Re: Hello

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Thu, 22 Oct 2015 11:31:40 +0200

"I’m not sure if I follow the same route in character creation. Usually I
go with a character that I’m happy looking at. My FF14 character was a cute
cat girl. My Skyrim character has proportions and outfits that would make a
follower of Dibella blush."

Naa, I'm the same *lol* If the character doesn't look appealing to me, I'm
not playing the character. It's also one of the reasons why I favour female
characters in RPGs :D Issues of objectification aside, my decision to make
"Commander Shepard" a woman was largely influenced by Sigourney Weaver in
Alien/s.

On Thu, Oct 22, 2015 at 11:18 AM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

Before you start playing it again, chat to me or Tzeitel about modding the
game. You don’t need to go the psycho route that I went, but there are few
things that just fix some of the major issues in the game. I do warn you
though, it’s a slippery slope.



I guess the problem is that it’s not often that morally ambiguous
characters work. I tried going the evil route in Mass Effect, but the
choices were just too extreme – help starving child or throw puppy out the
airlock. Um… I don’t think either of those fit me, but I guess I’d go with
the former.



Skyrim doesn’t go with the choices really impacting the story as much,
just a few things where it may change what item you get at the end. The
thing with the thief storyline is that it less focussed on the skills
involved and more on the outright morally reprehensible side. Hell, even
the assassin’s guild looks moral in comparison. I do find it odd that it
was so popular. I’m guessing there are a few things in play here. Firstly,
maybe the people are not as immersed in the game, and aren’t actually
stopping and thinking about what the consequences of the actions are
because it is just a game. Another side may be that a lot of the people
playing the game live in real world situations where crime isn’t something
that has a large impact on their lives and they don’t really understand
what consequences mean. I still don’t understand how anyone who lives in a
place like South Africa bothers with playing GTA when it’s just a real life
simulation.



I’m not sure if I follow the same route in character creation. Usually I
go with a character that I’m happy looking at. My FF14 character was a cute
cat girl. My Skyrim character has proportions and outfits that would make a
follower of Dibella blush.



*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
*On Behalf Of *Ryan Williams
*Sent:* 22 October 2015 10:50 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello



I have it on PC.



I have a similar approach to games such as these (role-play) when it comes
to character creation, class selection and decision-making. I generally
favour the "goody two shoes" classes that are generally not morally
neutral, although I'll admit that do enjoy dabbling with characters that
blur the lines of morality; especially characters that possess slightly
more villainous traits. For this reason, playing a thief is equally
enjoyable as playing a paladin or a mage, but it depends on what I'm going
for from a role-playing perspective. That said, I'm not a fan of playing
characters who are outrightly villainous. For example, I wouldn't enjoy
playing a cold-blooded psychopath who has no regard for human life and is
unaffected by his actions and the resultant consequences they bring about.



It's interesting that so many people find the thief class enjoyable on
those forums, although it wouldn't surprise me if it has more to do with
excelling in stealth and pickpocketing than being a psychopathic Robin Hood
who steals from the less fortunate rather than the wealthy ne'er-do-wells.



On Thu, Oct 22, 2015 at 10:31 AM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

Yeah, but that’s just the official main story line. You can ignore that if
you want. I know Paas did the mage quest, but ignored most of the rest.



The reason I’m asking this question is that I finally got around to doing
the civil war, vampire and thief storylines. I’ve previously done the mage
and assassin ones, the main one and dragon born DLC ones.

I was reading up on a number of forums where people were talking about
which are the best quests in terms of the story. Pretty much unanimously
people chose the thief one. The rest (mage/assassin/warrior) were all
varying degrees of ‘not as good as thief quests’.



I disagreed with the sentiment, but my reasoning seemed off from what most
people’s thinking was. I tend to view games like this as role-play. I
prefer to play a character that I can identify with, and make decisions
that I agree with, regardless of whether or not those decisions will yield
the best game outcome. For me, that’s the best way to get the whole
immersion thing going. I disliked the thief quest line because you need to
be a real psychopath to like what you land up doing. You’re stealing from
the not-so-rich, to help the politically connected. You land up framing 2
people for crimes that they didn’t commit. Considering the world of Skyrim,
these people will be jailed for life or executed. Now, if you’re viewing
this as just a game, then it doesn’t matter. Make the choices that yield
the best equipment. I don’t get that idea though.



Think back to FF7, there is a point towards the end where you get to fight
against the Turks in the sewers of Midgar. At this point in the game,
you’ve had multiple interactions with them and you’ve got an uneasy working
relationship with them. From the dialogue, it seems like this is a final
fight between you two – one which may well leave them dead. You are given
the option of fighting them, or just walking away. I chose the latter
despite the fact that you could get some sweat armour from the fight,
because that was the choice that sat best with me. Of course, now knowing
the game and how it plays out, you can fight them, take the armour and
still let them walk away at the end – so the fight choice isn’t as bad as I
thought it was.



I found the same situation with Mass Effect 1. I tend to take the choice
that I would make in the game universe, rather than the choice that
optimises the reward.



I was just wondering who else prefers to play the games like this,
considering that the general feeling on Skyrim forums was completely
different to my experience.



*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
*On Behalf Of *lindsey kiviets
*Sent:* 22 October 2015 10:16 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* RE: Hello



Huh?


isn't it about fyting de dragons?
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as information could be intercepted, corrupted, amended, lost, destroyed,
arrive late or incomplete, or contain viruses.

This email is being sent out by KPMG International Cooperative ("KPMG
International") on behalf of the local KPMG member firm providing services
to you. KPMG International Cooperative ("KPMG International") is a Swiss
entity that serves as a coordinating entity for a network of independent
firms operating under the KPMG name. KPMG International provides no
services to clients. Each member firm of KPMG International is a legally
distinct and separate entity and each describes itself as such. Information
about the structure and jurisdiction of your local KPMG member firm can be
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