >> record and send back to us, so we can work it into the mix of that final >> credit-roll song. In the grand scheme of things, your time on this planet >> may be short...but your voice? Your voice shall live forever... >> >> Let’s be clear about this one up front: there’s a right way and a wrong >> way to implement this kind of reward. Our plan is to do it in such a way >> that you, the very generous backer who donates to this level, can take >> satisfaction in finding your mug (pixelized into a 2D representation by the >> game’s artists) and showing it off to your friends and family, without >> disrupting the experience for anyone else. (For example, one idea is to >> have little electric-poster displays in the background that show “Wanted” >> reward posters which cycle through these backers’ faces.) >> >> That’s right—help create an honest-to-goodness enemy footsoldier that >> will appear in Mighty No. 9. Bring your drawings, your ideas, your >> whatever-you-want to present to the team in an hour-long Skype chat >> (interpreter provided). Then, after the team has had some time to work up a >> concept based on your proposal, come back for a second hour-long Skype chat >> to give your feedback on their design, before it’s finalized and put into >> the final game! Bear in mind the team might also do this at some point with >> the community as a whole, but you can ensure your own private session with >> this reward. >> >> Now we’re getting into crazy-collectible territory. Own a part of >> videogame history with an original piece of hand-drawn concept art for one >> of the eight Mighty No. Boss robots—nicely framed, with a thanks to your >> name written on it, along with signatures by the artist and Keiji Inafune >> (or without—your choice). We’ll ask your preference on which boss you’d >> prefer, but since the amount of art for any one boss is severely limited, >> we can’t guarantee which No. you’ll get. >> >> Show them who’s the boss with an incredibly rare, roughly 8-inch-tall >> (20cm) color-cast model of any one of the nine Mighty No. robots (Beck is >> okay, too), based on their in-game model! That’s right—with this one, you >> get to choose whichever Mighty No. you want. >> >> As you might have heard by now, Mighty No. 9 was first revealed to the >> world at a panel held by Keiji Inafune during the 2013 Penny Arcade Expo >> (PAX) in Seattle, WA. Those in attendance had the opportunity to snag an >> exclusive, individually-numbered t-shirt that branded them an official >> Mighty Number! There were only 900 of these t-shirts made in total, and we >> don’t currently have any plans to make more—but even if we should, these >> are the uber-l337 t-shirts numbered 001 through 008, representing the >> Mighty No. robots (Inafune himself owns number 009)! You’ll get one of >> these t-shirts; we can’t guarantee which number, but we will try to >> distribute them on a first-come-gets-lowest-number system. >> >> Looking for an excuse to visit Japan? How about dinner and some great >> conversation with a fascinating guy who just happens to be one of the >> world’s most famous game designers? Inafune himself would like to thank you >> for your incredibly generous donation, as well as talk about Mighty No. 9, >> games in general, or whatever else might come up as you and he (and a >> provided interpreter) share dinner and drinks. You’ll need to cover airfare >> and hotel yourself, but a nice, traditional-style Japanese dinner is on >> Inafune. >> >> If we can make our initial Kickstarter funding goal and nothing more, you >> can rest assured we are going to deliver a complete and fully satisfying >> game experience. But given the choice and the necessary funds to make it >> happen, *we have a whole bunch of “really nice-to-have” ideas for >> additional content, features, and platforms (!) that would be extra icing >> on our already delicious “need-to-have” cake!* Of course part of any >> extra money will go toward making up the budget of the game itself, but if >> the following funding numbers are reached, we're also excited to offer: >> $1,200,000: Two More Stages: REACHED! >> >> Our initial goal sets the table with six main stages and bosses, plus a >> final stage leading to the ultimate showdown—but now we can invite Mighty >> Nos. 7 and 8 to the party, each complete with their own, unique stage! >> $1,350,000: Mac and Linux Versions: REACHED! >> >> Why should Windows users get to hog all the fun? Now we can offer Mighty >> No. 9 on both Mac and Linux as well! >> $1,500,000: New Game Plus and Turbo Mode: REACHED! >> >> If we pass this goal, we’ll design a New Game Plus mode that allows those >> who finish the game but are still thirsty for more to carry over certain >> powers or items from the first play-through for a more challenging “second >> quest” version of the game. We’ll also work in a Turbo Mode that lets you >> play through the game at a faster speed for extra challenge. >> $1,750,000: The Making of Mighty No. 9 Video Documentary: REACHED! >> >> Get an in-depth look at the creation of Mighty No. 9—and an unprecedented >> peek into the typically ultra-secretive Japanese game development >> industry—with three 30-minute documentary episodes produced by the wizards >> at 2 Player Productions (the same team behind our pitch video and the >> amazing Double Fine Adventure documentary <http://youtu.be/TOqPVkmYB6k>)! >> $2,200,000: PS3/X360/WIIU CONSOLE VERSIONS!!! >> >> This one deserves ALL CAPS AND THREE EXCLAMATION MARKS! If we reach this >> goal, we can bring this game to the audience that made the genre what it is >> in the first place: console gamers! Specifically, we’ll make digital >> versions for release on PlayStation 3, Xbox 360, and Wii U platforms. >> (You’ll be given the option to choose any of these instead of the PC >> version.) >> >> We’ll be honest: this is a big undertaking, but if the fans feel strongly >> enough to get funding this high, this is one of the goals Inafune and the >> entire team is most excited to undertake! >> >> Aaand that's all for now. We'll reveal upcoming goals as soon as we've >> worked out all the details, but for now, let's get this thing on consoles! >> So please, help spread the word wherever you can, and THANK YOU so much for >> your support! >> NEXT GOAL: ? ? ? >> >> *We're working out the details of our upcoming stretch goals now. More >> info here as soon as we have it!* >> Risks and challengesLearn about accountability on >> Kickstarter<http://www.kickstarter.com/help/faq/kickstarter%20basics#Acco> >> >> We all know game development is inherently unpredictable—delays and >> unexpected costs being the two most common “known unknowns.” The good news >> is, in their more than 15 year history, developer Inti Creates have shipped >> over 30 different games on eight different platforms, and our project lead, >> Keiji Inafune, has either worked on or overseen 30+ games in this genre >> alone, as well as having lead one of the biggest Japanese studios, and some >> of the biggest AAA games ever. So not only do we have extensive experience >> with running successful game productions in general, but also experience >> designing, building, and shipping games of this type specifically, with an >> established track record of being on time and on budget. >> >> Another challenge: we are working in two languages here—Japanese and >> English—with developers and backers on both sides. While we feel this is a >> huge plus, as it adds appeal and makes our project unique, there’s no >> denying it also adds unique requirements in terms of communication and >> workflow. The good news here: We all have experience making and marketing >> games for BOTH English-speaking and Japanese-speaking audiences, and are >> taking extra precautions in pre-planning and during development to buffer >> and budget for things like interpretation, translation time, etc., all to >> ensure we stay on the same page with our backers and with each other. >> >> Finally, what we see as our biggest challenge: properly involving the >> community. How exactly do you ask for and integrate fan feedback and >> contributions while keeping a project like this on track in terms of >> vision, scope, and schedule? This is still something of a wild frontier in >> the game industry, as it’s only recently that any of us have had the tools >> to make this feasible. And especially in Japan, where we have honestly >> lagged behind our Western counterparts in the variety of ways we’ve been >> able to interact with our fans up until now. >> >> We’ve been researching different projects’ approaches—and some of us even >> have experience from similar experiments in the past—but as far as we can >> tell, there’s really no one established “right way” to go about it. >> However! We do think, in this case, even knowing that we don’t know all the >> answers up front is important: it reminds us we need to listen, to >> establish methods of ensuring we hear our backers’ choices and feedback, >> and keeps us more flexible. We are trying to work in a new way with this >> project that will allow us to show more things earlier than we typically >> would, while ensuring that everyone seeing it will have the correct context >> to see it in, and that there will still be plenty of nice surprises in the >> final product. >> >> One aspect we already know to account for is anytime you ask a >> (hopefully!) large group of people to choose between options, especially >> when you’re asking some of the most passionate fans in all of gaming, you >> are going to end up, by necessity, with some portion of them disappointed, >> and you’re going to hear about it. We know we’re ready for the ride, and >> even better, we’re excited as hell to take it. The biggest thing we believe >> we should all keep in mind, both as creators and as backers: we’ll be >> learning more and more as we go along, so let’s be patient and work >> together. >> >> FAQ >> >> - NEW: Will you / can you / please make a PS4 / Xbox One version of >> Mighty No. 9! Since you aren't coming out until 2015, why not aim for >> those >> systems first, instead of PS3 / Xbox 360 / Wii >> U?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66769> >> - NEW: Will you / can you / please make a PS Vita / 3DS version of >> Mighty No. >> 9?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66770> >> - NEW: Is there any way to get some kind of physical copy of the >> game >> itself?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66771> >> - NEW: Are these your final set of stretch goals? Do they stop at >> $2.5 >> million?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66772> >> - There are Japanese and English/Western versions of some rewards? >> Which one will I get? How do I >> choose?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66549> >> - Why aren’t there eight stages and Mighty No. bosses, right from >> the >> start?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66557> >> - Isn’t $900K a little cheap for the game you are >> promising?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66565> >> - Isn’t $900K a little expensive for the game you are >> promising?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66558> >> - What kind of graphic fidelity are you aiming >> for?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66559> >> - You guys have an amazing, pro-quality pitch video and sweet >> t-shirts at PAX and stuff! Do you really need my >> money?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66560> >> - Will this game really take 18 months to create? So-and-so made / >> is making / would make it in way less >> time!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66561> >> - Wait—the main character is named >> “Beck”?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66562> >> - Isn’t Inafune always criticizing the Japanese game >> industry?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66563> >> - Does this mean comcept will be publishing and distributing all >> forms of the game >> itself?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66564> >> - I backed the project! Woohoo! ...When will I get my Mighty >> No.?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66566> >> - Is this game affiliated with Capcom or Mega Man in any >> way?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66567> >> - Hey, I’m a member of the press, how can I get in >> touch?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66568> >> >> Ask a >> question<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/messages/new?message%5Bto%5D=mightyno9&mode=FAQ> >> Report this project to >> Kickstarter<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/report/new> >> 32,759 >> backers >> $1,894,763 >> pledged of $900,000 goal >> 22 >> days to go >> Back This Project$1 minimum >> pledge<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?clicked_reward=false> >> >> This project will be funded on Tuesday Oct 1, 8:19pm EDT. >> >> *Funding period* >> Aug 31, 2013 - Oct 1, 2013 (31 days) >> [image: >> Comcept.usa.inafune.final.medium]<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio> >> >> Project by comcept USA, >> LLC<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio> >> >> Tokyo, Japan <http://www.kickstarter.com/discover/places/tokyo-jp>Contact >> me<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/messages/new?message%5Bto%5D=mightyno9> >> >> - First created · 0 backed >> - Has not connected Facebook >> - *Website:* comcept.co.jp <http://www.comcept.co.jp/en/> >> >> See full >> bio<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio> >> >> - Pledge $5 or more >> >> 1202 backers >> >> EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS & >> BACKER-ONLY PARTICIPATION EVENTS ============================== Get >> assigned your own unique Mighty Number, a special password to claim your >> "Backer" designation and icons for use on our forums, plus the ability to >> participate in Backer-only surveys and polls, and your name listed in the >> Backer Credits alongside your Mighty Number! (Check the reward section of >> the page for more details.) >> Estimated delivery: Dec 2013 >> >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916531&clicked_reward=true> >> - Pledge $20 or more >> >> 16718 backers >> >> DIGITAL COPY OF MIGHTY NO. 9! ============================== A code >> to download the full, final version of Mighty No. 9! Includes all previous >> rewards. (Check the reward section of the page for more details.) >> Estimated delivery: Apr 2015 >> >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916545&clicked_reward=true> >> - Pledge $40 or more >> >> 3719 backers >> >> DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE & >> DIGITAL OFFICIAL SOUNDTRACK ============================== A digital >> instruction manual (English or Japanese, your choice), a sweet digital >> half-art-book/half-strategy guide (again: English or Japanese, your >> choice), and a digital download of our game soundtrack! Includes all >> previous rewards. (Check the reward section of the page for more details.) >> Estimated delivery: Apr 2015 >> >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916546&clicked_reward=true> >> - Pledge $60 or more >> >> 803 backers >> >> ALL-DIGITAL REWARD SET: DIGITAL COPY OF MIGHTY NO. 9, DIGITAL >> RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE, DIGITAL OFFICIAL >> SOUNDTRACK, EXCLUSIVE IN-GAME GOLDEN HERO, EXCLUSIVE IN-GAME >> TRANSFORMATION >> & EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS & >> BACKER-ONLY PARTICIPATION EVENTS! ============================== The above >> pretty much says it all! >> Estimated delivery: Apr 2015 >> >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951508&clicked_reward=true> >> - Pledge $60 or more >> >> 4038 backers >> >> PHYSICAL GAME BOX, PRINTED RETRO-STYLE GAME MANUAL & EXCLUSIVE >> IN-GAME GOLDEN HERO ============================== A classic-style game >> box >> (Western- or Japanese-style, your choice), a printed version of the >> instruction manual (English or Japanese, your choice), and a special >> Backer-only golden color variation for the game's hero, Beck! Includes all >> previous rewards. (Check the reward section of the page for more details.) >> Estimated delivery: Apr 2015 >> Add $15 USD to ship outside the US >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916551&clicked_reward=true> >> - Pledge $80 or more >> >> 330 backers >> >> *COMPLETE* ALL-DIGITAL REWARD SET WITH BETA ACCESS: DIGITAL COPY OF >> MIGHTY NO. 9, DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY >> GUIDE, DIGITAL OFFICIAL SOUNDTRACK, EXCLUSIVE IN-GAME GOLDEN HERO, >> EXCLUSIVE IN-GAME TRANSFORMATION, **BETA ACCESS** & EXCLUSIVE MIGHTY >> NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS & BACKER-ONLY PARTICIPATION >> EVENTS! ============================== The above pretty much says it all; >> the differences between this and the lower all-digital tier is at this >> level you get BOTH the Japanese- and Western-style versions of the digital >> game manual and art/book strategy guide, AND you get access to the beta >> version of Mighty No. 9! >> Estimated delivery: Apr 2015 >> >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951509&clicked_reward=true> >> - Pledge $99 or more >> >> 2105 backers >> >> T-SHIRT, EXCLUSIVE IN-GAME TRANSFORMATION & BETA ACCESS >> ============================== A special Mighty No. 9 T-shirt (Western- or >> Japanese-style, your choice), an exclusive Backer-only transformation for >> the game's hero, Beck, and Beta access to the game early via Steam! >> Includes all previous rewards. (Check the reward section of the page for >> more details.) >> Estimated delivery: Apr 2015 >> Add $20 USD to ship outside the US >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916554&clicked_reward=true> >> - Pledge $120 or more >> >> 1113 backers >> >> PRINTED ART BOOK/STRATEGY GUIDE ============================== A >> softcover, full-color version of our combination art book/strategy guide >> (English or Japanese, your choice). Includes all previous rewards. (Check >> the reward section of the page for more details.) >> Estimated delivery: Apr 2015 >> Add $20 USD to ship outside the US >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916555&clicked_reward=true> >> - Pledge $175 or more >> >> 467 backers >> >> ENEMY MASCOT PLUSHIE & OTHER REGION T-SHIRT >> ============================== A cuddly plushie of one of our iconic >> mascot >> characters, plus the other territory's T-shirt, for a total of two shirts: >> one designed with Western tastes in mind, and one made especially for >> Japan! Includes all previous rewards. (Check the reward section of the >> page >> for more details.) >> Estimated delivery: Apr 2015 >> Add $25 USD to ship outside the US >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916557&clicked_reward=true> >> - Pledge $250 or more >> >> 1464 backers >> >> SIGNED HARDCOVER ART BOOK/STRATEGY GUIDE, BOSS POSTER, OTHER REGION >> PHYSICAL GAME BOX & OTHER REGION PRINTED GAME MANUAL >> ============================== A hardcover edition of our book, signed by >> Inafune himself, a special poster of all the Mighty No. bosses, plus >> another physical game box (for a total of two) and another printed >> instruction manual (for a total of two), so you will have both the >> Western-style and Japanese-style versions of both items! Includes all >> previous rewards, except for the softcover art book/strategy guide. (Check >> the reward section of the page for more details.) >> Estimated delivery: Apr 2015 >> Add $30 USD to ship outside the US >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916579&clicked_reward=true> >> - Pledge $500 or more >> >> 50 backers All gone! >> >> HELP CREATE A CHALLENGE ============================== Work with our >> designers to come up with a challenge for our own internal in-game >> achievement system that everyone can try to accomplish in the final game! >> Includes all previous rewards. (Check the reward section of the page for >> more details.) >> Estimated delivery: Nov 2014 >> Add $30 USD to ship outside the US >> - Pledge $500 or more >> >> 200 backers All gone! >> >> INAFUNE SIGNED ORIGINAL SKETCH ============================== A >> unique, original sketch by Keiji Inafune himself, along with his >> signature! >> Includes all previous non-limited rewards. (Check the reward section of >> the >> page for more details.) >> Estimated delivery: Apr 2015 >> Add $30 USD to ship outside the US >> - Pledge $600 or more >> >> 24 backers Limited (176 left of 200) >> >> INAFUNE SIGNED ORIGINAL SKETCH II ============================== This >> reward was so popular, we’re adding a second batch! A unique, original >> sketch by Keiji Inafune himself, along with his signature! Includes all >> previous non-limited rewards. (Check the reward section of the page for >> more details.) >> Estimated delivery: Apr 2015 >> Add $30 USD to ship outside the US >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951460&clicked_reward=true> >> - Pledge $1,000 or more >> >> 8 backers Limited (42 left of 50) >> >> YOUR VOICE IN THE ENDING THEME ============================== We'll >> use a recording of you saying a word, phrase or sound effect of our >> choosing, to be used in the ending theme as the credits roll! Includes all >> previous non-limited rewards. (Check the reward section of the page for >> more details.) >> Estimated delivery: Apr 2015 >> Add $30 USD to ship outside the US >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916584&clicked_reward=true> >> - Pledge $2,500 or more >> >> 8 backers Limited (42 left of 50) >> >> YOUR FACE IN THE GAME ============================== We'll make a 2D >> representation of your face to use somewhere it will fit naturally into >> the >> game -- prominent enough for you to find it and show your friends, but >> innocuous enough not to bother other players. Includes all previous >> non-limited rewards. (Check the reward section of the page for more >> details.) >> Estimated delivery: Apr 2015 >> Add $30 USD to ship outside the US >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916585&clicked_reward=true> >> - Pledge $5,000 or more >> >> 2 backers Limited (3 left of 5) >> >> HELP DESIGN AN ENEMY ============================== Video conference >> with our designers to collaborate on an enemy character based on your idea >> or design! Includes all previous non-limited rewards. (Check the reward >> section of the page for more details.) >> Estimated delivery: Jun 2014 >> Add $30 USD to ship outside the US >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916587&clicked_reward=true> >> - Pledge $9,999 or more >> >> 2 backers Limited (6 left of 8) >> >> ORIGINAL MIGHTY NO. BOSS CONCEPT ART, 3D-PRINTED BOSS MODEL & SPECIAL >> BOSS NO. SERIAL T-SHIRT ============================== An original, framed >> piece of concept art of one of the eight Mighty No. bosses, a 3D-printed >> model of one of those same bosses, and a special limited edition T-shirt >> (same as those given out at the PAX announcement) with a Mighty No. >> somewhere in the range of 1 through 8. Includes all previous non-limited >> rewards. (Check the reward section of the page for more details.) >> Estimated delivery: Apr 2015 >> >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916591&clicked_reward=true> >> - Pledge $10,000 or more >> >> 3 backers Limited (6 left of 9) >> >> DINNER WITH KEIJI INAFUNE! ============================== Dinner and >> drinks with the man, the myth, the legend, Keiji Inafune, here in Tokyo. >> (Travel and lodging expenses are not included.) Includes all previous >> non-limited rewards. (Check the reward section of the page for more >> details.) >> Estimated delivery: Feb 2014 >> >> >> <https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916592&clicked_reward=true> >> >> >> >> On Mon, Sep 9, 2013 at 2:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: >> >>> First FF I played was FFV, with Butz Klauser. I remember going for this >>> because it was a major release in Japan. I still remember the TV Ads. I >>> think it was in CvG that I read about the epic queues at game stores when >>> it was released. >>> >>> >>> On Mon, Sep 9, 2013 at 2:37 PM, Donaldson, Alasdair < >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>>> I can probably find a rom of it and just emu the game. I’ll check it >>>> out sometime.**** >>>> >>>> ** ** >>>> >>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote >>>> *Sent:* 09 September 2013 2:31 PM >>>> >>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>> >>>> ** ** >>>> >>>> Stu I highly recommend FFIV it's a golden oldie :)**** >>>> >>>> I also have yet to play and finish(main campaign excluding side >>>> missions) I to X. **** >>>> >>>> ** ** >>>> >>>> On Mon, Sep 9, 2013 at 1:55 PM, Donaldson, Alasdair < >>>> alasdair.donaldson@xxxxxxxxxx> wrote:**** >>>> >>>> Sadly, I didn’t play all of them – only 6 onwards. I played 7 first, >>>> then 8, then 9, then 6, then 10.**** >>>> >>>> I suppose while I might rank them, I did really like all of them and >>>> lost so many hours playing them.**** >>>> >>>> **** >>>> >>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote >>>> *Sent:* 09 September 2013 1:53 PM**** >>>> >>>> >>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>> >>>> **** >>>> >>>> I like the FF series so much(I to X) that I find it hard to rank them >>>> because I never played them in a proper order. lol**** >>>> >>>> My first one was IX but the first FF I saw being played was VIII and >>>> the first trailer I saw was for VII so that version sucked me in and got me >>>> interested and made me wonder why are they all so different?**** >>>> >>>> **** >>>> >>>> On Mon, Sep 9, 2013 at 8:18 AM, Donaldson, Alasdair < >>>> alasdair.donaldson@xxxxxxxxxx> wrote:**** >>>> >>>> I didn’t like Steiner in the beginning either. Not just his skills (or >>>> lack thereof), but his character as well. He gets a lot better as the game >>>> goes on.**** >>>> >>>> I liked Quina’s skills, but not his character so much.**** >>>> >>>> **** >>>> >>>> Anyways, I love the game. Personally I rank it above FF8.**** >>>> >>>> **** >>>> >>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote >>>> *Sent:* 06 September 2013 6:59 PM**** >>>> >>>> >>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>> >>>> **** >>>> >>>> I dig those too :)**** >>>> >>>> I didn't like Steiner at first but he became gdlk at the later stages >>>> of the game especially the moves he gets to learn like climhazzard and >>>> shock...**** >>>> >>>> **** >>>> >>>> **** >>>> >>>> On Fri, Sep 6, 2013 at 4:53 PM, Donaldson, Alasdair < >>>> alasdair.donaldson@xxxxxxxxxx> wrote:**** >>>> >>>> He was okay, but Amarant and Freya were both cooler characters.**** >>>> >>>> **** >>>> >>>> I loved the cut scenes in FF9.**** >>>> >>>> **** >>>> >>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote >>>> *Sent:* 06 September 2013 4:45 PM**** >>>> >>>> >>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>> >>>> **** >>>> >>>> But I really liked Vivi...**** >>>> >>>> I mean look at him :)**** >>>> >>>> **** >>>> >>>> On Fri, Sep 6, 2013 at 3:37 PM, Donaldson, Alasdair < >>>> alasdair.donaldson@xxxxxxxxxx> wrote:**** >>>> >>>> Vivi was full of fail. **** >>>> >>>> **** >>>> >>>> Shouldn’t you be looking at the dirty, tree hugging hippie elves?**** >>>> >>>> **** >>>> >>>> **** >>>> >>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>> cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Wynand-Ben Viljoen >>>> *Sent:* 06 September 2013 3:21 PM**** >>>> >>>> >>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>> >>>> **** >>>> >>>> The "human" could probably pull that off... or you could combo it with >>>> by coing catgirl :P >>>> >>>> Im more hoping for big Magic Hat so they can look like Vivi :P >>>> **** >>>> ------------------------------ >>>> >>>> From: alasdair.donaldson@xxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: [CPT-FGC] Re: New Mailing List >>>> Date: Fri, 6 Sep 2013 13:14:55 +0000**** >>>> >>>> Magical school girl, eh Paas?**** >>>> >>>> **** >>>> >>>> **** >>>> >>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [ >>>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On >>>> Behalf Of *Wynand-Ben Viljoen >>>> *Sent:* 06 September 2013 3:13 PM >>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>> >>>> **** >>>> >>>> Should probably phone waterfront BT to check if they got PC version of >>>> ffrr... >>>> >>>> Will see how I feel after work >>>> >>>> >>>> >>>> Think ill play as one of those little things that look like kids >>>> **** >>>> ------------------------------ >>>> >>>> From: lindseyak@xxxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: [CPT-FGC] Re: New Mailing List >>>> Date: Fri, 6 Sep 2013 13:05:28 +0000**** >>>> >>>> i usually just go with any area in a public game to get the max exp and >>>> mf bonus from running with 3 other players. >>>> >>>> im hoping to get ffrr soon from sap so il be farming less. you are >>>> welcome to use my unity ring so long.**** >>>> ------------------------------ >>>> >>>> From: alasdair.donaldson@xxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: [CPT-FGC] Re: New Mailing List >>>> Date: Fri, 6 Sep 2013 12:59:06 +0000**** >>>> >>>> Yeah, a proper hota build should hit that hard, and be able to >>>> permazerk if they choose to (not all do – rather use the double damage >>>> wrath rune to destroy any elite pack in a couple of hits). It’s probably >>>> the strongest Barb build out there. Also not as boring to play as ww.** >>>> ** >>>> >>>> **** >>>> >>>> I’m sitting at about half of that damage. My crit chance is about 10% >>>> below what it should be. My armour and AR are higher than they should be by >>>> about 3k, so I can afford to play with my stats a bit. Also I can’t >>>> permazerk through the gaps between monsters.**** >>>> >>>> **** >>>> >>>> I need to drop my hellfire ring. I can add an easy 10-20k for about 1m >>>> gold. The rest of my stuff will take longer.**** >>>> >>>> **** >>>> >>>> I’ve got to farm a bit. I was thinking of saving up cash, but the >>>> expansion is still ages away, so screw it, I need to get better items.* >>>> *** >>>> >>>> **** >>>> >>>> What areas do you farm?**** >>>> >>>> **** >>>> >>>> **** >>>> >>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [ >>>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On >>>> Behalf Of *lindsey kiviets >>>> *Sent:* 06 September 2013 2:47 PM >>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>> >>>> **** >>>> >>>> yeah, was farming abit. damn there was a hota lvl100 barb in the game >>>> in just beat the sheet outa anything. noone really needed todo anything. i >>>> changed to hellfire ring just to get more hp. those hota builds hit kuk >>>> hard. he sead he does about a mill per hit.**** >>>> ------------------------------ >>>> >>>> From: alasdair.donaldson@xxxxxxxxxx >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: [CPT-FGC] Re: New Mailing List >>>> Date: Fri, 6 Sep 2013 12:33:32 +0000**** >>>> >>>> @LB – saw you on D3 last night. I’m still stuffing around trying to get >>>> my build right. Need to actually change my skills and get used to using >>>> them. Also re-equip. Sadly I need around 20m per item for just the crappy >>>> upgrades.**** >>>> >>>> **** >>>> >>>> **** >>>> >>>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [ >>>> mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On >>>> Behalf Of *euraima tobias >>>> *Sent:* 06 September 2013 2:25 PM >>>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>> *Subject:* [CPT-FGC] Re: New Mailing List**** >>>> >>>> **** >>>> >>>> Meeeeee**** >>>> >>>> On 6 Sep 2013 14:22, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:**** >>>> >>>> Who's going to Jeeva tomorrow? >>>> >>>> Who's bringing consoles? How many screens will be available?**** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> The information in this e-mail is confidential and may be legally >>>> privileged. It is intended solely for the addressee. Access to this e-mail >>>> by anyone else is unauthorized. If you have received this communication in >>>> error, please address with the subject heading "Received in error," send >>>> to the **** >>>> >>>> sender, then delete the e-mail and destroy any copies of it. If you are >>>> not the intended recipient, any disclosure, copying, distribution or any >>>> action taken or omitted to be taken in reliance on it, is prohibited and >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>>> subject to the**** >>>> >>>> terms and conditions expressed in the governing KPMG client engagement >>>> letter. Opinions, conclusions and other information in this e-mail and any >>>> attachments that do not relate to the official business of the firm are >>>> neither**** >>>> >>>> given nor endorsed by it.**** >>>> >>>> **** >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or error-free, >>>> as information could be intercepted, corrupted, amended, lost, destroyed, >>>> arrive late or incomplete, or contain viruses. **** >>>> >>>> **** >>>> >>>> This email is being sent out by KPMG International Cooperative (“KPMG >>>> International”) on behalf of the local KPMG member firm providing services >>>> to you. **** >>>> >>>> KPMG International Cooperative (“KPMG International”) is a **** >>>> >>>> Swiss cooperative that serves as a coordinating entity for a network of >>>> independent firms operating under the KPMG name. KPMG International >>>> Cooperative (“KPMG International”)**** >>>> >>>> provides no services to clients. **** >>>> >>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>> is a legally distinct and separate entity and each describes itself as >>>> such. Information about the structure and jurisdiction of your local KPMG >>>> member **** >>>> >>>> firm can be obtained from your KPMG representative.**** >>>> >>>> **** >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software.**** >>>> >>>> **** >>>> >>>> **** >>>> >>>> The information in this e-mail is confidential and may be legally >>>> privileged. It is intended solely for the addressee. Access to this e-mail >>>> by anyone else is unauthorized. If you have received this communication in >>>> error, please address with the subject heading "Received in error," send >>>> to the **** >>>> >>>> sender, then delete the e-mail and destroy any copies of it. If you are >>>> not the intended recipient, any disclosure, copying, distribution or any >>>> action taken or omitted to be taken in reliance on it, is prohibited and >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>>> subject to the**** >>>> >>>> terms and conditions expressed in the governing KPMG client engagement >>>> letter. Opinions, conclusions and other information in this e-mail and any >>>> attachments that do not relate to the official business of the firm are >>>> neither**** >>>> >>>> given nor endorsed by it.**** >>>> >>>> **** >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or error-free, >>>> as information could be intercepted, corrupted, amended, lost, destroyed, >>>> arrive late or incomplete, or contain viruses. **** >>>> >>>> **** >>>> >>>> This email is being sent out by KPMG International Cooperative (“KPMG >>>> International”) on behalf of the local KPMG member firm providing services >>>> to you. **** >>>> >>>> KPMG International Cooperative (“KPMG International”) is a **** >>>> >>>> Swiss cooperative that serves as a coordinating entity for a network of >>>> independent firms operating under the KPMG name. KPMG International >>>> Cooperative (“KPMG International”)**** >>>> >>>> provides no services to clients. **** >>>> >>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>> is a legally distinct and separate entity and each describes itself as >>>> such. Information about the structure and jurisdiction of your local KPMG >>>> member **** >>>> >>>> firm can be obtained from your KPMG representative.**** >>>> >>>> **** >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software.**** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> The information in this e-mail is confidential and may be legally >>>> privileged. It is intended solely for the addressee. Access to this e-mail >>>> by anyone else is unauthorized. If you have received this communication in >>>> error, please address with the subject heading "Received in error," send >>>> to the **** >>>> >>>> sender, then delete the e-mail and destroy any copies of it. If you are >>>> not the intended recipient, any disclosure, copying, distribution or any >>>> action taken or omitted to be taken in reliance on it, is prohibited and >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>>> subject to the**** >>>> >>>> terms and conditions expressed in the governing KPMG client engagement >>>> letter. Opinions, conclusions and other information in this e-mail and any >>>> attachments that do not relate to the official business of the firm are >>>> neither**** >>>> >>>> given nor endorsed by it.**** >>>> >>>> **** >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or error-free, >>>> as information could be intercepted, corrupted, amended, lost, destroyed, >>>> arrive late or incomplete, or contain viruses. **** >>>> >>>> **** >>>> >>>> This email is being sent out by KPMG International Cooperative (“KPMG >>>> International”) on behalf of the local KPMG member firm providing services >>>> to you. **** >>>> >>>> KPMG International Cooperative (“KPMG International”) is a **** >>>> >>>> Swiss cooperative that serves as a coordinating entity for a network of >>>> independent firms operating under the KPMG name. KPMG International >>>> Cooperative (“KPMG International”)**** >>>> >>>> provides no services to clients. **** >>>> >>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>> is a legally distinct and separate entity and each describes itself as >>>> such. Information about the structure and jurisdiction of your local KPMG >>>> member **** >>>> >>>> firm can be obtained from your KPMG representative.**** >>>> >>>> **** >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software.**** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> The information in this e-mail is confidential and may be legally >>>> privileged. It is intended solely for the addressee. Access to this e-mail >>>> by anyone else is unauthorized. If you have received this communication in >>>> error, please address with the subject heading "Received in error," send >>>> to the **** >>>> >>>> sender, then delete the e-mail and destroy any copies of it. If you are >>>> not the intended recipient, any disclosure, copying, distribution or any >>>> action taken or omitted to be taken in reliance on it, is prohibited and >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>>> subject to the**** >>>> >>>> terms and conditions expressed in the governing KPMG client engagement >>>> letter. Opinions, conclusions and other information in this e-mail and any >>>> attachments that do not relate to the official business of the firm are >>>> neither**** >>>> >>>> given nor endorsed by it.**** >>>> >>>> **** >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or error-free, >>>> as information could be intercepted, corrupted, amended, lost, destroyed, >>>> arrive late or incomplete, or contain viruses. **** >>>> >>>> **** >>>> >>>> This email is being sent out by KPMG International Cooperative (“KPMG >>>> International”) on behalf of the local KPMG member firm providing services >>>> to you. **** >>>> >>>> KPMG International Cooperative (“KPMG International”) is a **** >>>> >>>> Swiss cooperative that serves as a coordinating entity for a network of >>>> independent firms operating under the KPMG name. KPMG International >>>> Cooperative (“KPMG International”)**** >>>> >>>> provides no services to clients. **** >>>> >>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>> is a legally distinct and separate entity and each describes itself as >>>> such. Information about the structure and jurisdiction of your local KPMG >>>> member **** >>>> >>>> firm can be obtained from your KPMG representative.**** >>>> >>>> **** >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software.**** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> The information in this e-mail is confidential and may be legally >>>> privileged. It is intended solely for the addressee. Access to this e-mail >>>> by anyone else is unauthorized. If you have received this communication in >>>> error, please address with the subject heading "Received in error," send >>>> to the **** >>>> >>>> sender, then delete the e-mail and destroy any copies of it. If you are >>>> not the intended recipient, any disclosure, copying, distribution or any >>>> action taken or omitted to be taken in reliance on it, is prohibited and >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>>> subject to the**** >>>> >>>> terms and conditions expressed in the governing KPMG client engagement >>>> letter. Opinions, conclusions and other information in this e-mail and any >>>> attachments that do not relate to the official business of the firm are >>>> neither**** >>>> >>>> given nor endorsed by it.**** >>>> >>>> **** >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or error-free, >>>> as information could be intercepted, corrupted, amended, lost, destroyed, >>>> arrive late or incomplete, or contain viruses. **** >>>> >>>> **** >>>> >>>> This email is being sent out by KPMG International Cooperative (“KPMG >>>> International”) on behalf of the local KPMG member firm providing services >>>> to you. **** >>>> >>>> KPMG International Cooperative (“KPMG International”) is a **** >>>> >>>> Swiss cooperative that serves as a coordinating entity for a network of >>>> independent firms operating under the KPMG name. KPMG International >>>> Cooperative (“KPMG International”)**** >>>> >>>> provides no services to clients. **** >>>> >>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>> is a legally distinct and separate entity and each describes itself as >>>> such. Information about the structure and jurisdiction of your local KPMG >>>> member **** >>>> >>>> firm can be obtained from your KPMG representative.**** >>>> >>>> **** >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software.**** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> **** >>>> >>>> The information in this e-mail is confidential and may be legally >>>> privileged. It is intended solely for the addressee. Access to this e-mail >>>> by anyone else is unauthorized. If you have received this communication in >>>> error, please address with the subject heading "Received in error," send >>>> to the **** >>>> >>>> sender, then delete the e-mail and destroy any copies of it. If you are >>>> not the intended recipient, any disclosure, copying, distribution or any >>>> action taken or omitted to be taken in reliance on it, is prohibited and >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>>> subject to the**** >>>> >>>> terms and conditions expressed in the governing KPMG client engagement >>>> letter. Opinions, conclusions and other information in this e-mail and any >>>> attachments that do not relate to the official business of the firm are >>>> neither**** >>>> >>>> given nor endorsed by it.**** >>>> >>>> **** >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or error-free, >>>> as information could be intercepted, corrupted, amended, lost, destroyed, >>>> arrive late or incomplete, or contain viruses. **** >>>> >>>> **** >>>> >>>> This email is being sent out by KPMG International Cooperative (“KPMG >>>> International”) on behalf of the local KPMG member firm providing services >>>> to you. **** >>>> >>>> KPMG International Cooperative (“KPMG International”) is a **** >>>> >>>> Swiss cooperative that serves as a coordinating entity for a network of >>>> independent firms operating under the KPMG name. KPMG International >>>> Cooperative (“KPMG International”)**** >>>> >>>> provides no services to clients. **** >>>> >>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>> is a legally distinct and separate entity and each describes itself as >>>> such. Information about the structure and jurisdiction of your local KPMG >>>> member **** >>>> >>>> firm can be obtained from your KPMG representative.**** >>>> >>>> **** >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software.**** >>>> >>>> **** >>>> >>>> **** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> The information in this e-mail is confidential and may be legally >>>> privileged. It is intended solely for the addressee. Access to this e-mail >>>> by anyone else is unauthorized. If you have received this communication in >>>> error, please address with the subject heading "Received in error," send >>>> to the **** >>>> >>>> sender, then delete the e-mail and destroy any copies of it. If you are >>>> not the intended recipient, any disclosure, copying, distribution or any >>>> action taken or omitted to be taken in reliance on it, is prohibited and >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>>> subject to the**** >>>> >>>> terms and conditions expressed in the governing KPMG client engagement >>>> letter. Opinions, conclusions and other information in this e-mail and any >>>> attachments that do not relate to the official business of the firm are >>>> neither**** >>>> >>>> given nor endorsed by it.**** >>>> >>>> **** >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or error-free, >>>> as information could be intercepted, corrupted, amended, lost, destroyed, >>>> arrive late or incomplete, or contain viruses. **** >>>> >>>> **** >>>> >>>> This email is being sent out by KPMG International Cooperative (“KPMG >>>> International”) on behalf of the local KPMG member firm providing services >>>> to you. **** >>>> >>>> KPMG International Cooperative (“KPMG International”) is a **** >>>> >>>> Swiss cooperative that serves as a coordinating entity for a network of >>>> independent firms operating under the KPMG name. KPMG International >>>> Cooperative (“KPMG International”)**** >>>> >>>> provides no services to clients. **** >>>> >>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>> is a legally distinct and separate entity and each describes itself as >>>> such. Information about the structure and jurisdiction of your local KPMG >>>> member **** >>>> >>>> firm can be obtained from your KPMG representative.**** >>>> >>>> **** >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software.**** >>>> >>>> ** ** >>>> >>>> ** ** >>>> >>>> >>>> >>>> The information in this e-mail is confidential and may be legally >>>> privileged. It is intended solely for the addressee. Access to this e-mail >>>> by anyone else is unauthorized. If you have received this communication in >>>> error, please address with the subject heading "Received in error," send >>>> to the >>>> sender, then delete the e-mail and destroy any copies of it. If you are >>>> not the intended recipient, any disclosure, copying, distribution or any >>>> action taken or omitted to be taken in reliance on it, is prohibited and >>>> may be unlawful. Any opinions or advice contained in this e-mail are >>>> subject to the >>>> terms and conditions expressed in the governing KPMG client engagement >>>> letter. Opinions, conclusions and other information in this e-mail and any >>>> attachments that do not relate to the official business of the firm are >>>> neither >>>> given nor endorsed by it. >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or error-free, >>>> as information could be intercepted, corrupted, amended, lost, destroyed, >>>> arrive late or incomplete, or contain viruses. >>>> >>>> This email is being sent out by KPMG International Cooperative (“KPMG >>>> International”) on behalf of the local KPMG member firm providing services >>>> to you. >>>> KPMG International Cooperative (“KPMG International”) is a >>>> Swiss cooperative that serves as a coordinating entity for a network of >>>> independent firms operating under the KPMG name. KPMG International >>>> Cooperative (“KPMG International”) >>>> provides no services to clients. >>>> Each member firm of KPMG International Cooperative (“KPMG International”) >>>> is a legally distinct and separate entity and each describes itself as >>>> such. Information about the structure and jurisdiction of your local KPMG >>>> member >>>> firm can be obtained from your KPMG representative. >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software. >>>> >>>> >>>> >>> >> >