Re: Hello

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 6 Oct 2015 15:34:07 +0200

Fuck me I hate that man...

Imagine being put to death simply because you wear spectacles.

On Tue, Oct 6, 2015 at 3:31 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

I blame Pol Pot for the whole negative connotation of ‘intellectual’.



*From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
*On Behalf Of *Ilitirit Sama
*Sent:* 06 October 2015 03:30 PM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello



You don't have to be smart to understand them all of them. Just need a
bit of general knowledge.

It's also interesting how the title of the article says "smart" instead of
"intellectual" like it actually says on the list. The word "intellectual"
has negative connotations, so many publications avoid using it.




On Tue, Oct 6, 2015 at 3:24 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

not a lot.

the roman one was cool with the 5 beers.

------------------------------

Date: Tue, 6 Oct 2015 15:20:24 +0200


Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Oh and I've got a new hobby now. I find silly puzzles that take no
brainpower and post it on random forums with captions like "Einstien
predicted that only 10% of the people on the World would be abel to solve
this puzzle. Are you in the top inteligence bracket?"

How many of those jokes did you understand LB?



On Tue, Oct 6, 2015 at 3:13 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:


http://www.sunnyskyz.com/blog.php?blogid=240%2F20-Jokes-Only-Very-Smart-People-Will-Understand
<http://www.sunnyskyz.com/blog.php?blogid=240/20-Jokes-Only-Very-Smart-People-Will-Understand>

------------------------------

Date: Tue, 6 Oct 2015 14:50:06 +0200


Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

It was always terrible. The first time I heard it I thought the machine's
speakers were busted. Then I just realized it just sounds bad in general.
The sampled effects are overdriven and of low quality. The x68k version
sounds much better.

Arcade:
http://vgmrips.net/packs/pack/final-fight-cp-system

x68k
http://vgmrips.net/packs/pack/final-fight-sharp-x68000





On Tue, Oct 6, 2015 at 2:19 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
wrote:

It sounds terrible NOW... When it came out it was fqn awesome.
I still like the horrible Final Fight sfx.

On 6 Oct 2015 13:48, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:

No. Just no.

In other news, in my quest to play all interesting arcades games since the
year 1984, I've finally reached 1994. Alien vs Predator.

I've also came up with a theory that music production also has a sort-of
Uncanny Valley. There's a period where there's a big advancement in audio
technology, but the hardware advancement isn't really enough to deliver the
producer's vision. You can hear it clearly in arcade games that came out
say after 1988. Everyone was switching to synthesized and resampled audio
just because they could, but in reality the end product sounded terrible.
It seemed like they were more concerned with demoing the hardware features
than producing good audio (the arcade version of Final Fight is a good
example - it sounds terrible). Whereas during the previous generation it
seemed the producers just tried to produce get music and effects.



On Tue, Oct 6, 2015 at 1:36 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

f u I don't work at SARS.

But I will apply the SARS circular logic all the same.

He pressed wrong twice? is that what you saying?

you saying the third time it could've been different?

------------------------------

Date: Tue, 6 Oct 2015 13:11:32 +0200


Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

If you accept my assessment that there's no way you can believe that it's
50/50.

Damn SARS employees...



On Tue, Oct 6, 2015 at 1:06 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

I accept your assessment however i find it hard to believe that a guy who
can TP through fireballs has a hard time throwing out of a tick throw.

methinks that situation is 50/50 and u r basically done when in that
situation.

------------------------------

Date: Tue, 6 Oct 2015 12:41:18 +0200


Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

1. Not ended up in that situation in the first place.

2. Timed his throw properly.



On Tue, Oct 6, 2015 at 11:48 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

what could the balrog have done differently in that situation

------------------------------

Date: Tue, 6 Oct 2015 11:40:49 +0200


Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

The player in blockstun can throw immediately while the person performing
the tick throw has to wait a few frames. There are situations where it's a
complete 50/50, or where it's impossible to escape using a throw because
the aggressor has a better throw range, but that isn't one of them.



On Tue, Oct 6, 2015 at 11:16 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

how would the balrog escape that kuk vortex?



------------------------------

Date: Tue, 6 Oct 2015 11:12:53 +0200
Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Reversal throws cannot be thrown because you cannot throw someone for
something like 10f after wake up.



On Tue, Oct 6, 2015 at 10:58 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:



when u throw at the same time and the game selects a winner at random does
not constitute a reversal throw.

------------------------------

Date: Tue, 6 Oct 2015 10:52:30 +0200
Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

It does have reversal throws.



On Tue, Oct 6, 2015 at 6:15 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

if the game had reversal throws it would be a fair game.


look how cheaply the game ended. :(
------------------------------

Date: Tue, 6 Oct 2015 00:36:02 +0200
Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

LB we need to play HF



https://www.youtube.com/watch?v=M0Fr5IBBVL4


















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