[CPT-FGC] Re: New Mailing List

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 9 Sep 2013 15:04:02 +0200

On a different note, has anyone been following this project?
http://www.kickstarter.com/projects/mightyno9/mighty-no-9

And for those who cannot view gaming sites like Stu,

Classic Japanese side-scrolling action, evolved and transformed by Keiji
Inafune, an all-star team of veteran Mega Man devs...and YOU!

*日本のファンの皆さんはこちら <http://www.comcept.co.jp/mightyno9/>*

*FOLLOW US on twitter @MightyNo9 <https://twitter.com/MightyNo9>, and use
hashtag #MightyNo9!*

*SPECIAL UPDATE: $1.75m and Beyond: A Thank-You Love Letter From the
Team!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/592763>
*Featuring new art of Beck & Call, and another call -- this one for photos
of all of you!

*UPDATE #7: Podcast
Fridays<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590869>
**: MightyCast No.
1!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590869>
* In the first of four weekly official podcasts we recount our PAX debut,
and take your questions from Skype and Twitter!

*UPDATE #6: Video Thursdays: PAX Panel and Matsumae Sneak
Preview!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590419>
*

*UPDATE #5: Comcept Concept Wednesdays: The Birth of a Boss -- MIGHTY NO. 5
DEBUT!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/589192>
*

*SPECIAL UPDATE:
*<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588626>
*$1.5 Million! New Game Plus & Turbo Mode Are Go! And Biiig Stretch Goal
News!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588626>
 *

*UPDATE #3: 
Communi-Tuesdays!*<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588461>
NEXT GOAL: $2,200,000: PS3/X360/WIIU CONSOLE VERSIONS!!!

This one deserves ALL CAPS AND THREE EXCLAMATION MARKS! If we reach this
goal, we can bring this game to the audience that made the genre what it is
in the first place: console gamers! Specifically, we’ll make digital
versions for release on PlayStation 3, Xbox 360, and Wii U platforms.
(You’ll be given the option to choose any of these instead of the PC
version.)

*For more details on other goals, check out the Stretch Goal section
further down the page, and our handy FAQ at the bottom!*

   - Mighty No. 9 is an *all-new Japanese side-scrolling action game* that
   takes the*best aspects of the 8- and 16-bit era classics* you know and
   love, and*transforms them with modern tech, fresh mechanics, and fan
   input* into something fresh and amazing!


   - You play as Beck, the 9th in a line of powerful robots, and the only
   one not infected by a mysterious computer virus that has caused mechanized
   creatures the world over to go berserk. *Run, jump, blast, and
transform* your
   way through six stages (or more, via stretch goals) you can tackle in any
   order you choose,*using weapons and abilities stolen from your enemies* to
   take down your fellow Mighty Number robots and confront the final evil that
   threatens the planet!

[image: Note: All images on this page are concept art and not actual
in-game screens.]Note: All images on this page are concept art and not
actual in-game screens.

   - Every aspect of development—art, level design, music, programming,
   etc.—is being handled by *veteran Japanese game creators with extensive
   experience in the genre, and with Mega Man in particular*, all the way
   up to and including the project’s leader, Keiji
Inafune<http://en.wikipedia.org/wiki/Keiji_Inafune> himself!
   Backers will have *unprecedented access to seeing this team at work* through
   blogs, podcasts, videos, concept art—the works!


   - *Mighty No. 9 is being developed for the PC* with gamepad support (of
   course!), and will be made available through Steam and DRM-free digital
   distribution methods. Other platforms, including home consoles, Mac, and
   Linux, are a high priority, but only if we can afford them via stretch
   goals. Should we reach those goals, anyone funding the project will be
   allowed to choose which version of the game they would like to receive. The
   estimated release date is spring 2015.


   - *This project is on Kickstarter so it can involve YOU, the fans!* Not
   only will this make it possible, through crowdfunding, for us to make the
   game exactly as we envision it, but it also allows us to bring dedicated
   fans of this genre together to assist the team in shaping aspects of the
   game’s design. *We need your help! Let’s make something amazing, and
   let’s do it together!*

So what makes Mighty No. 9—the character as well as the game—different?
Simply put: the ability to transform! Of course our hero, Beck, earns new
weapons as he defeats each of his fellow Mighty Number boss robots, but
more than that,* his body itself can also reconfigure into new shapes,
allowing for all kinds of new skills and abilities! *

For example, his limbs might become giant magnets, enabling him to walk up
walls or rip away enemy shields... Or maybe extendible spring-loaded hands
would allow him to activate far-away switches or work as a grappling
hook... Or he could have a tank-like body, easily crossing over spikes and
pushing objects around the levels... These are just a few possibilities
we’re considering (the game is still in the design phase), but you get the
idea!

*And it’s not only killing bosses that gets Beck new powers.* Taking out
other enemies with a certain weapon, or hitting them in their weak spot,
can expose one of three types of “xel” (pronounced “cell”) energy Beck can
sap (if he’s quick enough), store, and unleash later via his own *Mighty
Skills*! Give yourself a double-jump and speed boost for a limited time,
unleash a concentrated flurry of powerful punches directly ahead, or set
off a blast that hurts everything on the screen! Whatever final form it
takes, this system will add depth and strategy to the action, as you choose
how to approach and defeat even normal bad guys to best fuel your special
powers.

Once, you worked together, side-by-side—but now, your fellow Mighty No.
robots have lashed out, taking over key strategic locations across the
globe and infesting them with their minions. You have no choice: *the other
Mighty Numbers...Must. Be. Destroyed!*

But it won’t be easy. Although they were originally designed for industrial
purposes, the Mighty Numbers have all become fierce warriors, seasoned
through seasons in the most popular spectator sport of the future:
robot-on-robot combat in the Battle Colosseo!

We can’t reveal everything about the Mighty Numbers just yet (partially
because we wouldn’t want to dump it all out at once, and partially because
we’re still working on their designs!), but here’s a taste of what we’re
aiming for. *Keep checking back for more to be revealed soon*, and study
what you see here closely—learning the tactics and weak points of these
mechanized monsters will be your only hope of defeating them!
[image: Overheard at recess: “Billy Backer says you can trick him into the
water to make him freeze himself and he dies instantly!” (Note: Not true.
...We don’t think.)]Overheard at recess: “Billy Backer says you can trick
him into the water to make him freeze himself and he dies instantly!”
(Note: Not true. ...We don’t think.)
[image: “Tommy’s brother heard if you magnet his missile back at him and
pause the game right when it hits, he loses all his health down to one!”
(Note: Also False. Probably.)]“Tommy’s brother heard if you magnet his
missile back at him and pause the game right when it hits, he loses all his
health down to one!” (Note: Also False. Probably.)

Any game of this scope takes a team—a big team, way too many to highlight
here (keep an eye out for an update with more comprehensive staff info)—but
here’s a sample of some key personnel for the purposes of this Kickstarter
campaign:

*That’s where you come in. *As a backer to Mighty No. 9, you will become a
member of the Mighty community, and in a way, an extended member of the
development team, where *your input—taken in aggregate along with your
mighty brothers and sisters—can help shape the game*. How will we get your
feedback? Well, for example:

*SURVEYS:* Within the first few weeks of a successful Kickstarter campaign,
members of the Mighty community can take part in a *survey to help judge
their overall priorities*: difficulty balance, length vs. replayability,
favorite features of older games and what you hate—things like that.

*POLLS:* From time to time,* the team will ask the community to choose
between ideas or characters they’ve come up with*. For example, the first
poll planned is to choose between several designs to pick the look for
Beck’s trusted partner, Call. (That’s right: Beck & Call.)

*CONTESTS: *Later on in production, the team will hold *a contest within
the Mighty community to design an enemy!* Come up with your coolest or
craziest design and a fun way to sell the team and your fellow community
members on it, and who knows?

*AND ???* These are just a few of the ideas the team has already that all
backers will have access to. (At higher pledge levels, more involved but
necessarily-limited interactions like beta access and more are likewise
possible.)

*What form will all the final fan interactions take? Hey, you tell us! *We
can’t promise we can do anything you ask for, of course, but we can promise
to always be asking, and more importantly, always be listening. That’s what
this project is all about! :D

*We’re proud to announce we’re working with Humble
Bundle<https://www.humblebundle.com/> for
digital reward fulfillment and Fangamer <http://www.fangamer.net/> for
physical items! *These guys have built a name doing exactly this kind of
thing—we trust them, and so can you. Now, on with the rewards!

At any reward level, you automatically join our ranks—the few, the
proud—the Mighty No. community! Take part in exclusive backer contests,
polls, surveys—you name it. Also, once the Kickstarter ends (assuming it’s
successful), you’ll be given your own Mighty Number (based on the order we
received your pledge, with earlier pledges getting lower numbers, starting
at #900) and a secret password to verify your status in the Mighty No.
community forum when it launches (estimated late 2013). What does that get
you? Well, a cool, unique Mighty No. next to your name on the forums, plus
access to awesome, exclusive, backer-only icons. Bragging rights, my
friend—it’s all about the bragging rights! In that vein, your name will
appear in the backer credits of the game, along with your Mighty Number!

This is what it’s all about: You’ll get a code to download a brand-spankin’
new digital copy of Mighty No. 9, available via Steam or DRM-free digital
distribution methods (your choice!) and possibly for Mac, Linux, Xbox 360,
PS3, or Wii U, should we pass those stretch goals. In any case, we’ll ask
all backers to choose which version they’d like before we send them a
download code, with the default version being PC.

*Note: There will be an in-game option to change the game’s text from
English to Japanese. Also, participation in the beta version, should your
reward tier include it, is only planned for the Steam PC version.*

Ya see, back, WAY back in the olden days, this must be at least...10 years
ago now, games came with these things made of dead trees and ink that told
you how they worked. Think of them as “paper tutorial levels,” only they
smelled good. Anyway, this is NOT that. It’s a digital version of that,
though, that’s laid out to look similar to the way instruction manuals used
to look in the old 8-bit days, only now you can view it on your tablet or
PC or fancy smarty-phone. The Western version and Japanese version will
look slightly different from each other (in addition to being in different
languages, of course), but both will be similar in style to the typical
8-bit manuals from their respective territories.

*Note: All digital documents will be available in PDF format (DRM-free).
Backers will be polled and can individually choose to receive the Japanese
or Western (English) version; if we don’t hear back, the default version
for backers with Japanese shipping addresses will be Japanese, and all
others will get the Western version.*

The digital version of our awesome chocolate-and-peanut-butter-style combo
super-tome! 50% art book (chronicling the design process of Mighty No. 9
from start to finish), 50% strategy guide (showing you all the maps, tips,
and secrets to guide you through your adventure), and 100% awesome! Just
like the instruction booklet, you can choose either the English-language
version (laid out to look similar to the old “Nintendo Power” strategy
guide style), or the Japanese version (the same content in Japanese,
‘natch, but laid out differently, and in a smaller size format, just as the
Japanese standard guides were and still are made).

*Note: All digital documents will be available in PDF format (DRM-free).
Backers will be polled and can individually choose to receive the Japanese
or Western (English) version; if we don’t hear back, the default version
for backers with Japanese shipping addresses will be Japanese, and all
others will get the Western version.*

This one is pretty straightforward, but that doesn’t make it any less cool:
Listen to the mighty tunes of Manami Matsumae and the other Mighty No. 9
soundtrack artists on your favorite listening device! Did you miss the
sample track above, under Matsumae's profile? Here's an ambient remix!

*Note: We will be offering the soundtrack in both MP3 and FLAC formats
(DRM-free) once it’s ready for download.*

Sure, as a download title, Mighty No. 9 doesn’t technically NEED a physical
box, but then you don’t technically NEED to breathe, do you? ...Well yes,
of course you do—just like you NEED this box! Satisfy that
inner-collector/old-school-gamer itch by having Mighty No. 9 take its place
among the side-scrolling action games of yore on your desk, shelf, or
Ocean’s-Eleven-style laser-tripwire-protected display case.

This will be shipped to you with the printed instruction manual (see the
next entry below) already inside; it won’t have the game in it because
you’re getting that via the download code, but hey, put whatever else you
want in there. The Western-style box will be patterned after the NES game
box dimensions and style, while the Japanese version will be Famicom-esque.

*Note: Backers will be polled and can individually choose to receive the
Japanese or Western (English) version; if we don’t hear back, the default
version for backers with Japanese shipping addresses will be Japanese, and
all others will get the Western version. And yes, if you’re wondering,
there IS a reward tier that gets you both the Japanese AND Western versions!
*

An actual, physical, full-color instruction booklet to go along with your
actual, physical game box—just like the old days! The Western version and
Japanese version of the manual will look slightly different from each other
(in addition to being in different languages, of course), but both will be
similar in style to the typical 8-bit manuals from their respective
territories.

*Note: Backers will be polled and can individually choose to receive the
Japanese or Western (English) version; if we don’t hear back, the default
version for backers with Japanese shipping addresses will be Japanese, and
all others will get the Western version. And yes, if you’re wondering,
there IS a reward tier that gets you both the Japanese AND Western versions!
*

YOU ARE A GOLDEN GOD! Well, at least you are when you play as this golden
color variant of Beck that only Kickstarter backers with this reward will
have access to.

Want a chance to play Mighty No. 9 early? Maybe sniff out a bug or two,
help out the development team? Be the first among your friends to try the
game when you gain access to the work-in-progress beta version, before the
full retail release!

*Note: We can only guarantee this reward for PC versions of the game via
Steam, ONLY (that second “only” lets you know we are serious here!), no
matter what other versions are eventually released.*

That’s right—we’ll be making two, separate T-shirt designs to choose from:
one aimed at the Western market, and one made for Japan. The exact designs
aren’t decided yet, but you can take a look at the art on this page and
imagine the possibilities...

We’ll be sure to get your shirt size before we send them out, and yes,
there IS a backer tier that allows you to get BOTH shirts!

*Note: Backers will be polled and can individually choose to receive the
Japanese or Western (English) version; if we don’t hear back, the default
version for backers with Japanese shipping addresses will be Japanese, and
all others will get the Western version.*

Congratulations—you’ll get access to a secret, SUPER (in all-caps)
exclusive, backer-only transformation for Beck, and whatever power comes
with it! It won’t be anything that will affect the game balance, of course,
but the guiding principle is “something cool-looking that hardcore fans
will appreciate.”

*Note: Of course you’ll still get the earlier bit of exclusive in-game
content as well, silly!*

*ALL NEW REWARD SET!!!! *Boxes? You don’t need no stinking boxes! Or the
printed manual, or anything physical -- *you want all your rewards to be
digital!* Well, how about this package: your own Mighty Number, forum
access, name in the credits and ability to participate in backer-events,
the digital version of Mighty No. 9 (of course!), the digital instruction
manual and art book/strategy guide (Japanese or English version of each,
your choice), the digital official soundtrack, plus both pieces of
exclusive in-game content: the Golden Beck variant, plus the special Beck
transformation. We heard your cries requesting this option, so here it is!

*ALL NEW REWARD SET!!!!* You are a being of pure light and energy, and as
such, *you want everything digital! And we mean EVERYTHING digital*: your
own Mighty Number, forum access, name in the credits and ability to
participate in backer-events, the digital version of Mighty No. 9 (of
course!), BOTH the Japanese AND the English versions of the digital
instruction manual and BOTH regions’ digital art book/strategy guide, the
digital official soundtrack, plus both pieces of exclusive in-game content:
the Golden Beck variant, plus the special Beck transformation, aaand (wait
for it)...access to the work-in-progress beta version of Mighty No. 9 on
Steam, ahead of the full retail release! We added this reward based on user
requests, so have at it!

An awesome chocolate-and-peanut-butter-style combo art book (chronicling
the design process of Mighty No. 9 from start to finish) and strategy guide
(showing you all the maps, tips, and secrets to guide you through your
adventure), in full, glorious, physical form, just as they used to make ‘em
back in the days of yesteryear!

As with the instruction manual, you can choose either the English-language
version (laid out to look similar to the old “Nintendo Power” strategy
guide style), or the Japanese version (the same content in Japanese,
‘natch, but laid out differently, and in a smaller size format, just as the
Japanese standard guides were and still are made).

*Note: You’ll also receive the digital version of the book in addition to
the print version!*

The enemies in Mighty No. 9 are deadly...but that doesn’t mean they can’t
be adorable! Here you’ll get a cuddly plushie based on one of Beck’s many
foes. Which foe, as well as the exact design and dimensions aren’t yet set,
since we want it to be whatever iconic “mascot” enemy character comes out
of the design process as the game is built. We can tell you our plan is for
the plushie to be bigger than a grapefruit, but smaller than a
volleyball—so start clearing off that desk or shelf space now!

A sweet-as-honey, coffee-table ready, hardcover version of our precious
tome of legend, a combination art book (chronicling the design process of
Mighty No. 9 from start to finish), and strategy guide (showing you all the
maps, tips, and secrets to guide you through your adventure), signed by our
fearless leader, Keiji Inafune himself. You’ll get this hardcover book
instead of the softcover book, but you’ll still get the digital version as
well.

*Note: As with the Instruction booklet, you can choose either the
English-language version (laid out to look similar to the old “Nintendo
Power” strategy guide style), or the Japanese version (the same content in
Japanese, ‘natch, but laid out differently, and in a smaller size format,
just as the Japanese standard guides were and still are made).*

A nice-sized poster (meaning roughly 18” by 24”, or 46cm x 60cm) of all the
Mighty No. bosses together. We don’t have the image because all the bosses
aren’t final yet, but take a look higher up the page at the ones we do
have. ….Right? RIGHT?! You guys, this poster is gonna be
fan-freakin’-tastic.

No matter which platforms it ends up on, all versions of Mighty No. 9 will
have an in-game achievement system (separate from system-level
achievements) with all sorts of challenges to test your gaming skills.
“Beat a level without jumping” or “beat the game only using this weapon” or
maybe “never using this transformation,” that sort of thing. Maybe you’ve
got a great idea for one such goal? Or maybe you will after the beta test?
The team will work with you over email to come up with a challenge based on
your idea (within reason!) to implement into the final game.

Not a scan, not a copy, not a reprint—a hand-drawn, guaranteed
one-of-a-kind original custom sketch done by Inafune himself, along with
his signature! Did we mention this would be unique? We included a sample
here so you can get a sense for what this’ll look like; it won’t
necessarily be this same design, mind you, but this is the level you can
expect:

Spoiler alert: Mighty No. 9 will have a closing song that plays as the
credits roll. Double spoiler alert: Your voice can be in it! With this
reward, you’ll be contacted via email with detailed instructions on what to
record and send back to us, so we can work it into the mix of that final
credit-roll song. In the grand scheme of things, your time on this planet
may be short...but your voice? Your voice shall live forever...

Let’s be clear about this one up front: there’s a right way and a wrong way
to implement this kind of reward. Our plan is to do it in such a way that
you, the very generous backer who donates to this level, can take
satisfaction in finding your mug (pixelized into a 2D representation by the
game’s artists) and showing it off to your friends and family, without
disrupting the experience for anyone else. (For example, one idea is to
have little electric-poster displays in the background that show “Wanted”
reward posters which cycle through these backers’ faces.)

That’s right—help create an honest-to-goodness enemy footsoldier that will
appear in Mighty No. 9. Bring your drawings, your ideas, your
whatever-you-want to present to the team in an hour-long Skype chat
(interpreter provided). Then, after the team has had some time to work up a
concept based on your proposal, come back for a second hour-long Skype chat
to give your feedback on their design, before it’s finalized and put into
the final game! Bear in mind the team might also do this at some point with
the community as a whole, but you can ensure your own private session with
this reward.

Now we’re getting into crazy-collectible territory. Own a part of videogame
history with an original piece of hand-drawn concept art for one of the
eight Mighty No. Boss robots—nicely framed, with a thanks to your name
written on it, along with signatures by the artist and Keiji Inafune (or
without—your choice). We’ll ask your preference on which boss you’d prefer,
but since the amount of art for any one boss is severely limited, we can’t
guarantee which No. you’ll get.

Show them who’s the boss with an incredibly rare, roughly 8-inch-tall
(20cm) color-cast model of any one of the nine Mighty No. robots (Beck is
okay, too), based on their in-game model! That’s right—with this one, you
get to choose whichever Mighty No. you want.

As you might have heard by now, Mighty No. 9 was first revealed to the
world at a panel held by Keiji Inafune during the 2013 Penny Arcade Expo
(PAX) in Seattle, WA. Those in attendance had the opportunity to snag an
exclusive, individually-numbered t-shirt that branded them an official
Mighty Number! There were only 900 of these t-shirts made in total, and we
don’t currently have any plans to make more—but even if we should, these
are the uber-l337 t-shirts numbered 001 through 008, representing the
Mighty No. robots (Inafune himself owns number 009)! You’ll get one of
these t-shirts; we can’t guarantee which number, but we will try to
distribute them on a first-come-gets-lowest-number system.

Looking for an excuse to visit Japan? How about dinner and some great
conversation with a fascinating guy who just happens to be one of the
world’s most famous game designers? Inafune himself would like to thank you
for your incredibly generous donation, as well as talk about Mighty No. 9,
games in general, or whatever else might come up as you and he (and a
provided interpreter) share dinner and drinks. You’ll need to cover airfare
and hotel yourself, but a nice, traditional-style Japanese dinner is on
Inafune.

If we can make our initial Kickstarter funding goal and nothing more, you
can rest assured we are going to deliver a complete and fully satisfying
game experience. But given the choice and the necessary funds to make it
happen, *we have a whole bunch of “really nice-to-have” ideas for
additional content, features, and platforms (!) that would be extra icing
on our already delicious “need-to-have” cake!* Of course part of any extra
money will go toward making up the budget of the game itself, but if the
following funding numbers are reached, we're also excited to offer:
$1,200,000: Two More Stages: REACHED!

Our initial goal sets the table with six main stages and bosses, plus a
final stage leading to the ultimate showdown—but now we can invite Mighty
Nos. 7 and 8 to the party, each complete with their own, unique stage!
$1,350,000: Mac and Linux Versions: REACHED!

Why should Windows users get to hog all the fun? Now we can offer Mighty
No. 9 on both Mac and Linux as well!
$1,500,000: New Game Plus and Turbo Mode: REACHED!

If we pass this goal, we’ll design a New Game Plus mode that allows those
who finish the game but are still thirsty for more to carry over certain
powers or items from the first play-through for a more challenging “second
quest” version of the game. We’ll also work in a Turbo Mode that lets you
play through the game at a faster speed for extra challenge.
$1,750,000: The Making of Mighty No. 9 Video Documentary: REACHED!

Get an in-depth look at the creation of Mighty No. 9—and an unprecedented
peek into the typically ultra-secretive Japanese game development
industry—with three 30-minute documentary episodes produced by the wizards
at 2 Player Productions (the same team behind our pitch video and the
amazing Double Fine Adventure documentary <http://youtu.be/TOqPVkmYB6k>)!
$2,200,000: PS3/X360/WIIU CONSOLE VERSIONS!!!

This one deserves ALL CAPS AND THREE EXCLAMATION MARKS! If we reach this
goal, we can bring this game to the audience that made the genre what it is
in the first place: console gamers! Specifically, we’ll make digital
versions for release on PlayStation 3, Xbox 360, and Wii U platforms.
(You’ll be given the option to choose any of these instead of the PC
version.)

We’ll be honest: this is a big undertaking, but if the fans feel strongly
enough to get funding this high, this is one of the goals Inafune and the
entire team is most excited to undertake!

Aaand that's all for now. We'll reveal upcoming goals as soon as we've
worked out all the details, but for now, let's get this thing on consoles!
So please, help spread the word wherever you can, and THANK YOU so much for
your support!
NEXT GOAL: ? ? ?

*We're working out the details of our upcoming stretch goals now. More info
here as soon as we have it!*
Risks and challengesLearn about accountability on
Kickstarter<http://www.kickstarter.com/help/faq/kickstarter%20basics#Acco>

We all know game development is inherently unpredictable—delays and
unexpected costs being the two most common “known unknowns.” The good news
is, in their more than 15 year history, developer Inti Creates have shipped
over 30 different games on eight different platforms, and our project lead,
Keiji Inafune, has either worked on or overseen 30+ games in this genre
alone, as well as having lead one of the biggest Japanese studios, and some
of the biggest AAA games ever. So not only do we have extensive experience
with running successful game productions in general, but also experience
designing, building, and shipping games of this type specifically, with an
established track record of being on time and on budget.

Another challenge: we are working in two languages here—Japanese and
English—with developers and backers on both sides. While we feel this is a
huge plus, as it adds appeal and makes our project unique, there’s no
denying it also adds unique requirements in terms of communication and
workflow. The good news here: We all have experience making and marketing
games for BOTH English-speaking and Japanese-speaking audiences, and are
taking extra precautions in pre-planning and during development to buffer
and budget for things like interpretation, translation time, etc., all to
ensure we stay on the same page with our backers and with each other.

Finally, what we see as our biggest challenge: properly involving the
community. How exactly do you ask for and integrate fan feedback and
contributions while keeping a project like this on track in terms of
vision, scope, and schedule? This is still something of a wild frontier in
the game industry, as it’s only recently that any of us have had the tools
to make this feasible. And especially in Japan, where we have honestly
lagged behind our Western counterparts in the variety of ways we’ve been
able to interact with our fans up until now.

We’ve been researching different projects’ approaches—and some of us even
have experience from similar experiments in the past—but as far as we can
tell, there’s really no one established “right way” to go about it.
However! We do think, in this case, even knowing that we don’t know all the
answers up front is important: it reminds us we need to listen, to
establish methods of ensuring we hear our backers’ choices and feedback,
and keeps us more flexible. We are trying to work in a new way with this
project that will allow us to show more things earlier than we typically
would, while ensuring that everyone seeing it will have the correct context
to see it in, and that there will still be plenty of nice surprises in the
final product.

One aspect we already know to account for is anytime you ask a (hopefully!)
large group of people to choose between options, especially when you’re
asking some of the most passionate fans in all of gaming, you are going to
end up, by necessity, with some portion of them disappointed, and you’re
going to hear about it. We know we’re ready for the ride, and even better,
we’re excited as hell to take it. The biggest thing we believe we should
all keep in mind, both as creators and as backers: we’ll be learning more
and more as we go along, so let’s be patient and work together.

FAQ

   - NEW: Will you / can you / please make a PS4 / Xbox One version of
   Mighty No. 9! Since you aren't coming out until 2015, why not aim for those
   systems first, instead of PS3 / Xbox 360 / Wii
U?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66769>
   - NEW: Will you / can you / please make a PS Vita / 3DS version of
   Mighty No. 
9?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66770>
   - NEW: Is there any way to get some kind of physical copy of the game
   
itself?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66771>
   - NEW: Are these your final set of stretch goals? Do they stop at $2.5
   
million?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66772>
   - There are Japanese and English/Western versions of some rewards? Which
   one will I get? How do I
choose?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66549>
   - Why aren’t there eight stages and Mighty No. bosses, right from the
   
start?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66557>
   - Isn’t $900K a little cheap for the game you are
promising?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66565>
   - Isn’t $900K a little expensive for the game you are
promising?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66558>
   - What kind of graphic fidelity are you aiming
for?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66559>
   - You guys have an amazing, pro-quality pitch video and sweet t-shirts
   at PAX and stuff! Do you really need my
money?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66560>
   - Will this game really take 18 months to create? So-and-so made / is
   making / would make it in way less
time!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66561>
   - Wait—the main character is named
“Beck”?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66562>
   - Isn’t Inafune always criticizing the Japanese game
industry?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66563>
   - Does this mean comcept will be publishing and distributing all forms
   of the game 
itself?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66564>
   - I backed the project! Woohoo! ...When will I get my Mighty
No.?!<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66566>
   - Is this game affiliated with Capcom or Mega Man in any
way?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66567>
   - Hey, I’m a member of the press, how can I get in
touch?<http://www.kickstarter.com/projects/mightyno9/mighty-no-9#project_faq_66568>

Ask a 
question<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/messages/new?message%5Bto%5D=mightyno9&mode=FAQ>
Report this project to
Kickstarter<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/report/new>
32,759
backers
$1,894,763
pledged of $900,000 goal
22
days to go
Back This Project$1 minimum
pledge<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?clicked_reward=false>

This project will be funded on Tuesday Oct 1, 8:19pm EDT.

*Funding period*
Aug 31, 2013 - Oct 1, 2013 (31 days)
[image: 
Comcept.usa.inafune.final.medium]<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio>

Project bycomcept USA,
LLC<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio>

Tokyo, Japan <http://www.kickstarter.com/discover/places/tokyo-jp>Contact
me<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/messages/new?message%5Bto%5D=mightyno9>

   -  First created · 0 backed
   -  Has not connected Facebook
   - *Website:* comcept.co.jp <http://www.comcept.co.jp/en/>

See full 
bio<http://www.kickstarter.com/projects/mightyno9/mighty-no-9/creator_bio>

   - Pledge $5 or more

    1202 backers

   EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS &
   BACKER-ONLY PARTICIPATION EVENTS ============================== Get
   assigned your own unique Mighty Number, a special password to claim your
   "Backer" designation and icons for use on our forums, plus the ability to
   participate in Backer-only surveys and polls, and your name listed in the
   Backer Credits alongside your Mighty Number! (Check the reward section of
   the page for more details.)
   Estimated delivery: Dec 2013

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916531&clicked_reward=true>
   - Pledge $20 or more

    16718 backers

   DIGITAL COPY OF MIGHTY NO. 9! ============================== A code to
   download the full, final version of Mighty No. 9! Includes all previous
   rewards. (Check the reward section of the page for more details.)
   Estimated delivery: Apr 2015

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916545&clicked_reward=true>
   - Pledge $40 or more

    3719 backers

   DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE &
   DIGITAL OFFICIAL SOUNDTRACK ============================== A digital
   instruction manual (English or Japanese, your choice), a sweet digital
   half-art-book/half-strategy guide (again: English or Japanese, your
   choice), and a digital download of our game soundtrack! Includes all
   previous rewards. (Check the reward section of the page for more details.)
   Estimated delivery: Apr 2015

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916546&clicked_reward=true>
   - Pledge $60 or more

    803 backers

   ALL-DIGITAL REWARD SET: DIGITAL COPY OF MIGHTY NO. 9, DIGITAL
   RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY GUIDE, DIGITAL OFFICIAL
   SOUNDTRACK, EXCLUSIVE IN-GAME GOLDEN HERO, EXCLUSIVE IN-GAME TRANSFORMATION
   & EXCLUSIVE MIGHTY NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS &
   BACKER-ONLY PARTICIPATION EVENTS! ============================== The above
   pretty much says it all!
   Estimated delivery: Apr 2015

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951508&clicked_reward=true>
   - Pledge $60 or more

    4038 backers

   PHYSICAL GAME BOX, PRINTED RETRO-STYLE GAME MANUAL & EXCLUSIVE IN-GAME
   GOLDEN HERO ============================== A classic-style game box
   (Western- or Japanese-style, your choice), a printed version of the
   instruction manual (English or Japanese, your choice), and a special
   Backer-only golden color variation for the game's hero, Beck! Includes all
   previous rewards. (Check the reward section of the page for more details.)
   Estimated delivery: Apr 2015
   Add $15 USD to ship outside the US

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916551&clicked_reward=true>
   - Pledge $80 or more

    330 backers

   *COMPLETE* ALL-DIGITAL REWARD SET WITH BETA ACCESS: DIGITAL COPY OF
   MIGHTY NO. 9, DIGITAL RETRO-STYLE GAME MANUAL, DIGITAL ART BOOK/STRATEGY
   GUIDE, DIGITAL OFFICIAL SOUNDTRACK, EXCLUSIVE IN-GAME GOLDEN HERO,
   EXCLUSIVE IN-GAME TRANSFORMATION, **BETA ACCESS** & EXCLUSIVE MIGHTY
   NUMBER, FORUM ACCESS, NAME IN BACKER CREDITS & BACKER-ONLY PARTICIPATION
   EVENTS! ============================== The above pretty much says it all;
   the differences between this and the lower all-digital tier is at this
   level you get BOTH the Japanese- and Western-style versions of the digital
   game manual and art/book strategy guide, AND you get access to the beta
   version of Mighty No. 9!
   Estimated delivery: Apr 2015

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951509&clicked_reward=true>
   - Pledge $99 or more

    2105 backers

   T-SHIRT, EXCLUSIVE IN-GAME TRANSFORMATION & BETA ACCESS
   ============================== A special Mighty No. 9 T-shirt (Western- or
   Japanese-style, your choice), an exclusive Backer-only transformation for
   the game's hero, Beck, and Beta access to the game early via Steam!
   Includes all previous rewards. (Check the reward section of the page for
   more details.)
   Estimated delivery: Apr 2015
   Add $20 USD to ship outside the US

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916554&clicked_reward=true>
   - Pledge $120 or more

    1113 backers

   PRINTED ART BOOK/STRATEGY GUIDE ============================== A
   softcover, full-color version of our combination art book/strategy guide
   (English or Japanese, your choice). Includes all previous rewards. (Check
   the reward section of the page for more details.)
   Estimated delivery: Apr 2015
   Add $20 USD to ship outside the US

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916555&clicked_reward=true>
   - Pledge $175 or more

    467 backers

   ENEMY MASCOT PLUSHIE & OTHER REGION T-SHIRT
   ============================== A cuddly plushie of one of our iconic mascot
   characters, plus the other territory's T-shirt, for a total of two shirts:
   one designed with Western tastes in mind, and one made especially for
   Japan! Includes all previous rewards. (Check the reward section of the page
   for more details.)
   Estimated delivery: Apr 2015
   Add $25 USD to ship outside the US

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916557&clicked_reward=true>
   - Pledge $250 or more

    1464 backers

   SIGNED HARDCOVER ART BOOK/STRATEGY GUIDE, BOSS POSTER, OTHER REGION
   PHYSICAL GAME BOX & OTHER REGION PRINTED GAME MANUAL
   ============================== A hardcover edition of our book, signed by
   Inafune himself, a special poster of all the Mighty No. bosses, plus
   another physical game box (for a total of two) and another printed
   instruction manual (for a total of two), so you will have both the
   Western-style and Japanese-style versions of both items! Includes all
   previous rewards, except for the softcover art book/strategy guide. (Check
   the reward section of the page for more details.)
   Estimated delivery: Apr 2015
   Add $30 USD to ship outside the US

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916579&clicked_reward=true>
   - Pledge $500 or more

    50 backers All gone!

   HELP CREATE A CHALLENGE ============================== Work with our
   designers to come up with a challenge for our own internal in-game
   achievement system that everyone can try to accomplish in the final game!
   Includes all previous rewards. (Check the reward section of the page for
   more details.)
   Estimated delivery: Nov 2014
   Add $30 USD to ship outside the US
   - Pledge $500 or more

    200 backers All gone!

   INAFUNE SIGNED ORIGINAL SKETCH ============================== A unique,
   original sketch by Keiji Inafune himself, along with his signature!
   Includes all previous non-limited rewards. (Check the reward section of the
   page for more details.)
   Estimated delivery: Apr 2015
   Add $30 USD to ship outside the US
   - Pledge $600 or more

    24 backers Limited (176 left of 200)

   INAFUNE SIGNED ORIGINAL SKETCH II ============================== This
   reward was so popular, we’re adding a second batch! A unique, original
   sketch by Keiji Inafune himself, along with his signature! Includes all
   previous non-limited rewards. (Check the reward section of the page for
   more details.)
   Estimated delivery: Apr 2015
   Add $30 USD to ship outside the US

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1951460&clicked_reward=true>
   - Pledge $1,000 or more

    8 backers Limited (42 left of 50)

   YOUR VOICE IN THE ENDING THEME ============================== We'll use
   a recording of you saying a word, phrase or sound effect of our choosing,
   to be used in the ending theme as the credits roll! Includes all previous
   non-limited rewards. (Check the reward section of the page for more
   details.)
   Estimated delivery: Apr 2015
   Add $30 USD to ship outside the US

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916584&clicked_reward=true>
   - Pledge $2,500 or more

    8 backers Limited (42 left of 50)

   YOUR FACE IN THE GAME ============================== We'll make a 2D
   representation of your face to use somewhere it will fit naturally into the
   game -- prominent enough for you to find it and show your friends, but
   innocuous enough not to bother other players. Includes all previous
   non-limited rewards. (Check the reward section of the page for more
   details.)
   Estimated delivery: Apr 2015
   Add $30 USD to ship outside the US

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916585&clicked_reward=true>
   - Pledge $5,000 or more

    2 backers Limited (3 left of 5)

   HELP DESIGN AN ENEMY ============================== Video conference
   with our designers to collaborate on an enemy character based on your idea
   or design! Includes all previous non-limited rewards. (Check the reward
   section of the page for more details.)
   Estimated delivery: Jun 2014
   Add $30 USD to ship outside the US

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916587&clicked_reward=true>
   - Pledge $9,999 or more

    2 backers Limited (6 left of 8)

   ORIGINAL MIGHTY NO. BOSS CONCEPT ART, 3D-PRINTED BOSS MODEL & SPECIAL
   BOSS NO. SERIAL T-SHIRT ============================== An original, framed
   piece of concept art of one of the eight Mighty No. bosses, a 3D-printed
   model of one of those same bosses, and a special limited edition T-shirt
   (same as those given out at the PAX announcement) with a Mighty No.
   somewhere in the range of 1 through 8. Includes all previous non-limited
   rewards. (Check the reward section of the page for more details.)
   Estimated delivery: Apr 2015

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916591&clicked_reward=true>
   - Pledge $10,000 or more

    3 backers Limited (6 left of 9)

   DINNER WITH KEIJI INAFUNE! ============================== Dinner and
   drinks with the man, the myth, the legend, Keiji Inafune, here in Tokyo.
   (Travel and lodging expenses are not included.) Includes all previous
   non-limited rewards. (Check the reward section of the page for more
   details.)
   Estimated delivery: Feb 2014

   
<https://www.kickstarter.com/projects/mightyno9/mighty-no-9/pledge/new?backing%5Bbacker_reward_id%5D=1916592&clicked_reward=true>



On Mon, Sep 9, 2013 at 2:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

> First FF I played was FFV, with Butz Klauser.  I remember going for this
> because it was a major release in Japan.  I still remember the TV Ads.  I
> think it was in CvG that I read about the epic queues at game stores when
> it was released.
>
>
> On Mon, Sep 9, 2013 at 2:37 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>>  I can probably find a rom of it and just emu the game. I’ll check it
>> out sometime.****
>>
>> ** **
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Manase Zote
>> *Sent:* 09 September 2013 2:31 PM
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>
>>  ** **
>>
>> Stu I highly recommend FFIV it's a golden oldie :)****
>>
>> I also have yet to play and finish(main campaign excluding side missions)
>> I to X. ****
>>
>> ** **
>>
>> On Mon, Sep 9, 2013 at 1:55 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:****
>>
>> Sadly, I didn’t play all of them – only 6 onwards. I played 7 first, then
>> 8, then 9, then 6, then 10.****
>>
>> I suppose while I might rank them, I did really like all of them and lost
>> so many hours playing them.****
>>
>>  ****
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Manase Zote
>> *Sent:* 09 September 2013 1:53 PM****
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>
>>  ****
>>
>> I like the FF series so much(I to X) that I find it hard to rank them
>> because I never played them in a proper order. lol****
>>
>> My first one was IX but the first FF I saw being played was VIII and the
>> first trailer I saw was for VII so that version sucked me in and got me
>> interested and made me wonder why are they all so different?****
>>
>>  ****
>>
>> On Mon, Sep 9, 2013 at 8:18 AM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:****
>>
>> I didn’t like Steiner in the beginning either. Not just his skills (or
>> lack thereof), but his character as well. He gets a lot better as the game
>> goes on.****
>>
>> I liked Quina’s skills, but not his character so much.****
>>
>>  ****
>>
>> Anyways, I love the game. Personally I rank it above FF8.****
>>
>>  ****
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Manase Zote
>> *Sent:* 06 September 2013 6:59 PM****
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>
>>  ****
>>
>> I dig those too :)****
>>
>> I didn't like Steiner at first but he became gdlk at the later stages of
>> the game especially the moves he gets to learn like climhazzard and shock...
>> ****
>>
>>  ****
>>
>>  ****
>>
>> On Fri, Sep 6, 2013 at 4:53 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:****
>>
>> He was okay, but Amarant and Freya were both cooler characters.****
>>
>>  ****
>>
>> I loved the cut scenes in FF9.****
>>
>>  ****
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Manase Zote
>> *Sent:* 06 September 2013 4:45 PM****
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>
>>  ****
>>
>> But I really liked Vivi...****
>>
>> I mean look at him :)****
>>
>>  ****
>>
>> On Fri, Sep 6, 2013 at 3:37 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:****
>>
>> Vivi was full of fail. ****
>>
>>  ****
>>
>> Shouldn’t you be looking at the dirty, tree hugging hippie elves?****
>>
>>  ****
>>
>>  ****
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Wynand-Ben Viljoen
>> *Sent:* 06 September 2013 3:21 PM****
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>
>>  ****
>>
>> The "human" could probably pull that off...  or you could combo it with
>> by coing catgirl :P
>>
>> Im more hoping for big Magic Hat so they can look like Vivi :P
>>  ****
>>     ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: [CPT-FGC] Re: New Mailing List
>> Date: Fri, 6 Sep 2013 13:14:55 +0000****
>>
>> Magical school girl, eh Paas?****
>>
>>  ****
>>
>>  ****
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx 
>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<cpt-fgc-bounce@xxxxxxxxxxxxx>]
>> *On Behalf Of *Wynand-Ben Viljoen
>> *Sent:* 06 September 2013 3:13 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>
>>  ****
>>
>> Should probably phone waterfront BT to check if they got PC version of
>> ffrr...
>>
>> Will see how I feel after work
>>
>>
>>
>> Think ill play as one of those little things that look like kids
>>  ****
>>     ------------------------------
>>
>> From: lindseyak@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: [CPT-FGC] Re: New Mailing List
>> Date: Fri, 6 Sep 2013 13:05:28 +0000****
>>
>> i usually just go with any area in a public game to get the max exp and
>> mf bonus from running with 3 other players.
>>
>> im hoping to get ffrr soon from sap so il be farming less. you are
>> welcome to use my unity ring so long.****
>>     ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: [CPT-FGC] Re: New Mailing List
>> Date: Fri, 6 Sep 2013 12:59:06 +0000****
>>
>> Yeah, a proper hota build should hit that hard, and be able to permazerk
>> if they choose to (not all do – rather use the double damage wrath rune to
>> destroy any elite pack in a couple of hits). It’s probably the strongest
>> Barb build out there. Also not as boring to play as ww.****
>>
>>  ****
>>
>> I’m sitting at about half of that damage. My crit chance is about 10%
>> below what it should be. My armour and AR are higher than they should be by
>> about 3k, so I can afford to play with my stats a bit. Also I can’t
>> permazerk through the gaps between monsters.****
>>
>>  ****
>>
>> I need to drop my hellfire ring. I can add an easy 10-20k for about 1m
>> gold. The rest of my stuff will take longer.****
>>
>>  ****
>>
>> I’ve got to farm a bit. I was thinking of saving up cash, but the
>> expansion is still ages away, so screw it, I need to get better items.***
>> *
>>
>>  ****
>>
>> What areas do you farm?****
>>
>>  ****
>>
>>  ****
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx 
>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<cpt-fgc-bounce@xxxxxxxxxxxxx>]
>> *On Behalf Of *lindsey kiviets
>> *Sent:* 06 September 2013 2:47 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>
>>  ****
>>
>> yeah, was farming abit. damn there was a hota lvl100 barb in the game in
>> just beat the sheet outa anything. noone really needed todo anything. i
>> changed to hellfire ring just to get more hp. those hota builds hit kuk
>> hard. he sead he does about a mill per hit.****
>>     ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: [CPT-FGC] Re: New Mailing List
>> Date: Fri, 6 Sep 2013 12:33:32 +0000****
>>
>> @LB – saw you on D3 last night. I’m still stuffing around trying to get
>> my build right. Need to actually change my skills and get used to using
>> them. Also re-equip. Sadly I need around 20m per item for just the crappy
>> upgrades.****
>>
>>  ****
>>
>>  ****
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx 
>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<cpt-fgc-bounce@xxxxxxxxxxxxx>]
>> *On Behalf Of *euraima tobias
>> *Sent:* 06 September 2013 2:25 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* [CPT-FGC] Re: New Mailing List****
>>
>>  ****
>>
>> Meeeeee****
>>
>> On 6 Sep 2013 14:22, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:****
>>
>> Who's going to Jeeva tomorrow?
>>
>> Who's bringing consoles?  How many screens will be available?****
>>
>>  ****
>>
>>  ****
>>
>>  ****
>>
>>  ****
>>
>> The information in this e-mail is confidential and may be legally 
>> privileged. It is intended solely for the addressee. Access to this e-mail 
>> by anyone else is unauthorized. If you have received this communication in 
>> error, please address with the subject heading "Received in error," send to 
>> the ****
>>
>> sender, then delete the e-mail and destroy any copies of it. If you are not 
>> the intended recipient, any disclosure, copying, distribution or any action 
>> taken or omitted to be taken in reliance on it, is prohibited and may be 
>> unlawful. Any opinions or advice contained in this e-mail are subject to 
>> the****
>>
>> terms and conditions expressed in the governing KPMG client engagement 
>> letter. Opinions, conclusions and other information in this e-mail and any 
>> attachments that do not relate to the official business of the firm are 
>> neither****
>>
>> given nor endorsed by it.****
>>
>>  ****
>>
>> KPMG cannot guarantee that e-mail communications are secure or error-free, 
>> as information could be intercepted, corrupted, amended, lost, destroyed, 
>> arrive late or incomplete, or contain viruses. ****
>>
>>  ****
>>
>> This email is being sent out by KPMG International Cooperative (“KPMG 
>> International”) on behalf of the local KPMG member firm providing services 
>> to you.  ****
>>
>> KPMG International Cooperative (“KPMG International”) is a ****
>>
>> Swiss cooperative that serves as a coordinating entity for a network of 
>> independent firms operating under the KPMG name. KPMG International 
>> Cooperative (“KPMG International”)****
>>
>> provides no services to clients. ****
>>
>> Each member firm of KPMG International Cooperative (“KPMG International”) is 
>> a legally distinct and separate entity and each describes itself as such. 
>> Information about the structure and jurisdiction of your local KPMG member 
>> ****
>>
>> firm can be obtained from your KPMG representative.****
>>
>>  ****
>>
>> This footnote also confirms that this e-mail message has been swept by 
>> AntiVirus software.****
>>
>>    ****
>>
>>  ****
>>
>> The information in this e-mail is confidential and may be legally 
>> privileged. It is intended solely for the addressee. Access to this e-mail 
>> by anyone else is unauthorized. If you have received this communication in 
>> error, please address with the subject heading "Received in error," send to 
>> the ****
>>
>> sender, then delete the e-mail and destroy any copies of it. If you are not 
>> the intended recipient, any disclosure, copying, distribution or any action 
>> taken or omitted to be taken in reliance on it, is prohibited and may be 
>> unlawful. Any opinions or advice contained in this e-mail are subject to 
>> the****
>>
>> terms and conditions expressed in the governing KPMG client engagement 
>> letter. Opinions, conclusions and other information in this e-mail and any 
>> attachments that do not relate to the official business of the firm are 
>> neither****
>>
>> given nor endorsed by it.****
>>
>>  ****
>>
>> KPMG cannot guarantee that e-mail communications are secure or error-free, 
>> as information could be intercepted, corrupted, amended, lost, destroyed, 
>> arrive late or incomplete, or contain viruses. ****
>>
>>  ****
>>
>> This email is being sent out by KPMG International Cooperative (“KPMG 
>> International”) on behalf of the local KPMG member firm providing services 
>> to you.  ****
>>
>> KPMG International Cooperative (“KPMG International”) is a ****
>>
>> Swiss cooperative that serves as a coordinating entity for a network of 
>> independent firms operating under the KPMG name. KPMG International 
>> Cooperative (“KPMG International”)****
>>
>> provides no services to clients. ****
>>
>> Each member firm of KPMG International Cooperative (“KPMG International”) is 
>> a legally distinct and separate entity and each describes itself as such. 
>> Information about the structure and jurisdiction of your local KPMG member 
>> ****
>>
>> firm can be obtained from your KPMG representative.****
>>
>>  ****
>>
>> This footnote also confirms that this e-mail message has been swept by 
>> AntiVirus software.****
>>
>>     ****
>>
>>  ****
>>
>>  ****
>>
>>  ****
>>
>> The information in this e-mail is confidential and may be legally 
>> privileged. It is intended solely for the addressee. Access to this e-mail 
>> by anyone else is unauthorized. If you have received this communication in 
>> error, please address with the subject heading "Received in error," send to 
>> the ****
>>
>> sender, then delete the e-mail and destroy any copies of it. If you are not 
>> the intended recipient, any disclosure, copying, distribution or any action 
>> taken or omitted to be taken in reliance on it, is prohibited and may be 
>> unlawful. Any opinions or advice contained in this e-mail are subject to 
>> the****
>>
>> terms and conditions expressed in the governing KPMG client engagement 
>> letter. Opinions, conclusions and other information in this e-mail and any 
>> attachments that do not relate to the official business of the firm are 
>> neither****
>>
>> given nor endorsed by it.****
>>
>>  ****
>>
>> KPMG cannot guarantee that e-mail communications are secure or error-free, 
>> as information could be intercepted, corrupted, amended, lost, destroyed, 
>> arrive late or incomplete, or contain viruses. ****
>>
>>  ****
>>
>> This email is being sent out by KPMG International Cooperative (“KPMG 
>> International”) on behalf of the local KPMG member firm providing services 
>> to you.  ****
>>
>> KPMG International Cooperative (“KPMG International”) is a ****
>>
>> Swiss cooperative that serves as a coordinating entity for a network of 
>> independent firms operating under the KPMG name. KPMG International 
>> Cooperative (“KPMG International”)****
>>
>> provides no services to clients. ****
>>
>> Each member firm of KPMG International Cooperative (“KPMG International”) is 
>> a legally distinct and separate entity and each describes itself as such. 
>> Information about the structure and jurisdiction of your local KPMG member 
>> ****
>>
>> firm can be obtained from your KPMG representative.****
>>
>>  ****
>>
>> This footnote also confirms that this e-mail message has been swept by 
>> AntiVirus software.****
>>
>>      ****
>>
>>  ****
>>
>>  ****
>>
>>  ****
>>
>>  ****
>>
>> The information in this e-mail is confidential and may be legally 
>> privileged. It is intended solely for the addressee. Access to this e-mail 
>> by anyone else is unauthorized. If you have received this communication in 
>> error, please address with the subject heading "Received in error," send to 
>> the ****
>>
>> sender, then delete the e-mail and destroy any copies of it. If you are not 
>> the intended recipient, any disclosure, copying, distribution or any action 
>> taken or omitted to be taken in reliance on it, is prohibited and may be 
>> unlawful. Any opinions or advice contained in this e-mail are subject to 
>> the****
>>
>> terms and conditions expressed in the governing KPMG client engagement 
>> letter. Opinions, conclusions and other information in this e-mail and any 
>> attachments that do not relate to the official business of the firm are 
>> neither****
>>
>> given nor endorsed by it.****
>>
>>  ****
>>
>> KPMG cannot guarantee that e-mail communications are secure or error-free, 
>> as information could be intercepted, corrupted, amended, lost, destroyed, 
>> arrive late or incomplete, or contain viruses. ****
>>
>>  ****
>>
>> This email is being sent out by KPMG International Cooperative (“KPMG 
>> International”) on behalf of the local KPMG member firm providing services 
>> to you.  ****
>>
>> KPMG International Cooperative (“KPMG International”) is a ****
>>
>> Swiss cooperative that serves as a coordinating entity for a network of 
>> independent firms operating under the KPMG name. KPMG International 
>> Cooperative (“KPMG International”)****
>>
>> provides no services to clients. ****
>>
>> Each member firm of KPMG International Cooperative (“KPMG International”) is 
>> a legally distinct and separate entity and each describes itself as such. 
>> Information about the structure and jurisdiction of your local KPMG member 
>> ****
>>
>> firm can be obtained from your KPMG representative.****
>>
>>  ****
>>
>> This footnote also confirms that this e-mail message has been swept by 
>> AntiVirus software.****
>>
>>  ****
>>
>>    ****
>>
>>  ****
>>
>>  ****
>>
>>  ****
>>
>>  ****
>>
>>  ****
>>
>> The information in this e-mail is confidential and may be legally 
>> privileged. It is intended solely for the addressee. Access to this e-mail 
>> by anyone else is unauthorized. If you have received this communication in 
>> error, please address with the subject heading "Received in error," send to 
>> the ****
>>
>> sender, then delete the e-mail and destroy any copies of it. If you are not 
>> the intended recipient, any disclosure, copying, distribution or any action 
>> taken or omitted to be taken in reliance on it, is prohibited and may be 
>> unlawful. Any opinions or advice contained in this e-mail are subject to 
>> the****
>>
>> terms and conditions expressed in the governing KPMG client engagement 
>> letter. Opinions, conclusions and other information in this e-mail and any 
>> attachments that do not relate to the official business of the firm are 
>> neither****
>>
>> given nor endorsed by it.****
>>
>>  ****
>>
>> KPMG cannot guarantee that e-mail communications are secure or error-free, 
>> as information could be intercepted, corrupted, amended, lost, destroyed, 
>> arrive late or incomplete, or contain viruses. ****
>>
>>  ****
>>
>> This email is being sent out by KPMG International Cooperative (“KPMG 
>> International”) on behalf of the local KPMG member firm providing services 
>> to you.  ****
>>
>> KPMG International Cooperative (“KPMG International”) is a ****
>>
>> Swiss cooperative that serves as a coordinating entity for a network of 
>> independent firms operating under the KPMG name. KPMG International 
>> Cooperative (“KPMG International”)****
>>
>> provides no services to clients. ****
>>
>> Each member firm of KPMG International Cooperative (“KPMG International”) is 
>> a legally distinct and separate entity and each describes itself as such. 
>> Information about the structure and jurisdiction of your local KPMG member 
>> ****
>>
>> firm can be obtained from your KPMG representative.****
>>
>>  ****
>>
>> This footnote also confirms that this e-mail message has been swept by 
>> AntiVirus software.****
>>
>>  ****
>>
>>    ****
>>
>>  ****
>>
>>  ****
>>
>>  ****
>>
>>  ****
>>
>>  ****
>>
>> The information in this e-mail is confidential and may be legally 
>> privileged. It is intended solely for the addressee. Access to this e-mail 
>> by anyone else is unauthorized. If you have received this communication in 
>> error, please address with the subject heading "Received in error," send to 
>> the ****
>>
>> sender, then delete the e-mail and destroy any copies of it. If you are not 
>> the intended recipient, any disclosure, copying, distribution or any action 
>> taken or omitted to be taken in reliance on it, is prohibited and may be 
>> unlawful. Any opinions or advice contained in this e-mail are subject to 
>> the****
>>
>> terms and conditions expressed in the governing KPMG client engagement 
>> letter. Opinions, conclusions and other information in this e-mail and any 
>> attachments that do not relate to the official business of the firm are 
>> neither****
>>
>> given nor endorsed by it.****
>>
>>  ****
>>
>> KPMG cannot guarantee that e-mail communications are secure or error-free, 
>> as information could be intercepted, corrupted, amended, lost, destroyed, 
>> arrive late or incomplete, or contain viruses. ****
>>
>>  ****
>>
>> This email is being sent out by KPMG International Cooperative (“KPMG 
>> International”) on behalf of the local KPMG member firm providing services 
>> to you.  ****
>>
>> KPMG International Cooperative (“KPMG International”) is a ****
>>
>> Swiss cooperative that serves as a coordinating entity for a network of 
>> independent firms operating under the KPMG name. KPMG International 
>> Cooperative (“KPMG International”)****
>>
>> provides no services to clients. ****
>>
>> Each member firm of KPMG International Cooperative (“KPMG International”) is 
>> a legally distinct and separate entity and each describes itself as such. 
>> Information about the structure and jurisdiction of your local KPMG member 
>> ****
>>
>> firm can be obtained from your KPMG representative.****
>>
>>  ****
>>
>> This footnote also confirms that this e-mail message has been swept by 
>> AntiVirus software.****
>>
>>  ****
>>
>>    ****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> The information in this e-mail is confidential and may be legally 
>> privileged. It is intended solely for the addressee. Access to this e-mail 
>> by anyone else is unauthorized. If you have received this communication in 
>> error, please address with the subject heading "Received in error," send to 
>> the ****
>>
>> sender, then delete the e-mail and destroy any copies of it. If you are not 
>> the intended recipient, any disclosure, copying, distribution or any action 
>> taken or omitted to be taken in reliance on it, is prohibited and may be 
>> unlawful. Any opinions or advice contained in this e-mail are subject to 
>> the****
>>
>> terms and conditions expressed in the governing KPMG client engagement 
>> letter. Opinions, conclusions and other information in this e-mail and any 
>> attachments that do not relate to the official business of the firm are 
>> neither****
>>
>> given nor endorsed by it.****
>>
>>  ****
>>
>> KPMG cannot guarantee that e-mail communications are secure or error-free, 
>> as information could be intercepted, corrupted, amended, lost, destroyed, 
>> arrive late or incomplete, or contain viruses. ****
>>
>>  ****
>>
>> This email is being sent out by KPMG International Cooperative (“KPMG 
>> International”) on behalf of the local KPMG member firm providing services 
>> to you.  ****
>>
>> KPMG International Cooperative (“KPMG International”) is a ****
>>
>> Swiss cooperative that serves as a coordinating entity for a network of 
>> independent firms operating under the KPMG name. KPMG International 
>> Cooperative (“KPMG International”)****
>>
>> provides no services to clients. ****
>>
>> Each member firm of KPMG International Cooperative (“KPMG International”) is 
>> a legally distinct and separate entity and each describes itself as such. 
>> Information about the structure and jurisdiction of your local KPMG member 
>> ****
>>
>> firm can be obtained from your KPMG representative.****
>>
>>  ****
>>
>> This footnote also confirms that this e-mail message has been swept by 
>> AntiVirus software.****
>>
>> ** **
>>
>>   ** **
>>
>>
>>
>>
>>
>> The information in this e-mail is confidential and may be legally 
>> privileged. It is intended solely for the addressee. Access to this e-mail 
>> by anyone else is unauthorized. If you have received this communication in 
>> error, please address with the subject heading "Received in error," send to 
>> the
>> sender, then delete the e-mail and destroy any copies of it. If you are not 
>> the intended recipient, any disclosure, copying, distribution or any action 
>> taken or omitted to be taken in reliance on it, is prohibited and may be 
>> unlawful. Any opinions or advice contained in this e-mail are subject to the
>> terms and conditions expressed in the governing KPMG client engagement 
>> letter. Opinions, conclusions and other information in this e-mail and any 
>> attachments that do not relate to the official business of the firm are 
>> neither
>> given nor endorsed by it.
>>
>> KPMG cannot guarantee that e-mail communications are secure or error-free, 
>> as information could be intercepted, corrupted, amended, lost, destroyed, 
>> arrive late or incomplete, or contain viruses.
>>
>> This email is being sent out by KPMG International Cooperative (“KPMG 
>> International”) on behalf of the local KPMG member firm providing services 
>> to you.
>> KPMG International Cooperative (“KPMG International”) is a
>> Swiss cooperative that serves as a coordinating entity for a network of 
>> independent firms operating under the KPMG name. KPMG International 
>> Cooperative (“KPMG International”)
>> provides no services to clients.
>> Each member firm of KPMG International Cooperative (“KPMG International”) is 
>> a legally distinct and separate entity and each describes itself as such. 
>> Information about the structure and jurisdiction of your local KPMG member
>> firm can be obtained from your KPMG representative.
>>
>> This footnote also confirms that this e-mail message has been swept by 
>> AntiVirus software.
>>
>>
>>
>

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