RE: Hello

  • From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 22 Oct 2015 10:26:55 +0000

Indeed

From: alasdair.donaldson@xxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: Hello
Date: Thu, 22 Oct 2015 09:33:32 +0000









Femshep is awesome, especially on the voice acting side.
Jennifer Hale >>>> Mark Meer.

From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Ryan Williams

Sent: 22 October 2015 11:32 AM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: Hello


"I’m not sure if I follow the same route in character creation. Usually I go
with a character that I’m happy looking at. My FF14 character was a cute cat
girl.
My Skyrim character has proportions and outfits that would make a follower of
Dibella blush."




Naa, I'm the same *lol* If the character doesn't look appealing to me, I'm not
playing the character. It's also one of the reasons why I favour female
characters
in RPGs :D Issues of objectification aside, my decision to make "Commander
Shepard" a woman was largely influenced by Sigourney Weaver in Alien/s.



On Thu, Oct 22, 2015 at 11:18 AM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx> wrote:



Before you start playing it again, chat to me or Tzeitel about modding the
game. You don’t need to
go the psycho route that I went, but there are few things that just fix some
of the major issues in the game. I do warn you though, it’s a slippery slope.

I guess the problem is that it’s not often that morally ambiguous characters
work. I tried going the
evil route in Mass Effect, but the choices were just too extreme – help
starving child or throw puppy out the airlock. Um… I don’t think either of
those fit me, but I guess I’d go with the former.

Skyrim doesn’t go with the choices really impacting the story as much, just a
few things where it may
change what item you get at the end. The thing with the thief storyline is
that it less focussed on the skills involved and more on the outright morally
reprehensible side. Hell, even the assassin’s guild looks moral in comparison.
I do find it odd that it
was so popular. I’m guessing there are a few things in play here. Firstly,
maybe the people are not as immersed in the game, and aren’t actually stopping
and thinking about what the consequences of the actions are because it is just
a game. Another side may
be that a lot of the people playing the game live in real world situations
where crime isn’t something that has a large impact on their lives and they
don’t really understand what consequences mean. I still don’t understand how
anyone who lives in a place
like South Africa bothers with playing GTA when it’s just a real life
simulation.

I’m not sure if I follow the same route in character creation. Usually I go
with a character that I’m
happy looking at. My FF14 character was a cute cat girl. My Skyrim character
has proportions and outfits that would make a follower of Dibella blush.

From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Ryan Williams

Sent: 22 October 2015 10:50 AM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: Hello


I have it on PC.




I have a similar approach to games such as these (role-play) when it comes to
character creation, class selection and decision-making. I generally favour the
"goody two shoes" classes
that are generally not morally neutral, although I'll admit that do enjoy
dabbling with characters that blur the lines of morality; especially characters
that possess slightly more villainous traits. For this reason, playing a thief
is equally enjoyable as
playing a paladin or a mage, but it depends on what I'm going for from a
role-playing perspective. That said, I'm not a fan of playing characters who
are outrightly villainous. For example, I wouldn't enjoy playing a cold-blooded
psychopath who has no regard
for human life and is unaffected by his actions and the resultant consequences
they bring about.





It's interesting that so many people find the thief class enjoyable on those
forums, although it wouldn't surprise me if it has more to do with excelling in
stealth and pickpocketing
than being a psychopathic Robin Hood who steals from the less fortunate rather
than the wealthy ne'er-do-wells.





On Thu, Oct 22, 2015 at 10:31 AM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx> wrote:



Yeah, but that’s just the official main story line. You can ignore that if you
want. I know Paas did
the mage quest, but ignored most of the rest.

The reason I’m asking this question is that I finally got around to doing the
civil war, vampire and
thief storylines. I’ve previously done the mage and assassin ones, the main
one and dragon born DLC ones.
I was reading up on a number of forums where people were talking about which
are the best quests in
terms of the story. Pretty much unanimously people chose the thief one. The
rest (mage/assassin/warrior) were all varying degrees of ‘not as good as thief
quests’.

I disagreed with the sentiment, but my reasoning seemed off from what most
people’s thinking was. I
tend to view games like this as role-play. I prefer to play a character that I
can identify with, and make decisions that I agree with, regardless of whether
or not those decisions will yield the best game outcome. For me, that’s the
best way to get the whole
immersion thing going. I disliked the thief quest line because you need to be
a real psychopath to like what you land up doing. You’re stealing from the
not-so-rich, to help the politically connected. You land up framing 2 people
for crimes that they didn’t
commit. Considering the world of Skyrim, these people will be jailed for life
or executed. Now, if you’re viewing this as just a game, then it doesn’t
matter. Make the choices that yield the best equipment. I don’t get that idea
though.

Think back to FF7, there is a point towards the end where you get to fight
against the Turks in the
sewers of Midgar. At this point in the game, you’ve had multiple interactions
with them and you’ve got an uneasy working relationship with them. From the
dialogue, it seems like this is a final fight between you two – one which may
well leave them dead. You
are given the option of fighting them, or just walking away. I chose the
latter despite the fact that you could get some sweat armour from the fight,
because that was the choice that sat best with me. Of course, now knowing the
game and how it plays out, you
can fight them, take the armour and still let them walk away at the end – so
the fight choice isn’t as bad as I thought it was.

I found the same situation with Mass Effect 1. I tend to take the choice that I
would make in the game
universe, rather than the choice that optimises the reward.

I was just wondering who else prefers to play the games like this, considering
that the general feeling
on Skyrim forums was completely different to my experience.



From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of lindsey kiviets

Sent: 22 October 2015 10:16 AM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: Hello




Huh?






isn't it about fyting de dragons?





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