Lost his mojo as in not getting the results he wants or losing interest in FGs? If the latter, I'm :( On Wed, Apr 30, 2014 at 10:20 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote: > Khan noted that he has lost his mojo in Fg's. > > Lets host an intervention and beat the crap outa him in all fighting > games, let he not win one game. > > ------------------------------ > Date: Wed, 30 Apr 2014 08:07:46 +0200 > Subject: Re: gRE: this is what i found in canal walk > From: ryan820509@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > *LOL* We definitely should :P > > > On Wed, Apr 30, 2014 at 12:32 AM, Di Lhong <numotd@xxxxxxxxx> wrote: > > I vote we watch this type of movie for the session: > > https://www.youtube.com/watch?v=RuZHuHYmoFw > > This was gold when i was 10 lolz > > > On Tue, Apr 29, 2014 at 6:06 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > > It's official. The Japanese think DWU in USF4 sucks. > > http://wao.blog.eonet.jp/default/2014/04/post-90ee.html > > > - Delayed wake-up could be done by pressing any 2 buttons after a hard > knockdown. (no timing involved. you can mash it out and it still works) If > successful, the word "technical" appears on the screen, and you wake up 11 > frames slower than usual. According to Arcadia (Japanese arcade game > magazine), "technical" appears 60 frames before you wake up. > - Delayed wake-up is taking the competition by storm. Most players are > still not used to seeing it, so it slows down the pace of a match and kills > the flow. > - Of the pool of 12, 13 people (who happened to be around Wao at the > time), only 1 said he/she is enjoying USF4, 2 said the game is ok, and the > rest said it's lacking/could be better. The majority of people who are not > satisfied with USF4 claimed that the game has become less thrilling. Wao > agrees and says he still prefers AE2012. > - Anti-DWU idea 1: do the same mix-up set-up on the opponent's wake-up > as AE2012, only this time watch for the word "technical" to appear. For > instance, upon confirming "technical" appearance, not do option select with > safe jump, because otherwise the move whiffs and whatever move you're > option-selecting comes out. Also, in Oni's case, going for careless slash > or palm on the opponent delaying his/her wake-up leaves you open for > punish. This strategy doesn't seem too risky once one gets used to doing > it, but the downside is in a scenario where you go for a side mix-up on > your opponent in corner. If your opponent chooses to delay his/her wake-up > in this case, you might get yourself in corner and lose your momentum from > there. > - Anti-DWU idea 2: come up with a way to kill 11 frames and then do > the same set-up on opponent waking up delayed. Many players are > experimenting with whiffing normals, but Wao thinks eyeballing it leads to > better options. The issue arises when the opponent chooses not to delay > his/her wake-up. If your set-up involves jump in a case like this, you > could get blown up by anti-airs very easily. Oki is all about precision, so > getting confused with or miscalculating the 11 frames could ruin your > set-ups and put you at a greater risk than necessary. > - Anti-DWU idea 3: do both together. Everybody thought of this at some > point. Confirmed NOT "technical" -> do the regular set-up. Confirmed > "technical" -> do the regular set-up after killing 11 frames. It's too > optimistic, easily said than done. Conclusion: it just doesn't work like > that, so give it up. > - On a side note, while testing anti-DWU strategies, it was discovered > that Oni's unblockable on Sagat is gone. Gen's unblockable on Guy seems > gone also, so unblockables for the most part might be appropriately patched > out. > - As an exception, Ibuki seems to be able to execute idea 3: jump > normal after confirmed NOT "technical", kunai after confirmed "technical". > It seems that she has enough time to choose between the two during her jump > with a proper timing. Wao has yet to fight any Ibuki, so he is not sure how > hard it might be to block the said mix-up. > - With DWU, wake-up pressure in general is much easier to deal with > now. Wao thinks the common thing to do for Oni post-throw (in corner) and > light palm will be just light DP to gain meter rather than go for some > fancy set-up for mix-up or safe jump. > - No longer does Wao feel hopeless in crazy vortex games, but as a > result a lot of matches involve stalling and tend to be less exciting. He > wants Capcom to do something about DWU when they make changes for the > console version, and his ideas are > > * if one chooses to do DWU, it gives the other player 1/3 of a bar > * increase the damage and stun of normal and command throws > * increase the stun of all sweeps to 200 > > - Since it might be difficult computationally to make changes to DWU > itself, Wao thinks throws should be more rewarding. He says he would rather > get thrown toward the end of the match than monotonously block for eternity > which he hates doing because it "reminds me of SFxT". > > > > > On Tue, Apr 29, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > > Arigato no tomodachi! > > On Tue, Apr 29, 2014 at 7:41 AM, Nicholas Robertson-Muir > <nicmuir@xxxxxxxxx> wrote: > > Jojo's released today. > > @Manase and LB > > I'm going to give you guys details for download later this evening. > > The US download also gives you an extra costume for 1 character, they > > include a theme that the ZA PSN store does not. > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc > > > > >