Re: DRE: CTS community mail

  • From: Ryan Williams <ryan820509@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Mon, 25 May 2015 18:12:23 +0200

The negatives don't necessarily need to be cut out. They just need to be
re-worded in a manner that is positively and beneficially critical, i.e.
I'm not hating on your event, I'm just trying to highlight issues that
could be addressed in future.

On Mon, May 25, 2015 at 6:08 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Yeah i feel like there's too much negative aspect. I'll probably cut some
out that's not as serious. The whole trash talking rule thing is a bummer
but it wasn't a big deal towards the tournament.

From my experience as the player. The tournament was pretty ok. It was
free lolz. But most of the negative issue is from specator's experience.

On Mon, May 25, 2015 at 6:01 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

Good write up, but it does feel like there are too many negative issues
even though that was really the case from our perspective.

For the swearing and trash-talking thing, I'd just say that it was an odd
rule considering the game is 18+, and in general adults are responsible.
Mentioning the JHB makes it seems like a tit-for-tat issue. I'd also just
say that sometimes the officials killed the mood by asking the spectators
to be quiet rather than mentioning the "Shut the hell up" aspect. It's
weird because the players were given headphones, and if they chose not to
use them its on them. Although, I can't really remember if we were asked
to shut up. I know we were asked to move, but I can only recall the issue
with LB that killed the hype.



On Mon, May 25, 2015 at 5:50 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Here's a quick write up i did.

I think i got most of your inputs about the event. I'm trying to make is
sound neutral and "nice" lolz. Even though there's more complaints and
praise.

Will try to iron it out and make it more readable.

Feels a bit odd having to write up about my own matches...not sure how i
can write that without looking like a kiss ass...maybe you guys can do that
for me.

On Mon, May 25, 2015 at 5:47 PM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx> wrote:

yep, Tournament Organiser

Swiss is also unhype.
It takes way too long. With all those setups, we couldv'e done 3-4
different games in the same time using double elim.
Plus, you could go the entire tourney without losing and then lose once
in the finals. Whereas someone else could lose once or twice and still win
the whole thing.

On Mon, May 25, 2015 at 5:40 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

TO = ???

keep seeing that in the notes you guys did. I assume it's "the
organizers"?

On Mon, May 25, 2015 at 5:30 PM, lindsey kiviets <
lindseyak@xxxxxxxxxxx> wrote:

for single fighting game tournament swiss will be okay, but obviously
theres more than one fighting gamem people play at tournaments.

------------------------------
Date: Mon, 25 May 2015 16:55:51 +0200
Subject: Re: DRE: CTS community mail
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx


For one, Swiss rules gives byes more significance than number of
games won.

On Mon, May 25, 2015 at 4:48 PM, Di Lhong <marongdin@xxxxxxxxx>
wrote:

Could someone explain why swiss rules isn't a good idea for
professional player? i get that it works for casual players because they
get to play more than 1 game. But how does the swiss rule fail where
double
elimination works?

i'm not too familiar with the swiss rules in fighting games...since
it's my first time. the only issue i see is some one from the bubble may
end up in top 16 battling casual players who won against casual players.

On Mon, May 25, 2015 at 4:38 PM, Donaldson, Alasdair <
alasdair.donaldson@xxxxxxxxxx> wrote:

Was any other character better represented?

Sent from my Windows Phone
________________________________
From: sameegh jardine<mailto:sameegh@xxxxxxxxx>
Sent: ‎2015-‎05-‎25 16:32
To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
Subject: Re: DRE: CTS community mail

I have a feeling there'll be a few more at the next event :P

On Mon, May 25, 2015 at 4:18 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Yep.

Will do my best.

Yeah, there's only 2 D'vorah. Maybe 3 if we count the random matches
from the girls...

On Mon, May 25, 2015 at 4:12 PM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>> wrote:
Wait, so are they flying all top 4 up to Jo'burg?

On Mon, May 25, 2015 at 3:59 PM, Ashraf Barendse <
ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>> wrote:
That was a decent write up by Zombie Dredd. Even he knows swiss rules
are zzz.

My cousin told me Kim (gamerkid) was the best in their group. I think
they're from the belhar area, so not too far from Jeeva's.

Most played char...D'vorah? There were just 2, but I think cos Di and
Zolani were bopping so many ppl, it seemed like more.

Somebody pls bop draeka,



On Mon, May 25, 2015 at 3:46 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Lolz that CTS shirt shot. Marketing.

On Mon, May 25, 2015 at 3:45 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
So Mweb published their side of the story...


http://www.mweb.co.za/games/ViewNewsArticle/tabid/2549/Article/19753/Heres-what-you-missed-at-the-Western-Cape-MKX-Cup-Qualifiers.aspx

i'll send them ours.

On Mon, May 25, 2015 at 3:40 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
But i do agree on backdashing not using stamina.

It's already so vulnerable on recovery. Why do we have to spend 50%
of our stamina to do so?

if backdashing doesn't use stamina. It'll help against mix up
characters and strings. Since most safe + abusable strings have gaps.

Also plz fix mileena's backdash...it sucks. lolz

On Mon, May 25, 2015 at 3:36 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
But it's a fair change. It's not like if i do 1 wasp cancel it'll
deplete all my stamina.

On Mon, May 25, 2015 at 3:35 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
-_-

On Mon, May 25, 2015 at 3:34 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Lady Bug. lolz

On Mon, May 25, 2015 at 3:33 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
Oh really?
Which characters specifically?

On Mon, May 25, 2015 at 3:32 PM, richard moorcroft <
greattekkenmaster@xxxxxxxxx<mailto:greattekkenmaster@xxxxxxxxx>>
wrote:

Wow Nic, this would make mixup characters piss weak

On May 25, 2015 3:30 PM, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx
<mailto:nicmuir@xxxxxxxxx>> wrote:
I know it's wrong for a game of this nature, but I tend to think
about the fighting part realistically anyway.
What uses stamina in real life?
That kind of thing.

IMO
Backdashing shouldn't use stamina
Block counters shouldn't use stamina.
Running should use stamina.
Strings should use stamina.

On Mon, May 25, 2015 at 2:34 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
How about characters with faster runs takes more stamina?

Cassie's b124 is a half screen advancement move...fuck. 10frames and
0 on block...you can technically backdash out of the last hit so it wiff.
But nothing is guaranteed. You lose 50% of stamina for not giving her
0frames on block but she can simply do it again to advance.

However, you can use armor moves to fuck it up. But this would only
be useful for those who have armor moves that launches.

On Mon, May 25, 2015 at 2:31 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Hopefully NRS will wake up and sense something about the stamina
bar...

but i doubt they will...it's a new toy and in their point of
view...it's cool and nice...

On Mon, May 25, 2015 at 2:29 PM, Di Lhong <marongdin@xxxxxxxxx
<mailto:marongdin@xxxxxxxxx>> wrote:
Lolz

D'vorah confirmed trash tier if that's the case. Need stamina to wasp
cancel and her f112 gets depleted...goodbye lady bug.

On Mon, May 25, 2015 at 2:28 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:

Here's an idea.
Strings that get blocked should deplete the agressors' stamina.

On 25 May 2015 14:24, "Di Lhong" <marongdin@xxxxxxxxx<mailto:
marongdin@xxxxxxxxx>> wrote:
I would love this change.

backdashing shouldn't require stamina. Since it only dodges a few
frames on the move and you can't block for a while...so technically it's
very risky. Running requiring stamina is fine by me. Because they want to
eliminate the whole MK9 dash block stuff. Also it will reduce some
character's offense...aka Cassie. Cassie without meter doesn't do much.
If
running doesn't cost meter...Cassie would be insane. Along with other
great
pressure characters.

Cassie's corner rocket set up is so messed up. Only way you can dodge
it is to backdash it at the right moment so you don't block or get hit by
the rocket...by backdashing...you're vulnerable and can't block for a
while. Meaning, you dodge the rocket yes. But Cassie can just do 212~flip
and start a combo while you're still recovering from the backdash...

I'm playing this bitch lolz

On Mon, May 25, 2015 at 2:10 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
<mailto:ilitirit@xxxxxxxxx>> wrote:
I don't get why you lose all stamina after, and why breaking requires
stamina on top of meter. I don't get why backdashing requires stamina.

If I had to change the game I would make it so that movement options
don't require stamina, but any combos that involve running depletes the
bar.

On Mon, May 25, 2015 at 1:59 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:

I think blocking breaker would be worth a damn if it gave some
advantage.
It could turn the game on it's head.

















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