Re: Khan's intervention

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 1 May 2014 12:00:39 +0200

Dammit LB,
Have you updated your Jojo's?


On Thu, May 1, 2014 at 11:59 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:

> created a SA FGC group on steam.
>
> http://steamcommunity.com/groups/SA_FGC
>
>
>
> > Date: Thu, 1 May 2014 11:24:27 +0200
>
> > Subject: Re: Khan's intervention
> > From: bmlzote@xxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
>
> >
> > That is so 2011 and that was a long time ago bro.
> >
> > On Wed, Apr 30, 2014 at 2:11 PM, Stephen Scheidel
> > <gieroadsteve@xxxxxxxxx> wrote:
> > > Everyone should just play Tekken.
> > > It's the best.
> > >
> > > On 30/04/2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
> > >> *LOL* This guy :P
> > >>
> > >>
> > >> On Wed, Apr 30, 2014 at 1:22 PM, lindsey kiviets
> > >> <lindseyak@xxxxxxxxxxx>wrote:
> > >>
> > >>> I think its a little bit of both.
> > >>>
> > >>> he losing interest in fg coz he realize he kuk.
> > >>>
> > >>> salie also think is suffering from loss of mojo, as ultra looks kuk
> and
> > >>> he always comes second in a mystery tournament.
> > >>>
> > >>> It seems like both lack a fundamental requirement... skill.
> > >>>
> > >>> ------------------------------
> > >>> Date: Wed, 30 Apr 2014 12:53:31 +0200
> > >>> Subject: Re: Khan's intervention
> > >>> From: ryan820509@xxxxxxxxx
> > >>> To: cpt-fgc@xxxxxxxxxxxxx
> > >>>
> > >>>
> > >>> Lost his mojo as in not getting the results he wants or losing
> interest
> > >>> in
> > >>> FGs? If the latter, I'm :(
> > >>>
> > >>>
> > >>> On Wed, Apr 30, 2014 at 10:20 AM, lindsey kiviets
> > >>> <lindseyak@xxxxxxxxxxx>wrote:
> > >>>
> > >>> Khan noted that he has lost his mojo in Fg's.
> > >>>
> > >>> Lets host an intervention and beat the crap outa him in all fighting
> > >>> games, let he not win one game.
> > >>>
> > >>> ------------------------------
> > >>> Date: Wed, 30 Apr 2014 08:07:46 +0200
> > >>> Subject: Re: gRE: this is what i found in canal walk
> > >>> From: ryan820509@xxxxxxxxx
> > >>> To: cpt-fgc@xxxxxxxxxxxxx
> > >>>
> > >>> *LOL* We definitely should :P
> > >>>
> > >>>
> > >>> On Wed, Apr 30, 2014 at 12:32 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
> > >>>
> > >>> I vote we watch this type of movie for the session:
> > >>>
> > >>> https://www.youtube.com/watch?v=RuZHuHYmoFw
> > >>>
> > >>> This was gold when i was 10 lolz
> > >>>
> > >>>
> > >>> On Tue, Apr 29, 2014 at 6:06 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> > >>> wrote:
> > >>>
> > >>> It's official. The Japanese think DWU in USF4 sucks.
> > >>>
> > >>> http://wao.blog.eonet.jp/default/2014/04/post-90ee.html
> > >>>
> > >>>
> > >>> - Delayed wake-up could be done by pressing any 2 buttons after a
> hard
> > >>> knockdown. (no timing involved. you can mash it out and it still
> works)
> > >>> If
> > >>> successful, the word "technical" appears on the screen, and you wake
> up
> > >>> 11
> > >>> frames slower than usual. According to Arcadia (Japanese arcade game
> > >>> magazine), "technical" appears 60 frames before you wake up.
> > >>> - Delayed wake-up is taking the competition by storm. Most players
> are
> > >>> still not used to seeing it, so it slows down the pace of a match and
> > >>> kills
> > >>> the flow.
> > >>> - Of the pool of 12, 13 people (who happened to be around Wao at the
> > >>> time), only 1 said he/she is enjoying USF4, 2 said the game is ok,
> and
> > >>> the
> > >>> rest said it's lacking/could be better. The majority of people who
> are
> > >>> not
> > >>> satisfied with USF4 claimed that the game has become less thrilling.
> > >>> Wao
> > >>> agrees and says he still prefers AE2012.
> > >>> - Anti-DWU idea 1: do the same mix-up set-up on the opponent's
> wake-up
> > >>> as AE2012, only this time watch for the word "technical" to appear.
> > >>> For
> > >>> instance, upon confirming "technical" appearance, not do option
> select
> > >>> with
> > >>> safe jump, because otherwise the move whiffs and whatever move you're
> > >>> option-selecting comes out. Also, in Oni's case, going for careless
> > >>> slash
> > >>> or palm on the opponent delaying his/her wake-up leaves you open for
> > >>> punish. This strategy doesn't seem too risky once one gets used to
> > >>> doing
> > >>> it, but the downside is in a scenario where you go for a side mix-up
> > >>> on
> > >>> your opponent in corner. If your opponent chooses to delay his/her
> > >>> wake-up
> > >>> in this case, you might get yourself in corner and lose your momentum
> > >>> from
> > >>> there.
> > >>> - Anti-DWU idea 2: come up with a way to kill 11 frames and then do
> > >>> the same set-up on opponent waking up delayed. Many players are
> > >>> experimenting with whiffing normals, but Wao thinks eyeballing it
> leads
> > >>> to
> > >>> better options. The issue arises when the opponent chooses not to
> > >>> delay
> > >>> his/her wake-up. If your set-up involves jump in a case like this,
> you
> > >>> could get blown up by anti-airs very easily. Oki is all about
> > >>> precision, so
> > >>> getting confused with or miscalculating the 11 frames could ruin your
> > >>> set-ups and put you at a greater risk than necessary.
> > >>> - Anti-DWU idea 3: do both together. Everybody thought of this at
> some
> > >>> point. Confirmed NOT "technical" -> do the regular set-up. Confirmed
> > >>> "technical" -> do the regular set-up after killing 11 frames. It's
> too
> > >>> optimistic, easily said than done. Conclusion: it just doesn't work
> > >>> like
> > >>> that, so give it up.
> > >>> - On a side note, while testing anti-DWU strategies, it was
> discovered
> > >>> that Oni's unblockable on Sagat is gone. Gen's unblockable on Guy
> > >>> seems
> > >>> gone also, so unblockables for the most part might be appropriately
> > >>> patched
> > >>> out.
> > >>> - As an exception, Ibuki seems to be able to execute idea 3: jump
> > >>> normal after confirmed NOT "technical", kunai after confirmed
> > >>> "technical".
> > >>> It seems that she has enough time to choose between the two during
> her
> > >>> jump
> > >>> with a proper timing. Wao has yet to fight any Ibuki, so he is not
> sure
> > >>> how
> > >>> hard it might be to block the said mix-up.
> > >>> - With DWU, wake-up pressure in general is much easier to deal with
> > >>> now. Wao thinks the common thing to do for Oni post-throw (in corner)
> > >>> and
> > >>> light palm will be just light DP to gain meter rather than go for
> some
> > >>> fancy set-up for mix-up or safe jump.
> > >>> - No longer does Wao feel hopeless in crazy vortex games, but as a
> > >>> result a lot of matches involve stalling and tend to be less
> exciting.
> > >>> He
> > >>> wants Capcom to do something about DWU when they make changes for the
> > >>> console version, and his ideas are
> > >>>
> > >>> * if one chooses to do DWU, it gives the other player 1/3 of a bar
> > >>> * increase the damage and stun of normal and command throws
> > >>> * increase the stun of all sweeps to 200
> > >>>
> > >>> - Since it might be difficult computationally to make changes to DWU
> > >>> itself, Wao thinks throws should be more rewarding. He says he would
> > >>> rather
> > >>> get thrown toward the end of the match than monotonously block for
> > >>> eternity
> > >>> which he hates doing because it "reminds me of SFxT".
> > >>>
> > >>>
> > >>>
> > >>>
> > >>> On Tue, Apr 29, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
> wrote:
> > >>>
> > >>> Arigato no tomodachi!
> > >>>
> > >>> On Tue, Apr 29, 2014 at 7:41 AM, Nicholas Robertson-Muir
> > >>> <nicmuir@xxxxxxxxx> wrote:
> > >>> > Jojo's released today.
> > >>> > @Manase and LB
> > >>> > I'm going to give you guys details for download later this evening.
> > >>> > The US download also gives you an extra costume for 1 character,
> they
> > >>> > include a theme that the ZA PSN store does not.
> > >>>
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> > >>
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