Re: Hello

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Thu, 6 Jul 2017 12:53:51 +0200

I got you. I forgot about some of the dumb decisions the characters made. I
must have just been in a generous mood and wiped those from memory.

On Thursday, 6 July 2017, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

The dialogue was fine. It's their actions that were downright questionable.

That said, it will always come down to a matter of personal preference
where films (or any art form) are concerned. Enjoying something matters
more than having to justify why you enjoy it.

On Thu, Jul 6, 2017 at 12:45 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx
<javascript:_e(%7B%7D,'cvml','gieroadsteve@xxxxxxxxx');>> wrote:

I watched that latest alien movie over the weekend.
For some reason I enjoyed it ... that said I'm not really a sci-fi or
horror veteran.

I don't know enough about movies to properly  explain why I do but it
just seemed to have good pacing and none of the actors got annoying or said
anything too stupid.

As for wonderwoman .... that last bad guy was even worse than the end of
final fantasy 9.
I would almost rather watch WW as a series of cooch and teet highlight
gifs.


On Thursday, 6 July 2017, Ryan Williams <ryan820509@xxxxxxxxx
<javascript:_e(%7B%7D,'cvml','ryan820509@xxxxxxxxx');>> wrote:

This is why we can expect more kak Alien movies from Ridley Scott:
https://www.theguardian.com/film/2017/jul/06/post-hor
ror-films-scary-movies-ghost-story-it-comes-at-night

Too many people nowadays want generic, derivative, ultraviolent,
copy-and-paste garbage. They aren't even prepared to keep an open mind
about movies like 'It Comes at Night' and judge it on its own merits. This
fucking generation... it's almost as though people don't realise that
horror in film can be presented in a number of different forms, not all of
them conventional.

On Thu, Jul 6, 2017 at 11:56 AM, Ryan Williams <ryan820509@xxxxxxxxx>
wrote:

Awesome! Thanks for the heads-up. I've come across a few of those so I
figured it might be possible to return to them. I'll keep an eye out for
Father Servo *lol*

On Thu, Jul 6, 2017 at 11:53 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

You can I think.


Hes an optional dude milling around on a building somewhere.  Not very
important but I found him entertaining.


Also just so you know.

Your sidequest progress is not reset during playthroughs.

So stuff you complete or dont complete carry over to the next part.
Certain ones are more difficult or impossible to complete on your first run.

Also after you get to a certain point you open up chapter select type
thing where you can go back and do things you missed.


Just an fyi

------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Ryan Williams <ryan820509@xxxxxxxxx>
*Sent:* Thursday, July 6, 2017 11:44 AM

*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello

I don't believe so. Do you encounter him early on?



On Thu, Jul 6, 2017 at 11:41 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

The robots in general are very interesting/intriguing


There are some really cool side quests.

Have you met Father Servo?

------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Ryan Williams <ryan820509@xxxxxxxxx>
*Sent:* Thursday, July 6, 2017 11:35 AM

*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello

Alternating between that and Hollow Knight *lol*

I was mainly focussing on completing side quests. I dig those robots in
the village *lol* I'm at the part where you need to fight those giant
flying snake things (after defeating the giant robo). Still need to proceed
past that point. I love the game though :) It's so addictive!

On Thu, Jul 6, 2017 at 11:25 AM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

How doing with Nier?


------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Ryan Williams <ryan820509@xxxxxxxxx>
*Sent:* Thursday, July 6, 2017 11:24 AM
*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* Re: Hello

I've got it. Just haven't had the opportunity to play it yet (thank you,
backlog). Also strikes me as something that will require commitment. Trying
to get through Hollow Knight at the moment (amazing game btw). Man, I
haven't even finished Doom yet :( I don't think I'll ever clear my backlog.

On Thu, Jul 6, 2017 at 11:18 AM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx> wrote:

You should also check out wasteland 2. Basically divinity with a fallout
style.

On 6 Jul 2017 11:16, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:

It is very time-consuming because of all the different things you can do
and learn (shit like learning how to talk to animals which unlocks special
quests) and there's usually more than one approach to completing quests.
The gameplay is awesome though. I've always been a fan of
real-time/turn-based hybrid gameplay. You can strategise at your leisure
and do some really cool stuff when you're on point. Character builds are
also very open-ended. It's just a very fun game to play overall.

On Thu, Jul 6, 2017 at 11:08 AM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx> wrote:

I forgot i have divinity. Started it up then realized its gonna take a
lot of time.

On 6 Jul 2017 11:05, "euraima tobias" <euraima@xxxxxxxxx> wrote:

Ok I'll have a go at that.

On Thu, 06 Jul 2017 at 10:23 AM Ilitirit Sama <ilitirit@xxxxxxxxx>
wrote:

In order of importance:
- Rule 1
- Rule 2
- Change your intensity
- Get a recent Nvidia driver
- Get the CUDA DLLs
- Get the Visual C DLLs

On Thu, Jul 6, 2017 at 10:20 AM, euraima tobias <euraima@xxxxxxxxx>
wrote:

Will Johnny be ready tonight?

In other news, I see dash on the rise? Can't get the miner to run ,
gives me cuda errors. Also everyone saying minergate is unsafe? Why you
make me use it man.

On Thu, 06 Jul 2017 at 7:07 AM lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

lol free trip to s korea stu.


Johnny's combos are weird af. I don't know wtf is going on.


need to meditate on this character. Couldn't play rev2 last nyt. Its a
completely different game, so I need to practice from the beginning since
they redone millia.


I has a sad, but this could be a blessing too, coz now I don't take
extra 16% dmg or no reason.


------------------------------
*From:* cpt-fgc-bounce@xxxxxxxxxxxxx <cpt-fgc-bounce@xxxxxxxxxxxxx> on
behalf of Donaldson, Alasdair <alasdair.donaldson@xxxxxxxxxx>
*Sent:* 05 July 2017 05:52 PM

*To:* cpt-fgc@xxxxxxxxxxxxx
*Subject:* RE: Hello
Sure. No hitting below the belt.

Sent from my Windows Phone
________________________________
From: Nicholas Robertson-Muir<mailto:nicmuir@xxxxxxxxx>
Sent: ‎2017-‎07-‎05 19:50
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: Hello


Nice work Stu.
Can I post a comment?

On 5 Jul 2017 19:33, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
wrote:
Yeah, thanks. Hoping I get the trip to S.Korea.

Sent from my Windows Phone
________________________________
From: Ilitirit Sama<mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx

Sent: ‎2017-‎07-‎05 19:31
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello

Congrats Stu!

On Wed, Jul 5, 2017 at 7:26 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx><mailto:nicmuir@xxxxxxxxx
<mailto:nicmuir@xxxxxxxxx>>> wrote:

I...
I....
ye, I got nothing.

On 5 Jul 2017 19:13, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>> wrote:
Lol:
http://esportscommentator.blogspot.co.za/2017/07/the-selecti
on-process-continues-tekken-7.html<https://urldefense.proofp
oint.com/v2/url?u=http-3A__esportscommentator.blogspot.
co.za_2017_07_the-2Dselection-2Dprocess-2Dcontinues-
2Dtekken-2D7.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lv
OzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&
m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=
I45WZ6dVD78QFCKeqsEAQemwxx9eC-90ruxhZhXk-30&e=><https://urld
efense.proofpoint.com/v2/url?u=http-3A__esportscommentator.
blogspot.co.za_2017_07_the-2Dselection-2Dprocess-2Dcontinues
-2Dtekken-2D7.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lv
OzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&
m=Xcut_lbak6-rkmk1KRlrj54EZQUS-0Eucd4slEGeFAM&s=w_
80R2UzeFQtyDb7tPPYVoB5ZJUtml8ti-MG_t2__O0&e=>

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> [mailto:cpt-fgc-bounce@freelis
ts.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-b
ounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>] On Behalf Of
Manase Zote
Sent: 05 July 2017 6:08 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello

These are fixes rather than nerfs/buffs

On 5 Jul 2017 18:06, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>> wrote:
Thanks Manase.

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> [mailto:cpt-fgc-bounce@freelis
ts.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-b
ounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>] On Behalf Of
Manase Zote
Sent: 05 July 2017 6:04 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello


A balance changelist for the console/PC version of Tekken 7 has finally
emerged and this time for Version 1.03 which was pushed out recently<
https://urldefense.proofpoint.com/v2/url?u=http-3A_
_www.avoidingthepuddle.com_news_2017_7_5_ps4xb1pc-2Dtekken-2
D7-2D103-2Dupdate-2Drolling-2Dout-2Dendless-2Drevenge-2Dmat.
html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&
r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_
wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=Or6n-
m8AWPWHwIzgxjw_j_8V_4palh9PHbhcYEjSzzo&e=>. The PDF file of all the
balance changes were posted on the Japanese Tekken 7 website but I went
ahead and translated the list here so people can know what got changed in
the latest update. These balance changelogs include Nina, Lee, Miguel,
Bears, Eddy, Eliza and Akuma changes. Bandai Namco if you're reading, can
you save me the effort next time and translate the changelogs of your
balance notes yourself? thx.

Tekken 7 Version 1.03 PDF ≫ http://www.tk7.tekken-official
.jp/pdf/update_1_03.pdf<https://urldefense.proofpoint.com/v2
/url?u=http-3A__www.tk7.tekken-2Dofficial.jp_pdf_update-5F1-
5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lv
OzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&
m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=
0isUBMmEQoo2Z3koFPh9KjyV7xmp4O-HTHQgP9l4bsA&e=><https://urld
efense.proofpoint.com/v2/url?u=http-3A__www.tk7.tekken-2Dof
ficial.jp_pdf_update-5F1-5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-
bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs
83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME
&s=xfxByzKZRE6m53jd0wcqNwi_wontEBtsKH-FKkPvRtI&e=>



▌Tekken 7 Version 1.03 Balance Changes
 ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄

[Nina]
•  Ivory Cutter (1+4) damage on counter hit has been adjusted.
•  Siren's Kiss (f+3) damage on counter hit has been adjusted.

Note: It was previously found that Nina's Ivory Cutter on counter hit
did less damage than on normal hit so that's probably what these changes
are addressing.

[Lee]
•  After activating the Rage Drive (d/f+3+4~f) and going into Mist Step,
you can now cancel the Mist Step by pushing back or side stepping.
•  Silver Cyclone Unblockable (d+3+4) damage has been reduced by 20.
•  Stinging Rush to Mist Step (b+3,3~f) can now be cancelled into either
back or side step.
•  Mist Illusion (b+1+2 parry) recovery frames have been added by 10.
(Made worse.)

[Miguel]
•  Trinidad Slash (u/f+3,2,2) hitbox on the 1st hit of this string has
been made bigger.

[Kuma & Panda]
•  Jab Elbow Stomp (2,1,3) bug where the 2nd hit of this string's hit
box would shrink after inputting the 3rd hit has been fixed.
•  Killing Uppercut Grizzly Scratch (Hunting d/f+1,1) input window for
the 2nd hit of this string has been reduced by 5 frames.
•  Hunting to Standing (Hunting ~ Up) parrying low attacks while trying
to stand up from hunting has been removed.
•  Rabid Bear (fff+1+2) recovery frames have been reduced by 2. Tracking
on the move has been reduced. Opponent recovers 3 frames faster after
blocking this move.

[Eddy Gordo]
•  Rage Art (Rage b+3+4) no longer wall or balcony breaks. Eddy now
recovers 9 frames slower after hitting with the Rage Art.
•  Reversao (f+3+4) reduced 'movement momentum' for your opponent after
being hit by the 1st hit of this string. Pushback has been shortened.
•  Mao Esquerda (d/f+1) reduced 'movement momentum' for your opponent on
hit. Pushback has been shortened.
•  Meia-Lua de Compasso (d/b+3+4, 4, 3) reduced 'movement momentum' for
your opponent after being hit by the 1st hit of this string. Pushback has
been shortened. The hitbox on the 2nd hit of this string has been made
bigger.
•  Helicopter (Handstand 4) reduced 'movement momentum' for your
opponent after being hit by the 1st hit of this string.

Note: I'm not a Eddy player so I'm not too familiar with how exactly
some of these moves got changed after hit. It's been suggested that these
moves will now maybe hit more consistantly after scoring the hit with the
1st hit of these strings<https://urldefense.pro
ofpoint.com/v2/url?u=https-3A__twitter.com_YomaNZFG_status_8
82594488463400962&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvO
zvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&
m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=
dSf1eLHfspVNcX_QIIdhGFQEwxfsM-djDuIJP4shRJU&e=>.

[Eliza]
•  Mid-Air Divekick (Jump qcb+3) properties on hit with an airborne
opponent has been changed.
•  Fireball to Moon Glide (qcf+1 or qcf+2 ~ SRK 3+4) bug where her
Bloody Gauge (meter) would deplete after inputting this move in a specific
timing has been fixed.
•  ff+4,2, qcf+1+2 bug where she can use the EX version of the move
without meter has been fixed.
•  ff+4,2 into qcf,qcf+1+2 bug where she can use the Super version of
the move without meter has been fixed.
•  2,2 reduced 'movement momentum' for your opponent after blocking the
1st hit of this string. Pushback on the 1st hit has also been shortened.
The hitbox on the 2nd hit of this string has been made bigger.
•  Down Jab into while standing (d+1~F) you recover 3 frames faster
after performing a down jab and then going into standing state by pushing
forward.

Note: I don't have access to Eliza on my copy of Tekken 7 on Steam so no
move names for the mean time.

【System Balancing Changes】
•  Fixed certain characters who's throws had not properly applied the
RAGE effect.
•  Akuma's Hadouken will no longer allow certain Supers to armor and go
right through it for a punish. (See this video clip on this funny
interaction)<https://urldefense.proofpoint.com/v2/url?u=http
s-3A__twitter.com_Esports420Kush_status_874403512280416257&
d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=318
8cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTav
ca46r8Kz8ZJhUqFS0Jn0QrrjME&s=RA4YBL2DU8lZhWYVwfLkf2eDhpqAUU
Zczc481fxrBi0&e=>
•  Eliza not receiving any chip damage after blocking supers have now
been fixed.
•  Eliza not receiving any meter after hitting or getting her EX moves
blocked have now been fixed.
•  Various other minor system bug fixes.

---


On 5 Jul 2017 17:59, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>> wrote:
Still at work and having trouble accessing AVP since it is classified as
a gaming site.
Can someone please post the balance notes?

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> [mailto:cpt-fgc-bounce@freelis
ts.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-b
ounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>] On Behalf Of
lindsey kiviets
Sent: 05 July 2017 4:20 PM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello


is king mentioned in there?



Ima be livid if they touch anything with king

________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> <cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>> on behalf of Wynand-Ben <
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx><mailto:
paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>>>
Sent: 05 July 2017 02:11 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello


Oh Shit



They are actually doing Balance patches!



Thats a new thing for Tekken

________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> <cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>> on behalf of richard moorcroft <
greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx><mailto:
greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>>
Sent: Wednesday, July 5, 2017 04:07 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello

http://www.avoidingthepuddle.com/news/2017/7/5/tekken-7-vers
ion-103-balance-changelist-pdf.html<https://urldefense.proof
point.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news
_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist-
2Dpdf.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lv
OzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&
m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=52w5Fa_
5mUVZ8Bu_NZrv58zuS0qdiTI7FxHj2wqiw_c&e=><https://urldefense.
proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_
news_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-
2Dchangelist-2Dpdf.html&d=DwMGaQ&c=0TzQCy9lgR5hSW-
bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_
Hcs83no5DXOBKTq-g&m=ojMFaWoCeK9Z-xGGuCmi6josnqusUaSoq8xQxr7p_no&s=
cr94KS5Zdq5HZDajeDM7C-YyDc0aZRSRKP_B3SSgjBE&e=>
[Image removed by sender.]<https://urldefense.pr
oofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_new
s_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist
-2Dpdf.html&d=DwMGaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5
GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=
ojMFaWoCeK9Z-xGGuCmi6josnqusUaSoq8xQxr7p_no&s=
cr94KS5Zdq5HZDajeDM7C-YyDc0aZRSRKP_B3SSgjBE&e=>

Tekken 7 - Version 1.03 Balance Changelist PDF - News - Avoiding The
Puddle<https://urldefense.proofpoint.com/v2/url?u=http-3A__w
ww.avoidingthepuddle.com_news_2017_7_5_tekken-2D7-2Dversion-
2D103-2Dbalance-2Dchangelist-2Dpdf.html&d=DwMGaQ&c=0TzQCy9lg
R5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNx
HH_Hcs83no5DXOBKTq-g&m=ojMFaWoCeK9Z-xGGuCmi6josnqusUaSoq8xQxr7p_no&s=
cr94KS5Zdq5HZDajeDM7C-YyDc0aZRSRKP_B3SSgjBE&e=>
www.avoidingthepuddle.com<https://urldefense.proofpoint.com/
v2/url?u=http-3A__www.avoidingthepuddle.com&d=DwMFaQ&c=0TzQC
y9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUim
FxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68h
u6GLhBsG_Q6C0&s=iYYoin4-NY08v0Mfr4U9LEvYbquiwVbJ0uO6YF
uN81o&e=><https://urldefense.proofpoint.com/v2/url?u=http-
3A__www.avoidingthepuddle.com&d=DwQGaQ&c=0TzQCy9lgR5hSW-
bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_
Hcs83no5DXOBKTq-g&m=ojMFaWoCeK9Z-xGGuCmi6josnqusUa
Soq8xQxr7p_no&s=GpNDD61yzNtQk-zuynfblODaS67UHcLJtomVuWpxtMk&e=>
A balance changelist for the console/PC version of Tekken 7 has finally
emerged and this time f...



On 05 Jul 2017 15:54, "Manase Zote" <bmlzote@xxxxxxxxx<mailto:bmlz
ote@xxxxxxxxx><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx>>>
wrote:
His d+3 was awesome though.

On 5 Jul 2017 07:20, "Donaldson, Alasdair" <
alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx
<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>> wrote:
I think he was, but not sure. Maybe it was just JDCR making him look
good. He’s got a lot of other cool tools, like his 14f not very electric or
windy godfist. His low game was non-existent though.

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> [mailto:cpt-fgc-bounce@freelis
ts.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-b
ounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>] On Behalf Of
Wynand-Ben
Sent: 04 July 2017 4:44 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello


Was AK considered good Tier wise?



Could be why he wasnt?



But fuck knows I cant remember much from our matches about the
character...

________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> <cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>> on behalf of Donaldson,
Alasdair <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 04:18 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello


Do you remember AK’s db+4 sweep?

It’s just a straight low on normal hit. CH combo. Block terrible. In
paper that move should not have been used at all. Ask Di if he agrees with
that.



From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> [mailto:cpt-fgc-bounce@freelis
ts.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On Behalf Of Wynand-Ben
Sent: 04 July 2017 4:13 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



You dont need good players.

You just do some math.



Yoshi player does FC df+4 x amount of times per game.

Everytime he is gambling with odds that are not in his favour at all.



You cannot make that consistent.  It will be erratic and unstable
performance.

You will get blown up more than you succeed.

But you cant do anything about it because thats the only tool Yoshi has
for this purpose.



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> <cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>> on behalf of Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ry
an820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 04:05 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



Question is, does he need to be? I think he's a powerful character
regardless of tier. I don't need to wait for a high-level player to make up
my mind for me.



On Tue, Jul 4, 2017 at 4:03 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
<mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
paashaasggx@xxxxxxxxxxx>>> wrote:

He doesnt have an extensive repertoire in this case.  (For other
situations perhaps)



He has FC df+2.  Struggling to come up with something that can perform a
similar function.





Not saying Yoshi is bad lol, but hes not touted as being amazing either.

So clearly something is missing or lacking.



I think its his low game.

Dunno if you okes have a different idea of whats keeping him from top
tier?



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> <cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>> on behalf of Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ry
an820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 03:58 PM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



But those moves aren't meant to be spammed to begin with, Paasie. It
lessens their effectiveness. If people eventually latch on to you spamming
a strong move and counter it, that's what supposed to happen to ensure that
both parties improve while advancing the meta. If they just keep getting
hit by it and you keep landing it successfully, who's learning anything?
The mindgame is often far more important than the move actually
landing/being used. If used sparingly, anything can be effective. And Yoshi
has such an extensive repertoire of tools that it mostly becomes a
non-issue.



On Tue, Jul 4, 2017 at 3:51 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
<mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
paashaasggx@xxxxxxxxxxx>>> wrote:

Im not complaining about the unblockable but even when I previously
played yoshi in T6 and the deer in the headlights is not gonna last.



Its really not hard to react to.  We gonna be playing this game for a
long time...  its working very well now tho.



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> <cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>> on behalf of Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ry
an820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 03:48 PM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



If viewed in a vacuum, maybe. If viewed alongside the possibility of
getting hit by twin pistons, which, if blocked, can be cancelled to ensure
that Yoshi gets floated for a shitty combo...



I mean, this is what goes through someone's head when Yoshi gets into FC.



a) He might do sword slash

b) He might do twin pistons

c) He might do FC df+4



Sword slash already has the 'deer in the headlights' effect which makes
it a very effective FC mindgame tool despite having stupid startup and a
noticeable tell.

Couple that with twin pistons and you already have a scary 50/50. Then
you factor in FC df+4 which, on hit, gives you mixup opportunities and
launches on CH.



I'm still ok with it being that punishable, considering how powerful
that mindgame is. But I get what you're saying.



On Tue, Jul 4, 2017 at 3:31 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
<mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
paashaasggx@xxxxxxxxxxx>>> wrote:

Its not useless.  Just not good.

Its all he has so hes forced to use it.  Its useful in that sense.



Its just unfortunate.  When one of a characters goto must use moves has
such a lobsided risk/reward ratio it ends up being luck based.

You can succesfully hit it 4-6 times but 1 block negates it all.

You have to do it so much that eventually they guess right and block
it.  With the damage being way in their favour.



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> <cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>> on behalf of Ryan Williams <
ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx><mailto:ry
an820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 03:24 PM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



Same applies to FC df+4 in its current state (note, current state). It's
far from being a useless low. I don't want to be mixed up when I get
touched by that thing and I sure as hell don't want to be launched on CH.
Its effectiveness wouldn't be diminished in the slightest if it functioned
similarly to Master Raven's.



On Tue, Jul 4, 2017 at 3:20 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
<mailto:paashaasggx@xxxxxxxxxxx><mailto:paashaasggx@xxxxxxxxxxx<mailto:
paashaasggx@xxxxxxxxxxx>>> wrote:

Its a reason to block low.  With appropriate reward vs Risk imo.



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> <cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>> on behalf of Donaldson,
Alasdair <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 03:17 PM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello



Demo man is a different move.

15f low. -31 on block.

Full demo is -17 on block regardless of JF blue sparkly ender or not.
Just the d+4,2 is -18 on block, -9 on hit.

Damage on demo is a mess and changes depending on range and the trip.
Max damage for it is 57.



From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> [mailto:cpt-fgc-bounce@freelis
ts.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-b
ounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>] On Behalf Of
Wynand-Ben
Sent: 04 July 2017 3:08 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: Re: Hello



Cool



So Demoman still works?

Change that to just giving you some plus instead.  No followups etc.



________________________________

From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> <cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:
cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>> on behalf of Donaldson,
Alasdair <alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@kpm
g.co.za><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdai
r.donaldson@xxxxxxxxxx>>>
Sent: Tuesday, July 4, 2017 12:51 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello



Dude, that would be out of control. For characters that have normal
happy launchers and stuff, the addition of a low which launches on CH is
nice, but almost always stupidly punishable.



Paul’s qcb+3 is 18f. It’s -9 on hit (but has mid follow up). Doesn’t
trip on hit. Launch on CH. On block, it is -21. No way is anyone failing to
punish that puppy.



From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bou
nce@xxxxxxxxxxxxx>> [mailto:cpt-fgc-bounce@freelis
ts.org<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] On Behalf Of Wynand-Ben
Sent: 04 July 2017 12:42 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:c
pt-fgc@xxxxxxxxxxxxx<mailto:



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