Re: Hello

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Mon, 25 Jul 2016 15:07:23 +0200

Textbook apologist reactions here.

Steve - sfv is kek (problem a)
LB - but sf4 was kek too (answer to problem a is to bring up problem b)

Two wrongs make a who cares.


On Monday, 25 July 2016, lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:

it was mainly due to the 3d modelling that looked ass plus hitbox issues.


I think this was after he left there, when he spilled the beans.


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*From:* cpt-fgc-bounce@xxxxxxxxxxxxx
<javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');> <
cpt-fgc-bounce@xxxxxxxxxxxxx
<javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');>> on behalf
of Ilitirit Sama <ilitirit@xxxxxxxxx
<javascript:_e(%7B%7D,'cvml','ilitirit@xxxxxxxxx');>>
*Sent:* 25 July 2016 01:00 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
<javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');>
*Subject:* Re: Hello

Lol, no he didn't.  He couldn't say anything bad about the game because he
was the Community Manager, and a lot of the stuff in the game was actually
because of his input.

On Mon, Jul 25, 2016 at 2:55 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx
<javascript:_e(%7B%7D,'cvml','lindseyak@xxxxxxxxxxx');>> wrote:

also I may add, he said the same ting about sf4 when they first released
sf4.


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*From:* cpt-fgc-bounce@xxxxxxxxxxxxx
<javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');> <
cpt-fgc-bounce@xxxxxxxxxxxxx
<javascript:_e(%7B%7D,'cvml','cpt-fgc-bounce@xxxxxxxxxxxxx');>> on
behalf of Stephen Scheidel <gieroadsteve@xxxxxxxxx
<javascript:_e(%7B%7D,'cvml','gieroadsteve@xxxxxxxxx');>>
*Sent:* 25 July 2016 12:49 PM

*To:* cpt-fgc@xxxxxxxxxxxxx
<javascript:_e(%7B%7D,'cvml','cpt-fgc@xxxxxxxxxxxxx');>
*Subject:* Re: Hello

And he knows that we know that he knows what a good game is.
So in betwixt dem lines we get - kugame !


On Monday, 25 July 2016, Ilitirit Sama <ilitirit@xxxxxxxxx
<javascript:_e(%7B%7D,'cvml','ilitirit@xxxxxxxxx');>> wrote:

That's his way of saying he doesn't like how weak space control is.

On Mon, Jul 25, 2016 at 2:26 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

No he said it wasn't to his liking coz of the heavy emphasis on offence.


------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Ilitirit Sama <ilitirit@xxxxxxxxx>
*Sent:* 25 July 2016 12:25 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello

He said that?

On Mon, Jul 25, 2016 at 2:23 PM, Stephen Scheidel <
gieroadsteve@xxxxxxxxx> wrote:

I like that Killian said sfv was kek.


On Monday, 25 July 2016, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

@Manase I realised you didn't see some of the vids I made after the
session:

https://gfycat.com/DangerousSlimyCapybara

You can you V-Triggers that freeze the screen to beat safe jumps.
R.Mika gets an inescapable setup because of this.  Even though the 
attacker
holds up to avoid the super, she will still get hit by Nadeshiko

You can even use it like that OS blockstring buffer technique:
https://gfycat.com/AnchoredHonorableGorilla

Necalli players use either cr.mp x stomp (true string), or cr.mk x
stomp (frame trap) for pressure.  Pressing V-Trigger gives R.Mika free
damage, or simply just blocks if it's a true blockstring.

This one I made for fun because Combofiend says Option Selects are
difficult in SFV:
https://www.youtube.com/watch?v=i66vjyTM-lY





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