[CPT-FGC] Re: Hi

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Mon, 18 Nov 2013 09:30:51 +0000

Lol , i dnt think u understand how difficult titan is.

From: alasdair.donaldson@xxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: [CPT-FGC] Re: Hi
Date: Mon, 18 Nov 2013 09:21:29 +0000









So, in preparation for a fight in the future that you don’t think you can win, 
you’re quitting now?
Good call dude.
 


From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Wynand-Ben Viljoen

Sent: 18 November 2013 11:17 AM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: [CPT-FGC] Re: Hi


 


fail






From: 
lindseyak@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: [CPT-FGC] Re: Hi

Date: Mon, 18 Nov 2013 09:16:09 +0000


Nah man. Maybe after the patch, bt i doubt we wil be able to beat hm titan. 
That explanation video jst put me off the game completly





From: 
alasdair.donaldson@xxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: [CPT-FGC] Re: Hi

Date: Mon, 18 Nov 2013 09:04:21 +0000

You still playing FF, LB?
 
Ran AK with a tank who bailed after we died against Demon Wall. Waited for a 
while and a new tank joined. Finished the dungeon with
 him.
Also killed Chimera. Next up is hydra, and I supposed HM Garuda at some point.
 


From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of lindsey kiviets

Sent: 18 November 2013 11:01 AM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: [CPT-FGC] Re: Hi


 

Meh, i dnt do science. Needs more bb




Date: Mon, 18 Nov 2013 10:50:13 +0200

Subject: [CPT-FGC] Re: Hi

From: ilitirit@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx




So this SSFIV OS is stupidly good:

http://www.eventhubs.com/news/2013/nov/17/proximity-blocking-option-selects-punish-whiffs-and-more-super-street-fighter-4-arcade-edition-v2012/

James Chen said he received word that it's training mode only, but some people 
are saying they've done it in versus mode.

Basically it seems like proximity blocking either extends the command input 
buffer by several frames, or it shortens a moves recovery.  So if you buffer a 
move
 during the recovery of another and immediately hold downback, the buffered 
move will only come out if the opponent whiffs a move a range that activates 
proximity blocking.

I haven't tested it myself though.







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