Re: Hello

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Fri, 23 Oct 2015 17:53:15 +0200

This guy takes LB out in the dgaf department

https://www.youtube.com/watch?v=O01hBD9fexY

On 23 October 2015 at 15:56, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:

Mario physics sound like Mondays really.
On 23 Oct 2015 12:26, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:

BTW, with Unity's 2D physics engine you don't really need to use vectors
(unless you are going 2.5D?). Just specify stuff like gravity and friction
and tie your RigidBody hitboxes to your sprites and the engine should
handle it automatically. The difficulty IMO is in getting the right
balance which can be surprisingly hard. Physics engines are based on
real-world physics, and if you try to use those values in a game it won't
look or feel very good.

To put it into perspective, to get the jump physics for Super Mario using
a 2D physics engine, Mario would need to weigh about 30 tons, have a
vertical jump force of about 5 brazilian newton/s, and the world's gravity
would have to be equivalent to roughly 6 Jupiters.



On Fri, Oct 23, 2015 at 12:19 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
wrote:

I usually don't even rotate the plane. I set up a fixed camera and work
"face-on". So in terms of the engine, the world is rotated
perpendicularly. Then I just map X and Y to East/West and North/South and
everything still works fine.

There's a series of vids on Unity's site that deal with 2D games.
There's a vid that deals with top-down 2d.

https://unity3d.com/learn/tutorials/modules/beginner/live-training-archive/top-down-2d

On Fri, Oct 23, 2015 at 12:08 PM, sameegh jardine <sameegh@xxxxxxxxx>
wrote:

Speaking of physics, I need to brush up on vectors again. I spent a few
hours this week trying to figure out how to do simple stuff in Unity like
spawning objects, applying forces and referencing other objects. I went
with your suggestion of making the game 3D and rotating camera to look down
onto the plane, it seems like a good way of going about it, you have an
extra plane to consider but it's mostly insignificant I guess.

On Fri, Oct 23, 2015 at 10:34 AM, Ilitirit Sama <ilitirit@xxxxxxxxx>
wrote:

Interesting news of the day:

They've confirmed that the Universe behaves like Boo from Super Mario.

http://www.news.cornell.edu/stories/2015/10/zeno-effect-verified-atoms-wont-move-while-you-watch

It will only move when noone is watching.

[image: Inline image 1]


On Fri, Oct 23, 2015 at 10:29 AM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

It’s the first time I’ve actually got a kill that early. I’ve had
people concede around there before, but that’s about it.

Worse I’ve ever had is a t2 kill against me – shaman. Needs the
perfect hand though – only ever seen it once.

Usually with exceptional luck, you can kill around T5.



*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *Manase Zote
*Sent:* 23 October 2015 10:26 AM

*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* RE: Hello



Gg in 3 turns lol
It also happens in pokemon.

On 23 Oct 2015 10:20, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx> wrote:

If that’s what you read into that email, this game probably isn’t for
you.



*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx] *On Behalf Of *lindsey kiviets
*Sent:* 23 October 2015 10:20 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* RE: Hello



so u saying this is a kugame?

------------------------------

From: alasdair.donaldson@xxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: Hello
Date: Fri, 23 Oct 2015 08:15:01 +0000

For the HS players…

Just had an cool game against a Warrior with my Druid deck.

Turn 1 – enervate, enervate, Fell Reaver.

Turn2 – smack him, play 3/2 stealth, coin living roots.

Turn3 – savage roar. Total damage 31.

GG



*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [
mailto:cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On
Behalf Of *Ashraf Barendse
*Sent:* 23 October 2015 09:45 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* RE: Hello



Shieet. Lb with that hi level setup.
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