[CPT-FGC] Re: Hi

  • From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 12 Dec 2013 10:31:11 +0000

Enough hope to actually play the game again?

From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On 
Behalf Of lindsey kiviets
Sent: 12 December 2013 11:41 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: [CPT-FGC] Re: Hi

Yip im happy. He gives me hope. I thought it was impossible and he dnt even hav 
internet.
________________________________
From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: [CPT-FGC] Re: Hi
Date: Thu, 12 Dec 2013 08:33:39 +0000
Hey Lb. You do know that Kahn beat HM Titan a while go, right?

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On Behalf Of lindsey kiviets
Sent: 12 December 2013 10:31 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: [CPT-FGC] Re: Hi

I watchd some hakumen footage. He has changed and is harder nw than in cse. Bt 
due to his OD he is capable of reverse perfect easily, too poonage. Cnt wait to 
beat khan.
________________________________
Date: Thu, 12 Dec 2013 08:28:45 +0200
Subject: [CPT-FGC] Re: Hi
From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Dat zoning. Bring on the Hadoukens!

On Thu, Dec 12, 2013 at 6:17 AM, lindsey kiviets 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
http://www.eventhubs.com/news/2013/dec/11/eliza-revealed-tekken-revolution-female-vampire-character/

i see preparations are in place for tekken x sf
________________________________
Date: Wed, 11 Dec 2013 21:43:56 +0200
Subject: [CPT-FGC] Re: Hi
From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

Generally, in SF the block/hit stun is the same no matter which one of the 
active frames hit.  But, after it connects, the rest of the active frames are 
converted into recovery frames.  So a move that hits on the first frame causes 
the same block/hit stun as if it hit on the last active frame.  However, if it 
hits on the last frame, there are no more active frames to convert into 
recovery frames, so that gets added to the block/hit advantage.

On Wed, Dec 11, 2013 at 7:24 PM, Stephen Scheidel 
<gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> wrote:
They exist in a few moves but only by + or - 1 frame.
(certain moves being a frame quicker up close)
Not even sure about the new Tekken wrt this.

Most of the time if a move is blocked the frames will be the same regardless of 
range.
Meaties exist in the game mostly by just spacing a move to make it hit deep or 
shallow to have different spacing after block.
Pretty sure they have a system in place to keep the frames on block the same 
regardless.

In SF how do they occur ?  by overlapping active frames with recovery frames ?

On 11 December 2013 07:58, Ilitirit Sama 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
I'm curious about how 3D games like Tekken work.  Meaties should theoretically 
exist (eg. when an opponent runs into an active attack), but I suspect that 
Namco might adjust the frame advantage to compensate.  Shouldn't be too hard to 
test I reckon.


On Wed, Dec 11, 2013 at 5:40 PM, Stephen Scheidel 
<gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> wrote:
SF is so weird with frames and meaty stuff.
That does make it interesting though.

On 11 December 2013 06:46, Ilitirit Sama 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
It actually depends on the move.  Capcom programmed some moves to have 
different frame advantage (and even damage eg. Ryu's close st.hp) depending on 
which frame they hit.

But in general to calculate the max frame advantage of a meaty, you take the 
base frame advantage, add the active frame you're interested in, then subtract 
1)

So for Boxer's LP dash straight on block (it's actually +5f, not +6f - I was 
looking at incorrect frame data):
1st active frame = -1f
2nd = 0f
3rd = +1f
4th = +2f
5th = +3f
6th = +4f
7th = +5f
I suspect Boxer's overhead may be one of those moves where Capcom decided the 
frame advantage for active frame individually, because as a late meaty, it 
should currently give 10 + 21 - 1 = +30f on hit!

On Wed, Dec 11, 2013 at 4:25 PM, Ryan Williams 
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Is there a set amount of frames that are added to a meaty attack? It's not 
something I've ever researched but I'd be interested to know. I was just 
curious as you mentioned that the dash straight would be +6 on block as a late 
meaty.

On Wed, Dec 11, 2013 at 3:56 PM, Ilitirit Sama 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
PR Rog says Boxer's LP dash straight being -1 on block is too strong.  I agree 
with him.  As a late meaty, that would make it +6f on block.  If you consider 
how it's used at the moment (spaced so that it only hits late in the active 
frames), so characters would be able to do anything but block/focus afterwards. 
 Even their backdashes can get hit because of the low pushback.
His LP and MP overhead are now safe on block, but you can only use it for combo 
afterwards if they hit very meaty.
TAP charges faster and is safe even on level 2.
EX Smash is also safer.  He didn't even need that buff lol.
Ultra 1 hits differently and may be changed so that it can be used to chip, but 
they're still considering changing it.
I'm really disappointed they didn't fix his hurt and push boxes.  He can easily 
avoid x-up oki now with delayed wake up so now some characters don't really 
have pressure options against him.  Red Focus doesn't affect him at all (he 
doesn't have multi-hit attacks that don't break armour).  He really doesn't 
need hitbox anomalies that make it harder to attack him.

On Wed, Dec 11, 2013 at 2:58 PM, Nicholas Robertson-Muir 
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
I just "slowly" moved from the last db to uf.
An odd half circle.
Guile stepped foreward, then Ultra.
On 11 Dec 2013 13:15, "lindsey kiviets" 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
nice nick , what is the notation?

also when can we put plan BB into place place? I want to poon lumi and khan at 
the same time

________________________________
Date: Wed, 11 Dec 2013 12:20:43 +0200
Subject: [CPT-FGC] Re: Hi
From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
So, I managed to get a walk forward ultra with Guile yesterday.
...aaaaand couldn't do it when I tried to record it :(
On 11 Dec 2013 11:41, "Sean Carrington" 
<theseancarrington@xxxxxxxxx<mailto:theseancarrington@xxxxxxxxx>> wrote:
#RESPECT_TO_SMUGDABEST

Loser's Final : http://www.youtube.com/watch?v=WKx4aut0ufY

Salty Run back : http://www.youtube.com/watch?v=WKx4aut0ufY.

On Tue, Dec 10, 2013 at 10:55 PM, Ashraf Barendse 
<ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>> wrote:
It's called Xbox because it's so kak you'll put it back in the box.
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