Re: DRE: CTS community mail

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 26 May 2015 10:44:44 +0200

Sub-zero is BAWS.

On Mon, May 25, 2015 at 6:40 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx>
wrote:

I want to play sub-zero. He actually makes the game look different and is
the closet to a legit lame character.


On Mon, May 25, 2015 at 6:39 PM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx> wrote:

Based on numbers, if the sponsors were looking to get into FG tourneys,
Cape Town would prob be their city of choice, IMO

Cape Town featured 64 players, Gauteng had 41 and Durban had 32.
Since the brackets were originally capped to 32 and then extended to 64,
there could have probably been more entrants.

I asked one of the officials if Wesley's brother could enter if there
were no-shows, and she told me that there were 90-something people that
registered. I dunno if she meant they rest were on a waiting list or just
spectators, but if entrance caps weren't an issue, then they could get some
big numbers.


On Mon, May 25, 2015 at 6:33 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
wrote:

I don't consider MK X a rush down game. Cheap down game is more apt.


On Mon, May 25, 2015 at 6:31 PM, Stephen Scheidel <
gieroadsteve@xxxxxxxxx> wrote:

My power has been off since 4 [image: 😢]

Mkx backdash being so expensive is because of the knee jerk reaction by
nr to make mkx a more rushdown game.
Everyone gave mk9 shit for how turtlespammy it was.

You never need swiss for fgs.
My fav is rr for pools then de bracket.


On Monday, 25 May 2015, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

Yep, 3rd match after 2 - 0 isn't really very exciting to watch, or
even to play.

On Mon, May 25, 2015 at 5:47 PM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx> wrote:

yep, Tournament Organiser

Swiss is also unhype.
It takes way too long. With all those setups, we couldv'e done 3-4
different games in the same time using double elim.
Plus, you could go the entire tourney without losing and then lose
once in the finals. Whereas someone else could lose once or twice and
still
win the whole thing.

On Mon, May 25, 2015 at 5:40 PM, Di Lhong <marongdin@xxxxxxxxx>
wrote:

TO = ???

keep seeing that in the notes you guys did. I assume it's "the
organizers"?

On Mon, May 25, 2015 at 5:30 PM, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:

for single fighting game tournament swiss will be okay, but
obviously theres more than one fighting gamem people play at
tournaments.

------------------------------
Date: Mon, 25 May 2015 16:55:51 +0200
Subject: Re: DRE: CTS community mail
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx


For one, Swiss rules gives byes more significance than number of
games won.

On Mon, May 25, 2015 at 4:48 PM, Di Lhong <marongdin@xxxxxxxxx>
wrote:

Could someone explain why swiss rules isn't a good idea for
professional player? i get that it works for casual players because
they
get to play more than 1 game. But how does the swiss rule fail where
double
elimination works?

i'm not too familiar with the swiss rules in fighting games...since
it's my first time. the only issue i see is some one from the bubble
may
end up in top 16 battling casual players who won against casual
players.

On Mon, May 25, 2015 at 4:38 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

Was any other character better represented?

Sent from my Windows Phone
________________________________
From: sameegh jardine<mailto:sameegh@xxxxxxxxx>
Sent: ‎2015-‎05-‎25 16:32
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: DRE: CTS community mail

I have a feeling there'll be a few more at the next event :P

On Mon, May 25, 2015 at 4:18 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Yep.

Will do my best.

Yeah, there's only 2 D'vorah. Maybe 3 if we count the random
matches from the girls...

On Mon, May 25, 2015 at 4:12 PM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>> wrote:
Wait, so are they flying all top 4 up to Jo'burg?

On Mon, May 25, 2015 at 3:59 PM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>> wrote:
That was a decent write up by Zombie Dredd. Even he knows swiss
rules are zzz.

My cousin told me Kim (gamerkid) was the best in their group. I
think they're from the belhar area, so not too far from Jeeva's.

Most played char...D'vorah? There were just 2, but I think cos Di
and Zolani were bopping so many ppl, it seemed like more.

Somebody pls bop draeka,



On Mon, May 25, 2015 at 3:46 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Lolz that CTS shirt shot. Marketing.

On Mon, May 25, 2015 at 3:45 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
So Mweb published their side of the story...


http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/19753/Heres-what-you-missed-at-the-Western-Cape-MKX-Cup-Qualifiers.aspx

i'll send them ours.

On Mon, May 25, 2015 at 3:40 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
But i do agree on backdashing not using stamina.

It's already so vulnerable on recovery. Why do we have to spend 50%
of our stamina to do so?

if backdashing doesn't use stamina. It'll help against mix up
characters and strings. Since most safe + abusable strings have gaps.

Also plz fix mileena's backdash...it sucks. lolz

On Mon, May 25, 2015 at 3:36 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
But it's a fair change. It's not like if i do 1 wasp cancel it'll
deplete all my stamina.

On Mon, May 25, 2015 at 3:35 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
-_-

On Mon, May 25, 2015 at 3:34 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Lady Bug. lolz

On Mon, May 25, 2015 at 3:33 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
Oh really?
Which characters specifically?

On Mon, May 25, 2015 at 3:32 PM, richard moorcroft <
greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>
wrote:

Wow Nic, this would make mixup characters piss weak

On May 25, 2015 3:30 PM, "Nicholas Robertson-Muir" <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
I know it's wrong for a game of this nature, but I tend to think
about the fighting part realistically anyway.
What uses stamina in real life?
That kind of thing.

IMO
Backdashing shouldn't use stamina
Block counters shouldn't use stamina.
Running should use stamina.
Strings should use stamina.

On Mon, May 25, 2015 at 2:34 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
How about characters with faster runs takes more stamina?

Cassie's b124 is a half screen advancement move...fuck. 10frames
and 0 on block...you can technically backdash out of the last hit so it
wiff. But nothing is guaranteed. You lose 50% of stamina for not
giving her
0frames on block but she can simply do it again to advance.

However, you can use armor moves to fuck it up. But this would only
be useful for those who have armor moves that launches.

On Mon, May 25, 2015 at 2:31 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Hopefully NRS will wake up and sense something about the stamina
bar...

but i doubt they will...it's a new toy and in their point of
view...it's cool and nice...

On Mon, May 25, 2015 at 2:29 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Lolz

D'vorah confirmed trash tier if that's the case. Need stamina to
wasp cancel and her f112 gets depleted...goodbye lady bug.

On Mon, May 25, 2015 at 2:28 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:

Here's an idea.
Strings that get blocked should deplete the agressors' stamina.

On 25 May 2015 14:24, "Di Lhong" <marongdin@xxxxxxxxx<mailto:
marongdin@xxxxxxxxx>> wrote:
I would love this change.

backdashing shouldn't require stamina. Since it only dodges a few
frames on the move and you can't block for a while...so technically
it's
very risky. Running requiring stamina is fine by me. Because they want
to
eliminate the whole MK9 dash block stuff. Also it will reduce some
character's offense...aka Cassie. Cassie without meter doesn't do
much. If
running doesn't cost meter...Cassie would be insane. Along with other
great
pressure characters.

Cassie's corner rocket set up is so messed up. Only way you can
dodge it is to backdash it at the right moment so you don't block or
get
hit by the rocket...by backdashing...you're vulnerable and can't block
for
a while. Meaning, you dodge the rocket yes. But Cassie can just do
212~flip
and start a combo while you're still recovering from the backdash...

I'm playing this bitch lolz

On Mon, May 25, 2015 at 2:10 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
<mailto:ilitirit@xxxxxxxxx>> wrote:
I don't get why you lose all stamina after, and why breaking
requires stamina on top of meter. I don't get why backdashing requires
stamina.

If I had to change the game I would make it so that movement
options don't require stamina, but any combos that involve running
depletes
the bar.

On Mon, May 25, 2015 at 1:59 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:

I think blocking breaker would be worth a damn if it gave some
advantage.
It could turn the game on it's head.


















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