Re: Hello

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 6 Oct 2015 15:17:00 +0200

What I also discovered during my retro-gaming quest is that some of my
favourite publications have/had *terrible *taste in video games. Gamest
Magazine once published of the 10 best games per year since 1986.

This was their 1986 list:
1943
Afterburner
Darius
Dragon Spirit
Genpei Toumaden
Ninja Kid 2
Outrun
R-Type
Shadow Land
Street Fighter

Has anyone ever played Genpei Toumaden? I encourage you to load up Mame
and try it out. It's one of the worst games I've ever played.

On Tue, Oct 6, 2015 at 2:50 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

It was always terrible. The first time I heard it I thought the machine's
speakers were busted. Then I just realized it just sounds bad in general.
The sampled effects are overdriven and of low quality. The x68k version
sounds much better.

Arcade:
http://vgmrips.net/packs/pack/final-fight-cp-system

x68k
http://vgmrips.net/packs/pack/final-fight-sharp-x68000




On Tue, Oct 6, 2015 at 2:19 PM, Nicholas Robertson-Muir <nicmuir@xxxxxxxxx
wrote:

It sounds terrible NOW... When it came out it was fqn awesome.
I still like the horrible Final Fight sfx.
On 6 Oct 2015 13:48, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:

No. Just no.

In other news, in my quest to play all interesting arcades games since
the year 1984, I've finally reached 1994. Alien vs Predator.

I've also came up with a theory that music production also has a sort-of
Uncanny Valley. There's a period where there's a big advancement in audio
technology, but the hardware advancement isn't really enough to deliver the
producer's vision. You can hear it clearly in arcade games that came out
say after 1988. Everyone was switching to synthesized and resampled audio
just because they could, but in reality the end product sounded terrible.
It seemed like they were more concerned with demoing the hardware features
than producing good audio (the arcade version of Final Fight is a good
example - it sounds terrible). Whereas during the previous generation it
seemed the producers just tried to produce get music and effects.



On Tue, Oct 6, 2015 at 1:36 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

f u I don't work at SARS.

But I will apply the SARS circular logic all the same.

He pressed wrong twice? is that what you saying?

you saying the third time it could've been different?

------------------------------
Date: Tue, 6 Oct 2015 13:11:32 +0200

Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

If you accept my assessment that there's no way you can believe that
it's 50/50.

Damn SARS employees...

On Tue, Oct 6, 2015 at 1:06 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

I accept your assessment however i find it hard to believe that a guy
who can TP through fireballs has a hard time throwing out of a tick throw.

methinks that situation is 50/50 and u r basically done when in that
situation.

------------------------------
Date: Tue, 6 Oct 2015 12:41:18 +0200

Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

1. Not ended up in that situation in the first place.
2. Timed his throw properly.

On Tue, Oct 6, 2015 at 11:48 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
wrote:

what could the balrog have done differently in that situation

------------------------------
Date: Tue, 6 Oct 2015 11:40:49 +0200

Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

The player in blockstun can throw immediately while the person
performing the tick throw has to wait a few frames. There are situations
where it's a complete 50/50, or where it's impossible to escape using a
throw because the aggressor has a better throw range, but that isn't one of
them.

On Tue, Oct 6, 2015 at 11:16 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
wrote:

how would the balrog escape that kuk vortex?



------------------------------
Date: Tue, 6 Oct 2015 11:12:53 +0200
Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Reversal throws cannot be thrown because you cannot throw someone for
something like 10f after wake up.

On Tue, Oct 6, 2015 at 10:58 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
wrote:



when u throw at the same time and the game selects a winner at random
does not constitute a reversal throw.

------------------------------
Date: Tue, 6 Oct 2015 10:52:30 +0200
Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

It does have reversal throws.

On Tue, Oct 6, 2015 at 6:15 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

if the game had reversal throws it would be a fair game.


look how cheaply the game ended. :(

------------------------------
Date: Tue, 6 Oct 2015 00:36:02 +0200
Subject: Re: Hello
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

LB we need to play HF

https://www.youtube.com/watch?v=M0Fr5IBBVL4









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