So I just got an email from skweenix saying that if I re-join FF14, I get some
free level 260 items. Uh, I’m pretty sure that most of my previous gear was
around lv60-70. Bit of power creep going on there?
From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] On ;
Behalf Of Stephen Scheidel
Sent: 06 July 2017 12:45 PM
To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: Hello
I watched that latest alien movie over the weekend.
For some reason I enjoyed it ... that said I'm not really a sci-fi or horror
veteran.
I don't know enough about movies to properly explain why I do but it just
seemed to have good pacing and none of the actors got annoying or said anything
too stupid.
As for wonderwoman .... that last bad guy was even worse than the end of final
fantasy 9.
I would almost rather watch WW as a series of cooch and teet highlight gifs.
On Thursday, 6 July 2017, Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
This is why we can expect more kak Alien movies from Ridley Scott:
https://www.theguardian.com/film/2017/jul/06/post-horror-films-scary-movies-ghost-story-it-comes-at-night<https://urldefense.proofpoint.com/v2/url?u=https-3A__www.theguardian.com_film_2017_jul_06_post-2Dhorror-2Dfilms-2Dscary-2Dmovies-2Dghost-2Dstory-2Dit-2Dcomes-2Dat-2Dnight&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=yks4jkR6-urPcWBTsadEJRKKNoRfEocGyLCaePdQshw&s=Hxp84iZzBlB7RFYLilvOWcr9_olMnwftrpiMyHm05Q4&e=>
Too many people nowadays want generic, derivative, ultraviolent, copy-and-paste
garbage. They aren't even prepared to keep an open mind about movies like 'It
Comes at Night' and judge it on its own merits. This fucking generation... it's
almost as though people don't realise that horror in film can be presented in a
number of different forms, not all of them conventional.
On Thu, Jul 6, 2017 at 11:56 AM, Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
Awesome! Thanks for the heads-up. I've come across a few of those so I figured
it might be possible to return to them. I'll keep an eye out for Father Servo
*lol*
On Thu, Jul 6, 2017 at 11:53 AM, Wynand-Ben
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
You can I think.
Hes an optional dude milling around on a building somewhere. Not very
important but I found him entertaining.
Also just so you know.
Your sidequest progress is not reset during playthroughs.
So stuff you complete or dont complete carry over to the next part. Certain
ones are more difficult or impossible to complete on your first run.
Also after you get to a certain point you open up chapter select type thing
where you can go back and do things you missed.
Just an fyi
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ryan Williams <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>
Sent: Thursday, July 6, 2017 11:44 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
I don't believe so. Do you encounter him early on?
On Thu, Jul 6, 2017 at 11:41 AM, Wynand-Ben
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
The robots in general are very interesting/intriguing
There are some really cool side quests.
Have you met Father Servo?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ryan Williams <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>
Sent: Thursday, July 6, 2017 11:35 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
Alternating between that and Hollow Knight *lol*
I was mainly focussing on completing side quests. I dig those robots in the
village *lol* I'm at the part where you need to fight those giant flying snake
things (after defeating the giant robo). Still need to proceed past that point.
I love the game though :) It's so addictive!
On Thu, Jul 6, 2017 at 11:25 AM, Wynand-Ben
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
How doing with Nier?
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Ryan Williams <ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>>
Sent: Thursday, July 6, 2017 11:24 AM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: Hello
I've got it. Just haven't had the opportunity to play it yet (thank you,
backlog). Also strikes me as something that will require commitment. Trying to
get through Hollow Knight at the moment (amazing game btw). Man, I haven't even
finished Doom yet :( I don't think I'll ever clear my backlog.
On Thu, Jul 6, 2017 at 11:18 AM, Ashraf Barendse
<ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>> wrote:
You should also check out wasteland 2. Basically divinity with a fallout style.
On 6 Jul 2017 11:16, "Ryan Williams"
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:
It is very time-consuming because of all the different things you can do and
learn (shit like learning how to talk to animals which unlocks special quests)
and there's usually more than one approach to completing quests. The gameplay
is awesome though. I've always been a fan of real-time/turn-based hybrid
gameplay. You can strategise at your leisure and do some really cool stuff when
you're on point. Character builds are also very open-ended. It's just a very
fun game to play overall.
On Thu, Jul 6, 2017 at 11:08 AM, Ashraf Barendse
<ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>> wrote:
I forgot i have divinity. Started it up then realized its gonna take a lot of
time.
On 6 Jul 2017 11:05, "euraima tobias"
<euraima@xxxxxxxxx<mailto:euraima@xxxxxxxxx>> wrote:
Ok I'll have a go at that.
On Thu, 06 Jul 2017 at 10:23 AM Ilitirit Sama
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
In order of importance:
- Rule 1
- Rule 2
- Change your intensity
- Get a recent Nvidia driver
- Get the CUDA DLLs
- Get the Visual C DLLs
On Thu, Jul 6, 2017 at 10:20 AM, euraima tobias
<euraima@xxxxxxxxx<mailto:euraima@xxxxxxxxx>> wrote:
Will Johnny be ready tonight?
In other news, I see dash on the rise? Can't get the miner to run , gives me
cuda errors. Also everyone saying minergate is unsafe? Why you make me use it
man.
On Thu, 06 Jul 2017 at 7:07 AM lindsey kiviets
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
lol free trip to s korea stu.
Johnny's combos are weird af. I don't know wtf is going on.
need to meditate on this character. Couldn't play rev2 last nyt. Its a
completely different game, so I need to practice from the beginning since they
redone millia.
I has a sad, but this could be a blessing too, coz now I don't take extra 16%
dmg or no reason.
________________________________
From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>> on behalf
of Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>>
Sent: 05 July 2017 05:52 PM
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: RE: Hello
Sure. No hitting below the belt.
Sent from my Windows Phone
________________________________
From: Nicholas Robertson-Muir<mailto:nicmuir@xxxxxxxxx>
Sent: 2017-07-05 19:50
To:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx>>
Subject: RE: Hello
Nice work Stu.
Can I post a comment?
On 5 Jul 2017 19:33, "Donaldson, Alasdair"
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx%3cmailto:alasdair.donaldson@xxxxxxxxxx>>>
wrote:
Yeah, thanks. Hoping I get the trip to S.Korea.
Sent from my Windows Phone
________________________________
From: Ilitirit
Sama<mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx%3cmailto:ilitirit@xxxxxxxxx>>>
Sent: 2017-07-05 19:31
To:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx%3e%3cmailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx>>>
Subject: Re: Hello
Congrats Stu!
On Wed, Jul 5, 2017 at 7:26 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx%3cmailto:nicmuir@xxxxxxxxx>><mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx%3cmailto:nicmuir@xxxxxxxxx>>>>
wrote:
I...
I....
ye, I got nothing.
On 5 Jul 2017 19:13, "Donaldson, Alasdair"
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx%3cmailto:alasdair.donaldson@xxxxxxxxxx>><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx%3cmailto:alasdair.donaldson@xxxxxxxxxx>>>>
wrote:
Lol:
http://esportscommentator.blogspot.co.za/2017/07/the-selection-process-continues-tekken-7.html<https://urldefense.proofpoint.com/v2/url?u=http-3A__esportscommentator.blogspot.co.za_2017_07_the-2Dselection-2Dprocess-2Dcontinues-2Dtekken-2D7.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=I45WZ6dVD78QFCKeqsEAQemwxx9eC-90ruxhZhXk-30&e=><https://urldefense.proofpoint.com/v2/url?u=http-3A__esportscommentator.blogspot.co.za_2017_07_the-2Dselection-2Dprocess-2Dcontinues-2Dtekken-2D7.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=Xcut_lbak6-rkmk1KRlrj54EZQUS-0Eucd4slEGeFAM&s=w_80R2UzeFQtyDb7tPPYVoB5ZJUtml8ti-MG_t2__O0&e=<http://esportscommentator.blogspot.co.za/2017/07/the-selection-process-continues-tekken-7.html%3Chttps:/urldefense.proofpoint.com/v2/url?u=http-3A__esportscommentator.blogspot.co.za_2017_07_the-2Dselection-2Dprocess-2Dcontinues-2Dtekken-2D7.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=I45WZ6dVD78QFCKeqsEAQemwxx9eC-90ruxhZhXk-30&e=%3E%3Chttps://urldefense.proofpoint.com/v2/url?u=http-3A__esportscommentator.blogspot.co.za_2017_07_the-2Dselection-2Dprocess-2Dcontinues-2Dtekken-2D7.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=Xcut_lbak6-rkmk1KRlrj54EZQUS-0Eucd4slEGeFAM&s=w_80R2UzeFQtyDb7tPPYVoB5ZJUtml8ti-MG_t2__O0&e=>>
From:
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3e%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3e%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3e%3e>]
On Behalf Of Manase Zote
Sent: 05 July 2017 6:08 PM
To:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx%3e%3cmailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx>>>
Subject: RE: Hello
These are fixes rather than nerfs/buffs
On 5 Jul 2017 18:06, "Donaldson, Alasdair"
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx%3cmailto:alasdair.donaldson@xxxxxxxxxx>><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx%3cmailto:alasdair.donaldson@xxxxxxxxxx>>>>
wrote:
Thanks Manase.
From:
cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3e%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3e%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3e%3e>]
On Behalf Of Manase Zote
Sent: 05 July 2017 6:04 PM
To:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx%3e%3cmailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx>>>
Subject: RE: Hello
A balance changelist for the console/PC version of Tekken 7 has finally emerged
and this time for Version 1.03 which was pushed out
recently<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news_2017_7_5_ps4xb1pc-2Dtekken-2D7-2D103-2Dupdate-2Drolling-2Dout-2Dendless-2Drevenge-2Dmat.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=Or6n-m8AWPWHwIzgxjw_j_8V_4palh9PHbhcYEjSzzo&e=>.
The PDF file of all the balance changes were posted on the Japanese Tekken 7
website but I went ahead and translated the list here so people can know what
got changed in the latest update. These balance changelogs include Nina, Lee,
Miguel, Bears, Eddy, Eliza and Akuma changes. Bandai Namco if you're reading,
can you save me the effort next time and translate the changelogs of your
balance notes yourself? thx.
Tekken 7 Version 1.03 PDF ≫
http://www.tk7.tekken-official.jp/pdf/update_1_03.pdf<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.tk7.tekken-2Dofficial.jp_pdf_update-5F1-5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=0isUBMmEQoo2Z3koFPh9KjyV7xmp4O-HTHQgP9l4bsA&e=><https://urldefense.proofpoint.com/v2/url?u=http-3A__www.tk7.tekken-2Dofficial.jp_pdf_update-5F1-5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=xfxByzKZRE6m53jd0wcqNwi_wontEBtsKH-FKkPvRtI&e=<http://www.tk7.tekken-official.jp/pdf/update_1_03.pdf%3Chttps:/urldefense.proofpoint.com/v2/url?u=http-3A__www.tk7.tekken-2Dofficial.jp_pdf_update-5F1-5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=0isUBMmEQoo2Z3koFPh9KjyV7xmp4O-HTHQgP9l4bsA&e=%3E%3Chttps://urldefense.proofpoint.com/v2/url?u=http-3A__www.tk7.tekken-2Dofficial.jp_pdf_update-5F1-5F03.pdf&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=xfxByzKZRE6m53jd0wcqNwi_wontEBtsKH-FKkPvRtI&e=>>
▌Tekken 7 Version 1.03 Balance Changes
 ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄  ̄
[Nina]
• Ivory Cutter (1+4) damage on counter hit has been adjusted.
• Siren's Kiss (f+3) damage on counter hit has been adjusted.
Note: It was previously found that Nina's Ivory Cutter on counter hit did less
damage than on normal hit so that's probably what these changes are addressing.
[Lee]
• After activating the Rage Drive (d/f+3+4~f) and going into Mist Step, you
can now cancel the Mist Step by pushing back or side stepping.
• Silver Cyclone Unblockable (d+3+4) damage has been reduced by 20.
• Stinging Rush to Mist Step (b+3,3~f) can now be cancelled into either back
or side step.
• Mist Illusion (b+1+2 parry) recovery frames have been added by 10. (Made
worse.)
[Miguel]
• Trinidad Slash (u/f+3,2,2) hitbox on the 1st hit of this string has been
made bigger.
[Kuma & Panda]
• Jab Elbow Stomp (2,1,3) bug where the 2nd hit of this string's hit box would
shrink after inputting the 3rd hit has been fixed.
• Killing Uppercut Grizzly Scratch (Hunting d/f+1,1) input window for the 2nd
hit of this string has been reduced by 5 frames.
• Hunting to Standing (Hunting ~ Up) parrying low attacks while trying to
stand up from hunting has been removed.
• Rabid Bear (fff+1+2) recovery frames have been reduced by 2. Tracking on the
move has been reduced. Opponent recovers 3 frames faster after blocking this
move.
[Eddy Gordo]
• Rage Art (Rage b+3+4) no longer wall or balcony breaks. Eddy now recovers 9
frames slower after hitting with the Rage Art.
• Reversao (f+3+4) reduced 'movement momentum' for your opponent after being
hit by the 1st hit of this string. Pushback has been shortened.
• Mao Esquerda (d/f+1) reduced 'movement momentum' for your opponent on hit.
Pushback has been shortened.
• Meia-Lua de Compasso (d/b+3+4, 4, 3) reduced 'movement momentum' for your
opponent after being hit by the 1st hit of this string. Pushback has been
shortened. The hitbox on the 2nd hit of this string has been made bigger.
• Helicopter (Handstand 4) reduced 'movement momentum' for your opponent after
being hit by the 1st hit of this string.
Note: I'm not a Eddy player so I'm not too familiar with how exactly some of
these moves got changed after hit. It's been suggested that these moves will
now maybe hit more consistantly after scoring the hit with the 1st hit of these
strings<https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_YomaNZFG_status_882594488463400962&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=dSf1eLHfspVNcX_QIIdhGFQEwxfsM-djDuIJP4shRJU&e=>.
[Eliza]
• Mid-Air Divekick (Jump qcb+3) properties on hit with an airborne opponent
has been changed.
• Fireball to Moon Glide (qcf+1 or qcf+2 ~ SRK 3+4) bug where her Bloody Gauge
(meter) would deplete after inputting this move in a specific timing has been
fixed.
• ff+4,2, qcf+1+2 bug where she can use the EX version of the move without
meter has been fixed.
• ff+4,2 into qcf,qcf+1+2 bug where she can use the Super version of the move
without meter has been fixed.
• 2,2 reduced 'movement momentum' for your opponent after blocking the 1st hit
of this string. Pushback on the 1st hit has also been shortened. The hitbox on
the 2nd hit of this string has been made bigger.
• Down Jab into while standing (d+1~F) you recover 3 frames faster after
performing a down jab and then going into standing state by pushing forward.
Note: I don't have access to Eliza on my copy of Tekken 7 on Steam so no move
names for the mean time.
【System Balancing Changes】
• Fixed certain characters who's throws had not properly applied the RAGE
effect.
• Akuma's Hadouken will no longer allow certain Supers to armor and go right
through it for a punish. (See this video clip on this funny
interaction)<https://urldefense.proofpoint.com/v2/url?u=https-3A__twitter.com_Esports420Kush_status_874403512280416257&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=_wo6KIbI8PJTuxTavca46r8Kz8ZJhUqFS0Jn0QrrjME&s=RA4YBL2DU8lZhWYVwfLkf2eDhpqAUUZczc481fxrBi0&e=>
• Eliza not receiving any chip damage after blocking supers have now been
fixed.
• Eliza not receiving any meter after hitting or getting her EX moves blocked
have now been fixed.
• Various other minor system bug fixes.
---
On 5 Jul 2017 17:59, "Donaldson, Alasdair"
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx%3cmailto:alasdair.donaldson@xxxxxxxxxx>><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx%3cmailto:alasdair.donaldson@xxxxxxxxxx>>>>
wrote:
Still at work and having trouble accessing AVP since it is classified as a
gaming site.
Can someone please post the balance notes?
From:
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On Behalf Of lindsey kiviets
Sent: 05 July 2017 4:20 PM
To:
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Subject: Re: Hello
is king mentioned in there?
Ima be livid if they touch anything with king
________________________________
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<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>>
on behalf of Wynand-Ben
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx%3cmailto:paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx%3cmailto:paashaasggx@xxxxxxxxxxx>>>>
Sent: 05 July 2017 02:11 PM
To:
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Subject: Re: Hello
Oh Shit
They are actually doing Balance patches!
Thats a new thing for Tekken
________________________________
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on behalf of richard moorcroft
<greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx%3cmailto:greattekkenmaster@xxxxxxxxx>><mailto:greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx%3cmailto:greattekkenmaster@xxxxxxxxx>>>>
Sent: Wednesday, July 5, 2017 04:07 PM
To:
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Subject: RE: Hello
http://www.avoidingthepuddle.com/news/2017/7/5/tekken-7-version-103-balance-changelist-pdf.html<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist-2Dpdf.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=52w5Fa_5mUVZ8Bu_NZrv58zuS0qdiTI7FxHj2wqiw_c&e=><https://urldefense.proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist-2Dpdf.html&d=DwMGaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=ojMFaWoCeK9Z-xGGuCmi6josnqusUaSoq8xQxr7p_no&s=cr94KS5Zdq5HZDajeDM7C-YyDc0aZRSRKP_B3SSgjBE&e=<http://www.avoidingthepuddle.com/news/2017/7/5/tekken-7-version-103-balance-changelist-pdf.html%3Chttps:/urldefense.proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist-2Dpdf.html&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=52w5Fa_5mUVZ8Bu_NZrv58zuS0qdiTI7FxHj2wqiw_c&e=%3E%3Chttps://urldefense.proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist-2Dpdf.html&d=DwMGaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=ojMFaWoCeK9Z-xGGuCmi6josnqusUaSoq8xQxr7p_no&s=cr94KS5Zdq5HZDajeDM7C-YyDc0aZRSRKP_B3SSgjBE&e=>>
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Tekken 7 - Version 1.03 Balance Changelist PDF - News - Avoiding The
Puddle<https://urldefense.proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com_news_2017_7_5_tekken-2D7-2Dversion-2D103-2Dbalance-2Dchangelist-2Dpdf.html&d=DwMGaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=ojMFaWoCeK9Z-xGGuCmi6josnqusUaSoq8xQxr7p_no&s=cr94KS5Zdq5HZDajeDM7C-YyDc0aZRSRKP_B3SSgjBE&e=>
www.avoidingthepuddle.com<https://urldefense.proofpoint<https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense.proofpoint&d=DwQFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=yks4jkR6-urPcWBTsadEJRKKNoRfEocGyLCaePdQshw&s=ROCyuTDWoLwjXQBPw9EwW-qe6LcKRf8nMTxZwJCF8WU&e=>.com/v2/url?u=http-3A__www.avoidingthepuddle.com&d=DwMFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=FMG9wzal0ocOc31wfWV2qp4N7Jf68hu6GLhBsG_Q6C0&s=iYYoin4-NY08v0Mfr4U9LEvYbquiwVbJ0uO6YFuN81o&e=><https://urldefense<https://urldefense.proofpoint.com/v2/url?u=https-3A__urldefense&d=DwQFaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=yks4jkR6-urPcWBTsadEJRKKNoRfEocGyLCaePdQshw&s=RvENpuG0-b5sp-UA5TqgZU3y8qsARFkQacxrJ7Uybzc&e=>.proofpoint.com/v2/url?u=http-3A__www.avoidingthepuddle.com&d=DwQGaQ&c=0TzQCy9lgR5hSW-bDg5HA76y7nf4lvOzvVop5GM3Y80&r=3188cCLKqrRVUgvzUimFxNxHH_Hcs83no5DXOBKTq-g&m=ojMFaWoCeK9Z-xGGuCmi6josnqusUaSoq8xQxr7p_no&s=GpNDD61yzNtQk-zuynfblODaS67UHcLJtomVuWpxtMk&e=>
A balance changelist for the console/PC version of Tekken 7 has finally emerged
and this time f...
On 05 Jul 2017 15:54, "Manase Zote"
<bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx%3cmailto:bmlzote@xxxxxxxxx>><mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx<mailto:bmlzote@xxxxxxxxx%3cmailto:bmlzote@xxxxxxxxx>>>>
wrote:
His d+3 was awesome though.
On 5 Jul 2017 07:20, "Donaldson, Alasdair"
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx%3cmailto:alasdair.donaldson@xxxxxxxxxx>><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx%3cmailto:alasdair.donaldson@xxxxxxxxxx>>>>
wrote:
I think he was, but not sure. Maybe it was just JDCR making him look good. He’s
got a lot of other cool tools, like his 14f not very electric or windy godfist.
His low game was non-existent though.
From:
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On Behalf Of Wynand-Ben
Sent: 04 July 2017 4:44 PM
To:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx%3e%3cmailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx>>>
Subject: Re: Hello
Was AK considered good Tier wise?
Could be why he wasnt?
But fuck knows I cant remember much from our matches about the character...
________________________________
From:
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<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>>
on behalf of Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx%3cmailto:alasdair.donaldson@xxxxxxxxxx>><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx%3cmailto:alasdair.donaldson@xxxxxxxxxx>>>>
Sent: Tuesday, July 4, 2017 04:18 PM
To:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx%3e%3cmailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx>>>
Subject: RE: Hello
Do you remember AK’s db+4 sweep?
It’s just a straight low on normal hit. CH combo. Block terrible. In paper that
move should not have been used at all. Ask Di if he agrees with that.
From:
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On Behalf Of Wynand-Ben
Sent: 04 July 2017 4:13 PM
To:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx%3e%3cmailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx>>>
Subject: Re: Hello
You dont need good players.
You just do some math.
Yoshi player does FC df+4 x amount of times per game.
Everytime he is gambling with odds that are not in his favour at all.
You cannot make that consistent. It will be erratic and unstable performance.
You will get blown up more than you succeed.
But you cant do anything about it because thats the only tool Yoshi has for
this purpose.
________________________________
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<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>>
on behalf of Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx%3cmailto:ryan820509@xxxxxxxxx>><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx%3cmailto:ryan820509@xxxxxxxxx>>>>
Sent: Tuesday, July 4, 2017 04:05 PM
To:
cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx><mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx%3e%3cmailto:cpt-fgc@xxxxxxxxxxxxx%3cmailto:cpt-fgc@xxxxxxxxxxxxx>>>
Subject: Re: Hello
Question is, does he need to be? I think he's a powerful character regardless
of tier. I don't need to wait for a high-level player to make up my mind for me.
On Tue, Jul 4, 2017 at 4:03 PM, Wynand-Ben
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx%3cmailto:paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx%3cmailto:paashaasggx@xxxxxxxxxxx>>>>
wrote:
He doesnt have an extensive repertoire in this case. (For other situations
perhaps)
He has FC df+2. Struggling to come up with something that can perform a
similar function.
Not saying Yoshi is bad lol, but hes not touted as being amazing either.
So clearly something is missing or lacking.
I think its his low game.
Dunno if you okes have a different idea of whats keeping him from top tier?
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<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>>
on behalf of Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx%3cmailto:ryan820509@xxxxxxxxx>><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx%3cmailto:ryan820509@xxxxxxxxx>>>>
Sent: Tuesday, July 4, 2017 03:58 PM
To:
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Subject: Re: Hello
But those moves aren't meant to be spammed to begin with, Paasie. It lessens
their effectiveness. If people eventually latch on to you spamming a strong
move and counter it, that's what supposed to happen to ensure that both parties
improve while advancing the meta. If they just keep getting hit by it and you
keep landing it successfully, who's learning anything? The mindgame is often
far more important than the move actually landing/being used. If used
sparingly, anything can be effective. And Yoshi has such an extensive
repertoire of tools that it mostly becomes a non-issue.
On Tue, Jul 4, 2017 at 3:51 PM, Wynand-Ben
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx%3cmailto:paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx%3cmailto:paashaasggx@xxxxxxxxxxx>>>>
wrote:
Im not complaining about the unblockable but even when I previously played
yoshi in T6 and the deer in the headlights is not gonna last.
Its really not hard to react to. We gonna be playing this game for a long
time... its working very well now tho.
________________________________
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<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>>
on behalf of Ryan Williams
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx%3cmailto:ryan820509@xxxxxxxxx>><mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx%3cmailto:ryan820509@xxxxxxxxx>>>>
Sent: Tuesday, July 4, 2017 03:48 PM
To:
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Subject: Re: Hello
If viewed in a vacuum, maybe. If viewed alongside the possibility of getting
hit by twin pistons, which, if blocked, can be cancelled to ensure that Yoshi
gets floated for a shitty combo...
I mean, this is what goes through someone's head when Yoshi gets into FC.
a) He might do sword slash
b) He might do twin pistons
c) He might do FC df+4
Sword slash already has the 'deer in the headlights' effect which makes it a
very effective FC mindgame tool despite having stupid startup and a noticeable
tell.
Couple that with twin pistons and you already have a scary 50/50. Then you
factor in FC df+4 which, on hit, gives you mixup opportunities and launches on
CH.
I'm still ok with it being that punishable, considering how powerful that
mindgame is. But I get what you're saying.
On Tue, Jul 4, 2017 at 3:31 PM, Wynand-Ben
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx%3cmailto:paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx%3cmailto:paashaasggx@xxxxxxxxxxx>>>>
wrote:
Its not useless. Just not good.
Its all he has so hes forced to use it. Its useful in that sense.
Its just unfortunate. When one of a characters goto must use moves has such a
lobsided risk/reward ratio it ends up being luck based.
You can succesfully hit it 4-6 times but 1 block negates it all.
You have to do it so much that eventually they guess right and block it. With
the damage being way in their favour.
________________________________
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on behalf of Ryan Williams
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Sent: Tuesday, July 4, 2017 03:24 PM
To:
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Subject: Re: Hello
Same applies to FC df+4 in its current state (note, current state). It's far
from being a useless low. I don't want to be mixed up when I get touched by
that thing and I sure as hell don't want to be launched on CH. Its
effectiveness wouldn't be diminished in the slightest if it functioned
similarly to Master Raven's.
On Tue, Jul 4, 2017 at 3:20 PM, Wynand-Ben
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx%3cmailto:paashaasggx@xxxxxxxxxxx>><mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx%3cmailto:paashaasggx@xxxxxxxxxxx>>>>
wrote:
Its a reason to block low. With appropriate reward vs Risk imo.
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From:
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on behalf of Donaldson, Alasdair
<alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx%3cmailto:alasdair.donaldson@xxxxxxxxxx>><mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx%3cmailto:alasdair.donaldson@xxxxxxxxxx>>>>
Sent: Tuesday, July 4, 2017 03:17 PM
To:
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Subject: RE: Hello
Demo man is a different move.
15f low. -31 on block.
Full demo is -17 on block regardless of JF blue sparkly ender or not. Just the
d+4,2 is -18 on block, -9 on hit.
Damage on demo is a mess and changes depending on range and the trip. Max
damage for it is 57.
From:
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On Behalf Of Wynand-Ben
Sent: 04 July 2017 3:08 PM
To:
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Subject: Re: Hello
Cool
So Demoman still works?
Change that to just giving you some plus instead. No followups etc.
________________________________
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<cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>><mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx%3cmailto:cpt-fgc-bounce@xxxxxxxxxxxxx>>>>
on behalf of Donaldson, Alasdair
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Sent: Tuesday, July 4, 2017 12:51 PM
To:
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Subject: RE: Hello
Dude, that would be out of control. For characters that have normal happy
launchers and stuff, the addition of a low which launches on CH is nice, but
almost always stupidly punishable.
Paul’s qcb+3 is 18f. It’s -9 on hit (but has mid follow up). Doesn’t trip on
hit. Launch on CH. On block, it is -21. No way is anyone failing to punish that
puppy.
From:
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On Behalf Of Wynand-Ben
Sent: 04 July 2017 12:42 PM
To:
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