Re: Khan's intervention

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 30 Apr 2014 14:11:22 +0200

Everyone should just play Tekken.
It's the best.

On 30/04/2014, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
> *LOL* This guy :P
>
>
> On Wed, Apr 30, 2014 at 1:22 PM, lindsey kiviets
> <lindseyak@xxxxxxxxxxx>wrote:
>
>> I think its a little bit of both.
>>
>> he losing interest in fg coz he realize he kuk.
>>
>> salie also think is suffering from loss of mojo, as ultra looks kuk and
>> he always comes second in a mystery tournament.
>>
>> It seems like both lack a fundamental requirement... skill.
>>
>> ------------------------------
>> Date: Wed, 30 Apr 2014 12:53:31 +0200
>> Subject: Re: Khan's intervention
>> From: ryan820509@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>>
>> Lost his mojo as in not getting the results he wants or losing interest
>> in
>> FGs? If the latter, I'm :(
>>
>>
>> On Wed, Apr 30, 2014 at 10:20 AM, lindsey kiviets
>> <lindseyak@xxxxxxxxxxx>wrote:
>>
>> Khan noted that he has  lost his mojo in Fg's.
>>
>> Lets host an intervention and beat the crap outa him in all fighting
>> games, let he not win one game.
>>
>> ------------------------------
>> Date: Wed, 30 Apr 2014 08:07:46 +0200
>> Subject: Re: gRE: this is what i found in canal walk
>> From: ryan820509@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> *LOL* We definitely should :P
>>
>>
>> On Wed, Apr 30, 2014 at 12:32 AM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>
>> I vote we watch this type of movie for the session:
>>
>> https://www.youtube.com/watch?v=RuZHuHYmoFw
>>
>> This was gold when i was 10 lolz
>>
>>
>> On Tue, Apr 29, 2014 at 6:06 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>>
>> It's official.  The Japanese think DWU in USF4 sucks.
>>
>> http://wao.blog.eonet.jp/default/2014/04/post-90ee.html
>>
>>
>>    - Delayed wake-up could be done by pressing any 2 buttons after a hard
>>    knockdown. (no timing involved. you can mash it out and it still works)
>> If
>>    successful, the word "technical" appears on the screen, and you wake up
>> 11
>>    frames slower than usual. According to Arcadia (Japanese arcade game
>>    magazine), "technical" appears 60 frames before you wake up.
>>    - Delayed wake-up is taking the competition by storm. Most players are
>>    still not used to seeing it, so it slows down the pace of a match and
>> kills
>>    the flow.
>>    - Of the pool of 12, 13 people (who happened to be around Wao at the
>>    time), only 1 said he/she is enjoying USF4, 2 said the game is ok, and
>> the
>>    rest said it's lacking/could be better. The majority of people who are
>> not
>>    satisfied with USF4 claimed that the game has become less thrilling.
>> Wao
>>    agrees and says he still prefers AE2012.
>>    - Anti-DWU idea 1: do the same mix-up set-up on the opponent's wake-up
>>    as AE2012, only this time watch for the word "technical" to appear.
>> For
>>    instance, upon confirming "technical" appearance, not do option select
>> with
>>    safe jump, because otherwise the move whiffs and whatever move you're
>>    option-selecting comes out. Also, in Oni's case, going for careless
>> slash
>>    or palm on the opponent delaying his/her wake-up leaves you open for
>>    punish. This strategy doesn't seem too risky once one gets used to
>> doing
>>    it, but the downside is in a scenario where you go for a side mix-up
>> on
>>    your opponent in corner. If your opponent chooses to delay his/her
>> wake-up
>>    in this case, you might get yourself in corner and lose your momentum
>> from
>>    there.
>>    - Anti-DWU idea 2: come up with a way to kill 11 frames and then do
>>    the same set-up on opponent waking up delayed. Many players are
>>    experimenting with whiffing normals, but Wao thinks eyeballing it leads
>> to
>>    better options. The issue arises when the opponent chooses not to
>> delay
>>    his/her wake-up. If your set-up involves jump in a case like this, you
>>    could get blown up by anti-airs very easily. Oki is all about
>> precision, so
>>    getting confused with or miscalculating the 11 frames could ruin your
>>    set-ups and put you at a greater risk than necessary.
>>    - Anti-DWU idea 3: do both together. Everybody thought of this at some
>>    point. Confirmed NOT "technical" -> do the regular set-up. Confirmed
>>    "technical" -> do the regular set-up after killing 11 frames. It's too
>>    optimistic, easily said than done. Conclusion: it just doesn't work
>> like
>>    that, so give it up.
>>    - On a side note, while testing anti-DWU strategies, it was discovered
>>    that Oni's unblockable on Sagat is gone. Gen's unblockable on Guy
>> seems
>>    gone also, so unblockables for the most part might be appropriately
>> patched
>>    out.
>>    - As an exception, Ibuki seems to be able to execute idea 3: jump
>>    normal after confirmed NOT "technical", kunai after confirmed
>> "technical".
>>    It seems that she has enough time to choose between the two during her
>> jump
>>    with a proper timing. Wao has yet to fight any Ibuki, so he is not sure
>> how
>>    hard it might be to block the said mix-up.
>>    - With DWU, wake-up pressure in general is much easier to deal with
>>    now. Wao thinks the common thing to do for Oni post-throw (in corner)
>> and
>>    light palm will be just light DP to gain meter rather than go for some
>>    fancy set-up for mix-up or safe jump.
>>    - No longer does Wao feel hopeless in crazy vortex games, but as a
>>    result a lot of matches involve stalling and tend to be less exciting.
>> He
>>    wants Capcom to do something about DWU when they make changes for the
>>    console version, and his ideas are
>>
>>    * if one chooses to do DWU, it gives the other player 1/3 of a bar
>>    * increase the damage and stun of normal and command throws
>>    * increase the stun of all sweeps to 200
>>
>>    - Since it might be difficult computationally to make changes to DWU
>>    itself, Wao thinks throws should be more rewarding. He says he would
>> rather
>>    get thrown toward the end of the match than monotonously block for
>> eternity
>>    which he hates doing because it "reminds me of SFxT".
>>
>>
>>
>>
>> On Tue, Apr 29, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>
>> Arigato no tomodachi!
>>
>> On Tue, Apr 29, 2014 at 7:41 AM, Nicholas Robertson-Muir
>> <nicmuir@xxxxxxxxx> wrote:
>> > Jojo's released today.
>> > @Manase and LB
>> > I'm going to give you guys details for download later this evening.
>> > The US download also gives you an extra costume for 1 character, they
>> > include a theme that the ZA PSN store does not.
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