Thanks bro, I've heard many people complain about the control scheme in the
game. I'll probably hold off on purchasing the game for now. Looking forward to
some Uncharted tomorrow though, it's been a while since I've played anything on
PS4.
On 08 May 2016, at 8:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
@Lumi: I really wouldn't buy Star Fox Zero without at least trying it first.
It's one of the most frustrating experiences I've had in a game in a while.
The gameplay is split between the gamepad and the screen. You fly using the
TV view, and you aim using the pad view. You cannot completely disable
motion controls, and you have to use the pad to aim. So you've constantly
switching between screen and pad which makes for very frustrating gameplay.
Having said that, it's completely possible to master the control scheme and
become an expert, I guess.
Here's the problem: the controls are not intuitive at all, and the way the
camera works makes everything 10x worse. If you're holding forward and the
camera switches perspective, you change direction, or at least it seems like
you do. There are alternate vehicles, but the they don't share the same
controls. eg. with the Arwing down means fly up, but with the Gyrosphere
it's the reverse. The alternate vehicles are also very bland and even the
opposite of fun in some sections. If you've ever played ME1, then the land
tank feels like a slightly better version of the Mako.
I'm about 80% through now and the game only feels challenging because of the
control scheme. There is IMO nothing hard about the game except the controls.
Everyone will have their own opinion about the game. I agree with this guy:
https://www.youtube.com/watch?v=srto-g83Lgs