RE: Hello

  • From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 22 Oct 2015 10:31:09 +0000

Typoshep ftl

From: alasdair.donaldson@xxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: Hello
Date: Thu, 22 Oct 2015 10:27:48 +0000









Mailshep? Did he quit space to join SAPO?



From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Wynand-Ben

Sent: 22 October 2015 12:26 PM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: Hello




That and Femshep voice actress kicked Mailsheps ass




Date: Thu, 22 Oct 2015 11:31:40 +0200

Subject: Re: Hello

From: ryan820509@xxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

"I’m not sure if I follow the same route in character creation. Usually I go
with a character that I’m happy
looking at. My FF14 character was a cute cat girl. My Skyrim character has
proportions and outfits that would make a follower of Dibella blush."




Naa, I'm the same *lol* If the character doesn't look appealing to me, I'm not
playing the character. It's also one of the reasons why I favour female
characters
in RPGs :D Issues of objectification aside, my decision to make "Commander
Shepard" a woman was largely influenced by Sigourney Weaver in Alien/s.



On Thu, Oct 22, 2015 at 11:18 AM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx> wrote:



Before you start playing it again, chat to me or Tzeitel about modding the
game. You don’t need to go the psycho route that I went, but there are few
things that
just fix some of the major issues in the game. I do warn you though, it’s a
slippery slope.

I guess the problem is that it’s not often that morally ambiguous characters
work. I tried going the evil route in Mass Effect, but the choices were just too
extreme – help starving child or throw puppy out the airlock. Um… I don’t
think either of those fit me, but I guess I’d go with the former.

Skyrim doesn’t go with the choices really impacting the story as much, just a
few things where it may change what item you get at the end. The thing with the
thief storyline is that it less focussed on the skills involved and more on
the outright morally reprehensible side. Hell, even the assassin’s guild looks
moral in comparison. I do find it odd that it was so popular. I’m guessing
there are a few things in
play here. Firstly, maybe the people are not as immersed in the game, and
aren’t actually stopping and thinking about what the consequences of the
actions are because it is just a game. Another side may be that a lot of the
people playing the game live in
real world situations where crime isn’t something that has a large impact on
their lives and they don’t really understand what consequences mean. I still
don’t understand how anyone who lives in a place like South Africa bothers with
playing GTA when it’s
just a real life simulation.

I’m not sure if I follow the same route in character creation. Usually I go
with a character that I’m happy looking at. My FF14 character was a cute cat
girl.
My Skyrim character has proportions and outfits that would make a follower of
Dibella blush.

From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Ryan Williams

Sent: 22 October 2015 10:50 AM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: Hello


I have it on PC.




I have a similar approach to games such as these (role-play) when it comes to
character creation, class selection and decision-making. I generally favour the
"goody two shoes" classes that
are generally not morally neutral, although I'll admit that do enjoy dabbling
with characters that blur the lines of morality; especially characters that
possess slightly more villainous traits. For this reason, playing a thief is
equally enjoyable as playing
a paladin or a mage, but it depends on what I'm going for from a role-playing
perspective. That said, I'm not a fan of playing characters who are outrightly
villainous. For example, I wouldn't enjoy playing a cold-blooded psychopath who
has no regard for human
life and is unaffected by his actions and the resultant consequences they
bring about.





It's interesting that so many people find the thief class enjoyable on those
forums, although it wouldn't surprise me if it has more to do with excelling in
stealth and pickpocketing than being
a psychopathic Robin Hood who steals from the less fortunate rather than the
wealthy ne'er-do-wells.





On Thu, Oct 22, 2015 at 10:31 AM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx> wrote:



Yeah, but that’s just the official main story line. You can ignore that if you
want. I know Paas did the mage quest, but ignored most of the rest.

The reason I’m asking this question is that I finally got around to doing the
civil war, vampire and thief storylines. I’ve previously done the mage and
assassin
ones, the main one and dragon born DLC ones.
I was reading up on a number of forums where people were talking about which
are the best quests in terms of the story. Pretty much unanimously people chose
the
thief one. The rest (mage/assassin/warrior) were all varying degrees of ‘not
as good as thief quests’.

I disagreed with the sentiment, but my reasoning seemed off from what most
people’s thinking was. I tend to view games like this as role-play. I prefer to
play
a character that I can identify with, and make decisions that I agree with,
regardless of whether or not those decisions will yield the best game outcome.
For me, that’s the best way to get the whole immersion thing going. I disliked
the thief quest line because
you need to be a real psychopath to like what you land up doing. You’re
stealing from the not-so-rich, to help the politically connected. You land up
framing 2 people for crimes that they didn’t commit. Considering the world of
Skyrim, these people will be
jailed for life or executed. Now, if you’re viewing this as just a game, then
it doesn’t matter. Make the choices that yield the best equipment. I don’t get
that idea though.

Think back to FF7, there is a point towards the end where you get to fight
against the Turks in the sewers of Midgar. At this point in the game, you’ve
had multiple
interactions with them and you’ve got an uneasy working relationship with
them. From the dialogue, it seems like this is a final fight between you two –
one which may well leave them dead. You are given the option of fighting them,
or just walking away. I
chose the latter despite the fact that you could get some sweat armour from
the fight, because that was the choice that sat best with me. Of course, now
knowing the game and how it plays out, you can fight them, take the armour and
still let them walk away
at the end – so the fight choice isn’t as bad as I thought it was.

I found the same situation with Mass Effect 1. I tend to take the choice that I
would make in the game universe, rather than the choice that optimises the
reward.

I was just wondering who else prefers to play the games like this, considering
that the general feeling on Skyrim forums was completely different to my
experience.



From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of lindsey kiviets

Sent: 22 October 2015 10:16 AM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: Hello




Huh?





isn't it about fyting de dragons?





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