Re: Khan's intervention

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 30 Apr 2014 12:53:31 +0200

Lost his mojo as in not getting the results he wants or losing interest in
FGs? If the latter, I'm :(


On Wed, Apr 30, 2014 at 10:20 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:

> Khan noted that he has  lost his mojo in Fg's.
>
> Lets host an intervention and beat the crap outa him in all fighting
> games, let he not win one game.
>
> ------------------------------
> Date: Wed, 30 Apr 2014 08:07:46 +0200
> Subject: Re: gRE: this is what i found in canal walk
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> *LOL* We definitely should :P
>
>
> On Wed, Apr 30, 2014 at 12:32 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
> I vote we watch this type of movie for the session:
>
> https://www.youtube.com/watch?v=RuZHuHYmoFw
>
> This was gold when i was 10 lolz
>
>
> On Tue, Apr 29, 2014 at 6:06 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
>
> It's official.  The Japanese think DWU in USF4 sucks.
>
> http://wao.blog.eonet.jp/default/2014/04/post-90ee.html
>
>
>    - Delayed wake-up could be done by pressing any 2 buttons after a hard
>    knockdown. (no timing involved. you can mash it out and it still works) If
>    successful, the word "technical" appears on the screen, and you wake up 11
>    frames slower than usual. According to Arcadia (Japanese arcade game
>    magazine), "technical" appears 60 frames before you wake up.
>    - Delayed wake-up is taking the competition by storm. Most players are
>    still not used to seeing it, so it slows down the pace of a match and kills
>    the flow.
>    - Of the pool of 12, 13 people (who happened to be around Wao at the
>    time), only 1 said he/she is enjoying USF4, 2 said the game is ok, and the
>    rest said it's lacking/could be better. The majority of people who are not
>    satisfied with USF4 claimed that the game has become less thrilling. Wao
>    agrees and says he still prefers AE2012.
>    - Anti-DWU idea 1: do the same mix-up set-up on the opponent's wake-up
>    as AE2012, only this time watch for the word "technical" to appear. For
>    instance, upon confirming "technical" appearance, not do option select with
>    safe jump, because otherwise the move whiffs and whatever move you're
>    option-selecting comes out. Also, in Oni's case, going for careless slash
>    or palm on the opponent delaying his/her wake-up leaves you open for
>    punish. This strategy doesn't seem too risky once one gets used to doing
>    it, but the downside is in a scenario where you go for a side mix-up on
>    your opponent in corner. If your opponent chooses to delay his/her wake-up
>    in this case, you might get yourself in corner and lose your momentum from
>    there.
>    - Anti-DWU idea 2: come up with a way to kill 11 frames and then do
>    the same set-up on opponent waking up delayed. Many players are
>    experimenting with whiffing normals, but Wao thinks eyeballing it leads to
>    better options. The issue arises when the opponent chooses not to delay
>    his/her wake-up. If your set-up involves jump in a case like this, you
>    could get blown up by anti-airs very easily. Oki is all about precision, so
>    getting confused with or miscalculating the 11 frames could ruin your
>    set-ups and put you at a greater risk than necessary.
>    - Anti-DWU idea 3: do both together. Everybody thought of this at some
>    point. Confirmed NOT "technical" -> do the regular set-up. Confirmed
>    "technical" -> do the regular set-up after killing 11 frames. It's too
>    optimistic, easily said than done. Conclusion: it just doesn't work like
>    that, so give it up.
>    - On a side note, while testing anti-DWU strategies, it was discovered
>    that Oni's unblockable on Sagat is gone. Gen's unblockable on Guy seems
>    gone also, so unblockables for the most part might be appropriately patched
>    out.
>    - As an exception, Ibuki seems to be able to execute idea 3: jump
>    normal after confirmed NOT "technical", kunai after confirmed "technical".
>    It seems that she has enough time to choose between the two during her jump
>    with a proper timing. Wao has yet to fight any Ibuki, so he is not sure how
>    hard it might be to block the said mix-up.
>    - With DWU, wake-up pressure in general is much easier to deal with
>    now. Wao thinks the common thing to do for Oni post-throw (in corner) and
>    light palm will be just light DP to gain meter rather than go for some
>    fancy set-up for mix-up or safe jump.
>    - No longer does Wao feel hopeless in crazy vortex games, but as a
>    result a lot of matches involve stalling and tend to be less exciting. He
>    wants Capcom to do something about DWU when they make changes for the
>    console version, and his ideas are
>
>    * if one chooses to do DWU, it gives the other player 1/3 of a bar
>    * increase the damage and stun of normal and command throws
>    * increase the stun of all sweeps to 200
>
>    - Since it might be difficult computationally to make changes to DWU
>    itself, Wao thinks throws should be more rewarding. He says he would rather
>    get thrown toward the end of the match than monotonously block for eternity
>    which he hates doing because it "reminds me of SFxT".
>
>
>
>
> On Tue, Apr 29, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>
> Arigato no tomodachi!
>
> On Tue, Apr 29, 2014 at 7:41 AM, Nicholas Robertson-Muir
> <nicmuir@xxxxxxxxx> wrote:
> > Jojo's released today.
> > @Manase and LB
> > I'm going to give you guys details for download later this evening.
> > The US download also gives you an extra costume for 1 character, they
> > include a theme that the ZA PSN store does not.
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