RE: Hello

  • From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 22 Oct 2015 09:18:53 +0000

Before you start playing it again, chat to me or Tzeitel about modding the
game. You don’t need to go the psycho route that I went, but there are few
things that just fix some of the major issues in the game. I do warn you
though, it’s a slippery slope.

I guess the problem is that it’s not often that morally ambiguous characters
work. I tried going the evil route in Mass Effect, but the choices were just
too extreme – help starving child or throw puppy out the airlock. Um… I don’t
think either of those fit me, but I guess I’d go with the former.

Skyrim doesn’t go with the choices really impacting the story as much, just a
few things where it may change what item you get at the end. The thing with the
thief storyline is that it less focussed on the skills involved and more on the
outright morally reprehensible side. Hell, even the assassin’s guild looks
moral in comparison. I do find it odd that it was so popular. I’m guessing
there are a few things in play here. Firstly, maybe the people are not as
immersed in the game, and aren’t actually stopping and thinking about what the
consequences of the actions are because it is just a game. Another side may be
that a lot of the people playing the game live in real world situations where
crime isn’t something that has a large impact on their lives and they don’t
really understand what consequences mean. I still don’t understand how anyone
who lives in a place like South Africa bothers with playing GTA when it’s just
a real life simulation.

I’m not sure if I follow the same route in character creation. Usually I go
with a character that I’m happy looking at. My FF14 character was a cute cat
girl. My Skyrim character has proportions and outfits that would make a
follower of Dibella blush.

From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On
Behalf Of Ryan Williams
Sent: 22 October 2015 10:50 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Hello

I have it on PC.

I have a similar approach to games such as these (role-play) when it comes to
character creation, class selection and decision-making. I generally favour the
"goody two shoes" classes that are generally not morally neutral, although I'll
admit that do enjoy dabbling with characters that blur the lines of morality;
especially characters that possess slightly more villainous traits. For this
reason, playing a thief is equally enjoyable as playing a paladin or a mage,
but it depends on what I'm going for from a role-playing perspective. That
said, I'm not a fan of playing characters who are outrightly villainous. For
example, I wouldn't enjoy playing a cold-blooded psychopath who has no regard
for human life and is unaffected by his actions and the resultant consequences
they bring about.

It's interesting that so many people find the thief class enjoyable on those
forums, although it wouldn't surprise me if it has more to do with excelling in
stealth and pickpocketing than being a psychopathic Robin Hood who steals from
the less fortunate rather than the wealthy ne'er-do-wells.

On Thu, Oct 22, 2015 at 10:31 AM, Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:
Yeah, but that’s just the official main story line. You can ignore that if you
want. I know Paas did the mage quest, but ignored most of the rest.

The reason I’m asking this question is that I finally got around to doing the
civil war, vampire and thief storylines. I’ve previously done the mage and
assassin ones, the main one and dragon born DLC ones.
I was reading up on a number of forums where people were talking about which
are the best quests in terms of the story. Pretty much unanimously people chose
the thief one. The rest (mage/assassin/warrior) were all varying degrees of
‘not as good as thief quests’.

I disagreed with the sentiment, but my reasoning seemed off from what most
people’s thinking was. I tend to view games like this as role-play. I prefer to
play a character that I can identify with, and make decisions that I agree
with, regardless of whether or not those decisions will yield the best game
outcome. For me, that’s the best way to get the whole immersion thing going. I
disliked the thief quest line because you need to be a real psychopath to like
what you land up doing. You’re stealing from the not-so-rich, to help the
politically connected. You land up framing 2 people for crimes that they didn’t
commit. Considering the world of Skyrim, these people will be jailed for life
or executed. Now, if you’re viewing this as just a game, then it doesn’t
matter. Make the choices that yield the best equipment. I don’t get that idea
though.

Think back to FF7, there is a point towards the end where you get to fight
against the Turks in the sewers of Midgar. At this point in the game, you’ve
had multiple interactions with them and you’ve got an uneasy working
relationship with them. From the dialogue, it seems like this is a final fight
between you two – one which may well leave them dead. You are given the option
of fighting them, or just walking away. I chose the latter despite the fact
that you could get some sweat armour from the fight, because that was the
choice that sat best with me. Of course, now knowing the game and how it plays
out, you can fight them, take the armour and still let them walk away at the
end – so the fight choice isn’t as bad as I thought it was.

I found the same situation with Mass Effect 1. I tend to take the choice that I
would make in the game universe, rather than the choice that optimises the
reward.

I was just wondering who else prefers to play the games like this, considering
that the general feeling on Skyrim forums was completely different to my
experience.

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On
Behalf Of lindsey kiviets
Sent: 22 October 2015 10:16 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: Hello

Huh?


isn't it about fyting de dragons?
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