Re: Hello

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 6 Jul 2017 13:06:17 +0000

sounds a bit like an episode of death note


________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of 
Ilitirit Sama <ilitirit@xxxxxxxxx>
Sent: 06 July 2017 12:59 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Hello

Depends on what the move is and who the opponent it.  This starts moving into 
the realm of strategy and reads.  For example, if the opponent does not know 
the move is supposed to be safe/unsafe/stupid/clever then chances are they 
won't react in the way that you expect.

When it comes to stuff like "Heavily disadvantaged followed by XYZ", it's not a 
case of this being a bad idea, it's the XYZ that's the issue.  If you follow 
with a safe move, experienced players will know to look for that and will 
prepare a counter.  The "stupid" part is following with an unsafe move.  If 
their counter to the "safe" move is beaten by your unsafe super, then the 
gamble paid off.  If it didn't, well then the gamble didn't.  Thinking that it 
was "clever" or "stupid" is a bit dangerous because at the end of the day 
against a smart player it's just an unsafe gamble.  Unless of course you REALLY 
KNOW what they are going to do.  But in that case, how smart can they really be?

On the other hand, if for example you're playing against an inexperienced 
player who does not "know" what the safe counter should be, or even that you 
are in fact at negative frame advantage, they might just opt to continue 
blocking.  Which means your gamble had no chance of success. Unless of course 
they are even more inexperience than this and don't know that your unsafe super 
is... unsafe.  In which case the odds of the "stupid" move working is the same 
as the "clever" one.



On Thu, Jul 6, 2017 at 2:43 PM, Nicholas Robertson-Muir 
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
Would you say more so among better players than the regular lot?


On Thu, Jul 6, 2017 at 2:23 PM, Ilitirit Sama 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
Yes, but there's a reason it's considered "stupid".  So occasionally it will 
work.

On Thu, Jul 6, 2017 at 2:18 PM, Nicholas Robertson-Muir 
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
I think it was Paas saying, he just never blocked Claudio's 2 on the df+1,2... 
cause it's just stupid to throw that 2nd attack if the 1st is blocked.
I mean that kinda stuff can throw a player .
Surely?

On Thu, Jul 6, 2017 at 2:15 PM, Ilitirit Sama 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
I don't think it's a "problem" TBH.  If something has only a 1 in 10 chance of 
working, well.. that's what the odds are.

On Thu, Jul 6, 2017 at 2:12 PM, Nicholas Robertson-Muir 
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
I think it's because you have a better understanding of the game now than when 
you did then.

HS was a boffin with the math, now errybody can be a boffin with the math add 
combo vids on your doorstep and strat guides fo days, and you can see what I 
mean.

Then there's the alien play element.  I took rounds off HS when I played him 
last at that CNA thing, because I was doing shit that he simply wasn't 
expecting me to do.  Salie has that problem too.  He thinks no-one in their 
right mind would try something "that stupid", then I do, and to his surprise it 
occasionally works... well, more than occasionally.

...basically what Paas said, yeah.

On Thu, Jul 6, 2017 at 2:05 PM, Ilitirit Sama 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
I think, it's because your, sentence, structure, makes no, sense, just like 
your, gameplay!


On Thu, Jul 6, 2017 at 2:04 PM, lindsey kiviets 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:

do you guys think HS has lost his edge?


I ask this because the other night I took a game from him. that hasn't happened 
since 2010 when SA hosted the world cup.


I remember he was playing hei and I was using nina at the time. was a good day. 
never took a match since.


im not sure, what is happening


________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf 
of Wynand-Ben <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>
Sent: 06 July 2017 11:58 AM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello


They will be runner up prizes at local FG tournaments


Add some extra salt to the situation

________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf 
of lindsey kiviets <lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>
Sent: Thursday, July 6, 2017 01:56 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello


you wear that shirt, il sign it for u


________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf 
of Wynand-Ben <paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>
Sent: 06 July 2017 11:55 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello


"pls test my sperm"

- lb, 2017


Needs to be printed on a TShirt or something

________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf 
of lindsey kiviets <lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>>
Sent: Thursday, July 6, 2017 01:52 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello


khan pls test my sperm


________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf 
of Stephen Scheidel <gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>>
Sent: 06 July 2017 11:43 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello

Start the FF online forensic dev.

On Thursday, 6 July 2017, euraima tobias 
<euraima@xxxxxxxxx<mailto:euraima@xxxxxxxxx>> wrote:
Lvl260? That's pretty decent. I had grind up all the way from ilvl 110. New 
content is pretty decent worth it if you finished hw but playing through the 
story from base will take a few lifetimes.

On Thu, 06 Jul 2017 at 12:51 PM Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx> wrote:

So I just got an email from skweenix saying that if I re-join FF14, I get some 
free level 260 items. Uh, I’m pretty sure that most of my previous gear was 
around lv60-70. Bit of power creep going on there?



From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On ;
Behalf Of Stephen Scheidel
Sent: 06 July 2017 12:45 PM

To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Hello



I watched that latest alien movie over the weekend.

For some reason I enjoyed it ... that said I'm not really a sci-fi or horror 
veteran.



I don't know enough about movies to properly  explain why I do but it just 
seemed to have good pacing and none of the actors got annoying or said anything 
too stupid.



As for wonderwoman .... that last bad guy was even worse than the end of final 
fantasy 9.

I would almost rather watch WW as a series of cooch and teet highlight gifs.

On Thursday, 6 July 2017, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

This is why we can expect more kak Alien movies from Ridley Scott: 
https://www.theguardian.com/film/2017/jul/06/post-horror-films-scary-movies-ghost-story-it-comes-at-night<https://urldefense.proofpoint.com/v2/url?u=https-3A__www.theguardian.com_film_2017_jul_06_post-2Dhorror-2Dfilms-2Dscary-2Dmovies-2Dghost-2Dstory-2Dit-2Dcomes-2Dat-2Dnight&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=yks4jkR6-urPcWBTsadEJRKKNoRfEocGyLCaePdQshw&s=Hxp84iZzBlB7RFYLilvOWcr9_olMnwftrpiMyHm05Q4&e=>



Too many people nowadays want generic, derivative, ultraviolent, copy-and-paste 
garbage. They aren't even prepared to keep an open mind about movies like 'It 
Comes at Night' and judge it on its own merits. This fucking generation... it's 
almost as though people don't realise that horror in film can be presented in a 
number of different forms, not all of them conventional.



On Thu, Jul 6, 2017 at 11:56 AM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

Awesome! Thanks for the heads-up. I've come across a few of those so I figured 
it might be possible to return to them. I'll keep an eye out for Father Servo 
*lol*



On Thu, Jul 6, 2017 at 11:53 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

You can I think.



Hes an optional dude milling around on a building somewhere.  Not very 
important but I found him entertaining.



Also just so you know.

Your sidequest progress is not reset during playthroughs.

So stuff you complete or dont complete carry over to the next part.  Certain 
ones are more difficult or impossible to complete on your first run.



Also after you get to a certain point you open up chapter select type thing 
where you can go back and do things you missed.



Just an fyi



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of 
Ryan Williams <ryan820509@xxxxxxxxx>
Sent: Thursday, July 6, 2017 11:44 AM

To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Hello



I don't believe so. Do you encounter him early on?







On Thu, Jul 6, 2017 at 11:41 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

The robots in general are very interesting/intriguing



There are some really cool side quests.

Have you met Father Servo?



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of 
Ryan Williams <ryan820509@xxxxxxxxx>
Sent: Thursday, July 6, 2017 11:35 AM

To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Hello



Alternating between that and Hollow Knight *lol*



I was mainly focussing on completing side quests. I dig those robots in the 
village *lol* I'm at the part where you need to fight those giant flying snake 
things (after defeating the giant robo). Still need to proceed past that point. 
I love the game though :) It's so addictive!



On Thu, Jul 6, 2017 at 11:25 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

How doing with Nier?



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of 
Ryan Williams <ryan820509@xxxxxxxxx>
Sent: Thursday, July 6, 2017 11:24 AM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Hello



I've got it. Just haven't had the opportunity to play it yet (thank you, 
backlog). Also strikes me as something that will require commitment. Trying to 
get through Hollow Knight at the moment (amazing game btw). Man, I haven't even 
finished Doom yet :( I don't think I'll ever clear my backlog.



On Thu, Jul 6, 2017 at 11:18 AM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx> 
wrote:

You should also check out wasteland 2. Basically divinity with a fallout style.



On 6 Jul 2017 11:16, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:

It is very time-consuming because of all the different things you can do and 
learn (shit like learning how to talk to animals which unlocks special quests) 
and there's usually more than one approach to completing quests. The gameplay 
is awesome though. I've always been a fan of real-time/turn-based hybrid 
gameplay. You can strategise at your leisure and do some really cool stuff when 
you're on point. Character builds are also very open-ended. It's just a very 
fun game to play overall.



On Thu, Jul 6, 2017 at 11:08 AM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx> 
wrote:

I forgot i have divinity. Started it up then realized its gonna take a lot of 
time.



On 6 Jul 2017 11:05, "euraima tobias" <euraima@xxxxxxxxx> wrote:

Ok I'll have a go at that.



On Thu, 06 Jul 2017 at 10:23 AM Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

In order of importance:

- Rule 1

- Rule 2

- Change your intensity

- Get a recent Nvidia driver

- Get the CUDA DLLs

- Get the Visual C DLLs



On Thu, Jul 6, 2017 at 10:20 AM, euraima tobias <euraima@xxxxxxxxx> wrote:

Will Johnny be ready tonight?



In other news, I see dash on the rise? Can't get the miner to run , gives me 
cuda errors. Also everyone saying minergate is unsafe? Why you make me use it 
man.



On Thu, 06 Jul 2017 at 7:07 AM lindsey kiviets <lindseyak@xxxxxxxxxxx> wrote:

lol free trip to s korea stu.



Johnny's combos are weird af. I don't know wtf is going on.



need to meditate on this character. Couldn't play rev2 last nyt. Its a 
completely different game, so I need to practice from the beginning since they 
redone millia.



I has a sad, but this could be a blessing too, coz now I don't take extra 16% 
dmg or no reason.



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on behalf of 
Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx>
Sent: 05 July 2017 05:52 PM

To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: Hello

Sure. No hitting below the belt.

Sent from my Windows Phone
________________________________
From: Nicholas Robertson-Muir<mailto:nicmuir@xxxxxxxxx>
Sent: ‎2017-‎07-‎05 19:50
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: Hello


Nice work Stu.
Can I post a comment?

On 5 Jul 2017 19:33, "Donaldson, Alasdair" 
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>> wrote:
Yeah, thanks. Hoping I get the trip to S.Korea.

Sent from my Windows Phone
________________________________
From: Ilitirit Sama<mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>>
Sent: ‎2017-‎07-‎05 19:31
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello

Congrats Stu!

On Wed, Jul 5, 2017 at 7:26 PM, Nicholas Robertson-Muir 
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>>>
 wrote:

I...
I....
ye, I got nothing.

On 5 Jul 2017 19:13, "Donaldson, Alasdair" 
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>>
 wrote:
Lol:
http://esportscommentator.blogspot.co.za/2017/07/the-selection-process-continues-tekken-7.html<https://urldefense.proofpoint.com/v2/url?u=http-3A__esportscommentator.blogspot.co.za_2017_07_the-2Dselection-2Dprocess-2Dcontinues-2Dtekken-2D7.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=I45WZ6dVD78QFCKeqsEAQemwxx9eC-90ruxhZhXk-30&e=><https://urldefense.proofpoint.com/v2/url?u=http-3A__esportscommentator.blogspot.co.za_2017_07_the-2Dselection-2Dprocess-2Dcontinues-2Dtekken-2D7.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=Xcut_lbak6-rkmk1KRlrj54EZQUS-0Eucd4slEGeFAM&s=w_80R2UzeFQtyDb7tPPYVoB5ZJUtml8ti-MG_t2__O0&e=<http://esportscommentator.blogspot.co.za/2017/07/the-selection-process-continues-tekken-7.html%3Chttps:/urldefense.proofpoint.com/v2/url?u=http-3A__esportscommentator.blogspot.co.za_2017_07_the-2Dselection-2Dprocess-2Dcontinues-2Dtekken-2D7.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=I45WZ6dVD78QFCKeqsEAQemwxx9eC-90ruxhZhXk-30&e=%3E%3Chttps://urldefense.proofpoint.com/v2/url?u=http-3A__esportscommentator.blogspot.co.za_2017_07_the-2Dselection-2Dprocess-2Dcontinues-2Dtekken-2D7.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=Xcut_lbak6-rkmk1KRlrj54EZQUS-0Eucd4slEGeFAM&s=w_80R2UzeFQtyDb7tPPYVoB5ZJUtml8ti-MG_t2__O0&e=>>

From: 
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>
 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>]
 On Behalf Of Manase Zote
Sent: 05 July 2017 6:08 PM
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello

These are fixes rather than nerfs/buffs

On 5 Jul 2017 18:06, "Donaldson, Alasdair" 
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>>
 wrote:
Thanks Manase.

From: 
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>
 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>]
 On Behalf Of Manase Zote
Sent: 05 July 2017 6:04 PM
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello


A balance changelist for the console/PC version of Tekken 7 has finally emerged 
and this time for Version 1.03 which was pushed out 
recently<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news_2017_7_5_ps4xb1pc-2Dtekken-2D7-2D103-2Dupdate-2Drolling-2Dout-2Dendless-2Drevenge-2Dmat.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=Or6n-m8AWPWHwIzgxjw_j_8V_4palh9PHbhcYEjSzzo&e=>.
 The PDF file of all the balance changes were posted on the Japanese Tekken 7 
website but I went ahead and translated the list here so people can know what 
got changed in the latest update. These balance changelogs include Nina, Lee, 
Miguel, Bears, Eddy, Eliza and Akuma changes. Bandai Namco if you're reading, 
can you save me the effort next time and translate the changelogs of your 
balance notes yourself? thx.

Tekken 7 Version 1.03 PDF ≫ 
http://www.tk7.tekken-official.jp/pdf/update_1_03.pdf<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.tk7.tekken-2Dofficial.jp_pdf_update-5F1-5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=0isUBMmEQoo2Z3koFPh9KjyV7xmp4O-HTHQgP9l4bsA&e=><https://urldefense.proofpoint.com/v2/url?u=http-3A__www.tk7.tekken-2Dofficial.jp_pdf_update-5F1-5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=xfxByzKZRE6m53jd0wcqNwi_wontEBtsKH-FKkPvRtI&e=<http://www.tk7.tekken-official.jp/pdf/update_1_03.pdf%3Chttps:/urldefense.proofpoint.com/v2/url?u=http-3A__www.tk7.tekken-2Dofficial.jp_pdf_update-5F1-5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=0isUBMmEQoo2Z3koFPh9KjyV7xmp4O-HTHQgP9l4bsA&e=%3E%3Chttps://urldefense.proofpoint.com/v2/url?u=http-3A__www.tk7.tekken-2Dofficial.jp_pdf_update-5F1-5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=xfxByzKZRE6m53jd0wcqNwi_wontEBtsKH-FKkPvRtI&e=>>



▌Tekken 7 Version 1.03 Balance Changes
 ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄

[Nina]
•  Ivory Cutter (1+4) damage on counter hit has been adjusted.
•  Siren's Kiss (f+3) damage on counter hit has been adjusted.

Note: It was previously found that Nina's Ivory Cutter on counter hit did less 
damage than on normal hit so that's probably what these changes are addressing.

[Lee]
•  After activating the Rage Drive (d/f+3+4~f) and going into Mist Step, you 
can now cancel the Mist Step by pushing back or side stepping.
•  Silver Cyclone Unblockable (d+3+4) damage has been reduced by 20.
•  Stinging Rush to Mist Step (b+3,3~f) can now be cancelled into either back 
or side step.
•  Mist Illusion (b+1+2 parry) recovery frames have been added by 10. (Made 
worse.)

[Miguel]
•  Trinidad Slash (u/f+3,2,2) hitbox on the 1st hit of this string has been 
made bigger.

[Kuma & Panda]
•  Jab Elbow Stomp (2,1,3) bug where the 2nd hit of this string's hit box would 
shrink after inputting the 3rd hit has been fixed.
•  Killing Uppercut Grizzly Scratch (Hunting d/f+1,1) input window for the 2nd 
hit of this string has been reduced by 5 frames.
•  Hunting to Standing (Hunting ~ Up) parrying low attacks while trying to 
stand up from hunting has been removed.
•  Rabid Bear (fff+1+2) recovery frames have been reduced by 2. Tracking on the 
move has been reduced. Opponent recovers 3 frames faster after blocking this 
move.

[Eddy Gordo]
•  Rage Art (Rage b+3+4) no longer wall or balcony breaks. Eddy now recovers 9 
frames slower after hitting with the Rage Art.
•  Reversao (f+3+4) reduced 'movement momentum' for your opponent after being 
hit by the 1st hit of this string. Pushback has been shortened.
•  Mao Esquerda (d/f+1) reduced 'movement momentum' for your opponent on hit. 
Pushback has been shortened.
•  Meia-Lua de Compasso (d/b+3+4, 4, 3) reduced 'movement momentum' for your 
opponent after being hit by the 1st hit of this string. Pushback has been 
shortened. The hitbox on the 2nd hit of this string has been made bigger.
•  Helicopter (Handstand 4) reduced 'movement momentum' for your opponent after 
being hit by the 1st hit of this string.

Note: I'm not a Eddy player so I'm not too familiar with how exactly some of 
these moves got changed after hit. It's been suggested that these moves will 
now maybe hit more consistantly after scoring the hit with the 1st hit of these 
strings<https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_YomaNZFG_status_882594488463400962&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=dSf1eLHfspVNcX_QIIdhGFQEwxfsM-djDuIJP4shRJU&e=>.

[Eliza]
•  Mid-Air Divekick (Jump qcb+3) properties on hit with an airborne opponent 
has been changed.
•  Fireball to Moon Glide (qcf+1 or qcf+2 ~ SRK 3+4) bug where her Bloody Gauge 
(meter) would deplete after inputting this move in a specific timing has been 
fixed.
•  ff+4,2, qcf+1+2 bug where she can use the EX version of the move without 
meter has been fixed.
•  ff+4,2 into qcf,qcf+1+2 bug where she can use the Super version of the move 
without meter has been fixed.
•  2,2 reduced 'movement momentum' for your opponent after blocking the 1st hit 
of this string. Pushback on the 1st hit has also been shortened. The hitbox on 
the 2nd hit of this string has been made bigger.
•  Down Jab into while standing (d+1~F) you recover 3 frames faster after 
performing a down jab and then going into standing state by pushing forward.

Note: I don't have access to Eliza on my copy of Tekken 7 on Steam so no move 
names for the mean time.

【System Balancing Changes】
•  Fixed certain characters who's throws had not properly applied the RAGE 
effect.
•  Akuma's Hadouken will no longer allow certain Supers to armor and go right 
through it for a punish. (See this video clip on this funny 
interaction)<https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_Esports420Kush_status_874403512280416257&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=RA4YBL2DU8lZhWYVwfLkf2eDhpqAUUZczc481fxrBi0&e=>
•  Eliza not receiving any chip damage after blocking supers have now been 
fixed.
•  Eliza not receiving any meter after hitting or getting her EX moves blocked 
have now been fixed.
•  Various other minor system bug fixes.

---


On 5 Jul 2017 17:59, "Donaldson, Alasdair" 
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>>
 wrote:
Still at work and having trouble accessing AVP since it is classified as a 
gaming site.
Can someone please post the balance notes?

From: 
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>
 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>]
 On Behalf Of lindsey kiviets
Sent: 05 July 2017 4:20 PM

To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello


is king mentioned in there?



Ima be livid if they touch anything with king

________________________________
From: 
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>
 
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>
 on behalf of Wynand-Ben 
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>>
Sent: 05 July 2017 02:11 PM
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello


Oh Shit



They are actually doing Balance patches!



Thats a new thing for Tekken

________________________________
From: 
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>
 
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>
 on behalf of richard moorcroft 
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx><mailto:greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>>
Sent: Wednesday, July 5, 2017 04:07 PM
To: 
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello

http://www.avoidingthepuddle.com/news/2017/7/5/tekken-7-version-103-balance-changelist-pdf.html<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist-2Dpdf.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=52w5Fa_5mUVZ8Bu_NZrv58zuS0qdiTI7FxHj2wqiw_c&e=><https://urldefense.proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist-2Dpdf.html&d=DwMGaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=ojMFaWoCeK9Z-xGGuCmi6josnqusUaSoq8xQxr7p_no&s=cr94KS5Zdq5HZDajeDM7C-YyDc0aZRSRKP_B3SSgjBE&e=<http://www.avoidingthepuddle.com/news/2017/7/5/tekken-7-version-103-balance-changelist-pdf.html%3Chttps:/urldefense.proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist-2Dpdf.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=52w5Fa_5mUVZ8Bu_NZrv58zuS0qdiTI7FxHj2wqiw_c&e=%3E%3Chttps://urldefense.proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist-2Dpdf.html&d=DwMGaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=ojMFaWoCeK9Z-xGGuCmi6josnqusUaSoq8xQxr7p_no&s=cr94KS5Zdq5HZDajeDM7C-YyDc0aZRSRKP_B3SSgjBE&e=>>
[Image removed by 
sender.]<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist-2Dpdf.html&d=DwMGaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=ojMFaWoCeK9Z-xGGuCmi6josnqusUaSoq8xQxr7p_no&s=cr94KS5Zdq5HZDajeDM7C-YyDc0aZRSRKP_B3SSgjBE&e=>

Tekken 7 - Version 1.03 Balance Changelist PDF - News - Avoiding The 
Puddle<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist-2Dpdf.html&d=DwMGaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=ojMFaWoCeK9Z-xGGuCmi6josnqusUaSoq8xQxr7p_no&s=cr94KS5Zdq5HZDajeDM7C-YyDc0aZRSRKP_B3SSgjBE&e=>
www.avoidingthepuddle.com<http://www.avoidingthepuddle.com><https://urldefense.proofpoint<https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense.proofpoint&d=DwQFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=yks4jkR6-urPcWBTsadEJRKKNoRfEocGyLCaePdQshw&s=ROCyuTDWoLwjXQBPw9EwW-qe6LcKRf8nMTxZwJCF8WU&e=>.com/v2/url?u=http-3A__www.avoidingthepuddle.com<http://http-3A__www.avoidingthepuddle.com>&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=iYYoin4-

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