Dammit LB, Have you updated your Jojo's? On Thu, May 1, 2014 at 11:59 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote: > created a SA FGC group on steam. > > http://steamcommunity.com/groups/SA_FGC > > > > > Date: Thu, 1 May 2014 11:24:27 +0200 > > > Subject: Re: Khan's intervention > > From: bmlzote@xxxxxxxxx > > To: cpt-fgc@xxxxxxxxxxxxx > > > > > That is so 2011 and that was a long time ago bro. > > > > On Wed, Apr 30, 2014 at 2:11 PM, Stephen Scheidel > > <gieroadsteve@xxxxxxxxx> wrote: > > > Everyone should just play Tekken. > > > It's the best. > > > > > > On 30/04/2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > > >> *LOL* This guy :P > > >> > > >> > > >> On Wed, Apr 30, 2014 at 1:22 PM, lindsey kiviets > > >> <lindseyak@xxxxxxxxxxx>wrote: > > >> > > >>> I think its a little bit of both. > > >>> > > >>> he losing interest in fg coz he realize he kuk. > > >>> > > >>> salie also think is suffering from loss of mojo, as ultra looks kuk > and > > >>> he always comes second in a mystery tournament. > > >>> > > >>> It seems like both lack a fundamental requirement... skill. > > >>> > > >>> ------------------------------ > > >>> Date: Wed, 30 Apr 2014 12:53:31 +0200 > > >>> Subject: Re: Khan's intervention > > >>> From: ryan820509@xxxxxxxxx > > >>> To: cpt-fgc@xxxxxxxxxxxxx > > >>> > > >>> > > >>> Lost his mojo as in not getting the results he wants or losing > interest > > >>> in > > >>> FGs? If the latter, I'm :( > > >>> > > >>> > > >>> On Wed, Apr 30, 2014 at 10:20 AM, lindsey kiviets > > >>> <lindseyak@xxxxxxxxxxx>wrote: > > >>> > > >>> Khan noted that he has lost his mojo in Fg's. > > >>> > > >>> Lets host an intervention and beat the crap outa him in all fighting > > >>> games, let he not win one game. > > >>> > > >>> ------------------------------ > > >>> Date: Wed, 30 Apr 2014 08:07:46 +0200 > > >>> Subject: Re: gRE: this is what i found in canal walk > > >>> From: ryan820509@xxxxxxxxx > > >>> To: cpt-fgc@xxxxxxxxxxxxx > > >>> > > >>> *LOL* We definitely should :P > > >>> > > >>> > > >>> On Wed, Apr 30, 2014 at 12:32 AM, Di Lhong <numotd@xxxxxxxxx> wrote: > > >>> > > >>> I vote we watch this type of movie for the session: > > >>> > > >>> https://www.youtube.com/watch?v=RuZHuHYmoFw > > >>> > > >>> This was gold when i was 10 lolz > > >>> > > >>> > > >>> On Tue, Apr 29, 2014 at 6:06 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> > > >>> wrote: > > >>> > > >>> It's official. The Japanese think DWU in USF4 sucks. > > >>> > > >>> http://wao.blog.eonet.jp/default/2014/04/post-90ee.html > > >>> > > >>> > > >>> - Delayed wake-up could be done by pressing any 2 buttons after a > hard > > >>> knockdown. (no timing involved. you can mash it out and it still > works) > > >>> If > > >>> successful, the word "technical" appears on the screen, and you wake > up > > >>> 11 > > >>> frames slower than usual. According to Arcadia (Japanese arcade game > > >>> magazine), "technical" appears 60 frames before you wake up. > > >>> - Delayed wake-up is taking the competition by storm. Most players > are > > >>> still not used to seeing it, so it slows down the pace of a match and > > >>> kills > > >>> the flow. > > >>> - Of the pool of 12, 13 people (who happened to be around Wao at the > > >>> time), only 1 said he/she is enjoying USF4, 2 said the game is ok, > and > > >>> the > > >>> rest said it's lacking/could be better. The majority of people who > are > > >>> not > > >>> satisfied with USF4 claimed that the game has become less thrilling. > > >>> Wao > > >>> agrees and says he still prefers AE2012. > > >>> - Anti-DWU idea 1: do the same mix-up set-up on the opponent's > wake-up > > >>> as AE2012, only this time watch for the word "technical" to appear. > > >>> For > > >>> instance, upon confirming "technical" appearance, not do option > select > > >>> with > > >>> safe jump, because otherwise the move whiffs and whatever move you're > > >>> option-selecting comes out. Also, in Oni's case, going for careless > > >>> slash > > >>> or palm on the opponent delaying his/her wake-up leaves you open for > > >>> punish. This strategy doesn't seem too risky once one gets used to > > >>> doing > > >>> it, but the downside is in a scenario where you go for a side mix-up > > >>> on > > >>> your opponent in corner. If your opponent chooses to delay his/her > > >>> wake-up > > >>> in this case, you might get yourself in corner and lose your momentum > > >>> from > > >>> there. > > >>> - Anti-DWU idea 2: come up with a way to kill 11 frames and then do > > >>> the same set-up on opponent waking up delayed. Many players are > > >>> experimenting with whiffing normals, but Wao thinks eyeballing it > leads > > >>> to > > >>> better options. The issue arises when the opponent chooses not to > > >>> delay > > >>> his/her wake-up. If your set-up involves jump in a case like this, > you > > >>> could get blown up by anti-airs very easily. Oki is all about > > >>> precision, so > > >>> getting confused with or miscalculating the 11 frames could ruin your > > >>> set-ups and put you at a greater risk than necessary. > > >>> - Anti-DWU idea 3: do both together. Everybody thought of this at > some > > >>> point. Confirmed NOT "technical" -> do the regular set-up. Confirmed > > >>> "technical" -> do the regular set-up after killing 11 frames. It's > too > > >>> optimistic, easily said than done. Conclusion: it just doesn't work > > >>> like > > >>> that, so give it up. > > >>> - On a side note, while testing anti-DWU strategies, it was > discovered > > >>> that Oni's unblockable on Sagat is gone. Gen's unblockable on Guy > > >>> seems > > >>> gone also, so unblockables for the most part might be appropriately > > >>> patched > > >>> out. > > >>> - As an exception, Ibuki seems to be able to execute idea 3: jump > > >>> normal after confirmed NOT "technical", kunai after confirmed > > >>> "technical". > > >>> It seems that she has enough time to choose between the two during > her > > >>> jump > > >>> with a proper timing. Wao has yet to fight any Ibuki, so he is not > sure > > >>> how > > >>> hard it might be to block the said mix-up. > > >>> - With DWU, wake-up pressure in general is much easier to deal with > > >>> now. Wao thinks the common thing to do for Oni post-throw (in corner) > > >>> and > > >>> light palm will be just light DP to gain meter rather than go for > some > > >>> fancy set-up for mix-up or safe jump. > > >>> - No longer does Wao feel hopeless in crazy vortex games, but as a > > >>> result a lot of matches involve stalling and tend to be less > exciting. > > >>> He > > >>> wants Capcom to do something about DWU when they make changes for the > > >>> console version, and his ideas are > > >>> > > >>> * if one chooses to do DWU, it gives the other player 1/3 of a bar > > >>> * increase the damage and stun of normal and command throws > > >>> * increase the stun of all sweeps to 200 > > >>> > > >>> - Since it might be difficult computationally to make changes to DWU > > >>> itself, Wao thinks throws should be more rewarding. He says he would > > >>> rather > > >>> get thrown toward the end of the match than monotonously block for > > >>> eternity > > >>> which he hates doing because it "reminds me of SFxT". > > >>> > > >>> > > >>> > > >>> > > >>> On Tue, Apr 29, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx> > wrote: > > >>> > > >>> Arigato no tomodachi! > > >>> > > >>> On Tue, Apr 29, 2014 at 7:41 AM, Nicholas Robertson-Muir > > >>> <nicmuir@xxxxxxxxx> wrote: > > >>> > Jojo's released today. > > >>> > @Manase and LB > > >>> > I'm going to give you guys details for download later this evening. > > >>> > The US download also gives you an extra costume for 1 character, > they > > >>> > include a theme that the ZA PSN store does not. > > >>> > ========================================================================= > > >>> You are subscribed to the Cape Town Fighting Game Community mailing > list. > > >>> > > >>> //www.freelists.org/list/cpt-fgc > > >>> > > >>> > > >>> > > >>> > > >>> > > >>> > > >> > > > > ========================================================================= > > > You are subscribed to the Cape Town Fighting Game Community mailing > list. > > > > > > //www.freelists.org/list/cpt-fgc > > ========================================================================= > > You are subscribed to the Cape Town Fighting Game Community mailing list. > > > > //www.freelists.org/list/cpt-fgc >